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/vr/ - Retro Games

Whachyall know bout dat Nintendo?

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Winners don't use drugs, except for that Kevin kid that always mugged me for my lunch money at the Street Fighter 2 machine

File: 1429193710052.jpg (137.04 KB, 1220x552, 305:138, Image6.jpg)

 No.2152

I'm trying to get into importing some super famicom because….I dont know. But really what's the point? at that price I might as well just buy the american cart.

 No.2164

Only reason I can think of is if there are some Japan-only games you want to play, though you might be better off emulating those so you can use a translation patch.

 No.2194

Honestly, importing doesnt wind up being any cheaper, since it is "cool" to have other language items. Just like Im sure english games are probably expensive in Japan.

Only go for japanese exclusives, or games like Mother 2, where it is $20 as opposed to Earthbound being $150.


 No.2205

>>2194

Importing is way cheaper. Especially if you don't use ebay.

Japanese sites (like suruga-ya amazon.co.jp or yahoo auctions) through a shipping proxy site is the way to go if you want to buy retro stuff without being totally ruined.


 No.2306

>>2205

>Japanese sites (like suruga-ya amazon.co.jp or yahoo auctions) through a shipping proxy site

Tell me more, anon-sama.


 No.2334

File: 1430867261358.jpg (80.07 KB, 320x565, 64:113, 34517-Mario_&_Wario_(Japan….jpg)

Got this today. Took a few weeks(fucking customs) but not bad for 10 bux. I think I wont do much importing, I'd rather just try my luck on american sellers or cons.


 No.2342

>>2194

good luck playing earthbound if you can't understand the text


 No.2346

>>2342

>not being multilingual

>2015


 No.2348

>>2346

ive been learning japanese

shits hard, man

luckily most games liek that only use hiragana


 No.2353

File: 1430989743429.jpg (31.74 KB, 137x205, 137:205, 1360192662909.jpg)

>>2348

>implying all-kana isn't nightmare mode


 No.2361

>>2353

I'd rather it be kana than kana+kanji any dayu


 No.2370

>>2361

Easier to read, much harder to understand. Usually fine for grade school level jrpg (anything on the famicom)


 No.3960

>>2370

>>2361

yeah kanji aid understanding a lot since it whittles down the never-ending homophones/homonyms Japanese is famous for to usually a single possibility (there are exceptions when you for instance can read a kanji in more than one way given the context, which usually isn't the case) making understanding shit that much easier than both all kana and the spoken word really. Heck with kanji you can understand shit without even knowing the pronounciation sometimes, although it is a bit unsettling not knowing how to pronounce the word in your inner voice.

>>2306

Look up fromjapan or similar. Really just "japanese proxy shipping" should get you somewhere. Warning that you'll have to get through pages in Japanese and copy-paste URLs around.


 No.4027

Small question for importers of boxed SFC games: Did Japan use a standardized width and height for SFC game boxes across the system as a whole, or were they pretty much sized on a game-by-game basis? Just wondering since I've been thinking of putting together an SNES/SFC game chart, and the various box cover scans I've found for Japan only games have their proportions somewhat out of sync with each other, which makes me wonder if it would be better to leave them as is (which would cause them to not exactly align properly with each other), or if there is actually a proper proportion for the width to height that would be usable for all of those.


 No.4028

>>4027

Can you give some examples of deviations?

I've never noticed any great differences across titles.


 No.4029

>>4028

They're not big deviations. It's just that in the preparation process for making the chart (making sure resolution of all covers is 72 ppi, minor adjusting of cover sizes to save some on filesizes), I noticed that in the Japanese covers, after adjusting the longer side (considering those boxes are either aligned to be longer vertical or horizontal, compared to western boxes all being longer on the horizontal side) to 300 pixels, there's something of a range that the short side comes out to, being anywhere from 157 pixels to 188 pixels (a spread of 31 pixels). It's enough to get me wondering if this is just a result of various people's scans being somewhat off (or the boxes having deformed some prior to scanning, or perhaps poorly cropped on their end), or if the actual boxes for Super Famicom games out there didn't exactly have a standard size (and perhaps while they tried to keep it close, it wasn't always right on target). Mainly just trying to figure out what to do about this, since with the charts I've done, I try to keep the covers the same size for consistency. Do I leave them as is on the off chance there wasn't a standard size for SFC boxes (and potentially throw things off slightly as far as layout goes), or is there some proper length-to-width ratio for those boxes that I could calculate an equivalent for in pixels and just stretch/compress the box arts to their proper dimensions?

Actually one of the first charts I've decided to try for a system that had games that used boxes instead of actual cases, so it's something new to take into account.


 No.4036

>>4029

>72ppi

>31 pixels

That'd be about 1cm, right? I have close to 200 SFC games, and the boxes are all about the same size (certainly not a 1cm difference). Not counting shit like Sufami Turbo or Satellaview-size games, of course.


 No.4037

>>4036

In centimeters, 72 pixels per inch converts to about 28 pixels per cm, so, yeah, roughly 1 cm maximum difference at the scale I have the images at. I suppose I'll chock the size differences up to how the box arts were scanned then. Thanks for the information on the boxes.




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