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File: 8767a1c2bc40512⋯.jpeg (49.66 KB, 639x361, 639:361, DD4334CA-A4A6-4615-9089-6….jpeg)

f48dca  No.16777055

Just like last thread >>16775374

Ask questions in this thread and I will send them over to be answered. Keep in mind that it is up to the developers what questions they want to answer.

____________________________
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09dd13  No.16777077

Alright I got two basic ones. Will there ever be a native Linux port? Running it via Proton/Wine works but there are still random frame drops and crashes for no apparent reason. And could we ever expect some kind of mod support, like a dev kit or editing tools that basically allow you to make your own expansions and the like.

Aside from that, I wanna thank them for making a proper CRPG that's up there with Fallout 1 and 2, been decades that I had that comfy yet dreadful Fallout feeling, they hit it right on the nail with this game.

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eac6df  No.16777222

Will the next game have children? Will they be killable?

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409964  No.16777232

File: 484bece73524394⋯.jpg (12.76 KB, 215x358, 215:358, armstrong.jpg)

Oh shit I fucking love this game.

Here are a few suggestions.

>Why did you change the game's name from Timelapse Vertigo to Underrail?

>After a certain point the Fallout influence really drops off. At what point in development do you think Underrail started to get its own identity?

>What are games Underrail took inspiration from other than Fallout?

>How much did sales increase after SSeth's video?

>Do you ever get confused for Undertale/Toby Fox on Steam, in emails or anywhere else professionally?

>Is there any feature you'd like to add, but can't for technical and/or logistic reasons?

>Will you ever work on a game other than Underrail?

>Some people say Underrail is too hard. What's your response to them?

>What's your favorite quest?

Let Styg know we appreciate him actually making a proper CRPG

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f6be05  No.16777244

I checked this game out when it first came out and back then you were forced to do certain builds relying on specific skills to progress, has that been addressed at all? an anon can answer this too

Did you feel the oddity xp system was a success?

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6b16fa  No.16777351

File: 7c5afd3107cb03d⋯.jpg (1.6 MB, 2560x1440, 16:9, 1.jpg)

File: fc5fc3380bfda12⋯.jpg (990.86 KB, 2560x1440, 16:9, 2.jpg)

>>16777244

It depends on what difficulty you're playing on and what level of cheese you're willing to put up with. Even on hard, you can still experiment and end up squandering some skill points and even a base ability point or two without hamstringing your character. It's only on dominating difficulty that you need to plan out your build and stick to it 100% in order to be successful. Currently, I'm playing on dominating as a build focused around area of effect thought control abilities along with a sniper rifle for long-distance plinking. I'm a glass cannon, but I can mass murder groups of enemies in an alpha strike with my mind and kill off any stragglers one by one. It's going pretty well except I haven't found a merchant with the parts to upgrade my preferred make of sniper rifle for something like 15 levels now and it's really starting to show its age.

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0597e4  No.16777366

What's next for the dev team?

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409964  No.16777408

>>16777366

>team

The 'team' is basically one person.

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ba80d8  No.16777434

File: 7e56cb55344cf91⋯.png (15.11 KB, 100x100, 1:1, Jkkv_l.png)

Not necessarily a Styg question, but what's the deal with Vivian (JKK questline) apparently being killed offscreen and being unable to follow up on it, despite having dialogue options about how fishy it was? She has the best portrait in the game, especially after having to constantly deal with magically intelligent female niggers. I guess the question for Styg is: are you prepping the bull?

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f7e4a2  No.16777563

Available interactions with Aegis-Sec's camp in Expedition felt like a chunk of them was cut. What was planned originally? What kind of difficulties prevented them from being implemented into the release? Why do native crossbowmen shoot from outside LoS?

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3103b8  No.16777604

File: 03504933e0dd2bd⋯.png (150.92 KB, 294x355, 294:355, thinking hipster.png)

Are traps gay?

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ef2bb9  No.16777609

>>16777604

Are you asking them if the traps themselves are gay, or if engaging in sweet, passionate lovemaking with a trap is gay?

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3103b8  No.16777612

>>16777609

Is there even a difference?

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a48823  No.16777631

Why was the final area of the base game designed in such a strange way? It breaks every rule that the game has established from the start.

>>16777408

I thought about 5 of them were working together and the other 5 were called in to do specific things.

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1e3082  No.16777636

>>16777612

A trap who wants to fuck girls is straight, a trap who wants to fuck men is gay, man wanting to fuck traps is gay, a woman wanting to fuck traps is straight.

Traps are not (necessarily) gay, but you are if you like them. Or you're a woman. In which case tits or gtfo.

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b4611a  No.16777677

File: 426c56b1dd7010e⋯.png (175.99 KB, 692x379, 692:379, excite.png)

Besides any Underrail sequel/expansion. Do you have any other games in mind to make? Anything that you could tease us?

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ab2275  No.16777753

>>16777055

Will we ever get a GNU/Linux port (Mono is a thing)? Will we ever get the source code, Doom-style?

Having both would be ideal, but if they cannot make a port on their own, they should at least let the community try it. There is nothing to be lost.

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6b16fa  No.16777808

>>16777753

Modding tools of some sort would be nice.

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6ded5b  No.16777811

>>16777232

>>Why did you change the game's name from Timelapse Vertigo to Underrail?

probably disgusted by new Opeth albums

https://www.youtube.com/watch?v=cHgOeWUZjug

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41f4bd  No.16777816

Did Underail having a similar sounding name to Undertale help or hurt Underail in the long run?

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f6be05  No.16778460

>>16777351

I think I played on normal. May have to redownload this and try again some time then.

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409964  No.16780720

When should we see that interview, OP?

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6b16fa  No.16780859

>>16780720

We might need more questions for it to be worthwhile.

>>16777055

Do they plan on expanding the types of energy weapons in the game? We have plasma/laser pistols and turrets, but no energy rifles, which seems rather strange.

Have they thought about increasing the number of slots for wearable equipment? Right now we have equipment for heads, body, belt, and feet. I've always wanted independent slots for helmet/headgear, goggles, and gas mask isntead of having to choose between the three depending on the situation.

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911858  No.16780866

>>16780720

Waiting on getting a few more questions before sending them over.

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