>>16711132
You could have shortened the OP to like one paragraph, it's a bit hard to tell what you mean by "endless" game, or "these games" when you ramble like that, but if I understand correctly, you're specifically talking about multiplayer games with rankings and meta collectables/progression, and not just any game that is """""endless""""". The Sims can be endless, but I don't think that's what you're on about.
The appeal of these kind of games for the common consumer is, off the top of my head:
>basic social interaction
Humans desire social interaction, and multiplayer games are an easy way to scratch that itch, with complete strangers or friends you make through the games etc. etc.
>decent to mediocre gameplay
I hate MOBAs with a passion but I can at least concede that there is a thought out game at it's core, and that they can have an addictive property if you enjoy them
>skins, collectables, in game titles, meta progressions/rewards
Be it skins in CS:GO, operators in R6:S, a rank in assfaggots, they're all rewards of varying quality that give the player a goal, a goal that can be moved forward whenever by the devs. The carrot on the stick.
I completely understand if you hate multiplayer games especially modern day ones, or if you don't agree with any of these points, but don't assume that their devoid of any merit and fun whatsoever just because you do not understand. The "endless" model, as you would call it, is not flawed in and of itself. If Quake and Doom gave you some skins or rewards or ranks for playing them enough back in the day, those games would still be just as fun.
>>16711222
This is a real and completely valid concern with these games. Regardless of their quality or their intent, video games dying forever is a real shit, and that WILL happen to all of these kinds of games eventually