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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 19540b2b2b89d19⋯.jpg (42.48 KB, 700x300, 7:3, 2019-05-22_07-14-01-700x30….jpg)

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24c103  No.16845264[Last 50 Posts]

Hello /v/, it's been a long time since we last met, but Admiral Anon is back as promised to run Rule the Wa/v/es 2.

>What the fuck is this?

Between 2016-2018, I ran a several series of threads on 8ch called Rule the Wa/v/es. In each series we would play a campaign of Rule the Waves, with /v/ making decisions as they occured in game. To date, we have played Japan twice and Italy once.

>What the fuck is Rule the Waves?

In short, RtW is a naval management sim, where you play the head of a nation's Navy between the years of 1900 and 1955. You manage ship design, balance your budget, conduct some level of diplomacy and wage war with your ships. In theory, each year your fleet grows stronger and more modern, you amass a war chest for when things heat up and you utilize each portion of your fleet in it's role to destroy your counterpart's fleets.

In actuality, things never go as planned. Your new scout cruiser can't meet it's design speed because someone fucked up in engineering. You can't afford to send it in to be refitted because the politicians are demanding new battleships, even though your scientists are promising that they're only a few weeks away from technology that will render any ship under construction today obsolete. They've been saying that for months. Some French anarchist shoots your nation's diplomat and kicks off a war you aren't ready for. In battle, your flagship signals your escorts to screen the main force against enemy torpedo attacks, but the division leader misreads it as "suicidally charge the enemy battle line". After six grueling years of war and with France on the brink of collapse, Great Britain steps in and mediates a peace treaty. There will be no border changes and no repetitions.

>So what are we doing?

This thread is to get things rolling, I'll provide the options we have for a campaign for the thread to discuss. The big things we need to decide upon are: Nation, tech rate and modifiers. RtW also supports an advanced 1920 start date, but for our purposes I believe the standard 1900 start works best.

____________________________
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ff5452  No.16845287

Nations:

>Great Britain

The most powerful nation at the start of the game and a force to be reckoned with even later on, Great Britain rules a far reaching global empire. Any European power at war with her can be expected to be blockaded immediately and her battle fleet likely will dwarf any other. But her size is also a potential weakness, as a sizable portion of the fleet must attend to the colonies.

>United States

The US can be seen as a weaker version of Great Britain in the early game, before morphing into an economic and industrial juggernaut in later years. Rarely will any nation be able to match the output of a late-game US and her location largely protects her from blockade. However, that same isolation can make it rather difficult to project power unless she allies with another nation.

[Admiral Anon is a fucking idiot who managed to delete his write-up on Russia, France, Germany, Austria-Hungary, Italy and Spain.]

>CSA

In an alternate history where the CSA won it's independence from the US, the two nations share the East Coast. The CSA is in a prime location to seize the Caribbean, but the economic might of it's northern neighbor is a force to be reckoned with.

>Chin China

A small, technologically challenged nation, plauged with corruption. Neighbouring Japan puts it's fleets at risk as well, but distance from Europe does offer some respite.

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ff5452  No.16845290

>Tech Rate

Tech rate is simply a modifier that affects how quickly technology advances. A game at 100% will progress roughly the same as reality, while one at 20% would barely make it out of the predreadought era. Setting this any lower than 70% can lead to rather strange gameplay.

Additional Modifiers

>AI Advantage

AI nations gain a slight economic boost.

>Harsher Peace Deals

When a nation surrenders or collapses, it will likely have to give up a larger point value worth of it's territories and economy.

>Slow Aircraft Development

Aircraft technology will develop at a slower rate, independent of the master tech rate.

>Varied Tech

Technology in RtW generally follows reality. Varied tech shuffles the progression around, which can often lead to unusual designs becoming necessary. It also randomizes some elements, so in one varied tech game armor may be unusually resilient, while in another it may be much weaker than in reality.

And finally, there's something else I need; names. Names for ships, names for ship classes, names for submarines, names for planes and names for aircraft squadrons. Throw them out there, I'll build a list of them so even if we don't have anything that needs it now it will be used in the future. If you want the name to be assigned to something specific, such as a battleship or a dive bomber squadron you can say so, but that may take a while. Generally I only assign submitted names to units likely to participate in actions, so coastal patrol vessels I usually let the AI name.

I plan to allow this thread to sit for about a day to allow those interested to get in, but I will be around to answer questions. Currently I am on mobile, but will run the game from my desktop, so don't worry too much if the ID changes

So,

>who we playing?

>tech rate?

>modifiers?

>names?

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4eb52b  No.16845324

File: 829f6ad0268f5c4⋯.webm (12.47 MB, 634x360, 317:180, Eternal Father Strong to ….webm)

>>16845290

I don't think we've ever played as France in one of these before, so that would be interesting. And the only modifier I usually bother with is varied tech.

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5f0152  No.16845338

>>16845264

Ayyyy good to see you again faggot.

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cb1398  No.16845346

File: 04496a4586902d7⋯.png (4.22 KB, 240x141, 80:47, ClipboardImage.png)

Can you choose Cape Verde? I've wondered how a tiny island nation would manage.

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ff5452  No.16845347

Gonna keep these a bit shorter, I've fucked them up twice already

>Germany

Good tech advantages and budget, but often forced to decide between defending colonies and home waters

>France

Similar to Germany, but with access to the Mediterranean. Can be a mixed blessing, as while it allows for conquest against Italy, it also means France had to worry about a war on two fronts

>Italy

The middle child of the Mediterranean, with minor colonies in Africa. Average budget and the Mediterranean-based nature of Italy means wars with Northern Europe powers can end up just being raiding wars.

>Austria-Hungary

Small nation, small budget, no colonies. However, this compactness also lets her focus on defending her shores with small and cheap coastal ships. Of course, if you want to expand that can be an issue

>Russia

You're easily blockaded, Japan holds a knife to your Eastern coast's throat and your tech is subpar. At least you aren't Spain.

>Spain

You have a shit budget. You have vunerable colonies. You have shit tech. You share waters with every major European power. Life is not good.

>Japan

Your isolation means you rarely have to fight Europeans toe to toe, and your sneak attack ability can knock out a fleet on day one of a war. You also get alot of good air techs late game.

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440a36  No.16845349

>>16845346

>cabo verde

colony of portugal

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dd44ba  No.16845350

Tech rate shuffle sounds good, can't remember if that was done before or not.

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e1da86  No.16845362

Requesting the epic of Mussolini's Lamborghini. At very least a screenshot of the ship config at the end of its life.

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5e39d2  No.16845451

File: 8dd5b6d99fd361d⋯.png (16.62 KB, 913x294, 913:294, kk.PNG)

>>16845362

Currently all of the pictures from previous games are on my old computer, which is at my old house. I can try and swing by and get it though. In the meantime, I do have a picture of a semi-dreadnought built in the first Japanese play-through. She sadly was forced to be scrapped due to an arms limitation treaty.

>>16845346

Too small to maintain any navy past a couple destroyers or gunboats in any reasonable scenario. Portugal itself only had a handful of cruisers and supporting ships at this point.

>>16845324

A vote for France and varied tech.

>>16845350

A vote for varied tech as well.

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4eb52b  No.16845460

>>16845451

Are we starting in 1900 or after the first world war with a preexisting arms treaty?

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4b45c1  No.16845461

>>16845451

>Korean Krumper

>16 10 inch

Wew, what year?

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9d5bb0  No.16845470

File: 4914fd9fa6240cf⋯.jpg (68.04 KB, 350x447, 350:447, 1446127143628.jpg)

>>16845287

>>16845347

we already did italy did we not? I agree doing france and varied tech

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5e39d2  No.16845473

>>16845460

I was planning on 1900. The battleship/dreadnought arms race is too much fun to pass up, and you appreciate late game ships alot more when you've had to deal with things in the early game.

>>16845461

Somewhere in mid to late 00's, IIRC. Of course, she probably would have gone up like the powderkeg she was if the arms treaty hadn't killed her in the cradle.

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9cf24f  No.16845487

>>16845290

France, varied tech.

crack when

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e1da86  No.16845493

stern guns only

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e91d94  No.16845554

You fucks wanna go for normal mode. Cawshuls…

Spain

Normal tech rate

Harsher peace deals

Varied tech

Name of a spanish ship, Spanish Flu

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e91d94  No.16845561

>>16845554

Another name, Franco's Lenght

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f6a6ee  No.16845589

File: fa974f93cdb5ec6⋯.jpg (110.33 KB, 1024x813, 1024:813, 4ae1e2d7201e85b82213c770f9….jpg)

Can someone upload the game to vola?

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5e39d2  No.16846180

File: 51e986d2efd2deb⋯.jpg (1.03 MB, 4830x2799, 1610:933, icyahbraggs21.jpg)

>>16845487

>>16845554

A vote for both France and Spain, as well as one for Harsh Peace Deals. With essentially universal support for Varied Tech as well.

Shall we go for France?

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e2ea88  No.16846243

>>16846180

>France

That is a decision you should make, since you are organizing this autism fest. I only said Spain because it seemed like hardcore mode.

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d28956  No.16846273

>winning a war against another country

>supply shortages lead to revolution

>forced to capitulate

Glad to see this thread again.

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5e39d2  No.16846317

File: eea32fe7f7ddb45⋯.jpg (161.09 KB, 1376x683, 1376:683, startmapo.JPG)

File: e156cd2db5e6f4a⋯.jpg (79.25 KB, 710x407, 710:407, startcomp.JPG)

Let's first take a look at the world as it exists in 1900. As you can see, France holds many colonies across the world that must be attended to by the Navy, lest they get out of hand. For now, only territories that closely neighbor rivals are at any significant risk, but that can change. As far as our naval presence, it is rather middling, with us sitting at 3rd place in global budgets. Generally, we hold advantages in some areas over other nations, while being outright superior to a few others. Only Germany and Great Britain currently outstrip us, while the German numerical superiority may not translate to quality.

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5e39d2  No.16846336

>>16846317

Currently, this is what our fleet looks like. The Marengo-class is our standard battleship, backed up by the Friedlands, who are limited to local operations. We have a pair of Montcalm-class armored cruisers for heavy cruiser duty. We have three separate light cruiser configurations, the Coetlogon-class is suited for most typical duties but won't really excel in any in particular. The Surcouf-class is a bizarre creature, mounting a single battleship sized gun on it's fore mount. And finally the Abloux-class is a perfectly capable fleet cruiser. We have two types of destroyers, the well armed Durandal-class for local waters and the Pertusiane-class for operations abroad. And finally we have a set of colonial gunboats, the Bourbaki-class.

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5e39d2  No.16846345

File: af8bd26d6f37263⋯.png (144.58 KB, 1808x1554, 904:777, flett.png)

>>16846336

Failed to attach the image

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5e39d2  No.16846369

File: 9239aacf169e47c⋯.jpg (71.18 KB, 788x590, 394:295, fad31.JPG)

File: c42c9969b2b251f⋯.jpg (33.08 KB, 706x209, 706:209, 31.JPG)

Finally, here is our current doctrine settings and research priorities. Would anyone care to offer input on how these should be altered?

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d28956  No.16846386

>>16846369

Research and build subs. Subs are great.

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5e39d2  No.16846395

File: 7f1f9f969e986f6⋯.png (6.1 KB, 750x299, 750:299, ClipboardImage.png)

As requested, subs are placed as a research priority. In addition, to bolster the battle line an order for two additional Marango-class battleships are placed, with an offered third declined. However, it would appear the armchair admirals are stirring.

How do we respond?

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93b1af  No.16846400

>>16846395

For victory.

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4eb52b  No.16846404

>>16846369

Naval guns are always a priority.

>>16846395

We can probably afford six basic light cruisers with the extra funding they give us.

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5e39d2  No.16846426

File: 5636124afe66a24⋯.jpg (46.97 KB, 1082x119, 1082:119, afd3.JPG)

File: 9b14ae39ee73d0d⋯.png (13.66 KB, 908x272, 227:68, ClipboardImage.png)

File: 7db989ba2c12ff5⋯.png (205.6 KB, 452x328, 113:82, ClipboardImage.png)

File: a35f4d7ddfa8e38⋯.png (2.69 KB, 461x177, 461:177, ClipboardImage.png)

Five Coetlogons are laid down, as is an Abloux. The budget increase was not quite enough to offset the cost in production, so a Marengo is cancelled. I've also elected to implement some low level espionage into our neighbors, just to keep eyes on them. Sure enough, we quickly get insight into the next series of three armored cruisers (CA) that the USA is constructing.

Of course, it only takes a single month for the budget to get even tighter. An opportunity to gain some of it back may be presenting itself though, but it'll cost us some of our reputation…

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e2ea88  No.16846439

>>16846369

Nightfight combos into subs?

I think NF may be useful alongside subs for sneaky beaky ops

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5e39d2  No.16846462

File: f4d0f0a5f1b49e0⋯.jpg (27.71 KB, 339x331, 339:331, ita.JPG)

File: 385453a3b600936⋯.jpg (35.98 KB, 903x267, 301:89, 3111.JPG)

File: 166df42b654338c⋯.png (149.4 KB, 446x318, 223:159, ClipboardImage.png)

File: bb86fd5c992769f⋯.png (4.17 KB, 679x196, 97:28, ClipboardImage.png)

Someone somewhere pisses off the Italians, and as a precaution some of our forces in Northern Europe rotate into the Med. A month later we get ahold of plans for the newest Italian battleship under construction. A strange beast, dual turret 4" guns take a heavy RoF penalty at this stage in history. But the naval secretary is pleased with our construction. And finally, a dignitary from the US makes us an offer.

Should we accept?

>>16846439

Night fighting has been added to our training priorities, although it will take a year before the effects are truly felt.

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d28956  No.16846471

Stop eating my posts, 8kun.

>>16846462

It's probably good unless we want to war with the USA. Raising relationships makes them a potential ally.

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89a1c7  No.16846473

>>16846462

The US is just paying back for 1776, we can totally trust them.

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5e39d2  No.16846475

File: acebb607ff80206⋯.png (5.94 KB, 685x222, 685:222, ClipboardImage.png)

The agreement is entered and a rather quiet Christmas passes. But the new year brings new issues. Our answer?

Also, did we wish to invest in any coastal fortifications?

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89a1c7  No.16846495

>>16846475

It's time for some BIGGUS DICKUS diplomacy.

Send the cadets for some exp.

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9cf24f  No.16846500

>>16846475

Option A. Nobody fucks with France.

>Also, did we wish to invest in any coastal fortifications?

It's probably a good idea to build a few small gun batteries in our African colonies, they'll slow down the inevitable Italian invasion.

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5e39d2  No.16846513

File: 557406ca990ddaf⋯.jpg (36.63 KB, 430x327, 430:327, 321.JPG)

File: adbbdede82ef944⋯.jpg (37.84 KB, 426x333, 142:111, d3.JPG)

File: 71e1212d0a7a57f⋯.jpg (17.19 KB, 300x269, 300:269, adf32.JPG)

File: 771a55cad2a3a09⋯.jpg (28.4 KB, 625x220, 125:44, use.JPG)

We get a pair of research advancements and Italy reacts rather poorly to our gunboat diplomacy. Small fortifications are ordered in the areas nearest to Italian territories and an increase in our intelligence efforts are undertaken.

But at the same time, things are not going well with our new 'friends'.

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d28956  No.16846542

>>16846513

The USA looks like the best potential ally so it's best to play friendly with them. Focus should be on the Italians.

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5e39d2  No.16846570

File: e1e3ca961377b45⋯.jpg (44.51 KB, 446x314, 223:157, 31111.JPG)

File: 5d33b82edf71650⋯.jpg (36.57 KB, 442x296, 221:148, 42.JPG)

File: c9e1928b0b56d68⋯.png (5.89 KB, 699x208, 699:208, ClipboardImage.png)

Relations with the US are kept cordial, as we continue to focus on Italy. More forces are redirected into the Med, while any ships in reserve are brought up to active status.

However, we may have a chance to cool things down. Should we take it?

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9cf24f  No.16846592

>>16846570

Go for it, it's basically free prestige.

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5e39d2  No.16846593

File: 8141f80ade20281⋯.jpg (23.75 KB, 442x274, 221:137, 34.JPG)

File: 9d4abda8973f058⋯.jpg (49.08 KB, 429x349, 429:349, 4352353.JPG)

File: fbca7f8654b3ea7⋯.jpg (37.15 KB, 441x318, 147:106, 76.JPG)

File: c8f5420eb964ce7⋯.png (5.62 KB, 301x278, 301:278, ClipboardImage.png)

File: 2d351c256998598⋯.png (14.36 KB, 891x605, 81:55, ClipboardImage.png)

Tensions with Italy continue to mount. Our scientists must be feeling the pressure too, because they bring several breakthroughs to the table. As of now, Italy slightly outnumbers us in the Med, but we can still rotate forces out of Northern Europe.

This brings up a question, should we go about designing some new ships? We could construct larger DDs, as our legacy versions were limited to 500tons before, but we could also design a battleship or heavy cruiser with a large caliber secondary battery.

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4eb52b  No.16846604

File: d343cf885b42fdf⋯.webm (11.45 MB, 1280x720, 16:9, The French.webm)

>>16846593

I feel like we should put off new battleships until we get a better main battery at the very least. I'd go full Jeune Ecole and concentrate on destroyers for now.

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9cf24f  No.16846606

>>16846593

Our legacy DDs are pretty terrible, so let's focus on upgrading those. We can keep those 7" cruisers relevant by setting them to spam HE against anything that's not a light cruiser.

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5e39d2  No.16846622

File: 5190d8379fcb18f⋯.jpg (173.32 KB, 1350x744, 225:124, dse1.JPG)

File: 3d89e90185aeae4⋯.jpg (172.3 KB, 1350x743, 1350:743, dse2.JPG)

>>16846606

>>16846604

We have a couple options. On one hand, we could create a short range ship with a modest gun battery, but extremely fast and with a good torpedo complement. On the other, we could create a simply upgunned version of earlier models.

Which appeals more, or would we like something else?

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4eb52b  No.16846640

>>16846622

Go for the one with more speed and torpedoes.

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9cf24f  No.16846657

>>16846622

Second option is probably safer in the long run, but safe is for fags. Let's do the first design, but with low freeboard instead of short range.

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5e39d2  No.16846659

File: a030b02120de637⋯.jpg (52.99 KB, 1054x328, 527:164, 32516.JPG)

Our crews achieve proficiency at night fighting at last. A fast torpedo boat is designed, then for good measure we also add in a small minesweeper. Both will take a month to finalize the designs, but for now we've got another choice to make. Options to shittalk are Italy, Germany and Austria.

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d28956  No.16846665

File: 9395bdd3b134330⋯.jpg (197.51 KB, 1200x710, 120:71, 8chan.jpg)

>>16846659

Shittalk Italy.

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9d5bb0  No.16846677

>>16846659

option 2 prime minister is a fag, let him look like a tool

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5e39d2  No.16846687

File: e51e3c28e6567e4⋯.jpg (76.84 KB, 1433x307, 1433:307, 3251.JPG)

File: a0dc167f8b2b34e⋯.jpg (31 KB, 661x236, 661:236, yg65.JPG)

Tensions with Italy continue to worsen, but our new cruisers are only a few months away from construction. But perhaps a more sinister enemy is rising from within…

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d28956  No.16846690

>>16846687

Fuck em. We need more shekels for the navy.

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86e903  No.16846693

File: e7d7938b7c52a1e⋯.png (337.02 KB, 640x640, 1:1, 56aae76afd9e4c32fed30cf9da….png)

Is there any download that's managed to bypass the DRM? Frankly I like the game but I'm not going to pay full-price for essentially a fucking aircraft carrier mod to the first game

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5e39d2  No.16846694

File: 75ad3a3e3e871df⋯.jpg (83.22 KB, 450x444, 75:74, gay.JPG)

File: f3e34804d9d9156⋯.jpg (51.59 KB, 1063x344, 1063:344, Capture.JPG)

All of our cruisers, with the exception of one manage to launch in the same month, which combined with our rejection of the libcucks in our government further raises tensions with Italy, but also brings Austria-Hungary into the conflict picture. It's possible that in the near future these nations might set aside their historic differences and form some sort of defensive alliance.

But for right now, shall I assume that Italy is our answer, or do we want to perhaps ease back on the sword rattling?

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9d5bb0  No.16846697

>>16846694

FUCK THOSE GREASY WOPS

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d28956  No.16846698

>>16846694

Prepare to remove pizza.

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5e39d2  No.16846701

File: e838d11b24deca6⋯.jpg (17.37 KB, 300x304, 75:76, fe.JPG)

File: ed740d137093c85⋯.jpg (115.59 KB, 662x416, 331:208, e21`.JPG)

As war with Italy seems imminent, perhaps it is a good idea to examine their fleet in some detail. Their battleship lineup is lacking in both power and numbers, with the next addition over a year from likely delivery. Their cruiser force is a much larger threat though, the Marco Polo-class is both well armed and armored, although it's speed is somewhat middling. The light cruisers are however all quite average.

We do have some issues at home to work on though. Our budget is quite excellent right now and we are running a rather decent surplus. On the other hand, that high spending is resulting in some tension with the population, and our unrest is already at 5, a rather surprisingly high number. A potential risk for this war might be that Italy might attempt to use it's cruiser force as massed raiders, as the loss of merchant shipping might be enough to push our government to enter peace talks.

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9d5bb0  No.16846708

>>16846701

send more ships to the med, close the strait off, end them rightly in the cage you've made

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5e39d2  No.16846709

File: b4433337734873d⋯.jpg (45.47 KB, 1047x303, 349:101, 41661.JPG)

Well then, this is an interesting situation. What do?

Also, I still need names for new ships. And in unrelated news, Japan ordered it's new armored cruiser…from Austria.

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9d5bb0  No.16846710

>>16846709

support the rebels of course also for names:

>homelette du fromage

>baguette

getting the two obvious ones out of the way

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4eb52b  No.16846716

>>16846709

Igor Bogdanoff

Grichka Bogdanoff

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d28956  No.16846720

>>16846709

Name a ship after the rebellion.

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5e39d2  No.16846724

File: 8c3696c890a486e⋯.jpg (47.12 KB, 425x341, 425:341, 6271.JPG)

File: 8b69c689df3a6bd⋯.png (7.05 KB, 304x371, 304:371, ClipboardImage.png)

We've reached what should be the breaking point, but no declarations have been made just yet. And right on time, we get the tech needed for submarines. Perhaps we should blow a significant part of our budget on a fleet of subs, unreliable as they may be?

Going to have to call it for the night, consider this a cliffhanger. Will answer questions if they come, though.

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e2ea88  No.16846807

>>16846604

jesus anon, calm down, my sides are orbiting yo mama right now…

>>16846724

>Perhaps we should blow a significant part of our budget on a fleet of subs, unreliable as they may be?

You know it, if we plague the med with subs, ooh boy, that would be swell.

Also, name recommendations, Spunked Wine,

Eiffel's Penis, Le Cock Sportif

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cb980d  No.16846817

>>16846724

Sub shenanigans could be fun. As for some new names; Le Fagguette Baguette, Trafalgar Was an Inside Job, and FUCK OFF PIZZANIGGERS

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a1731d  No.16846818

File: a41c4571c97f3f0⋯.jpg (55.05 KB, 350x600, 7:12, 1557059443216.jpg)

>>16846807

+1 for FSS Spunked Wine.

>>16846622

Is our fleet doctirine up to scratch for destroyer 'wolf pack' tactics? if production allows it, we could forgo larger ships and just churn out both destroyer variants. May let us keep a few bob in our pocket, especially if all these cruisers other nations are pumping out are susceptible to large amounts of D.

>>16846724

Early subs are the worst subs. Who wants a long stiff shaft full of seamen anyways?

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5e39d2  No.16846953

File: 70b070451fd5f38⋯.jpg (44.92 KB, 446x323, 446:323, 4261.JPG)

File: 2d5aa09db2f3042⋯.jpg (36.42 KB, 442x345, 442:345, 715.JPG)

File: 4e532385f77d8b6⋯.jpg (24.36 KB, 421x314, 421:314, 63.JPG)

File: 53d60510864d4c0⋯.jpg (36.4 KB, 1045x304, 55:16, 6261.JPG)

January marks our largest order of ships yet, with 17 submarines and 10 of our newest destroyer design ordered from shipyards across the country, while the previous run of ships begins to hit the waves. The Japanese place an order for a new battleship from the Americans, but that won't be any factor for us to worry about.

War has steadily refused to break out with Italy, despite tensions being maxed out with them. Both sides stare daggers at one another but no-one, yet, has pulled the trigger. But now this next choice has some further reaching complications. If Rhodes successfully bucks Italian rule, we can't seize it from them in the case of a won war. On the other hand, fuck Italy.

What choice shall we make?

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9d5bb0  No.16846971

>>16846953

help the rebels, any distraction from the war they'll soon have to fight with us is our advantage

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5e39d2  No.16846996

File: 1434789daef78d0⋯.jpg (36.23 KB, 449x324, 449:324, 461641.JPG)

File: ae2a583b58d8140⋯.jpg (265.66 KB, 1653x668, 1653:668, r61.JPG)

File: b871bcc2a438b9e⋯.jpg (178.9 KB, 1918x1080, 959:540, 1727.JPG)

File: 84bde414e7087e4⋯.jpg (72.9 KB, 897x869, 897:869, tg.JPG)

The arms shipments were the final straw. War breaks out with the Italians, and on the morning of April 27th, 1902 the first naval action takes place. The majority of the French fleet takes to the sea and sets off for the Ligurian Sea. Our forces are in a rather standard formation, with an advance force of heavy cruisers, followed by a line of screening cruisers and finally the main battle line. As dawn breaks, FUCK OFF PIZZANIGGERS suddenly becomes aware that her division, under the cover of night has steamed within gun range of the Italian's fleet. The two ships quickly turn their broadsides to the Italian battleships, which decide to attempt to close the distance and charge them.

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28405a  No.16847005

File: 2bf75e5df28471c⋯.gif (158.06 KB, 249x255, 83:85, 2bf75e5df28471c8e165622fa8….gif)

>>16846996

Looks like you have a textbook pincer counterattack in your hands.

remove lasaga

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5e39d2  No.16847031

File: 6fbc431bf958d9a⋯.jpg (102.22 KB, 1206x855, 134:95, 611.JPG)

File: f98130719c0ba9e⋯.jpg (119.12 KB, 1163x1055, 1163:1055, 277.JPG)

The Italian battleships continue their charge, prompting our cruisers to turn back towards the main body of our fleet, while our nearest destroyer division rushes forward to attempt an attack. It is then that Homelette du Fromage takes the first hit of the war, as a shell rips into her superstructure.

>27 04:44 7 in 4240 yds Superstructure hit *

A couple of our DDs take near misses, but the Italian battleships back off, with FUCK OFF PIZZANIGGERS paying the rear one back with a 7" shell. Both sides advanced elements back off and reform with the main fleet. As the distance closes, Eiffel's Penis pulls off a small miracle of gunnery, and places an 11" shell on an Italian cruiser at nearly 10km on her very first salvo.

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9d5bb0  No.16847036

File: 4ee8fe8eac2dc9e⋯.png (791.79 KB, 847x554, 847:554, .png)

>>16847031

are we winning?

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5e39d2  No.16847044

File: 14a2c6e6908ebad⋯.jpg (109.88 KB, 1052x724, 263:181, fa41.JPG)

File: df96a272ab4908d⋯.jpg (428.19 KB, 1913x1074, 1913:1074, g527.JPG)

File: 4ddf4f436040549⋯.jpg (42.58 KB, 448x335, 448:335, 6416.JPG)

After the initial exchange of gunfire, the Italian fleet turns tail and runs for port. We follow at a steady pace, but the rather slow speed of our battle line prevents us from closing the distance, leaving us rather incapable of doing anything more than shadowing them. A rather disappointing first battle, but somewhat typical of the predreadnought era.

Back to the strategic map, we gain some insight into American guns, and we should consider what territory we should focus eventual invasion plans on.Both the Italian island of Sardinia and their colony of Libya are possible options, while Sicily is not capable of being attacked at this time.

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e2ea88  No.16847077

>>16847044

That island looks rather juicy…

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31f5e2  No.16847175

Apologizes, Admiral Anon had to run an errand. Will likely resume in a couple hours.

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4eb52b  No.16847270

>>16847044

How much is an invasion going to cost us per month?

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cb980d  No.16847343

>>16847044

Gonna say Sardinia on the grounds that we basically have it surrounded and can hit it from any directions while we don't have the same naval dominance over Libya.

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e2ea88  No.16847369

>>16847343

I supported your decision, but >>16847270 is right. How much dolarydoos is this gonna cost us? are we on a tight budget to begin with? What are the benefits if we conquer Sardinia?

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9cf24f  No.16847422

Invade Libya if it has oil, otherwise go for Sardinia.

>>16847369

Looks like we're pretty much breaking even right now, but we probably have enough cash reserves to hold out until the latest round of construction finishes.

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5e39d2  No.16847439

File: ddada020a2d9e1d⋯.jpg (33.55 KB, 459x978, 153:326, 614.JPG)

File: 927fd4a233e112d⋯.png (27.75 KB, 1651x986, 1651:986, ClipboardImage.png)

File: 667cf6c9e621cca⋯.png (36.31 KB, 1236x815, 1236:815, ClipboardImage.png)

>>16847270

>>16847369

>>16847422

An invasion of Sardinia, depending on how long it takes to organize, would likely run us somewhere between 600-1,000 'units' of money a month. Benefits to capturing the island would be increased economic income, as well as basing for future operations, both at sea and in the air. As far as the budget, we're breaking roughly even with a large construction program underway, but our newest battleship is about to hit the seas, which will free up over 1,000 a month. We also have a significant reserve, about 15,000 naval funbucks.

In any case, next month brings another action at sea. Off the Western coast of Corsica, a task force of our battleships, cruisers and escorts encounters a similarly sized Italian force. We have equal numbers of battleships, but ours are rather more heavily armed. On the other hand, it appears the Italians have brought a larger proportion of their cruiser fleet. We could try and force an engagement, or perhaps simply retreat to port. For now, an oppurtunity presents itself, as the Easternmost Marco Polo-class is rather isolated from the Italian force and may be able to be seperated by a rapid advance of our own cruisers.

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5e39d2  No.16847456

File: 03ded7086e309d3⋯.jpg (194.38 KB, 1910x974, 955:487, 715175751.JPG)

File: e3a6c5fa61fff17⋯.jpg (51.97 KB, 1229x761, 1229:761, 461614.JPG)

The Marco Polo-class proves to be rather less than cooperative, and shortly after Galilee lands a hit upon it she responds with a major one in return. With her engines having been rendered partially inoperative, she's detached and ordered to return home. The Italian main body also manages a reasonably quick turnaround and the situation is unfavorable enough for our CAs that they are forced to return.

The situation begins to look a bit dicey. While our battleships certainly outmatch theirs, their CAs are a serious combatant that can't be discounted even at range. At this point it's looking more favorable to simply break off and head home.

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cb980d  No.16847460

>>16847456

Let's not blow our load too early in to this war, pull back

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9cf24f  No.16847482

>>16847456

Let the battleships get a few more hits in, then retreat. As long as we win more VPs than the enemy we're fine.

Our DDs are being totally useless today, so after this let's focus research on fleet tactics and torpedoes.

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5e39d2  No.16847522

File: bd0503ecd401578⋯.jpg (79.2 KB, 1296x673, 1296:673, g4.JPG)

File: 391426e3e3b873e⋯.jpg (46.88 KB, 1167x449, 1167:449, fall.JPG)

File: d85a5c4f2ee7a9a⋯.jpg (85.81 KB, 972x935, 972:935, 72768.JPG)

File: d655323c202e828⋯.jpg (332.55 KB, 1424x559, 1424:559, 762826.JPG)

File: 9c1e74b34056bd8⋯.jpg (388.42 KB, 939x924, 313:308, 75215.JPG)

You remember when I said:

>your flagship signals your escorts to screen the main force against enemy torpedo attacks, but the division leader misreads it as "suicidally charge the enemy battle line"

Yeah, that's happening. The DD Belier sails directly at the entire enemy force as shells splash all around her. She takes several hits but seems rather bizarrely resilient for a 600 ton DD. And that's when I notice something rather interesting.

Our 600t torpedo boat design, the Baliste-class called for a speed of 30kts, which for 1902 is very fast. But it would appear that the Baliste-class not only meets that speed, but exceeds it, having a top speed of 31kts.

But to return to the battle, each side exchanges a series of hits, but it's just past four in the afternoon when the situation takes a slight turn for the worst. The secondary battery of an Italian battleship chooses FUCK OFF PIZZANIGGERS as her target:

>25 16:01 7 in 6071 yds Critical hit *! Conning tower hit!

In an instant, the command staff of FUCK OFF PIZZANIGGERS is killed, and at that point it becomes that retreat might be a better option. As we turn to the North, however, it is seen that one of the Italian battleships is falling out of line and appears rather slowed. Sensing a possible opening, the DDs Carabine and Baliste move forward to see if a possible torpedo attack is feasible. While that doesn't seem quite possible right now, the Italian line does fall into some confusion, allowing us to reengage and a fair number of hits to be scored. But it would seem that FUCK OFF PIZZANIGGERS is the favorite target of the Italians and once again:

>25 16:43 10 in 3122 yds Turret G hit T * Turret destroyed

I make the choice then to call off the engagement and we steam North again. But as we reach port, night begins to fall. Deciding to give one more effort, we briefly engage in a short ranged duel, scoring several hits for none in return, showing the value of our night fighting training.

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cb980d  No.16847531

File: 6ac733bd89cd723⋯.png (267.42 KB, 395x454, 395:454, 9506b1f3741b8e2e51ddab495a….png)

>>16847522

That ship really seems to piss the Italians off, I can only imagine why

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5e39d2  No.16847535

File: 0a2c1be19e29d63⋯.jpg (104.94 KB, 1031x649, 1031:649, 61617.JPG)

File: 484de9477189c69⋯.jpg (160.05 KB, 890x555, 178:111, 614677.JPG)

File: 67b55e744267612⋯.jpg (39.66 KB, 444x307, 444:307, 8638.JPG)

File: 1a1ec485c63946c⋯.jpg (51.19 KB, 942x289, 942:289, 75178.JPG)

File: 30f25cf78b617ba⋯.jpg (37.36 KB, 446x436, 223:218, 7575.JPG)

But in the end, once again no ships are sunk by either side. Despite landing a rather decent amount of hits on the Italian capital ships, their armor proved capable of defeating our projectiles. Of course, a similar phenomenon took place on our ships, but their gunners seemed rather more capable of hitting weak points such as conning towers. However, even though most of our shells failed to penetrate, the minor accumulated damage does give us the technical win for this scenario, even though it changes essentially nothing about the larger strategic picture.

A new battleship of ours is launched, which also gives us a pretty hefty budget surplus. And it would seem that we have a chance to attack a target that isn't well armored, should we take it?

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cb980d  No.16847539

>>16847535

If there's no reason not to go after it I say we do

Also, going back to deciding whether to invade Sardinia or Libya, what would the costs of an invasion of Libya be like and would the pay off be worth it, compared to Sardinia? Also why the hell does Italy own Libya in 1902

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9cf24f  No.16847567

>>16847535

Attack. We should try to invade Sardinia next turn.

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5e39d2  No.16847581

File: 351bbbd7cf867e3⋯.jpg (35.26 KB, 443x433, 443:433, 7157517.JPG)

File: 07f315c396bc6ed⋯.jpg (71.75 KB, 936x972, 26:27, 72888.JPG)

File: 7a1a1296ed83ecb⋯.jpg (48.28 KB, 1262x661, 1262:661, 71717711.JPG)

The Italians elected to cancel the convoy, giving us a nice little boost in victory points, but immediately afterwards get forced into a battleship engagement. This time we've got a pair of our heavy gun battleships and a healthy complement of cruisers as well. When the enemy comes into view it appears to be 3B, 2CA, 4CL and a DD. I think we can claim a bit of an advantage in this engagement, so we'll push harder for a fight.

>>16847539

Since the Ottoman Empire isn't represented in-game, I think it's assumed that it collapsed early, thus letting Italy take over Libya a decade early. Personally, I think Sardinia is the safer option, as we have ports directly next to it we can retreat to if things go poorly.

>>16847567

Invasions generally follow a trend of first gaining sea superiority (manual says 4:1, but I think that's outdated), then invading. So the invasion will take some time to prepare for.

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5e39d2  No.16847605

File: 0350a75f72d67a0⋯.jpg (91.45 KB, 1393x887, 1393:887, 717517551.JPG)

File: db7d04a96fe421a⋯.jpg (29.53 KB, 630x841, 630:841, 7178.JPG)

File: 176c6a33ad2bd83⋯.jpg (21.73 KB, 949x362, 949:362, 71577511.JPG)

>>16847581

Fortune appears to be on our side in this battle, as the Italian CAs split off from their main force. This gives us a rather good opportunity, as we can force our forces in between as a wedge. While in later years this might be considered suicidal, in 1902 this actually works quite well and the CAs seem largely unable to press us. Of course, nothing good comes without something to ruin it a bit, and a misunderstood signal brings the DD Framee too close to those CAs we split off.

>06 13:59 9 in 3195 yds Engine room hit B *

>06 14:02 3 in 3984 yds Hull hit BE *

>06 14:08 7 in 6005 yds Superstructure hit BE *

TL note: Format for these is [date] [time] [caliber of incoming round] [distance from firing ship] [location hit/armor hit], with an asterisk indicating a successful penetration

The first hit rendered her dead in the water, but the enemy cruisers don't seem to linger on her and, barring a rupturing of one of her bulkheads, she may be able to limp back to port. In a tit for tat response, Le Fagguette Baguette's secondary battery lands a hit on the sole Italian destroyer, instantly bringing it to a halt. Within a few minutes the ship slips beneath the waves, the first victory for our Navy.

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5e39d2  No.16847660

File: c7974d43121cbf9⋯.jpg (79.51 KB, 1450x675, 58:27, 17577.JPG)

File: 0c796ec39f427de⋯.jpg (436.84 KB, 1923x1040, 1923:1040, 757711 g.JPG)

File: a2857f7f4d014d9⋯.jpg (154.73 KB, 1342x466, 671:233, 82689.JPG)

File: 65eaba6ddd1077f⋯.jpg (215.7 KB, 823x587, 823:587, h62.JPG)

The chase continues, causing the Italian fleet to become even more broken up, with a pair of light cruisers falling behind. The weather turns worse, and high winds and seas slow our DDs enough that they cannot race to cut off the Italian battleship's retreat. Thus, the decision is made to call off that chance and instead run down the two separated light cruisers. The weather turns even worse, becoming an all out gale, and the sun begins to set. But by that time, we've caught up to them and trapped them between two cruiser divisions. By the time night sets, we've closed the distance and it seems inevitable that the two Italian cruisers will be doomed.

But then things suddenly go to hell.

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5e39d2  No.16847705

File: c5fb19caac5c0d8⋯.jpg (106.95 KB, 1034x659, 1034:659, g52fff.JPG)

File: dcfcc576075c85b⋯.jpg (323.63 KB, 1869x772, 1869:772, 54hv.JPG)

File: d3e789718982008⋯.jpg (206.82 KB, 1291x761, 1291:761, 572g.JPG)

File: 944cea612236a6f⋯.jpg (48.52 KB, 451x347, 451:347, 5416.JPG)

File: 41e84b3b65a23f8⋯.jpg (33.46 KB, 744x293, 744:293, 71780.JPG)

>>16847660

Thankfully, the flooding caused by the torpedo hit turns out to be rather minor and damage teams quickly have the flooding under control. Trafalgar Was an Inside Job is detached and sent home with an escort, while the remainder of our forces focus on the finishing the job. During the chaos, one of the CLs, Nino Bixio, manages to slip our sight lines, but the Ancona is not so lucky. Shot up, torpedoed and what does her in eventually? Heavy seas. Still, a kill is a kill.

Back to the strategic map, we get some tech breakthroughs and a rather insulting peace offer. I'm already going to assume we reject.

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5e39d2  No.16847729

File: 221fbb2f392283b⋯.jpg (37.76 KB, 436x315, 436:315, j76.JPG)

File: 26ae00a6ac23db6⋯.jpg (46.75 KB, 415x336, 415:336, m.JPG)

File: 42db9917d03e8ca⋯.jpg (175.11 KB, 1350x734, 675:367, hft6.JPG)

File: cfcc2711f51fc29⋯.jpg (188.89 KB, 1352x747, 1352:747, g6.JPG)

File: 92250b265a52d65⋯.jpg (179.35 KB, 1355x740, 271:148, jy48.JPG)

With budget increases and our construction projects wrapping up, it's high time we started finding something to do with all this cash in our pockets. Here are three possible designs with our current tech, if anyone would like to provide anything else please do.

Calling it for tonight, tomorrow should have much more consistent uploads.

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cb1398  No.16847746

>>16847729

I like the 8s on the second design, if you think there will be a fair number of closer engagements yet that would be my pick.

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e531ed  No.16847763

File: 02131a392510a87⋯.jpg (44.14 KB, 508x372, 127:93, war.jpg)

>>16847729

that battleship's secondaries make me cum

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9cf24f  No.16847778

>>16847729

That cruiser's armament looks nice, but you should probably trade some of that deck armor for a thicker BE and conning tower.

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9d5bb0  No.16847791

>>16847705

>peace

LOL

>>16847729

the battleship with all those guns seems pretty beefed up, I'd say go with that

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cb980d  No.16847873

>>16847729

You mentioned we've had trouble catching up to retreating enemies, yes? In that case we should either get the one with the top speed or the one with the longest range

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4eb52b  No.16848014

File: 9d7c4e62ded2f39⋯.jpg (77.79 KB, 944x520, 118:65, 1466736375590.jpg)

>>16847729

I believe the 12" main and 10" secondary of that third option will make aiming very difficult for the crew. When the two options are close together in caliber it gives an aiming malus to the ships guns because it's difficult to tell where the splashes from shells apart. On the other hand, it may have just enough dakka that it doesn't matter.

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e531ed  No.16848028

>>16848014

can you quantify the malus?

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4eb52b  No.16848066

>>16848028

I can't find anything concrete on the forums or in the manual. If you look at the ship's accuracy during battle, it should be listed as "close secondary battery". On the other hand, volume of fire also affects the enemy ship's ability to aim, so a 4x12", 12x10" ship like the one proposed would certainly make it difficult for the enemy to hit us. In addition, having too small of a salvo also makes it difficult for a ship to correct its fire and hit the enemy.

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ccdd7a  No.16848338

File: 1ad9dec7acd5230⋯.jpg (26.6 KB, 279x409, 279:409, dago.jpg)

Name a DD Dagos Dismay

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200074  No.16848356

Admiral Anon here again, heading home now. Should start up in about an hour. Also, a gentle reminder I need names.

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5e39d2  No.16848526

File: 780d381555abdaa⋯.jpg (39.86 KB, 391x264, 391:264, 86389.JPG)

File: 8882f71597b34bc⋯.jpg (58.04 KB, 1009x205, 1009:205, 775.JPG)

File: c0ff3ed3ff58e75⋯.jpg (53.5 KB, 446x353, 446:353, 085.JPG)

File: ff9331fc81868e8⋯.jpg (35.76 KB, 439x434, 439:434, 499.JPG)

File: ffa8224ecccaf43⋯.jpg (76.24 KB, 1651x992, 1651:992, 9h.JPG)

Design studies are placed for both the battleship and armored cruiser, which should be ready in a few months time. Our numerical superiority in light cruisers and battleships allows us to declare a blockade of Italy, which should put some steady pressure on them from now on. In response a few of their cruisers have take up merchant raiding, which will be an annoyance we don't quite have a great response to, given the fact that most Italian cruisers either outrun or outgun our own.

Our construction programs are going quite well, money will not be a problem for us to build two, perhaps three of our newest designs once they are ready. Distracted with the war on her western shore, Italy fails to quell her colonial issues and Rhodes breaks free.

Once again, we're forced into an unexpected battleship engagement off of Corsica, with a typical arrangement of ships. I must say, this is a rather unusual occurrence. I haven't seen any destroyer raids or coastal attacks offered yet. Also, 8kun is acting very strangely, up until a minute before this my desktop did not see any post after >>16848028 even though my phone browser did.

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5e39d2  No.16848579

File: 16fd3a273dd1b5d⋯.jpg (119.36 KB, 1647x983, 1647:983, 717890.JPG)

File: 032a56f7c4611b7⋯.jpg (92.65 KB, 1546x962, 773:481, 79.JPG)

File: 6301dbc08b2b23b⋯.jpg (69.3 KB, 1555x966, 1555:966, i85.JPG)

File: f6676a75ddaed16⋯.jpg (64.19 KB, 941x812, 941:812, 72g.JPG)

File: 63061fc476f38bb⋯.jpg (49.86 KB, 789x604, 789:604, y8v.JPG)

>>16848526

As we meet and form battle lines with the Italians, Belier once again misunderstands orders and rushes into battle, dragging Carabine with her. But this time things are a bit different. The Italian battleships once again close the distance, but in doing so they place themselves roughly between our main fleet and the splinter group. By continuing to press the destroyers advance, the Italian ships are forced to turn back towards our main line to try and avoid a torpedo attack. But to do so would mean sailing directly into the hornets nest, so they sort of waffle around in uncertainty. And that's when a weakness of the Italian designs becomes apparent. Both the Italian battleships and heavy cruisers have 7" guns as secondaries, but these guns are extremely poorly suited to engaging fast-moving destroyers, even at close range. That leaves only the tertiary 3" battery, which there are six of on each side of a ship. On paper that sounds alright, after all that would mean these three ship pictured have 18 defensive guns, but in this scenario, where the Italian ships are violently maneuvering while under fire, reliably hitting a target moving at 35mph is very difficult.

Thus, Belier and Carabine manage to close to 700 yards before Belier sinks two torpedoes into the armored cruiser. Dashing through a gap in the line and passing less than 100 yards behind the trailing Italian battleship, she fires her last one at it but misses.

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5e39d2  No.16848588

File: 760fdcb6da06d97⋯.jpg (179.26 KB, 1913x1052, 1913:1052, j62.JPG)

File: 7c0147637ddbee6⋯.jpg (52.53 KB, 1027x660, 1027:660, 789.JPG)

File: b5012272c77068a⋯.jpg (43.15 KB, 906x840, 151:140, 85.JPG)

File: 9e5731944e0ec2d⋯.jpg (62.34 KB, 1233x858, 411:286, 8gb.JPG)

File: a4f1d5fcf358f7a⋯.jpg (173.89 KB, 1923x1080, 641:360, jh79.JPG)

>>16848579

The Italian battleships finally figure out how to aim their guns though, and Belier is quickly hit with multiple rounds, tearing her upper structure apart. Within a few minutes it becomes apparent that this was a one-way trip for Belier and she is declared lost. Carabine however, is unharmed and pressed home the attack, forcing herself between the two battleships. Somehow, despite taking 8 hits within a few minutes, she lands a torpedo on not just the trailing battleship, but it's division leader as well. Almost immediately afterwards her engines are knocked out by the defensive guns of the battleship and with heavy flooding it becomes obvious she too will be lost.

But the loss of these two ships is a small price to pay for the benefits. The Italian armored cruiser Belier hit slowly moves to the south, likely doomed, while one of the battleships Carabine torpedoes sits dead in the water and the other tries to limp off to the west.

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5e39d2  No.16848607

File: d0aeda94fcc063d⋯.jpg (65.67 KB, 1273x875, 1273:875, 78b.JPG)

File: a1a4b66fa2d7a5a⋯.jpg (245.43 KB, 767x711, 767:711, 83v.JPG)

File: e11135a021430e1⋯.jpg (13.62 KB, 366x113, 366:113, 8926bv.JPG)

File: 720cac1981351db⋯.jpg (107.82 KB, 1043x701, 1043:701, jhbv.JPG)

File: 641866300028721⋯.jpg (165.78 KB, 895x579, 895:579, 7258.JPG)

From this point onwards the Italian force lacks the power to challenge our force. The next several hours involve our force herding the remaining Italian ships, with them lacking the ability to put up much more than token resistance. A light cruiser of the Italians is hit quite badly and is assumed to have been sinking. The destroyer Arc returns to the site of the battleship torpedoing and pulls over 140 people from the water, a rather impressive feat considering she has a standard crew of 71.

The remaining Italian battleship shows of a surprising amount of resilience and it actually takes until dusk for her to be finally put down, as the destroyer Baliste lands two more torpedo hits on her, one of which fails to detonate. Convinced that our job is done and with night having fallen, our fleet turns back to return to port. In the night however, we do encounter a lone, heavily damaged armored cruiser. Rather surprisingly, this turns out to be the ship that Belier hit with two torpedoes, still sailing. Our own cruisers briefly engage her, before Baliste's divsion swings by and lands another torpedo hit upon her. This time the results are immediate, as her main gun's magazines detonate, blowing the ship apart in an instant.

The battle finished, we finally manage to return to port, although Baugette has some troubles. The end result is a complete victory, with over 42,000 tons of Italian ships sunk for only two destroyers of our own. This battle essentially secures domination of the Med for this war, although it also increases the chance that the Italians might switch to purely raider warfare.

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4eb52b  No.16848623

File: a6733282275c944⋯.png (494.41 KB, 960x720, 4:3, rosebud.png)

File: 3696aa0999553d4⋯.jpg (111.44 KB, 800x564, 200:141, b7686b586b6eda14b2018f5161….jpg)

>>16848607

Pour out a glass of Paul Masson for the captains and crews of Belier and Carabine. Let's hope Arc managed to pick most of them up. Must have been quite the sight when Arc returned to port with with three times its complement of sailors.

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5e39d2  No.16848717

File: cfa480cc46019e0⋯.jpg (54.29 KB, 436x334, 218:167, 75ghv.JPG)

File: db0036be5638e28⋯.jpg (12.87 KB, 426x75, 142:25, 9v.JPG)

File: abf6ed8d999eedd⋯.jpg (39.71 KB, 449x347, 449:347, 6157.JPG)

File: 15d7baa2eb13d81⋯.jpg (36.48 KB, 444x317, 444:317, k.JPG)

A very uneventful coastal raid takes place with us sinking a pair of merchants, but coming back to the main screen greets us with some very good news. Our current battleship fleet has always mounted 11 or 12" guns, but 14" guns are a serious upgrade. Even though our newest battleship was laid down a month ago, it may be worth looking into yet another design, as we're going to be running a pretty much break even budget once our submarines finish building.

With the seas under our rather tight control, we also begin preperations for an invasion of Sardinia. Our armored cruisers are placed on patrol to try and hunt down some of the Italian raiders, one of which is forced to destroy itself. On the border, our troops manage a minor victory, although it's impact on the war at large is rather insignificant.

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9cf24f  No.16848735

>>16848717

Let's hold off on making another battleship until we can make a proper BB.

Can you post a screenshot of our current fleet?

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4eb52b  No.16848738

>>16848717

I"m a bit iffy about quality -1 guns, even if they are 14".

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9cf24f  No.16848741

>>16848738

For reference, our 13" guns are -2 (obsolete muzzleloaders) and all of our other big guns are -1. It'll probably be a long time before we get anything better.

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5e39d2  No.16848752

File: b36902e6361a951⋯.jpg (90.29 KB, 966x996, 161:166, 86283.JPG)

File: 9ef7eaee296537b⋯.jpg (66.18 KB, 1362x696, 227:116, 176.JPG)

File: 836acfcb04f8f24⋯.jpg (65.96 KB, 1037x977, 1037:977, 1757hb.JPG)

File: 42f1f752cabcb97⋯.jpg (40.95 KB, 930x459, 310:153, 7527.JPG)

File: b04889987af5c09⋯.jpg (113.47 KB, 1049x659, 1049:659, hgnbv.JPG)

Spunked Wine and Eiffel's Penis, along with some light cruisers and escorts, intercept an Italian convoy passing by Malta, escorted by the sole remaining Italia-class and a light cruiser. Our battleships and theirs begin dueling, with the Italian proving a rather capable foe, with one of her shells smashing Spunked Wine's primary rangefinder in an early salvo. But after only a few minutes of combat fires begin to spread across the Italian's superstructure. Meanwhile, our light cruisers move into the convoy and get in some good gunnery practice.

By the time dusk arrives, the Italia is a flaming hulk and the convoy is gone, aside from a single ship that managed to avoid being caught in the massacre. The lone cruiser also managed to slip out, although badly damaged.

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5e39d2  No.16848753

File: 87467835346f30c⋯.jpg (28.96 KB, 443x309, 443:309, 563bnv.JPG)

File: 101131be40c3cd4⋯.jpg (141.88 KB, 737x565, 737:565, bvc5.JPG)

File: e8653982263468b⋯.jpg (121.77 KB, 747x602, 747:602, 867.JPG)

As requested, a fleet comparison. We also have a significant force of DDs that aren't shown here. Also keep in mind that the speed values for the Italians are usually rather sketchy, so don't take them for granted. I've also placed our submarines on "Fleet Support", as merchant hunting is a pretty poor role for them right now.

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f7f7cd  No.16848763

I'm loving this story/playthrough and have nothing to add but a ship name: Escargot Fuck Yourself.

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5e39d2  No.16848785

File: dc7fe790dbeaa4b⋯.jpg (41.3 KB, 442x323, 26:19, nb.JPG)

File: 639f333d3879cac⋯.jpg (29.87 KB, 639x311, 639:311, hg68.JPG)

File: e16e80d569cd469⋯.jpg (36.93 KB, 445x430, 89:86, 728f.JPG)

File: 28ba001d2785e2e⋯.png (22.08 KB, 1066x788, 533:394, ClipboardImage.png)

A rather un-noteworthy Italian raid occurs and is repelled, only managing to sink a single small merchant before being forced to retreat. The blockade starts to take effect, as well. I chose to create a simple in-game generated side picture of our cruiser currently under construction, the Escargot Fuck Yourself.

With April brings better weather and the date for the initial landings on Sardinia is set. April 26th, 1903. Escorting our transports in is a mixed force of battleships, cruisers and escorts.

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5e39d2  No.16848792

File: a3e7de2c2271cbf⋯.jpg (41.85 KB, 444x331, 444:331, vbc5.JPG)

File: 0ed9ae537660ca5⋯.jpg (38.77 KB, 445x324, 445:324, 75gv.JPG)

File: df9336a01a73f73⋯.jpg (259.38 KB, 1917x1080, 71:40, nbv7.JPG)

File: 81226d7e4bb322f⋯.jpg (32.93 KB, 679x216, 679:216, 876.JPG)

The invasion is actually 'incredibly underwhelming, as the cruisers the Italians sent forward to defend Sardinia can only really sit just out of gun range of our battleships and watch as our troops land. Perhaps the occupying forces took this as a sign, because our forces had barely established a beachhead when the Italian garrison surrendered the island to us. Real talk here, I've played this game for years and never once have I seen a 0-turn invasion victory. Of course, that just means we get to move onto Libya next.

Unless of course, we'd like to humor the Italians peace offer?

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e531ed  No.16848815

>>16848792

No sense in humoring such a spineless deal. Victory's inevitable and we can totally fund this for a long while, let's get them to give up everything they can.

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cb1398  No.16848821

File: 15481a8f7c0552d⋯.webm (409.4 KB, 490x360, 49:36, wew.webm)

>>16848792

>sit just out of gun range of our battleships and watch as our troops land

The standings with everyone else don't appear too horrible and that sort of cucking out is pretty shameful.

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5e39d2  No.16848832

File: 4e1d1bcb0d36d1f⋯.jpg (39.34 KB, 368x338, 184:169, fg57.JPG)

File: 3f8a03938da95cf⋯.jpg (21.62 KB, 320x517, 320:517, bvn6.JPG)

Aaaand of course the diplomats fuck us, despite us having a massive advantage at sea. If we'd like, we can seize Italy's colonies, or we can take the points as reparations, giving us a boost to our economy and therefore budget for the rest of the campaign. Alternatively, we can split the difference.

At least we didn't get screwed as hard as Japan in the real-life Russo-Japanese War

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cb1398  No.16848843

>>16848832

Perhaps split the difference, doing quite well on points at this point, right?

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5e39d2  No.16848847

File: eeda0aadaa639dc⋯.png (956.11 KB, 890x886, 445:443, ClipboardImage.png)

>>16848843

Libya or Eritrea?

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cb1398  No.16848848

>>16848847

Yeah, Eritria seems kind of pointless for this campaign to me. Libya certainly has some nice ports.

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cb1398  No.16848850

Fire the diplomat out of a cannon too.

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5e39d2  No.16848883

File: c0826852db144e7⋯.jpg (62.51 KB, 804x611, 804:611, gc.JPG)

File: 77385c339250413⋯.jpg (24.64 KB, 409x326, 409:326, 5cvb.JPG)

File: c0826852db144e7⋯.jpg (62.51 KB, 804x611, 804:611, gc.JPG)

File: 3d053d9fe1678ad⋯.jpg (13.12 KB, 331x103, 331:103, bnv.JPG)

Libya is taken as a concession, as are some reparations. The rest of the year plays out rather quietly, aside from some technology advances, ship launching and the expiration of our treaty with the USA. As we enter the fourth year of the century, what should our eventual goals be? Is there someone we should be picking fights with or adjustments to tech priorities anyone would like to see?

Gotta call it there for tonight. I work tomorrow, so I'll be starting this late.

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b35361  No.16848964

Names:

Nigerrelle Faguette

FUCK OFF PIZZANIGGERS II

Le Fuckelle

Blanq Chevallier

Blanq Flag

Dick Cheese greater than Cheese

Remove Lasagna

Baguette Launcher

Faguette Launcher

FUCK EUROPE MED WAR NOW

Make the Med french Again

Ahhh the French Champagne Excellence

That's what I came up with while working

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3ae089  No.16849134

-Plaisir Anale

-Ndongo Bonaparte

-Jamal De Bourbon

-Mamadou De Gaulle

-Notreflamme Du Paris

-C'eci nes pas une pizza

-DOCTEUR CONNOR'S CLASSE

-Shitposteurs Sans Frontieres

-ISS Acrebleu

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e2ea88  No.16849139

Did this thread have a rollback?

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e2ea88  No.16849148

>>16849134

Beautiful

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e2ea88  No.16849152

>>16848883

Can we have a general map of the med? Should we strive for total med domination?

Are our guns effective? Do we need to invest more on tech or biggus dickus ships? How many diplomats should we send to the guillotine?

This are the kinds of question a noob asks. Asking for a friend though.

Facing the new year, we need perspective on what to strive for

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cb980d  No.16849169

>>16848792

We seem to be getting some funny looks from the Austrians and Germans; may want to keep an eye on them along with Italy, whom I doubt is just going to sit in a corner for the rest of the game and behave for us

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cb1398  No.16849171

I'm not sure about tech but maybe a bit more priority to fire control, some engagements seemed to linger a bit.

>>16849152

I'm not sure much has shifted since the map here >>16848792 aside from Libya being handed over to France.

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cb1398  No.16849173

File: 82752c29027ca4c⋯.jpg (14.56 KB, 286x176, 13:8, mindflayer.jpg)

>had post half written from hours ago and forgot

>manage to add reply to it that starts with same wording

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cb980d  No.16849178

File: 3625984d0f76965⋯.png (129.37 KB, 392x336, 7:6, 2acd424d9c9aebd85a658352b1….png)

>>16849173

8kunt works in mysterious ways

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764cdb  No.16849180

>>16847873

Option 1 sacrifices a lot for that 1knot speed increase, I don't think it's worth unless we modify it to increase speed a bit more. Option 2 saves us time and tonnage and looks well balanced. How much budget to increase tech speed by 1%?

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4eb52b  No.16849231

File: 72f90688edca69b⋯.jpg (205.75 KB, 2100x1254, 350:209, 012819.jpg)

>>16848526

>Also, 8kun is acting very strangely, up until a minute before this my desktop did not see any even though my phone browser did.

If 8kun is acting up and you can't see the last posts, hit the little "last 50 posts" button and you should be able to see them. Site fucking sucks.

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51cff7  No.16849239

More ship names:

Le Gros Pénis

Engrenage Métallique

Expulseur Juif Pizza

Carte de Piège

Plus de vingt tonnes de vagin et de bout

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e2ea88  No.16849271

>>16849239

Supository Croissant

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a259a9  No.16849453

Admiral Anon mobileposting

>>16849152

>Are our guns effective?

Short answer: no not really. Our 11/12" guns usually cannot penetrate the main armor belt of enemy battleships and even the extended, thinner portions isn't guaranteed. This is, however, rather typical of the period. I'll have to check the stats on a 14" gun when I get back, but those should have better qualites.

>Do we need to invest more on tech or biggus dickus ships?

We're running 10% of the budget on research, the maximum being 12%. Keep in mind though, that the results of funding research diminish, so going from 10 to 12 has less benefit than 8 to 10. As for ships, we could create a battleship with 14" guns and the enhanced machinery and armor researched, or we could wait for larger breakthroughs.

>How many diplomats should we send to the guillotine?

All of them.

>>16849180

We ended up going with the heavy secondary battery battleship and the 8" armed cruiser. Putting any more speed on the battlecruiser was pretty much out of the question, it would have required about 1,500 additional tons of engine machinery.

>>16849171

I'll bump fire control to high, but keep in mind these are all relative. Somethings with have to be set to low or else nothing will really be given actual priority.

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4eb52b  No.16849497

>>16849239

Tour de Fug

>>16849453

We'd probably benefit from bumping research to 12%.

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e2ea88  No.16849538

>>16849453

Bump to 12 and wait. We can go with longer, bigger dicks once we have a longer, bigger tech breakthrough.

Our ships seem to be handling quite well… For now

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5e39d2  No.16849829

File: 860677f13fd3a77⋯.jpg (28.02 KB, 692x226, 346:113, bvn68.JPG)

Well then, it would appear we ahegao'd Italy so hard they now want to cuddle up with us.

Y/N?

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b08166  No.16849842

File: c5d273a99cee3f7⋯.jpg (27.58 KB, 640x512, 5:4, facts and logic.jpg)

When will I be able to reenact the USS Liberty incident?

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5e39d2  No.16849862

File: a099900179e9e3c⋯.jpg (38.92 KB, 442x349, 442:349, cxv.JPG)

File: d7a6b878324f469⋯.jpg (37.58 KB, 445x308, 445:308, xcv5.JPG)

File: aabbeb294de410f⋯.jpg (55.65 KB, 435x319, 15:11, cvb.JPG)

File: 8b95abcd4e5c634⋯.png (3.14 KB, 178x144, 89:72, grecbv.png)

File: 78a668dd561d68c⋯.jpg (57.25 KB, 447x340, 447:340, 4bcvb.JPG)

Given that an allied Italy does not particularly benefit us, I've elected to turn down their offer. We research Central Firing, so we'll begin rotating ships into refits to improve their combat effectiveness immediately. Just before sending them in for refits, the British offer to sell us plans for improved 11" guns, the Marengo-class's main battery. Given that the costs of doing so are rather manageable within the budget and the increase in penetrative power decent, I've chosen to have them re-gunned with the improved designs. A technology sharing agreement is once again reached with the United States. And finally the Japanese approach us with an offer to sell us upgraded 8" guns. It would appear that Escargot Fuck Yourself will be sent in for a main gun swap almost as soon as she joins the fleet.

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5e39d2  No.16849866

File: 9fa5d1058d765f2⋯.jpg (40.29 KB, 1021x287, 1021:287, 4tfbg.JPG)

>>16849862

As the rest of the year goes by quietly and with tensions having fallen considerably since the end of the Franco-Italian War, the most interesting thing was the constant rotation of ships in and out of refit. But now we have the chance to play a bit of empire building.

Y/N?

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9f998b  No.16849908

Angola would certainly give us a leg up in the African DLC… Risk it for the biscuit

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5e39d2  No.16849918

File: c56c72cbf217cc4⋯.jpg (30.68 KB, 440x323, 440:323, cvbbb.JPG)

File: 5000a3359d06258⋯.jpg (79.83 KB, 815x721, 815:721, fadvx3.JPG)

File: 04e69c8438aaa8f⋯.png (5.45 KB, 687x226, 687:226, ClipboardImage.png)

The occupation of Angola goes perfectly fine, providing us another base within Africa. But soon afterwards, another choice.

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a57e7c  No.16849930

>>16849918

fug the hippies, an ironclad france is a storng france

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d54693  No.16849939

>>16849930

+1. Fags can go fuck themselves.

We can't rule on hugs

**I wish we could*"

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5e39d2  No.16849945

File: 952c80ff0251de3⋯.jpg (23.49 KB, 588x193, 588:193, bcvf.JPG)

File: f7db37f9536fe61⋯.jpg (39.58 KB, 444x329, 444:329, vbcr3.JPG)

File: ff51bdb6199c5d0⋯.jpg (31 KB, 640x309, 640:309, vhv.JPG)

File: 752b62cfb93a8a4⋯.jpg (152.33 KB, 765x913, 765:913, xcvt7.JPG)

With a hefty amount of money in our coffers, we buy some technology of dubious quality and are still waiting on the results of that gamble. Our battleship with the secondary armament of a large cruiser is commissioned, which begs us to take a look at our fleet as a whole. Other than our newest CA, which is undergoing a gun refit, we have nothing in construction and a major budget surplus. The Navy, of course, is "use it or lose it" when it comes to money.

Some of our possible choices for spendings:

>mass submarine construction

A somewhat dubious choice, as we currently only have access to short range coastal subs of a somewhat unreliable nature

>battleship expansion

With 14" guns, we could create a line of battleships that would likely stand superior to any other

>heavy cruisers

Armored cruisers are currently an area we lag far behind. It may well be worth investing heavily in them now

>light raiders

By keeping armament and armor to a minimum, we could create a line of fast, long range cruisers that would allow us to wage a raiding war against nearly any foe. Of course, if we blockade an enemy these ships would become rather worthless.

>destroyer swarms

While we can still only build 600t models, we could build alot of them, and we've seen what they can do.

Do any of these options appeal to the Admiralty?

calling it for tonight

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9cf24f  No.16850470

>>16849945

We definitely need a few more CAs.

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84297e  No.16850550

>>16849945

I like the DD swarms.

For later on I want to see a massive secondary battery armed BB. There was a concept of either the Jean Bart or Richelieu being retrofitted by the US in WWII with pure 5" batteries. I want to see it happen in this game.

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cd6aa5  No.16850558

>>16850470

Agreed, at least 2-3 more. Maybe wait for the next tech to pop though.

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dbfeeb  No.16850647

Give the 14 inches a go

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f420f8  No.16850650

File: 3b417e7907503e9⋯.jpg (212.68 KB, 850x1202, 425:601, __richelieu_kantai_collect….jpg)

This thread sounds fun.

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7d1f5d  No.16850656

File: 3782be603ccde22⋯.png (170.32 KB, 233x350, 233:350, ClipboardImage.png)

>>16849862

You're keeping an eye on the British, yes? They've been a bit too friendly and they hold Gibraltar last I checked.

>>16850650

It's a grand slow burn.

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7d1f5d  No.16850728

File: 3a31ee240f2c719⋯.jpg (283.68 KB, 1200x798, 200:133, AFP_Getty-512347222.jpg)

>tech trade falls back in our lap

>gifted japanese steel

I find it quite humorous that it seems about everyone hates Italy this go around, what did they do to everyone?

>>16849918

>that map

Damn son, you got busy.

>>16849945

There aren't a lot of long rangers in the fleet, but it may be a bit of a fluke. I also love me some cruisers.

Never forget the Belier and Carabine, the sea-est of dogs to ever hunt.

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9cf24f  No.16850772

>>16850728

Italy's basically the designated early-game punching bag, they're easy to beat and have a lot of valuable colonies. Stealing Eritrea is usually my first priority whenever I start a new game.

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7d1f5d  No.16850810

>>16850772

Interesting, I never gathered that in the prior /v/ plays threads of this. I have a mind like a dry erase board though, so that's likely on me.

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4eb52b  No.16850815

File: e4076955d21e0ca⋯.jpg (269.37 KB, 683x1024, 683:1024, 174645820-1024x1024.jpg)

>>16850810

We played as Italy itself as well as Japan, and I don't think Italy owns any pacific territories, so it never came up.

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7d1f5d  No.16850817

File: 1fc3cd021163a7d⋯.png (210.61 KB, 445x423, 445:423, [shrugs_in_italian].png)

I mean, I know what happened with WWI Italia, but this is ponderous.

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7d1f5d  No.16850822

File: a0725fef63134b3⋯.png (34.53 KB, 454x692, 227:346, Artie2.png)

>>16850815

Yeah, I think it's just kind of lost on me because most of it was funposting dares.

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eede19  No.16850840

Admiral Anon here, retarded managers think that having someone sit in a break room for an hour is better than letting them leave early, so expect this to resume at roughly 2:15/2:30AM EST.

>>16850728

>Damn son, you got busy

With the exception of Angola, Sardinia and Libya, all of that is standard colonies for France.

>>16850817

Italy got kind of screwed with the battles this time around. They built very few battleships in the legacy fleet and their only replacement came a month before peace. This could have been okay, but the battle generator kept drawing battleship engagements, putting their weakest aspect against our perfectly adequate counterpart. By the time the generator started creating cruiser actions, they'd lost any ability to come back, both strategically and in battle.

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7d1f5d  No.16850862

File: 424b5c61b5c5570⋯.gif (640.4 KB, 320x220, 16:11, ool.gif)

>>16850840

>in a break room for an hour

Paid detention or not? Like another anon said, it's like Cthulhu brushed up against those in management.

I wasn't that concerned for Italia but gratefully accept the information.

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dbfeeb  No.16850971

File: 164691e111b1b7a⋯.jpg (67.45 KB, 680x1020, 2:3, 1513037035627.jpg)

So, next step? We wait it out or go aggro?

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84297e  No.16850979

>>16850971

Wait what out?

We go ham regardless.

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5e39d2  No.16851116

File: 169ba6d4627b51e⋯.jpg (37.83 KB, 896x271, 896:271, ncbv.JPG)

File: 44219cdda637bce⋯.jpg (47.44 KB, 445x354, 445:354, bcvghv.JPG)

File: 9a9b14330861d91⋯.jpg (47.72 KB, 377x328, 377:328, 6125bnv.JPG)

A pair of new armored cruisers are laid down. Slightly enlarged versions of the previous class, this version boasts slightly improved armor protection to auxiliary locations, expanded ammunition capacity and a faster speed. We also get a rather major breakthrough, with main battery turrets being unlocked. With this, it becomes possible to create battleships mounting more that just the traditional pair of fore and aft dual guns. And only a month after that, our gun manufactures announce they have a working 15" gun!

Now, here's the issue. The minimum tonnage to mount wing turrets of 15" is 24,000t, which currently is beyond our dock size. We are 4 month away from being able to mount 14" wing turrets to a design though. Alternatively, we could maintain our current gun sizes and create a smaller, but more lightly armed all-big-guns battleship with those.

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5e39d2  No.16851152

File: 40ffc9cd1f9c441⋯.jpg (41.04 KB, 439x326, 439:326, bnvn5.JPG)

File: 164c1cbacef9627⋯.jpg (143.59 KB, 1021x743, 1021:743, jhgbmn7.JPG)

File: d149b511b237ce5⋯.jpg (181.94 KB, 1358x738, 679:369, cvjg5.JPG)

File: e1301c49ab44d2c⋯.jpg (147.01 KB, 1022x743, 1022:743, vcbt.JPG)

File: e1301c49ab44d2c⋯.jpg (147.01 KB, 1022x743, 1022:743, vcbt.JPG)

>>16851116

I have laid out four possible routes we could take for our next capital ship, if we so desire to lay one down now.

>Proposal 1

This proposal mounts 8 14" guns in four twin turrets, with six being able to fire to each side. She is rather well armored, but has a short range, only able to operate in Northern Europe and the Med.

>Proposal 2

Proposal 2 strips some of the armor off of the previous design, redistributing the weight to improved crew quarters, longer range and a faster speed. A bit more well-rounded than the other, if I do say so.

>Proposal 3

The best defense must be a good offense. The armor is reduced even further in order to accommodate another pair of turrets, bringing the total broadside to 8 guns. The range and accommodations are also sacrificed, and the speed is middling.

>Proposal 4

A battleship cruiser, this design reduces the armor yet again, but take on a different form of protection, speed. This design can make 27 knots, with the usual restrictions most of the other designs share.

Do any of these designs satisfy? I'll leave it to the Admiralty to debate for the evening and will return in the morning to see if any conclusion has been reached about what design is most suitable for our purposes.

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f420f8  No.16851212

>>16851152

>Proposal 2

Make it into a mighty floating hotel/bordello like real-life French pre-dreadnoughts with many secondaries.

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9cf24f  No.16851237

>>16851152

Design 2 looks good. I have a bad feeling that our habit of making the whole fleet short-ranged is going to screw us in the long run.

You posted the third design twice

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5e39d2  No.16851251

File: aa3ea2c37046930⋯.jpg (148.02 KB, 1020x741, 340:247, hgjbnm.JPG)

>>16851237

>You posted the third design twice

welp

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84297e  No.16851470

>>16851251

On the topic of naval games, have you been paying attention to Ultimate admiral: dreadnought?

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5e39d2  No.16851587

File: 3f53d315711fa3d⋯.jpg (65.43 KB, 774x370, 387:185, vghnb.JPG)

File: 321cc257b29828a⋯.jpg (22.18 KB, 674x149, 674:149, nbvvbn.JPG)

File: c5b58dc73d6271a⋯.jpg (135.95 KB, 1015x744, 1015:744, bvn5.JPG)

File: 27a575c13fe552b⋯.jpg (137.33 KB, 1019x743, 1019:743, vbcgh.JPG)

We lay down our first dreadnought, the Blanq Flag I must apologize, I meant to name the ship class "Blanq Chevallier", but forgot the "Blanq" part, so you get a ship class and a name for the same ship. Parliment then instantly takes away a portion of our budget, which means we're now running a bit of a deficit. It isn't a major loss, but I place some of our larger ships in reserve for now. The Germans sell us some new shell fillings, which should quite improve the results of our hits from now on. Other nations are laying down their own dreadnoughts as well, as Germany begins work on the Hannover, Britain the Hood, Italy the Napoli, Japan the Yashima as well as a battlecruiser known as the Tsukuba and finally the United States with the Illinois. And we also get another size increase to our destroyers, which will allow us some serious improvements in our light forces capabilities. I'll include a couple potential designs.

First design gives three 3" guns to a broadside as well as three torpedo tubes, a minor increase in speed compared to our previous line of destroyers and the range to conduct operations abroad. Second design increases the speed a bit more, but sacrifices a torpedo tube in order to upgrade the guns to 4". This design could reach 33kts if made short range and with cramped quarters.

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5e39d2  No.16851598

File: 961dc7b61d228d7⋯.jpg (160.38 KB, 1280x720, 16:9, airops1.jpg)

>>16851470

Yes, but I don't have much to say on it, even though poor impulse control caused me to shell out for the early access. I am following Task Force Admiral quite closely though, since it's offering a level of autism a bit more authentic and that appeals to me.

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84297e  No.16851639

>>16851598

>Task Force Admiral

The autism looks exquisite. I love the customisation they're looking to put in. My only qualm is I won't be able to make the crazy custom shit Rule the Waves and UA:Dreadnought lets you. 'Cause it looks like WW2 historical shit only.

>>16851587

Go for the 4" design, we want to hit Kleber levels of fast (they could hit up to 45knots).

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9cf24f  No.16851652

>>16851587

The 4" design looks good. Keep it at medium range, we need an escort for the new battleship.

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32117c  No.16851737

Admiral Anon mobileposting again, forgot to mention that was my last post before heading off to wageslave for the day. Should return the usual time, perhaps an hour or so early if I'm lucky.

By the way, should we be increasing our intelligence efforts on anybody in particular? Potential payoffs include learning design details and stealing tech.

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9cf24f  No.16851753

>>16851737

Let's focus on Germany and Japan.

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84297e  No.16851758

>>16851753

Seconding.

>>16851737

>wageslaving on saturday

While I pity you. I got let go two days ago, frankly I'd rather still have my job. :<

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a57e7c  No.16852084

>>16851737

steal nippon technology

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e2ea88  No.16852113

>>16851753

I like the idea of stealing. Might be my nigger genes

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5e39d2  No.16852244

File: 0295fcc678060b0⋯.jpg (34.42 KB, 442x343, 442:343, fgcb5.JPG)

File: ea2c7f2ab755483⋯.jpg (54.18 KB, 1074x133, 1074:133, fgh6.JPG)

File: 3016f1991d4c629⋯.jpg (86.03 KB, 453x360, 151:120, bcvt78.JPG)

File: e0c1a2ef78ab114⋯.jpg (17.13 KB, 302x271, 302:271, bcvj.JPG)

File: 88f1ff3490d403f⋯.jpg (127.24 KB, 721x549, 721:549, xcvgh.JPG)

Well isn't that great. We've just laid down our new capital ship when we get a major research breakthrough. Fantastic. At the very least we've got a run of five new destroyers laid down. In the next two months though, two separate rebellions take place, one affecting the United States and one in our own newly conquered liberated African colony. For a variety of reasons, Austria is also getting antsy. A quick look at their Navy shows that, while their battleship fleet is rather pathetic, they do posses a rather imposing armored cruiser lineup, in designs that closely mirror some Italian models.

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5e39d2  No.16852251

File: 5f6ca0e3bea495d⋯.jpg (25.28 KB, 445x258, 445:258, nby5.JPG)

File: c3c69e9c2a746c3⋯.jpg (45.46 KB, 446x343, 446:343, cvbgh5j.JPG)

Two good things happen to use in quick succession; the British sell us the rights to improved torpedoes and the people of France band together to buy us a new battleship! Now, did we want to lay down a second Chevallier-class, or a new design that can incorporate the improved technology such as a passive torpedo defense system?

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9cf24f  No.16852295

File: 2d7c31d24d931c4⋯.png (43.7 KB, 989x622, 989:622, proposal.png)

>>16852251

Let's see if we can save money by making a small battlecruiser, something like pic related. We can save a lot of tonnage by dropping the main battery to 11" since it's unlikely to ever encounter an actual dreadnought, and we don't need TPS or a large secondary battery because the enemy destroyers can barely even keep up with it.

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5e39d2  No.16852304

File: 2ec7037925732cf⋯.png (44.13 KB, 1033x746, 1033:746, ClipboardImage.png)

File: f2dd6962a33a6be⋯.png (41.6 KB, 1021x736, 1021:736, ClipboardImage.png)

This would certainly be doable. We could also drop the wing turrets and maximize the caliber.

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5e39d2  No.16852332

File: fc0665a4dec1893⋯.jpg (50.31 KB, 389x334, 389:334, mn,.JPG)

File: 8510199f778d011⋯.jpg (46.99 KB, 1060x292, 265:73, gfh76.JPG)

Given the lack of response, I will go with the original suggestion. Despite Austria's small size, it's cruiser fleet evidently has some officials worried about the future. What should we suggest to calm them down?

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f420f8  No.16852346

>>16852332

Invade Australia!

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8d3719  No.16852365

>>16852332

Austria's navy is even more of a joke than Italy's.

Tell them to send us more money and we'll take care of it.

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52858f  No.16852410

>>16852304

Sorry anon. You are up on my sleep hours SLEEP IS FOR THE WEAK

First, fuck Austria, med war now. We need the territory because France is the greatest empire that has ever lived.

Second, those new 12" Q0 sure are quite handy right now, is a refurbishing and refitting expensive right now?

Third, same with the new torpedoes. Given my previos point made, we had a tech boom. The faggot in me bends it's wrist and says "regroup, refit, refurbish". The alpha chad chest-haired macho wacho alpha faggot in me, dilates his bonghole and screams "GO TO WAR, YOU FAGGOT FUCK".

Quite a crux we got in our hands…

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7a695c  No.16852436

>>16845589

No because lol no cracks.

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cb980d  No.16852468

>>16852332

Austria is nothing, the only thing we should be worried about is if they start gathering allies. We are on surprisingly good terms with Germany, maybe we should start snuggling up to them.

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5e39d2  No.16852616

File: 586f8efc3b15fce⋯.jpg (44.71 KB, 397x342, 397:342, bnvjk.JPG)

File: 586f8efc3b15fce⋯.jpg (44.71 KB, 397x342, 397:342, bnvjk.JPG)

File: b7638909df2d5df⋯.jpg (45.87 KB, 441x360, 49:40, 63c.JPG)

File: 84c26d08d2865fe⋯.jpg (40.45 KB, 422x336, 211:168, fdgbn.JPG)

File: 194db64e53bf3e7⋯.jpg (24.68 KB, 425x322, 425:322, bmnyy6.JPG)

>lay down expensive hull that we can't cancel

>scientists figure out massively important tech next month

At the very least our newest line of destroyers has begun finishing production.

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5e39d2  No.16852635

File: e4b37f350f9fb24⋯.jpg (35.84 KB, 904x288, 113:36, hj5.JPG)

File: b9de3335990b47c⋯.jpg (50.75 KB, 438x336, 73:56, nbvun.JPG)

File: 529a04a4f25b753⋯.jpg (23.56 KB, 444x332, 111:83, k87k8.JPG)

File: ccceb5d997270b3⋯.jpg (35.6 KB, 905x269, 905:269, afg5n.JPG)

File: 1f68c6c4a77ee5b⋯.jpg (48.22 KB, 436x341, 436:341, 54ujhg.JPG)

Our renewed efforts on espionage prove fruitful, as we manage to look up the Hannover's skirt to see what she's packing. While her armament is small in caliber, she does mount it all on the centerline, so she's rather weight efficient. Boy, it would sure be nice if our colonial troops had anywhere near the same motivation. You would think that with half the fucking Navy sitting off-shore they'd manage to put down some guerrillas, but no. Just to rub it in, the intel community pulls plans on the Japanese battlecruiser as well.

back to the cagie for me

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8e16a7  No.16852706

>>16852635

Re conquer Lybia or naw?

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be6487  No.16852723

Also forgot to mention, tensions with Austria-Hungary creeped up just a bit more.

>>16852706

While in wartime we manage invasions of enemy territory, in peacetime that decision falls to the government. We're only the Navy, we only have so much say.

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5e39d2  No.16853261

File: 20a7e25db5a5618⋯.jpg (144 KB, 1026x740, 513:370, bfgbh.JPG)

File: f791319198a2bea⋯.jpg (141.83 KB, 1028x733, 1028:733, fdg5b.JPG)

File: 24f649aef266dcf⋯.jpg (150.36 KB, 1025x741, 1025:741, fgdbvn.JPG)

File: d9b9b1f57098c9d⋯.jpg (31.53 KB, 440x338, 220:169, ghjn5.JPG)

File: b31a3c77b54e7ea⋯.jpg (12.42 KB, 490x78, 245:39, vnb6.JPG)

As our two new armored cruisers have finished construction, our budget has opened up quite a bit as well. Here are three possible options for new large ship designs.

>Prop 1, 12" battleship

With the same tonnage as our previously laid down BB, this one exchanges the 14" guns for 12" ones, but as a result manages to fit more in a broadside.

>Prop 2, 14" battleship

This design stays with the 14" guns, but with our new center-line mounting tech we can reduce the tonnage by about 2,000 while improving it's survivabilty.

>Prop 3, 8" armored cruiser

For only a 3% increase in tonnage compared to our last class of armored cruisers, our recent tech advances can let us add another set of guns, beef up the armor and increase the speed to 27kts.

So, do any of these desi-oh what's this, word from our intelligence agency?

Back to the designs.

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5e39d2  No.16853270

File: 4ceccc18466d7d7⋯.jpg (143.59 KB, 1024x736, 32:23, 1645g.JPG)

File: c8cbd6ad7ff2a12⋯.jpg (147.5 KB, 1030x741, 1030:741, 23rd.JPG)

File: aed8a8827c916cb⋯.jpg (23.82 KB, 666x226, 333:113, b54b.JPG)

Okay, having incorporated the modifications, the 12" battleship became much smaller, while the armored cruiser managed to fit normal engines rather than speed-focused ones. Now, do any of these appeal?

And of course a choice in how to spend the money that rightfully belongs to us.

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8d3719  No.16853276

>>16853270

Railroads would probably be a wise investment. We're not short on cash at the moment and we need to keep the economy at home strong.

I don't have much of an opinion on ship designs; my main concern would be that smaller guns don't have the penetration we need against larger vessels. I like the idea of maintaining the caliber but reducing tonnage, at least for battleships. Not opposed to faster armored cruisers, though.

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5e39d2  No.16853285

File: 981f60cbbdd75be⋯.jpg (55.48 KB, 444x322, 222:161, 7nv.JPG)

File: 173bd6d581098ce⋯.jpg (36.76 KB, 904x262, 452:131, ,jh.JPG)

File: d187501d8266a1b⋯.jpg (29.08 KB, 849x230, 849:230, 6nvv.JPG)

File: 90fd9308e94194a⋯.jpg (50.79 KB, 1452x306, 242:51, jfknm.JPG)

File: c0712af13a359ac⋯.jpg (25.71 KB, 746x250, 373:125, 1654hgn.JPG)

We go with a pair of the small 14" variants, as having extra hulls in the water means less eggs in one basket. Intelligence lets us in on the Japanese dreadnoughts currently building, and the British are the first to launch a dreadnought, the Hood, that closely mirrors the historical Dreadnought. Tensions across Europe and the world are increasing as the arms race continues, so it is of little surprise that we're soon asked who we expect to have to cross swords with.

Our answer?

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e8db26  No.16853300

>>16853285

Austria, naturally. They're the best next target for our conquests.

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5e39d2  No.16853309

File: e438a731e9e61f9⋯.jpg (39.45 KB, 426x338, 213:169, 725667gf.JPG)

File: da70ae7ad5e687f⋯.jpg (34.04 KB, 443x314, 443:314, 7256672fgh.JPG)

File: 0d0d9ccdc47bf70⋯.jpg (46.63 KB, 437x349, 437:349, fgh567.JPG)

File: afa2f326a4e8187⋯.jpg (43.69 KB, 1058x283, 1058:283, vny8.JPG)

An improvement to our DDs, oil engines and triple turrets greets us, while tensions with Austria get to nearly the breaking point. Of course, the Prime Minister decides that now is the best time to weigh in on his opinion of Austrian wine and women. Of course, he's completely right.

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5e39d2  No.16853313

File: 0677b1ade39610d⋯.jpg (36.34 KB, 445x319, 445:319, 873jhg.JPG)

File: 7af373d9b71a902⋯.jpg (133.2 KB, 1650x986, 825:493, bgs7345.JPG)

File: d8cb210e5160a6d⋯.jpg (322.01 KB, 1651x991, 1651:991, nh7.JPG)

File: 9da391dfc425750⋯.jpg (484.77 KB, 1639x991, 1639:991, bc4.JPG)

File: 3162f7637886ffb⋯.jpg (119.31 KB, 717x556, 717:556, afgbvc.JPG)

The Austrians appear to have reacted rather poorly to our assertions that "Austrian girls fuck Turks". Hostilities officially begin the 1st of March, and three days later a sizable force of our fleet, with the newly minted Blanq Flag at it's core, approaches the Austrian port of Cattaro for a bombardment. Running behind schedule, they are approaching the coast later in the afternoon than hoped, but the mission is continued, until ships are spotted on the horizon. The armored cruisers Baguette Launcher and Jamal De Bourbon set off in prusuit, and while FUCK OFF PIZZANIGGERS attempts to follow:

>04 16:15 Engines are giving trouble due to extended high speed steaming!

As the sun begins to set it becomes apparent that pressing this battle as of now isn't the smartest idea. Instead, the fleet breaks off contact and steams for Italy's Eastern coast. We spend the night touring that, and as dawn breaks move back towards the target, even though a couple destroyers get lost in the night.

Also, for reference, the most up to date info on the Austrian Navy.

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31fb09  No.16853316

>>16853309

Is it too late to build a battleship with triple 12" turrets?

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5e39d2  No.16853319

File: 5d273a039d3f24f⋯.jpg (39.24 KB, 1129x577, 1129:577, fd5.JPG)

File: 45bfbfa5ec159fa⋯.jpg (54.95 KB, 986x499, 986:499, 2u6fgh.JPG)

File: 643a2b1d4e43db2⋯.jpg (41.65 KB, 444x329, 444:329, bcvy.JPG)

File: b65d2520538a4c6⋯.jpg (38.25 KB, 440x427, 440:427, dfgbc.JPG)

File: ef2ba67f0f8928c⋯.jpg (146.88 KB, 1648x965, 1648:965, 43gfdgb.JPG)

Seeing as how FUCK OFF PIZZANIGGERS is incapable of making more than 17kts, she is detached and ordered to return home. Once again a ship is spotted and our armored cruisers close in for the kill, but their first victory is rather underwhelming, a small and essentially unarmed patrol boat. As the land target comes into view, our heavy ships form a firing line and reduce it to rubble over the course of an hour or so. A rather leisurely retreat then occurs, with no further contact with the enemy.

At this point a formal blockade is established, as there's clearly no feasible way for merchant traffic to pass out of the sea. Thus, the submarine arm of our Navy is regulated to fleet support and raids into the Adriatic are planned. Seeing as how the Austrian battleship fleet is weaker than some of our cruisers, we send a large force of those.

calling it, have someone to pick up at the airport tomorrow morning

>>16853316

Not really, going for barrel count over caliber is feasible, but triple turrets are annoyingly unreliable at this stage. Place a ship with 3 double turrets against a ship with 2 triples and the doubles ship will generally have more rounds going downrange at any given point. But it's a very good way to save tonnage.

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cb980d  No.16853404

If you're still looking for ship names:

Avusturya kızlar sikme turks

Magyar more like Magay

God shits on the Kaiser

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28405a  No.16853464

File: 7d34427d07db76f⋯.png (38.51 KB, 256x241, 256:241, Oh_no!.png)

testing because once again this piece of shit website is showing me the thread as it was a week ago

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fd4beb  No.16853509

>>16853319

What do we need to make use of that oil tech?

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fd4beb  No.16853516

>>16853319

Btw anon, call a time where aproximately you'll be online today. We would love to play alongside you. This thread has been an awesome ride so far, quite good if I do say so myself

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ff5e6a  No.16853579

>>16853404

HON HON HON HON

Voulez-Vous Mourir Avec Moi Ce Soir

Bastille Bastard

1066 WILL COMMENCE AGAIN

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84297e  No.16853700

>>16853509

You either need to hit 1920, or you need a colony with oil.

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5e39d2  No.16853756

File: 8b020e20a983bfb⋯.jpg (91.62 KB, 1507x1006, 1507:1006, dfgvc5.JPG)

File: 8b020e20a983bfb⋯.jpg (91.62 KB, 1507x1006, 1507:1006, dfgvc5.JPG)

Our cruiser fleet soon encounters an Austrian response force, consisting of a variety of both armored and light cruisers with accompanying escorts. The Austrian Lissa-class is a serious combatant. While it can't match the speed of our cruisers, it packs a heavy armament and solid armor that we would have to close the distance to under 6,000 yards to reliably penetrate. But the question of whether to try that isn't answered by our own force, but rather the unexpected arrival of three of our blockading capital ships, led by the Blanq Flag.

>>16853579

>>16853404

Added to my list

>>16853700

Technically I think only the building country needs access, but you risk a fuel shortage if you don't have access yourself.

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5e39d2  No.16853765

File: 14cc15a9b6e41bf⋯.jpg (33.94 KB, 895x247, 895:247, hfgbvn5.JPG)

>>16853756

wrong image

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5e39d2  No.16853779

File: d5d22b819a099a2⋯.jpg (124.72 KB, 1495x957, 1495:957, vnbhn.JPG)

File: 1825b29a3c10249⋯.jpg (363.15 KB, 1919x1080, 1919:1080, mh7.JPG)

The captain of the Blanq Flag is a aggressive commander and quickly takes up the role as the spearhead of our raid. The Austrians begin a rather disorganized retreat, although their destroyers attempt to cover them, forcing even the headstrong Blanq Flag to turn back to avoid a potential torpedo attack. But it would seem we don't have to worry about enemy torpedoes half as much as our own. At 10:46 the Baguette Launcher spots a torpedo heading directly for her, from our side of the battlefield. A rapid demand to know who has fired a torpedo is signaled throughout the fleet, revealing the culprit: Ndongo Bonaparte.

A court martial will surely follow soon after the action is over.

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5e39d2  No.16853812

File: 535983dc131f7c0⋯.jpg (100.61 KB, 1399x735, 1399:735, nbvhgd.JPG)

File: c1dd0c08f7512ac⋯.jpg (68.81 KB, 1107x768, 369:256, afg5nvb.JPG)

File: 1332c2e8de0ffe3⋯.jpg (14.97 KB, 481x108, 481:108, gdfvn.JPG)

File: bda48477149e344⋯.jpg (108.88 KB, 1042x688, 521:344, bcvhgf.JPG)

File: bf2780be8b98033⋯.jpg (35.21 KB, 441x341, 441:341, fdghhgj.JPG)

>>16853779

The torpedo narrowly misses our cruisers, passing in between the lead ship and it's followers to no harm. As the Austrian fleet continues to retreat, we pick off any obvious targets that present themselves. Several merchants are dispatched, and after our supporting capital ships soften it up, our cruisers move in to bombard a coastal battery. It lands a few hits on Baguette Launcher, but her armor holds. All in all, this proves to be a rather modest victory, but it's a victory that will add up.

But perhaps more interesting than what's happening on the sea is what will soon be occurring above it.

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9cf24f  No.16853825

>>16853812

Let's make zeppelin research the highest priority.

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5e39d2  No.16853842

File: e829477965e1805⋯.jpg (51.43 KB, 404x330, 202:165, fdx6.JPG)

File: fa79e8d75d883f1⋯.jpg (107.09 KB, 1537x988, 1537:988, pj.JPG)

File: d09ae53c89c33d3⋯.jpg (133.46 KB, 1546x998, 773:499, adfbcv.JPG)

File: c2c9b5b7caf42fd⋯.jpg (50.61 KB, 1103x389, 1103:389, 94379hgf.JPG)

File: aa2907acd062897⋯.jpg (35.13 KB, 840x653, 840:653, j68b.JPG)

Our gun manufacturing base is relentless, and we have a practical 16" gun before the decade is out. Now, we might not have a suitable hull for such a gun for another half decade, but if we wanted to go with a minimal amount of barrels it would be possible.

Another action occurs, this time off the coast of Greece. With the relative positioning of our forces and the superior speed of our armored cruisers, it is a rather simple affair to cut off the retreat. Soon, a Minerva-class begins to fall out of line and after a protracted battering, the DD Plaisir Anale moves in to deliver a final blow.

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5e39d2  No.16853874

File: 2f81855b664e58f⋯.jpg (199.12 KB, 1682x836, 841:418, xd.JPG)

File: 4113081b9061a18⋯.jpg (159.13 KB, 1919x1079, 1919:1079, fhk.JPG)

File: 8b926ef50f95909⋯.jpg (31.58 KB, 901x243, 901:243, 098.JPG)

File: 6f32b2af15bd6f5⋯.jpg (110.27 KB, 1049x677, 1049:677, kgfd.JPG)

File: 2e5b590ca2ce221⋯.jpg (48.54 KB, 964x293, 964:293, ljki.JPG)

In the process of dispatching the Minerva-class, Baugette Launcher took roughly a dozen hits, but none of them save a fire control hit are particularly damaging. Another Minerva is pinned to the island of Kefalonia and gunned down, with Le Fucklle finishing it off. While the Minerva-class might have been a decent combatant when introduced, it is horribly outdated against comparatively rapid fire 8" guns en-masse. Heavy rains follow the dispatching of the second Minerva, so to avoid a potential close-range torpedo exchange our force withdraws.

On the plus side, we've eliminated two armored cruisers from the Austrian Navy. However, these were rather outdated models, not the new Lissa-classes that actually pose a significant threat. I find it unlikely that we will see much of the Austrian battleships, as they are horribly undergunned and are actually weaker than most of the cruisers fielded by either side.

We're even more unlikely to see them now that the Austrians are asking for peace. How do we respond?

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cb980d  No.16853969

>>16853874

What can we take from them anyways? All I can think of is taking a fuckload of reparations. Press for harder terms I guess, if they say no we can just blockade them for another few months

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5e39d2  No.16854038

File: ecc69263e78b7bd⋯.jpg (37.79 KB, 367x333, 367:333, fds46.JPG)

File: cd323834f722849⋯.png (264.67 KB, 1200x1162, 600:581, 1200px-Dalmatia_(Kotor).sv….png)

The Austrian's appear to know what's good for them, and after only four months of war agree to a peace. A rather short and uneventful war, but Austria is usually bullied in such a way. Now, do we want to take Dalmatia or demand muh reparations?

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84297e  No.16854053

>>16854038

Do you need reparations? or do any of their colonies provide good invasion opportunities?

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92e49e  No.16854056

>>16854038

Dalmatia is prime Balkan property and basically Austria's only access to the Mediterranean. I say take it. Could prove valuable for basing in future conflicts.

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f420f8  No.16854071

File: 8bb4ace8e9e2c3f⋯.jpg (107.4 KB, 600x600, 1:1, __remilia_scarlet_ace_comb….jpg)

>>16854056

Never forget the Belkan War

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e2ea88  No.16854102

File: e38e9e6ea13efd1⋯.png (96.61 KB, 256x256, 1:1, d59ac85417e4a84d.png)

>>16854071

Absolutely never

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5e39d2  No.16854156

File: a64f6559e851dc5⋯.jpg (227.9 KB, 1916x1071, 1916:1071, fhg7638.JPG)

File: ac5a7ada40e51b6⋯.jpg (30.33 KB, 1096x66, 548:33, 83787hjg.JPG)

File: d3afdd0522b7ac2⋯.jpg (125.86 KB, 909x833, 909:833, gsfd6.JPG)

File: 4e2e8b189f09b1b⋯.jpg (96.24 KB, 712x546, 356:273, fgh57vx.JPG)

File: f599be167b29f1d⋯.jpg (46.14 KB, 709x251, 709:251, Cgafd.JPG)

With our victory we seize a significant portion of the coastline, gaining ownership over three ports. If any future war erupts with Italy, this would permit operations along their East coast. If we build airbases along here, any war with Italy is going to have non-stop air combat as our bases raid each other Tensions across Europe settle as peace is renewed, although our budget suffers with it. Still, with a few ships placed in reserve and with a major ship nearly finished we should be fine.

However, lets talk about our light cruiser forces. We currently have three models of cruiser, the Coetlogon14, Abloux, and Surcouf. Now, the Surcouf's are pretty much useless, they've just been holding down the colonies. The Coetlogons and the Ablouxs have been present in most of our engagements however, and seem to be workable, if not fantastic, as of right now. But the problem is that each year, the average ship is getting faster, and while 22kts was perfectly good in 1900, in 1909 it's only average. In 5 years or so it'll be poor, and 5 after that these ships will almost certainly be a liability, not an asset to our fleet.

So what can we do? Well, lets look at the Coetlogon. If we replace the engines we can bump the speed up to 26kts, which will be decent for a decade or so. We can replace the main guns with improved models and improve the fire control as well. While it wouldn't make it a top-tier ship, it would be rather on-par with most other medium-caliber light cruisers. All this would cost about 14,000 units of cash. Now here's the problem: if we simply take the design, hand it to a shipyard and say "build this, but with all the advances of modern hull construction, form and armor" we can have all of the exact same stats, but also change the armor configuration from a protected cruiser to a turtleback for those unaware, a turtleback armor configuration means that an incoming shell has to penetrate both the armored belt AND the deck in order to hit an engine room or magazine. And this entire process would cost just over 15,000 units. For the Abloux, a similar story plays out, but with the costs being 20k for a rebuild, 24k for a new ship.

And of course, we have all the other avenues of naval construction to worry about as well. We're doing alright as far as capital ships, but we don't hold any decisive edge over anyone other than Austria really. Destroyers we lead in, but we also haven't designed any of the 900t models we can. And finally, there lies the question of what we do with the predeadnought battleships in our fleet.

So, for the Admiralty's consideration, what should be done with our construction programs over the next few years?

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1313ca  No.16854212

>>16854156

We have a good record of tech advances. Might make more sense to just replace them with new ships rather than paying to keep the old model on life support.

Would it be feasible to design something new that outperforms the others, it at least better meshes with the rest of our fleet? Maybe something that will still be serviceable in a decade and possibly reasonably cheap to retrofit for extended service? Could be more expensive up front but save us in the long run if we can squeeze two decades out of a new platform.

Not sure what that platform would look like, though.

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cf00d9  No.16854235

>>16854212

Admiral Anon out to dinner, a modern CL would likely mount a uniform 6" battery, most mounted on the centerline, be roughly 5-6,000 tons and have a speed of 27 or more.

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9cf24f  No.16854241

>>16854156

Definitely start replacing the CLs with something more modern. The next batch of capital ships can wait until we unlock superfiring guns.

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5e39d2  No.16854290

File: b5c0e383b776b47⋯.jpg (34.96 KB, 900x262, 450:131, rges5.JPG)

File: 3dfc9000a058247⋯.jpg (53.65 KB, 449x333, 449:333, 6ubv.JPG)

File: 806557ddb949092⋯.jpg (43.2 KB, 434x325, 434:325, 541668545.JPG)

File: be9045288a0e778⋯.jpg (27.53 KB, 698x203, 698:203, 364gh.JPG)

A small set of light cruisers is laid down. Once completed, they should nicely serve as fleet scouts and general defensive ships. We'll go ahead and decommission a couple of the ships they'll be replacing, since that'll save us some costs. Bermuda breaks free from the British after only a couple short months of fighting that I failed to mention. And our first battle-cruiser sets sail…and immediately proves to be a disappointment.

Well then. We could send it it to have the engines replaced, or just accept it as a 25kt ship. But while that's being debated, there's another choice to be made. One of our ships might be saved from the scrapyard, do we want to preserve her?

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2b3fb4  No.16854299

>>16854290

Replace the Engines.

I like the museum ship, go for it.

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38021f  No.16854306

Depends on how much it costs. 25 seems good enough for now.

Museum ship is a great idea though

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5e39d2  No.16854311

File: 910e45dae7feb4c⋯.jpg (31.84 KB, 430x327, 430:327, jyt6nbv.JPG)

File: 39cdca28569288b⋯.jpg (36.39 KB, 900x268, 225:67, 7262ghf.JPG)

File: 3a2a3d4ece6ac0c⋯.jpg (19.29 KB, 600x158, 300:79, 527fg.JPG)

File: 20aa63b93c12b04⋯.jpg (46.18 KB, 419x335, 419:335, 4285g.JPG)

File: b8310cc6eeacd58⋯.jpg (25.08 KB, 709x224, 709:224, hjd65.JPG)

Our spies pull the plans for the US battlecruiser, she is a rather mighty beast, and probably has the ability to bring all of her guns to bear on a single target. Soon afterwards, the US sells us the rights to some pretty major tech. Painfully though, construction costs have burned through our cash reserves, so they'll be slowed down a bit. But, we could intentionally increase the tensions by waving our dick at Africa a bit. Shall we?

>>16854306

>>16854299

While we probably will, the cost to do so is roughly 30,000. With 2BB and 3CL in construction during a period of low tensions, that's outside of our budget.

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9cf24f  No.16854318

>>16854311

Send in a battleship. We'll need every shekel we can get for the next few years.

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5e39d2  No.16854361

File: 4400207ed5ef0ef⋯.jpg (47.22 KB, 434x343, 62:49, 614sfgd.JPG)

File: 363a6a0349aa129⋯.jpg (47.65 KB, 1069x280, 1069:280, hnfdnh.JPG)

Between some dickwaving and persuasion, we manage to make up a bunch of the budget. Such imperialism in the African territories does raise tensions among the other European nations, most significantly Italy and Austria, who could be gearing up for a round two. In fact, by the beginning of 1911 it appears that we might be thrust into a conflict with Italy again. How should we respond.

Oh, and we also get cross deck fire, although at a period where it's essentially useless to us.

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2b3fb4  No.16854365

>>16854361

Preperations for conflicts, maybe we can get more money out of the politicians.

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5e39d2  No.16854391

File: 6fbd5aefdd9aa26⋯.jpg (46.86 KB, 426x343, 426:343, afgd57.JPG)

File: ca767f40afc87d1⋯.jpg (51.42 KB, 1056x300, 88:25, gdh6387.JPG)

Medium range submarines are researched, which are much more effective than the coastal varieties we currently employ. Our last BB in construction finishes, and in the same month Italy approaches us with an offer of reducing tensions.

Now, here's something interesting. If we suggest that a disarmament conference takes place, that could, in theory, result in the forced scrapping of 15 capital ships, but none of ours since they've all finished construction.

Alternatively, we could tell them to go fuck themselves.

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5e39d2  No.16854392

File: 56301941a53c886⋯.jpg (175.83 KB, 907x766, 907:766, ghfds5.JPG)

Forgot to include a fleet image

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e8db26  No.16854408

>>16854391

Pizza war round 2. We need get concessions and catch up to the powers. We can just as easily sink those ships.

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5e39d2  No.16854420

File: b04d8b5af334e08⋯.jpg (158.43 KB, 1906x1080, 953:540, gfadvbc.JPG)

File: 5d55069eb730eaf⋯.jpg (33.56 KB, 452x340, 113:85, tsgf45.JPG)

File: 16413da3e3989c6⋯.jpg (148.77 KB, 1034x742, 517:371, hfgmn.JPG)

File: 669f53c5938c1f6⋯.jpg (173.98 KB, 1345x743, 1345:743, dfg5h66.JPG)

File: e3b2769e6699d70⋯.jpg (146.16 KB, 1025x740, 205:148, hfgdsb.JPG)

War with Italy seems to be confirmed. Our first series of practical airships reaches usable status and I've ordered the construction of airbases in France, Tunisia and Dalmatia to give us eyes on the Italians no matter where the action takes place. With tensions so high, our budget is well in the black, but what should we be spending it on? Again, I've included several proposals for consideration.

that's it for tonight

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d89989  No.16854494

>>16854420

If we can afford it, I'd like to see our submarines replaced with a medium range model. That new Destroyer is tempting, though.

Unless you think we are better-off with Dreadnoughts. But a combined airship and submarine network could give us a lot of eyes and the ability to strike swiftly.

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ff5e6a  No.16854514

>>16854420

I fucking love DDs, but I don't know how much you can up-gun them. Realistically more cruisers would probably be useful, but any suggestions of "fast and big guns" lies with the caveat that I have no fucking idea what I'm doing and that's what I think is cool, so feel free to disregard.

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d89989  No.16854535

>>16854514

I have no idea what I'm doing, either.

Ultimately this makes for a pretty good representation of the French admiralty.

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84297e  No.16854597

>>16854514

From what I've seen: armored cruisers are trash till you get late game (and can build TRUE CAs), you can survive for most of the game on 10-20 CLs, and eventually swap them to CLAAs (mostly sticking to 6" guns early on). DDs you hope and pray you get 2/3 tube launchers asap so you can deal with enemy bbs/bcs/bs, and eventually get DP guns for everything, especially 5" for the DDs. Also, having a HUGE force of dds for trade protection helps, ASW helps quite a bit in TP.

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4eb52b  No.16854931

>>16854420

With a few battleships like that, we may be able to retire our old Bs and free up some funding for more modern ships.

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5e39d2  No.16854985

File: 6b4a0ddbf1aef7c⋯.jpg (175.14 KB, 1354x742, 677:371, ghf5.JPG)

File: f95e7fe6a098a1c⋯.jpg (152.28 KB, 907x844, 907:844, fdbvcb.JPG)

>>16854494

Submarines are much more abstracted. There's little reason not to keep the coastals in service, but I have laid down 10 medium range subs, for a cost of 2,000 a turn.

>>16854514

>>16854535

An upgunned DD that's still practical would look something like this. It would probably dominate other DDs and even pose a minor threat to light cruisers.

>no idea what I'm doing

Good. That's exactly how I like Rule the Wa/v/es to work. Game is no fun when you play it full meta.

>>16854931

We have three classes of B, each with strengths and weaknesses. The Marengos and Friedlands cost the same to maintain, Le Gros Penis costs about 50% more.

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5e39d2  No.16855008

File: b804d399222cedd⋯.jpg (22.81 KB, 445x343, 445:343, j67gh.JPG)

File: 6702660c42bac7f⋯.jpg (46.92 KB, 1063x271, 1063:271, jfgh.JPG)

At perhaps the worst possible moment, the economy slides back. I presume we will tell the government that we need cash to remove more Lasagna, but I'll wait to hear any further input.

A Q-ship is an AMC (Armed Merchant Cruiser, essentially a civilian cargo ship with some guns slapped on it) with hidden gun ports used to bait submarines into attacking them before dropping the ruse and gunning the submarine down. Debatably, some consider them to be war crimes, but this isn't represented in-game.

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9cf24f  No.16855026

>>16854420

>>16854985

Are we still allowed to put V turrets on destroyers at this tech level, or did that trick get patched out? Either way, let's order one more battleship to replace the Friedlands.

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4eb52b  No.16855076

>>16855008

We always want to remove.

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5e39d2  No.16855170

File: 9d8025e27ce9dcb⋯.jpg (45.68 KB, 407x341, 37:31, h65.JPG)

File: cb28abbd90d329c⋯.jpg (144.41 KB, 1027x738, 1027:738, fgh546.JPG)

File: e84ea253908f86b⋯.jpg (35.5 KB, 1056x291, 352:97, sg572.JPG)

We get an early breakthrough that will essentially eliminate the need to mount wing turrets. Currently, our BBs are in the low 20,000 ton range, armed with a small number of 14" guns. To compare to other nations:

>Austria

A lone 18,200t BB armed with 6 12" guns is all they have for BBs right now. However, they do have two 24,000t BCs, Triols, in production, details unknown.

>Italy

A 19,200t BB armed with 6 13" guns, along with a BC variant that is much faster and with thicker armor. In all likelihood it has short range to offset that. They also have a 21,700t BC armed with 10 13" guns, 8 of which can fire on broadside, with another in production.

>Germany

The Germans have built up, they have four Hannover-classes, each at 18,300t, but only armed with 6 11" guns. They are very well protected, with a 13.5" belt. Next on their production line is a set of 3 Lothringen-classes, each with 10 12" guns. And finally, a Helgoland-class is being built. While the details are unknown, it is expected to be the largest ship when it launches, at 27,100t. They also have a pair of 6x12" BCs.

>Great Britain

Four Hood-classes, at 20,200 and with 10x12" make up their current BB fleet. A lone Victorious-class is in construction, 24,300t. Two Invincible-class BCs, at 21,200 are in construction, as well as a 22,500t one of the Australia-class.

>Japan

While we don't really have much to fear from Japan, they do have four Yashima-class BBs at 20,600t and armed with 12 11" guns. They've got a Shikishima-class BB of 23,800t building, and the Tsukba-class BC is their sole BC, armed with 8 11" guns as well.

>USA

Three Illinois-class BBs, 20,100t, 10x12" guns. Two Minnesota-class BBs at 27,100t are in construction. As far as BCs go, they have four Saratoga-classes in the water, at 20,900t and armed with 10 12" guns. Finally, their newest BC, the 26,300t Independence-class is building.

So, with all this in mind, we can do several things to try and improve our capital ship game. We could follow Germany and the US's mindset and go big, creating the largest and most powerful ship possible. Or we could keep with our relatively small but efficient ships. And what do you know, suddenly the Prime Minister is on board with a naval expansion!

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84297e  No.16855198

>>16855170

Small and efficient, with emphasis on FAST.

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4eb52b  No.16855208

File: 2cdd01bfb9dc14d⋯.png (241.74 KB, 1024x775, 1024:775, 2cdd01bfb9dc14db5f3df058a2….png)

>>16855198

All our current heavy hitters are slow as shit. I prefer big guns.

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9cf24f  No.16855212

>>16855170

I just noticed that we're still using coal in all of our designs, doesn't France have oil at this point?

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5e39d2  No.16855233

File: 998c322862d72cf⋯.jpg (47.01 KB, 412x343, 412:343, dhy6.JPG)

File: 035018d28ecd701⋯.jpg (146.92 KB, 1024x736, 32:23, 1453sgfd.JPG)

File: 260bc5ad3c3f05e⋯.jpg (144.39 KB, 1025x741, 1025:741, ads.JPG)

File: bebee16f08b8d4f⋯.jpg (147.93 KB, 1025x745, 205:149, 14dg.JPG)

File: dce5abac120e6a7⋯.png (3.53 KB, 285x219, 95:73, ClipboardImage.png)

>>16855198

>>16855208

I have drawn up designs that seem to meet each of your preferences, while doing my best to keep them consistent with our lines.

>>16855212

Sadly, no.

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77cf54  No.16855239

>>16855233

The pizza niggers sure want a round 2…

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84297e  No.16855247

>>16855233

>quality 1 5"s

Go with one of those, secondaries are important. Shame our big guns are -1's.

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9cf24f  No.16855310

>>16855233

That 14" battleship looks good to me.

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4eb52b  No.16855315

>>16855247

They'll certainly be useful when we get to dp guns.

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f420f8  No.16855398

>>16855212

There's oil in Algeria, Libya, and almost all of North Africa.

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5e39d2  No.16855414

File: e9766235035f727⋯.jpg (41.63 KB, 1046x276, 523:138, bgvn.JPG)

Design plans are sent off to be finalized for our new capital ship, but it would seem that it is likely to be 'on', as they say. Do we blame Italy?

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4eb52b  No.16855431

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5e39d2  No.16855452

File: 603f54d606b5cff⋯.jpg (35.36 KB, 447x321, 149:107, jhkbmn.JPG)

File: 30f0ccf36948423⋯.jpg (80.93 KB, 1085x959, 155:137, jhgnbv.JPG)

File: 7d05dbe3b7ec062⋯.jpg (45.95 KB, 1105x813, 1105:813, 1654564.JPG)

File: c72bb80b7ea1886⋯.jpg (203.54 KB, 1350x795, 90:53, kgj78.JPG)

That would appear to be enough to seal the deal. First things first, a show of power is required, so a raid on the southern tip of Italy is undertaken. If we overlay a real map over the game one, we can see that our target is prime Italian vacation real estate, a worthy target for a first strike.

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e2ea88  No.16855530

File: b319f4501c73ad1⋯.mp4 (10 MB, 640x360, 16:9, Psycho Pass - Out of Contr….mp4)

File: 43ec03865f377d4⋯.jpg (92.69 KB, 596x597, 596:597, france nigger navy.jpg)

>>16855452

We came to eat baguettes and kick some Lasagna in the pizza, and the panaderie is all out of flour…

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5e39d2  No.16855757

File: 1b4bf6f3a86adce⋯.jpg (93.67 KB, 1654x1014, 827:507, 675dgh.JPG)

File: 61b6ddacc694625⋯.jpg (292.89 KB, 1866x943, 1866:943, adf45adfs.JPG)

File: 870a39656feb03d⋯.jpg (29.31 KB, 843x255, 281:85, 254sgfdbcv.JPG)

Sorry for the delay, I laid down for a minute and woke up three hours later

The raid actually goes very uneventfully, other than a brief exchange of fire with an Italian legacy cruiser. It's what happens afterwards that's noteworthy, as our coastal submarine Montgolfier torpedoes that same cruiser. She doesn't sink, but will be out of service for a while.

On the strategic map, Italy is already blockaded, as their Navy has not had the time required to build back up to global standards. They do have some more modern cruisers since we last fought, but it's rather doubtful if those will be enough to change a major engagement

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5e39d2  No.16855822

File: 3277088d138c4ae⋯.jpg (38.13 KB, 447x437, 447:437, g57.JPG)

File: b00570ef7e7261d⋯.jpg (115.91 KB, 1920x1080, 16:9, jfh65.JPG)

File: fbfa561523bc618⋯.jpg (320.61 KB, 1918x1076, 959:538, 4156156.JPG)

File: 1c2db3a0f6d45ff⋯.jpg (200.31 KB, 1920x1080, 16:9, fadbv5.JPG)

A cruiser battle goes by relatively peacefully, as night fell before combat could really begin other than Notreflammme Du Paris hitting an Italian DD once. But now, it appear that we're getting a full fledged fleet battle, right off of our coast. The fleet is formed up and in the mid-afternoon meets the Italian's force. Battle lines form and by late afternoon a long-range gunnery duel begins taking place. At 15:32 Make the Med French Again lands our first major hit against an Italian cruiser, but with only an hour to dusk we may not get much more than this.

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4eb52b  No.16855843

File: 0afcef17934d65a⋯.jpg (328.03 KB, 5293x952, 5293:952, 1426047008712.jpg)

>>16855757

>aircraft losses -500

Early aircraft do nothing but give the enemy some points, I swear.

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5e39d2  No.16855880

File: a9bd5c719c80b23⋯.jpg (632.73 KB, 1487x983, 1487:983, sfagd678.JPG)

File: 3842a995520baa8⋯.jpg (474.35 KB, 1242x890, 621:445, agfd65.JPG)

File: ac04c0f4c0e611c⋯.jpg (455.85 KB, 1479x715, 1479:715, sgh8.JPG)

File: 4489f5af28aa2dd⋯.jpg (251.43 KB, 657x855, 73:95, gaf6.JPG)

File: ed62c3318a4f59f⋯.jpg (301.3 KB, 1186x760, 593:380, cxv46.JPG)

As the battle continues, heavy smoke is spotted on the Elba-class, signalling a fire onboard. As it is Italy's most capable cruiser, an attempt to bring it down will be undertaken. The sun begins to set and the Italians begin pulling back to avoid a close range battle. Night is close at hand, but a plan forms. The BC ISS Acreblue is able to keep contact with the enemy CA line. While this allows her to exchange gunfire with the enemy cruisers, that's not what she's for. Her real purpose is to hold the CA line steady, allowing our BBs to cross the T at point blank range. Acreblue takes a pretty heavy beating for it, but most of the hits are not to vital areas.

However, things don't quite go to plan. Blanq Flag begins her turn too late, and her ability to turn isn't great enough. Instead of crossing the enemy's T, she sets herself up for a torpedo attack, one the Italians are more than happy to take. With a hole in her side, Blanq Flag retreats into the night as our DDs dash forward. Carte de Piege soon pays the Italians back, landing a torpedo hit of her own on a San Giorgio-class armored cruiser. Disorganized and attempting to reform their lines, the enemy cruisers are not ready for our own cruiser force to emerge from the darkness and unleash a storm of 8" shells upon the rearmost Italian cruiser. The damage quickly mounts and it soon becomes clear the ship is doomed

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5e39d2  No.16855924

File: 604ecd55c2976a3⋯.jpg (315.51 KB, 1053x676, 81:52, dfgn.JPG)

File: 1216eff371be36d⋯.jpg (605.76 KB, 1914x1078, 87:49, fghvnb.JPG)

File: ef15a366670414f⋯.jpg (99.99 KB, 1033x671, 1033:671, 54545454545454545454545454….JPG)

File: 78ec333955cdde4⋯.jpg (48.89 KB, 1048x270, 524:135, jghds.JPG)

Having lost contact with the rest of the Italian fleet we set sail for home port, but on the way back a set of ships appear unexpectedly. By chance, however, the ships are in a perfect spot for our cruisers to open up, and a San Marco-class armored cruiser is swiftly torn apart by the line. The return home is not interrupted any further and all ships return safely. The end results are as expected, Italy has lost two rather modern fleet cruisers for no recompance other than putting Blanq Flag into dry-dock for a couple months.

And would you look at that, only 3 months in and they're trying to tap out. Our answer?

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31fb09  No.16855927

File: 145b71410f927e9⋯.png (771.15 KB, 624x649, 624:649, ClipboardImage.png)

>>16855924

No mercy

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292237  No.16855950

File: 014c70020171bf0⋯.jpg (23.48 KB, 446x344, 223:172, khju.JPG)

File: a5dc6797a4de440⋯.jpg (22.06 KB, 1161x51, 387:17, fgd6565.JPG)

Thankfully, we manage to impress upon our diplomats not to accept a subpar peace deal and to let us crush the Italians. But it's the Italians that next draw blood, when their submarine Glauco sends a legacy battleship to the bottom. While the loss stings, we have two dreads on the way.

Calling it for tonight

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17166a  No.16855968

>>16855950

We will sodomize them with baguettes for this war crime. Truly a tragic day.

Let's send some wops to the morgue.

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e2ea88  No.16856485

File: 7e6a7d76022b718⋯.jpg (51.02 KB, 731x287, 731:287, a2ZBmLE_460s.jpg)

>>16855950

>>16855968

kill pizza niggers, avenge our baguettes

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5e39d2  No.16857113

File: 3bd4600181fd83f⋯.jpg (43.23 KB, 442x323, 26:19, jhgnbm.JPG)

File: af22f5a32612f96⋯.jpg (43.71 KB, 446x328, 223:164, ghjfhj.JPG)

File: 9f3814f6696a26f⋯.jpg (25.32 KB, 429x333, 143:111, nuj.JPG)

File: 5d8fd7fe266904b⋯.jpg (205.32 KB, 912x951, 304:317, gadfbn.JPG)

File: 4ab119198a023c0⋯.jpg (117.98 KB, 902x751, 902:751, bvnhgf.JPG)

Our submariners make good on attempts to avenge our lost battleship, although without the same success the Italians have had. But one of our newest cruisers shows off it's value, intercepting an Italian light cruiser trying to break out our merchant lanes. With the improved quality of guns, speed and accuracy, the battle is very one sided and the Italian raider is quickly dispatched. And finally, our intelligence services report

>It is rumored that Italy has halted construction of a BC due to financial difficulties.

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4eb52b  No.16857117

>>16857113

lmao poorfags

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5e39d2  No.16857276

File: 5b57cbbb604d295⋯.jpg (49.49 KB, 560x174, 280:87, fadgfd.JPG)

File: 414fd39fdf51e76⋯.jpg (506.33 KB, 1568x730, 784:365, 6u5u.JPG)

File: af1b6d363c635c5⋯.jpg (437.23 KB, 1195x880, 239:176, 76fhj.JPG)

File: 24e80eceb885e80⋯.jpg (707.62 KB, 1645x987, 5:3, gr57.JPG)

File: 7c68207e2d23c78⋯.jpg (702.79 KB, 1714x1045, 1714:1045, adg67.JPG)

What would appear to be a rather standard coastal raid takes place, with us sweeping through to knock out a destroyers and presumably a corvette. We get a radio report from one of our submarines reporting that they have torpedoed a merchant ship. As we turn to depart, one of our DDs, the Sagaie, loses contact with it's division and continues into the darkness, running straight into a major force of enemy ships, including two Italian battlecruisers.

Though surprised, the unexpected encounter works to her favor. She launches two torpedoes and hits the Italian ship Giulio Cesare with one of them, before pushing through the hail of shells to escape to safety. A division of our DDs follows up Sagaie's attack, but even with a torpedo hole in her hull the Giulio Cesare performs some impressive maneuvering and dodges all of the incoming fish. In an attempt to bring some heavier guns into the conflict as our torpedoes are underperforming, our group of armored cruisers joins the fight. The quickly destroy a Taranto-class, but the wounded enemy battlecruisers manages to break contact and return to port.

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5e39d2  No.16857283

File: 603ffc7b082d426⋯.jpg (79.2 KB, 832x745, 832:745, dsgfcvb.JPG)

File: 9c2fe048bf4d129⋯.jpg (106.49 KB, 906x753, 302:251, bcnh.JPG)

File: 6567bdd09f2b591⋯.jpg (112.16 KB, 1054x714, 31:21, jlg.JPG)

File: 2a545eec5809a2a⋯.jpg (44.07 KB, 444x350, 222:175, fgadb.JPG)

File: 178e660380fa38b⋯.jpg (56.54 KB, 441x342, 49:38, 1463.JPG)

Post battle analysis will reveal that the "merchant" our submarine reported hitting was actually a 900t corvette that managed to survive. The torpedo hit upon the Italian battlecruiser inflicted rather heavy flooding, but the Italian damage control was on point and managed to get it almost entirely contained with half an hour. Overall, another small victory, with one CL, DD and KE dispatched for only the loss of a coastal submarine.

Back at the strategic map, we're greeted with some tech upgrades. Soon after this war is wrapped up, we may want to refit some of our old DDs to act as minelayers.

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5e39d2  No.16857299

File: a708c9be793498e⋯.jpg (38.41 KB, 447x339, 149:113, yjghjb.JPG)

File: 9dbfe8758d6c6ae⋯.jpg (50.78 KB, 444x434, 222:217, hgfbnv.JPG)

File: a2eeb5b63d09a70⋯.jpg (14.86 KB, 509x28, 509:28, fghvnccc.JPG)

File: a05b9c632393177⋯.jpg (121.33 KB, 907x832, 907:832, sfgd5.JPG)

Or, we might want to lay down a whole new class of larger DDs. Italy's population isn't entirely on board with this war after only 9 months, while ''FUCK OFF PIZZANIGGERS II" is having a bitch of a time being worked on, currently running three months behind schedule.

And, not to alarm anyone, but Great Britain has commissioned these three ships in the last year.While their armor and speed are rather underwhelming, their firepower certainly isn't.

until later, goodnight

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9b9a1b  No.16857404

>>16857299

>12 14inch

>10 15inch

>8 15inch

Jesus… We might wanna think about some brand new ships. First thigs first, pizzas need a spanking.

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4eb52b  No.16857562

File: 1cc6dc416c74500⋯.jpg (178.21 KB, 1600x1150, 32:23, 1466736375585.jpg)

>>16857276

Our destroyer captains certainly know the meaning of élan. I'd love to see what we could do with 1100 ton destroyers and torpedo tubes out the ass.

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4eb52b  No.16857700

>>16857299

Those British ships are about as armored as a tin can, holy shit. 5.5" belt on a battlecruiser? I don't think Indefatigable is long for this world, no matter how many 15" guns she has.

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84297e  No.16857727

>>16857700

On that note, I wonder about the turret armor.

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bb77af  No.16858067

>>16857700

Historically, the first BCs had pretty similar armor layouts. Fisher's mindset of speed=armor can work pretty well if you manage it properly.

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dbfeeb  No.16859639

Cmon admiral anon. I wanna keep sinking lasagna boats!!!!! Where are you, honey

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5e39d2  No.16859942

File: 601ff3f15370944⋯.jpg (41.47 KB, 1156x956, 289:239, jhdnb.JPG)

File: b9a988e3d0a8359⋯.jpg (68.53 KB, 1610x954, 805:477, fdas4.JPG)

File: 43b47bcc80f5255⋯.jpg (421.34 KB, 1643x989, 1643:989, ghfdcb.JPG)

In the Central Mediterranean, our sole battlecruiser and a pair of light cruisers, along with their escorts encounters a significant enemy force. Two battlecruisers and two armored cruisers, one of them the Elba make up the enemy squadron. Looking at the numbers, it would appear that now is the prime time to make good use of our speed and get the fuck out. But, there's two factors that give me pause on doing so. One, the enemy has no destroyer escorts and two, night is approaching. While in daylight they may not be fantastic, at night destroyers are terrifying. With short spotting ranges, you rarely see a destroyer before it's launched it's torpedoes. And of course, we have been training for night combat.

So, the plan is as follows: fall back, using our superior speed to keep out of range while maintaining contact with the enemy. Once night falls, our force will attempt to close and win a decisive melee battle. If sucessful, this will knock Italy's most powerful units out of the war.

>>16859639

Sorry, life got a bit hectic on me.

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5e39d2  No.16860008

File: 7a61d4ddc3ddfc1⋯.jpg (146.65 KB, 946x876, 473:438, dfg465.JPG)

File: 8ce48809916ea2a⋯.jpg (582.07 KB, 1560x920, 39:23, sfgbvc.JPG)

File: 438632d8bcd3da1⋯.jpg (480.82 KB, 1448x847, 1448:847, hg546.JPG)

File: a15e8f6c9f43735⋯.jpg (297.57 KB, 1532x597, 1532:597, fs.JPG)

The plan begins well, a rainstorm sets in providing increased cover while the seas themselves remain calm. In the evening dusk, our scout cruisers spot the silhouette of enemy ships and our destroyers make their way towards their prey. It is decided that, even though her 11" guns might be the strongest we have available, to risk ISS Acreblue to an unfortunate torpedo or magazine hit at point-blank range is not worth it and she is detached. As night falls, the cruisers have to inch closer to keep a line of sight to the enemy, but the rainfall makes this rather difficult. The visibility begins shifting from 1,500 to 3,500 yards rather unpredictably, and this leads Remove Lasagna to becoming placed directly behind both Italian battlecruisers by mistake. She attempt to turn hard to starboard to avoid the engagement, but they perform the same maneuver to try and bring their broadside to bear on her. The result of this is that, with her greater speed, Remove Lasagna runs directly between the two capital ships. She quickly takes several heavy caliber hits, but despite one of them setting a fire none strike vitals and she seems to be in no real danger of sinking. At the same time, I have no desire to tempt fate and order her to return to port.

By now, our destroyers have arrived and make good on their expertise, with Le Fuckelle landing a torpedo upon one of the Italian battlecruisers in her opening salvo. For the next 20 minutes our ships weave in and out of one another, firing torpedoes that frustratingly seem to always miss, but also dodging Italian gunfire that seems similarly inaccurate. In an attempt to land a second torpedo hit upon the enemy BC that was already struck, the Giulio Cesare, our destroyer Plaisir Anale moves in for a point-blank attack. One of her fish strikes home, surely dooming the Italian BC. But she pays a heavy price, as the Italian's gunfire begins to find it's target, and Plaisir Anale takes several hits that are fatal.

At that point, with our destroyers out of torpedoes and several badly damaged, we withdraw. In all likelihood, we will have traded a DD for a BC.

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5e39d2  No.16860018

File: 8eef850ea31237a⋯.jpg (155.37 KB, 1027x770, 1027:770, cvbh88.JPG)

File: ca859380c05b075⋯.jpg (156.37 KB, 1019x742, 1019:742, hjk80.JPG)

But things are not going well upon the Remove Lasagna. Despite the rain, the fires on her decks refuse to be contained, and about two and a half hours after her encounter with the Italian battle cruisers the crew is forced to abandon ship. And perhaps worse news comes later, the Italian battle cruiser we struck with two torpedoes survived, due to frankly fantastic damage control by it's crews. In the end, we have lost a CL, Remove Lasagna and a DD, Plaisir Anale for little more than forcing the Giulio Cesare into drydock for a few months.

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9cf24f  No.16860066

>>16860008

Looks like you missed a perfect opportunity to ram that BC to death.

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5e39d2  No.16860283

File: bd419b98b466716⋯.jpg (92.44 KB, 1648x992, 103:62, adfxcz.JPG)

File: 36b573069db6692⋯.jpg (24.2 KB, 383x329, 383:329, ey8.JPG)

File: 4f809ce120515ed⋯.jpg (80.64 KB, 1486x992, 743:496, trwegdfs.JPG)

File: 8cbec0becf865e9⋯.jpg (116.74 KB, 894x751, 894:751, dghbvmn.JPG)

An attempt to raid an Italian convoy has to be called off as it's escorts prove too formidable to overpower and it was early morning, so no night time torpedo attacks were feasible.

But, next month ISS Acreblue intercepts a raider, and what do you know, it's the Elba, Italy's most modern armored cruiser. Impressive by Italian cruisers standards she may be, she's no really match for a full-sized battle cruiser, and over the course of an hour is picked apart by our ship, who dispatches her without a scratch to show for it.

>>16860066

Not certain ramming a ship nearly 4 times your mass is a great idea.

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361f7e  No.16860331

>>16860283

Doesn't matter. Suicide is a viable option, after all.

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f2a772  No.16860358

Where's the download link?

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5e39d2  No.16862082

File: 0d4a6cf0aea3d15⋯.jpg (38.15 KB, 444x434, 222:217, 6254.JPG)

File: e2cc61c04796bf3⋯.jpg (69.25 KB, 1644x963, 548:321, 4613gfd.JPG)

File: ace466d722ddd7a⋯.jpg (97.68 KB, 1508x875, 1508:875, hgd48.JPG)

File: 594672293713690⋯.jpg (39.93 KB, 1043x696, 1043:696, agf735.JPG)

File: 172ce679f0210a0⋯.jpg (194.66 KB, 1549x943, 1549:943, 67hfgdbnv.JPG)

The Italians make an attempt to raid our coastline in September. At the beginning of our engagement our forces are quite spread out, over 60 miles apart. At first things look rather advantageous, our cruiser force spots a pair of obsolete predreadnought battleships and moves in to close the distance, but it's soon revealed that the Italian's have brought out all their major ships (note our recon airship flying overhead). With the Italians out in such force, falling back to link up with our main force while our destroyers cover the retreat.

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5e39d2  No.16862185

File: bfc6d43f900ce53⋯.jpg (98.42 KB, 1530x988, 765:494, adfs14656.JPG)

File: ea6f8c86e4444c4⋯.jpg (87.17 KB, 1461x972, 487:324, sgftbcv.JPG)

File: 22454cbbff5ea62⋯.jpg (104.74 KB, 1523x990, 1523:990, ghvbn.JPG)

File: b858e269c8fddb2⋯.jpg (74.87 KB, 1206x815, 1206:815, 5143agfd.JPG)

File: 4599920e58415cd⋯.jpg (72.92 KB, 1260x852, 105:71, 7777777722.JPG)

With our substantially stronger battleline having come into view, the Italians begin a turn away. Unfortunatly for them however, our semi-dreadnought Le Gros Penis makes a phenomenal shot with her first partial salvo, jamming one of the Italian's BC's rudder hard starboard for several minutes. As a result of this disorganization, our battle line manages to swiftly close the distance and cut off the route the Italians would have to take to retreat. This leads to the Italian force being forced to turn towards the coastline and they are quickly pinned against it.

What follows is a shooting gallery, as our ships have free reign to pummel the Italian fleet with everything we have. Destroyers make attack runs while our large ships leisurely pick their targets out of the trapped enemy ships. Still, the Italian's have some fight in them, and Expulseur Juif Pizza takes a torpedo hit and Blanq Flag has one of her turrets destroyed as a 9" round punches through it. But two battlecruisers and a handful of supporting armored cruisers is nothing against our nearly complete fleet, and one by one the Italian ships are destroyed.

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5e39d2  No.16862236

File: 43a555ecf59fe97⋯.jpg (46.42 KB, 1040x274, 520:137, jhfjfjh.JPG)

File: 2970f21c5020b81⋯.jpg (114.83 KB, 969x345, 323:115, gfdnvbn.JPG)

File: 65d5061d878c32a⋯.jpg (48.63 KB, 448x337, 448:337, agr72756.JPG)

File: 898069e4ad038d2⋯.jpg (28.31 KB, 844x224, 211:56, afdxb.JPG)

File: 905e8d854170b3b⋯.jpg (29.54 KB, 873x223, 873:223, ghd8.JPG)

The results of the battle speak for themselves. And clearly, the Italian people have had enough of being forced to fight us, desperate from a reprieve of war, rationing and death. With a massive loss of Italian sons, brothers and fathers with nothing to show for it, the Italian people throw off the yoke of their masters.

Now, as part of the peace agreements, we are allowed to claim a ship as a war prize. There are two real candidates, the sole Italian dreadnought the Napoli, or the armored cruiser Lombardia. Which should we take?

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84297e  No.16862239

>>16862236

Dreadnought, armored cruisers are BC food.

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9cf24f  No.16862240

>>16862236

Lombardia is already obsolete, so let's go with the Napoli.

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31fb09  No.16862257

File: c500d82f005ae83⋯.jpg (38.25 KB, 478x497, 478:497, 1451214092.jpg)

>>16862236

>9" belt

Put that lame animal at the bottom of the ocean where it belongs

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5e39d2  No.16862258

File: 8711eeeecb4483b⋯.jpg (90.11 KB, 1143x642, 381:214, afd725.JPG)

File: 0be19215f134e50⋯.jpg (47.84 KB, 416x337, 416:337, okm.JPG)

File: 2352547d137a5c3⋯.jpg (184.76 KB, 1353x746, 1353:746, adfbcvbb.JPG)

File: c772375fc6aef76⋯.jpg (50.78 KB, 1038x304, 519:152, agfdxhg.JPG)

The Napoli is seized and renamed Magyar more like Magay. A look at her design details finds that she's somewhat underwhelming, having rather poor quality guns guns all around. A set of refits could change that, although it would cost quite a bit. We also take Italy's African colony, because why not, as well as hefty war reparations. We're also running a rather hefty deficit, we may have to seriously delay one of our HON HON HON HON-class dreadnoughts in order to make up the difference.

But for right now, do we want to start picking fights with Germany now, or perhaps keep things calm for now?

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31fb09  No.16862307

>>>16862258

>-2

Holy shit that's the most Italian thing I've ever seen

Irritate the autists, prestige must flow

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8d3719  No.16862322

>>16862258

At this point we need any excuse for funding. They're harmless but there's no reason to tell The Government that, and we're not gonna attend any disarmament conferences.

Tell them to shove their naval plans where they usually stick their sausages and bolster our own fleet. If they have a problem with it, they can send their three rafts our way and we'll sort them out.

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5e39d2  No.16862323

File: ef1b83e42216dd4⋯.jpg (38.92 KB, 425x344, 425:344, bnvjjjj.JPG)

File: 9554abb81df5260⋯.jpg (35.35 KB, 430x346, 215:173, ghdsbn.JPG)

File: 77540b54fee0f5f⋯.jpg (55.04 KB, 439x329, 439:329, agfbcvn.JPG)

File: 41e27192fab5adf⋯.jpg (28 KB, 701x222, 701:222, gfadbcv.JPG)

A major increase in fire control effectiveness is unlocked, so we'll start rotating ships into refits ASAP. In a rather interesting move, Italy lays down a new BB, again named the Napoli. But this ship is slated to be the largest in existence, pushing past 28,000t. But to continue the tech advancements, we gain the ability to cram four guns in a turret, and also open up the possibility of operating airborne vehicles from our ships, although this tech has not advanced to practical levels yet. And our guns just keep getting bigger.

Now, we haven't built DDs in a while, do we want to follow the new naval secretary's advice?

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8d3719  No.16862343

>>16862323

I thought we were the secretary of the Navy?

10 seems excessive, no? I'm not opposed to it. I think the question is, are they guaranteeing funding for it? If so, I see no problem buying 5-10 additional ships, but it seems a little much otherwise.

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31fb09  No.16862350

>>16862343

We are the First Sea Lord, or whatever gay equivalent of that the French have. It's our job to a. maximize the glory of the Navy and b. maximize the glory of ourselves without c. losing our heads to some kind of subhuman communist mob

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5e39d2  No.16862360

File: c029934e40b3c70⋯.jpg (32.67 KB, 888x274, 444:137, shcnb.JPG)

File: 1cb192b02eb1ec8⋯.png (9.17 KB, 752x313, 752:313, agfbvc.png)

File: cae7e9fc25464ab⋯.png (5.17 KB, 311x273, 311:273, ClipboardImage.png)

We place an order for a new series of DDs that will be faster and more heavily armed. While our diplomatic tiff with the Germans has settled, the Balkans are as unstable as ever, who is to blame?

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31fb09  No.16862364

>>16862360

I can't believe the Germans are trying to destroy Europe again

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84297e  No.16862365

>>16862258

Reserve all your boats. should save quite a bit, just remember to activate everything (excluding foreign stations). Unless you're already doing that. IN THAT CASE, we poor.

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63f064  No.16862394

>>16862360

>who is to blame

Great Britain is obviously trying to divert our attention, to gain more colonies.

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8d3719  No.16862518

>>16862360

Can we get a rough profile on those nations?

We're big enough that picking on Germany and Italy is a little sad and not productive. We need to chip away at someone around our size before they can grow out of control. But it's unclear who that would be.

That said, can we even handle a war with America or Japan? They're both rather far away. Great Britain seems too tough. Germany is the safe choice.

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925382  No.16862539

>>16862360

>the balkans are unstable again

This is the fault of the Turks and their Serbian subordinates. But there are no Turks in this game, so the closest thing to go for are the Germans.

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5e39d2  No.16862707

File: ecda15032955c0e⋯.jpg (100.67 KB, 713x567, 713:567, gdhbvnjj.JPG)

File: 9e675bb0b5c297e⋯.jpg (145.99 KB, 741x561, 247:187, mnkkk.JPG)

File: 8fdfb5131d7b9a4⋯.jpg (143.54 KB, 742x553, 106:79, nbmv.JPG)

File: e642fc6fc85fcf9⋯.jpg (135.46 KB, 734x561, 734:561, 785uiy.JPG)

File: 3052e9b66ffd7c1⋯.jpg (149.94 KB, 744x611, 744:611, kgbbv.JPG)

Sorry for the delay, here's a synopsis of the other power's navies, excluding Italy and Austria. Keep in mind that information may be inaccurate.

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9cf24f  No.16862838

>>16862258

Make sure to move that monstrosity into mothballs until we can afford to overhaul her.

>>16862360

>>16862707

Bully Germany.

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5e39d2  No.16863082

File: 2e99bf19da162d1⋯.jpg (189.06 KB, 1910x1051, 1910:1051, 758fhj.JPG)

File: 35f6aabbf6194c8⋯.jpg (27.36 KB, 657x214, 657:214, bcncc.JPG)

File: 93e9e8bc7b86cab⋯.jpg (47.27 KB, 420x352, 105:88, shgnbv.JPG)

File: 26fb35273b280ae⋯.jpg (30.72 KB, 886x245, 886:245, hgdgdgdgdgdgdgdgdgdgdgdgd.JPG)

File: 638fa4832612401⋯.jpg (29.13 KB, 838x223, 838:223, jy54.JPG)

We're operating on a pretty tight budget right now, with only a narrow margin to work with, even with a BB on hold. As such, when the liberals want to cut spending again, we rebuke them. This, alongside our destroyer expansion program, spikes tensions with Germany somewhat. We once again get a rather major tech advancement, at the same time that the US and UK both launch new capital ships.

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5e39d2  No.16863101

File: c2ee660107f2ed5⋯.jpg (45.54 KB, 439x334, 439:334, 67fjhfj.JPG)

File: c2322446791f97a⋯.jpg (44.14 KB, 1053x291, 351:97, liyumnvvmn.JPG)

The threat of Germany evidently becomes apparent to our government, who quickly reverses their funding cut. But the intelligence community is thinking of perhaps taking a more direct route…

Y/N?

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7cfc9b  No.16863141

>>16863101

They'd do the same to us.

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925382  No.16863149

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57761c  No.16863215

>>16863101

Looks like the Germans are at it again…

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925382  No.16863224

>>16863215

Man, I can't believe Germany blew up their own ship and then blamed the French :^)

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8d3719  No.16863377

File: 24a1394aa4c3db7⋯.png (Spoiler Image, 106.92 KB, 625x415, 125:83, honhonhon.png)

>>16863224

Leave it to the Germans to not properly secure their munitions. And then have de Gaulle to blame us for it!

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5e39d2  No.16863620

File: 99b90d75db6a60d⋯.jpg (43.25 KB, 435x334, 435:334, thh.JPG)

File: ea94e9ce97196b1⋯.jpg (32.59 KB, 443x345, 443:345, 7685fjhfjh.JPG)

File: 2390050d5428311⋯.jpg (24.94 KB, 881x242, 881:242, fgdbvvc4.JPG)

File: aa3d95c7d228f6c⋯.jpg (18.19 KB, 303x272, 303:272, hfjgvbn.JPG)

The Intelligence branch promised us a 20,000t battleship at the bottom of the sea, it's magazines detonating violently and destroying years of German industrial labor in an instant. They then paddled a canoe into Danzig and tossed a stick of dynamite into a 15 year old torpedo boat, bringing us to the brink of war for essentially no gain.

Thanks a fucking lot Naval Intelligence.

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5e39d2  No.16863631

File: 81c7f841ebd67d0⋯.jpg (47.95 KB, 408x312, 17:13, cnbj.JPG)

File: 84097d192c862a6⋯.jpg (28.19 KB, 379x318, 379:318, 8754x.JPG)

File: 7ff735771714fc5⋯.jpg (44.44 KB, 1041x297, 347:99, nbvjjfd.JPG)

A small bit of luck strikes, as a rebellion in Africa might divert German forces from our door, or at the least break free and deprive them of some assets. The Americans manage to carve their way through an entire continent, an impressive feat that doesn't benefit us in any particular way. And just went things look like they might start calming down, the Balkans.

Just that, the Balkans.

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8d3719  No.16863751

>>16863631

>nations stupid enough to put their fingers in the Balkan fire should realize that they can get burned

Not saying I'm against a war, but I don't see any point in risking our baguettes over archdukes killing ostriches. Let's just wait for the Krauts to get mad over something else.

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4eb52b  No.16863902

>>16863751

The only reason for delaying a war is if we have some ships in construction we'd rather wait a couple months for.

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5e39d2  No.16864080

File: b2f8db88f714668⋯.jpg (40.2 KB, 429x325, 33:25, jghbnvvcc.JPG)

File: 8224f7089d93728⋯.jpg (347.69 KB, 1901x1049, 1901:1049, fdgsbvn.JPG)

File: e7b8788eb6b59ef⋯.jpg (36.25 KB, 442x319, 442:319, afgdbvcg.JPG)

File: bd13649659938ca⋯.jpg (479.79 KB, 1637x958, 1637:958, adfg67.JPG)

File: 18ad8a358d39d68⋯.jpg (618.46 KB, 1534x957, 1534:957, adffg5.JPG)

As always, the Balkan fire spreads to the rest of Europe, raising tensions considerably among all involved. Our newest battleship hits the waves, and as if on cue war breaks out with Germany. Our new line of DDs is still a few months out, and our second battleship is nearly a year from being combat ready, as a result of the delays in her construction.

The first action of the war is a coastal raid, which frusteratingly takes place at sundown. In the interest of preserving our capital ships in the event of a bad engagement, I've detached them and elected to complete the raid with only the cruisers and escorts. Escargot Fuck Yourself loses contact with it's lead division and wanders off into the darkness, and it's only a few minutes later an unknown ship comes into view.

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5e39d2  No.16864219

File: 53c03916fa52f4b⋯.jpg (580.67 KB, 1570x886, 785:443, hsgf7.JPG)

File: e7b4ba18e842c7b⋯.jpg (599.37 KB, 1458x981, 162:109, gs5332.JPG)

File: 638e76ad8a42da8⋯.jpg (465.68 KB, 1387x1040, 1387:1040, ghf65f.JPG)

File: 160b464f64ea4f4⋯.jpg (284.46 KB, 952x711, 952:711, dafsxcvg4.JPG)

File: f87bdb09018edf8⋯.jpg (399.94 KB, 1207x774, 1207:774, dfsav4.JPG)

>>16864080

Our DD Tromblon is nearest to respond and darts forward, landing a torpedo hit on a light cruiser of some kind. But what's concerning is the ships it spots while making this attack. There is a lot of them. And only a short while afterwards even more come into view. At this point, I figure we may want to get out before things turn very ugly. And with some screening maneuvers by our escorts, that disengagement goes quite smoothly.

Except that there's one problem, and that's the fact that Escargot Fuck Yourself is blissfully unaware of any of this, and is sailing somewhat aimlessly searching for our own forces. And of course, it's not us it finds, but an enemy force. A flurry of gunfire flashes from each side, before a torpedo slams into her hull. The Escargot Fuck Yourself turns away, but more ships are on her other side.

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5e39d2  No.16864220

File: 4f6c989fdea0796⋯.jpg (186.16 KB, 1248x731, 1248:731, adf76.JPG)

File: 66bca88a4e50cba⋯.jpg (194.97 KB, 1260x764, 315:191, vbc444.JPG)

File: b542e02fbd5f118⋯.jpg (48.52 KB, 1055x312, 1055:312, te44.JPG)

>>16864219

Some fortune does strike us though, as the overly cautious Germans don't press the attack, likely assuming our own escorts are nearby. Escargot Fuck Yourself survives to fight another day. The ship we sunk turns out to be a very outdated cruiser, but we lost nothing in exchange other than some needed repairs.

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4eb52b  No.16864255

>>16864220

>frauenlob

What does it mean?

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31fb09  No.16864302

Missiles finally coming in three weeks or so, apparently

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84297e  No.16864308

>>16864255

Maiden's praise.

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4eb52b  No.16864313

File: c9f038f4aa8acb0⋯.webm (15.17 MB, 640x480, 4:3, Tomahawk Cruise Missile -….webm)

>>16864302

Looks like its time to pick this back up, then. I've been waiting forever for them. What's it been, a year since release?

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31fb09  No.16864468

File: c2d722ff16d99ba⋯.mp4 (1.71 MB, 296x240, 37:30, Still Dre X The Missile Kn….mp4)

>>16864313

Eight months, I think. Someday wargame devs are going to realize how easy it would be for them to hit a much bigger market but it's not today.

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5e39d2  No.16864924

File: dd58fa967615f8f⋯.jpg (246.94 KB, 1017x980, 1017:980, fdas456.JPG)

File: 6f0b9042b529a1b⋯.jpg (105.88 KB, 1056x967, 1056:967, hghfb.JPG)

File: e833a3764792fef⋯.jpg (65.49 KB, 1426x762, 713:381, jh68.JPG)

File: 4f66ba7d2227dfb⋯.jpg (14.05 KB, 559x451, 559:451, 164517517.JPG)

File: 936b9fef5855e6a⋯.jpg (120.28 KB, 1580x1000, 79:50, 527666.JPG)

sorry for the delay again, my computer crashed in the middle of a battle, but I was able to recover a prior save. Everything posted is still current

An action takes place off the Western coast of France, with a substantial force on either side. Our armored cruiser force knocks out a Munchen-class light cruiser with no trouble, again proving their effectiveness in combat. However, cruisers aren't what's going to be important here, as a set of modern German battleships appears soon afterwards. I was somewhat iffy on accepting a shooting engagement, as even though we had ships armed with 14" guns, the German ships mounted many more guns in total, with 11, 12 and 13" guns making up their battle line. An attempt to screen a retreat goes rather poorly, as rather impressive German gunnery knocks out two of our destroyers in rather short order. However, it soon became apparent that I would be forced to fight this. Soon after the German battleships came into view, they began scoring hits on the closest ships to them, that being our armored cruisers. Jamal de Bourbon takes several damaging rounds that severely inhibit her mobility and it becomes a decision whether to fight now or leave her behind.

>19 09:02 13 in 16726 yds Engine room hit D * (BB Helgoland, AP)

>19 09:28 13 in 18826 yds Hull hit B * (BB Helgoland, AP)

>19 09:29 High speed increases flooding! (48)

>19 09:31 13 in 17851 yds Superstructure passthrough hit * (BB Helgoland, AP)

>19 09:35 12 in 16420 yds Critical hit *! Salt water enters feed tanks. Machinery disabled! (BB Schlesien, AP)

Obviously we aren't leaving a valuable cruiser behind so our battleships swing into position.

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6d6e5b  No.16864948

File: c95283658ba71e5⋯.jpg (27.56 KB, 500x356, 125:89, Lt. Surge.jpg)

>>16864924

Dis gon b gud

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5e39d2  No.16864991

File: a6e62ae1ff62d22⋯.jpg (35.23 KB, 1034x157, 1034:157, adfs68.JPG)

File: 1acab1732eeccc4⋯.jpg (159.42 KB, 1318x764, 659:382, dghbvcn.JPG)

File: 70d29b9539f1213⋯.jpg (195.44 KB, 1287x762, 429:254, fgdsa46.JPG)

File: e9c38bbaa5e3b72⋯.jpg (35.98 KB, 455x363, 455:363, hgds573.JPG)

File: 4d0d416db6f394d⋯.jpg (19.71 KB, 228x326, 114:163, 416165gfd.JPG)

>>16864924

The exchange of fire goes on for some time, but it does not take long for it to become rather apparent we do not have an advantage. Simply put, for a stand up fight the Germans have a better force out, and the amount of fire they can put downrange largely makes up for their smaller caliber weapons. Some of the fire directed at our cruisers moves to our predreadnought battleships, damaging Le Cock Sportif quite badly. However, by this point we are in a somewhat better situation to fall back to Brest, and the withdrawal actually goes rather well. And the post-battle results bring additional good news, our submarine force managed to sink a torpedo into the old armored cruiser Furst Bismarck, causing it's aft magazine to detonate and destroying it in an instant.

Now, why did we have to yield to the Germans in this battle?

>while tremendously effective against other cruisers, our CAs are not suited for long range capital gun exchanges

At the ranges that large-caliber guns are used at, the 8" guns of our CAs lack the ability to penetrate more than a few inches of armor, while our own armor is insufficient. Recommendation: we cease using CAs to bolster our gunline, focus on using them on the backline if a large engagement happens or even in independent actions

>our predreads are a liability

We had a set of predreadnought battleships present for this fight and used them to lend additional large caliber guns to our battle line. However, they provided little in the way of effective gunfire and their armor seems to be largely incapable of stopping modern 12-13" shells. While I don't think we can scrap them yet, we may have to again consider regulating them to a less active role

>German armor is very effective

We struck the German battleship Helgoland four times with 14" guns. Of those, one struck a belt extension, one stuck a fire control tower and two were defeated by the main armor. A similar number of 11" rounds struck this same ship and all were defeated.

>anti-destroyer weapons are becoming more effective

Unless this is simply an outlier, we should expect more DD casualties if we need to retreat from a battle.

But while this is all quite concerning, something new to naval combat has emerged. Heavier than air aircraft are now a reality and we can now begin soliciting design prototypes. The available roles currently available are:

>fighter

>floatplane scout

>flying boat

After selecting a role, we can designate two priorities for the aircraft, which are:

>speed

>maneuverability

>range

>bomb load

>firepower

>toughness

>reliability

What should we be asking for?

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4eb52b  No.16865006

>>16864991

When we get the chance, we need to retire those Bs and focus on dreadnoughts with the biggest guns (17"?) we can use and those new quadruple turrets. Bigger guns and volume of fire in exchange for less range/armor.

>fighter

<speed

<firepower

>floatplane scout

<range

<reliability

>flying boat

<range

<bomb load

Bomb load includes torpedo load and firepower is just the planes guns/cannons, right?

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5e39d2  No.16865022

>>16865006

>Bomb load includes torpedo load and firepower is just the planes guns/cannons, right?

Yes to both, but in the current year of 1915 you're not going to see much of a big variation in firepower yet, seeing as how two rifle caliber machine guns was an impressive armament at this time.

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9cf24f  No.16865039

>>16864991

Let's keep things simple:

>fighter, speed/reliability (short-range interceptor)

>floatplane, range/speed (fleet scout, obviously)

>flying boat, bombs/range (light bomber with recon capabilities)

The last one is the most important, it's probably going to be our primary offensive aircraft for the next ten years.

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5e39d2  No.16865072

File: b5b0120887416e8⋯.jpg (257.04 KB, 1620x681, 540:227, adf726.JPG)

File: 280b3f2b0c1f5ae⋯.jpg (441.79 KB, 1309x776, 1309:776, dgh7386.JPG)

File: d09be50f37095fb⋯.jpg (36.76 KB, 1044x193, 1044:193, dhjgcbn.JPG)

File: 623571b597c152a⋯.jpg (26.46 KB, 649x349, 649:349, ag6527.JPG)

A rather unnoteworthy pair of night actions takes place, with little happening other than a close call with a German DD which is destroyed. We also lay down our first pair of small seaplane carriers.

>>16865039

I wouldn't give it that long, you tend to swap out aircraft much faster than ships

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5e39d2  No.16865252

File: 406f9ece9c75e4c⋯.jpg (38.53 KB, 443x430, 443:430, th7.JPG)

File: a03ec2494a01b0b⋯.jpg (109.55 KB, 1147x954, 1147:954, 2fdavcx.JPG)

File: f3d80633e034f17⋯.jpg (144.88 KB, 1916x1072, 479:268, 6146546.JPG)

File: 3cef5073d280bb9⋯.jpg (33.49 KB, 1034x151, 1034:151, cv62526.JPG)

File: 06345f2d8424839⋯.jpg (42.67 KB, 447x334, 447:334, gfd65.JPG)

A quite succesful convoy attack takes place, our ships manage to sneak past the escort and inflict heavy damage on the merchants, before engaging the German cruisers and destroyers in a highly favorable battle that goes our way quite well. But despite this, none of the German cruisers are sunk, despite them being outdated legacy models. Why is this? The answer is not poor fire control, shell effectiveness or even bad luck. It's that we simply ran out of ammo, having used about half of it on the convoy. This raises a question of if we should be loading our ships with extra ammo supplies, as our moderate stockpile likely cost us a greater victory.

However, there is something…annoying we need to address. One thing that has stood out to me is that we somehow haven't gotten double torpedo tube mounts, despite us being fairly far along in the research of such fields. And that's when we get word that our scientists are working on triple torpedo tubes. And here's where I need to explain a game mechanic. In RtW, there's a chance that any given technology will be "skipped" for some time, as it's assumed that individual navies would miss a concept that others adopted. We appear to have pulled a very bad skip, which is rather hampering our DDs

Our floatplane prototypes are presented, but one is clearly superior than the other, so allow me to present the Dewoitine D.41 floatplane: with a cruise speed of about 70kts and a range just past 100 miles, this plane will be a useful scout. She packs a single rifle caliber machine gun for defense and is rather durable for the day and age. She can't carry any bombload, but she'll make for a good first aircraft in any case. It is worth mentioning that any ship can be designed to carry seaplanes, so if we design any battleships, cruisers or hell even destroyers they can carry seaplanes on board.

Speaking of which, our construction queues are clearing, should we be laying down anything new?

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31fb09  No.16865265

>>16865252

I don't remember how much of the Med we own but some airbases would be nice.

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9cf24f  No.16865504

>>16865252

Order a new battleship and several floatplane-capable CLs, if we have the money. Replacing the predreads should be our first priority.

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f420f8  No.16865781

File: 459b8d010f14c08⋯.jpg (69.49 KB, 825x665, 165:133, 400-uss-noa-dd-343-destroy….jpg)

>>16865252

>It is worth mentioning that any ship can be designed to carry seaplanes

Any ship, you say?

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5e39d2  No.16866361

File: df4e4b290bae7c3⋯.jpg (36.14 KB, 903x265, 903:265, adfg7hdg.JPG)

File: 62db841aded78a4⋯.jpg (44.58 KB, 452x340, 113:85, fadsgh75.JPG)

File: e7915bdfe72a056⋯.jpg (45.2 KB, 447x338, 447:338, afdcv64.JPG)

File: 4767c309e4fe4f7⋯.jpg (168.27 KB, 1358x755, 1358:755, adf62hgdj.JPG)

July brings us a flood of bad news. Our eternal rival in the Med has the plans for their newest dreadnought leaked. With a layout nearly identical to the British ship Victorious, this Italian variant is larger, slightly better armored, with a larger secondary battery and much faster, at 24kts. Our submarine force manages to fuck up and strike a passenger liner. We may consider keeping them on fleet support to avoid possible future issues, or keep up the merchant raiding to keep pressure on German shipping. And finally, our Italian warprize strikes a mine. It is worth mentioning that we've largely been under blockade lately, but that will likely soon change if we keep knocking German ships out at sea.

>>16865781

Any ship. I haven't laid any of these down, but if people want…

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5e39d2  No.16866386

File: 33fbfffed18947e⋯.jpg (39.08 KB, 429x424, 429:424, afgdbvcff.JPG)

File: 23d2242deeb946f⋯.jpg (339.09 KB, 1562x927, 1562:927, afgfgad4hfg.JPG)

A raid upon the German coast is undertaken next, with the scenario opening just before sunrise. We could play this one safe and only try to harass the Germans, go hard and attempt to seriously hamper or break the blockade, or play it somewhat by ear. But for now I go to bed because it's almost 5AM

I do have some information I'd like to request:

>does anyone have any specifications they'd request for new battleships/battlecruisers/whatever

>ship names are running thin

>along with ship names, aircraft or squadron names would be also appreciated

Note that we can either keep a rather small amount of squadrons in service and rotate them to locations as needed or spread squadrons out along any airbase (or future carrier).

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e531ed  No.16866388

>>16866386

>go hard and attempt to seriously hamper or break the blockade

>they outnumber us 2:1 in battleships

Nope, nope, nope. Obviously we shouldn't just plink a few rounds and run away, we should fight as rough as we can, but definitely withdraw once the heat starts to really get on us.

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9cf24f  No.16866615

>>16866386

Build a BC with 9x14" guns and a 12" belt. We'll call it the Alsace-Lorraine.

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8a8ba6  No.16866750

>>16866388

We probably need to get some more big fucking ships, then. How does sheer volume of fire work for BBs?

Also:

Quit Lyon To Me

Wine Delivery System

Bonjour Motherfucker

Ceci N'est Pas Un Cuirassé

Guillotin Sur La Mér

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9619d4  No.16866978

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5e39d2  No.16868371

File: b4f38645e096de0⋯.jpg (156.06 KB, 1556x1043, 1556:1043, ghfdhbvnh.JPG)

File: 666eb23c06f7a1e⋯.jpg (35.54 KB, 1267x660, 1267:660, adfs67hdfg.JPG)

File: 29849c6ab34cf06⋯.jpg (250.61 KB, 1912x1080, 239:135, sdaashs.JPG)

Not wanting to accomplish nothing during this action, we perform a sweep along the coastline, using our outdated predreadnoughts to bombard some medium coastal batteries. This turns out to be rather a mistake, as one of our destroyers strikes a mine which immediately blows out the engine room and disables the ship entirely. Another destroyer pulls alongside and manages to rescue over 3/4ths of the crew, so despite the loss of the ship, things could certainly have been worse. However, having lost a DD for only some damaged coastal batteries in return, this does not seem to have been a worthwhile undertaking and we turn back for port.

However, on the return journey a pair of small patrol vessels are spotted and engaged by our BC ISS Acrebleu. At first this seems like it will simply be a small consolation prize, but another sight appears on the horizon. A German Von der Tann-class battlecruiser is moving to engage our own ship. The German battlecruiser is roughly the same size as the Acrebleu, but with a larger set of main guns laid out in a more efficient style. Still, we accept the engagement as our battleships adjust course to meet up and support Acrebleu. Our ships exchange gunfire and it is within seconds of one another that each ship finds the range and begins landing hits.

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f7f7cd  No.16868386

>>16866386

>ship names

Schnitzel Remover

Suck My Sauerbraten

Sinker Of Sour Krauts

Strudel Is For Fags

Failed Art Student Extermination Vessel

We're Going To Take The Rheinland

De Gaulle Fucked Eva Braun First

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5e39d2  No.16868392

File: d35cd953fc75aa9⋯.jpg (55.86 KB, 1050x964, 525:482, adfsxcv54.JPG)

File: 39e49727aee2fc9⋯.jpg (50.39 KB, 1312x603, 1312:603, 3cxv.JPG)

File: 7784e3a48aff3b6⋯.jpg (45.15 KB, 827x667, 827:667, afd56y5.JPG)

File: 78a465a3a36b041⋯.jpg (27.86 KB, 714x363, 238:121, fesd4532y.JPG)

File: 27660327c637766⋯.jpg (73.58 KB, 1032x408, 43:17, fdsxvc4.JPG)

>>16868371

The battle between our battlecruisers continues, with both sides landing occasional hits. Acrebleu seems rather lucky, as several penetrating hits she receives detonate within the coal bunkers and are largely contained. Soon after, our battleship force arrives and begins adding their 14" guns to the mixture. While they can't run the German down, their DDs are able to give chance and begin hounding the German ship, forcing it to undertake several turns that constantly keep it within gun range of our capital ships. This doesn't come entirely without a price though, as the destroyer Sape takes an HE shell to the superstructure and catches fire. While it takes some time, the fire is eventually contained and she is able to make a safe return home.

Under the constant fire of multiple sets of 14" guns and with her outdated escorts unable to effectively screen her (legacy 500t DDs vs. modern 1100t DDs), the German battlecruiser slowly begins to lose speed and falter. After several feints, our destroyers make a torpedo run and the Oriflamme lands a successful hit upon the Von der Tann-class (ship name Goeben) and the German finally comes to a halt, guns idle. Another fish is put into her, along with some gunfire, but it appears that we've claimed a major victory here.

The retreat is not entirely relaxing, as partway through our battleship line unexpectedly has to evade a spread of torpedoes from seemingly nowhere. The implications are obvious, German submarines protect their coastline just as vigilantly as the coastal batteries. But rapid maneuvering keeps our ships unscathed, if a bit more cautious.

In the end though, we've scored a victory against the Krauts, sinking one of their valuable (if somewhat dated) battlecruisers for only the loss of a DD and some damage to other ships.

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5e39d2  No.16868452

File: 5e593727ba01c28⋯.jpg (38.71 KB, 441x358, 441:358, adfsbcv54.JPG)

File: 01753fe7ec72ebc⋯.jpg (32.15 KB, 446x304, 223:152, gfdbv55.JPG)

File: 79eb329a6d1c14d⋯.jpg (79.65 KB, 896x433, 896:433, tdsgf.JPG)

Getting back to the main screen, our scientists finally figure out the magic of putting more than one torpedo on a mount, which will allow us to substantially improve our DDs through refits or new design. Our seaplane hits operational status and we lay down a pair of new light cruisers, that will fulfill scouting roles as well as being more combat capable than our current model.

However, there are a couple things that we might be worried about. The Germans are expected to finish construction of a 27,000t BC sometime this year, but more concerning they've also laid down a new ship, a battleship of 33,500 tons, dwarfing all ships in current service. In all likelihood this ship won't see active service in this war, not being expected to be launched for about three years, but it is something to consider.

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5e39d2  No.16868455

File: d8e9721f44753a1⋯.jpg (169.66 KB, 1357x744, 1357:744, xvt.JPG)

File: 23afe027a33d5a7⋯.jpg (172.81 KB, 1356x741, 452:247, xczre.JPG)

File: bb24d5c2f1c2dfa⋯.jpg (172.85 KB, 1353x742, 1353:742, bcvfg.JPG)

File: 8d31e9d53e4fa08⋯.jpg (170.47 KB, 1351x738, 1351:738, gfdbcvh.JPG)

As far as the new battleship question, he's four potential designs that would push our dock size to the limit. Design A combines good armor with respectable speed and a substantial battery of ten 15" guns. The next drops a barrel and some armor to increase speed to 27kts. The third design goes back down to 22kts, but upgrades the guns to the largest we can currently manufacture, 17 inches. And the final design goes in the complete opposite direction and instead maximizes barrel count, but keeps the current standard caliber our modern ships have been using, 14 inches.

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6d6e5b  No.16868465

File: 4e81512698b63ca⋯.gif (2.23 MB, 817x537, 817:537, 1451250561420_0.gif)

>>16868455

This is probably a dumb move, but go full WORLD OF STR with option 3.

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9cf24f  No.16868469

>>16868455

Design 2 looks good, if you can get it classified as a BC. Otherwise go with design 3.

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5e39d2  No.16868472

File: fc1a60ffeae9770⋯.jpg (144.41 KB, 1022x743, 1022:743, afgdvcb544.JPG)

>>16868469

>>16868465

A hybrid of these designs would have less barrels, but could still bring seven guns to a broadside.

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31fb09  No.16868473

>>16868455

Throwing my weight behind #1 to hopefully bring us to a less retarded compromise

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9cf24f  No.16868474

>>16868472

That one sacrifices a little too much dakka. Let's stick with design 3.

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5e39d2  No.16868487

File: 86e6020d126d2d2⋯.png (41.5 KB, 1012x731, 1012:731, ClipboardImage.png)

So, two votes for the 17" design, one for the 15" incremental design. Perhaps the middle ground with 16" guns?

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63f064  No.16868506

>>16868472

Gotta admit, I like this design.

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5e39d2  No.16868508

File: e74d700a7f7b0d6⋯.jpg (101.32 KB, 709x528, 709:528, dsa36.JPG)

As there doesn't seem to be a consensus and it's 5 in the goddamn morning, I shall leave this thread until tomorrow. I'm certain /v/ can have a civil debate and agree upon a worthwhile design. But before I leave I'll present the almanac for consideration. Note that odd discrepancies are usually due to ships who's construction is halted or refits.

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8d3719  No.16868540

>>16868455

>>16868508

I like A or B. We've consistently had big guns and fast ships and it's mostly worked for us. I think the question is whether or not Design A is faster than most enemy ship designs or if we need 27 knots. But I'm willing to sacrifice a little armor for speed and dropping a gun to get there isn't such a bad sacrifice. 9x15" is still a lot of dakka and we can swoop in and lay it all on 'em.

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3b61ce  No.16868667

File: afbc9fdc9cc316f⋯.jpg (169.38 KB, 953x1282, 953:1282, Pathetic.jpg)

>>16868508

>Spaghetti navy

>>16868540

Agreed. Our ships can't be slow. Our battleships don't necessarily need to be sanic speeds, but it needs to be at least as fast as the enemy. If that's 22kts, then that's fine, otherwise, go with the less armored 27kts type.

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5e39d2  No.16868890

File: 9b8995af763cb6b⋯.jpg (45.8 KB, 432x352, 27:22, fgbvh.JPG)

File: 5c04a02d8868723⋯.jpg (31.81 KB, 445x335, 89:67, fgdbvcx.JPG)

File: 25a57f27efc246e⋯.jpg (37.98 KB, 903x271, 903:271, fgd53.JPG)

File: aaae7528e8b6ae2⋯.jpg (391.66 KB, 1647x992, 1647:992, bv689jhk.JPG)

File: 2952a8033232d45⋯.jpg (28.05 KB, 1064x596, 266:149, adfvcbh.JPG)

We get some basic information on the Germans scout plane design, which is faster than ours by a decent margin, but with substantially shorter range. We also find out what the Austrians are building, which looks to be an up-armored variant of the German designs.

It's now August and the Germans launch an unexpected raid upon the Western coastline. Our cruiser force is coasting along La Rochelle when they begin receiving radio reports from the patrolling destroyer Trident. But Trident's reports are jumbled and conflicting, with the enemy force shes reporting varying from everything from a small cruiser force to an entire battle group. Nevertheless, our cruisers advance to meet whatever it is.

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4eb52b  No.16869337

>>16868472

>>16868487

Regardless of what design we use, we should probably stick with 5" guns for the secondary. That +1 quality modifier is a huge bonus.

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5e39d2  No.16870505

File: 8a0ebfa91678efb⋯.jpg (114.79 KB, 1650x982, 825:491, fsgdfgd.JPG)

File: 9367a31a2aa17da⋯.jpg (119.39 KB, 1699x1080, 1699:1080, adsfvc.JPG)

File: 011fbe7f7a8a1ee⋯.jpg (117.12 KB, 1512x986, 756:493, fgh67.JPG)

File: b870e905132cdd7⋯.jpg (86.5 KB, 1294x603, 1294:603, adf57sh.JPG)

File: 5e5ae71a571d62a⋯.jpg (46.98 KB, 873x854, 873:854, fadsxcv42.JPG)

The encroaching German force turns out to be a mixture of light and armored cruisers, although outdated ones. This highlights a weakness of the German Navy; while they've poured massive amounts of money into capital ships, their cruiser and escort ships are almost universally obsolete. As our forces close, Notreflamme Du Paris impresses by landing a hit with her opening salvo at max range. Soon our own CAs come into gun range and begin exchanging fire with the enemy Roon and Prinz Heinrich-class cruisers, while the lightly armored cruisers of each side hang back. The German gunners prove quite capable though, and over the course of the action Baguette Launcher is struck by over thirty shells. While none of them threaten to sink her, both of her fire control stations are knocked out rather early, forcing the gunners to rely of local control fo most of the battle. Worse yet, a round penetrates her fore turret and destroys it, limiting her ability to contribute significantly.

Still, the number of 8" guns and the weight of fire we possess slowly takes it's toll. Rather too slowly, it is noted that current fire doctrine focuses upon the use of HE shells until at close range, failing to take into account the improvements that have been made in AP technology. Adjustments will be made shortly. Even with our less-than-stellar gunfire, the first Germany cruiser begins to grind to a halt, it's superstructure blasted away. As the HE stockpiles run low, our cruisers switch to the much more effective AP rounds, finishing the job. The other CA is then chased down, disabled and finished with a pair of torpedoes.

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5e39d2  No.16870541

File: 18a2d50ee3e0cac⋯.jpg (64.11 KB, 1238x822, 619:411, afds31465.JPG)

File: 7c503bf39743f41⋯.jpg (88.76 KB, 1291x981, 1291:981, cbvn74.JPG)

File: 589255fc8a6583d⋯.jpg (45.41 KB, 1035x276, 15:4, adfvcx4sfgd.JPG)

File: 37c094480995fb0⋯.jpg (116.88 KB, 898x736, 449:368, hfgd756cg.JPG)

As our ships begin returning to port, we begin receiving reports of other patrol ships of ours engaging German ships that broke off from the main force. Swinging around in response, our forces pincer a pair of German destroyers which are quickly dispatched against the French coastline. This is the final aspect of the battle, which in the end claims two German CAs and three DDs in exchange for several damaged ships on our side, the most significant being Baguette Launcher.

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5e39d2  No.16870552

File: 7f263aa723a01c3⋯.jpg (32.05 KB, 898x269, 898:269, bvc7.JPG)

File: 593fcbebd1791cb⋯.jpg (20.29 KB, 267x160, 267:160, dafs56.JPG)

Our spies uncover details on the German's newest light cruiser, which while having a lighter armament than ours in rather more heavily armored. A question I must raise is: do we want to start packing any SAP (semi-armor piecing) rounds in our ships? SAP rounds are a rough middle ground between AP and HE rounds, with roughly 60-70% of the penetration value of an AP round, but higher post-penetration damage. This is in contrast to HE rounds, which tend to explode on impact, leading to heavy superstructure damage but very poor armor penetration.

For reference:

>5" (quality +1) guns can currently penetrate 3.6" of belt armor at 5,000m, 1.8" at 10,000m

>8" guns (Quality 0) 7.1" of belt armor at 5,000m, 5.1" at 10,000m

>14" guns (Quality -1) 12.8" of belt armor at 5,000m, 10.5" at 10,000m, 8.5" at 15,000m, 7.1" at 20,000m

>14" guns (quality -1) 1" of deck armor at 10,000m, 2.8" at 20,000m

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9cf24f  No.16870614

>>16870552

The big guns should replace most of their HE with SAP, since almost everything they're likely to shoot at has at least some armor.

Time for a new thread, I think

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5e39d2  No.16870822

>>16870614

Ah, I didn't notice that we were autosaging.

New thread: >>16870818

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5e39d2  No.16874199

File: 35521cb38559dfc⋯.jpg (91.28 KB, 1637x992, 1637:992, dfasyfd564.JPG)

Well, since apparently we need to wait until this thread is on page 13 to continue, I'm putting this on hold for a couple days. I don't think it's feasible to have a thread that encourages participation to sit at the bottom of the catalog.

But, a sneak peak at what's coming.

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4eb52b  No.16874589

>>16874199

Neat. Would be interesting to get some alternate-universe RtW where we could put guns and armor on our airships and control them like ships.

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