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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: c031a0e0eec327c⋯.jpg (164.17 KB, 1024x699, 1024:699, sonic_the_hedgehog_evoluti….jpg)

File: 76f3ceed1a40a07⋯.jpg (308.56 KB, 1920x1920, 1:1, Eggman_Robotnik.jpg)

File: 7a97da7402f97cd⋯.jpg (562.46 KB, 1200x900, 4:3, Sonic.jpg)

b1abfd  No.16877354[Last 50 Posts]

Okay so we are nearing Sonic's 30th anniversary which will be in 2021. Let's all just appreciate the state of this franchise before the next game is announced, and the fact there is 3 decades worth of groups who all want different things for this extremely mismanaged franchise.

>The Original fans from the 90's who got into the series due to Sonic at first being the biggest thing in gaming. They enjoyed things probably until jumping ship around when the Shadow game was released, because if they were old enough they clearly felt things were going off the rails.

>The big time classic fanatics who watched every Sonic Cartoon, and read every Sonic comic in the 90's. These are the people who are still pissed to this day that Sally was never made a canon character.

>The Adventure Era fans who mainly grew up with the beginnings of 3D Sonic, and it's Shonen style of story telling being something that left a huge impression on them due to how little it held back. Characters had the real potential to just straight up die.

>The Boost Era fans who are either kids that grew up with mainly Boost Sonic, or fans that possibly got interested again when Sonic Generations came out.

>Now there is going to be Movie Sonic fans, there are kids right now who are watching the Sonic Movie as their first experience with the series, and are jumping into the series as we speak.

That's merely the groups I feel I can historically pin down due to time frame in relation to game releases. Undoubtedly there are Hardcore, Sonic X fans, Underground fans, European Sonic the Comics Fans,Sonic Boom Fans ect… who think that their favorite specific interpretations of the franchise is the Truly superior one. Sonic's greatest weakness is also it's greatest strength. Sonic can't just die because there is a version of Sonic out there for anyone and everyone, but when everyone's Sonic is different from each others, it's not going to be easy for them all to get along when their ideals for the franchise clash.

The only sensible thing a Sonic fan can do nowadays is get a cold drink, put your feet up, and just observe what chaos could possibly happen next.

____________________________
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b1abfd  No.16877356

File: f9b5d34540a6043⋯.mp4 (3.55 MB, 640x360, 16:9, Sonic_was_never_good.mp4)

File: b42af9411a6d8b3⋯.png (3.05 MB, 1908x11661, 636:3887, screencapture_twitter_Poor….png)

File: a7bbb30ea5647a2⋯.png (3.9 MB, 1919x12244, 1919:12244, screencapture_twitter_Poor….png)

If there is one thing that has united the biggest group of Sonic fans despite their clashing ideals for the series, it's the common hatred of people who shit on Sonic.

Fascinatingly by chance I'v come across the hardcore Sonic 06 twitter community who are untied due to them all telling people to "shut the fuck up" when people still shit on Sonic 06, due to being tied of constantly hearing "it's the worst game of all time" for 14 years, and they are clashing with everyone that has been told repeatedly that Sonic 06 is "the worst game ever made" for 14 years, but clearly didn't formulate that opinion themselves and were told it by the internet in their own youth.

The kids who have been building up pent up rage for "Sonic Haters" since 2006 are now old enough to believe they are adults, and are unleashing that pent up aggression to anyone who is still kicking this dead horse, because they've been trained for years to do nothing but kick it.

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f734d0  No.16877359

File: 79395a99cf85750⋯.png (375.67 KB, 723x877, 723:877, sanic_sticks_gribble.png)

>>16877356

I'll never understand how people can say Sonic was never good. Saying that it isn't good anymore or that it's not as good as it used to be, I can comprehend, even if I don't completely agree, but saying the series was never good is fucking retarded. But then again, they probably only said that to bait people into giving them views.

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a8ddd9  No.16877360

I got into Sanic when the 3D games were fresh, but I've always appreciated the other games in the series (Sonic 3 is possibly my favourite MD title next to Mega Turrican) with the only exception being the unremarkable and truly mediocre ones like Sonic Forces and Chronicles.

>>16877359

Probably an outrageous hunch of mine, but I have it in good faith that a lot of Sonic detractors are massive Nintendrones still mad from past experiences (like getting bullied by SEGA owners as kids or some shit) and are taking out their frustrations out on low hanging fruit.

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b1abfd  No.16877366

File: 1f6031e8928ecdc⋯.png (2.17 MB, 1920x7494, 320:1249, screencapture_twitter_ReSE….png)

File: 4707abd35bcf7d9⋯.jpg (367.14 KB, 1233x2048, 1233:2048, Sonic_Dante.jpg)

>>16877359

>>16877360

I'v seen interesting Twitter ramblings from this Crazed 06 Fanatic about how Nintendo fans sabotaged Sonic after Nintendo tried to appeal to them with Sonic Heroes.

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f734d0  No.16877368

>>16877360

>Probably an outrageous hunch of mine, but I have it in good faith that a lot of Sonic detractors are massive Nintendrones still mad from past experiences (like getting bullied by SEGA owners as kids or some shit) and are taking out their frustrations out on low hanging fruit.

I mean, anything's possible. My theory is a lot of people who used to like Sonic grew out of it and dislike the games now because they think they're not cool. Or they're upset that Sonic didn't stick to the Genesis style games.

>>16877366

I liked Sonic Heroes. Team Chaotix's story was fucking ass, though.

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21cb18  No.16877372

>>16877359

See the Red Letter Media review of the Genesis games. Far as i can tell the people who claim Sonic was never good are retards who are either too slow, or too retarded to comprehend how to play the game properly. Of course, this is assuming they're not just pretending to cast the game in a bad light.

>>16877356

>due to being tied of constantly hearing "it's the worst game of all time" for 14 years, and they are clashing with everyone that has been told repeatedly that Sonic 06 is "the worst game ever made" for 14 years, but clearly didn't formulate that opinion themselves and were told it by the internet in their own youth.

You know, i picked up a 360 copy a few days back, and it's not even that bad, just incredibly unpolished. Someone with enough autism could probably fix this game up if they cared(Too bad the PC Port never happened, even if it was GFWL). Really something like Sonic Boom U is a better candidate for worst game even, since even if that game was fixed, it'd still be a god awful beat em up.

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93f77a  No.16877376

>>16877372

There is a group of people working on a PC port that simultaneously fixes the game, only DL link I could find on the quick is here https://archive.org/details/project06update2.5 .

Big adventure sonic fan, I think its important to point out that the era lasted for like 5 games, and 6 years but probably has the most impact on what people think of sonic now than all the others besides Genesis sonic.

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f734d0  No.16877378

>>16877372

>See the Red Letter Media review of the Genesis games

Do I have to? I already tried watching their Dragon's Dogma review and that made me wish I had a noose.

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21cb18  No.16877381

>>16877366

>2nd image

The fuck is this. There isn't even a difference between the two, not even in the hyper autistic Blue Arm Green Eyes shit. It's just the same Sonic in different poses, and maybe a higher resolution.

>>16877378

Not really, it's just Rich Evans and his pet cuck not being able to figure out how to play the game. I didn't watch the whole thing because it was infuriatingly bad, but their criticism were basically:

>Sonic run too fast :(

>Me brain no follow screen good

>Screen too small

>Me can't stop running into all the fucking enemies

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b1abfd  No.16877388

>>16877381

The "intention" behind the image is that Adventure era Sonic which ended with Sonic 06, is a different character to the modern Sonic that is in Sonic unleashed, Generations and onward.

But because they for the most part look the same still, then Sonic fans aren't justified in they're complaints for the direction of the series, where DMC fans were easily able to point at DmC Dante and say, Just Look at This Shit.

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b1abfd  No.16877390

YouTube embed. Click thumbnail to play.

>>16877372

What this anon said >>16877376

The effort going into this PC port/remaster whatever you want to call it is impressive, and I'll gladly give it a shot if it's ever fully completed.

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b1abfd  No.16877392

YouTube embed. Click thumbnail to play.

>>16877376

>Big adventure sonic fan, I think its important to point out that the era lasted for like 5 games, and 6 years but probably has the most impact on what people think of sonic now than all the others besides Genesis sonic.

I think it would be a disservice to the thread to not to post this video, form an anon who was able to clearly point out that Sonic was always meant to have an in-depth story. it was just the technology of the time that limited them.

Sonic Adventure 1 is a continuation of the plot points set up in the classic games lore.

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b1abfd  No.16877411

File: d7085d412205afa⋯.png (119.11 KB, 1799x222, 1799:222, What_happened_to_Sonic_06.png)

File: 1515346c5121fa9⋯.webm (11.72 MB, 640x360, 16:9, Shadow_story_ending.webm)

>>16877392

Sonic 06 was meant to be a soft reboot, a new jumping on point that could serve as a new introduction for a new generation of fans. Instead it's an epilogue on the entire story.

but at the very least it brings closure to Shadow's entire arc as a character, who had the most in-depth character in the adventure era. Despite the fact I'm not the biggest fan of what came after the Adventure era, I'm satisfied with how it ended as a story.

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21cb18  No.16877414

File: 6e163094ab36a6c⋯.jpg (575.14 KB, 1233x2048, 1233:2048, 4707abd35bcf7d9002ff9b447b….jpg)

>>16877388

Should've just posted the box art then, so it doesn't look like another Chris-chan is having a sperg out over the character design.

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81194e  No.16877419

>>16877354

I only want either more 2D games or more Chao garden.

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b1abfd  No.16877420

>>16877414

Well I'm not the one who made the pic, if you look at the post I made.

It was made by a sperg on twitter, ranting about Nintendo fans sabotaging Sonic.

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b1abfd  No.16877421

>>16877414

>>16877420

Unless your not talking about me. but yeah I agree.

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5c71dc  No.16877422

File: 3d1b850da81aa22⋯.jpg (50.37 KB, 1280x720, 16:9, 1231_032_1_23.jpg)

You think people will ever be able to get Shadow the Hedgehog wasn't really ever supposed to be totally serious, and was more blowing out shadows angst with him becoming more rounded as a result?

Yeah, I get last (real) story needs ALL the endings complete and that's kind of a lot to ask, but c'mon

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d971ac  No.16877426

>>16877422

I felt like that could have done better without cashing in on the gritty sci-fi and GTA craze that was going on at the time. Rubbed me and others the wrong way that they made a plot line about Shadow potentially being an android copy which snarled with the introduced alien backstory so Eggman just cuts the bullshit and admits he's the real Shadow Gerald made during true final boss, after getting those 10 endings, 7 minutes when the player (and everyone else) is near death. Then the other activated Shadow androids are rarely, if ever brought up or used ever again until the IDW comics which are in a parallel continuity of sorts.

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2716c9  No.16877432

YouTube embed. Click thumbnail to play.

One of the best vidya openings ever. As a kid it was badass, as an adult it’s fucking hilarious. I wonder how seriously the animators took it?

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266181  No.16877452

I feel like Adventure fans can be somewhat placated by a 3D Sonic game that allows for mechanical freedom but doesn't strictly adhere to the actual Adventure controls. Story wise it's probably a bit harder to appeal to them. I feel like that 3D gameplay idea can appeal to 2D Sonic fans as well, if done well. The problem is Boost era fans are completely incompatible with any of the above, although I've sort of solved this problem by suggesting that we just take all of Sonic's modern mechanics and put them on Blaze, because she's not only the first "boost" character, it really does fit her a lot more because she was designed for it mostly. I guess what I'm saying is for the most part you can make it work if you squint for the three major game styles. If you want to get into spin-off shit there's not much that can be done to reconcile that shit, and you really shouldn't need to.

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fc4bec  No.16877472

File: 9dc35f669acccec⋯.png (305.93 KB, 256x400, 16:25, ClipboardImage.png)

This is the best base for a 3D sonic.

how the hell did sonic get two better ideas for racing games and then ditch them for a fucking kart racer.

i get that R has some wonky physics but it really wouldn't be hard to tighten

>>16877452

The thing with boost is its not just something you can slap onto a side character, the mechanic requires dedicated stages.

Its true that adventure and classic are totally able to be merged into a whole though, just would take a lot of work to make a base.

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293b7a  No.16877488

YouTube embed. Click thumbnail to play.

Why isn't Eggman in Smash?

Maybe the game could actually start the road to not being total shit if he got in.

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266181  No.16877501

>>16877472

>The thing with boost is its not just something you can slap onto a side character, the mechanic requires dedicated stages.

I don't necessarily agree, I feel like boost can work, but it would probably take even more work than just getting Sonic working well in 3D. Like, if it took a ton of development time just to get Mario to play well in 3D for Mario 64, I can't imagine how much time and effort getting Sonic right would take. Even some fan concept games probably don't quite get it, although I've never played and only seen some footage of them. Trying to fix boost would be something you have to save for a sequel, although I'd personally consider it a better investment than getting Tails or Knuckles working in 3D (even if that's easier in all honestly).

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fc4bec  No.16877509

>>16877501

I what? None of the things you said even attempt to contradict my point.

Boost in order to even feel worth it requires long spanning stages, generally avoids any tight obstacles and basically has to warp the entire stage around it.

I'm not saying its impossble, just

>although I'd personally consider it a better investment than getting Tails or Knuckles working in 3D

Why though. Flying/Climbing are much more interesting than boost even if they "clash" with muh speed sometimes.

Also boost is literally never a good investment, it eats a bunch of budget because of needing long set pieces.

Tails and Knuckles don't even need a design change to work in 3D it literally just is adding routes for them like the 2D games, there has never been an actual issue with them directly; just that they never really do that.

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0e8410  No.16877525

>>16877509

>Flying/Climbing are much more interesting than boost even if they "clash" with muh speed sometimes.

How? I keep hearing as a counterpoint to maze-like design of the Genesis games as "You're not suppose to be able to fast on your first time through."

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fc4bec  No.16877526

>>16877525

I always thought that was in regards to hazards?

Genesis design isn't mazes, its a set of paths layered on top of eachother that lead to the same place.

When you fall you can continue forward and have multiple chances.

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266181  No.16877528

>>16877509

You seem to be hung up on the idea that boost needs long levels that are basically a straight line. What if I told you that there's other possibilities for level design when it comes to boost? Maybe Sonic Rush isn't the best example, Dimps has always been a bit off when it comes to level design, but it is an example of how it works in a 2D style. If the goal is to rework Sonic from 2D to 3D in a sensible way, it's logical to assume the same thing can be done with the boost style. If we're being honest, boost at it's base level is replacing the spin dash with a resource, so it's less of a matter of what you do but how you do it. In other words, Sonic relies on understanding the level from a momentum standpoint, while Blaze would rely on understanding it from a resource based standpoint. For example, with Sonic enemies almost never require you to beat them, and rings are nice to collect and useful for making the 1-up sound effect happen when you collect 100, but neither are major elements to consider when playing a level. On the other hand, if they replenished the boost gauge like they do in various other games, then you have to consider them more. That's not necessarily a requirement, boost could be recharged by something else entirely, a look at F-Zero can tell you that much. What I'm saying is there's a big possibility space you're ignoring because the boost games didn't consider it either. It's like the homing attack, it's a lazy answer that just makes things easier while adding nothing to the gameplay aside from homing attack chains that get boring after the first one you do because there's nothing you can do with them. Imagine for a moment if your momentum going into a homing attack carried over, like it does when you hit an enemy in the classic games. Or consider the idea that maybe the w-spin-attack/insta-shield could be modified to attack in a general area around Sonic, spinny attacks worked for Naughty Dog before after all.

I also don't really have a problem with Tails and Knuckles, I just feel that if you're doing something new you might as well experiment. I've mentioned in another thread that Silver would be a prime candidate for actually developing a real gameplay style beyond "physics", but again that would take somebody with vision. It's way too late for me to come up with something, though, maybe another time.

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fc4bec  No.16877534

>>16877528

>boost is replacing spindash with a resource

Only in the case of the magically broken adventure one and even then boost allows you to do a lot more than even that.in a mechanical sense at least

My point is, sonic requires a high speed so boost speed will always be a mess to control and adjust in tight spaces, it doesn't matter how it recharges; by virtue of being a "faster mode for a character whos already fast" it requires large spaces.

Blaze is still alt sonic so she also has a base speed that forces boost into this issue.

>like it does when you hit an enemy in the classic

By virtue of how homing works, you'll basically always be hitting the front with homing; which is why its momentum mechanics even if they ever existed would still be dropping a lot of it.

Or at least thats what makes sense. The main issue i have with homing anyway is that it feels automated, which is unavoidable.

The momentum thing is a lot less glaring.

Once again though, i'm saying its just not compatible with normal sonic, not that you can't make something good from it; its not like all 3D boost games were terrible.

Generations was pretty decent with it.too bad it has ass cancer in the form of its botched "classic" parts

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d85fa0  No.16877544

>>16877366

I get what he's saying, but I'd argue that it's modern Sonic Team that basically turned Sonic into some sort of bastardized Disney character. Nintendo can actually make games with good stories when they want too, hell just look at Xenoblade and Golden Sun. Even the most recent Fire Emblem was better than the 3DS games despite the awful art style change. But yeah, I'd argue that Colors is when everything went to shit in terms of story, characters, music, gameplay, etc. At least 06 had good music and can be turned into a good game if one has enough autism like that ChaosX guy. Of course people will argue that Generations is a good game, and while they're right. I'd also argue that's mainly due to them having a solid base to work on. Just compare the Colors level to anything else in the game and you'll see that it's a poorly designed slog. Also fuck whisps, they're fucking annoying and no one likes them, probably because they haven't used them in a good game, yet.

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d85fa0  No.16877546

>>16877528

>>16877534

They also have a boost gem in 06, and I think it works quite well. Basically it just lets Sonic go to max speed and then needs to recharge. But yeah I wouldn't mind a boost if done right, but in games other than Rush and Generations it's poorly implemented.

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fc4bec  No.16877577

>>16877544

Yeah the "modern sonic" story style definitely started with colors, the story books and unleashed are starkly different and they came right before.

Modern sonic is very clearly based in colors, despite 3D boost being a retained feature. And i don't just mean from the "wisps go in every game" sense.

I actually like the story book games quite a bit, but its clear that even to the standards of the first two; a third would be much worse with the current design philosophies.

And i doubt it'd be an exception.What even won the poll again? It was greek mythology right?

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be270f  No.16877580

>>16877544

Colors had good music you absolute buffoon. Aquarium Park and Asteroid Coaster say Hi.

I also really liked the gameplay in Colors. It had more variety than Generations and more levels in general while polishing up the bad parts of unleashed daytime stages.

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fc4bec  No.16877586

>>16877580

> while polishing up the bad parts of unleashed daytime stages.

More like trying to hide them by making a "3D game" 2D 80% of the time.

Literally no 3D portion of a level in colors is memorable. And the 2D sections are just very plain despite being most of the game.

Its filled with dumb gimmicks, many of which are slow and clunky; and these are mandatory a lot of the time.

It didn't refine jack shit.

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1e7093  No.16877665

Reminder that >>>/fast/ is up and running for anyone who would enjoy wider and more prolonged Sonic discussion.

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9db77f  No.16877687

>>16877544

But neither Golden Sun nor Xenoblade were made by Nintendo? They only published them.

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266181  No.16877774

>>16877687

Xenoblade is by Monolith Soft, and Nintendo currently owns them. Monolith also has to help with like every game Nintendo makes now too, not part of my argument but just something to know. It's less like Nintendo's relationship with Rare or Game Freak, and more like HAL. I'm pretty sure they own HAL, anyway. To say it's not Nintendo is not inaccurate, but not totally accurate either, get me?

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0e8410  No.16877807

>>16877544

>hell just look at Xenoblade and Golden Sun

Two of the worst examples you could have provided. While Monolith Soft is owned by Nintendo, they are still a completely separate division; and Camelot is a different company altogether.

>>16877774

HAL is still a separate company, and it's only now that they're getting back into branching out from working exclusively with Nintendo: http://archive.vn/wfbmS

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8041ef  No.16877837

>>16877528

>It's like the homing attack, it's a lazy answer that just makes things easier while adding nothing to the gameplay aside from homing attack chains that get boring after the first one you do because there's nothing you can do with them

i disagree

you could use the homing attack to open up new paths without having to have homing attack chains

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5c71dc  No.16877839

>>16877528

Homing attack is fine, yeah SRB2 has the Speed Thok which does work, homing attack isn't necessarily bad.

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b1abfd  No.16877895

File: 311635f309b6f0b⋯.webm (4.34 MB, 640x472, 80:59, Troublemaker.webm)

File: cf936f50b51a096⋯.webm (9.44 MB, 640x360, 16:9, The_real_Shadow.webm)

>>16877422

>>16877426

The problem with Shadow coming back with Amnesia, is that it negated all of his character development from SA2. Heroes and

the Shadow game are just unnecessarily elongating an arc he already went though.

I still like Team Dark's story, and all the different directions the Shadow game goes. But you can go from SA2 straight to Shadow's story in Sonic 06, and the only things you'll actually be missing is how Shadow meets Omega, and How/Why exactly he joined GUN.

I like the Shadow game allot, but it does more for expanding on Gerald Robotnik and the human government then it does for Shadow's as a character.

SA2 Shadow is simply a better written character then Amnesia Shadow.

Shadow at the start of the Shadow game is angsty, unsure of himself, not caring about anything. "Pathetic humans, I don't have time for this" he's a blank slate for the player to choose what he does, but because of the paths and endings his character can't be focused on a definitive arc.

Shadow in SA2 was not like that. Shadow was confident in all of his actions, He knew exactly what he wanted form the start, Revenge for the murder of his best friend. but the issue is that everyone assumed Shadow HAD to be evil. Even Shadow assumed he had to be Evil. but the truth is Shadow was always a good person. when the choice between Good or Evil is actually laid out in front of him, he chooses to be good. Shadow saves Rouge because She was on his side and didn't deserve to die.

Rouge attempts to interfere with his plans by stealing the Chaos emeralds, and he lets her go despite her being a spy, she tells him that he might not even be the real Shadow or ultimate lifeform, or his memories might not even be real and he doesn't care because he's still who he his.

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b1abfd  No.16877899

File: bcce291cd98e6c8⋯.webm (3.92 MB, 640x360, 16:9, Sonic_vs_Shadow_final.webm)

File: a31054959abb8c0⋯.webm (6.05 MB, 640x360, 16:9, Last_story_Shadow_remeber….webm)

>>16877895

Shadow thinks less of Sonic at first, but Sonic though his actions and skill earns Shadow's respect at the end of the game, enough that he calls Sonic "The Real Ultimate lifeform" during the Final boss.

Amy Talks to Shadow like an actual person and not a villain, she bring it to his attention that being good was even a choice he could have made, and then Shadow immediately chooses to redeem himself at what was assumed to be the cost of his own life.

his arc in SA2 is simply more compelling the what he goes though in his own game, because it's impossible to actually know what events happen or don't in Shadow's own game, and even then they covering old ground.

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361261  No.16878007

File: 8c899e0b4853eea⋯.jpg (54.54 KB, 973x569, 973:569, Sonic_chan.jpg)

>>16877366

>there is an 06 defense force

What the hell? I understand if some people liked it and called it a guilty pleasure, but to go as far as saying that all games after it did not feature the real Sonic in the same way that DmC did not feature the real Dante is asinine.

<Guns? Bleak colors, SWEARING?! Multiple paths, making the game not quick to beat and actually requires time investment? The horror!

>actually defending Shadow the Hedgehog's multiple paths

Most of the missions that weren't neutral were "beat x number of certain enemies!" and that usually required you to scan every inch of the level. There were people who spent half a goddamn hour on that labyrinthine Ark level with Maria, trying to find the last few enemies so they could move on.

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5c71dc  No.16878012

File: cd051e819a7f55f⋯.png (389.54 KB, 600x788, 150:197, 35f345139d9faf5545378a9a21….png)

>>16878007

Look fucker, it was a genuine attempt to hit both the mark of faggots who can't handle not being sonic in a sonic game, and trying to keep the sort of action stage gameplay.

Yeah, it's corny as fuck, and some of the eliminate X enemies missions are shit, but they were working with speds that couldn't handle multiple gameplay styles.

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faea14  No.16878015

>>16877354

His Sonic Riders design looks awesome. I wish that would be permanent.

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faea14  No.16878026

>>16878022

On one hand yes. On the other hand, there's so many dynamic poses and styles, while boring ass Mario always looks the same.

But hey, that's what Nintendo fans love: Always the same.

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b1abfd  No.16878052

File: 2a0812baad148e9⋯.webm (7.11 MB, 1280x720, 16:9, Dante_doppleganger.webm)

>>16878012

Anon >>16878007 is correct in his criticism The deal here is I know Exactly what these people are going though. Since I went though the exact same thing myself. Only I was in isolation I had to find the answers complete on my own. These people in twitter communicates and such, they get to suck each others dicks about how correct they are about what True Sonic is.

The issue here is they what THEY love about the Shadow game, and Sonic 06. They just can't fully comprehend what people DON'T love about those games, They don't get how unreasonable it is for someone to have to play those games for hours on end to find the real depth they have, instead of just being able to have fun the very first time on the first level, and they can't articulate themselves well enough to get they're own views across, so they resort to demonizing people who disagree with them.

They think everyone else is ignorant, and don't understand their own ignorance. It doesn't help that the people they are against are equally ignorant, since the majority of people have never played Shadow the game, or Sonic 06, yet they believe they know all there is to know since they've been told that those games are awful for over 14 years, and they believe the story ends there. When really Truth is always in the middle of two extremes.

It takes allot of work to get to the point where you can honestly look at something you Like OR Dislike, but still see the Objectively or even Subjective, Positives OR Negatives. Everyone wants to think what they love is flawless, and what they hate is irredeemable, but perfection is impossible, the very fact something Is perfect could be a flaw in and of itself, and nothing in existence is worthless, even empty space has worth.

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5c71dc  No.16878073

>>16878052

If you are unironically trying to glue criticism of Sonic '06, a game that's categorically known for being bluntly unfinished, and is a point in which the introduction of games culture to a much broader part of the population, which is where some of the retardation come from when people think of the sonic the hedgehog series of games, comes passively from that game being misattributed to the series as a whole.

Then the only thing I can think to say to you is that you entirely don't know what you're talking about.

Shadow and '06 are seen for being bad fore radically different reasons.

Hell even if you're superficially going story wise.

'06 was actually trying to be serious.

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b1abfd  No.16878090

>>16878073

Sonic 06 and the Shadow game may have different specific flaws, but the misunderstanding of both of them comes from exactly the same place, and that's judging a book by it's cover.

Shadow may be more of a finished product, but it's just as unapproachable as Sonic 06 is. Shadow gets made fun of for the same reasons Sonic 06 does, and that's because they are both extremely easy targets. The actual objective/subjective positives or negatives don't matter if people don't even want to try and look at them though a critical lens.

I'm not saying they are the same, but in the eyes of Ignorant people be them Fans or not, they may as well be.

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b1abfd  No.16878093

File: 6036905ca0d4c0e⋯.webm (6.83 MB, 1280x720, 16:9, Sonic_CD_Sonic_Boom.webm)

File: 2de73d10e5e2d51⋯.webm (8.05 MB, 960x720, 4:3, Sonic_CD_Ending_NA_Versio….webm)

>>16878073

I agree >>16878022 to a degree

I like all the other characters when they talk, but I don't feel Sonic in terms of the games has benefited from having a voice, it dates his character in every game he's in, since how he's cool has to be what was cool in the context of the times he's apart of.

The Sonic CD Sonic is timeless because he's apart of a story that can't get dated, and that is Industry vs Nature. The classic Sonic was a Force of Nature, he was essentially the planet's chosen warrior to deal with Eggman's attempts of trying to play God and remake the plant in his own image.

Sonic didn't need to talk because his actions spoke louder then words.

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5c71dc  No.16878096

File: 6ec7d2e13475980⋯.jpg (24.05 KB, 400x308, 100:77, 213082132.jpg)

>>16878090

>Sonic 06 and the Shadow game may have different specific flaws, but the misunderstanding of both of them comes from exactly the same place, and that's judging a book by it's cover.

So no, you aren't familiar with why they're considered bad, and your perspective on them both is entirely superficial

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21cb18  No.16878104

File: ee424438af90de6⋯.jpg (133.84 KB, 1280x720, 16:9, maxresdefault.jpg)

The only criticism i remember both sharing was the fact that they got 4Kids to do all the voices. Like, shadow was mostly blasted for trying too hard, and 06 was blasted for being horribly broken, and the SonicxPrincess thing.

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b1abfd  No.16878105

File: 1ed5df4e55d2b0b⋯.jpg (235.49 KB, 1920x1017, 640:339, 20190105215022_1.jpg)

File: 8f3ba139af0e73e⋯.png (20.91 KB, 304x92, 76:23, ClipboardImage.png)

>>16878096

I am not talking about the criticisms they received on release, I am speaking of the criticisms they are getting now 14 years later. The only thing people remember about the Shadow game is Shadow cocking that Gun in the intro, and the edgiest scenes out of context, The main thing people remember about Sonic 06 is Elise kissing Sonic, and the glitches people intentionally cause out of context.

That is what the criticism of the games have devolved into now.

I know that the Shadow game is a hard to understand, but fully functional game. where Sonic 06 is a linear game that simply isn't finished due it's honorably mismanaged production.

What I'm saying is that People Nowadays don't care about the difference between those two things, they just know "Game Bad"

My perspective on them isn't superficial, People's criticisms of them 14 years later are, that's the point i'm making.

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4241eb  No.16878492

>>16877368

>Or they're upset that Sonic didn't stick to the Genesis style games

Or maybe because boostshit is genuinely boring. It's basically a fucking auto-runner with QTEs, and a bunch of extra bells and whistles. I never really got the appeal.

>>16877422

My main beef with Shadow the Hedgehog is, cringe aside, there's no true canonic route, though rumors say it's the pure good one. Also

>the Eggman endings all suck (especially the "I am Shadow Android" garbage), and he appears out of bumfuck nowhere in the ARK and the comet just to fill the boss fight slot

>having all sides in a mission attack you and characters with unskippable introduction closeups constantly changing your mission is extremely annoying

>fuck Cosmic Fall, it sucks ass, especially the last segment in hard mode if you don't have the keys which is absolute garbage (30 seconds waiting for moving platforms to come closer), and fuck ARK's slow as molasses elevators

>half the bosses can be defeated by getting a gun and mashing the shoot button

>>16877509

>Why though

Not him, but flying and hovering are the antithesis of platforming. They remove all challenge. Unless you go the Heroes route (limited altitude and reach, slow), or the Adventure 1 route (short flight time+strongly gimped by gravity, though it was extremely clunky) it will make for a very boring game. Climbing and gliding also go against platforming's principles by allowing you to recover from failed jumps, though at least unlike outright flight their effectiveness can be mitigated more easily (slippery walls, insurmountable cliffs, spikes, electric fences, etc.). Not to mention both things are slow (purposefully, to penalize over-reliance on them) which goes against the whole 'gotta go fast' schtick in Sonic games.

The only way I could see flight and climbing working in 3D would small be for designated sections or getting on top of tall platforms. Otherwise you'd just get "running forward except you also can move up/down," or Crash Bandicoot 2's jetpack levels, or Super Mario 64's wing cap at best. And for climbing, there's no need real need because pulleys, springs, wall jumps, and action pads make it obsolete.

>>16878007

>>actually defending Shadow the Hedgehog's multiple paths

By that standard isn't replaying old maps with new missions, something that's existed since Sonic Adventure 1, also bad? I mean, it does suck if you just want to beat the Last story and shelve it asap.

>There were people who spent half a goddamn hour on that labyrinthine Ark level with Maria, trying to find the last few enemies so they could move on.

The Doom's dark mission can be finished in like 6 minutes. All branching paths lead to dead ends so you can't get lost, doors that lead backwards are initially locked, and if you accidentally take a pasageway backwards you can tell when you've been to a room (e.g. no rings, dead knocked down soldiers, used checkpoint). It's not a labyrinth by any means.

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9dc9a3  No.16878587

>>16877359

Explain why the original games were good

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b1abfd  No.16878613

File: 3e48bcbb2a9a8ab⋯.webm (6.68 MB, 853x480, 853:480, sonic_requires_skill.webm)

>>16878587

Sonic from the very beginning was a game that was built on the philosophy of easy to learn hard to master, You can get though most Sonic games without too much trouble due to the 1 ring rule. you only need 1 ring to stay alive, BUT you are rewarded for having 50. You don't need 50 to beat the game, but you do need that amount to access the special stages. So even when you get to the point where you can finally beat the game, your still have a reason to play since you can get good enough to gain All the chaos emeralds, and if you do becoming good enough to get all the chaos emeralds, you can still try and get them as soon as possible, and then if you still want more from the game, you can simply try and do everything faster for the sake of being faster.

Everything about how Sonic is made is meant to be easy enough for anyone to be able to beat it, but there is still depth that is naturally learned over the course of that original play though, and now that you have the skills, you can play the game again to prove to yourself you can be a master.

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0e8410  No.16878629

File: 9d4859f3a73a152⋯.mp4 (15.54 MB, 640x360, 16:9, The_Jetzons_Hard_Times_Son….mp4)

>>16878613

>That part in the end about the music

Enough autism about the fucking gameplay and story, WHY does the Sonic series have some of the best soundtracks in gaming?

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d971ac  No.16878648

File: 10585e12dfdb8bf⋯.webm (2.81 MB, 1920x1080, 16:9, Ramp_jumping_in_CPZ.webm)

File: e096bd35683707b⋯.webm (2.57 MB, 640x360, 16:9, bubble_shield_bouncing_in….webm)

File: 9afd7bbb98378ab⋯.webm (2.88 MB, 400x320, 5:4, Lost_World_physics_vs_Son….webm)

>>16878587

They made use of pinball-esque physics that allowed players to gracefully and quickly maneuver through levels upon mastery. In addition to bouncing and/or shredding enemies in a novel way of curling up in a ball without necessarily halting speed too much with acts that facilitated replayability through the use of alternate routes for speerunning, challenge, and extra items for points/unlocking an alternate ending.

NiGHTS Into Dreams, also made by the original Sonic Team, similarly allows for fluid movement along a 2.5D plane where players trick, dash, and collect/fly through items briskly as much as one can in timed levels.

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b1abfd  No.16878652

File: 1189177aaea6832⋯.webm (15.1 MB, 594x480, 99:80, Shadow_The_Hedghog_Lost_I….webm)

>>16878492

>having all sides in a mission attack you

There is at least an explanations for the gun Troops, they don't attack Shadow durring the first mission, but after the commander gives the Orders to have shadow attacked regardless of his actions because of his grudge, Chaos experiments are also out of control. but Eggman's robots and the Black arms are just too stupid to actually recognize if Shadow is an ally or not so the criticism still stands.

>characters with unskippable introduction closeups constantly changing your mission is extremely annoying

That only happens once the first time you load up your save, if you meet the same character more then once in a playthough they don't have the introduction close up, but yes they still pop up everything you load up the game.

>half the bosses can be defeated by getting a gun and mashing the shoot button

you still need to aim at them, know when they are going to be left open, only the Eggbreaker and the Black Bull in the forest can be defeated mindlessly with just a gun, but durring bosses you are given a limited supply of ammo, so if your dumb enough to waste it being inaccurate your going to fight the boss the normal way

The rest of the bosses have a little bit more too them then that, it's just that your forced to fight them all so frequently you learn the tricks to A ranking them way faster then you do in other 3D Sonic games. but still the strategy is usually to manage your ammo and focus on filling either your Good or Evil gauge to then have unlimited ammo to quickly take down the boss when it's open.

>The Doom's dark mission can be finished in like 6 minutes.

Most people are referring to Lost impact, which took me 6 minutes to speed run it near perfectly. but the first time it can easily take longer then 30 mins, since so many rooms are copy pasted.

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b1abfd  No.16878681

File: 2908f87a64f435f⋯.webm (8.26 MB, 640x360, 16:9, sonic_forces_ost_theme_of….webm)

>>16878629

Music is on a completely different sensory level then everything else in a game. Graphics gameplay, character design, voice acting, that is all process visually, but Music is the only thing that that can only be processed audibly. so the creation of it can be separated from everything else, the only thing the music artists need to know is what desired feeling a person hearing is should feel.

Any person should be able to listen to any piece of music out of context and feel the same thing, because no one has control over how the can listen to something. Where they do have control over what they are looking at or what buttons they are pushing, and what they are trying to do in a game.

Infinite may be a poorly executed character, but as far as his theme goes, it's an easy one. The only feeling that needs to be communicate is that this guy has a massive Ego. He thinks he's Hot Shit, and Unstoppable, due to how powerful he's become.

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b1abfd  No.16878685

File: 8330fd85703665a⋯.mp4 (5.81 MB, 480x360, 4:3, Sonic_Adventure_2.mp4)

>>16878681

> voice acting, is process visually.

fuck, not what I meant, I mean you can read subtitles so you don't actually need to hear the voice acting.

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fc4bec  No.16878734

>>16878492

Literally no flight system for tails is infinite, why did you even try to imply that tails would ever be able to fly infinitely exactly?

No shit he won't be flying all the time. Tails flight time is reliant on what kind of platforming he exists in; this isn't some new fancy concept, he has literally never had kirby flight.

Gliding is also a lot more limited than flying, while climbing exists as you noted; it is very easy to cuck. But along with that, there is a reason why knuckles wasn't generally allowed to just be in sonics levels.

His crap jump height exists for a reason. Tails and Knuckles perform better when they have stages built for them, knuckles has a easier way to just integrate them though.

what even can be a non-literal lock for tails?

I like how you mention, how it slows shit down and then says that other crap that does the same but forcefully shoved into the level design makes it obsolete.

Because grabbing a shitty pulley is so amazing that actual climbing just can't compete. Just like momentum was made obsolete by the dash pad.

>The only way I could see flight and climbing working in 3D would small be for designated sections or getting on top of tall platforms.

Gee you mean like the 2D games? Secret sections to reward use of abilities, who could have guessed those are a good idea.

And you specify small for no reason, that has zero to do with anything; they could be a whole second level essentially and it wouldn't suddenly break tails abilities.

Boost is go fast the ability, but by all means it has fostered the pure go fast ideology of modern sonic; the originals were about keeping your speed.

The modern is pressing a button like in mario.

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5c71dc  No.16878736

>>16878629

>WHY does the Sonic series have some of the best soundtracks in gaming

Because Jun Senoue both is a part of, and likes sonic.

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b1abfd  No.16878748

YouTube embed. Click thumbnail to play.

>>16878734

>Gee you mean like the 2D games? Secret sections to reward use of abilities, who could have guessed those are a good idea.

>And you specify small for no reason, that has zero to do with anything; they could be a whole second level essentially and it wouldn't suddenly break tails abilities.

Sonic 06 actually did attempt to do this, and it simply tied to make levels that were just as mutilated layered as 2D levels were. There is an interesting DLC pack that gives all the secondary characters a run though the levels, and shows the levels can work no mater who your playing as, it's just a simply matter of mixing up a few placements of objects, or having a character start at the end of a level, and work they're way to the start.

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8fec42  No.16878765

Why were there no Sonic RPG games?

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804534  No.16878766

>>16878765

Because Dark Brotherhood sucked ass.

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912cd3  No.16879036

File: ca522e3e62af2d0⋯.png (167 KB, 600x459, 200:153, Omega_Shit_Slapper.png)

>>16878765

Bioware made one and it sucked ass, so never ask for one again.

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b1abfd  No.16879061

YouTube embed. Click thumbnail to play.

>>16878765

Thinking about it, Aside from The Bioware one. Sonic Battle's story mode is built like an RPG in nearly the same vain that Custom Robo is.

Main difference is your frequently playing as characters who aren't customizable to earn abilities for the character who can be customized.

Stats/level grinding was given to the Chao Garden, as something to give players a secondary goal to keep engaged when they were replaying levels.

Also custom abilities for Sonic himself I believe were first implemented in Sonic and the Secret rings, it was just done so terribly, I can't remeber if it was because of the actual system in place, the controls or both. Generations has the exact same Custom Sonic feature but it can be 100% ignored, in Generations all it really did was limit what Sonic could do, Classic Sonic can only get elemental shields if they are equipped to him, meaning the levels can't be designed in ways that actually use them for cool things, since some people may never know their even in the game.

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09a4dd  No.16879130

File: 3d36a1759fab735⋯.png (2.91 MB, 1485x907, 1485:907, ClipboardImage.png)

>>16877354

My first exposure to Sonic was the Master System ports (Chaos and the 8bit version of Spinball were my faves at the time). In the UK microcomputers were more common than consoles at the time and the NES pretty much bombed over here due to a really badly botched launch and stupidly high pricepoint. So the the SMS was pretty common console in mine and my friend's households during the late 80's/ Early 90's.

I didn't actually play the Mega Drive versions until I was in my early teens but enjoyed them greatly when I finally did.

I got a Dreamcast on launch and liked Adventure 1, but not 2 and after that I kind of dropped out of the whole Sonic thing until Generations and Mania so I missed the '06 debacle.

Mania might be the best thing they've ever done with Sonic and I'd like to see them stick with that style but give us all original levels rather than pander to nostalgia…though that might be the core point of Mania. Iunno.

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947eb2  No.16879274

File: 911fa590243c6d8⋯.jpg (390 KB, 1478x832, 739:416, Bane_Infinite.jpg)

>>16878681

I'M THE BIGGEST OF MASKED MEN, I AM THE CRASHER OF PLANES

I'M THE BREAKER OF SPIRITS, I AM THE RISER OF FLAMES

I'M THE LAST ONE THAT'S FLYING, DON'T BRING YOUR FRIENDS IN MY WAY

'CAUSE I'VE BEEN UP AGAINST BATMAN, JUST TAKE A LOOK AT MY NAME

'CAUSE IF YOU'RE FLYING WITH ME, I AM A FORCE TO BE RECKONED

I AM THE MASTER OF PLANS, I'LL CRASH YOU DOWN IN A SECOND

'CAUSE I WAS BORN IN THE DARK, IT ONLY BLINDS IF YOU LET IT

SO IF YOU THINK YOU CAN SHOOT ME, YOU MUST BE FEELING HOT-HEADED

AND WHEN YOU FILED YOUR PLAN TO HAVE ME BOARD

I played you right into my own game

SO I'LL GRAB YOUR PRIZE AND START THIS WAR

I'm gonna sink you like a tidal wave

WHEN EVERYTHING YOU'VE PLANNED FOR FLIGHT IS GONE

CIA has fallen, I am rising higher

AND EVERY WING YOU'VE HAD HAS BROKEN OFF

What they'll find in the wreckage is fuel to my fire

AND THERE'S NO AIRCRAFT LEFT TO FLY YOU ON

My fire is lit, your crash is imminent and

I PERMIT

YOU DIE IN IT

AND REST IN DISGRACE ON THE INTERNET

SO LOOK ABOVE YOU AND TELL ME WHAT YOU REALLY SEE

I'M NEVER FALLING, THAT'S THE DIFFERENCE IN YOU AND ME

SO WHEN YOUR FLIGHT IS STOPPED AND EVERYTHING IS CRASHING DOWN

IT'S ONLY PAIN FOR YOU, WHO IS GONNA SAVE YOU NOW?

SO LOOK ABOVE YOU AND TELL ME WHAT YOU REALLY SEE

I DON'T FAIL MY PLANS AND THAT'S THE DIFFERENCE IN YOU AND ME

SO WHEN YOU'VE GOT NO FRIENDS AND NO SURVIVORS LEFT AROUND

IT'S ONLY BANE FOR YOU, WHO IS GONNA SAVE YOU NOW?

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428656  No.16879363

>>16878681

I have to disagree with this a bit. Even without context, different people can feel different things from listening to the same music, based on their own experiences and perspectives. Someone could listen to Infinite's theme and get the impression of a total badass. Someone else could listen to it and get the impression of a complete tryhard. It all comes down to how they interpret both the lyrics and the composition. The former person is probably someone who thinks Linkin Park is legitimately cool. The latter person probably laughs at the kind of person the former is.

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b1abfd  No.16879388

>>16879363

That's why I was careful with my words, I didn't say that someone listing to the song WILL think Infinite is a badass, That is the part that is up to interpretation.

But what isn't up to interpretation is the Ego that the theme song gives off, how much of a badass Infinite himself thinks he is, the song communicates this very clearly, it's up to the listener to decided if they agree or not that Infinite is as impressive as he thinks he is.

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f734d0  No.16879478

>>16879036

I dunno, I'd be down for one made by the guys who do the Mario and Luigi RPGs.

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266181  No.16879532

>>16879363

>>16879388

Isn't Infinite canonically a tryhard? I guess it works that way.

>>16879478

I think they went bankrupt. Probably invested too much in the 3D sprites for Dream Team, then made a bunch of remakes and a crossover nobody really needed during the ass end of the 3DS lifespan. And of course they didn't touch Partners in Time, the game that actually needed the remake to be good.

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b1abfd  No.16879639

File: 905fe1f08d4a60e⋯.png (8.64 MB, 3114x2035, 3114:2035, ClipboardImage.png)

File: 003dc4534d6ac04⋯.mp4 (3.72 MB, 640x360, 16:9, Sonic_Forces_Cutscene_25_I….mp4)

File: b223edd37d85483⋯.png (137.6 KB, 1186x719, 1186:719, Sonic_team_is_retarded.PNG)

>>16879532

To describe Infinite's character better then the actual Game can.

Infinite start off as an actual interesting leader of Star Wolf type character, but he gets his shit kicked in by Shadow, and because Shadow is currently now Vegeta rather then Shadow, after having his Jackal Squad Wiped out, Shadow calls Infinite a weakling, which results in Infinite getting an inferiority complex, and he essentially sells his soul to Eggman for Power, and became a try hard.

I can't say what the end of Infinite's arc is because he doesn't fucking have an end to his arc, the son of a bitch vanishes from the fucking game during the climax, instead of being the final boss, or doing a heal turn, or doing ANYTHING for his story to have some kind of closure.

But I guess that's what happens when Sonic team sits on their ass until they have to make the game in only 1 god damn year.

I still see potential in what Sonic Forces was TRYING to do, not all of it was bad. Hell the game isn't even that bad, it's just clearly a game that was made in only 1 year. If Sonic Team is smart enough to actually LEARN from the reception of Forces and Mania then hopefully they're gonna be able to make something better. since the way I see it the only thing actually stopping sonic team from making good Sonic games regardless of the style, is that they actively refuse to refine what works. The actually did that with boost gameplay, going from Unleashed to colors to Generations, and low an behold Generations was considered one of the best Sonic games form the masses, despite it probably not having anything Close to the budget of Unleashed I'm sure.

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d971ac  No.16879657

File: 81ffe21483045d2⋯.png (130.01 KB, 558x630, 31:35, Bane_Infinite.png)

>>16879274

Glad they you're still here after the site shutdown.

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e704b5  No.16879658

File: 2cf92db3927d689⋯.jpg (96.18 KB, 2847x1412, 2847:1412, press_x_to_doubt_la_noir_o….jpg)

>>16879639

>Sonic character

>Interesting

But forces was decent tbh, far better than I expected.

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266181  No.16879665

>>16879639

Forces was fucked in a lot of ways. There were only four level designers, and only one had worked on a Sonic game, the lead level designer had bottom billing on Lost World. Speaking of Lost World, the engine is based off that, so if the game feels of it's because it's literally trying to make Generations out of Lost World for some reason. I'm honestly surprised there weren't any Sonic 06-tier problems and it was just underwhelming. On the other hand the story was finished fairly early, there's a draft floating around that calls the Phantom Ruby something else. The name change might have more to do with Mania than anything, if I had to guess.

>>16879658

Most of them aren't amazing but they get the job done most of the time, but let's be honest Gamma has no right to be such a good character in Sonic Adventure of all fucking games. It's like they made a fucking masterpiece and put it in a Sonic game, as a joke.

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f734d0  No.16879671

>>16879532

Oh fuck, I knew the Paper Mario crossover did terribly and the remake for the first game was criticized for the stupid enemy redesigns but I didn't think it was that bad.

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b1abfd  No.16879683

File: fd079fb037cbe85⋯.webm (11.73 MB, 640x448, 10:7, Dr_Eggman_s_greatest_mome….webm)

File: c11e73d5e97b2fe⋯.png (666.75 KB, 680x822, 340:411, Sonic_ages.png)

File: cf9af678aedc89a⋯.jpg (60.57 KB, 489x433, 489:433, omega_3.jpg)

File: 71335dabd4117ea⋯.jpg (56.74 KB, 611x409, 611:409, omega_4.jpg)

File: d06de5cc4d9aa9b⋯.png (2.79 MB, 1064x1882, 532:941, ClipboardImage.png)

>>16879665

>>16879658

>Sonic character's aren't Interesting

You take nearly any Sonic character in history, they all have potential in the hands of a competent writer, the reason there is so much shitty fanficiton, and why the Sonic the hedgehog comic has been pretty much the only consistently successful selling comic book in comic history, is because these characters and their interactions with each other write themselves.

The only thing stopping Sonic characters from actually being written as great characters all the time is Sonic Team's incompetence, since Sonic Colors They hired and re hired writers that straight up Never Played a Sonic game, and didn't bother to learn anything about the characters aside from their mandated character bios, so those writers couldn't have written the characters in an interesting way even if they wanted to.

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d971ac  No.16879707

YouTube embed. Click thumbnail to play.

>>16879665

That along with Emerl and Merlina.

There's a pattern that some of the best Sonic characters are the non anthro ones.

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21cb18  No.16879901

>>16879532

>I think they went bankrupt.

They did, back in October. Didn't help that the ONLY games they did in the past ten years were Mario and Luigi.

>>16879671

>Oh fuck, I knew the Paper Mario crossover did terribly and the remake for the first game was criticized for the stupid enemy redesigns but I didn't think it was that bad.

Ohhh boy, it's even worse than that. The Bowser's Vore Story remake was the damn near the worst selling Mario game ever, only barely beating out the fucking Virtual boy game.

http://archive.is/wip/M48B4

>

The estimated figures come from GameDataLibrary, which has tracked Japanese sales for all games up to 3rd February at the time of writing. The screenshot captured below shows the worst-selling, Nintendo-published Mario games to date in Japan and, as you can see, Mario & Luigi: BIS + BJJ is currently sitting amongst download-only titles and even a Virtual Boy game.

Sonic & Tails: Superspeed Saga never ever.

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f734d0  No.16879903

>>16879901

Goddamn. That's rough. Can't believe both M&L and Paper Mario have both gone down the shitter like that.

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e704b5  No.16879956

>>16879683

But basically all this character development was outside of the games, because at the end of the day it's not a very complex setting and doesn't need to be, it was only ever meant to be a fun kids' game. It's like donkey Kong and mario, they were only ever meant to be 2 dimensional characters that fill the necessary role of their games, to try to have them develope is cringey, because that is just alien to the nature of this kind of character. The personas of mario, peach, and bowser are already complete.

As far as potential sure, but a good writer can make just about anything decent. And again, there would be a great possibility for a good story about a simple peasant resuing a princess from the land of evil lizard monsters, but exploring any of those possible themes is just so contrary to the nature of mario and peach that it hurts to consider how bad it would be.

"Good" writing is so tertiary to the purpose of games that complaining about it is like criticizing the pattern on your toilet paper, you weren't meant to wipe with a van gogh print.

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266181  No.16879971

>>16879903

At least Intelligent Systems hasn't made a Paper Mario game since Color Splash, I think even they know it wouldn't work out. You know who I think would do an alright job with a Mario RPG? The Bravely Default team. Maybe it's just me wanting a Mario RPG with a job system based on power-ups. I'd also be happy with a Kirby RPG with copy abilities as a job system, HAL could probably do it on their own actually. I don't see Sonic working in an RPG though, even if Adventure was written by somebody from Phantasy Star.

>>16879956

I dunno, while we're on the subject, Bowser is great in pretty much every RPG. To a lesser extent Luigi had some character exploration in Luigi's Mansion that colored his portrayal a lot. It's not important, but it can help. That having been said I feel like that sort of thing is more ripe for side characters. Knuckles and Shadow got their own games, and while they were slightly botched there was enough going on with them to do it. Tails got stuck with two 8-bit games though, dunno where to fit that mess. If I had to pick a character worth exploring in character and gameplay, Blaze seems like an alright choice. Maybe that's what Sonic Rush Adventure was supposed to be, I dunno.

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95ed71  No.16879972

Why did they never make a new sonic adventure, but make it good? The ideas are good, the execution is just so shit.

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8eff6d  No.16879996

>>16879901

>Didn't help that the ONLY games they did in the past ten years were Mario and Luigi.

I thought they made some mobileshit and a Mario and Sonic at the Olympics game before they kicked the bucked.

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b1abfd  No.16880007

>>16879956

>But basically all this character development was outside of the games

I could make an argument about the Sonic games and the fact they always built more and more on it's attempts at story telling with every sequel for nearly 20 years, but I don't need to make that argument.

All I need to ask is, If given a binary choice, of if a game was going to have a Good Story, or if a game was going to have a Bad story, which one would you prefer?

Obviously everyone would prefer a story in nearly any context to be good story, over a bad story.

A bad story will always make something not as enjoyable as it could have been, and a good story will always make something more enjoyable. Even if you think every attempt at story telling in every Sonic game so far has been awful. Would you not prefer it if the next games story was what you consider to be good?

A mediocre story can make a boss into just a "stronger enemy" not worth giving a second thought over once beaten, A engaging story can elevated a boss into something you'll never forget.

A boss can still be good with a bad story, but it can become better with a good story, That goes for every single aspect of a game, everything can be elevated with good writing, the same way Good writing can be elevated by good music, good music can be elevated by good gameplay, it's all connected. One thing being great, makes the whole even greater, one thing being bad, makes the whole worse.

Again if given the choice. If everything in a game could be good, would you not want everything in the game to be good?

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21cb18  No.16880008

>>16879996

>Mario and Sonic at the Olympics game before they kicked the bucked.

Oh shit, they did. Bit of a too little, too late thing though. Mobile game, i know nothing about, can't find anything about that.

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b1abfd  No.16880030

YouTube embed. Click thumbnail to play.

>>16879972

Sonic 06 more then any other game, really was Sonic Adventure 3, on paper it was the amalgamation of all the ideas from every 3D Sonic game up to that point.

The problem was the Production of Sonic 06 was so awfully mismanaged, and it got panned so hard, that in response to it's negative reception they threw the baby out with the bath water. The producer who had been with Sonic since the start. left near the start of Sonic 06's production, so once Sonic 06 got panned Sonic Team seemed to think they had to go back to the drawing board instead of considering the fact the main reason people didn't like Sonic 06 was the fact it wasn't fucking finished, fully functional, polished.

The only thing kept from Sonic 06 was the Mach Speed sections, which got refined into the Boost style of gameplay. Yes Ironically the only thing they kept was the Mach Speed despite the fact those were considered one of the worst parts of Sonic 06's gameplay, due to how easy it is to die the first time you attempted them.

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5c474e  No.16880070

File: 8e1419462261fea⋯.png (62.8 KB, 1269x809, 1269:809, heghog.png)

File: 5c8054910aed224⋯.jpg (405.31 KB, 2800x1867, 2800:1867, DWA_oIeV4AAdNAk.jpg)

How would you feel if Sega made Sanic a playable character in a Sonic game?

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fc4bec  No.16880079

File: b2200441957897a⋯.png (1.42 MB, 1200x675, 16:9, ClipboardImage.png)

>>16880070

They already went half way so honestly i wouldn't be shocked; thus lacking much more disappointment.

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0e8410  No.16880080

>>16880030

>so once Sonic 06 got panned Sonic Team seemed to think they had to go back to the drawing board instead of considering the fact the main reason people didn't like Sonic 06 was the fact it wasn't fucking finished, fully functional, polished.

Wasn't most of Sonic Team actually fired, meaning the all that was really left was the interns?

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ed3875  No.16880085

>>16880030

but there's hints it was supposed to be Shadow 2

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5c71dc  No.16880101

File: 32aa30ad7da29db⋯.png (281.06 KB, 427x319, 427:319, 62401b163cf4b3317b2b22cdb1….png)

>>16879972

>Why did they never make a new sonic adventure, but make it good?

Because people are retarded and think the issue with adventure was that there was different play styles, and people whining about having to finish the game to get to the endings.

Now, there's the garbage meme where '06 being adventure 3 and people just babble it meaninglessly.

Really '06 only has a superficial resemblance to the adventure games. Sega basically has given up on the formula at this point and try to stick to just sonic. Even to the point, iirc Sonic Unleashed was a Sonic And Knuckles game at some point but they just made it sonic.

Really, there isn't anything wrong with the Adventure format, and it's likely a worthwhile place to visit, even in spite of whelching about SANICS FRIENDS ARE ANNOYING THERE'S TOO MANY!

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5c71dc  No.16880106

>>16879665

>there's a draft floating around that calls the Phantom Ruby something else. The name change might have more to do with Mania than anything, if I had to guess.

The tie in was a late decision.

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fc4bec  No.16880111

>>16880106

Yeah like super late, literally no draft of the game calls it the phantom ruby and its abilities were never rewritten to match.

It was called the "Valtron", which i'm guessing is a mistranslation of Vartron because of its abilites.though i suppose both end up with VR in them, its just that Vartron makes it more obvious.

Similarly its pretty obvious infinite being anything more than an eggman creation was pretty late in development as well. Realistically they just slammed classic and other tie in factors last minute.

Classic is very blatantly tacked on.

>>16880101

>Now, there's the garbage meme where '06 being adventure 3 and people just babble it meaninglessly.

Yeah sure i'm quite sure you can back up how its so massively different outside of its ass physics.

Its a sonic game where you go through multiple stories, sonic clearly retains most of his abilities from adventure as well.

No clearly it wasn't an attempt at another adventure scale game, merely a meme.

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b1abfd  No.16880117

>>16880080

That I'm not sure of, During Sonic 06, Sonic team was split down the middle, so half of them could work on the Wii Versions of Sonic games, so there was Sonic 06, and Secret rings at the same time, then there was the HD version of Unleashed, and the Wii/PS2 version, with Sonic and the Black knight in there somewhere, and even Before they had to of been working on Shadow and 06 at the same time, this isn't even talking about all the portable sonic games that also had to of been made at the same time. Sonic team has at the very least always had enough people that they could make multiple sonic games at the same time.

>>16880101

>Really '06 only has a superficial resemblance to the adventure games.

Sonic Heroes, and Shadow could also be considered an "Adventure 3" depending how you want to look at it.

But I only say Sonic 06 is the most worthy of actually being considered Adventure 3 because it blatantly is just built like a sequel to Adventure 2.

>Sonic Adventure 1 had 6 gameplay styles that told the story for 6 perspectives.

>Adventure 2 ditched the hub world, and narrowed it down to 3 gameplay styles, and 2 focused perspectives on the story.

>Sonic 06 had 1 unified gameplay style, but it had 9 characters who all had they're own way of interacting with the levels, and 3 perspectives on the story that each had their own narrative, the hub world also returned.

It also helps that each Adventure game mainly focused on showcasing a different main hedgehog. Sonic, Shadow, then Silver.

obviously Heroes and the Shadow game are still going to have adventure elements since that's just how sonic games were in that era, Sonic Riders also had Adventure elements for how it was constructed.

But unless the Treasure hunting, and Mech stages are THAT god damn important to what an Adventure game is. the Sonic 06 is clearly the evolution of what was in SA1 and SA2

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5c71dc  No.16880118

>>16880111

I'm so sure, Sonic's Story, Sonic's Story but he's angry and does air kungfu instead of a homing attack, and Silver, totally qualifies as "the adventure experience". Even if we're generously including the dlc stages.

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fc4bec  No.16880123

>>16880118

So it really is that huh?

You do realize those other styles are in the game, just not as huge stories because they don't suit it. In fact they never did, Gammas story was pathetically short for a reason.

Its a retarded condition that these modes require a dedicated story to count. You are definitely not in a majority to take such a requirement.

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5c71dc  No.16880124

>>16880123

Shit man, if the shallow differences between the three stories in '06 and having lightspeed dash and shit makes it an adventure successor, then Unleashed could practically qualify with its day and night stages.

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266181  No.16880127

>>16880124

So Sonic Adventure 2 isn't an Adventure title because Sonic and Shadow play the exact same?

Also Unleashed was called Sonic World Adventure in Japan, for the record.

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5c71dc  No.16880129

>>16880127

Oh shit man, yeah, you're right I totally forgot how Shadow running around fuckin Dry Lagoon. You sure showed me.

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fc4bec  No.16880130

>>16880124

Yeah remember all the unique alt playable characters unleashed had lying around that just so happen to be from adventure. Or its story structure.

You don't just play sonic/shadow/silver even in the main game. The DLC didn't add new characters.

And no matter how you slice it, silver is a massively different game mode; for better or worse. It definitely ain't shallow on his end.

But no the returning adventure character is the real killer of the clear links.

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b1abfd  No.16880137

>>16880129

and the only thing your showing right now is you have nothing to actually back up your point that 06 shouldn't be considered Adventure 3.

Just because Sonic 06 isn't as good as it should have been that doesn't mean it wasn't essentially Adventure 3. The main reason it was Called just "Sonic The Hedgehog" was simply due to marketing, in hopes of making the game more approachable for first time players, it was intended to be the "You can start here" game. maybe if Sonic 06 wasn't a critical flop and there were more sequels like it, we wouldn't be having this discussion. but 06 is clearly "The end of the Adventure Era" and "The last Adventure game"

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266181  No.16880144

>>16880129

Yeah, Tails having the exact same levels as Sonic sure makes him not a unique character. Look, if Shadow were too different people would complain that's not what Shadow was, and Silver plays very differently. It's sort of between 1 and 2. I've never played any of these games and I can tell this from a glance, retard.

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4241eb  No.16880242

File: 679ab08f1f10a83⋯.png (82.54 KB, 508x142, 254:71, ClipboardImage.png)

>trying to A final rush

>score requirement is 13000

>literally 1 ring away from it

I knew I shouldn't have got the 3 life capsules at the beginning

>>16878652

>lost impact

that one's even easier as it has an idiot-proof method.

>get to gun lift. before getting on, check all elevators/doors (suboptimal because numerous doors lead to grenade launchers, but still a surefire way to get all enemies)

>it's impossible to miss anything in the lift sections since Maria outright tells you when there are enemies hiding

>if there's no followup lift, you have to take a door. path with rings is obviously the correct one, so check out the other one before moving on

>the hardest parts are probably the detours to the artificial chaos at the bottomless pit and the other one in the narrow hallway

>for A rank learn the path to take to avoid taking unnecessary detours

kind of annoying, but still infinitely more tolerable than the worst level in the game.

>>16879683

Tails's retardation in that scene will never not piss me off. He may be 8 but he's also a genius inventor and the one who came up with the plan of swapping the fake emerald for the real one.

>>16878734

It's hard to justify plain Tails and Knuckles's meaningful inclusion in 3D games because

>1. there are not many character-specific obstacles barring boulders (Knuckles). It's hard to make exclusive routes in 3D games (spindash jump can go very far, knuckles can get anywhere unless level goes upwards, Tails fucking flies, and you can't make a human city into a fast food maze puzzle like in 2D games or Colors/Lost World)

>2. Knuckles/Tails are essentially sonic re-skins with game-breaking perks, especially when talking about Sonic-style levels, which is why they were given different objectives/gameplay in the Adventure series

>3. considering the above, their abilties place innumerable constraints on level design for little payoff (can't have levels sloped downwards or tails/knuckles will be able to skip entire sections, have to make everything surrounded by walls/high enough/far apart, bottomless pits become trivial, have to make walls unscalable and add ceilings everywhere or Knuckles will be able to climb up everything, can't have paths that cross so levels will have to be long corridors mainly)

However, if you just want them as bonus unlocks to fuck around in levels a la Super Mario 64 DS and complete the occasional gimmicky puzzle for extra lives/unlocks then whatever.

>Tails flight time is reliant on what kind of platforming he exists in; this isn't some new fancy concept

Limited flight time or not, you can just spam it every time you reach a new platform. Flight like in the 2D games is simply broken. And what kind of platforming, hitting dash rings?

>Just like momentum was made obsolete by the dash pad.

Those are basically the same as spindashing but without a delay or having to aim (which can be hard in 3D). What's your point? Pulleys/springs separate sections of a level. You're saying that's all climbing is good for?

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fc4bec  No.16880256

>>16880242

>spindash jump can go very far

Spindash jump isn't a mechanic that naturally occurs in the first place.

Its insanely broken and broke levels anyway. If you seriously think that would ever be ported even to an "adventure 3" i don't know what to tell you.

>especially when talking about Sonic-style levels,

I like the "especially" because if you bring in the point of specialization; their tools no longer become game breaking but a fundamental tool to even progress.

So its not an especially case, however yes; new levels were always better, tails is still an easy mode in 2D and always will be. This isn't a different case in 3D if you give him the same.

Most 3D games are story based anyway, you wouldn't be doing an "alt clear" you'd be doing a separate run of the level for the plot anyway. Or as a bonus as you mentioned.

"Cheesing" the level is a lot of a problem if you're going to have to do the level anyway.

>and add ceilings everywhere

Even 3D sonic doesn't have design that suddenly loops in on itself, what are you on. Basically no sonic level has the geometry where this would actually happen.

You go foward, this is 90% of any video game; this doesn't mean straight forward, but it sure as shit is going to happen.

>can't have paths that cross so levels will have to be long corridors mainly

Just don't lay them on top close enough to each-other. This is a non-issue except for a very niche visual choice.

It doesn't suddenly break any sort of turn.

>And what kind of platforming, hitting dash rings?

Gee maybe more precise air movements to get to a platform, you know you'd expect from levels designed with flight in mind.

Its almost like the 2D solution was as an easy mode.

>You're saying that's all climbing is good for?

No, thats why i compared it to momentum vs dash pad.

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fc4bec  No.16880257

>>16880256

>"Cheesing" the level is a lot of a problem if you're going to have to do the level anyway.

Meant to say isn't a lot of a problem whoops.

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b1abfd  No.16880263

File: 520bb4a6485c128⋯.png (399.5 KB, 600x450, 4:3, ClipboardImage.png)

>>16880242

>Tails's retardation in that scene will never not piss me off. He may be 8 but he's also a genius inventor and the one who came up with the plan of swapping the fake emerald for the real one.

Tails being intelligent in terms of IQ, doesn't necessarily mean he's wise. The plan was never to give Eggman either emerald, but to only use the fake one to sabotage the eclipse canon.

If Tails actually was wise to anything Eggman could have done in this situation, Tails probably would have told the team before they even left earth that there was a fake emerald, and then they might have never brought the real Emerald with them into space, since that was the only thing that could have put the earth in more danger, but as far as Tails saw things the two emeralds where virtually identical, so of course he was confused when Eggman said in full confidence that he knew the Emerald Sonic had was fake.

Tails as a scientist, his first instinct was to want to know how it was even possible for Eggman to apparently understand something that Tails made with his own hands better then Tails did.

Tails was probably expecting Eggman to just state that he saw two emerald frequencies and was able to deduce that the emerald Sonic had was most likely to be fake, but instead Eggman man's response was basically, "Fuck You" Tails was too naive to instantly see that coming, because as you said, he's only 8 years old.

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8976e8  No.16880370

Invidious embed. Click thumbnail to play.

>>16880256

>Spindash jump isn't a mechanic that naturally occurs in the first place.

I honestly thought it was needed for this mission because I didn't have the Mystic Melody by the time I tried it and then stuck to that method.

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b1abfd  No.16880400

File: a91a7480bf630e2⋯.png (73.99 KB, 588x429, 196:143, ClipboardImage.png)

File: a90b01fc717313b⋯.mp4 (6.57 MB, 640x360, 16:9, Irish_the_Hedgehog.mp4)

File: 18405dcc260157f⋯.png (257.54 KB, 485x223, 485:223, ClipboardImage.png)

I don't know who this E-Celeb is supposed to be, and couldn't care less but regardless of that, it shows just how good the Sonic Twitter still is at PR and being in touch with the Fanbase, and now that I think about it this is interesting since in the 90's everyone was trying to be Sonic and leech of his success by coping the character.

That same thing has pretty much happened with Twitter, with a ton of Brand name twitter accounts trying to be as hip with the kids as Sonic's Twitter is. The difference is the people running the Sonic twitter actually like Sonic. Most people who do Brand name PR probably don't even like the thing they are being paid to advertise.

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1e73a4  No.16880421

>>16879532

If I remember correctly they got fucked by a mobile game project by the same company that fucked NIS over.

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c66561  No.16880739

>>16880400

>I don't know who this E-Celeb is

He's essentially Irish Markiplier, and I only know who these e-celebs are because I sometimes have to babysit my nephew and he's big into the jewtube "lets player" community

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615bd3  No.16880749

File: 5f9c0181bc0066c⋯.png (250.54 KB, 610x668, 305:334, ClipboardImage.png)

>>16880400

Don't forget the classic

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5c71dc  No.16881219

File: 820324dcf4b42c1⋯.gif (378.47 KB, 444x408, 37:34, 20381023.gif)

Hideki Naganuma is posting some weird shit

I really hope this doesn't impact him making music if he gets to for a new game

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dbdf9b  No.16881323

>>16881219

I just checked his twitter,what the fuck is up with all the family guy and fetish shit?

At least it seems he's still in love with JSR. I'm still concerned holy shit.

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b1abfd  No.16881840

File: e2626a95b9e7335⋯.png (305.39 KB, 580x633, 580:633, ClipboardImage.png)

File: c6d4b587df613ce⋯.png (221.39 KB, 582x484, 291:242, ClipboardImage.png)

File: b39940be0978605⋯.png (5.85 MB, 1740x2490, 58:83, ClipboardImage.png)

>>16881219

>>16881323

It's more simple then you think, your just missing like a years worth of context. Hideki Naganuma is playing the Twitter game just like Hideki Kamiya does only instead of blocking people, he's just joining in on all the dumb ass shit, since he knows no matter what he posts it's going to get a reaction.

He constancy tweeting about anything JSR related, which means he's twitter friends with the guy who runs JSR Live, who is right now the real life equivalent of DJ Professes K since that's the point of JSR Live.

Basically Hideki Naganuma is constantly being egged on to do anything weird, so he plays along just posting or retweeting any weird shit that he wants.

He probably posted about how he liked family guy once, and now it's gotten to the point joke in and of itself is how Family Guy is just as amazing and influential as JSR.

Everything is just a big fucking meme, since nobody in the JSR fanbase has anything better to do.

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5c71dc  No.16881868

>>16881840

Look, I'm aware of the lugia joke, but I think there's a bit of a difference here.

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b1abfd  No.16881875

File: 3f2979c8239aa24⋯.png (687.66 KB, 581x816, 581:816, ClipboardImage.png)

>>16881868

I'm not seeing the problem

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967cf2  No.16882386

>>16877354

I grew up with the Genesis games but still liked the Adventure games. They felt like the natural progression of the series. I was waiting for Sonic in proper 3D, and when it finally came, it was that, and much more. Sonic Adventure was amazing at the time, and to this day I'm convinced the retroactive dislike for it is almost all from people who only played it years later on Gamecube, when it was no longer one of the most technologically impressive games out there. I also suspect a lot of them were Nintendo fans who were never into Sonic to begin with, and went into it expecting something even more different than those people who actually (for some reason) expected a 2D game that played exactly like Sonic & Knuckles in 1999. This shit was then exacerbated by Dimps games and Sonic X, and now we have Boost Sonic.

>>16877426

>Eggman just cuts the bullshit and admits he's the real Shadow Gerald made during true final boss, after getting those 10 endings, 7 minutes when the player (and everyone else) is near death.

I like this. By this point Shadow, and hopefully the player, have already realized that it doesn't matter. It's just a cool easter egg that most people would never notice. It's not important, but it's neat to know.

>>16877452

>Story wise it's probably a bit harder to appeal to them.

Just do a story that isn't just postmodern shit that acts as if the people both playing and creating only like the series ironically. it would be nice to keep building upon the stuff that came before, but I was satisfied with Unleashed even though it didn't do that. But at least it wasn't just shitty humor and it felt like the people making it at least knew the old games even if they weren't referencing them. Or just go Mania's route and don't give a fuck about story. Frankly, if I were to get autistic, I'd say Mania has some plot inconsistencies, but it's fine because Mania barely even pretends to have a story.

>>16877528

Sounds like you're arguing Boost is fine because it's like the Dimps games. But when people say they want 2D Sonic, they mean Sonic 2/3/K/CD, not anything by Dimps. Adventure/Adventure 2 already adapted 2/3/K well. People just complain about the other characters. So fine, don't have them. Just do more Sonic levels.

>>16877895

Honestly, even though the gimmick of Shadow the Hedgehog is that he can be either good or evil, the story seems to revolve around more his search for identity, rather than his search for morality. His morality ends up being a secondary consequence of how he comes to find his identity. I do think that character arc still proves to be interesting, and it is different from his arc in Adventure 2, even though it is built off of elements introduced in Adventure 2. You could argue he already came to the same conclusions in that game as well, but it's not really explored as much as the stuff about morality and his mission. His own game then also focuses more on the idea of "does it even matter?" That's in his first game, but not really given much attention.

>>16878007

The '06 hate is annoying because most of it isn't even about the parts that actually make the game bad. It's all parroted from retarded e-celebs and proves the people saying it never played it themselves. For a really clear example, look at AVGN. He did one episode where he did Sonic '06 and played it for himself and actually made real criticisms, such as the load times and the empty town stages. Then the fat guys they hired to be his handlers told him that he wasn't parroting Game Grumps enough, so they made him do a second episode where he just said all the same stupid shit everyone else says, which aren't nearly as valid as his complaints in his first episode. But those fat guys are all about just making him like every other e-celeb, even though they're all poor imitations of AVGN in the first place.

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967cf2  No.16882398

File: acb10b6c69516c7⋯.webm (8.34 MB, 1280x720, 16:9, Baney_Days_Crashing_in_Pa….webm)

>>16878093

>The classic Sonic was a Force of Nature, he was essentially the planet's chosen warrior to deal with Eggman's attempts of trying to play God and remake the plant in his own image.

This. But I don't think it matters if he talks or not. What's key, however, is that he never gives a single fuck. Sonic isn't just a force of nature, he's the avatar of chaos. The good part of chaos, as opposed to the guy name Chaos, who is the bad part of chaos. And they explicitly say this is why they can both use the Chaos Emeralds at the same time. Sonic is the good part of chaos, freedom, while Chaos is the bad part of chaos, destruction (and he is literally called "The God of Destruction").

Eggman, meanwhile, keeps trying to control the Chaos Emeralds, eventually through the use of the Master Emerald, once he finds out about it. The Master Emerald is explicitly called "The Controller." Eggman tries to control the chaos, or in other words, he tries to restrain freedom. He represents order, the bad part of order, tyranny. His putting animals in robots represents that, even more than it represents tech vs nature. Of course, on the other hand, you have Knuckles, who uses the Master Emerald to prevent destruction. He represents the good part of Order, Peace. But he's still an avatar of Order, which is why he clashes with Sonic, an Avatar of Chaos, so much.

What I'm saying is, Sonic represents freedom, and this is exemplified in his refusal to ever give a fuck about anything. Amy chases him for 25 years, he doesn't give a fuck. He can't be tied down. Tails chases him around in every game, and Sonic refuses to ever slow down, constantly leaving Tails off-screen and making your little brother playing as him cry. Sonic's kind of a dick. He's not malevolent, but he doesn't care much, so long as he gets to run free. It's his theme song. He just does what he wants, "It Doesn't Matter who is wrong or who is right."

The reason I remember this is because he's grossly out of character in the movie. And even most of the other adaptations, despite their many differences, get this right. Sonic being sad and lonely shows a fundamental misunderstanding of the character. Other speedsters feel lonely, and it makes sense. It's a story that works for speed based characters. They're so fast nobody else can keep up, so they're alone. But it's not Sonic. Sonic revels in the freedom afforded by his speed. His cool personality allows him to easily make friends with whoever he meets, but it's not his goal. They're attracted to him, not the other way around. If they're slower than him, then he'll leave them in the dust, because he can't have anything, even friendships, tying him down. Not that he thinks about it that explicitly.

It's not "Gotta go fast," but rather, "Gotta be free."

>>16879657

There are parts of America where crime is now legal and they're letting people out of jail. It's no man's land. We thought the plane crashes were a bad enough punishment for people not baneposting enough. So SJWs get our site shut down and now the post-credits scene becomes real. We tried to stop it.

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804534  No.16882401

File: 1e1c272c1047d96⋯.png (313.93 KB, 339x434, 339:434, sanic.png)

>>16880079

He was also in the Sonic movie.

>>16880400

>That Irish version of City Escape

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967cf2  No.16882409

File: 553c059b2f7224c⋯.jpg (46.39 KB, 640x480, 4:3, I_miss_my_wife_Tails_I_mis….jpg)

>>16879956

>But basically all this character development was outside of the games

Not true. In fact, most of the non-game material completely fucks it up, and has a completely different backstory, world, and cast than the games. I could write a goddamn thesis on half of these characters. In fact, I already did about Sonic being an embodiment of freedom. See above. I also touched on Sonic and Chaos representing the dual natures of Chaos, and Eggman and Knuckles representing dual natures of Order. Shadow has been discussed a lot in this thread. Hell, go listen to theme songs for each character, back when they had vocal themes. Sonic and Tails themes in Adventure 1. Even Big's. Eggman's theme in Adventure 2. Amy's (Team Rose's, but really it's about Amy) in Heroes.

>it was only ever meant to be a fun kids' game

Naw. See >>16877392 . There was always a story. (((Localizers))) just removed most of it and replaced it with forgettable kids stuff that had barely anything to do with the source material. Or worse, they replaced it with stuff that never should have been anywhere near a kids' series, and also had nothing to do with the source material. (Ken Penders.)

>>16880117

If anything, '06 is more of a direct sequel to Adventure 1 than it is to Adventure 2. If you're gonna count Adventure 2 you might as well count Heroes and Shadow as well. '06 is Sonic Adventure 5.

But of course it's all sidestepping the issue. When people say they want Adventure 3, they want a game that's like Adventure 1 or 2, at least with Sonic's gameplay and presumably the style of the story, and they don't want it to be an alpha prototype like '06 was.

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967cf2  No.16882411

File: f25a2cb624d38bf⋯.png (583.35 KB, 1796x1829, 1796:1829, Sonic_Lore_1_Eggman_did_no….png)

File: bae50f188c4784a⋯.png (1.06 MB, 1473x646, 1473:646, Sonic_Lore_2_Shadow_s_orig….png)

File: b9b8cf44ee15564⋯.png (183.05 KB, 1264x666, 632:333, Sonic_Lore_3_Shadow_s_orig….png)

File: ba1c0a99ecb3b0e⋯.png (474.12 KB, 1275x1386, 425:462, Sonic_Lore_4_Theology.png)

>>16882409

Fuck it. Dumping Sonic Lore.

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967cf2  No.16882412

YouTube embed. Click thumbnail to play.

>>16877392

Even the 8-bit spinoff games that take place before Sonic 2 had an arc of sorts.

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967cf2  No.16882418

YouTube embed. Click thumbnail to play.

>>16882412

Sonic was fighting Eggman in a realistic modern city since literally his second game.

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967cf2  No.16882419

YouTube embed. Click thumbnail to play.

>>16882418

And don't forget the deepest, most groundbreaking story in any video game ever.

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20d7ed  No.16882420

>>16882409

>(((Localizers))) just removed most of it and replaced it with forgettable kids stuff that had barely anything to do with the source material

To be fair, i wouldn't really call stuff like Stay Sonic this and those were the early offerings.

But then the blatantly non-sonic based SaTaM took over the western side, its really strange that they even did it anyway; its not like that old story bible actually conflicted with that early sonic.

Ironically it definitely wasn't their intention to detach so heavily from the games, they just warped all western canon to reflect SaTaM. Which makes the erasure of the what sonic 1 and such had weirder.

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9c8a33  No.16882442

>>16882411

So if the real Shadow died at the end of SA2 does that mean the Shadow in Shadow and '06 is just an Eggman clone?

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ed3875  No.16882494

>>16882442

IIRC in one of the endings he's the real deal

at the same time, Heroes seriously implied that he was a clone

it seems that the black alien fucker from Shadow rescued him from the fall

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428656  No.16882518

>>16882442

Heroes leaves it up in the air. Shadow (the game) outright confirms he was rescued by Eggman after falling to Earth in SA2, which is why he was being kept in one of Eggman's facilities.

>>16882409

Fan-conjecture isn't lore.

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b1abfd  No.16882619

File: 26aa1b532f3a301⋯.jpg (40.44 KB, 650x566, 325:283, Vergil_Just_the_opposite_a….JPG)

>>16882518

>>16882442

>>16882494

>Heroes seriously implied that he was a clone

Heroes doesn't just out right tell you that Team Dark's Shadow is the real one, but if you actually pay attention then the implication is clear as day.

Omega's line, "The Original must exist somewhere" means that the Shadow androids, can't exist without being copied off the Real Shadow, Rouge was looking for Eggman's "Secret Treasure" and she was expecting some actual jewels or something else worth money, but despite the fact Rouge desperately just wanted to find "Treasure". She really was right the first time in that opening cutscene, since the Real Shadow would be the most Valuable thing Eggman has, and Shadow was locked in a room with Omega The most powerful Robot Eggman has ever created, for the purpose of guarding Shadow. The key here is that the real Shadow was separated and guarded in bunker away from everything else.

In the Shadow game Eggman only tells Shadow he's an Android in hopes of Manipulating him.

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266181  No.16882679

>>16882386

I actually played a demo of Sonic Adventure on the Dreamcast at Sam's Club as a kid, I wasn't impressed. I mean it was only the first level as Sonic, maybe the first hub world or whatever, but I didn't think it was mind blowing, or even better than the N64 platformers at the time, and I'm somebody who thinks most of Nintendo's SNES library has problems.

Saying boost is bad because Dimps did it is like saying 2D Sonic is bad because Dimps did it. There's a more nuanced argument here to be made about game design, but I only know enough to say that boost can theoretically work in 2D or 3D without providing any specific examples. I'm sure one of us can dig up a hack of one of the disassembled Sonic games that happens to have the boost mechanic so we can get an idea of how it would work.

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967cf2  No.16882732

>>16882442

>>16882494

In Shadow the Hedgehog, if you fight the last boss for like five minutes (which is difficult, because like most other last bosses where you're super, your rings are draining and the challenge is killing the boss quickly before you run out of rings to collect), Eggman comes on the radio and tells you that you are the real Shadow. He found Shadow's body after he fell to Earth in Sonic Adventure 2. But this is just a secret little easter egg that most people would never hear, because the entire point of the game is that it doesn't matter. Shadow doesn't give a shit, because he's decided to not be defined by his past, and realized that he is himself, and that's all that matters. He is who he chooses to be. So he never really reacts to Eggman's revelation, which makes sense, since most players would never hear it anyway.

>>16882679

>I actually played a demo of Sonic Adventure on the Dreamcast at Sam's Club as a kid, I wasn't impressed.

I guess everything is subjective, but I recall the reception to the game being very good at the time, as was the initial reception to the Dreamcast itself. Of course, the Dreamcast was made obsolete two years after release, less than a year after its international release, and Sonic Adventure stopped looking technologically impressive. I still think it's a good game, though. Not my favorite ever, but has a lot going for it. I appreciate its ambition. The sequel is better though.

>Saying boost is bad because Dimps did it is like saying 2D Sonic is bad because Dimps did it.

That's not what I'm saying. What I was saying is that saying Boost is good because it was done in 2D first is dumb. Everyone seems to be able to agree that the Genesis games set the standard. They should be trying to emulate those. If they're doing 3D games, they should try to translate the gameplay of those Genesis games into 3D. Boost is translating the Dimps games into 3D, but I don't think anyone would argue that the Dimps games were as good as the Genesis games. It's building off of a lesser foundation.

>>16882518

Only some of those pics have a large degree of fan conjecture. Most of it is right there in the games or manuals, if people pay attention and think about how the elements relate to each other. These are video games, and shouldn't spend too much time shoving story in your face. The best video game stories are the ones that give you a story but leave it subtle enough that you kind of have to think about it and put it together. People think Metal Gear is such a great story because it shoves it in your face and you have to watch dozens of hours of cutscenes. They're just plebs who need things spoonfed to them, and can't grasp the subtle narrative masterpieces of things like Shadow the Hedgehog's origin, or Donkey Kong's Great Ape War. This is why the Zelda Timeline is a popular topic. It's there if you play the games yourself and pay attention, but it's subtle enough to be fun to put together. It's not shoved in your face.

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266181  No.16882744

>>16882732

You're misrepresenting my argument. Boost is not currently good, but it could theoretically be good if effort was put in to figure out what works and what doesn't. Please read through the entire discussion, you're clearly trying to given how many post you're responding to.

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967cf2  No.16882750

>>16882744

I did read the entire discussion. I guess I wasn't replying to your entire argument, but a small part of it. I didn't mean to misrepresent your whole argument, but can see how you thought I was.

I guess you could salvage boost, but I wouldn't be interested anyway, since I'm much more interested in stuff that feels like a 3D translation of the Genesis games, since those are the games that everyone agrees set the standard for the franchise. Boost in all forms, including in 2D, feels like a radical departure from that. A radical misunderstanding of what the original games actually were, based on people who probably never even played the originals.

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266181  No.16882760

>>16882750

I agree with you, generally. Sonic needs a strong baseline to go off of. I guess I'm just thinking ahead because Sonic's gameplay has been talked to death and it's theoretically easy, even if momentum physics and Sonic CD intro stuff is hard to do on a technical end. I think I've mentioned before, but even Sonic Team was on a track with Billy Hatcher's physics, don't know why they didn't use that as a base for anything. And while Tails or Knuckes are alright additions, and could work in 3D, I feel there's more room to explore other mechanics in the 3D space that might work even better, you know? Like, Tails and Knuckles were sort of made for Sonic 3's level design (since Tails couldn't fly under player control in Sonic 2), it stands to reason there's something else that could be done with Blaze in 3D. Of course I'm also the guy who thinks translating Big the Cat to 2D involves Umihara Kawase gameplay so maybe I'm just retarded.

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20d7ed  No.16882767

>>16882760

Yeah but i don't think boost is that mechanic as i noted, it requires even more warping to the character than even climbing/flying.

Its true that flying/climbing can definitely be beaten in regards to meshing better with sonics normal level design though, undoubtedly.

>Of course I'm also the guy who thinks translating Big the Cat to 2D involves Umihara Kawase gameplay so maybe I'm just retarded.

I mean thats like the only logical path, Bigs gimmick is his fishing rod.

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2648a5  No.16882775

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967cf2  No.16882776

>>16882760

Sonic '06 had the right idea for Tails and Knuckles in 3D. They had linear, non-racing stages for them there, and conceptually they were fine. They just weren't executed well. Knuckles in particular worked fine. That said, to get the most out of them you'd probably want to put them in different levels than Sonic, and at that point, maybe a lot of people just want them to do a good Sonic-only game first, which I can understand. I like the other characters in Adventure 1/2, but Sonic's gameplay is the best.

What I wish would happen is that the Mania team just makes more 2D games that try to evolve from Mania the same way Mania tried to evolve from Sonic & Knuckles. I would also bring in elements from the 3D games that could work in 2D, such as the Score/Ranking and Mission systems from Adventure 2.

Maybe they could even use characters who were introduced in 3D, but find a way to translate them to 2D. Like Shadow is easy enough. He's a palette swap. And Rouge can be a pallete swap of Knuckles or Tails. But if you want to make them different, maybe Rouge can't climb but she can fly like Tails and glide like Knuckles, and Shadow can have extra attacks like the W-spin or an upgraded version of that instead of extra agility moves like drop-dash and the elemental shields. Then again, this is probably too much to ask since the whole point of Mania is ignoring the 3D games, and Sega ignores the Adventure era characters anyway. It would be a miracle just to get the ranking and mission systems in, and I do think that would be a much better addition.

Of course, this is moot because first priority is making everyone from Chaotix playable, since I want all the characters who were already playable in 2D.

For 3D, just do a game that's just Sonic Adventure 2 Sonic/Shadow style stages. Perfect that and do a whole game of it. People are fickle about 3D Sonic games, so do one good one focusing on the fundamentals before doing extra stuff.

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4241eb  No.16883477

Invidious embed. Click thumbnail to play.

>>16880256

>Even 3D sonic doesn't have design that suddenly loops in on itself, what are you on Basically no sonic level has the geometry where this would actually happen.

See webm related. It's an extreme but still valid example.

>Just don't lay them on top close enough to each-other. This is a non-issue except for a very niche visual choice.

yes, let's make all levels flat

>You go foward, this is 90% of any video game

plenty of levels feature vertical sections. Speed Highway, Final Egg, Final Rush, Lost World, etc. Levels in Heroes tend to resemble your description more often though.

>tails is still an easy mode in 2D and always will be. This isn't a different case in 3D if you give him the same

Skipping entire sections of a level is cheesing, not easy mode. It's more akin to flying above the stage in 2D games. Also look at embed related for numerous examples on why gliding/climbing are broken. Further, Knuckles and Tails's edge over Sonic in 2D is greatly downplayed by the fact that levels generally have walls and ceilings everywhere (floor of upper route is lower route's ceiling, ceilings can have hazards, walls make you come down), you can't see far ahead or below, and it's much easier to keep things out of Tails's/Knuckles's reach or add obstacles higher up (that would look out of place in your typical 3D Sonic game, e.g. who the fuck puts metal spikes on the ceiling of a casino).

I can still only imagine flight working like FLUDD from Super Mario Sunshine (basically Sonic Heroes's system further gimped with time limit+lower height cap+rechargeable resource), and stages consisting of obstacles like multiple sets of lasers similar to those at the beginning of Final Egg, or the color floor tile puzzles in Digital Circuit from Shadow the Hedgehog.

>>16880263

>The plan was never to give Eggman either emerald, but to only use the fake one to sabotage the eclipse canon.

It was, but if Tails put 2 and 2 together and didn't hand over the real emerald (which would have doomed everyone), instead calling Sonic and telling him to come back, I find it hard to believe he wouldn't know you don't admit to your mad scientist archenemy with a doomsday weapon holding a goddamn hostage at gunpoint that you're trying to dupe him with a fake.

>Tails being intelligent in terms of IQ, doesn't necessarily mean he's wise

Speaking of that, I believe it's a giant plot hole that Eggman let Amy go and fought Tails instead of continuing to threaten to shoot her.

>>16882732

>which is difficult, because like most other last bosses where you're super, your rings are draining and the challenge is killing the boss quickly before you run out of rings to collect

You will never run out of rings. Every time the boss warps and throws rubble at you there are 3 20 ring capsules. Of course, as you damage it there will be more rubble obstructing in your way.

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4241eb  No.16883494

File: a370d1514ff79c8⋯.webm (3.9 MB, 854x480, 427:240, windy_valley.webm)

>>16883477

webm didn't post

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b1abfd  No.16883547

>>16883477

>It was, but if Tails put 2 and 2 together and didn't hand over the real emerald (which would have doomed everyone), instead calling Sonic and telling him to come back, I find it hard to believe he wouldn't know you don't admit to your mad scientist archenemy with a doomsday weapon holding a goddamn hostage at gunpoint that you're trying to dupe him with a fake.

>Speaking of that, I believe it's a giant plot hole that Eggman let Amy go and fought Tails instead of continuing to threaten to shoot her.

Your think about the entire situation with far too much hindsight

People make mistakes when they are caught off guard. Tails didn't Admit the plan. Eggman said he was already ware of the plan, which he was. Tails question of "how did you know it wasn't the real one?", simply slipped out, because it was supposed to be impossible for Eggman to know a fake one existed. Tails didn't know Eggman knew there was two emeralds, he didn't suspect Eggman of being aware of the plan. He was blindsided. Tails didn't hand over the real emerald because Eggman wasn't asking for the emerald yet, Sonic was called back due to Eggman calling for him to come back, Eggman likely asked nothing of Tails until Sonic got there.

Eggman didn't consider Tails a threat, so then Eggman let his guard down a bit thinking Tails was spineless, Eggman didn't have time to react and get full control of the situation again when lasers started flying by his head by an enraged Tails.

Spontaneous things can happen and fuck up a plan very easily when you don't know what someone is capable of, and both Tails and Eggman where caught off guard by each other. it's not a plot hole if you allow human error to exist.

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428656  No.16883559

>>16883547

>Eggman let his guard down a bit thinking Tails was spineless,

That's kind of a weak explanation and a huge moment of stupidity of Eggman's, if true. Tails had already solo'd Eggman in a giant walker without a mech in the previous game, and the two had already fought each other with no canonically clear winner when he first held Amy at gunpoint during the raid on Prison Island. Letting his guard down around Tails isn't a small slip-up caused by a sudden surprise, it's a fuck-up of monumental proportions caused by not learning anything about Tails in all their previous encounters.

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0e8410  No.16883563

>>16883477

>Also look at embed related for numerous examples on why gliding/climbing are broken.

If anything, that embed made me wonder why it is that it seems like the Sonic games don't actually require the player to be good at the game and seem relatively easy. Skip to 9:36 and just take a look at Sonic bouncing off of the walls with tricks I didn't even know were possible.

Why do none of the games require that high level of playability?

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b1abfd  No.16883617

>>16883559

Why you could say Eggman "should" have considered Tails more of a threat, but it's clearly he didn't, just by Eggman's quotes in that fight. "Your no match for me you weak little Fox" to be followed by "No… I can't lose to, TAILS!"

Eggman thought he finally took care of Sonic, and saw the rest of his world conquest as now undisputed. Eggman's ego wouldn't let him consider "Sonic's Sidekick" as a legitimate threat.

>>16883563

Most Sonic games don't require the player to be great at them to simply beat them the normal way, that's why the 1 ring rule exists. BUT the games Do usually require the player to build up their skills if they want to 100% them. If you die a single time in a level it usually becomes impossible to get an A/S rank.

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20d7ed  No.16883693

>>16883477

>yes, let's make all levels flat

Yeah okay except thats not what i was implying, the amount of stages where this is necessary are minuscule; and could just be larger vertical gap wise is what i was implying.

>basically Sonic Heroes's

I really want to stress that heroes flight felt god awful and a super gimped version would even be worse.

You would have a tails that feels like an even clunkier mech flight. Which would definitely not be any fun.

Once again its not hard to just not make any stages that are super breakable mandatory to them, foresight isn't that hard to do.

Nobody wants to do the heroes thing anyway in terms of stages anyway.

>Skipping entire sections of a level is cheesing, not easy mode

Gee who knew 2D had a cheese character, or wait; no if a character is just allowed to do this its 100% an easy mode. Cheese implies it wasn't intended.

Which obviously is in that but anything that would let you have tails in a 3D sonic stage isn't.

>that would look out of place in your typical 3D Sonic game

Despite what you seem to be pushing, most 3D sonic games are either super gamey stage wisemeaning yes it doesn't matter is weird shit is flying in the sky or are cities; those things you can put tall structures like bridges for this.

>>16883494

You can't embed and post shit still i'm quite sure.

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970a90  No.16884214

File: 63dc9bf04ef6c09⋯.gif (2.29 MB, 395x223, 395:223, Wink.gif)

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970a90  No.16884251

File: bde18aba295c465⋯.png (1.45 MB, 1280x1204, 320:301, ClipboardImage.png)

I might as well post a cursed image.

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b1abfd  No.16884264

File: fe60632af94670b⋯.jpg (134.94 KB, 1024x906, 512:453, Team_Dark_cruisin.jpg)

>>16884251

Is that what passes for Cursed nowadays?

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f734d0  No.16884636

Just started Forces and I can already see some flaws. Sonic gets his ass handed to him five seconds after Green Hill and then Eggman conquers the world offscreen. No cutscene to show him doing it, just a text crawl telling you he did. At least the gameplay seems fun so far.

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c0c520  No.16884644

>>16884636

wait until you get to classic sonic

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759179  No.16885193

>>16877472

The greatest decline in sonic OST's is that people forget how much of it's music is pure black people music, like if you had more of that choir shit and romanticision of SPEED, the fun factor would increase exponentially- it's like Ichigo's Black choir theme from bleach- shit is bread and butter. Now it's all fucking crush 40, and rehashing the older tracks in covers, styles and samples.

The greatest dissapintment I've ever experienced in sonic is heroes- my sonic autism phase was a near religious worship of Metal sonic and my first game with him in it was a cop-out for a giant flabberjaster monster instead of a fucking race/collision speed arena, I personally never liked shadow, and considered him a comprimise/needless addition before metal sonic, who had a whole "beat you become you" thing going on/overthrowing his creator once he'd succeed shcthick.

That, and no matter what team I played with on the ps2 port- the 4th chaos emerald was impossible to get, so I could never 100% the game- but I had that problem with every sonic game I played, bar R- which I know so well that I can revisit it and usually beat it all in one sitting, characters unlocked.

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759179  No.16885194

>>16879683

>TFW C-chan may kill panders and we may get Knothhole 90's as fuck sonic freedom fighters vidya as foretold in the autism scrolls, complete with 'SACRIFICE MY LIFEFORCE TO GET MY CUNNY POUNDED amy'

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428656  No.16885210

>>16885193

Sonic R's soundtrack is not "pure black people music".

>>16885194

Sega has absolutely no interest in anything related to SatAM. They already own the characters from the show; they could freely use Sally, Bunnie, and Rotor whenever, even in the current IDW comics. They just don't want to.

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970a90  No.16885225

>>16885210

>Sega has absolutely no interest in anything related to SatAM. They already own the characters from the show; they could freely use Sally, Bunnie, and Rotor whenever, even in the current IDW comics. They just don't want to.

Sega Japan never liked how Sega of the West went over their heads back in the 90s and decided to make their own canon instead of using the canon and story that was already set in Sonic's Japanese manuals.

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0e8410  No.16885285

>>16885225

Wasn't the original Japanese story for the games pretty much based around Sonic being a rock star, with Robotnik crashing one of his concerts while searching for the chaos emeralds so that he could make the world's largest hard-boiled egg?

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970a90  No.16885292

>>16885285

That was a scrapped concept. The canon they went with is that Eggman wanted the Chaos emeralds to rule the world and they are on South Island, an island that moves with the power of the emeralds to prevent people from finding it. He uses Robots that have critters as organic batteries to scout the island in search of them. Anyway, Sonic already knew Eggman before the events of Sonic 1 with an Arcade prequel called "SegaSonic the Hedgehog."

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f0c7ee  No.16885313

>>16885292

What makes you say that SegaSonic is a prequel?

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428656  No.16885368

>>16885225

The separate canons thing was a collaborative decision, though. Hell, Sonic's design was a result of the two sides of the Pacific collaborating.

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21cb18  No.16885629

>>16885210

>Sega has absolutely no interest in anything related to SatAM.

No, it's more or less just Ian Fynn hating the SatAM and wanting them gone. If the archie comic were to continue, he was apparently going to get rid of them all.

>>16885285

and he had a human Girlfriend, decades before Princess Elise

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428656  No.16885724

>>16885629

What the hell are you talking about? Flynn has shown no animosity to the cast and even put in effort to make them more notable, like have an entire mini-arc about Nicole's past. Hell, he grew up creating fan comics of the Archie cast. I'd really like a source for your claim that's not "some anon said so."

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ed3875  No.16885737

>>16885225

consider that the Japanese release of Sonic 1 actually came out AFTER the US release. By a whole month in fact

it's entirely possible that the story materials in Japan weren't ready for the US marketing team

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21cb18  No.16885761

Invidious embed. Click thumbnail to play.

>>16885724

>Flynn has shown no animosity to the cast and even put in effort to make them more notable

No, he was trying to kill them off. The only reason it didn't take for the freedom fighters was because the fanbase got fucking pissed and it made him get cold feet.

>Going in, I knew roboticizing Sally would upset the readers. The entire saga was meant to upset and unsettle, but I knew she was going to be a big thing. Antoine’s sacrifice was supposed to eclipse even that.

>If we went through with it, he would’ve died a hero and been the rallying point for Sonic and the others. Even if we held back on killing him off, his injuries served the same effect. The question we had going in was whether or not we really wanted to go that far – was it enough to leave him injured? Or was not following through a waste of Antoine’s sacrifice?

>The fans decided it for us. The fan reaction to both Sally’s roboticization and Antoine’s injury was bigger than I anticipated. It was enough that the editor and I agreed that it was better to have Antoine live.

>So, in a way, Sally – and the fandom - saved

Antoine’s life.

https://www.bumbleking.com/lht/Lost%20Hedgehog%20Tales%20-%20Part%201.pdf

He also got rid of a ton of the OCs from that shitty fucking comic, and according to him, the goal was always to make the comics more in line with the games.(@5:33 in the video)

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ed3875  No.16885772

>>16885761

Flynn killed Tommy Turtle, and for that he shall always be a hero

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428656  No.16885873

>>16885761

You're mistaking his desire to make an emotionally impacting story, by having some events of actual consequence, for ire towards the characters. Nowhere does he mention any distaste for the original freedom fighters. And I'd hardly take an overreactionary video from idiot fans as serious evidence against the guy's intentions.

>He also got rid of a ton of the OCs from that shitty fucking comic

Yes, because most of them were shit and incredibly extraneous to the plotline. However, he not only kept Anti-Sonic but developed him into Scourge, re-introduced one of the dead Metal Sonics as Shard, brought back Ixis Naugus as a primary villain, turned Finitevus from a background Echidna into a major villain, and worked a lot with several OCs of the comic, even expanding upon one that was originally a throwaway mention by Bunnie. His intention wasn't to completely removed anything not from the games, but just improve the comic by trimming off all the useless waste and making something meaningful out of what was left.

>the goal was always to make the comics more in line with the games

More in line with them doesn't mean exactly like them. You can see exactly what he wanted with post-reboot Archie. There he created a universe that tied not only the stories of the games, but also SatAM and characters from Adventures of Sonic the Hedgehog, while also introducing original characters and concepts not found in pre-existing Sonic material. It was recognizably "Sonic the Hedgehog", while still being a more expanded, thought-out setting than what is actually found in the games.

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d971ac  No.16885994

Invidious embed. Click thumbnail to play.

>>16885193

Protip: Try switching to power formation in the special stages when there's bombs abound. They're not as fast as speed types, but are more controllable whilst still being faster than flight formation. Useful for boosting along the walls and ceiling without slowing down or falling off as much.

>>16885292

There was a promotional manga for Sonic 1 that made use of that

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4ea5b9  No.16886062

>>16877356

>If there is one thing that has united the biggest group of Sonic fans despite their clashing ideals for the series, it's the common hatred of people who shit on Sonic.

I dunno, they seem pretty united on their hate of ken "pedotache" penders.

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21cb18  No.16886075

File: 96c4a3b28a4593b⋯.jpg (645.83 KB, 1970x3000, 197:300, Sonic_the_Simphog.jpg)

>>16886062

>I dunno, they seem pretty united on their hate of ken "pedotache" penders.

He shat over Sonic pretty fucking hard, even before the lawsuit

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4ea5b9  No.16886118

>>16886075

>the lawsuit

There were 3 lawsuits weren't there?

I'd never even heard of the guy until recently when, out of sheer curiosity I went looking for the Archie comic and stumbled across this fucker.

I read somewhere that he tried to claim something like 90% of the sonic franchise belongs to him, all because he made some ocdonutsteal tier characters in a spin-off comic.

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21cb18  No.16886120

>>16886118

>There were 3 lawsuits weren't there?

He was also getting other writers to file them, fucker really went the distance to try and shut that fucking comic down.

http://archive.is/vpHye

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428656  No.16886187

File: ec971a42ab86266⋯.jpg (111.63 KB, 518x800, 259:400, 1469995038526.jpg)

File: f9f2a204eb49ea4⋯.jpg (154.15 KB, 533x800, 533:800, 1432163479487.jpg)

File: b78fee3de94404b⋯.png (38.86 KB, 400x398, 200:199, 1396493627718.png)

File: 853e60392ac59f4⋯.jpg (102.33 KB, 728x821, 728:821, 1372028246136.jpg)

>>16886118

2, I believe. One was Archie suing him for attempting to claim copyright on "his" OCs made for the comic, and the other was him suing SEGA and Bioware for "copying" his ideas with Shade and the Nocturnus clan. Then, like >>16886120 pointed out, he also encouraged other writers to sue for the rights to "their" characters and for royalties on comic issues they contributed to. The man created a huge shitshow just so he could re-use "his" OCs in a series of graphic novels that are probably not ever going to actually get released.

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204766  No.16886241

>>16877366

I don't get it. Is the Sonic on the top supposed to be different?

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204766  No.16886243

>>16877388

How is it different, exactly?

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4ea5b9  No.16886257

File: abfab137d419d20⋯.jpg (169.87 KB, 1490x703, 1490:703, OC.jpg)

>>16886187

>The man created a huge shitshow just so he could re-use "his" OCs in a series of graphic novels that are probably not ever going to actually get released.

Didn't he try to get knuckles to use in his oc comic? Sure I read that somewhere as well but I can't find it.

Also, I dunno what you're talking about. His graphic novel seems to be coming along fine.

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c48708  No.16886271

File: 0e50df38d5b94a9⋯.png (1.56 MB, 571x1185, 571:1185, ClipboardImage.png)

>>16886257

Yeah a not knuckles is a thing, he even was one of the renders. Don't think he ever tried to use the actual one.

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c48708  No.16886275

File: ce493c89341d42c⋯.png (1.7 MB, 817x1200, 817:1200, ClipboardImage.png)

>>16886257

Also he's been taking years to release single pages is what he's referring to realistically.

You might also be thinking of the fact he used a picture of knuckles in one of his pages.

I should really think if there's anything to add before posting.

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4ea5b9  No.16886279

>>16886271

I don't understand his ego tbh. He can't write, he's sure as shit no artist, how the actual fuck did he get so full of himself?

>>16886275

>You might also be thinking of the fact he used a picture of knuckles in one of his pages

Possibly, I read a lot of shit in a short amount of time so I've probably got some things mixed around.

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7cb273  No.16886285

>>16886275

>>16886257

Do characters not know how to sit in chairs in these comics?

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b1abfd  No.16886307

YouTube embed. Click thumbnail to play.

>>16886243

>>16886241

Well the difference is Sonic can be split into how Gameplay, or how Story is approached.

When it comes to gameplay you can look at The Adventure era Sonic as an Obstacle course, you just need to get to the end, and it's up to the player exactly what methods they use to get there, you could priorities speed or combing enemies, or both to reach the score needed for an A rank, but you were mostly rewarded for simply never dying.

Boost era Sonic it much more a Race track, there is very much a Correct way to play though the levels perfectly. you use the boost at the right times, and take the correct shortcuts, and you finish the level in the lowest time possible, Speed became the number one priority, rather then the player using abilities however they wish. more so with things like the wisps you can only use the more unique abilities when the game deems your aloud to use those abilities. Where with the Adventure games you got new abilities that you could take back to previous levels and do new things with them.

There is also Focusing on only Sonic as a playable character, which just needlessly restrict what the games are capable of when you have an entire cast of characters who all have tons of potential for how they're gameplay can evolve.

Story wise, it's a simple matter of stakes. the Adventure era for better or worse took itself seriously, so when shit hit the fan there were actual consequences that the actions of the characters had, success or failure meant something, and characters had actual chemistry with each other, they got along or clashed based on they're personalities, or current goals.

Boost Era basically just forgets any and all development the characters had acquired over 1998-2006 as well as forgetting characters who aren't Sonic Tails and Eggman, and if they do show up they aren't able to actually doing anything that effects the story. there is also the fact basically nothing in the story is taken seriously, the game treats the very fact it has a story as a joke, meaning it's impossible to actually give a shit about anything happening due to their being no stakes, the cutscenes are just filler between levels and nothing more.

The best way I can put it is, Before Sonic colors it felt like Sonic Team was actually passionate about the Sonic games they were making, regardless of how detailed the plots for these anthropomorphic animals ended up getting. after Sonic 06 it was pointed out how seriously they were taking the games, and now they are afraid of actually putting in effort or passion again, or anyone who actually used to put in effort and passion isn't even apart of Sonic team anymore.

Sonic Fans WANT to give a shit about Sonic characters, but they have a pretty hard time with what's currently being given to them.

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1d5473  No.16886340

File: 2272d9991604e35⋯.png (319.99 KB, 401x446, 401:446, g48IPMEwnrZ3_firefox_2020_….png)

>>16886271

Holy shit, is this from Xavier Renegade Angel?

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428656  No.16886354

>>16886257

>>16886275

To further elaborate, this is what he's recently had to say about the state of his series.

>>16886279

Narcissists generally don't need a reason to be full of themselves, they just are.

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428656  No.16886356

File: 1d6ca03a255f084⋯.png (52.37 KB, 609x613, 609:613, 1d6ca03a255f084b082d9811de….png)

>>16886354

Forgot my image.

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99c731  No.16886376

>>16886356

This looks like some Johnny Five Aces tier shit. The Brigador one, I mean.

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967cf2  No.16887899

>>16885193

>my sonic autism phase was a near religious worship of Metal sonic and my first game with him in it was a cop-out

>autistic for a character from games you didn't even play

This might be the worst kind of autism in this thread. And that's saying something.

Also, the Adventure games at least still had black people music, even if it was largely for Knuckles. And Adventure 1 in particular had a lot of jazz. Sonic '06 has an Akon rap cover of Sweet Dreams. I think complaining about Crush 40 is a moot point, since the sound also changed heavily, along with everything else, with the switch to Modern Sonic starting with Unleashed. Crush 40 isn't relevant anymore. They're well remembered but haven't been a big presence in the actual Modern Sonic games. They're there, but not much.

I'd argue the "black people music" wasn't even so much that, but rather a japanese interpretation of black people music, which is what made it so interesting. I'd say it sounds distinctly Japanese, even though it is obviously a lot of jazz, rap, and disco inspired stuff.

And also, a lot of early Sonic tracks aren't those genres. I could buy the argument that Sonic CD has a black people sound, but I don't think I'd buy it Sonic 1, 2, 3, or K.

>>16885285

Scrapped concept. But Sonic can be seen singing in the credits of the 8-bit Sonic 1. And Vector was going to be one of the members of his band, which is likely why Team Chaotix's Team Blast in Heroes is them being in a band.

The Hard Boiled Egg thing is from the first Sonic 1 manga, which is otherwise very accurate to the game. The rockstar bit is in there, but honestly, it does kind of fit with Sonic's canon persona, and doesn't contradict anything.

See >>16882412

>>16885292

>>16885313

Nothing ever says SegaSonic is a prequel, but it, along with Waku Waku Sonic Patrol Car and SegaSonic Cosmo Fighter Galaxy Patrol sorta work as prequels since they don't feature the Chaos Emeralds, Eggman putting animals in robots, or characters who Sonic meets later, like Tails or Knuckles. See >>16882418

The manual for Sonic 1 says Sonic and Eggman have fought many times before, but that game was the first time Eggman put animals in robots, and the first time they found out about the Chaos Emeralds or South Island.

The only actual confirmed prequel in the series is Tails Adventure. And I suppose you could say Flicky takes place before Sonic 1 as well, but it wouldn't be a prequel since it was released first.

>>16885737

The game was clearly made with the Japanese canon in mind though. Eggman is clearly visually an egg themed villain, even though western localizers removed it. (And of course, his Japanese name is written on Wing Fortress Zone in Sonic 2). The Chaos Emeralds are barely ever mentioned in western materials, and when they are, they're fucked up, even though they're one of the only notable things in the story of Sonic 1. You have Sonic, Eggman, animals trapped in robots, and magic gems. It's not like there was so much material that they simply couldn't cover it all properly in adaptations.

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967cf2  No.16887900

>>16885761

The obvious thing to do once someone not totally insane took over writing the series was to bring it more in line with the games, so that fans of the games, little kids, the obvious target audience for the entire franchise including the comics, could actually understand the basics of the comic if they picked it up. The comic was pretty much 100% different from the games, which is ridiculous, since the games have a way bigger audience, and the only new people who would ever join the audience are fans of the games, the source material of the franchise. People who don't like Sonic games aren't going to pick up a comic called Sonic the Hedgehog, not over a decade (and eventually two) after the cartoons that the comic is slightly closer to were cancelled.

And yet, despite all that, Flynn's enormous and admirable autism lead him to very, very slowly and gradually move in this direction. Even after an entire Crisis event (Sonic Genesis) his biggest change was removing the stupid shit that said Eggman and Robotnik were different people. Even after a second Crisis, largely brought on by legal shit, he still kept the Freedom Fighters and basically had both SatAM and Adventures as canon, just now the games were finally canon too. It was only after Archie lost the entire license and a new company forced a full reboot that he finally just did what he should have done all along and make the core cast actually be the cast from the games, instead of the cast from an almost unrelated cartoon that was cancelled over 20 years previous.

And then he kept adding his own OCs, making them the stars of spinoffs and everything. And I realized that he barely learned a damn thing.

>>16886307

Note that the gameplay and story both changed at the same time, after Sonic '06, so it makes the change more noticeable.

I'd also argue they don't just ignore the stuff from 1998-2006, they ignore the earlier stuff too. Never forget that Adventure was the end of the arc from Sonic 1, not the beginning of a new arc. But the new games don't even use the Chaos Emeralds. Sonic Forces has Green Hill on the mainland. I know, story isn't the biggest deal, but let's not pretend they're actually paying attention to the stories of the original games either.

And again I'd argue the gameplay isn't actually similar. Adventure Sonic tried to translate the old 2D gameplay into 3D. Boost Sonic just GOTTA GO FAST. It's barely even a platformer. Look at how Modern Sonic is actually like half 2D, and how those 2D sections play nothing like the old games. They try to compensate with "Classic Sonic." Just look at how those sections suck compared to Sonic Mania.

The people making the games since Colors don't seem to even have played the original games. And of course this was exacerbated when Forces decided to half assedly try to pander to Adventure era fans, despite clearly never actually playing those games, and instead it just came off like Deviantart fanfiction.

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b1abfd  No.16887955

File: b816dfd53acbe1a⋯.jpg (22.68 KB, 500x381, 500:381, 4329ab4f54fbc11fe2e2b95749….jpg)

File: 68b88c928520f24⋯.mp4 (494.76 KB, 640x360, 16:9, Whoa_this_guy_is_faster_th….mp4)

>>16887900

>Forces just came off like fanfiction.

I remember now that Forces actually has the line

This guy's faster then Sonic

It doesn't matter the context or how true or untrue that actually ended up being, or even the rest of the games dialog. It's still has to be one of, if not The worst singular line in the Sonic Franchise. It's the most child like tier of dialog you can write to make a villain seem like a threat. You just CAN'T do worse then FUCKING THAT!

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511d49  No.16887958

>>16887899

His backstory was literally that he was fused with a rotten egg with all the negative energy the chaos emeralds had sucked up.

The original story for western sonic was the bible, not the freedom fighter concept that came quite a bit after.

The egg thing was not jap only ever.

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21cb18  No.16887996

Invidious embed. Click thumbnail to play.

>>16887900

>The people making the games since Colors don't seem to even have played the original games.

Went through Forces Credits, and it seems like the only people who have worked on a sonic game past adventure(Most are much newer than that though, from like Secret Rings and up) is the Producer(who designed Sonic fucking R of all things), Iizuka, and one of the fucking composers who's from the Genesis days, which makes it extra infuriating that vid related exists.

>>16887955

Nah, fanfiction implies the person writing that shit actually cared at some point. Hell, i probably came up with something better just from looking at the scene once:

>Tails: I-Is that Chaos Control!?

This is more like if a social justice warrior wrote the script. No passion, no interest in the subject matter, just doing the bare minimum to get their paycheck. The only thing missing is the progressive agenda, and even then Tails was acting pretty fucking Gay in that game.

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37b895  No.16889220

File: d3bb4630cbaa213⋯.png (753.69 KB, 1280x1280, 1:1, ugandan_knuckles_seb_by_th….png)

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b5b4f3  No.16889496

>>16881840

>>16889220

epic

>>16880070

>>16880079

>much more disappointment.

Nah, sanic would bee epics :^)

>>16882386

>he '06 hate is annoying because most of it isn't even about the parts that actually make the game bad. It's all parroted from retarded e-celebs and proves the people saying it never played it themselves

this

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b8d2fb  No.16889820

>>16887996

>and even then Tails was acting pretty fucking Gay in that game.

That's true, but to be fair, Tails has always been hella gay.

The commonality with SJW writers that do comics or other "nerd" stuff is clear. They actively think the stuff series they're writing are beneath them. Just like SJWs at Marvel and DC showing no respect for the characters they're writing, because they think superheroes are stupid. The people writing Sonic games for over ten years now think Sonic is stupid. Because "fans" screeched at Sega for years saying that Sonic was never supposed to have a story anyway. That it was "supposed" to have a stupid story. So they hired people to do that. But at least they keep a tight enough leash on them to not let them put political shit in Sonic games.

>>16887958

>The egg thing was not jap only ever

It was only ever relevant in the Japanese version. The western versions never used the bit you just said. Except for that British comic or whatever.

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d971ac  No.16889959

>>16889820

Reminds me that Ian Flynn and Tracey Yardley sperged over comicsgate and harassment.

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39bd8a  No.16889978

>>16889820

>it was only ever relevant in the japanese version

Being called Eggman isn't much of a attachment either honestly.

However the bigger point here is that it was an argument of what "canon" the games were made for. And the bible was western sonic when the games came out.

In actuality it was made for band sonic, but modified for western sonic.

But even then, the jap continuity only became the obvious point around sonic 3.

The "english sonic"because believe it or not, the comic wasn't the only thing; there was quite a few novels and such following the bible; but stuff like stay sonic really was only relevant in britain as well is the only other jap style one in the sense it was built for the games.

SatAm is kinda a sad path to take, i still don't really understand why they thought a random cartoon premise should make up most of western sonic; SatAm wasn't terrible but it clearly was a different series concept with sonic slapped on it.

They even got rid of most of the "animal friend" based characters when finalizing it.

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b5b4f3  No.16890002

>>16889978

>SatAm wasn't terrible but it clearly was a different series concept with sonic slapped on it

That's a hot take, but i agree

Even when i was a kid, i never was really interested in the SatAm/archie canon and it didn't felt anything like sonic and more of a fan-fic back then to me.

On a other note: I always prefer the pre-forces way of the treating and making their characters with care, then making furry oc and background furry oc everywhere like they did and still somewhat doing with the comics.

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39bd8a  No.16890014

>>16890002

Background anthros make sense, sonic and co being a huge exception to the usual population is kind of weird.

I don't mind the forces background fodder outside of not looking exactly great. The comic way of 5000 random worthless characters that are just above background filler, but not to worthwhile degree is pretty silly though.

If a character has any actual spotlight, they should be handled well instead of just sorta slapped in.

Buddy really was just kinda there though, kinda funny to see that he had somewhat of a personality in the earlier script.

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b5b4f3  No.16890061

>>16890014

>Background anthros make sense

>If a character has any actual spotlight, they should be handled well instead of just sorta slapped in.

That's what the IDW comics are doing right, so it's been 50/50 so far at least.

> they should be handled well instead of just sorta slapped in.

Yeah, that what i'm saying, but 100% all the way.

>exception to the usual population is kind of weird

Considering, what Naoto Ohshima said when talking about the first movie design: archive.fo/m1v2T

>"Sonic is a fairy of hedgehog"

>"Because they are fairies who can live on when people believe in them."

That's kind of point tho, at least in the adventure games and unleashed (what he's interacting with human), he supposed to be a somewhat out of place & whimsical being, like a fairy.

>Background anthros make sense

Agree to disagree, i still didn't like how forces made the background anthros look basic as hell and the comics feels too oc-ish for me, i still fear that IDW's sonic is going to end up the same way that archie was, with it's side and background anthros.

It's just that i prefer the side characters/cast to be well made and developed or at least be (nearly) good as the main character in sonic.

>Buddy really was just kinda there though, kinda funny to see that he had somewhat of a personality in the earlier script.

He did? well fuck me, i would like one well developed buddy then the oc placeholder and generic looking background oc.

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b1abfd  No.16890069

File: 35e4b01e499e22b⋯.png (4.23 MB, 1016x1565, 1016:1565, ClipboardImage.png)

File: 13ed1f00b7c6441⋯.png (3.64 MB, 984x1507, 984:1507, ClipboardImage.png)

File: c65cd957bc6fb47⋯.png (988.58 KB, 495x750, 33:50, ClipboardImage.png)

File: e44613b74ecc96b⋯.png (2.15 MB, 725x1106, 725:1106, ClipboardImage.png)

File: e44b951149b68ae⋯.png (1011.49 KB, 493x750, 493:750, ClipboardImage.png)

>>16889978

>I still don't really understand why they thought a random cartoon premise should make up most of western Sonic

I give a shot at explaining the logic behind it.

DiC produced Sat-Am and Adventures of Sonic The Hedgehog at the same time. Sonic Sat-AM took itself seriously, and had the freedom fighters, Adventures of Sonic the Hedgehog was completely comedy focused and had scratch and grounder. The Sonic Comic was part supervised by DiC, and it had both Comedic and serious elements at the start of it's run, It had the Freedom Fighters as well as Scratch and Grounder.

The 2 Sonic cartoons basically had a split, with one being comedy focused and the other playing things straight. The Comic had both Comedic and serious elements. A comic in order to keep people buying issues will natually get to the point where the Covers are more important then the story, since Covers are what get people to actually buy a comic. The easy way to make an eye caching cover is for something with a bit of shock value to be on the cover. Then once you have this "big deal" of a Cover you actually need to pay off those elements in the story itself. If the covers are going to keep being serious, then the story HAS to start taking itself more seriously, so the more Comedic elements get dropped overtime. It doesn't help that Ken Penders is known for being a mega autist that did things his way with out giving a shit about any of the other writers, so that causes others to leave.

I say this all as someone who has hardly read the comics anyway.

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b1abfd  No.16890078

File: cc6c946a1ba3515⋯.png (1 MB, 495x750, 33:50, ClipboardImage.png)

File: 93b0bfc3652b3f5⋯.png (658 KB, 404x602, 202:301, ClipboardImage.png)

File: 0cf678ea9c10706⋯.jpg (58.63 KB, 680x453, 680:453, Sonic_kek.jpg)

>>16890069

But regardless of all that…

Look at the fucking anatomy on Sally here

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99c731  No.16890082

>>16890078

That's what they get for using cut-rate furry illustrators. Everyone's off-model. Also why does Antoine have a sword? Did he always have a sword?

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b1abfd  No.16890087

File: 0d7f35506aa43de⋯.png (3.87 MB, 1040x1590, 104:159, ClipboardImage.png)

>>16890082

He does in the first issue cover, But I doubt he actually stabs a mother fucker with it in that issue.

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2cdf9d  No.16890092

File: 0135290f3851827⋯.png (139.9 KB, 243x336, 81:112, Screenshot_2020_03_26_00_4….png)

>>16890069

The fuck did Tails mean here

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b1abfd  No.16890105

File: a84ac9d89eadab9⋯.png (3.22 MB, 958x1469, 958:1469, ClipboardImage.png)

File: ad748b92e1e274d⋯.png (3.16 MB, 951x1475, 951:1475, ClipboardImage.png)

File: ba60fe036522f84⋯.png (1.93 MB, 718x1104, 359:552, ClipboardImage.png)

File: d33ba098c9616a9⋯.png (6.01 MB, 1251x1920, 417:640, ClipboardImage.png)

>>16890092

It's a pun due to the fact Sonic says "Burst your bubble"

My main knowledge of the comics actually comes from the Covers due to the fact Sonic Mega Collection on the Gamecube had hundreds of them in the art gallery bonus feature.

and while I liked looking at all the different covers when I was younger, even then I knew The Corner box's was the best part, it's disappointing that the just go away after 28th issue, but I guess that's when you can tell the Comic started dropping the comedic elements.

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b1abfd  No.16890148

File: 371bd8613fb805f⋯.jpg (50.73 KB, 415x340, 83:68, I_m_the_coolest.jpg)

Okay after nearly 19 years My autism has finally clicked the pieces into place. I understand why it's actually in character for Shadow to say

"I'm The Coolest"

Shadow at the start of SA2 clearly doesn't give a fuck that Sonic exists. Where Sonic is pissed that Shadow is the one who ruined his reputation and forces him to be on the run from GUN for crimes Shadow committed.

Shadow enjoys toying with Sonic and getting him angry since he sees Sonic as incomparable to him, that's where the line "You're not even good enough to be my fake" comes from, Shadow is Taunting Sonic, and he taunts Sonic again by saying "I'm The coolest." since he's just taking jabs at Sonic's Ego, not taking him seriously, but then Sonic does some actual Damage to Shadow, which Shadow responds with "I See so your not JUST a hedgehog" since Shadow is actually starting to be impressed by Sonic's skills.

That leads to Shadow being impressed again at the end of the game when Sonic actually survives the capsule explosion using Chaos Control, and then finally during the Super Sonic & Super Shadow finally, Shadow Says "Sonic, I think I've discovered what the Ultimate Life Form is, it might be you!"

it's all a part of Shadows Character Arc, He starts the game thinking he's the one and only "Ultimate Life Form" Objectively superior to every other living thing, only to discover that Sonic is actually his equal or even better then he is.

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ed3875  No.16890160

>>16890148

all the lines regarding fakes come from that Shadow was initially developed as a character called Terios the Tenrec

a tenrec is a creature that is sometimes known as a fake hedgehog

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b1abfd  No.16890169

File: 21c53c5e632be49⋯.png (482.31 KB, 768x455, 768:455, ClipboardImage.png)

File: 03743a480e2cad8⋯.png (646.75 KB, 1000x1000, 1:1, ClipboardImage.png)

>>16890160

Yeah that makes sense, allot of the choices of words make the most sense when you look at the original concepts rather then the final product.

Still, it's fun to me to try and find the logic for all the choices of words with in the context of the story, rather then a on a meta level.

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5c71dc  No.16890265

>>16890169

Hey wait a second, number 4

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f9ad0d  No.16890269

Are any of the 3D Sonics after Sonic Adventure 2 actually worth playing?

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2619b4  No.16890272

>>16890269

>sonic heroes

>shadOW THE hEDGEhog

>sonic 06 (360 is the best, emulation is even better due to long load times)

it doesn't get any better

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cc3ab4  No.16890279

>>16890272

None of these are good games though.

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0ab6a2  No.16890284

I think most people forget that both SA1&2 suffer from horrible translation issues.

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39bd8a  No.16890292

>>16890069

The thing with what i was mentioning, is that all other sonic media at the time was doing the same.

It wasn't an Archie only thing, Fleetways sudden "sonic gets flung into the future so Robotnik can take over the world" thing was because of SatAm.

And what media from that era even was different? Mean Bean Machine probably.

Its not like they didn't have other things to pull from, so i suppose the blame falls on SatAm for quickly burning any notable sonic links besides the most basal forms.

>>16890284

I doubt a large portion of people even knew it to forget it.

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39bd8a  No.16890293

>>16890292

I totally lost a part of that last bit somehow, i meant in regards to SatAm.

I meant to note they probably were running with production notes to put everything in line with the "big sonic cartoon" and any sort of detachment by the time its distance from its own source was shown too late for them to really switch back naturally.

Well besides rewriting the slate obviously.

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001f16  No.16890369

>>16886062

Actually back before the reboot and cancellation if you typed up sonic on Deviantart you got a big group full of people that all loved Ken Penders.

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8534ef  No.16890398

>>16890269

Colors(its overrated but its short and has some fun stages), and Generations with Unleashed Day Stages modded in are the only 3D Sonic games to care about after SA2.

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8041ef  No.16890400

>>16890369

care to share some examples, anon?

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845b78  No.16890459

>>16885193

>WE WUZ SANIC COMPOSERS N SHIET

While Sonic has always had tracks fully or partially inspired by genres created by blacks they were never in the majority. And why do you consider OSTs written and performed entirely by japs and whites "pure black"? Because that was the case until Unknown from M.E. in SA1 (with the possible exception of CD's American intro where the spoken parts don't seem to be credited).

>choir shit

That's called vocals, buddy. And I'd rather have better music than hamfisted vocals like in some of Sonic Forces' levels.

>romantici[zation] of SPEED

Funny how all the songs that do this aren't "black" and were made by whites and japs.

>the fun factor would increase exponentially

If you don't like the music for Final Egg in SA1 one you're subhuman. Oh wait.

>it's like Ichigo's Black choir theme from bleach- shit is bread and butter

The reason "Number One" stands out is neither that it copies from Michael Jackson's "Beat It" nor that it was sung by a negress. It stands out because it's so different from the rest of the soundtrack in sound, rhythm and genre. That's the opposite of bread and butter. You could get the same effect if you shoved a D&B theme into an R&B soundtrack.

>Now it's all fucking crush 40

>Crush 40

>now

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29861a  No.16890488

>>16890459

>Because that was the case until Unknown from M.E. in SA1 (with the possible exception of CD's American intro where the spoken parts don't seem to be credited).

Sorry, forgot about Michael Jackson in Sonic 3. That still doesn't invalidate my point however.

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b1abfd  No.16890500

>>16890269

I'll give a run down, of what I basically feel

>Sonic Heroes

weird physics due to character switching being the main gimmick, the combat can be really fun tho, if you enjoy destroying tons of canon fodder with flashy attacks. starting each level at level zero, and getting the 3 characters to level 3 for more powerful attacks, as well as Team Blasts that have diffrent effects based on each time, keeps the gameplay a little more engaging.

Biggest flaw is the fact the 3 out of 4 teams are just difficulty modes, so your going to be playing the same levels allot, only longer or shorter, if you want to get to the "Last Story"

>Shadow The Hedghog

if you can enjoy the Over the top Edge, then the games writing is very entertaining. Gameplay wise physics are gonna be similar to Sonic Heroes, but Shadow the game is the closest you can get to a 3D Sonic game that is full of only, Sonic/Shadow action stages, since Shadow is the only playable character. biggest flaw is some of the objectives in the levels not being very good, such as "kill every single enemy in the level" and it becomes easy to miss 1, and then have to back track the entire level., your gonna have to play the first level at least 10 times to get all 10 endings and unlock the "Last story"

>Sonic 06

If you can get past the Glitches, and long loading times, it really isn't too awful. you got 3 main characters to play as, with their own styles of gameplay, so there is actually some decent varied content, Silver's gameplay is fun if you like the idea of psychic powers to lift and throw anything and everything at enemies.

- if you liked chasing ranks/emblems in SA1&2 then I feel you might enjoy doing the same in Heroes,Shadow, and 06, since the system is still the same.

Sonic Riders is actually the best 3D Sonic game after SA2 tho.

>Unleashed

allot of people say it's the best boost game, but I feel Sonic's gameplay here is still very jank and unpolished, the scope of the levels are impressive, but you will die constantly the first time you play them due to simply Not knowing what's gonna happen, and not being able to react properly, until you memorize shit.

>Generations

it has more polished boost gameplay and it is worth playing, but the game has no real new ideas since the entire game is just a nostalgia fest, it's extremely easy too out of every Sonic game this is going to be the fastest one to 100%, it does have tons of mods tho.

>Lost World

It honestly feels like they just tried really hard to make a Mario game, but with Sonic in it. since the gameplay doesn't really have anything in it that you would want from Sonic. it's not even awful, it's just Nothing… there was one anon who says the Parkour mechanics are great, but I 100%ed the game and you Never need to actually learn how to uses the Parkour so it's a waste.

>Forces

It's worth it if you just want to make your own Sonic OC, but the game is barely 3 hours long, with a story that face plants at the end instead of fulfilling any of it's potential for what could have been cool shit. if you actually go for all 100% then your play time can actually extend to 30 hours, so there is at least some meat to trying to master the levels. The most fun in the game comes from actually trying to beat the time attack challenges since they are pretty strict and actually require you to git gud. Still the gameplay on it's own isn't gonna be anything too impressive.

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dbf913  No.16890816

File: 5ab09580fb8be73⋯.jpg (181.62 KB, 551x1417, 551:1417, shadow_tghe_hedgehog.jpg)

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b1abfd  No.16890838

File: 471ee40a90258f1⋯.jpg (577.67 KB, 900x1202, 450:601, Dante_s_Hella_Cool_Guide_t….jpg)

>>16890816

Same energy

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d971ac  No.16890892

>>16890816

Man I remember when I first showed that off to my old forum friends before reposting that on 4chan before the exodus and here after a few times. Miss those pre hyper-politicized days.

While funny and the second half of the interview isn't too out of character, a few things are contradicted a bit in SA2; if you select the Shadow theme and go to the sound test he will say: "I'm not interested" in addition to being fixed on his goal to the point where even says: "There's no time to play games". I guess he has more time to do that nowadays, though.

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b1abfd  No.16890919

YouTube embed. Click thumbnail to play.

>>16890892

One of the things that makes me Like Sonic 06 is the Town missions and the little stories they give for the characters. I love that Shadow works for GUN 06 since that Shadow being super literal about his promise to Maria. Helping people in need is straight up Shadow's Job that he gets paid for.

the side missions have neat little things like Shadow actually takes a motorcycle license test, There is some political guys Daughter He has to bodyguard who's a total bitch at first, but she goes though a small bit of character development after Shadow saves her ass from Eggman's Robots. Shadow take a GUN description test, that shows he has an IQ of 200.

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b1abfd  No.16890921

YouTube embed. Click thumbnail to play.

>>16890919

I guess I'll post the Sonic and Silver ones too

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b1abfd  No.16890922

YouTube embed. Click thumbnail to play.

>>16890921

These Side missions just make me wish even more 06's development wasn't a disaster.

I really wish there could be Yakuza style Side stories in every Sonic game.

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b5b4f3  No.16890945

>>16890148

>>16890816

This issss why vegeta the hedgehog isss da best :^)

>also a big fan of hot pockets

old 8ch would've lost there shit.

>>16890922

>06's development wasn't a disaster.

>wish there could be Yakuza style Side stories in every Sonic game.

Yee, that fucking sucks anon

I still want a" what if" eggman takes over the world story that doesn't suck.

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266181  No.16891049

One of these days I should really write up an actual game design document for a ROM hack/remaster of Chaotix. I've posted it in a Sonic thread on here at least a year ago (if not more, oh god how long has it been), but it's worth it to actually write up something comprehensible instead of a partially insane post on some backwater image board. I've also said before that Chaotix is to Knuckles and the Classic games as Shadow the Hedgehog is to Shadow and the Dreamcast-ish era games, and I'll stand by that statement.

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39bd8a  No.16891091

>>16891049

Sounds interesting however;

I really wouldn't compare shadow to chaotix, chaotix is a game built around a gimmick it never really mastered; while shadows gimmick is tacked on really.

Chaotix's entire design is its gimmick despite not really managing to build much variety around it, level design never tries to challenge the main gimmick and the side gimmicks are developed in a sane way.

Its also pretty silly to call a knuckles game, like he exists in it sure but its not like say Tails Adventure where the gameplay very much reflects the character; its just knuckles hanging around the Chaotix for whatever the fuck reason.

I'd much more quickly attach the game to the Chaotix themselves than knuckles.

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39bd8a  No.16891092

>>16891091

>the side gimmicks are developed in a sane way.

*aren't developed

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b8d2fb  No.16891117

>>16889959

Isn't Tracy Yardley the one that said he hated white people because Trump got elected? Bad move for a guy who previously had successful crowdfunding to pay his rent because Archie paid him shit but the fans actually respected him. I doubt his crowdfunding would be successful now.

I met Yardley and Flynn at a con one time. They seemed nice. Tried to act humble when I told them I read the comic for years, but it was never good until they took over. But now they actively hate me for my race and gender, and think it's okay to blackball people out of the industry because they don't like their politics, so I will not buy their product anymore.

>>16889978

>Being called Eggman isn't much of a attachment either honestly.

Sure, but it's more than the western materials ever had. A lot more. Batman doesn't really have much to do with bats other than his name and the visual theme. A bat flew through his window when he was trying to think of a costume idea. It's even more flimsy than western robotnik's origin. But the point is he's bat themed. We get it. Robotnik really isn't.

>But even then, the jap continuity only became the obvious point around sonic 3.

Again, I'd argue otherwise considering how the western materials handled the Chaos Emeralds, which were obviously one of the key points of the games, but were barely used in adaptations, and always fucked up when they were used.

>>16890014

>Background anthros make sense, sonic and co being a huge exception to the usual population is kind of weird.

Whatever they do, the best solution is to not reference it. They're cartoons. The more attention you draw to it, the dumber it's going to be. Even with characters who actually have origins, like Shadow, the point isn't that he's a hedgehog, that's just taken for granted. It's all the other stuff about him that's weird. And that's the way it should be. It would be even dumber otherwise.

>>16890061

>It's just that i prefer the side characters/cast to be well made and developed or at least be (nearly) good as the main character in sonic.

If anything, Sonic himself has such a static personality and role that it's almost required to rely more on other characters. And no, I don't mean this in the way that Archiefags try to justify the Freedom Fighters overshadowing game characters. This does not apply to the rest of the game characters, just Sonic. Practically all the rest of the important characters actually DO have significant growth and occasional moral dilemmas and such, such as Knuckles (actually goes from villain to hero, also see his self discovery in Adventure), Tails and Amy (see Adventure again), Rouge and Omega of course have some deeper inner thoughts going on as they go from villains (or at least mercenaries, in Rouge's case) to heroes, and of course really obvious cases like Gammas or Shadow, or even Eggman as he learns about Gerald.

Sonic doesn't do any of this. Sonic is almost like a plot device. All he cares about is freedom. He'll stop someone trying to stop freedom, because that's what he feels like doing, but he isn't tied down to responsibility like Knuckles, or inner turmoil like Shadow, or infatuation like Amy, or even friendship like Tails.

Of course he has friends, his personality seems to win everyone over eventually, but it's effortless. He's just naturally charismatic, and people happen to like him. He doesn't try to make them like him. He'll ditch Tails if Tails can't keep up. Tails is his best friend precisely because he can keep up, so Sonic doesn't need to give a shit about him.

Unleashed is notable because Sonic actually shows some conflicting personality traits, and it's only because of a plot point that he's infected with an evil god that's corrupting him. And even then the point is that he's so pure he can still mostly control it.

None of this is to say he can't have any emotions at all, but they need to be careful with it, and make sure that they always keep his core personality in mind. It needs to be a big fucking deal if he's going to start crying. Him being lonely in the movie is fucking stupid (yes maybe he has good reason, but it's the first thing we see him do, so it doesn't feel special. It's just his default personality in that movie). He should just be reveling in his powers. Him being so in love with Sally is obviously fucking stupid, especially when he gets cucked. It's not that he dislikes Amy, it's just that he ain't got time for that shit, regardless of which bitch is after him.

It shouldn't be hard. Sonic is like 70% of a ripoff of Dragon Ball Z. Sonic is just Goku. Just give him Goku's personality. Maybe a tiny bit less retarded.

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b8d2fb  No.16891160

>>16890269

If you really like Sonic Adventure 2, then keep going. But Sonic Adventure 2 is the peak.

>Heroes

Adventure 2 but with that team gimmick and nothing about it is as polished. Level designs aren't nearly as good, and there isn't nearly as much depth due to the Mission system being more like Adventure 1 than 2.

>Shadow

Adventure 2 but just the Sonic style stages (actually an improvement) and with guns. But again, even less polished than Heroes. Level designs are worse again. Actually has the best morality system in practically any game ever, not that that's saying much. I think the game is alright, but if you don't like Heroes then you won't like this.

>'06

It's like Adventure 1 but it's an alpha prototype. Could have been good, even great, but wasn't even close to finished. Not as bad as everyone says. Still not good. If you're a big fan of the series, or if you actually liked Heroes and Shadow, you can give it a try.

>Unleashed

Totally new gameplay and story direction. I don't like either the gameplay or story styles as much as before, but at least this game is actually very polished and has tons of content. Boost Sonic is introduced here, which some people like, and is still the dominant style. Also half the game is a God of War clone and people hate it. I don't. But I can see why you wouldn't want it in a Sonic game. Story is much less autistic than previous games, but still actually gives a shit. Also still fairly autistic though. I like everything but the gameplay. But the gameplay is still alright. Just not my thing.

>Colors

Fake fans who say they wanted "Classic Sonic" love this, despite not playing anything like Classic Sonic. It's mostly 2D but controls very differently. The 3D sections are basically Hold B to Win. But it has no story, it was mostly 2D, and the 3D sections were "fast," so fake fans liked it. Also it's very short. It's not a terrible game or anything, but certainly not my favorite.

>Generations

It's the parts people liked from Unleashed (not the God of War stuff) but also half the game is "Classic Sonic" (as opposed to the 2D parts of Unleashed and Colors and Modern Sonic in this game, which no longer pretend to play like the old games. The story is a non-factor like Colors, but what is there is they go to old levels (with new designs) so there's a nostalgia factor. It's a little short but what's there is at least high quality, even though I'm not a big fan of Modern Sonic. If you hate Heroes (sequel to Adventure 2), skip to Unleashed (start of a new style). If you hate Unleashed, skip to this Generations. If you don't like Generations, don't bother, because it's the best one.

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b8d2fb  No.16891190

>>16890400

Most of it is one guy named BobR, who I still suspect was Penders himself. Anyone else was probably BobR's sockpuppets.

>>16890500

>gonna have to play the first level at least 10 times to get all 10 endings and unlock the "Last story"

Yeah, but there are three objectives, so really you're doing each objective three/four times. And there are hidden items and a ranking system, so really you'd probably play it more than three/four times anyway, if you're trying to do anything beyond just the story.

>>16890919

>One of the things that makes me Like Sonic 06 is the Town missions and the little stories they give for the characters.

I loved this bit in Adventure, and was very disappointed that '06 didn't have the time to actually finish their attempt to bring it back. The Town Stages end up feeling empty and lifeless and the NPCs stories aren't as interesting. Also the load times make it brutal to actually explore or do the side missions. That said, I do actually think '06 has a good story. Especially Shadow's part.

Adventure 1 really impresses me with how every bit of NPC dialogue is different at every different point of the game. And with six characters with overlapping stories that progress at different rates, you have to piece together the chronologies of all of their stories yourself. And there are stories that connect characters from different Adventure Fields and everything. Like the girl outside the station whose dad works in the Mystic Ruins.

My favorite, though, is that if you go to Station Square during Super Sonic's story, it will be almost deserted. This actually feels spooky since they did such a good job making it feel lively for the rest of the game. And the only people who are left explain that everyone evacuated after Eggman's missile attack in Tails' story, and that they're about to leave too, but had to be the last ones because they have important jobs (like the Newsstand Lady). This then provides justification for Tails saying "Everything turned out okay!" at the end of the game, despite Chaos destroying Station Square. The game actually did explain that the city was abandoned.

Of course, you'd never know, because all you do in Super Sonic's story is walk like 20 feet forward in the Mystic Ruins and trigger a bunch of cutscenes that lead to the final boss. But if for some reason you go in the wrong direction, there's actually a lot of stuff to see.

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b5b4f3  No.16891193

File: 2584d5990b2c900⋯.jpg (102.27 KB, 1280x720, 16:9, goku.jpg)

>>16891049

>but sonic is static character

>the rest of cast the is much more developed

Let's rephrase that

"main character in sonic games."

I'm not just talking about sonic, but if there was something like a spin off game like shadow then i would prefer that, i wasn't just talking about good as sonic, i prefer that method of the side characters/cast to be well made and developed or at least be (nearly) good as the main character.

On a other note: Having ocs everywhere and not having proper development just ruins that, if the game's story was anything like Archie then we would of never have that level of development with those characters in the first place, like we got with the sa games or even 06 and everything with the story will be much less focused (like with sa2).

>Sonic himself has such a static personality

Yeah yeah, i already watch the Totally Not Mark video

>Sonic is like 70% of a ripoff of Dragon Ball Z. Sonic is just Goku. Just give him Goku's personality.

Yeah, no pls.

oh lord no.

I would joke that shadow is vegeta, but that's only because of how Ken Pontac & Warren Graff wrote him and the voice direction made shadow sound.

>inner turmoil like Shadow

If the last writers would've even used or got to that

>>16891160

>Fake fans

Rude, there still fans but with shit taste :^)

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b5b4f3  No.16891196

>>16891193

>(like with sa2).

*(unlike with sa2).

fuk, sa2 was focused and good story, 100%. don't hurt me mommy

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b1abfd  No.16891241

File: 5a5df0880f1bb3b⋯.png (697.46 KB, 768x574, 384:287, Beautifulhatandsunglasses.png)

>>16891193

The thing about Sonic is while it's clearly takes inspiration for DBZ, it always did it's own unique take with whatever elements it borrowed. When Sonic does a DBZ style thing, it's interesting because it's actually NOT like DBZ. The Chaos emeralds are similar to the Dragon Balls, but individual Chaos Emeralds actually have power on their own, so the possibles are so much more varied when it's not like DBZ where having 6 Dragon Balls is pretty much just as significant as having only 1. since they are useless unless you have all 7.

Super forms don't get old, when compared to Super Saiyan forms, since Super Forms aren't something the cast can Always use whenever they want.

Shadow is a rival to Sonic similar to Goku and Vegeta's Rivalry on the surface. but really Sonic and Shadow don't care all that much about proving who is better then the other, they live their own lives and then just so happen to meet everyone now and again.

Sure you can make comparisons between Sonic and DBZ all day if you want, connecting dots like that is fun in it's own right, but Sonic should never outright copy DBZ verbatim since then it's not being Sonic.

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b5b4f3  No.16891249

>>16891193

>Just give him Goku's personality.

Side note: if you believe that, then good on you.

You can do that in your fan-fic.

It's just that personally i don't think that's the way to go.

Especially when we have about 4 different personalities for sonic at this point in the game's canon, him just being a static character doesn't seem to fit for me.

Unlike goku, were people would mind the change personalities (like they did in super, were they just made just an idiot again and take away his personal maturity that was grown from what i've heard from fans, but that's whole other story).

If they change sonic personality for another time, then people most likely would not mind, and it would be even better if it's done naturally, maybe a part of the story and be well executed.

>Archiefags try to justify the Freedom Fighters overshadowing game characters

Well that sucks, fuk Archie then

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d971ac  No.16891254

>>16891241

>>16891193

>>16891117

http://archive.vn/a8Wdu

According to his other tweets, yes. Not hard to find similarly pozzed ones from Flynn.

They both were at Sonic Boom 2014 in NYC, the same one I went to, but there were packed lines for them and I wasn't that big onto the comics. Got autographs from the other voice actors, Jun Senoue, and took a photo with Iizuka himself, so that was a nice.night, nonetheless.

>>16891193

>>16891241

>>16891249

They should have learned from Toriyama's mistakes and maintained the games' tone to feel more akin to the original Dragon Ball than DBZ and onwards which, despite having cool moments gets really stupid and unsatisfying with asspulls, power level saiyan/transformation wank, and characters acting like morons that end up becoming little more relevant than cheerleaders for the MC. The latter being especially grating in recent Sonic games. I and a bunch of others are conflicted over them practically retconning the Super Emeralds because while it added to the lore, they consciously do not bring that back to avoid similar power shenanigans.

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b1abfd  No.16891281

File: c87d46df13843c3⋯.webm (9.61 MB, 640x360, 16:9, Sonic_forces_Stage_24_Nul….webm)

>>16891254

If the Super Emerald/Hyper Sonic is ever a thing again it should defently just be some kind of 100% bonus, rather then a canon event in the story, while it's a cool gameplay concept in Sonic 3&K. Hyper has no real reason to have to exist since there is nothing Hyper does that is actually functionally superior to Super Sonic in terms of the story, it would just make Super Sonic's existence feel worth less.

It's probably a good thing they aren't canon, and just a bonus for people who connect games.

I really am curious about the next Sonic game, and the direction things are going to go, I'm not going to "Expect an outstanding return to form for the series" but I still do feel that Forces had a small spark of what I want to see for the future of Sonic, that 30th anniversary is coming, so I can at least hope they don't want to squander the occasion, and actually try to put out something great.

But with Sonic Team you just never fucking know whats gonna happen next.

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b5b4f3  No.16891287

>>16891241

> but Sonic should never outright copy DBZ

Again, that's what i'm saying. It's just that sonic barely was in the first place.

I thought you wanted to sonic be like DBZ, i said oh hell no to that

>Super forms don't get old, when compared to Super Saiyan forms,

>since Super Forms aren't something the cast can Always use whenever they want.

That, and also some of the Super Saiyan forms never had emotional weight and just power up for the sake of it.

Also on a other note:Think you might wanna watch the Act Man's "Why Is Dragon Ball BETTER Than Dragon Ball Z?" it does good job talking about the problem of Super Saiyans somewhat (but mostly dbz in general)

>>16891254

>Toriyama's mistakes and maintained the games' tone to feel more akin to the original Dragon Ball than DBZ

I still think that sonic isn't DB in general, but i agree with that, especially for anyone who want to right something similar to DB.

>gets really stupid and unsatisfying with asspulls, power level saiyan/transformation wank, and characters acting like morons that end up becoming little more relevant than cheerleaders for the MC.

>The latter being especially grating in recent Sonic games

Mi nigga!

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b5b4f3  No.16891288

>>16891287

>want to right

*wants to write

fuk.

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5c71dc  No.16891290

>>16891281

As a modern thing I'd be inclined to agree with you, but I'm pretty sure Super sonic couldn't fly (outside of space) but hyper could?

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b5b4f3  No.16891299

>>16891287

>to sonic be

*sonic to be like DBZ

>it does good job

*it does a good job

>the problem

*the problems

fuk this i'm going to a giant shit

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d971ac  No.16891309

>>16891290

Hyper Sonic had an air-dash that eliminated all on screen enemies, otherwise his flight capabilities were the same as the Super form.

>>16891287

Totally.

Sonic became a smash hit in the west from japanese creators with western output. He's a unique blend of both backgrounds which I think is a lot of the appeal. Sonic 2-3K had a huge Star Wars Death Star reference as a plot device to balance things out in that regard-even Bill Clinton and MJ were stated to be influences for his shoes and personality right down to the artist himself being called on for 3.

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0e8410  No.16891343

>>16891117

>Just give him Goku's personality.

A barbarian who loses all sense of emotion as he gets older and increasingly focuses more and more on nothing more than "the next fight" (Even after the guy dies)? Even Vegeta got tired of that shit.

>>16891287

>Think you might wanna watch the Act Man's "Why Is Dragon Ball BETTER Than Dragon Ball Z?" it does good job talking about the problem of Super Saiyans somewhat (but mostly dbz in general)

Is it because the first half of the series has to deal with there being an actual goal in mind for the characters to achieve, meanwhile the latter half deals with all the characters reacting to events around them and battles being drawn out far too long to where they become boring?

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b5b4f3  No.16891364

File: 7eba8e9dd553ed6⋯.mp4 (4.41 MB, 426x240, 71:40, aaaaaaaaaa.mp4)

>>16891343

>Is it because the first half of the series has to deal with there being an actual goal in mind for the characters to achieve, meanwhile the latter half deals with all the characters reacting to events around them and battles being drawn out far too long to where they become boring?

That's a good question, but that's not why i recommended the video.

I recommended it to learn/discuss more about DBZ's Super Saiyan, as act man talks about shit like this:

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1eb3a3  No.16891487

>>16882775

Nice mix. I didn't expect that.

>>16884251

I never thought I would feel sorry for Coldsteel, but damn. Even he doesn't deserve that Hell.

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b5b4f3  No.16891673

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b8d2fb  No.16891862

>>16891193

>>16891241

>>16891249

Look, I don't mean literally make Sonic have the exact same personality as Goku, but it's certainly not far, and his function in the story is very similar. They're both very pure. Not like waifu pure, but rather that they are so single minded they don't even realize it. It never occurs to them to not do what they do. It just comes naturally to them. And in Sonic's case in particular (though I'd say it applies to Goku as well), it's because he represents a concept. Sonic is basically a force of nature. Chaos, freedom, life. Other characters struggle with character relationships, but Sonic doesn't. He just comes into their lives and affects them. He's too cool to struggle with something like that. He just does what he does and people can deal with it. Not that he even needs to think about it that much. Because that would mean he's putting in a degree of effort, and that's not cool. That's not free. Sonic doesn't even usually put in a lot of effort toward moving the plot. Plot happens and Sonic moves through it and does what he does. Not because he needs to convince someone else of something, or convince himself of something, or fulfill some responsibility, but just because it's what he does. What he feels like doing. He barely has motivations beyond "I don't like what Eggman is doing so I'm gonna stop him."

The same way Goku is almost singularly focused on self-improvement, Sonic is almost singularly focused on just doing whatever the hell he feels like. That's my point. Everyone else is just lucky that what Sonic feels like doing usually happens to be good. As he puts it, "It doesn't matter who is wrong or who is right."

>>16891254

The Super Emeralds aren't that big a deal in the story anyway. And one could argue that they aren't even actually seen in the canon story of S3&K, since the post-credits scene seen if you get all the Chaos Emeralds but not all the Super Emeralds as Sonic & Tails leads into Knuckles' story. More could be done with it, but I never felt it was calling out for more. The Master Emerald can power down the Chaos Emeralds, it can also power them up. Sure. Would be interesting to explore, but at least I was never really left hanging with it.

>>16891343

>A barbarian who loses all sense of emotion as he gets older and increasingly focuses more and more on nothing more than "the next fight" (Even after the guy dies)? Even Vegeta got tired of that shit.

First of all, when you put it that way, it's awesome, and Super would have been better if they actually leaned into that direction and went all out. It's already retarded so go full retard and make Goku become a bored god that Vegeta needs to eventually put out of his misery.

Secondly, yes. That's sort of what I'm saying for Sonic. He barely has emotion. So much so that it's notable in Unleashed, since that's one of the only games where he seems to actually show any emotion. He just wants to go fast. Or I'd go a step further and say he just wants to be a free spirit. Not 100%, he does have some morality, the same way Goku does, but he's lighthearted about it unless shit gets really, really real. He can respectfully banter with Shadow even when they're about to race to destroy/save the world. He can be optimistic enough to think he can still save Chaos even though Chaos is trying to destroy the world for a second time. Sonic should almost never have anything approaching angst. Not even anything remotely close. He's a lighthearted free spirit.

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0e8410  No.16893679

File: ad512dcf7c3ff0e⋯.mp4 (245.81 KB, 854x480, 427:240, _you_you_you_you_you_you_.mp4)

Someone just posted this in the GG thread: >>16893668

>Bear with me on this one.

>It's unconfirmed and i'm not posting the source, but it turns out the Sonic Forces team actually hired furries since one who worked on the team is out on the lam making furry porn for patreonbux right now.

>I'm not going to bring attention to that person by naming shit, but I find it absolutely hilarious, personally. He's even considered making sonic lewds, so s/he's clearly off contract. Even i'm not sure if it's real, but it got me to thinking.

>We'll actually see a few furries with actual industry experience hitting the lewds soon, so the secret degenerates in this thread might want to keep tabs on them, you've likely been led to them via the search algorithms by now, or will be in about a week or two. If I spill on these account names now the resulting flood would probably scare them away.

>If we can get inside info on SEGA at the time of Sonic Forces' development we can probably see exactly where it went wrong, because that event, should SEGA hit the virtue signal SJW train is probably the point where SEGA got infiltrated by the team's surviving members if it did happen. We'll see whether or not that happened in about roughly 3 years down the line, when the next hiring cycle starts due to layoffs from the worldwide virus.

>If anything comes of it i'll start naming people, but right now the artists in question are just starting their porn work, not enough info to go on right now. I'll report back if anything gets confirmed, if they actually spill some beans.

>However

This is a rare as fuck opportunity.

>People who have worked in companies are selling their skills independently en masse online right now due to the shutdown. A few of the artists in question aren't even drawing from their fetishes, instead some took it to a poll of what art they should draw regardless of sexuality. This is due to them being new to the scene, but it reeks of desperation for money.

>Right now we have an opportunity. If it's at all possible to secure an interview with industry professionals we could publicize it to get certain issues attention so that when the plauge's over we have a stock of advantages against the crashing industries surrounding us.

They're not on contract anymore. They're open for information trade.

>I'm fairly sure that a bunch of these artists got laid off immediately and broken out of contract.

>This is a vital moment. It wouldn't kill us to ignore it, but this plague has opened up a whole host of opportunities in this corporate information war. We need to figure out what to do to use this to make advances towards either total reform or a total crash and restructure. What you do is up to you. I'm just going to jack it like I always have.

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2cdf9d  No.16893698

>>16893679

>inb4 its some shitcan artist like Techworks

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0dbb6a  No.16894065

Invidious embed. Click thumbnail to play.

>>16891862

>And in Sonic's case in particular (though I'd say it applies to Goku as well), it's because he represents a concept.

By the way, that's portrayed far better in the japanese games than the localized ones.

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4ea5b9  No.16894139

>>16894065

Speaking of sanic adventure, I've been playing the steam DX version and the controls are somehow even worse than the DC version. I think it was the same on PS3 as well.

Unless I'm just remembering the original game through rose tinted glasses.

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69b06a  No.16894231

>>16877426

>Then the other activated Shadow androids are rarely, if ever brought up or used ever again until the IDW comics which are in a parallel continuity of sorts.

They are mentioned loads in Heroes

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d971ac  No.16894313

>>16894139

I think the "Dreamcastify" blog confirmed that the Dreamcast controller had different deadzones making it feel different from other subsequent ports

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d85fa0  No.16894371

>>16877354

What was the announcement?

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b8d2fb  No.16894384

>>16894231

I think he means that the Androids should have been mentioned after Shadow the Hedgehog. But only one game after Shadow the Hedgehog actually has a story, so it's not like there were many opportunities. But I don't think it's a big deal anyway. They're effectively just more realistic-looking Metal Sonics.

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09a4dd  No.16894454

File: e1e468b5577e02e⋯.png (1.15 MB, 652x678, 326:339, ClipboardImage.png)

>>16890105

It's weird. I grew up on the UK Sonic The Comic and loved it, yet I've read through the Archie stuff via scans and honestly it felt a bit "try hard" for my liking with it's plots and themes. Now I'm not saying for a second that Fleetway didn't go overboard at times (Brotherhood of Metalix, and Psycho Super Sonic splitting off into sentience comes to mind), but their interpretation always at least felt "Yeah this shit could fly in Sonic's universe.

Whereas some of the plots in the Archie stuff (I'll use that massively convoluted story where Sonic is framed for killing Sally as an example) always felt like the writers desperately wanted to work on something more serious than a video game adaptation and I felt at times it got a tad soap opera-ish with the romantic stuff.

Maybe it's a cultural difference between the UK and US, maybe I just can't appreciate romantic drama or maybe it's that I read STC as a kid and Archie as an older teen, but Archie's comics never clicked with me at all.

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21cb18  No.16894483

>>16894454

>Maybe it's a cultural difference between the UK and US, maybe I just can't appreciate romantic drama or maybe it's that I read STC as a kid and Archie as an older teen, but Archie's comics never clicked with me at all.

Not at all. I was the same, it's just super fucking jarring, having only really watched Adventures of Sonic as a kid then buying the comic, and it's shit like Sonic getting trapped in space lamenting on how everyone thinks he's dead, or him getting cucked.

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b1abfd  No.16894486

File: f180d7774ce2164⋯.jpg (162.48 KB, 700x798, 50:57, titan_tails.jpg)

File: 03ed13679c01be5⋯.jpg (59.02 KB, 316x594, 158:297, this_fucking_panel.JPG)

>>16894371

I don't think there has been one yet, but There probably will be an announcement soon.

>>16894454

I'm not as big of an expert as some people, but I'm sure your right. Ken Pernders seems to think he's the one who should have the rights to Sonic, after all the autism he poured into the Comic. and he clearly never gave a rats ass about the games tone or canon story.

>>16894483

That reminds me I saw one issue of a Sonic Comic in the public library once, I was hyped to look at it, and then I open it and in the first couple pages Sonic and Sally are sloppy making out in like the middle of a battlefield or something, it just made me unconformable, and I put it down glad nobody was looking over my shoulder.

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d2d06a  No.16894501

File: b3879788fee13ab⋯.jpg (274.54 KB, 581x882, 83:126, super_saiyan_god_super_sai….jpg)

>>16894486

Post the rest of the comic coward.

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f0c7ee  No.16894533

>>16890148

It's entirely in-character for Shadow to be a cocky asshole in general, though. When he was done monologuing about MUH RIA he was perfectly capable of having fun. He only became completely melodramatic during 06.

>>16894483

>>16894486

I remember grabbing an issue of archie sonic at a comic store on a whim without knowing anything about it and it was the fucking crying sonic comic.

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39bd8a  No.16894534

>>16894454

Honestly i never really had an issue with the Metalix thing. Fantasy shit with Tails is what i remember being insanely out of place though.

I had a similar experience in childhood comic, but even looking at it objectively; fleetway sonic is the type of comic that could survive on its own merits.

While archie feels like it just got lucky in getting a load of autists latched on.which obviously would have never happened if it wasn't sonic.

And fleetway actually feels like its attached to the game part of sonic.

But Archie is just a mess of autism that never felt like what sonic should be, nor did it feel attached to its source in anything but the most basic of ways.

I suppose that feeling of "this isn't sonic" is what hurts fleetway these days ironically, since fleetway sonic is a very different sonic to what became the standard.

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b1abfd  No.16894558

File: 5d6fd7987d70dba⋯.webm (3.61 MB, 640x360, 16:9, Amy_hugs_Shadow.webm)

>>16894533

I agree, Apart of what makes me love SA2 Shadow's is how much Bravado he has in everything he does.

I still like Shadow after SA2, but it feels like he's not having fun like he clearly was in SA2.

like when Amy hugs Shadow he doesn't say anything, but he's got that smirk on his face saying

>I knew I was sexy, but I didn't even need to try to get this girl to throw herself at me.

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8f86e4  No.16894585

File: 58a21293ddb1870⋯.jpg (42.72 KB, 444x480, 37:40, amy.jpg)

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2b77a7  No.16894598

>>16894558

>smirk

I couldn't see Shadow's mouth in any part of the webm you posted. If anything he seems more annoyed, looking at the ground like that.

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b1abfd  No.16894623

File: 7d9f05895b739e0⋯.png (808 KB, 966x675, 322:225, ClipboardImage.png)

File: 72301f253152f1b⋯.png (1.17 MB, 962x668, 481:334, ClipboardImage.png)

>>16894585

>>16894598

Admittedly that webm was too pixelated to show my point well.

But when you actually look closely at Shadow in SA2's cutscenes he is smirking allot more then you'd think he did.

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8f86e4  No.16894658

File: 84f035edfd3af7b⋯.jpg (284.03 KB, 1600x900, 16:9, 7ah4eggwfoa41.jpg)

File: 5509ae1f652657a⋯.jpg (122.73 KB, 1280x720, 16:9, nuts.jpg)

File: 58e403b28a3ead9⋯.jpg (229.67 KB, 1600x900, 16:9, 5e17f0d179257.jpg)

>>16894623

Anon shut fuck up please I only wanted to post hot Amy.

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b1abfd  No.16894708

File: eeb779b3c6e6a9b⋯.png (Spoiler Image, 557.83 KB, 600x800, 3:4, ClipboardImage.png)

File: c2bb1a04335fb25⋯.png (Spoiler Image, 586.65 KB, 600x800, 3:4, ClipboardImage.png)

>>16894658

Sorry anon, No ones stopping you.

There has just be fairly little lewd posting in this thread so far.

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4ea5b9  No.16894761

>>16894313

You think they'd have fixed that with it being a directors cut and all.

>>16894454

Shit, I remember this. I never understood why they turned super sonic into a psycho, maybe they were going for a Jekyll/Hyde type vibe.

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39bd8a  No.16894830

>>16894761

>I never understood why they turned super sonic into a psycho

Sonic 2 Super sonic was pretty much a free pick of what he even was meant to be.

He was turned into a berserk mode because a straight power up isn't exactly particularly interesting, its fine for a game but not for a comic.

He isn't exactly very easy to control and came from something called "chaos emeralds", not exactly a hard stretch for genesis sonic.

Later on he was distorted from a straight berserk mode because loose idea probably. Probably was kept because a talkative villain works better for comics generally, i think it came from his second appearance? Which was clearly very different from any other appearance. Which was clearly trying to make him semi controllable instead of uncontrollable.

He was always a last resort mode though pretty sure, not much of a Jekyll/Hyde thing.

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f0c7ee  No.16894870

>>16894761

>>16894830

Aren't the Chaos Emeralds evil in the Fleetway comics or something?

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39bd8a  No.16894883

>>16894870

No the chaos emeralds are definitely not evil. They aren't entities, they're just "man" made energy containers.

They just react to stimuli and can be used to do stuff like you'd expect.

They can be negative energy magnets or their radiation can turn people into monsters, but they don't have any shown sentience.

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4ea5b9  No.16894885

>>16894830

Wasn't that comic the one that had sonic and robotnik as mates prior to an accident that created robotnik?

And they give sonic an origin story where he pretty much gets his powers from one of robotniks experiments?

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21cb18  No.16894894

>>16894885

>Wasn't that comic the one that had sonic and robotnik as mates prior to an accident that created robotnik?

>And they give sonic an origin story where he pretty much gets his powers from one of robotniks experiments?

Wasn't that shit in the Archie comics too? I vaguely remember something about that, and it had the origin for his shoes, for some reason.

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39bd8a  No.16894896

>>16894885

Yes the "western bible origin" was used for fleetway, however i feel i must emphasize that stay sonic didn't conflict with games until pretty late.

Literally just "Robotnik and sonic both got mutated by the emeralds" at the end of the day.

Also that Robotnik is half literal rotten egg. Its a pretty cut down version of the Bible story though since Sonic the comic didn't exactly have a huge page count.

Not that Bible adaptions were ever super consistent, though Stay Sonic was probably the definitive version from what i remember?ironically other ones have details i remember just fusing with that.

>>16894894

Archie definitely did not, the Sonic Bible was totally ignored in their case.

I think their Robotnik was just always evil. He's the SatAM version basically. At least the one that the run started with.

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0e8410  No.16894902

>>16894885

In the U.S. there was a separate promo comic where that was the story. However, Sonic already ran fast and only turned blue after meeting Robotnik. Also, the chaos emeralds where already established to be seven in number (With Robotnik only having the six), and that Robotnik's original goal was to contain "all the world's evil" in the emeralds and to then destroy them; however, the machine exploded and transferred all the contained evil into Robotnik, which lead to the events of the first game.

>>16894894

In the Archie comics, Robotnik has a completely different origin, as well as Sonic. Robotnik originally worked with the surviving humans, but planned to betray them. After escaping, he sought refuge in Knothole and served as an advisor to the king. Eventually, with his help, they overthrew the humans attacking, and Robotnik then staged a coup and overthrew the leadership of Knothole. With Sonic, all his origin is that Sonic and his family were originally "loners" doing their own thing, and not really caring about everything that was going on with the kingdom. However, Robotnik eventually captured and roboticized Sonic's parents and Uncle, which then caused Sonic to want to take the fight directly to Robotnik until he was swayed by Sally to join the Freedom Fighters instead.

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09a4dd  No.16895697

File: 00dc3e9cd687b22⋯.png (1.28 MB, 884x771, 884:771, ClipboardImage.png)

>>16894534

Oh god yeah I'd almost forgotten, Tails being a prince of an alternate Zone where everyone is a two tailed fox.

The death of Johnny Lightfoot was a bit heavy though it was handled very well.

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b5b4f3  No.16897234

>>16891862

>Look, I don't mean literally make Sonic have the exact same personality as Goku

Good for you, i still wish you understood i wasn't talking about sonic the first time around, so you wouldn't have to type long about something that was unrelated, out of nowhere.

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967cf2  No.16897676

>>16897234

You clearly were talking about Sonic. But it doesn't matter. I'm just looking for excuses to type long autistic posts. Why else would I come to a Sonic thread on a taiwanese comic strip imageboard that only exists because the last taiwanese comic strip imageboard got shut down and the one before that got flooded by normalfags?

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3adb79  No.16897708

>>16895697

People fucking die in the Archie comics?

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bccad9  No.16897949

>>16895697

Fleetway could do heavy, its just that it was rare because sonic isn't meant to be a fucking melodrama.

And sonic in general can as well, it just should never be the default; drama is good for variety.

>>16897708

Doubt any besides backstory deaths in archies case.besides the whole reboot thing, thats probably the only major case with the only major death just having robotnik replaced by himself

I severely doubt a main cast death would be handled very well in Archies case and they backed out of the only time it nearly happened.

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b5b4f3  No.16897992

File: eaabbeb944fd3fb⋯.png (1014.07 KB, 1000x775, 40:31, eaabbeb944fd3fb45c0eb6dccd….png)

>>16897676

>You clearly were talking about Sonic

i literally just expanded why i wasn't talking about sonic, anon stfu.

>flooded by normalfags

no u

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2cebbf  No.16898246

>>16891241

Shadow is Vegeta with the backstory from Trigun

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967cf2  No.16898248

>>16897708

>>16897949

That pic is from the Fleetway comics, but yes, characters die in Archie Sonic. When Flynn took over, after Penders was finally fired, one of his first priorities was killing the hated OC Tommy Turtle. I think there are probably other similar examples over the years, but I can't recall. But for an earlier, more significant example, Robotnik actually dies for real in the 50th issue. He is later replaced by an alternate version of himself called Robo-Robotnik, a version of Robotnik who turned himself into a robot and successfully killed all the Freedom Fighters of his universe. Actually, he's Robo-Robotnik II, because Penders fucked up and when he used Robo-Robotnik for a second time, like three issues after he was introduced, and the recap of his backstory was different than the actual backstory in his first issue, so later writers had to say it's actually a completely different Robo-Robotnik, from a different alternate universe (even though Robo-Robotnik II and regular Robotnik act like they know each other when they "first meet") and the first was just never seen again.

Also, the second Robo-Robotnik story was only so they could use him as a quick deus ex machina in a very short backstory in order to bring Robotnik back to life, because Penders was always obsessed with killing off Robotnik (note this was in like issue 21, less than a year after Pender's first story, and he was never the sole writer). Penders had killed off Robotnik in the previous issue, and the way he's so quickly brought back in the next issue, in such a lazy backup story completely unrelated to the main story, makes it seem like the editor just wasn't paying attention until it was too late to change the story where Robotnik died, and it was only after that that he had to sit Penders down and say "Ken, please understand, you are writing an advertisement for a video game. You can't kill off the main villain." So Robotnik was brought back, but it seemed very begrudgingly.

Anyway, years after this, and years after Penders successfully killed off Robotnik for real in the special 50th issue, Robo-Robotnik II realized he was bored with his victory, and learned of a world where Sonic had won and killed Robotnik instead, so he went to that world and started fighting that Sonic. He eventually transferred his mind into a new robot body that more closely resembled his design from Sonic Adventure, and then aliens came and "de-roboticized" a bunch of people, including him, turning his robot body organic. Also he went insane and started calling himself Eggman, but he became less insane over time.

Many years after this, like five years after Penders was fired, they did an entire "Crisis" style history changing event called "Sonic Genesis," where Eggman unleashed the "Genesis Wave," which rewrote time and space. The only major change was that they made it so that Eggman was always the guy Sonic was fighting, presumably merging his history with that of Robotnik, and removing the whole bit about Robotnik dying for real and being replaced by his alternate universe doppelganger.

Two years later, a similar event, also involving Dr. Wily from the Mega Man universe, would result in the Super Genesis Wave, which had larger changes, including a bunch of characters seemingly being erased from history, or at least made so irrelevant that they were never mentioned again. So technically they didn't die, but one could consider it a fate worse than death. Of course, before the Sonic comics could regain their autism and deal with the ramifications of being erased from existence, like DC has done with characters like the original Supergirl, or Wally West, the entire series got cancelled. The current series at IDW has the same creative team and feels very much like a continuation of the series, but it removes even more long time characters, and now doesn't need an excuse to do it. So the chances that they'll ever be mentioned again seem to have shrunken exponentially.

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0e8410  No.16898260

>>16898248

You're also leaving out the parts where there was a brief issue where Robo-Eggman Mk. 2 also brought back the original Robotnik that was killed off back in issue 50 (Who then died again literally the day after). Then, there was also the fact that Zonic (Sonic's dimension-cop double) only allowed Robo-Eggman to continue his reign of terror after hopping dimensions (Instead of returning him or restraining him in dimension jail like was eventually done with Scurge) is because of the excuse that "There must always be a Sonic and there must always be an Eggman".

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b1abfd  No.16898343

YouTube embed. Click thumbnail to play.

I'm playing Team Sonic Racing right now.

And while it's understandable most people were disappointed that They Dropped the "Sega All-stars" aspect, it's still just as quality of a racing game as previous 2 Kart racing games. the whole Teamwork Aspect of the gameplay is a little hard to understand during the first time trying it, but it essentially means if one of your teammates is in-front of you, that can benefit you by giving you a slipstream boost, and if your in-front the AI team meats will still be helping you a bit instead of just being Dead-weight. Anything that helps the team overall such as giving them items you don't feel like using, will charge your ultimate meter. So the kart racing doesn't have the transformation aspect of Boats or Planes, but it makes up for it by giving you a different style of gameplay mechanics to focus on.

It is definitely a more polished and finished game then Sonic Forces, that's for sure.

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b1abfd  No.16899183

File: 7b8c69694903955⋯.jpg (456.98 KB, 1920x904, 240:113, Team_Vector.jpg)

File: 7e83291d0c61ae3⋯.png (578.54 KB, 800x1000, 4:5, wb25uvpadde21.png)

Well Team Sonic racing can "kind of" answer some questions people have had since 06.

The game acknowledges that Blaze and Silver used to be partners, so They are aware of Sonic 06.

But Silver receives an invitation to the games Grand Pix due to it being sent to the Future, where For Blaze She gets an Invitation that was sent to her Dimension. So it can be settled that the Blaze from Sonic 06 is the same one from Sonic rush, and somehow she came into contact with and Helped Silver, by traveling from her Dimension to Sonic's.

I mean that still raises the question of how Blaze and Silver still know of each other if Sonic 06 erases it's own events… but oh well.

I find the fact it's called Team Vector to be pretty amusing. Vector wasn't even invited to the Grand Pix, he only found out about it due to his detective skills and thinking it was fishy, Silver and Blaze didn't even want to join, but as soon as Vector hears about the Cash Prize he's dead set on entering so Silver and Blaze join his team so they can bail him out of trouble when shit inevitably hits the fan.

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6940c1  No.16899273

>>16899183

I mean pretty sure 06 Blaze had a website bio that noted she was the Rush Blaze anyway. The issue is that its a clusterfuck to reconcile.

06 Blaze somehow went to 200 years in the future, yet must have done it before the events of rushas in 06 Sonic doesn't recognize her, nor does she; i suppose dimensional travel fucking time as well isn't an uncommon thing but seriously.

I don't remember TSR actually directly noting the "was partners once" thing. And if this is a case of "first wins" then i'm pretty sure the DS version of Colors stated that Silver definitely didn't know.but still had a feeling leftover from 06

They definitely are friends around generations though.

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ef8c3f  No.16899287

>>16899183

>I mean that still raises the question of how Blaze and Silver still know of each other if Sonic 06 erases it's own events

Maybe it only erased the events from its own dimension and she could retained the events because she is from another dimension?

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b1abfd  No.16899345

>>16899273

You probably know better then me then, I haven't played the DS version of colors yet, so I haven't seen that yet

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1d5473  No.16899364

File: 9bda5eb440f2a89⋯.jpg (62.8 KB, 800x596, 200:149, 9bda5eb440f2a89048c24e5ae8….jpg)

>>16899287

Wait, if you're from another dimension and you go to a timeline that gets reset while you're in it, what the fuck happens to you?

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ef8c3f  No.16899415

File: c221886c117b89c⋯.png (1.91 MB, 1280x720, 16:9, ClipboardImage.png)

>>16899364

Evidently you end up at a birthday party, as if nothing is wrong.

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d971ac  No.16899462

>>16899273

Sonic alludes to past events of Sonic 06 in some form through that "past partners" remark only for Silver to retort that he doesn't remember that. It should be noted that Sonic makes a couple of faces towards Elise at the every end of the game, implying that he has some memories of what had transpired. Colors DS also teases their former partnership after doing some missions for them, but it's a handheld game with a different boss battle ending if you collect all the Chaos Emeralds so its unknown if that's canon at all. A former Sega representative named ArchangelUk tried to outline the Sonic timeline to the best of his ability on the Sega Forum when it was still up and said that the console games take precedence in terms of canon material.

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9dc9a3  No.16899499

How do hedgehog eyes work?

Why do the majority of different animal species share a similar appearance of large head and eyes, small bipedial body and human-like hands?

Why do eggman's eyebrow muscles extend over his shades?

Why is shadow a hedgehog when he is made from alien genes?

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6940c1  No.16899536

>>16899462

Yeah while console>handheld is obvious, even without clarification; however i don't know if that really counts for a spinoff like team racing.

I don't think a racing spin-off will have the greatest canon priority either.

I did mention the whole "vague feeling that they worked together" thing. I don't think colors DS side stuff actually happened, just that those interactions probably happened in a different way eventually.

Since Blaze and Silver did run into each other quite a few times.

06 definitely exists in a sort of ghost way, characters have vague parts of it still around. Plus Crisis City never forget.

>>16899499

>Why do the majority of different animal species share a similar appearance of large head and eyes, small bipedial body and human-like hands?

Never explained haha. I'd imagine all the groups are probably descended from a common ancestor with said traits.

Or chaos radiation or something likes anthropomorphism and mutated a bunch of animals that lived near them to similar bodies.

I totally forgot to mention this before in regards to why more anthros are logical; but sonic isn't the only anthro anyway so how the hell does that fairy thing make a lick of sense.

Sonic already had another hedgehog, Tails sure as shit wasn't being bullied by humans because why would they care if a fox looks a little weirder. By virtue of the numbers needed for variety anthros would flood the world.

You don't need to be some special elusive species to be fairy like, especially when your a fucking sound barrier breaking guy that goes around saving the world every so often.

>Why do eggman's eyebrow muscles extend over his shades?

Because his glasses are fucking tiny.

>Why is shadow a hedgehog when he is made from alien genes?

Because uh, i suppose he used anthro hedgehog DNA as a stabilizer or something.

The whole being based on the Mural in HPZ is a pretty cool theory but super unlikely to be the actual intent.

the real truth is they probably didn't think this through

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ef8c3f  No.16899568

File: 740e7faa0540de5⋯.png (30.23 KB, 383x183, 383:183, ClipboardImage.png)

File: e7423f16fe21526⋯.png (2.7 MB, 890x1334, 445:667, ClipboardImage.png)

>>16899499

>How do hedgehog eyes work?

The Sonic Hedgehog (SHH) gene regulator is involved in the separation of the single eye field into two bilateral fields.[10] Although not proven, it is thought that SHH emitted from the prechordal plate suppresses Pax6, which causes the eye field to divide into two. If the SHH gene is mutated, the result is cyclopia, a single eye in the center of the face (Gilbert, 2000).

IIRC SHH is also related to the changing "fast" muscle into "slow" muscles during development and a mutated SHH gene would cause the fast muscles to not change into slow muscles.

Shits fucking crazy man

>Why do eggman's eyebrow muscles extend over his shades?

Ever worn a monocle before?

>Why is shadow a hedgehog when he is made from alien genes?

He was made in the image of the ultimate lifeform aka Sonic as pictured on the ancient mural.

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d971ac  No.16899578

>>16899499

https://archive.fo/pwzJI#selection-1159.0-1167.123

You can see where Sonic's eyes separate in the Sonic 1 intro.It's unknown whether or not they had the Black Arms back story in mind when SA2 was made, I'll echo what the anon 2posts above me said and that they probably didn't think too hard about that after designing an organic rival that mirrored Sonic for SA2's light/hero vs dark/evil and worked their way from there.

>>16899536

They reiterate the "two worlds" thing in the above. Sonic was supposed to have fought monsters from the very beginning it seems, when things weren't set in stone:

http://archive.vn/yuetN#selection-3301.0-3369.681

Maybe his "fairy" background in regards to being an anthro background would have made more sense had they gone with that route but we may never truly know. And since there's an anthro planet and the human world, it makes things like Angel Island in Sonic Adventure a sort of continuity snarl. Though X did show how parts of Sonic's world were beginning to merge with Earth in the anime adaptation via Chaos Control, it's a parallel canon altogether and is unclear if this is the case in the games as well.

>>16899568

Now that that Classic Sonic is stated to be a "different dimension", it's possible that Hidden Palace and its mural were non existent in the "modern universe" given that Angel Island was shown having different ruins and altar altogether and HPZ itself was never directly referenced from S3&K until Mania. Characters like Mighty and Ray are apparently exclusive to this universe with it and the Chaotix were all but retconned/rebooted as modern characters.

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6940c1  No.16899595

File: dea73463ccac674⋯.png (99.22 KB, 512x281, 512:281, ClipboardImage.png)

>>16899578

>You can see where Sonic's eyes separate in the Sonic 1 intro

I never fucking noticed that in the original intro, holy shit. Also i'm reminded of how many different colors sonics eyelids have been in different media, how the hell did that happen when his eyelids were shown in the first minute of the first game.

>Sonic was supposed to have fought monsters from the very beginning it seems

I remember the beta monsters, honestly the hand and egg looking thing aren't horrible; wouldn't mind if they showed up somewhere.

Same with the non-Vector band members, though those are much easier to just slap in than a fucking walking hand.

>They reiterate the "two worlds" thing in the above

Two worlds is only a solid concept recently, adventure sure as shit didn't act like it was the case and Xand X clearly is detached from main sonic was the only thing reinforcing it until recently.

I was mostly talking in regards to forces background anthros making sense from a while ago. Nothing can save those things from being ugly though.

>given that Angel Island was shown having different ruins and altar altogether

Honestly the master emerald in general was one of the more obvious continuity disparities from 3 to adventure, even the emerald itself has different functions.

The original is clearly a power source that can also juice up emeralds, not a "control emerald".

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d971ac  No.16899638

>>16899595

He and the rest of the cast were redesigned in big ways and small throughout various canons, especially with Robotnik getting changed to be more "expressive" in AoSTH leading to some very different takes on the character as far as western canons went. Sonic Team Just went "fuck it" with his eyelid color after SA2.

I remember when the Time Eater and Infinite were revealed, one of the theories behind them were that they might have one of the beta monsters' re-introduction. Might have been cool but of course they wouldn't spring for that. The Mania Adventure shorts finale had Metal also using it to power himself up like Mecha did, which was something of a nice throwback but also a cockblock since it ended immediately soon after. The robots never really used it the same way after S3K, with Emerl, Gemerl, Neo Metal Sonic using different means to transform. Well, aside from the Heavy Egg King, although that was more like a boost in power compared to his final boss form or Metal Sonic Kai. Ultimately leading to how Tails and Knuckles don't have their own original Super forms with the Chaos Emeralds in Heroes, another distinction between the two universes.

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2cebbf  No.16899700

File: efb961c73d8fe69⋯.gif (1.38 MB, 399x500, 399:500, 14806007.gif)

>>16899536

There's so much evidence for that theory that it's basically just connecting dots that are already there, so whether they intended it or not isn't that relevant

As far as Sega is concerned, they'd rather forget that entire era happened in the first place, so it's as canon as anything else at this point

At worst, it's just another example of the fans being better at everything than they are

As a vaguely relevant aside, this might be a hot take, but I have a gut feeling that Omelette could very well fix the entire series if she was made official

Like, with no understatement, I think she fits so perfectly into the sonic universe, that if this were a time travel story, her existence in the timeline would be the sole linchpin to securing the good future

The domino effect that fitting her into the world naturally would have would restore the character and relevance of half the cast, give an excuse to bring some old shit back, and potentially even fix the plots of the games going forward

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f0c7ee  No.16899708

File: af36adf91c41b8a⋯.png (269.69 KB, 333x440, 333:440, no.png)

>>16899700

>Omelette

The last thing that the Sonic series needs is Tumblr autism of all things.

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2cebbf  No.16899714

>>16899708

>Tumblr autism

What

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6940c1  No.16899763

>>16899638

I can sorta understand time eater but Infinite seems to be stretching it, one was messing with time and sorta resembles one of the cut enemies; the other was promoted as being around previous foes and lacks any sort of notable link.

>his final boss form or his final boss formi'm guessing your explaining what you meant but i first jumped to you meaning "metal overlord and metal sonic kai"

On an actual note thinking about metal sonics, Eggman hasn't made a new one in ages.

Like even adventure had a new metal, even if it was just a background element; it use to be common for eggman to just make a new sonic robot instead of repeatedly just using the same one.Like i guess you could explain new metals away with the whole Neo ideadidn't rivals or something have a metal sonic that basically had neos basic abilities even?

But Neo isn't used anyway so eh. Though i suppose modern Eggman rarely uses metal sonic either. "Modern" Eggman in general doesn't seem to make many notable robots.

>>16899700

Intent matters quite a bit, especially with how HPZs existence in modern is a giant question mark with their new canon.

Even if he was made from the mural, the mural is pretty vague, if i lacked context i'd believe he's a winged knight instead of a hedgehog; and why would the prototype for him be a giant lizard of all things.

Time travel and a eggman relative reminds me of the Nega retcon.

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2cebbf  No.16899773

File: d03ba877902cbe1⋯.png (646.86 KB, 636x472, 159:118, ClipboardImage.png)

>>16899763

>the mural is pretty vague, if i lacked context i'd believe he's a winged knight instead of a hedgehog

Well, we know it's supposed to be sanic, and I'm sure it would look a bit more distinct in a world that isn't made up of 16-bit sprites

>why would the prototype for him be a giant lizard of all things

Because of the other major Echidna prophecy mural, which depicts the other thing that we know for certain Gerald was repeatedly trying to replicate

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6940c1  No.16899776

>>16899773

Oh right that exists. Honestly i have to wonder how i forgot.

My observation of knight wasn't a case of "vague details" but what you can see on the sprite.

The face has a clear face plate with eye slit, and the "sonic" has a skirt. He lacks a tail and his back spines have become elongated into fin like things, so realistically wings.

The Eggman robot in the mural doesn't resemble the Doomsday robot very precisely eitherits blatantly the first form though; the mural is probably from a vague vision and not something directly seen like Chaos.

Its also very blue for super sonic, the S3 mural is just very inaccurate.

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2cebbf  No.16899789

>>16899776

Eh, it works as an abstract ancient culture art thing, it actually almost reminds me of those fucking weird old timey depictions of angels

Regardless, it might take a bit of interpretation, but it's totally understandable that someone could see that and conclude that it could be a hedgehog, considering that Sonic's not exactly the sole member of his species or anything

The depiction of the doomsday bot also just looks like it could be an artistic representation of a big Eggman

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6940c1  No.16899799

File: e6f1f2fff96eea1⋯.png (121.34 KB, 1421x752, 1421:752, ClipboardImage.png)

>>16899789

It really doesn't without a blue hedgehog to compare it to.

Its too abstract without its source. Yes with sonic its very obvious, similar spine placement and the same color.

But most hedgehogs realistically don't look like sonic and it gets thrown a bit more in the air again.

Like you'd never get a hedgehog out of that if your only reference was say, Amy.

While its the most logical reason with what we know, its still a pretty huge leap.

>like it could be an artistic representation of a big Eggman

Its got jets, is blue and is covered in bolts, its definitely the robot and not eggman himself.

It does have the stache though but it retains way too much for it to be a coincidence.

Its pretty clearly a combo of both phases though looking at it again, the lack of bottom thruster shows that.

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2cebbf  No.16899805

>>16899799

That would all be completely true if the coloring and form was to be taken totally literally, but as we've covered it's pretty abstract, and could be compared to all manner of things

Given that Sonic himself exists, it must also be the case that blue hedgehogs, or hedgehogs with long spines exist

Even Amy herself looked pretty similar to Sonic before her adventure outfit

There could also be something about Hedgehogs having a unique interaction with the chaos emeralds that would make that connection easier to figure out, but the series understandably never delves into what the fuck is up with Super Sonic, so who knows

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d971ac  No.16899832

>>16899763

I was referring to how Heavy Egg King didn't radically change when using the Master Emerald as opposed to opposed the Phantom Egg King form when he was in possession of the Ruby, same with Metal Sonic in the revised Stardust Speedway boss fight.

>>16899773

A lizard was stated to be used as the basis for Project Shadow early on due to its regenerative capabilities in Rouge's Report. Although Shadow's game did state that the Artificial Chaos were consciously based off of Chaos, neither directly state that the link to Perfect Chaos specifically was intentional.

Always peeved me that they never expanded much on the Biolizard after that.

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2cebbf  No.16899843

>>16899832

>neither directly state that the link to Perfect Chaos specifically was intentional

The target audience for these games may be children, but the connections are so numerous and blatant that I really don't think that kind of thing needs to be explicitly stated

Then again, some of the retards that made giant autistic youtube videos about the series also didn't understand why there was an artificial master emerald altar in the biolizard room and thought it was a random asspull that doesn't make sense, so maybe things like this do need to be spelled out for the audience

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6940c1  No.16899852

>>16899832

I was aware of most of the context of your post but if that is what you meant by your opening then it was conveyed horribly. It doesn't really change the intention ironically.

Kinda forgot the normal Heavy King fight even existed honestly.

Biolizard did deserve a bit more but that can be said for a lot of things in regards to stuff in sonic. In general Shadow stuff didn't really go anywhere past that.

>>16899843

I don't know how you'd delve into digging around the adventure games and miss that. Sounds like you'd need to be amazingly oblivious to shit in front of you.

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d971ac  No.16899853

>>16899843

Sounds like something for Shiro Maekawa to answer. There have been retcons made since then such as the haphazardly situation between Silver and Blaze where it felt like the rest of the team didn't think of the ramifications of putting them in 06 as stated previously, the status of Knuckles' Chaotix, and the writer himself stated that there was an argument over whether or not Shadow should have been brought back for Heroes with similar arguments over whether or not Tikal and Chaos had "passed on". If this is to be believed:

https://forums.sonicretro.org/index.php?threads/the-supreme-topic-of-other-knowledge.8815/page-279#post-926174

https://archive.fo/dXaZl

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2cebbf  No.16899859

>>16899853

>"I didn't intend that scene to be his end."

>"Why?"

hah

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967cf2  No.16900085

>>16899183

I could buy the fanwank that Blaze got sent back in time and also to a different dimension when she sealed Iblis in '06, but the Silver here is clearly the new Silver created in the good future, from Rivals, and not the original Silver from the bad future, from '06. He and Blaze still wouldn't know each other. Perhaps Blaze had a different, off-screen adventure with this second Silver at some point. Maybe they're just referencing the many other games they have both appeared in as minor characters since. Or maybe they just fucked up, because they haven't given a shit about Sonic's stories since '06 (or maybe Unleashed) and even in '06, they didn't care enough to know what Blaze's backstory was.

>>16899536

>06 definitely exists in a sort of ghost way, characters have vague parts of it still around. Plus Crisis City never forget.

'06 happened, just nobody remembers it. But when push comes to shove, and the Time Eater fucks up time itself, suddenly this erased timeline can shift back into existence sorta. It happened, but on a semi-meta level.

>sonic isn't the only anthro anyway so how the hell does that fairy thing make a lick of sense.

Because Sonic is different from the other animals. He's some sort of chosen one, and it seems deliberate at this point that he's never been given any sort of canon backstory or explanation for his powers. They did that for Shadow, and Knuckles to a degree. I suppose Silver doesn't have an explanation for his powers, but as has been discussed, Silver is a huge clusterfuck, and they especially don't care about actually fleshing him out since his only major appearance is '06, and every game after has had only excuse plots. Rivals only explained there being two Silvers probably because it was made at the same time as '06, and before they decided to never have a story again.

>>16899568

The Sonic Hedgehog protein has also been found to be related to autism.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3264868/

>>16899595

>The original is clearly a power source that can also juice up emeralds, not a "control emerald".

It can juice up the emeralds. That is a form of controlling them. In Adventure, they also show it controlling them in the opposite direction. In fact, you could argue that his connection to the Master Emerald is how Knuckles was able to knock out Super Sonic and steal the Master Emeralds. He could have used its power to "turn off" the Chaos Emeralds" and beat Super Sonic. Of course I'm not arguing they actually intended this, but the story of Sonic 3 & Knuckles does actually have a ton of detail that is only implied visually (see Knuckles' entire story) so I could believe it.

>>16899714

Do you really think you could introduce a new female character like that and not have her become not only some magnet for SJW fanatics, but then also some sort of mary sue that upstages more established characters?

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967cf2  No.16900086

>>16899578

>And since there's an anthro planet and the human world, it makes things like Angel Island in Sonic Adventure a sort of continuity snarl.

It doesn't, because the "two worlds" thing is never actually in the games, is only spoken by people who don't care about the story enough to put it in the games, and have only made games with excuse plots for almost 15 years, and the whole thing is obviously people misinterpreting a vague translation of the word "worlds" anyway.

But regardless of all that, even words of an actual author making the actual story shouldn't be taken as canon until they are actually published. Authors have lots of ideas that never make it to actual publication. Wolverine was originally supposed to be a wolverine mutated to have human-like features, and not the other way around. They said so, and unlike the "two worlds" misinterpretation, there were even clues in the actual story. But before confirmation, they changed their minds. But if you took their out-of-continuity musings that were never actually put to paper as canon, you'd consider it a contradiction, which would be ridiculous, since the only reason they changed their minds (at least without explaining it further) is because they never actually made it canon in the first place.

>Now that that Classic Sonic is stated to be a "different dimension"

It's an alternate timeline created when the Time Eater met Sonic right near the beginning of Sonic 1, altering the future. An alternate timeline is effectively the same as an alternate dimension. The same way timelines in Dragon Ball Z are effectively different dimensions.

Ironically, "Classic Sonic" is not actually the Sonic from the "classic" games. We played Sonic 1. Did you see the Time Eater show up at the end of Green Hill Zone? I didn't. "Classic Sonic" meets "Classic Tails" in a completely different way. Modern Sonic is the Sonic in the classic games, which is why he doesn't remember meeting his own future self in his past. That said, it seems like aside from these events, the rest of Classic Sonic's timeline plays out very similar to the original timeline of the classic games, which was experienced by Modern Sonic. Mania at least seems to imply this, since it references things from practically every pre-Adventure game. Because of this, Mania also seems like it takes place right at the end of the pre-Adventure era. Of course, I don't think the people who made Mania cared about the story at all, which is fine, since at least they showed that they actually liked the old games, and referenced them properly, unlike Forces.

The only things exclusive to the "Classic Sonic" timeline are Classic Sonic's perspective of Generations and Forces, as well as Mania.

Also, again, Sonic Adventure builds very concretely off of the story of Sonic 3 & Knuckles, and most of the elements, such as the ancient civilization (the echidnas), the dark elders who abused the emeralds (Pachacmac) and the god who destroyed them for it (Chaos) were from Sonic 2.

The ruins and altar are different, but it's clearly just a visual choice in terms of the ruins. It's probably not a coincidence that there's a pyramid in Sonic & Knuckles and a pyramid in Sonic Adventure. It just looks different because the design team thought South American pyramids looked cool. Also it's technically not on Angel Island, but the game goes out of its way to show that it's the same civilization.

Also, the mural and shrine in Sonic & Knuckles are in the "Hidden Palace." Maybe Knuckles moved the Master Emerald to the Hidden Palace specifically because he was convinced the prophesied dragon of destruction (which he believed to be Sonic) was after it. Then after, he moved it back to the regular shrine.

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967cf2  No.16900088

>>16899638

>Ultimately leading to how Tails and Knuckles don't have their own original Super forms with the Chaos Emeralds in Heroes, another distinction between the two universes.

I always figured Tails and Knuckles couldn't go full super in Heroes since Sonic already was. Adventure said that Chaos could use the negative chaos at the same time Sonic used the positive Chaos, and one could assume Shadow was doing the same, but Tails and Knuckles are both good, and even if we ignore that, there's two of them, so they'd be splitting the power.

Then Silver went super at the same time as Sonic and Shadow. But again, Silver's a huge clusterfuck.

The more blatant contradiction I saw was within Mania. In Sonic 2, Tails couldn't go Super with the seven Chaos Emeralds. In Sonic 3, they continued this. It's only in Sonic 3 & Knuckles that he can go Super, and he needs not just the Chaos Emeralds, but the powered up Super Emeralds. But then in Mania he can go Super with just the Chaos Emeralds. I'd say that's a bigger contradiction than Heroes. The best explanation I've heard is that Tails simply improved between 3&K and Mania. And that even in 3&K he had more power than he needed to go Super, hence the Super Flickies, which he doesn't have when he uses just the Chaos Emeralds in Mania. Sure. I guess I can buy it. But it seems like a little bit of fanwank. Not that I haven't already advocated for a lot of fanwank in this post already.

Also, to be clear, Sonic 3 & Knuckles doesn't technically take place in Classic Sonic's timeline, but given Mania, we are clearly meant to assume that events very similar to 3&K happened in that timeline. Maybe even exactly the same, except for Sonic & Tails already having some knowledge of places and events, like Sky Sanctuary, from Generations.

>>16899776

>The face has a clear face plate with eye slit

Like Mecha Sonic from the same game, maybe. That would be neat if intentional at all.

>Its also very blue for super sonic

I'm pretty sure the original intent for Super Saiyans (and thus Super Sonic) was that they don't actually change color, but that the light they emit reflect makes them seem like a different color. This seems to have been lost in both franchises over time, but I think we see it there, in the mural.

And yes, the Hidden Palace mural is just a vision of the future, as opposed to the Perfect Chaos mural, which is something they actually saw. Or maybe the mural being made before they saw it makes more sense, but fuck it.

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967cf2  No.16900089

>>16899763

>On an actual note thinking about metal sonics, Eggman hasn't made a new one in ages.

If we treat CD as happening before Sonic 2, then Metal Sonic is the original, but he got trapped in the future until Sonic 4, and between then, Eggman made three new robot Sonics, in the two versions of Sonic 2, and Sonic & Knuckles. If we treat CD as happening after Sonic & Knuckles, then Metal Sonic is just the fourth and best one. Especially since he gets upgrades in a few games. Blame the Saturn era. For some reason, a bunch of spinoff games during that era all use Metal Sonic from CD, rather than the version from Sonic & Knuckles, who if anything seemed more powerful, at least until Metal gets upgrades like in Chaotix.

>Like even adventure had a new metal, even if it was just a background element

It's clearly supposed to be one of the robot Sonics from Sonic 2 or Sonic & Knuckles.

Neo Metal Sonic IS Metal Sonic, he just calls himself something cool because he got new powers again. And then yeah, he hasn't been super relevant since, and things like Generations are technically a past or alt timeline version of him.

>their new canon.

There's no new canon. They just can't care about the story anymore at all.

>if i lacked context i'd believe he's a winged knight instead of a hedgehog;

Exactly. This is how Knuckles was tricked. The mural, and writings on the pillars of the emeralds, describe a giant egg giving birth to a dragon that will bring destruction. Eggman convinced Knuckles that Sonic was the dragon, and the mural can be seen as Eggman trying to stop him. Sonic has the Chaos Emeralds, which were used to destroy Knuckles' ancestors, so it makes enough sense.

But the real mindfuck is realizing that the "Egg" can also be interpreted not as the Death Egg, but as the Master Emerald, and the "Dragon" could be interpreted not as Sonic or Eggman, but as Chaos, especially since Perfect Chaos actually looks like a dragon.

>>16899799

>But most hedgehogs realistically don't look like sonic and it gets thrown a bit more in the air again.

>Like you'd never get a hedgehog out of that if your only reference was say, Amy.

Amy looked almost exactly like Sonic until she deliberately got a makeover, later in the franchise. Granted, maybe she's a freaky stalked that looked like him on purpose, but that doesn't explain Silver.

>Its got jets, is blue and is covered in bolts, its definitely the robot and not eggman himself.

Yes, but the important part is that it looks enough like Eggman that characters in-universe could interpret it to be him. Hell, they could even interpret it to be Gerald.

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2cebbf  No.16900228

>>16900085

>Do you really think you could introduce a new female character like that and not have her become not only some magnet for SJW fanatics, but then also some sort of mary sue that upstages more established characters?

Yes

It's a japanese series that appeals to autists that are either already innoculated against that shit, or are already into it and latched on to other characters anyway

She would also be a Robotnik, so being a perpetual loser is part of her DNA

At worst, if she ended up being written as a stereotype, she'd be like that spoiled princess villain from the powerpuff girls

>>16900089

>Hell, they could even interpret it to be Gerald.

I could totally buy into the idea that an unhinged Echidnaboo like Gerald would absolutely believe that he discovered a prophecy about him, that he was some kind of special chosen one

He could interpret it as something like him giving an emerald to a powerful angel hedgehog in the sky, and the rest would be history

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6940c1  No.16900288

>>16900085

I meant the master emerald comment in regards to what it was, the modern master emerald cannot function as a power source and is merely a "control emerald".

Whereas the original is clearly a super emerald upon itself, which is what Eggman was using it for in Sonic 3. If the master emerald still had this function it'd realistically come up quite a bit more.

>>16900089

>They just can't care about the story anymore at all.

By the adventure era they randomly redesigned a bunch of characters and some locales make zero sense in regards to their classic versions.

Its not a jump to split those eras by some means.

>Blame the Saturn era

I barely remember any games from that era.

However thinking of the saturn era reminds me that X-Treme at one point nearly had 5 new metal sonics.or might have still even before its death, we don't really know much about the death egg from that game

If fighters was around that era it did technically have a new metal, just a cut scene only one.

>Neo Metal Sonic IS Metal Sonic

Its a new body so pretty much a new model; no new processor yes but his body is practically totally new considering the whole morphing thing.

Considering his abilities he'd take about as much work as say the sonic 3 one.

Kinda interesting that they totally stopped using him in modern, even Forces avoided using him directly.

The adventure 2 metal sonic doesn't really look like any of the "Silver Sonics", GG or Death Egg have very distinct designs that have zero to do with the background one.

I'd count it as unique despite its lack of actually being used. He's also very blatantly not Mecha.

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d971ac  No.16900312

>>16900228

Speaking of Geralds and the Echidna Civilizations, their link was expanded through a common link that was Emerl/the Gizoid(s) in Battle and then in Chronicles. I found that backstory somewhat better in tone than him fucking about with the Black Arms in Shadow, save for a contradiction at the end of the last journal entries where he still wants to bring hope to humanity upon learning about Maria's death instead of going insane like he did in SA2, which may be explained with him going schizo. Him uncovering what would be Emerl, trying and failing to erase his destructive programming, it destroying portions of the Ark after giving it to others to buy more time upon them giving it destructive weaponry which may have contributed to GUN shutting everything down-All was expanded further in Chronicles. At least in regards to the mysteries of Emerl himself, he was a leftover weapon created by another, more advanced echidna civilization that conquering the planet, (with older, mass produced Gizoids) that drove the Knuckles Tribe desperate into seizing the Chaos Emeralds from Chaos for their own survival (which gave Pachacamac a bit more of a motive for his brutality to the chao), then were all whisked away into another dimension by Argus before the Knuckles Tribe met their own demise from Chaos.

Then the Pendering happened and the Bioware handheld division shut down-now neither are really brought up or acknowledged anymore. Battle's story worked fine by itself though, given some odd details with Chronicles like Eggman disappearing for 3 years in it.

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2cebbf  No.16900320

>>16900288

>If the master emerald still had this function it'd realistically come up quite a bit more

Or Knuckles is just good enough at his job that it makes it more of a pain in the ass than it's worth when the regular emeralds are way easier to get and have their own benefits

And also since Sega stopped caring about any of that when they ditched the continuity in favor of every game being its own separate bottled story, which was already visible as far back as Heroes when they didn't even bother to explain why Knuckles was there

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967cf2  No.16900347

>>16900228

>It's a japanese series that appeals to autists that are either already innoculated against that shit, or are already into it and latched on to other characters anyway

Plenty of other media have been deliberately abandoning the audience that they actually appeal to, in favor of trying to appealing to an SJW audience that never actually buys. Especially when their audience is autistic as fuck, and they can justify it with trying to "expand their audience" to include "normal people." Of course we know SJWs aren't normal people, but these idiots see twitter and other cancerous, censorious sources, and think it's representative of the population.

It goes back even deeper, too. Even if you ignore the SJW aspect, we all know the type of people that latch on to random things about a piece of media without actually liking the media in general. But they'll pretend to, and then try to shift consensus toward catering to them. The types who rove from series to series. Steven Universe, Undertale, My Little Pony, Avatar, hell, Sonic might have been Patient Zero. But I'm not convinced that it couldn't be reinfected, and get even worse than it was before.

And you also have the other aspect of people like that, or maybe just of normalfags, that will pretend to like something just because they've heard of it and think it's vaguely appealing, but then when they actually get catered to, don't even care, because they never actually gave a shit, or they only liked it "ironically." These are the types who saw Sheldon on The Bazinga Theory wearing a Green Lantern shirt and said "ER MY GURRRD. (sic) I LUUURVE (sic) GREEN LANTERN." So Warner Bros. wastes tens of millions on a Green Lantern movie, which was pretty accurate to the comics they claimed to love, but it turns out nobody actually gave a shit about Green Lantern, and nobody showed up to the theater.

My point is, Sonic having an audience of autists wouldn't stop it from being taken over by SJWs if they took even a slight interest in it.

I also don't think being Japanese makes them immune either. I'd like to believe that, but there are plenty of threads on this board right now about Japanese games that have been infected. And I don't think anyone working at Sonic Team gives even the slightest shit anymore, so it's not like they'd put up a fight. They do whatever they think "the fans" want. If they can be convinced "the fans" want something, even if the people screeching aren't fans, then they'll do it. That's how we got Modern Sonic in the first place.

>She would also be a Robotnik, so being a perpetual loser is part of her DNA

Says you. You have no control over what she would actually be like if actually used officially. Do you really think they would do it the way you want it done?

>At worst, if she ended up being written as a stereotype, she'd be like that spoiled princess villain from the powerpuff girls

Maybe if this was made in the '90s. Powerpuff Girls came back more recently, you know. And even if you were completely unaware of it, I don't think I need to tell you that it was complete SJW trash upon its return.

>>16900312

>a contradiction at the end of the last journal entries where he still wants to bring hope to humanity upon learning about Maria's death instead of going insane like he did in SA2

I just figured it took some time for him to go completely mad.

>>16900320

Funny how Heroes acted like it was trying to have no story, but then it brought back Metal Sonic, and left a cliffhanger for Shadow. And then Shadow and '06 had tons of story. Not that that stopped them from going back to the no-story mode, and doing it with a vengeance.

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967cf2  No.16900349

>>16900228

>He could interpret it as something like him giving an emerald to a powerful angel hedgehog in the sky, and the rest would be history

It could very easily be interpreted as the mural being he and Shadow, either he giving Shadow an emerald, or Shadow giving him an emerald. Either way works.

>I meant the master emerald comment in regards to what it was, the modern master emerald cannot function as a power source and is merely a "control emerald".

Nobody ever said it couldn't function as a power source anymore. They just haven't used it as such since S3&K. Well, arguably they do in Sonic Adventure, since they do at least have it being the thing that powers Angel Island's Floating. Then it's in Sonic Adventure 2, but only has a brief role in the plot aside from its macgufffin status. And that's about it. Has it ever appeared again? Modern Sonic barely uses the Chaos Emeralds, let alone the Master Emerald. And the last few Adventure era games didn't have any need for the Master Emerald in the plot.

>By the adventure era they randomly redesigned a bunch of characters and some locales make zero sense in regards to their classic versions.

The only character with a significant redesign is Amy, and they actually mention it as her getting a makeover at the beginning of her story in Adventure. And it all fits with her arc in that game of trying to be more independent from Sonic.

Anyone who thinks "green eyes" or any other shit like that is a significant redesign is ridiculous. Eggman is arguably the biggest change, but even that isn't much. Bowser looks incredibly different in practically every game up until Sunshine, and nobody acts like those designs are so different that they must be alternate universe versions of each other. Nobody even needs to call it out. They understand it's just the evolution of a character.

I get pointing out that the South American design that permeates Sonic Adventure is nowhere to be seen in the previous games, despite taking place in some of the same locations. But even that isn't a huge leap. There's an ancient pyramid on Angel Island in S&K, so there's an ancient pyramid, presumably by the same civilization, in Adventure. But it's based on a different IRL culture's pyramids this time because the team thought it looked cool. Fuck it. Technically it's not the same pyramid or same location. We just don't see the Angel Island desert in Adventure. But we do see Ice Cap, and it looks exactly the same. We do see Red Mountain, which seems to be the same location as Lava Reef, and it looks the same.

The biggest difference is the emerald shrine, but the shrine we see in S&K is the Hidden Palace. The shrine we see in Adventure is clearly not hidden. Two different shrines. Yeah, I'll admit it's a bit of a reach, but I'll also argue this is a small enough change when you consider that you're dealing with video games that didn't even have any dialogue in earlier entries. I'm willing to squint to let things evolve over time. There's no need to get all autistic like DC comics or something, and say that the reason Lex Luthor had hair in early issues and then became bald later is actually because those were two entirely different Luthors, fighting two entirely different Supermans, in two entirely different universes. They just changed his design at one point. I know it's Sonic, but this is a level of autism that is just unnecessary here.

>I barely remember any games from that era.

Of course, it was an era of no main games. For all intents and purposes, the series was dead. But it had a ton of barely notable spinoffs, and for some reason most of them included Metal Sonic.

>If fighters was around that era it did technically have a new metal, just a cut scene only one.

Fighters was around that era. I'm pretty sure it's intended to just be the same Metal Sonic with some upgrades to let him transform into a rocket. This is after he absorbed a Dark Ring and become a giant monster in Chaotix, so it's not even the first time he transformed.

>Its a new body so pretty much a new model; no new processor yes but his body is practically totally new considering the whole morphing thing.

Third time he transformed, actually, but yeah, it seems like a different type of transformation each time. Either way, it's the same character. He even transforms back into his regular form at the end.

I'm pretty sure the other robot Sonic that appears in Adventure is meant to be one of the three from Sonic 2 or S&K. But I do admit it looks different enough that it kinda bothered me as a kid. But then as you mentioned, characters have redesigns here. This is their first appearance in 3D, and I don't blame them for not putting extreme attention to detail into a tiny cameo like this.

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6940c1  No.16900397

File: 9bf1ba701e1bc78⋯.png (140.12 KB, 336x392, 6:7, ClipboardImage.png)

>>16900349

>I'm pretty sure it's intended to just be the same Metal Sonic with some upgrades to let him transform into a rocket.

I don't think an upgrade would have a model number on it while the base doesn't. Rocket Metal is also listed as a mecha Sonic and not "metal sonic" for what its worth.

Also pretty sure metal flies in space fine enough in the ending.

He also sure as shit doesn't look like something you can just remove some parts from to get normal metal. He even has different limbs.

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d971ac  No.16900459

>>16900347

It could be that. Might fit after his arrest and arrangement for execution, as it dawned on him as to how much his shit was fucked up. They didn't give a time frame for what exactly happened upon Shadow's ejection from the Ark. Not like it has any bearing to the series, anymore, regardless.

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967cf2  No.16900566

>>16900397

>He also sure as shit doesn't look like something you can just remove some parts from to get normal metal. He even has different limbs.

Sure, but this is a franchise where characters, including Metal Sonic, transform drastically all the time. In Chaotix, Metal Sonic probably goes through the most drastic transformation in the series. And "Rocket Metal" really sounds like it's just supposed to be "Rocket Metal Sonic" and they ran out of space, or it's some nickname that works better in Japanese, like Knuckles' nickname of "Knuckle."

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b5b4f3  No.16900602

>>16899708

no u

Omelette us still gay tho

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266181  No.16900626

>>16899183

On the Silver discussion, this conversation is notable.

https://twitter.com/fixstern_star/status/1131482867299520512

In addition Rivals was never released in Japan which may not mean it's canon, but we just don't know.

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6940c1  No.16900664

>>16900566

Neo can actively shapeshift, the actual neo design probably isn't even the actual "default" especially considering when he powers down he reverts to normal metal.

Kai is a giant mystery in regards to what it even is, for all we know its using the metal madness/overlord idea of strapping on nearby machinery during a power surge.

But it realistically is a transformation, but specifically a raw power one; not some kind of specialized alternate part set up.

Its a lot more logical to think rocket metal is just death egg space defense or something rather than the metal sonic you meet in the hanger.

Rather than metal sonic except he replaced nearly all his parts and somehow just replaces them back into their usual pieces in time to battle you.

Metal sonic is a robot, Eggman can make as many as his resources allow. And during an "era" where new mecha sonics were going out of favor, actually means that such a concept realistically hadn't solidified.

Its extreme reaching. Also something being called "rocket metal sonic" would still have a pretty huge chance of being a totally separate bot.

Similar names don't mean that much, there are two robot sonics called "mecha sonic" after all.

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967cf2  No.16900795

>>16900664

>Kai is a giant mystery in regards to what it even is, for all we know its using the metal madness/overlord idea of strapping on nearby machinery during a power surge.

It's Metal Sonic powered up with a Giant Dark Ring. In Chaotix, Eggman uses the Chaos Rings to make Dark Rings which he can then use to power his robots, instead of animals or seeds. (All three power sources are powered by chaos.) Metal Sonic already has some other power source that is never explained, but the Giant Dark Ring in addition to that makes him transform. Fuck it. I buy it.

Doesn't Metal Sonic have an attack in Fighters where he transforms into Rocket Metal and flies into you? I could have sworn I remembered something like that, but I'm too lazy to boot up the game to check.

>Rather than metal sonic except he replaced nearly all his parts and somehow just replaces them back into their usual pieces in time to battle you.

Not that he changes him and then changes him back. Just that he upgrades him with the ability to transform.

>Metal sonic is a robot, Eggman can make as many as his resources allow. And during an "era" where new mecha sonics were going out of favor, actually means that such a concept realistically hadn't solidified.

Yeah, but Metal Sonic has always been treated as his own character, as opposed to the other robot Sonics. As early as Triple Trouble, it's very clear that the robot Sonic in that is Metal Sonic from CD, and not a new one, or one of the other ones from Sonic 2 or S&K. This is the case again in Drift 2 and Chaotix. By the time Fighters came out, he was already his own character.

>Similar names don't mean that much, there are two robot sonics called "mecha sonic" after all.

You made me look it up, and it's kind of blowing my mind. According to the wiki, the manual gives no name for the robot from Sonic & Knuckles, but it calls the ones from both versions of Sonic 2 Mecha Sonic. However, the one from the 16-bit Sonic 2 is in Lego Dimensions, and called Robo Sonic. But then Lego Dimensions calls the one from S&K Mecha Sonic. Also the name Mecha Sonic is used in a japanese strategy guide, but I would consider that a lesser source than a manual. Of course, Lego Dimensions obviously isn't canon, but it is made by the same team that made 3D Blast and Sonic R, so that's something. Also, as long as I'm talking about not trusting sources, idk if I trust this wiki. But fuck it. I'm mostly going off the fact that all the versions of the one in Fighters look like they share a lot of design elements with the one from CD, who had been recurring already by that point. The other Sonic robots all look very different in pretty much all ways, and also weren't recurring.

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6940c1  No.16900820

>>16900795

I just meant in regards to how he gained a shitload of mass and a totally different design from the dark ring, not the actual source of it.

The transformation is off screen.

>Doesn't Metal Sonic have an attack in Fighters where he transforms into Rocket Metal and flies into you?

Your probably thinking of the obvious remnant attack, Metal Sonic clearly still has a moveset meant for rocket metal; he has an attack where he just spins in place and then flies into you.

His random laser doesn't exactly make sense from coming out of an engine either but at least doesn't look outright out of place.from an actual perspective, Rocket Metal is a beta element they forgot to remove from the title; which is why he shows up before eggman

Rocket metal obviously uses a similar frame but it does makes more sense to reuse design elements rather than make totally new bots despite Eggman basically never doing it.

A transformation ability around fighters wouldn't make too much sense without precedence.

>and also weren't recurring

Apparently the death egg one managed to feature in a hand held game as well, meaning the biggest loser of the bunch is the most popular; the S&K one.

Of course it barely counts when the GG one appeared a huge amount of time after.from a technical point the mania ones would have to be a different model because the original required an emerald but its the same physically at least

Of course this isn't close at fucking all to metal but still.

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967cf2  No.16901316

>>16900820

The two Sonic robots from the two versions of Sonic 2 look very different from each other. Enough that it's very clear that it's the 8-bit Sonic 2's robot that reappears in Mania, but the 16-bit Sonic 2's robot that reappears in Pocket Adventure. These two look way more different from each other in terms of general design than Rocket Metal and Metal Sonic, who have different shapes but otherwise look pretty similar.

I'm pretty sure that almost all the recurring bosses except Eggman that appear in Mania aren't even real, they're illusions made by the Phantom Ruby. Though it has time and space distortion powers too, so I suppose they could also be the actual bosses pulled out of time, or Sonic gets thrown into their time.

Also, looking at that second robot Sonic from Sonic Adventure, the one that isn't Metal Sonic, it's pretty clearly supposed to be the one from the 16-bit Sonic 2. The only major difference is that its eyes are all red, while the original had black eyes with red pupils. But what it really looks like is that the red pupils are just parts of the black areas that are lighting up, and in Adventure, the black areas are entirely lit up. When you really look, it's not a huge difference. Also, the other two robot Sonics have weird visors instead of actual eye shaped things, so even though his eyes are a different color, they're at least the right shape to match the one from Sonic 2.

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2cebbf  No.16901495

>>16901316

>it's very clear that it's the 8-bit Sonic 2's robot that reappears in Mania

Not disagreeing with you that they're obviously different, but I'm pretty sure Mania literally uses the same sprite

>illusions made by the Phantom Ruby

I don't know if the Mania team even knew everything the Phantom Ruby could do, and the Hardboiled Heavies seem like they got actual permanent transformations

That thing does so much random bullshit even just within the story of Forces that I don't think you could make a solid theory about that either way, at best it's just an excuse that does whatever the writers need it to do, kind of like how the chaos emeralds in 1 were originally more clear dragon ball rip offs that seemed to grant wishes

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6940c1  No.16901577

File: b38f8984dcf1f2c⋯.png (417.01 KB, 724x735, 724:735, ClipboardImage.png)

>>16901316

>The two Sonic robots from the two versions of Sonic 2 look very different from each other.

Yes i wasn't arguing otherwise, just noting that they all did technically "reoccur" outside of S&K mecha.

>Mania aren't even real, they're illusions made by the Phantom Ruby

Trying to fit in the illusion thing to mania is a lost cause, it definitely wasn't used there because all the robots you fight a very physical and tend to explode into bits after battle.

Metal Sonic doesn't even have the ruby during that phase, and an illusion wouldn't need to physically hold the ruby to be big if it was working like its forces counterpart.

Mania in general was not made with the forces """phantom ruby""" in general, which was a different object renamed last second.

>The only major difference is that its eyes are all red

It looks basically nothing alike, this would be like trying to pull "sonic" from a lot of the boom concept art for him.

It lacks literally any of the death egg robots traits, no buzzsaws, no heavy armor, while it does have thrusters non are as prominent.

He doesn't have the eye in general, its not that his eye is lighting up his whole visor; his eye is the visor.

This thing is proportioned more like the S&K robot as well.

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6940c1  No.16901629

>>16901577

>This thing is proportioned more like the S&K robot as well.

Actually in general if this is meant to be a older mecha sonic, despite the coloring i think S&K makes more sense.

The chest even looks like it has an opening mechanism. The yellow visor also matches better with it.

It'd be logical to be a later version of that mecha sonic if anything.

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ef29f5  No.16901737

How many people ITT use /fast/?

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d971ac  No.16901813

>>16901737

I do, the other boards need to be populated

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6940c1  No.16901847

>>16901737

I do as well.

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2cdf9d  No.16901873

>>16901737

I'm not Islamic, vegan, or Chinese

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967cf2  No.16901971

>>16901577

Same color scheme, same general shape. Could have been closer, but it's way closer to the one from Death Egg Zone than to any other one. Silver metallic body, red shoes, no weird visor eyes, no yellowish muzzle.

>He doesn't have the eye in general, its not that his eye is lighting up his whole visor; his eye is the visor.

What I was saying was that it almost looks like the light inside his eyes that made the red dots was just turned up brighter and turned his whole eyes red.

>This thing is proportioned more like the S&K robot as well.

It's proportioned the same as Sonic, while the S&K robot is pretty different from Sonic.

>The yellow visor also matches better with it.

The one from S&K barely has eyes, it has more of a visor. The one in Sonic Adventure has eyes shaped like the rest of the characters.

>It'd be logical to be a later version of that mecha sonic if anything.

It would be more logical to be the latest version, but I really think it looks a lot more like the one before that.

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cad34b  No.16902021

File: 17359662157ea71⋯.png (94.29 KB, 565x587, 565:587, pocket_vivian.png)

>>16899364

Normally she would lose all memories of the events and wonders where the fuck is she and how did she got into Sonic's dimension that would be the logical sense but 06 pretty much dropped the ball and the series had to go on a super slow path of fixing and trying to explain the fucking mess it did. I really hate how Silver has become a part of the cast when he is not supposed to exist anymore and yet some people at SEGA has a raging boner for him that he has to come back despite 06 being retconned entirely and yet he still exist and he is just extremely useless at everything.

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6940c1  No.16902050

File: c9470b65b99fe0b⋯.png (1.06 MB, 1280x1283, 1280:1283, ClipboardImage.png)

>>16901971

>Same color scheme, same general shape

Not at fucking all, DE Mecha is built like a goddamn truck; his silhouette has different issues but no less major.

And just having the same color in it doesn't make it the same.

If i gave you sonic but dark blue with some light blue highlights, is that the same general color scheme?

>brighter and turned his whole eyes red.

His very not red eyes. And S&K still has the indent for normal sonic eyes weirdly enough.

His slit visor just sits in the middle of it.

>It's proportioned the same as Sonic

I meant in regards to its armor, it has forearm extensions and the legs form the same; with it being thin into thick ankles.

And overall i don't think a "DE Mecha" would ever not have the saw, just doesn't seem right considering his sound is probably one of the more striking parts of the encounter.

I like how good images of the sprite basically don't exist. I didn't even know it had concept art.

>>16902021

>Silver has become a part of the cast when he is not supposed to exist anymore

Literally nothing implied his birth was negated. I do find it really bemusing that they made a character who was intended to be main cast from his introduction game incredibly clunky to actually use as such.

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2cebbf  No.16902077

>>16902021

Hey, it could be worse

Silver is basically Future Trunks, and not only is Future Trunks still part of the dragon ball universe, his world wasn't even changed and was still the exact same apocalyptic hellscape, just split off from the main timeline

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bc4a48  No.16902080

File: 871b35035fe317e⋯.jpg (41.3 KB, 340x568, 85:142, Post_SGWSilver.jpg)

>>16902021

We know little to nothing about Silver. I do not see why the end of 06 would erase him. He most likely just had a better early life. Why he comes back to hang out with Sonic or why he even knows who Sonic is another question tho. His appearance is very Shadow'ish might be the emo's descendant so heard stories about Sonic and traveled back to have a look for himself. Who the fuck knows at this point.

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9dc9a3  No.16902096

>>16902080

Altering the past is retarded and completely impossible, the closest you could get would be having an omipotent machine rearrange all the matter in the universe to its previous state More practically it would only be enough to matter to appear like the past and not all matter and reset human minds to their previous state which would probably be achieved by reseting matter, though maybe that would destroy the consicoiusness effectively killing the person. You'd probably have to do something different for people if you didn't want to kill them and replace them with a clone made of their own matter

Travelling to parallel universes is actually less like timetravel because you're just going to a different place, not forward or backward in time.

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2cebbf  No.16902112

>>16902096

>Well, ACKTUALLY, ""time travel"" is physically impossible you know, so this story cannot happen in this way

You are the wrong kind of autistic to be talking about this series

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967cf2  No.16902693

>>16902021

>I really hate how Silver has become a part of the cast when he is not supposed to exist anymore

There are two Silvers. The Silver introduced in Rivals is from the good future created at the end of '06, when the original Silver successfully erased his own bad future. Rivals Silver notably does not remember '06. It's pretty simple. Blaze is the fucked up one.

>>16902050

>Not at fucking all, DE Mecha is built like a goddamn truck; his silhouette has different issues but no less major.

I disagree about just how major it is. I don't think it's that much more different than the "changes" in design for Sonic, Eggman, Tails or Knuckles, especially since we're talking about an incredibly minor character here.

>His very not red eyes.

close enough. I wouldn't say "very" not red. Has a bit of an orange hue to it, but it's relatively close.

>And overall i don't think a "DE Mecha" would ever not have the saw, just doesn't seem right considering his sound is probably one of the more striking parts of the encounter.

It was never a "saw," any more than Sonic was. He was always clearly intended to have the same body shape as Sonic, moreso than say Metal Sonic or the S&K robot. His sprite is much more similar. Sonic was never supposed to be a saw, even though he makes a saw-like sound when spindashing. Of course, western artists misinterpreted his design and drew it as a saw sometimes. I think you're making the same misinterpretation here.

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6940c1  No.16902716

Invidious embed. Click thumbnail to play.

>>16902693

>it was never a saw

>he may have made a sound while spindashing

No he literally revs his saw as a neutral action, along with a sound.

The concept art even shows it as a fucking blade. And his sprite is very clearly "western sonic" esq to reflect this fact.

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967cf2  No.16902727

>>16902716

Sonic looks fairly similar when spindashing too, but his spines don't stick out as far. But that's what Sonic would look like from the side if he had spines that large, even if they were oriented the same, assuming he was rotating at the same speed. He seems to move much faster, of course.

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428656  No.16902734

>>16902727

You seem to be missing the point. When DE Sonic is standing still, on its feet, basic idle pose, its "spines" rev up and down like a saw. Again, not while its in a ball but in a state where, if its spines were just like Sonic's, they shouldn't be able to move at all. It does this as its first fucking action after it lands, so I cannot fathom how you missed it unless you didn't even bother watching the video anon linked.

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967cf2  No.16902777

>>16902734

They can be positioned like Sonic's and still move in a way that would look like a saw when seen from the side with no depth perception.

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6cf2dd  No.16902798

>>16899799

just noticed that the bolt on the top left thruster on the red robot turns into a sad face when hit lol

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6940c1  No.16902821

>>16902777

Thats retarded, they wouldn't look like that at all if they were placed like sonics.

And his spindash reveals the same, his """spines""" are a straight line and he has way more than sonic.

This isn't a question of depth perception, that motion would not make any sense if his blades were lined up later versions of sonic.

Or he would need three rows of saws or something, the spinning motion by nature requires multiple blades.

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6940c1  No.16902825

File: 298d5cf75855579⋯.png (23.12 KB, 572x595, 572:595, ClipboardImage.png)

>>16902821

>lined up later versions of sonic.

*like non-western sonic

This is ignores the point that you can see him from the fucking front in the game. Something you can see during the video anyway.

But since i need to press this point, here's his sprite sheet.

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967cf2  No.16902837

>>16902825

Yeah, and that front view, as well at the three-quarters view, doesn't make it look like western buzzsaw sonic. I don't think those views really give you a much better angle anyway.

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6940c1  No.16902847

File: 879c4efb1cf9894⋯.png (904 B, 49x39, 49:39, ClipboardImage.png)

>>16902837

The three quarters view actually shows it pretty directly, despite the changed angle where the side spines on sonic would be prominent, they are clearly in the same "row".

For context, here is an unused sprite for a forwards on sonic 2 sonic. Notice where the spines jut out; even if they were literal blades like mecha they would not be hidden.

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967cf2  No.16902862

>>16902847

Looks pretty much the same, except Sonic doesn't have bulky shoulders/arms blocking some from being seen.

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6940c1  No.16902877

>>16902862

Not even from a general sense he really doesn't, from the different chest shape to the leg/arm placement. Mecha has his limbs practically hang off his body.

He also doesn't even have the same number of spines visible ever, quarter has mecha have two head blades and while the much smaller sonic sprite lacks definition like him.

That is a point of size realistically and even the shading gives the impression somewhat for sonic with the side spines having much more definition.

The front very clearly has the weird "christmas tree" thing going on in sonics case, but no side spines exist for mecha as i noted.

And his head spines would not be affected by his shoulders. And there is no reason to think his back would be different from his head in terms of how many rows.

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967cf2  No.16902883

>>16902877

I think this conversation has gotten much more technical than it needs to be. I'll concede all your points, because they don't contradict my main point, which is that it still generally looks basically like a redesign of the same character, and it looks way more like that Sonic robot than it looks like any of the others. It's enough to convince me that it was intended to be that one, rather than any of the others, or a brand new one for some reason. I know this is Sonic, and particularly in Sonic Adventure, fans get all autistic over "redesigns" and make more of them than they really are, but it still looks like the same character, even if there are changes. This redesign is no more than Eggman's in the same game. It's barely more than Sonic's.

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6940c1  No.16902902

>>16902883

>losing all discernible features, bulk and swapping main color is "not much more than become a bit more lanky and green eyes"

But at least its silver. I don't know what world you come from where the two look very similar at all.

And pray tell, why would a background filler be indiscernible aside from the most basal of details if it was meant to be a reference.

>This redesign is no more than Eggman's in the same game

Eggman still has a shit load of parts that reference his original design, this robots only related feature are "its silver and a sonic robot", and the silver thing is barely there since its main color is a very different silver.

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428656  No.16902919

If anything, I'd say the unnamed robot Sonic in Adventure, if a reference to anything, if a reference to Mecha Sonic from S&K. While there are plenty of differing details, to the point I'd be more convinced it's entirely original, the proportions and lack of a discernible pupil in the eyes, plus the fact Adventure already makes reference to S3&K's plot, make me think it's more likely intended to be Mecha Sonic than anything from Sonic 2, a game that barely gets referenced outside all the Death Egg Robots we've gotten since Sonic 4. Mecha Sonic is also a much more significant character than the DE Sonic is, especially at the time when the games were just moving on from the Genesis days.

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967cf2  No.16903047

>>16902902

>>losing all discernible features, bulk and swapping main color is "not much more than become a bit more lanky and green eyes"

It has pretty much the same features, bulk, and main color. You're being very pedantic to imply its main color, especially, is different.

>And pray tell, why would a background filler be indiscernible aside from the most basal of details if it was meant to be a reference.

Because they fucked up, and it was a minor detail that never got much attention to begin with, so nobody noticed or cared enough to make it look more like the sprite. It was close enough to look like it at a glance.

>>16902919

Mecha Sonic from S&K is blue, and has a very distinct face that is very different from this one. This one at least has the same eye shape as Sonic 2, even if the glow in the eyes is different.

I agree with you that story-wise it would make more sense to use the robot from S&K, but it looks really different from that one. Way more different than it the Sonic 2 robot.

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6940c1  No.16903144

>>16903047

>proportions are the same

You keep on saying this but it has the S&K limb bulk, compared to the heavy bulk of the original.

It only shares leg length, it doesn't have body bulk, it doesn't have upper arm armor, it doesn't have bulky legs.

>main color

Its main color is a dark gray, that makes up most of its body; the silver that it "retains" from your perspective is a highlight.

If sonic was a navy color by adventure, would you call that the same? Because it no sane person would.

In fact considering where it is, the one thing they would never do to make them similar is make it a dark color; because the original was very bright and actual "color" isn't very visible in the tube.

>It was close enough to look like it at a glance.

You are literally the only person i've heard think that the random background mecha sonic was the death egg one, so no it doesn't serve that purpose well.

>and has a very distinct face that is very different from this one.

So does DE Mecha, the cyclops eye isn't a minor detail. The difference between making the visor into the whole eye gap vs making cyclops eye into a eye shaped visor of a different color is pretty fucking on par.

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6940c1  No.16903169

File: 5ac02ee603841d0⋯.png (4.53 KB, 41x62, 41:62, ClipboardImage.png)

>>16903144

Also your entire argument is literally now "they didn't pay much attention", but the robot in question doesn't look like it retains any details at all.

But the only details it has are from the S&K robot. They would have needed to literally have not looked at the sprite at all.

Not something you'd do for a "legacy character". I wouldn't expect an exact copy for a background character, but i can at least believe they forgot the color and lankinessbecause there's a decent chance if S&K Mecha had concept art, that its not even colored

But no its magically the design it has zero details from.

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b8d2fb  No.16904655

>>16903169

The color is the same though. And the S&K robot's eyes being a visor are a very noticable detail. And that robot is also way bigger and bulkier than the Adventure one and the Sonic 2 one. You're saying the Adventure one lacks the bulk of the Sonic 2 one, but the Sonic 2 one isn't at all bulky compared to the S&K one.

>"dark grey" vs silver

Same thing.

>The difference between making the visor into the whole eye gap vs making cyclops eye into a eye shaped visor of a different color is pretty fucking on par.

I disagree. Sonic 2's robot has eye shaped eyes. Sonic Adventure's robot has eye shaped eyes. Sonic & Knuckles' robot has a visor like that guy from Star Trek or something. It's way more different.

>But no its magically the design it has zero details from.

By your same logic, Sonic from Adventure has "zero details" compared to Sonic from Sonic 2, or Sonic & Knuckles.. This is just barely worse than people complaining about "green eyes."

My argument isn't "they didn't pay much attention," it's that it actually is relatively close, and those differences you point out are relatively minor.

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6940c1  No.16904987

>>16904655

No they aren't

>Same thing.

And black is white because if you darken white a bunch you get black.

This is your logic, the shades in question aren't even slightly in the same ballpark.

Unlike sonic, who looks like his sonic 3 colors or something.

>Sonic 2 robot has an eye shape eye

And yet it has the totally different type of eye with a different eye in general. The yellow visor becoming a yellow eye shape vs a red cyclops becoming a yellow eye shape.

Gee one of these sounds more likely than the other and its not the red cyclops.

>it's that it actually is relatively close, and those differences you point out are relatively minor.

No the robots only share very base features, literally lack of body color and "is a sonic robot", no actual physical details from it exist.

Try to even fucking list similarities between the two that isn't "its a gray sonic robot" anything, try it.

Because despite your defaulting to eggman and sonic, they retain or reference most of their previous features.

A reminder that you sat on the buzzsaw thing for a fucking long time despite being a very obvious part of the fight, where your idea comes from is a shit memory; not even form of logic.

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b8d2fb  No.16911769

>>16904987

>This is your logic, the shades in question aren't even slightly in the same ballpark.

Literally the only difference between grey and silver is that silver is shiny. And technically neither of these characters have actual shine on them.

>yellow visor becoming a yellow eye shape

Oh, you're color blind. That explains a lot.

>Try to even fucking list similarities between the two that isn't "its a gray sonic robot" anything, try it.

"It's a gray sonic robot" is pretty substantial. But also it doesn't have the very different body shape that the Sky Sanctuary robot has, or even the very different body shape that Metal Sonic has. Its body shape is much more like Sonic's.

>A reminder that you sat on the buzzsaw thing for a fucking long time despite being a very obvious part of the fight

You go sit on a buzzsaw, faggot. I always maintained that when looking at it from the side, it would look like a "buzzsaw," the same way western retards thought Sonic looked like a buzzsaw.

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61989e  No.16916874

>>16911769

>Literally the only difference between grey and silver is that silver is shiny.

The two robots do not have similar colors because they are different shades as noted, as in the adventure one is quite a bit darker.

I wasn't saying dark blue isn't blue, i'm saying dark blue is not visually similar enough that it makes sense as a legacy reference.

Silver is a specific shade of grey.

>Its body shape is much more like Sonic's.

The death egg robot does not have the same body shape, its massively different; especially compared to fucking metal sonic.

Metal sonic is a lot closer, and SS as noted has the same features aside from lank you blind fuck.

>Oh, you're color blind

Tardlet, i even posted the adventure robot; it has yellow eyes. >>16901577

Are you sure you aren't the blind one. And the SS one is also blatantly yellow and posted so don't go down that route.

>"It's a gray sonic robot"

So its GG mecha then, because in a technical sense the two are more similar than big bulky buzzsaw death egg.

Its in a green vial as well, even considered it might be grey because if it was a dark blue it'd blend in really hard.

>I always maintained that when looking at it from the side, it would look like a "buzzsaw,"

Explain the rotation feature then, or the concept art. Why would sonic style spines rotate in the fashion of death egg

>>16902050

Because this isn't unofficial artwork.

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