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/vr/ - Retro Games

For the older and less popular games.
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Under new management.

File: 1446189578151.png (159.33 KB, 1136x640, 71:40, F96DB9AC-4080-4CB2-B0C7-86….PNG)

 No.4132

Yea

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 No.4141

>>4132

Sadly, I haven't gotten around to playing this yet, but I have the SNES ROM and the Nintendo DS version. Have you played both of them? Which version would you recommend?

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 No.4154

File: 1446251301151.jpg (1.29 MB, 2000x2727, 2000:2727, 3a29b7cbbfa68e239a4ba37e46….jpg)

>>4141

Both the SNES and DS versions are great. There are some differences though. The SNES one has the classic translation, while the DS version has a more accurate retranslation (which is better is really up to the player's preference), and the DS version allows for the option of moving the menu to the bottom screen to unclutter the field view (while still allowing for the the classic style as well for those that prefer it) as well as having a map on the bottom screen too. There is also the option to have the animated scenes from the Playstation port on the DS version as well (and with none of the loading the Playstation port was known for). There's some rather hit or miss optional new content in the DS version as well; one of which is just a lot of back and forth for not a huge amount of reward, and another that is meant to help tie the game into Chrono Cross more (which can make it iffy depending on how one feels about Chrono Cross).

I personally prefer the DS version since I can just take it wherever's comfiest and play it there, but I suppose if you were just going to emulate on a phone or something you'd get the same portability with the SNES original that way.

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 No.4156

>>4154

>one of which is just a lot of back and forth for not a huge amount of reward

That section was complete shit. It added nothing. I didn't both with the second one after that, no reason to suspect they added anything good.

Avoiding that, the DS version is pretty great. The UI/menus don't look cheap like the OS version does.

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 No.4157

File: 1446290402527.jpg (290.75 KB, 572x883, 572:883, 19a176a22aec2b680fa31a195e….jpg)

>>4156

Certainly glad they held off on porting Chrono Trigger until the DS, considering how a fair amount of SNES-to-GBA ports turned out. Having the benefit of a better audio output than the GBA and graphics that don't need to be over-saturated for visibility due to the system having had proper backlighting from the start helps, and makes me wish Square (and some other companies like Capcom with Breath of Fire I and II; admittedly the issues with BoF II extend into the translation itself being reused instead of touched up) would have just waited on some of their other ones they did.

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 No.4159

>>4157

That's a point, I didn't think about that but I don't think about the GBA at all.

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 No.4160

File: 1446330702290.jpg (487.2 KB, 1920x1080, 16:9, 1288171898135.jpg)

>>4157

It got a really good window: enough grunt in the DS so as not to compromise quality, but still too little power to justify a complete overhaul. I just plain don't like the bobble-headed, low-poly look of some of Square's later ports, so I'm really glad CT got re-released the way it did.

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 No.4162

>>4160

I rather like low poly when done well, though I can see why some people don't like a 2D sprited classic like, say, Final Fantasy IV suddenly going to 3D models, and with voicing too.

Also nice that the DS version of Chrono Trigger finally gave PAL areas an official version of the game, considering they'd gone without it for about fourteen years.

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 No.4163

File: 1446340861069.jpg (75.42 KB, 576x325, 576:325, ct.jpg)

>>4162

I reckon that everyone who had wanted to play them in their heyday had done so by then, but fair point. Growing up with the SNES, it was a right bastard seeing things like FFIII (VI) and CT in overseas magazines, heralded as the best of the genre. Can't speak for Yuropoors, but import prices to Australia were pretty spastic.

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 No.4164

>>4163

Yeah, I don't know why some companies still haven't given PAL fans various stuff that is still officially missing, like Xenogears and Wild Arms 2. Also strikes me that Square-Enix should have kept doing ports of hard to find or previous unlocalized SNES RPGs (the way they did with Front Mission and Dragon Quest V and VI; admittedly the accenting in the DS Dragon Quest games is a bit of an issue). Would have been neat if they had made and localized a port of Live-a-Live or something.

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 No.4169

DS version has cutscenes and I found it better overall.

I just found there was some chrono trigger game for Satellaview. Is there a way to play it? Since it received satellite transmissions i'm unsure if it was only for scores or the actual game data.

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 No.4189

>>4169

You may have heard of Radical Dreamers -Le Trésor Interdit-, Radical Dreamers -Nusumenai Housenki-, or BS Radical Dreamers, yes? You can download it and a fan translation by now and play it through an emulator, though there is no saving and you'll have to make use of savestates.

It's basically a text adventure starring some Chrono Cross characters. The basic story is that Serge, Kid, and Magil (or just Gil, depending on who's talking about the game, but the fan translation says Magil) are sneaking into Viper Manor to steal the Frozen Flame.

Magil/Gil is who Guile was supposed to be before heavy editing, by the way.

A few Chrono Cross songs originate in this game, too.

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 No.4192

Out of the many JRPGs I've played, this and Grandia II are the only two JRPGs I've actually finished

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 No.4193

File: 1447230417713.jpg (689.53 KB, 1642x1075, 1642:1075, 14227201793455.jpg)

>>4192

I'd wager the combat plays a large role in that. The systems used in those two games keep them compelling, whereas in others the grind can put you to sleep.

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 No.4476

I played the original SNES version of Chrono Trigger only a few years ago for the first time. One of the things it reminded me of is how I asked for a goddamn Genesis with Mortal Kombat for my birthday. If I had asked for this, maybe my school years would've been more imaginative.

Same with Terranigma.

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 No.4481

>>4476

I asked for Genesis too, for Christmas. I wanted Toejam and Earl and Sanic in the worst way, those were the definition of "cool."

My father kept trying to sell me on SNES, leading up to Christmas, because he loved Zelda. I didn't buy into it, Genesis was still the coolest thing to me, but thanks to his shilling I put Genesis at the top of my Christmas list and then at the bottom I put "or Super Nintendo" and I made it clear Genesis was my preferred choice.

Santa brought me an SNES with Super Mario World on Christmas morning. The rest was history, after Mario Kart, World, LttP, Super Metroid, FFIII, Chrono, DKC, the list goes on and on, he made the right decision.

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