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/vr/ - Retro Games

For the older and less popular games.
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Under new management.

File: 1428230545483.jpg (44.65 KB, 256x359, 256:359, Super_Mario_Bros_2.jpg)

 No.2071

Which Super Mario Bros 2 do you prefer, USA or Lost Levels, and why?
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 No.2073

>>2071
Depends on my mood. If I want to enjoy a light-hearted game that I know I can beat, I'll play US. Probably as Toad, because he lifts everything with ease.

If I'm going to challenge myself, I'm playing Lost Levels. That game makes me feel like I know shit about Super Mario Brothers
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 No.2114

I did not enjoy SMB 2
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 No.2116

US, by far. Not that Lost Levels isn't cool.
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 No.2118

File: 1428758920522.jpg (87.22 KB, 640x405, 128:81, DokiDokiPanic.jpg)

>>2071
US.
It might be a silly thing to complain about concerning Mario games of all things, but lost levels was a rehash. It really didn't build on the original game at all. It was essentially just a level pack. Which is still alright, but a bit disappointing.
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 No.2178

USA is one of the greatest platformers ever made IMO
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 No.2182

File: 1429412645285.png (44.56 KB, 400x400, 1:1, mariousa_0002.png)

>>2178
I enjoyed it as a kid and loved that the characters were all unique, but I can't say it stood out for me a lot. SMB3 and World just seemed to have so much more packed into them.

What makes it one of the best ever, anon?
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 No.2183

File: 1429437580453.jpg (16.12 KB, 480x360, 4:3, smb2.jpg)

>>2182
I love 3 and World as well. I grew up on all of those games.

What makes 2 extra special to me is the ingenious level design. For its time, it was really one of the first platformers that offered that level of nonlinear platforming. The fact that the characters all controlled differently offered at least three different ways to approach the game and tackle levels, including different level paths that only certain characters were capable of taking.

Now it doesn't sound like much, but at the time it was fucking mind blowing. It felt like an open world to play around in, it all felt very alive. Add to that how colorful it was and how graphically beautiful it was for the time, and I find it extremely immersive. The whales, rocket ship, and cloud stuff all blew me away when I was a kid.

It's not only that the level paths, environments, and methods of negotiating those levels are very unique, but also the action, itself, within the levels is very unique. Whether you are digging through sand trying to avoid bad guys, bombing your way through tunnels, riding on enemies through the sky, or being chased by a phantom mask as you try to get a key to a door, you are immersed in and interacting with the environment of that game to a level that was really unseen until the 3D era. You don't kill enemies by jumping on them, you kill enemies by using the environment against them. You can ride on enemies and are forced to utilized them to negotiate the environment.

So, that's my analysis of why I enjoyed the game so much as a kid, and why I really find it to be an amazing achievement in the history of platforming games. It was a game way ahead of its time, and of the great Mario platformers (SMB3, SMW, SMB2) I don't know where I would rank 2, but I could make a strong case for it possibly being the best one. They are all so amazing it's too close to call.
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 No.2190

File: 1429522139038.jpg (33.51 KB, 400x400, 1:1, mariousa_0006.jpg)

>>2183

Interesting read, anon.

I'd forgotten how much this game focused on using the environment, which was, like you said, incredibly neat.

I'd also forgotten how much I loved those whales until you mentioned them. I dunno why, but they were just so damn cool.

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 No.2214

File: 1429771734049.jpg (63.47 KB, 342x300, 57:50, sm2 whales.jpg)

>>2190

The whales, the rocket ship, and, also, I loved the room you fight Wart in, it looks so cool.

I wish Wart came back as the main antagonist for a later game.

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 No.2220

File: 1429840840443.png (100.11 KB, 500x282, 250:141, Birdo Wart_Shmorky.png)

>>2214

They should use him in mario kart.

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 No.2221

>>2220

>>2214

Have they ever even acknowledged his existence in titles since?

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 No.2223

>>2114

This, but then again, I did not enjoy any 2D Mario past 3.

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 No.2230

File: 1430010998755.png (2.21 KB, 200x200, 1:1, supermarioworld_0006.png)

>>2223

Not even World?

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 No.2235

I kind of thought both sucked, honestly. Lost Levels feels like a shitty fan romhack. USA feels like a crap game with shit controls, ugly graphics, and annoying gameplay mechanics.

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 No.2390

While I love how much challenge Lost Levels offers, Super Mario Bros 2 USA is just a better made game. Lost Levels pulls alot of bullshit (Some of the fucking jumps you have to make are ridiculous) and can get really frustrating. I've only beaten the all stars version because I can't imagine having to start at the beginning of a world if you get a game over. SMB 2 is a much more friendly game that's more fun than challenging. It was a good move on Nintendo's part to release Doki Doki Panic as Mario 2.

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 No.2434

>>2118

Eh. Mario and Luigi being different, some different mechanics and hazards, overall difficulty increase, I thought it built pretty well onto it. I guess you could just call it a level pack but that's kind of selling it short.

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 No.2595

>>2183

This effectively illustrates your point and I like it. You should do game reviews or something.

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 No.2640

>>2595

>tfw somebody legitimately says something nice to you on a chan site

Thanks, I appreciate it. I thought about doing that a few years ago, but then with the rise of AVGN and all the army of retro reviewers it felt like people would roll their eyes at another retro reviewer.

However, I must say you gave me some inspiration. Maybe I will do it, and if I do I'll be sure to shill it here.

Has /vr/ ever tried to get their own website / review team type of thing going?

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 No.2641

File: 1433853986911.jpg (226.65 KB, 717x706, 717:706, 002.jpg)

>>2640

What would be less open to to abuse?

A carefully cultivated (read: moderated) review sticky?

Or a wiki?

At the very least we should try and buff the existing "what are you playing" thread with our half-arsed attempts at critiquing.

>AVGN, etc.

Please, anon, if you're going to take this at all seriously, for the love of fuck write.

It's partially that I have shit internet and partially that I'm an impatient cunt who can't wait for vids to load; but fucking near everything is a video review these days and it shits me to tears.

I want to skim a review for points I find interesting.

I want to skim it to see if I can put up with the author's writing style.

I can read faster than you can waffle.

Please, anon - write.

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 No.2651

>>2641

>Please, anon, if you're going to take this at all seriously, for the love of fuck write.

You're 100% right. I was referring more to how AVGN suddenly inspired an army of new "retro reviewers" that now everybody is tired of. Making an idiot of myself on youtube is the last thing I'd want to do.

I think wiki would be better than a sticky because, at the very least, more eyes would have the opportunity to see it. Again, if anybody out there has any ideas and is interested in collaboration (website maybe?), let me know.

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 No.2652

>>2651

I'd love to see this place get its own wiki, but I've a feeling the board is just too slow.

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 No.4075

File: 1445489684778.png (65.4 KB, 253x238, 253:238, Truly, these people are wo….png)

>>2214

There was Super Mario USA 2 on Satellaview. I don't know if the ROM made it online so we can actually play it, though, or if there's some autistic recreation of it like the BS Zelda games.

Both games are obviously classics, but The Lost Levels feels like a much deeper game to me, despite on the surface seeming much simpler. Not only are there all those unlockable worlds, but the level design is the best in the entire series to this day, perhaps some of the best level design in any game at all. You need to master the physics in this game, but doing so shows you that the game isn't about autistically mastering the platforming by memorizing everything, it's about playing smart and learning the patterns. If you want to beat The Lost Levels, you essentially have to get right to speedrunning it. People describe Sonic as a "momentum based platformer," but The Lost Levels did it years earlier. The game honestly isn't as hard as everyone says, but it looks and feels incredibly fulfilling when you know how to play it properly, which is honestly very different from how you'd play SMB1 or any other Mario game.

Super Mario USA has prettier graphics, much prettier, and don't get me wrong, it's still a great game, but calling Lost Levels a level pack is a disservice, even though its American name does exactly that.

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 No.4076

File: 1445490554634.jpg (88.29 KB, 750x563, 750:563, 1332126537351.jpg)

>>2652

>>2214

There was Super Mario USA 2 on Satellaview. I don't know if the ROM made it online so we can actually play it, though, or if there's some autistic recreation of it like the Zelda games.

Both games are obviously classics, but The Lost Levels feels like a much deeper game to me, despite on the surface seeming much simpler. Not only are there all those unlockable worlds, but the level design is the best in the entire series to this day, perhaps some of the best level design in any game at all. You need to master the physics in this game, but doing so shows you that the game isn't about autistically mastering the platforming by memorizing everything, it's about playing smart and learning the patterns. If you want to beat The Lost Levels, you essentially have to get right to speedrunning it. People describe Sonic as a "momentum based platformer," but The Lost Levels did it years earlier. The game honestly isn't as hard as everyone says, but it looks and feels incredibly fulfilling when you know how to play it properly, which is honestly very different from how you'd play SMB1 or any other Mario game.

Super Mario USA has prettier graphics, much prettier, and don't get me wrong, it's still a great game, but calling Lost Levels a level pack is a disservice, even though its American name does exactly that.

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 No.4088

>>2641

>Kawaiiiiiii

>Uguuuuuu

What game is that?

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 No.4090

>>4088

The girl in the top right is from Puyo Puyo.

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 No.4091

>>2641

and the melting children too?

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 No.4100

File: 1445730450482.jpg (138.03 KB, 717x706, 717:706, 001.jpg)

>>4091

It's OC I made of the bad end pictured here.

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 No.4107

File: 1445775606607.png (8.98 KB, 480x432, 10:9, links-awakening-smb2.png)

>>2221

I know he made a cameo in a Gameboy Zelda game.

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 No.4109

>>2214

I still haven't been able to get past that level in Donkey Donkey Picnic. I'm playing as the levitatey girl (Peach in SMB USA?)

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 No.4114

File: 1445852259441.jpg (17.98 KB, 345x258, 115:86, 1248226566866.jpg)

>>4109

>Donkey Donkey Panic

Also: it doesn't have a run button, right?

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 No.4116

>>4114

yeah, having a run button is a mario thing.

but having saves is neat.

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 No.4120

File: 1445925638043.png (9.37 KB, 480x432, 10:9, 015.png)

>>4107

I'm glad they haven't really messed with Link's Awakening at all. Great game.

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 No.4121

>>2071

USA simply because I grew up with it. Didn't play the lost levels until the SNES release.

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 No.4350

If I am not on heavy stims I like USA

If I am on a-pvp or something, Lost Levels.

I know it seems counterintuitive, but for some reason I can kick righteous ass at LL when I am so stimmed out I can't piss straight.

I think it has to do with it being so hard that I don't think about it, and accidentally do good because I stop being mad at failing at easy obstacles due to overcompensation.

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 No.4414

File: 1452598542972.jpg (149.83 KB, 600x690, 20:23, 1385873687827.jpg)

>>4107

>Wart is an ally in Link's Awakening despite being a villain in his previous game

>mfw I realize this makes sense because your goal in Link's Awakening is to destroy the world from Super Mario Bros. 2.

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 No.4430

I'd take SMB2 over Doki Doki Panic any day. It's a fun, creative, challenging take on the original game. Whereas the original game was structured to introduce people to the sidescrolling genre, SMB2 was actually made for sidescroller players. I have similar feelings regarding Doom II over the original Doom.

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