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2b0537  No.16711132

What is the appeal of the so-called 'endless' video game genre? I'm talking about the games - most often competitive - that don't really have an end point and are really just kept afloat by the devs adding in periodical """""""""""""""""""""""""""""""""""""""""""""content""""""""""""""""""""""""""""""""""""" such as 'balance changes' and cosmetics and battle passes and shit?

The end goal cannot be to get the highest rank, like in CS:GO where the highest is Global Elite, because in such a game, you still see people playing the game even after getting to that rank. In fact, they'll play and sometimes even drop a rank or two, but they'll keep going on and on. Why is that? Some kind of sunk cost fallacy? They feel the need to keep playing because they've been playing for a long time?

The worst part is that these games are terribly boring to most outsiders, or at least the wise outsiders. Usually its the same few maps (or one map) and the only variety is what direction you take at the beginning of a round or what item you buy at the mid-game or whatever. They have no substance whatsoever, and as if that weren't bad enough, they usually have systems in place that force you to team up with losers so that your winrate fluxuates at around 50%. This can be enraging to most, but luckily, the pea-brains who play this type of shit forget about their tons of losses because they get tossed a dopamine-releasing victory every so often.

Whatever, my dander is getting up now. Just help me understand this phenomena, because it's getting larger, and I worry that the normalfag consumerbase will not wisen up any time soon, thus allowing these shitty business practices to continue.

c14114  No.16711141

>>16711132

>What is the appeal of the so-called 'endless' video game genre?

To have fun you bleeding autist


6e7a1f  No.16711142

File: 16321b2ae86db37⋯.png (50.92 KB, 384x154, 192:77, 16321b2ae86db378ac667acf3c….png)

>why do people play videogames?

What a great thread


6d6622  No.16711146

They're pretty much all designed to have to many uncontrollable variables that no matter how terrible you are the player can always just make a plausible excuse for their loss and not feel bad while any win will be totally and completely all them. Digital ego stroking.


2b0537  No.16711153

>>16711142

More like

>why do people eat shit and pretend it's beef stroganoff?


c14114  No.16711163

>>16711153

Oh gee, I guess quake, and TF2, and CS are all shit now. Thanks for enlightening me OP.


6e7a1f  No.16711165

>>16711153

Your description also fits fighting games sans the teams part so better be careful or your trigger a large amount of autists here. Also >>16711163


6d6622  No.16711169

>>16711163

>>16711165

You could've at least pretended to read the OP you know.


b8fd20  No.16711171

>>16711132

If your playing an 'endless' game competitively that's where its retarded, especially with a game like League of Legends. Despite it not being fun there is an addictive quality to it, and the higher your rank is the more you get to jerk yourself off to the fact that you can play a videogame.


5f809a  No.16711173

File: a87a19651366907⋯.jpg (9.21 KB, 227x222, 227:222, Spongebob_bowling_ball_in_….jpg)

The systemic features you're pointing out exist in more obscure games too. Even those without micro-transactions, there are dozens of relatively obscure multiplayer games that get periodic content updates and have a small population that keeps playing them. For example I play Running With Rifles, which more or less fits this model, it has a small population that plays multiplayer, some people have 1000s of hours in it, and the devs release a steady flow of content updates. The fact AAA slop has similar features doesn't make the features bad just because you find people playing one shitty AAA game for 10000 hours repulsive (not that it isn't).


c14114  No.16711175

>>16711169

What OP said applies to pretty much all multiplayer games. This is fucking stupid and so are you.


2b0537  No.16711181

>>16711173

I think you're comparing apples and oranges here. Are the devs of RWR changing things drastically with every balance patch and adding paid cosmetics every update? If not then it doesn't really apply, dude.


c33d98  No.16711222

>>16711132

This is the concept that fits the games as a service model the most. More or less a cage where the monkeys inside are grateful for the crumbs tossed their way by the developers, just look at Overwatch.


ea531c  No.16711243

The appeal is obviously playing the game because they consider it to be fun, beating others and getting better while being validated for your performance (usually increases in rank)


847f20  No.16711251

File: 43b0daabf6ee5bc⋯.jpg (69.02 KB, 800x610, 80:61, confused_blackguy.jpg)

>>16711248

>marxism is great for a designer


9bf71d  No.16711266

File: feb1340b2e68752⋯.jpg (92.8 KB, 875x775, 35:31, 000fbb192ffe9982cb2a67c6f2….jpg)

>>16711132

You could have shortened the OP to like one paragraph, it's a bit hard to tell what you mean by "endless" game, or "these games" when you ramble like that, but if I understand correctly, you're specifically talking about multiplayer games with rankings and meta collectables/progression, and not just any game that is """""endless""""". The Sims can be endless, but I don't think that's what you're on about.

The appeal of these kind of games for the common consumer is, off the top of my head:

>basic social interaction

Humans desire social interaction, and multiplayer games are an easy way to scratch that itch, with complete strangers or friends you make through the games etc. etc.

>decent to mediocre gameplay

I hate MOBAs with a passion but I can at least concede that there is a thought out game at it's core, and that they can have an addictive property if you enjoy them

>skins, collectables, in game titles, meta progressions/rewards

Be it skins in CS:GO, operators in R6:S, a rank in assfaggots, they're all rewards of varying quality that give the player a goal, a goal that can be moved forward whenever by the devs. The carrot on the stick.

I completely understand if you hate multiplayer games especially modern day ones, or if you don't agree with any of these points, but don't assume that their devoid of any merit and fun whatsoever just because you do not understand. The "endless" model, as you would call it, is not flawed in and of itself. If Quake and Doom gave you some skins or rewards or ranks for playing them enough back in the day, those games would still be just as fun.

>>16711222

This is a real and completely valid concern with these games. Regardless of their quality or their intent, video games dying forever is a real shit, and that WILL happen to all of these kinds of games eventually


61a3f8  No.16711272

>>16711248

has gdc ever contributed to anything in the gaming industry the last few years or is it just a circlejerk of "game developers"?


d94458  No.16711277

>>16711132

>why do people enjoy getting better at things and competing

Golly gee willicker, I sure do hope one day this mystery will be revealed. Neck yourself.


45a264  No.16711289

>>16711132

You could have said something half-way intelligent and discussed the obvious problems of engaging in entertainment that is inherently repetitive, but you went full-retard and convinced yourself that anyone plays video games to reach an end-goal.


2b0537  No.16711332

>>16711289

Are you implying there isn't an end goal in video games?

>to complete all of the levels / get to the credits

>to get all achievements

>to see all of the story

These are perfectly normal end goals for a video game.


9bf71d  No.16711354

>>16711332

Can there also not be floating goals like real life? Constant improvement for example. Or what if games add NEW end goals to work to? New gear, new ranks, new characters, etc.


d93743  No.16711382

Invidious embed. Click thumbnail to play.

>>16711132

Here's this video I was just linked

Note also: The constant updates of games as a service serve as a substitute for the added content that would come from mod support, which games as a service is antithetical to.


481048  No.16711394

>>16711132

t. a faggot that never played a multiplayer game that isn't co-op.


16cd54  No.16711397

>>16711277

>Playing video games to dick measure

The case of the most able disabled.


1593a3  No.16711414

>>16711365

>even renaming the gif each thread

I'd be impressed if I hadn't already been through this shit with goatse


69fc3c  No.16711460

File: 8c32de4e5de4663⋯.jpg (30.96 KB, 242x180, 121:90, jester.jpg)

>do people play multiplayer games because they don't shove story shit up your ass all the time?

>nope, they do it because of some normalfag marketing dopamine MKultra conspiracy

This fucking place is /x/ with videogames.


47ea6c  No.16711526

File: aecc310cf471835⋯.jpg (84.38 KB, 400x400, 1:1, uncle phone.jpg)

>>16711460

nothing is "endless" sempai. eventually the updates become more of the same, the people quit, and the servers are shut down.


87a567  No.16711536

File: 9555d7511877636⋯.jpg (34.61 KB, 784x410, 392:205, Chess.jpg)


90e877  No.16711538

>>16711460

OP never said anything about story, you retard. The implication that every single player game shoves story up our ass all the time is retarded. Stop playing shitty games.


173f69  No.16711543

Autistic people like the exact same thing over and over. So they play the same game over and over.


914781  No.16711691

>>16711685

I thought it was going to be about games like Minecraft or Terraria.


ae3c2d  No.16711697

>>16711685

The term "endless" doesn't even really describe what OP's talking about. Every individual game of CS:GO or Dota or whatever has a very defined endstate. Destroy the ancient in Dota, win X matches in CS, etc. Meanwhile Tetris actually is endless, and OP's (stupid) opinion probably applies more to stuff like Tetris as opposed to Dota etc.


941879  No.16711700

>>16711697

Tetris has a limit, the game would overflow and crash


f40e89  No.16711701

File: 38f842377409d38⋯.gif (466.97 KB, 500x281, 500:281, Akarin_Pop.gif)

>>16711687

I agree, in fact communism is likely the perfect system for video game development.


a55a63  No.16711712

>>16711132

It's not "endless" games, it's games as a service.

I know Ross tried his best to redirect the term to his own crusades of online-only games, but from the companies' standpoint, GaaS is exactly what OP is talking about and nothing else.


e1863c  No.16711722

>>16711132

Even if the devs stopped updating the games, they might still be played.

Let's think a bit outside of the box, why do people play chess, even though it's always the same "map" and "minions"? Why do people play card games such as poker or macao, even though it's always the same 52 cards? Why do people play snooker or biliard, even though it's always the same table, balls and rules?

Surely it's not to become the number one player, especially for more relaxed games such as macao. Surely it's not to win a prize, sure there are competitions, either locally or internationally, but a lot of people just play it casually, with no money on stake, they don't even have a ranking system. You, personally, might not even enjoy all these activities/games, but you have to admit that some people do find them entertaining, either as a way to socialize, or to test their skills, or maybe they really enjoy the gameplay, even tough there is no end to it, I mean after you win a game of poker, you either play it again or go to another game. The same way, you can look at all these multiplayer games, that do not have a true ending.


f33438  No.16712030

>See thread name

>Think it's about Endless space and legend

>It's some autist asking why people play multiplayer games that don't have a credits screen

They do it because they find the games fun you autist, fun like I may have had with this thread if it was about the Endless series instead of more whining about peoples shit taste for liking MOBA garbage.


6bbbe5  No.16712058

File: 943132c48a96941⋯.jpg (55.45 KB, 480x466, 240:233, funko fans.jpg)

>>16711536

meh, where's the microtransactions?


6d6622  No.16712065

>>16712058

Don't worry pal, there will be a Chess Battle Royale by the end of the year.


5b7fd3  No.16712067

File: e762e06a61feafe⋯.jpg (48.28 KB, 346x537, 346:537, make the call.jpg)

>game is fun

>the act of playing it is the fun part and not the achievement of superfluous ranks, titles, and rewards

>game continues to be fun for a long time

Who knew?


6d6622  No.16712072

>>16712067

What's with people not even attempting to read the OP?


8b290f  No.16712084

You don't have to finish them and sometimes it's easier to pick it up and play for a few minutes any time you want without worrying about finishing anything.


b6b6dc  No.16712100

File: 91a757e5fc24627⋯.jpg (95.99 KB, 616x353, 616:353, Age_of_Decadence.jpg)

File: 88f32765bc5503f⋯.jpg (83.39 KB, 520x361, 520:361, KoTOR.jpg)

File: 815f7f4fd6edb58⋯.jpg (79.44 KB, 800x600, 4:3, VTMB.jpg)

File: af309a1bd728e7b⋯.jpg (338.29 KB, 1920x1080, 16:9, Fallout NV.jpg)

What is the appeal of the so-called 'non-linear' video game genre? I'm talking about the games - most often story driven - that don't really have an end point and are really just kept afloat by the devs having added in periodical """""""""""""""""""""""""""""""""""""""""""""choices""""""""""""""""""""""""""""""""""""" such as 'morality' and weapons and epilogue slides and shit?

The end goal cannot be to kill the final boss, like in KOTOR where the finale is in the Star Forge, because in such a game, you still see people playing the game even after destroying it. In fact, they'll play and sometimes even destroy it again, but they'll keep going on and on. Why is that? Some kind of sunk cost fallacy? They feel the need to keep playing because they've been playing for a long time?

The worst part is that these games are terribly boring to most outsiders, or at least the wise outsiders. Usually its the same few characters (or one character) and the only variety is what direction you take at the beginning of an area or what guy you kill at that climax or whatever. They have no substance whatsoever, and as if that weren't bad enough, they usually have systems in place that force you to take a certain action so that your story always has the same events happen. This can be enraging to most, but luckily, the pea-brains who play this type of shit forget about their tons of repetitive content because they get tossed a dopamine-releasing conversation every so often.

Whatever, my dander is getting up now. Just help me understand this phenomena, because it's getting larger, and I worry that the normalfag consumerbase will not wisen up any time soon, thus allowing these shitty business practices to continue.


6d6622  No.16712104

>>16712100

You know you made someone assmad when they pull the class goon "make the same post you did but replace a few words" shtick.


5b7fd3  No.16712139

>>16712104

Nigger, the OP makes no sense and is asking to be mocked. It might as well have said 'why do people have bad taste?'


6d6622  No.16712141

>>>/v/16712132

This is advanced shittershattering.


9ad897  No.16712142

>>16711132

Why do people continue to play games like tennis or chess?


6d6622  No.16712154

>>>/v/16712139

Being illiterate is no excuse.


aa9aba  No.16712215

File: 7a39de3ba853999⋯.jpg (68.27 KB, 400x300, 4:3, 7a39de3ba853999bf9240686d9….jpg)

>>16711132

>What is the appeal of the so-called 'endless' video game genre?

To enjoy the game for as long as you wish, without having the knowledge of it "ending" because the story ends looming over you, or running out of content. The only factor that can end the game is you when you grow bored of it. How do you not understand this, OP? Come on. Stop pretending to be retarded.

>because it's getting larger, and I worry that the normalfag consumerbase will not wisen up any time soon

So not only are you pretending to be obtuse, you're also late to the party. Great thread, OP.


2b0537  No.16712567

>>16712215

Are you shitposting on purpose, dude?

>The only factor that can end the game is you when you grow bored of it

This goes for everything in existence, you retard. I'm talking about how these games get popular in the first place and manage to maintain a playerbase of hundreds of thousands when the gameplay is repetitive, most likely done better by older games, and also some form of micro-transactions or a similarly greedy business practice is very likely to be in place.

>b-but playing with friends is f-f-fun!

So is everything else in existence, not just video games. You can't use that argument.

>you're also late to the party

One can argue this has been going on for a decade or so but just now it has gotten noticeably worse and now every AAA game developer seems to be doing it, and worst of all, they're succeeding.

>durr I'll just continue playing what I enjoy and spending money when I deem appropriate even though I'm encouraging bad business practices! Mind your own beeswax, dude!

It's shit like this that ensures the overall game quality through time is a downward spiral, not upward.


1593a3  No.16712586

File: 4ebb66aff9aca38⋯.gif (1.96 MB, 1200x675, 16:9, perpetual anger.gif)

>OP makes thread that's either incomprehensible or amounts to "why do people play shitty games"

>everyone calls out OP for this

>waaah why can't people read the OP correctly

This isn't quite "fun is a buzzword" tier but it comes close.

>>16712567

>this goes for everything in existence

Except it fucking doesn't, because games lose their multiplayer bases all the time. The reason they go into it is because it's familiar while technically being "different" and there's people there. That's it.


153008  No.16712675

>>16711132

You mean an ACTUAL game and not an interactive story?


45a264  No.16712677

>>16711332

I'm saying no one plays games to reach the end-goal you dense fucker. They play the game for the actual content. Which is why it doesn't matter if the game doesn't actually have an ending. It can be a problem though if that means they are basically playing the same bit of content over and over instead of using that time to play multiple different games, which can be more rewarding.


ac124d  No.16712699

>>16711132

It's called "match-based" games, anon.

And people like it because they find the basic gameplay loop fun, while the match-systems means they aren't locked into decisions they've made prior and each match is an entirely new experience (of the same 30 second loop)

There were match-based games before (((automatic matchmaking))) and (((micro-transactions))), like Unreal Tournament or Quake.


6d6622  No.16712707

>>>/v/16712650

Fuck off back to trannypol.


f854f6  No.16712766

File: f90f1c27da753d5⋯.png (19.95 KB, 203x209, 203:209, 1432769948968.png)

>why do people play videogames?


aa9aba  No.16712784

File: 8485c9e0da8f7c8⋯.png (38.85 KB, 199x200, 199:200, 1452866876091.png)

>>16712567

Jesus Christ you might actually have autism, you dense retard.


c4948a  No.16712802

File: 40b628cd8fb51df⋯.png (192.1 KB, 400x400, 1:1, 1478341192042.png)

None of the games you posted are infinite you braindead nigger.

You posted repeating games. The game isn't infinite, you play a match which has a general length.

Its because the gameplay loop is enjoyable enough for people to return continuously. These games are like card games and chess. You play a round and you are free to fuck off. However if you enjoy it you will return for another round.

Actually the only fucking thing that single out these games and story campaign games is the length of a single round. Many people do a yearly playthrough of their favorite games, the rarity of the playthroughs/rounds is because of the length of the single round. Multiplayer and singleplayer is practically irrelevant.


292576  No.16721087

>>16711132

Someone already said chess - It's just fun to play those games and they don't need really need to be changed or all that new all the time. In Counter Strike I don't even really play different maps, I'll just go for a few rounds of Dust 2. It doesn't matter because the experience isn't based on novelty and not story driven either. On the other hand, the experience can be rich in variety as those games can typically be played in many different ways.


c03085  No.16721213

>>16711132

>wahhh I'm """""""""""""""retarded"""""""""""""""

>wahhh I need cutscenes, multiple maps and progression in chess otherwise why would you play it

>the worst part …

is that you're alive.

Fucking idiot.


f632a9  No.16721568

>>16721213

Excellent argument to the contrary, my friend. OP has been thoroughly BTFO’d. I’ll also be incorporating the tactical argument of simply not reading all of the OP’s post in the next thread, as it seems to do wonders for everyone.

Are you gonna buy the next Chess DLC? I hear its gonna be l33t with new epic skins for kings and knights. Because chess is such a shit game at its base, I’m glad that its being patched up with new rules constantly that keep changing the meta and forcing players to stay on track of things. It’s artificial strategizing and content like that which makes Chess so great.

oh wait


ef0253  No.16721582

>>16721568

you're being facetious, but Fairy Chess is actually pretty cool


c14114  No.16721604

>>16721568

Maybe if OP which is you, ip hopping nigger didn't base the crux of his argument on such a stupid fucking thing then people would be willing to read the rest. All he (you) wants to really talk about is muh dlc and patches, which is topic enough on its own.


b62820  No.16722397

>>16711526

Yo tell that to Melee.

A long time ago games came out that were so good you didn't need updates to play them for years.




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