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File: 79206d1d59ee6a8⋯.jpg (23.57 KB, 350x224, 25:16, mmz2.jpg)

32b382  No.16702766

Been a while since I've seen a MMZ/ZX thread here.

What's your favorite

>Game?

>Boss?

>Character?

>Track?

What ideas would you want to see in a remaster/successor to the Zero/ZX series?

9bdd3f  No.16702811

Unlocking techniques is silly. I'm glad you had the default moves at the start of MMZ3. It's silly how you lose air attack power in 1/2 by gaining the spinning jump slash.

Also, I'll upload the MMBN/MMZ OCW to this vola, it might take a few hours though

https://volafile.org/r/z4t63rym


dcf023  No.16702855

>>16702766

why does the art turn me on


df9407  No.16702870

File: c33a472924faf38⋯.jpg (61.39 KB, 478x640, 239:320, arent girls with pee pees.jpg)

>>16702855

Because Zero is a cute girl


a85bc1  No.16702871

Holy fuck Zero blows. None of the shit they introduced works together at all, especially EX Skills and Cyber Elves. I don't think I ever went, "this thing they did sure is an improvement over the other Mega Man games."


ebe6ca  No.16702931

>>16702871

He has a cool sword though.


d31292  No.16702939

File: 4558b8ad7be8db7⋯.jpg (1.34 MB, 1280x1865, 256:373, Rockman 11 Design Notebook….jpg)

File: 937ef12e4253e93⋯.png (838.35 KB, 703x708, 703:708, Toru Nakayama Iron Man.png)

File: e4c6057d76b1f5c⋯.png (968.42 KB, 975x501, 325:167, Toru Nakayama Meguca 2.png)

File: 191e639013f188f⋯.jpg (198.86 KB, 527x750, 527:750, Toru Nakayama Meguca.jpg)

File: f99df06ce12e759⋯.jpg (204.39 KB, 1133x1600, 1133:1600, Toru Nakayama Cutie Honey.jpg)

>>16702855

Because Toru Nakayama's art is warmly colored and shaded, with defined anatomy that is still rounded. It's very inviting. He also does porn.


989b30  No.16702954

>>16702766

Bunch of qt girls


b79169  No.16703217

>>16702871

>None of the shit they introduced works together at all

Source: trust me dude. Not an argument


577e44  No.16703247

>>16702871

You are supposed to play MZ like you play DmC. Fast and stylish.

The game's design deliberately encourages you to act as the legendary one man army reploid by straight up plowing through hordes of enemies at lightning speeds and curb stomping the enemy commanders while barely sustaining any damage.

The elves/forms/parts are just crutches for your first playtrough that you can grind for and find by careful exploring. Once you git gud, you are rewarded with new moves instead that you can use to obliterate the enemies harder/faster/flashier.


0ce0ad  No.16703271

File: 88d3a75cce6eb35⋯.png (968.73 KB, 1366x768, 683:384, I_Seriously_Hope_You_Guys_….png)

>>16703247

>You are supposed to play MZ like you play DmC.

>DmC


d89206  No.16703315

YouTube embed. Click thumbnail to play.

>Game

Zero 2. No bullshit, fun bosses, it's just wonderful.

>Boss

For Zero, I don't really know. I liked pretty much all the fights outside of the elephant who does E. Honda's palm strikes. Maybe Zero 2's final boss.

>Character

Omega, I dig Omega.

>Track

embed why can't I find any vanilla versions of this track that isn't extended

Are they ever going to give Mega Man Zero a Sonic Mania treatment? Is ZX/ZXA worth playing?


ee5896  No.16703351

File: 38e6ce51f28d2dd⋯.jpg (533.37 KB, 779x1090, 779:1090, __leviathan_rockman_zero_a….jpg)

File: fe5a95d9a00c5eb⋯.jpg (104.31 KB, 800x800, 1:1, __leviathan_rockman_zero_a….jpg)

File: 165700cdb109e34⋯.png (372.8 KB, 600x563, 600:563, __leviathan_rockman_zero_a….png)

File: 2db984ac4083e1f⋯.jpg (426.88 KB, 700x700, 1:1, __leviathan_rockman_zero_a….jpg)

File: 9b6a414fe23f0ec⋯.png (1.08 MB, 1000x1000, 1:1, __leviathan_rockman_zero_a….png)

Did someone say Leviathan? Because I think I heard someone say Leviathan.


d89206  No.16703354

>>16703351

is a slut.


a85bc1  No.16703365

>>16703247

I was fine with "beat the guy and earn his weapon, and maybe find an item or two in his level." I didn't need "beat the guy who's off-screen half the time then reset until you do it without getting hit more than twice then find out his skill was for the Shield Boomerang." I essentially had to play the game 2-3 times over with starting health to satisfactorily "complete" it to the same degree as every other Mega Man game.

In the case of Zero 1, I literally played it twice because Game Overs make you permanently fail the level and boot you to the next without refilling your lives. The second time I gracefully sailed through the entire game and kicked everyone's teeth in, but that was not cool, game. That was taken out, and in Zero 4 the weather determines whether you get the boss power, but also introduced a retarded crafting system. Each sequel takes out a stupid idea and puts a new one in its place, and overall Zero feels like a series filled with complexly bad ideas.

Also you can't convince me that having two mutually-exclusive upgrade systems is smart, or that a trap with a ponytail and a diaper-thong thing is cool.

TL;DR: I wanted to get all the stuff and Zero expected me to do everything perfect the first time to do so for no good reason, and I like the stuff in the other games better anyway.


9bdd3f  No.16703370

>>16703365

You forgot the AMAZING link feature between MMZ3 and BN3

You could permanently do a one-way transfer to turn Zero's Z-Sabre into a battlechip for use in BN3. And when I say permanently I mean it supposedly removed the Z-Sabre from all current and future save files - I never tried it but it sounds like bullshit


46d74a  No.16703375

>>16703247

>The game's design deliberately encourages you to act as the legendary one man army reploid by straight up plowing through hordes of enemies at lightning speeds and curb stomping the enemy commanders while barely sustaining any damage.

Except it doesn't because Inti Creates had a fetish for placing pace-killing hazards (especially spikes beds) just out of view enough that they're massive impediments to playing fast.


46d74a  No.16703378

>>16703315

>ZX/ZXA worth playing?

Yes, they seemed like they were ditching all the horrible gimmicks of the Zero series and returning to the form of the original X games. Seemed like they were moving in that direction anyway. We never quite got the game we deserved but they're worth playing at least.


46d74a  No.16703384

>>16702766

>What ideas would you want to see in a remaster/successor to the Zero/ZX series?

I would like to see new games in the vein of the original Mega Man X trilogy. This time, they should make air dashing a default move and design the levels around it, as they did when they permanently included dashing in X2. There is literally nothing introduced in the Zero/ZX games worth keeping.


e8430d  No.16703390

>>16703370

From what I saw it doesn't remove the Z-Sabre from the game, but each cartridge had one to give. Which is still bullshit.


a85bc1  No.16703615

File: 8cb004b2ae5432d⋯.jpg (28.21 KB, 480x360, 4:3, perfect_translation.jpg)

>>16703370

Battle Network 3's great, though. Zero 3 links to BN4 instead. Also the enemies in Zero 3's cyberworld permanently turn into Battle Network enemies, but the cyberworld was a useless gimmick in the first place so it doesn't matter too much.




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