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/vr/ - Retro Games

Whachyall know bout dat Nintendo?

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Winners don't use drugs, except for that Kevin kid that always mugged me for my lunch money at the Street Fighter 2 machine

File: 1411801392650.jpg (110.66 KB, 1195x300, 239:60, 1.jpg)

 No.286

Which is best?

 No.292

CTR is obviously the best.

 No.298

Diddy Kong Racing is the best.

You could race in planes or hovercrafts aside from the usual karts.
Plus the Silver Coin Challenges, and the best battle modes

 No.301

CTR

 No.302

I can't really say any of them are bad, but MK64 is probably the most lacking. I'd probably rate DKR as my personal favorite.

 No.308

big rigs over the road racing

 No.372

DKR > MK64 > CTR

opinions though, they all play slightly different.

I want more kart racing games with an adventure mode like DKR

 No.1081

File: 1419743220789.jpg (60.07 KB, 800x600, 4:3, 503.jpg)


 No.1082


 No.1086

sonic r

 No.1106

CTR by a mile.

 No.1109

File: 1420186626318.jpg (7.94 KB, 125x150, 5:6, when the kush hits you.jpg)

Mario Kart 64's level design was spot-on, its controls and handling were as tight as could be, and it had a top-tier battle mode.

And while DKR's adventure mode was a cut above, I never really liked the feel of some of the vehicles (particularly the plane). Non-racing hovercraft was pretty good, though.

So they both had their strengths - but how does CTR stack up? What does it do better?

>tl;dr: quit your half/v/-style dick-waving and well someone who's never played CTR what it actually brings to the party.

 No.1116

>>1109
I never played the others, but CTR has tight-as-fuck controls, with CONSTANT opportunities for skilled input via power slide boost combos and course exploits. Extended CTR binges make my hands more sore than any other game.

 No.1117

>>1109
>>1116

Also hang-time boosts are really satisfying…

 No.1182

>>1086
Am I the only one who liked the soundtrack? It's good in a cheesy 90s pop music kind of way.

 No.1220

>>1182
no dude, i loved it, too

i grew up with Mario Kart 64 and i remember playing Diddy Kong Racing once, and from what i played i thought that was pretty fun, choosing a car or a plane if i remember right, i think i'll go on a hunt for it one day don't get me wrong i had tons of fun with MK64 but i've been playing it since jesus.. like '01 or '02, any other good racing games for the 64? i heard waverider was fun

 No.1290

File: 1422463452855.jpg (91.5 KB, 950x950, 1:1, wipeout2097_a.jpg)

Outta my way, scrubs.

 No.1407

When I played them, I greatly preferred Kart over DKR. However, I think the variety of what you can do in Diddy Kong makes the game much better for groups and parties.

CTR is good, don't get me wrong, but I don't get the same feeling about it as I do the other two

 No.1545

Kart for the level design, replay value, classic Nintendo charm.

Kong for the vehicles, surprises, graphics.

Crash for more characters, more levels and superior controls.

All the above for a damn good time.

 No.1546

Out of those three, I prefer Diddy Kong, that was just a fun colorful happy world with a lot of intrigue and cool things to find.

I could understand if MK64 was your first so you love it, but coming from SNES Super Mario Kart it was more of a let down than anything.

 No.1580

File: 1424310597465.jpg (57.68 KB, 520x390, 4:3, F-Zero-X-Start-Screen.jpg)

>>1290
>i_don't_think_so_tim.swf

 No.2678

File: 1434154248102.jpg (9.74 KB, 300x506, 150:253, x.jpg)

>mfw South Park Rally PC remains the single greatest Kart-style racer of the entire retro era

>mfw no one will ever know about it because no journalist could even beat the first level


 No.2683

File: 1434161853432.jpg (31.89 KB, 406x536, 203:268, 1287817471556.jpg)

>>2678

>needing vidya gurnalists to tell you what to like

Fuck that noise, anon - write your own short review and convince us plebs.


 No.2694

>>1546

I picked up MK64 recently for the first time since the 90s, and well, it is not a good game. Especially compared to the SNES original, which I've also played recently.

Boring courses, races that are decided in effect at the end of the final lap, ugly graphics. Even the music sucks.


 No.2696

The only major issue I ever had with DKR was that no music ever played when you did co-op with more than two people. iirc it had to do with space limitations.

The non-racing levels were pretty fun as well.


 No.2703

DKR is way better. A more fair comparison would be DKR vs F Zero X. I'd have to give it to FZ just slightly.


 No.2750

with my autism alone I could beat Mario, but Diddy Kong had that fucking turn before the bridge you had to do to get that silver coin


 No.2758

I own all 3 and the only one I still play is CTR. While it does't have the alternate vehicles that dkr had, the controls were tight and powersliding was so damn fun. Also, it had the best multiplayer and levels. Music is debatable but ctr's music was the most intense. It lended itself well to a racing game.


 No.2864

My nostalgia says MK64, my most recent experience says DKR, but CTR was pretty impressive when I played it.

Main thing I dislike about CTR was the music was crappy, especially compared to the other two. I'd probably play it over MK64 if given the choice though.


 No.2901

>>286

CTR by far. DKR is a respectable second. MK64 is overrated and feels bare bones compared to the other two.

>>1086

Controls and tracks leave something to be desired. Extra modes make up for it a bit, though, and leave it around the level of Mark Kart 64. However, the music makes it the best racing game of its gen.

>>1109

Tons of tracks, tons of characters, pretty graphics, lots of unlockables and lots of content in general. The controls are spot-on and the tracks have many shortcuts and features that make Mario Kart 64's seem very bland in comparison.

>>1182

Everyone loves the soundtrack in Sonic R.

>>1546

>>2694

This. Super Mario Kart is better.

>>2864

>not loving the fuck out of the music in the Naughty Dog Crash games

Mario and DK have great music, of course, but Crash was a contender.


 No.2905

File: 1435750399420.jpg (77.79 KB, 800x450, 16:9, 1406602966105.jpg)

>>2901

>lots of unlockables and lots of content in general

I don't know why, but I always assumed CTR was just a straight up racer, closer to Mario Kart, and therefore the thought that it would have tonnes of unlockables didn't enter my mind.


 No.3902

File: 1443635841933.gif (445.83 KB, 260x195, 4:3, tumblr_lt4i5g6AIF1qdaig0o9….gif)

>>1290

>mfw putting the disc in my cd player

https://youtu.be/dUQxO8ZFU9g


 No.3978

File: 1444682818805.jpg (97.1 KB, 993x543, 331:181, UT vs Quake.jpg)

Which is best?


 No.3990

I haven't played DKR yet, but CTR blows Mario Kart out of the water.

>>3978

Quake.

THREE FOURS… IMPRESSIVE


 No.4015

>>286

Mario Kart 64.


 No.4046

>>3978

If you say Quake instead of UT99 you are legitimately a dick sucking homosexual who will never touch a vagina in your life


 No.4047

>>3978

If you say Quake instead of UT99 you are legitimately a dick sucking homosexual who will never touch a vagina in your life


 No.4048

>>3978

The real question for me is Quake 3 vs Unreal 2K3.

Fuck, that's a tough one.


 No.4063

>>3978

Unreal hands down


 No.4070

>>286

CTR has best controls, tracks, graphics, and sound

Diddy Kong Racing has very good tracks but the controls and sound don't quite hold up to the others, though they're still good. The tracks are the most important part anyway as long as the controls are workable.

Mario Kart 64 feels like a very bare bones game with very boring tracks compared to the other two. Music is great though.




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