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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 9245d3564b1e2a7⋯.jpg (180.34 KB, 379x263, 379:263, Super_Mario_64_box_cover.jpg)

File: 422ff7f239ddf5e⋯.jpg (41.64 KB, 425x309, 425:309, 51CXdLRZthL._SX425_.jpg)

File: 1cf4f85e7a41b67⋯.jpg (30.31 KB, 342x335, 342:335, 61v4CXiLksL._SX342_.jpg)

File: 273cdd89b92bf31⋯.jpg (116.46 KB, 640x908, 160:227, ps2_jak_and_daxter-110214.jpg)

File: e60fe387959571d⋯.jpg (32.08 KB, 300x300, 1:1, ps1_crash_bandicoot-120314.jpg)

55b978  No.16675109

What are your favorite platformers?

f87471  No.16675112

File: 6cc23d015cb2101⋯.jpg (122.94 KB, 400x300, 4:3, Super Fucking Metroid.jpg)


a832e9  No.16675156

do the first 3 tomb raider games count? never cared for platformers much before that, i'd play some mario on the nes but mainly cause that was all we had for awhile


313eed  No.16675158

File: 3bab84d78cbf9ef⋯.jpg (102.49 KB, 640x830, 64:83, 8gw6pn1xzp901.jpg)


7a1e85  No.16675160

File: 1935155ded45cb1⋯.jpg (112.08 KB, 742x1164, 371:582, Umihara_Kawase_Art_01.jpg)


f96932  No.16675165

>>16675158

To think that at some point, Epic wasn't a chink company.


a832e9  No.16675173

>>16675158

i forgot that one existed, I don't think I ever got past the turtle in a ufo.


55b978  No.16675178


dea44f  No.16675185

File: 0910d8838f02b83⋯.png (231.31 KB, 265x376, 265:376, Bubsy.png)

>>16675109

The one and only undisputed champion.

Super Mario World would probably be a distant second.


b861a6  No.16675195

>>16675185

I liked the first one, 2nd one was a lot easier and had only a few levels.


553449  No.16675201

File: 0c8cb504e16ee1c⋯.png (439.8 KB, 1108x544, 277:136, Gallery1-6_338c7a05813c482….png)

File: a6aaac1ce04423b⋯.png (441.94 KB, 1108x544, 277:136, Gallery3-4_6fe7cb3d95bb4fd….png)


c3849e  No.16675205

File: f475cda5b335d06⋯.jpg (36.01 KB, 339x475, 339:475, JSRFblue.jpg)

The best modern 3D platformer collectathon out there.


c4e0d7  No.16675218

File: 3f8948529a54e46⋯.png (243.91 KB, 256x350, 128:175, Rocket Knight Adventures.png)


f4b9ba  No.16675301

File: 142744b072bf877⋯.jpg (105.66 KB, 800x484, 200:121, 74729-shadow-of-the-beast-….jpg)

Consolefags need not apply.


fb297f  No.16675327

File: 0d78140a761f433⋯.png (1.73 MB, 1000x1000, 1:1, ClipboardImage.png)


ee597c  No.16675340

>>16675160

Tried this out today, pretty good.


c996d2  No.16675345

File: 1d87d4756271ffb⋯.png (73.8 KB, 256x188, 64:47, Super_Mario_World_Coverart.png)

Favorite game of all time.


f96932  No.16675368

>>16675301

Are all Amiga fans Eurofags?


f06f91  No.16675394

>>16675368

Probably, Shadow of the Beast may be one of the worst games ever made.


7e9900  No.16675429

File: b784300d6773505⋯.png (80.96 KB, 640x480, 4:3, ClipboardImage.png)

It's a tie up amongst Intrusion 2, Doom Troopers and Vector Man but I'd probably say number one would be Kid Chameleon.


576a28  No.16675433

File: a49251314f5aa4b⋯.png (299.84 KB, 316x316, 1:1, ClipboardImage.png)

I'd have to play it again today to see how it aged, but I do have very fond memories of it.


7e9900  No.16675435

>>16675368

Amiga had a fair presence in the states, they just shit the bed on marketing unlike others of the time. Video Toaster was kind of a big deal, for another note, but a fair bit later. Little trivia bit: It was co-created by the brother of Dana Carvey, Brad.


852b21  No.16675444

>>16675437

No, you're simply one of those faggots that knows just enough to hurt yourself. The Amiga was very crucial in coming out of the vidya crash.


6057a3  No.16675453

>>16675437

The Amiga following today is shallow because the important files to actually get the emulator working is still being sold commercially. Yes the reason they're doing that is because they know people only want the software for playing Amiga copies of games that are both on the DOS and Amiga.


1d7f2b  No.16675463

File: b0485675912deb1⋯.jpg (36.76 KB, 616x353, 616:353, bioshock infinite.jpg)

>>16675109

I know you already posted this game in OP, but I cannot stress it enough.


330e14  No.16675703

File: fcb9ecc0fd96db6⋯.jpg (153 KB, 579x1163, 579:1163, lara 2.jpg)

File: 4125e49f9c5367c⋯.jpg (237.96 KB, 712x1000, 89:125, lara 4.jpg)

File: a64647541e228f0⋯.jpg (298.19 KB, 592x888, 2:3, lara B&W.jpg)

File: 8e38d53c8260d7f⋯.webm (1.24 MB, 410x646, 205:323, lara climbing 2.webm)

File: f8ac97a5e07848b⋯.webm (2.45 MB, 640x360, 16:9, lara climbing.webm)

>>16675156

TR1 and 2 were great, but 3 really shit the bed with the bullshit instant death traps and trial-and-error level design. I pretty much gave up when I was playing through a section where the platform ignites right under your feet when you step on it. No indication or anything, no timer, it only activates when you jump on to the platform which is the next logical step in the cave. You have to jump and grab the ledge and then shimmy around if you don't want to spontaneously combust.

I heard 4 was pretty good but I never really got into it after the loli level.


a6b6b1  No.16675796

File: b2602a10d76a22d⋯.gif (18.08 KB, 776x603, 776:603, serveimage.gif)

Still haven't completed it to this day


0ace23  No.16675808

>>16675112

I was a casual who had only played Iga-vanias for metroidvanias. I actually started playing Super Metroid recently and I'm amazed at how good it is. The design is different but I really like how metroid plays out as a super tight game instead of a game with massive amounts of content but not all of it is polished like SotN.

I especially love how Samus controls and how she has some secret moves like the walljump.

What's the logic behind secret walls in Metroid? In an igavania it becomes pretty obvious after a while which walls to attack, but with Super metroid most secret walls take bombs and I don't like waiting on bombing every wall I come across, and as far as I can see there usually isn't some sort of tell like a texture misalignment(Doom) or effect to it.


e82b74  No.16675827

File: 60d7bd3bb72a51f⋯.jpg (17.27 KB, 680x383, 680:383, y cant metroid crawl.jpg)

>>16675808

>What's the logic behind secret walls in Metroid? In an igavania it becomes pretty obvious after a while which walls to attack, but with Super metroid most secret walls take bombs and I don't like waiting on bombing every wall I come across, and as far as I can see there usually isn't some sort of tell like a texture misalignment(Doom) or effect to it.

You later get Super Bombs and X-Ray Vision to find these.

In the first Metroid, you had to bomb everything like how in Legend of Zelda you had to burn every bush.


0ace23  No.16675838

>>16675827

Ah I see, thanks.


3d74f8  No.16675842

>>16675838

How far are you? Its rare to see people who havent played SM before


0ace23  No.16675844

>>16675842

I just got the high jump boots. Yeah it's super early in the game but I'm really impressed with it.


3d74f8  No.16675866

>>16675844

Without giving too much away, you're limited to Norfair and the lower Brinstar area until you find a certain item that will let you backtrack through that vertical shaft in Brinstar.

Good luck, please do post updates


0ace23  No.16675898

>>16675866

Thank you again. I won't post updates because I've always hated blogging though.

I'd like to ask how Fusion and Zero Mission are. I usually hear how good super metroid and Prime are but usually nothing when it comes to the GBA games.


29d054  No.16675928

>>16675444

>The Amiga was very crucial in coming out of the vidya crash.

Nobody in any market that mattered ever played it. NES was the only thing that mattered. If you were going to give a second place entry it might be Master System, but even that would be bullshit. The only reason things other than the NES were popular in Europoor countries was because the NES marketing and distribution was fucked there, since it was a bunch of tiny tertiary markets that didn't really matter.

>>16675827

>burn every bush in Zelda

Aren't there only like three or four bushes in the entire game that have anything under them? And only one is essential, so you're told where it is. The only one I remember being bullshit is one Heart Piece that's in one random tree in a row of trees. The others are all trees that stick out some how.


330e14  No.16675952

>>16675898

Fusion is tightly designed but it's also linear as fuck. If you enjoy the freedom in SM you're going to be disappointed with Fusion.

ZM is more like SM but not quite on par. Definitely worth playing though.

>>16675928

That's mostly true in the first quest. The second quest is ridiculous though. There are dungeon entrances found by pushing a block in the overworld in a specific direction, with no hint as to where it is. The bombable walls are even more random and arbitrary, which is worse than the bushes because of how limited bombs are, at least the red candle lets you burn multiple times per screen with infinite uses.


e6ed7d  No.16675956

>>16675160

Too hard.


f87471  No.16676029

>>16675898

Fusion is cancerous trash, play it only if you're interested in what killed the Metroid series.


f1e113  No.16676032

>>16675327

>forgot SMW romhacks exist


588056  No.16676041

File: e09f03f018bce40⋯.jpg (271.53 KB, 1459x849, 1459:849, umiharagoatsim.jpg)

File: e2bf808ab714017⋯.jpg (92 KB, 1024x681, 1024:681, catgunsuicide.jpg)

>>16675160

Fuck this gay earth


1e73c3  No.16676043

File: 27c4028bbf15893⋯.jpg (41.16 KB, 620x349, 620:349, shadow-of-the-colossus-1.jpg)

Is Shadow if the Colossus considered a platformer? If not, Tombi 2, I loved that shit.


c95552  No.16676048

>>16675827

I think the X-Ray Vision is a totally optional item actually, if I remember right.

>>16675898

Fusion has the best character exposition for Samus out of any of the games, but it's also the most linear, despite confusingly including a lot of the super secret moves that Samus could do in Super Metroid. I'd play it once and call it done.


f1e113  No.16676058

>>16676029

Fusion is alright if you go in expecting nothing amazing honestly. It just started a trend for story in the game that unfortunately led to Other M. Still, it had a similar story arc of corruption/infection to the Prime games so I'm not to mad it exists.


e82b74  No.16677188

>>16675928

>Aren't there only like three or four bushes in the entire game that have anything under them? And only one is essential, so you're told where it is.

But you don't know this the first time you play barring spoilers. ;-)


263e89  No.16677216

>>16676058

It's perfectly good game, it's just not Super Metroid. It's better than the first two games, and maybe the latter two Prime games.


7d070f  No.16677218

Ratchet & Clank is some good shit if that counts


755eb7  No.16677235

File: 9d54da3ccdfe4d3⋯.jpg (82.97 KB, 1000x653, 1000:653, Group_early.jpg)


ee597c  No.16677372

>>16676041

What's the connection


b93ffe  No.16677391

File: 12424276943a915⋯.jpg (40.98 KB, 400x299, 400:299, Giantcherries.jpg)


5c46eb  No.16677401

>>16677235

wasn't the white dude removed from the game entirely in favor nigress


696603  No.16677403

In no particular order:

Super Mario World

Kirby's Adventure (NES)

Kirby's Dreamland 3

Kirby 64

Super Mario 64

Sonic CD

Adventure Island (NES)

Ninja Gaiden 2 (NES)

Mega Man 3 (NES)

Super Mario Land 3D


f87471  No.16677408

>>16676058

If you play Fusion expecting a decent run 'n' gun action shooter, you get: bland, simplistic action frequently interrupted by unskippable exposition and out of place, pace-killing survival-horror elements.

If you play Fusion expecting an interesting survival-horror game, you get mild elements intersperesed in an action game.

If you play Fusion expecting a Metroid game, you get a cancerous pile of shit.


f1e113  No.16677414

>>16677408

I played it expecting some decent art and solid controls. Was fine with that. The games fine for a playthrough or two.


d43f8e  No.16677437

>>16677391

Shame how lots of people who didn't play the game like to hate it because they think the only difficulty comes from bullshit traps


cf9a47  No.16677672

>>16675433

100% this not too long ago and am now 100% the second one. This games still holds up as a unique, silly and charming adventure that I wish games today would still try to do.


9558cc  No.16677686

>>16677401

No, he became her to support trans-nigger rights along with that tranny flag.


09efe3  No.16677833

>>16677437

I don't think the original IWBTG is very good. It did and continues to however spawn a fucking ridiculous amount of fangames, which range from unplayable garbage to amazing platforming bliss. They are well worth getting into for platforming fans.


a792b8  No.16677839

>>16677401

Yes and no, the dude never existed in any real capacity other than a developer avatar, I think there's a mod that replaces the P2 character with him though, among other things.


c97896  No.16677857

>>16675703

yeah i've been replaying them and i'm on the 3rd one now and am having a hard time getting into it. It's not just the bullshit but the levels themselves, i hear the devs were getting pretty tired of it at this point and it shows.


ee597c  No.16677916

File: a613c160aa77003⋯.png (3.77 KB, 59x50, 59:50, Ogdopus.png)

>>16675160

NO MORE


588056  No.16679325

>>16677372

Kawase sold like complete shit while Goat Sim sold over 2 million copies.


995baa  No.16679339

I miss Ape Escape


5444ef  No.16679993

Mario 64, Spyro 2, Castlevania 3, Kirby's Adventure, Kirby's Dreamland 2.

>>16675112

I never really understood this one. It's a fine enough game, but what makes it so worthy of such an amount of dicksuckery? It's up there with New Vegas, STALKER and Dark Souls with how much praise it gets on this board.

>>16675928

I agree that the Amiga didn't do much for the crash. In fact, there was no fucking crash in the only real country where the Amiga had success - the UK. The Crash was a US thing, and that's where the NES was so big. The Amiga didn't really sell that well in the UK either, as its initial model was far too expensive. They made a cheaper model and heavily slashed prices on both, that's when it picked up. If you need a successful home console, look at the Commodore 64 in particular. That's probably the only one that did somewhat okay in the US as well.

However, there is something you said that I disagree with.

>The only reason things other than the NES were popular in Europoor countries was because the NES marketing and distribution was fucked there, since it was a bunch of tiny tertiary markets that didn't really matter.

Anon, that's only half the story. The Master System had said distribution and it wasn't popular there. It was down to price. A game could be as low as 50 cents if you got lucky, but usually, the bargain bin was 99 cents, better games were 5 bucks, the biggest stuff (and movie licenses) were 12.99 or so. Master system? Fuck you, the biggest, most broken piece of shit out there cost 30 or more pounds.

>>16675952

>There are dungeon entrances found by pushing a block in the overworld in a specific direction

Bullshit, there was no such thing as pushing blocks "in a specific direction" in Zelda 1. The game could not tell. Yes, you would have to push some arbitrary blocks on the overworld but there's no need to make shit up.

Besides, the second quest wasn't that much worse than the first if you took note of the first. The places you could enter were largely the same, it just shuffled where you could go. I found a whole bunch of stuff just from going to the same spots I found in the first quest.

>>16676032

Mario World is by far the least fun style in Mario Maker. It's probably my least favorite 2D Mario in general. I had more fun with the DS NSMB, even.


f1e113  No.16680033

>>16679993

>It's probably my least favorite 2D Mario in general

Can't account for shit taste. Besides that SM3 and SMB romhacks also exist.


f87471  No.16680041

>>16677414

The game looks like melted cheese, sounds like a dying cat, and the controls are a massive downgrade from Super.


2d8adc  No.16680051

Croc

or it would be if my hands stopped working right a few months ago

Fucking beautiful ost man


5444ef  No.16680060

>>16680051

I never got into Croc because I recall the camera being wonky as hell from when I tried to play it.


2d8adc  No.16680090

Invidious embed. Click thumbnail to play.

>>16680060

It's a tight platformer on tank controls, but once you got into "the zone" the game gets fantastic. I think that most of it though is due to the sound design, I don't know why but there's really nothing quite like it. It doesn't even feel like this was the ost of a videogame, more like a tv show. The fucking fanfare for the bonus levels, man. You'd put up with a lot of shit just for it.


5b8195  No.16680093

>>16675109

Of the ones posted in OP pics?: Spyro, with Mario and Crash being close behind.


5b8195  No.16680098

>>16675327

This is a good post because with this game you can make your ideal platformer.


2d8adc  No.16680119

File: 526aa6b06080acb⋯.png (16.6 KB, 580x561, 580:561, ClipboardImage.png)


981ed5  No.16680123

File: 7955bb0cb830a46⋯.jpg (166.86 KB, 800x800, 1:1, cream has depression.jpg)

Sonic 3K is really fun. Personally it's more enjoyable than mania but it's mostly the atmosphere it has. It really feels like a game from past, in a fun way. Also the new sprites for sonic makes it feel like a different game


5444ef  No.16680126

>>16680119

My ideal game doesn't melt down if I put an object that wasn't originally in that stage in said stage.


f1e113  No.16680127

>>16680041

The Suit in the game is definitely a radical difference from the rest of the games. It's a bit more cartoony but fits the parasite aspect. Sounds about as fine as you get on Game Boy and what game outside of the 3D titles are comparable to super?

>>16680090

Shame what they did with Croc 2. I couldn't believe how bad they fucked it up.It would have been interesting to live in a world where Croc 2 became a sub genre for platforming and we got a bunch of platformers with tank controls that somehow feel fluid.

>>16680119

MM fags btfo

>>16680126

Learn to program faggot.


5444ef  No.16680130

>>16680127

>Learn to program faggot.

I am, and I'm using said knowledge to make my actually ideal game instead of wasting in on making a romhack function the way it should.


09efe3  No.16680138

>>16679993

>what makes it so worthy of such an amount of dicksuckery?

To me, Super Metroid is a game that does just about everything right. The controls are still solid and very deep to this day, giving you very precise control of yourself. The game isn't too hard playing normally, but offers a huge skill ceiling if you want to test yourself. It very rarely takes control away from you. It offers a great amount of freedom in how you progress, with plenty of skips and alternate routes to use. The visuals still look good today. Plenty of optional items to find. I could go on, but it really is a great example of what it means to be a great video game. Even if you aren't into speedrunning autism, it would be worth taking a look at all the different categories and tricks in SM just to get an appreciation of how deep the game can get.


a95c71  No.16680145

>>16675345

>tfw remember it like yesterday

>come home from kindergarten

>dad holds up SNES box

>plugs in super mario bros

I miss the 90s and him, kek rest his soul


2d8adc  No.16680147

File: c5bbf855286bb5e⋯.jpg (13.43 KB, 366x321, 122:107, c5bbf855286bb5eca05c5dceb1….jpg)

>>16680126

Your ideal game comes with huge restrictions that daddy Nu-tendo wants you to adhere to and all creativity is stifled in favor of getting a laugh out of streamers

Only thing that is good about MM is the way it distributes the levels, other than that everything that Mario platformers had to offer was already displayed by the existing games and that is why hardmodding is the only way to keep it fresh.

>>16680127

I think Croc 2 was okay, nothing too special


a95c71  No.16680156

>>16679339

Oh man, i was late compared to my friends to get ps1 and mine came with a dual shock controller, so my house became the life of the party because of that lol


a95c71  No.16680170

Oh wait, sonic adventure 2 was dank


f1e113  No.16680194

>>16680130

>actually ideal game instead of wasting in on making a romhack function the way it should.

So then you're bitching about nothing then? Got it.


1565fd  No.16680211

Castlevania and Megaman


981ed5  No.16680246

>>16680170

wasn't SA1 better when it comes to action (sonic ) levels?


5444ef  No.16680261

>>16680194

I'm saying that the faggots spamming Lunar Magic in response to every Mario Maker post should at least acknowledge the very legitimate faults with Lunar Magic. If you want to just make a level and have it work, Mario Maker does that much better. If you want to have unique shit, have it customizable via coding and be free, you want Mario Bros X, not Lunar Magic. Lunar Magic's only appeal is to those who are fanatical about Mario World over every other Mario game and either don't mind working around the obnoxious limitations of the Mario World engine, or are willing to learn programming simply to fix said limitations. I think that's a waste of programming skill, really.


f29afe  No.16680291

YouTube embed. Click thumbnail to play.


f87471  No.16680318

YouTube embed. Click thumbnail to play.

>>16680127

>Sounds about as fine as you get on Game Boy

anon pls


0b93af  No.16680387

>>16680261

The limitation of MM1 and 2 is that all the levels look and play exactly the same, it's a bad meme game when fan-modified copies of a game like SMW, 3 decades old, even with the reused fan-made assets have more variety.


79f7b4  No.16680393

File: 6fde0b407367aef⋯.png (1.34 MB, 1280x720, 16:9, ClipboardImage.png)

>>16679325

It's odd because Kawase is the type of game that streams well, with difficult platforming built around mastery of a physics-based control. This is another piece of shit that took off despite being a watered-down charmless simplistic game that wishes it was Kawase.


f1e113  No.16680418

>>16680261

>should at least acknowledge the very legitimate faults with Lunar Magic

Unlike MM of course? Even so I already stated the work around for said faults. Program them out. If you aren't going to do it then quit bitching about them as you seem to think its within your power but not your investment.

>Lunar Magic's only appeal is to those who are fanatical about Mario World over every other Mario game

Not so, you can create romhacks for other 2D Mario games. Lunar is just the most accessible. MM's issue is that it's TO accessible so the grand majority of people who work on it are complete shit.

>I think that's a waste of programming skill, really.

I can argue making a game nobody will play due to the over saturation of indie devs who are shit would be a waste of programming as well. The topic is on Romhacks. Not your preference of what works or not.

>>16680318

>comparing specific examples

It sounds fine faggot. Never said it was amazing. But for the game boys limitations I wasn't nerved by it.


018f35  No.16680436

File: 99ecbe451438f1d⋯.jpg (65.54 KB, 1280x720, 16:9, 2312241-cs.jpg)

Does Ratchet and Clank count? Because if it does, that entire series is nothing but character-driven platforming and action fun. It really doesn't get enough love, probably due to the shitty reboot and movie that came out a few years back. Also the soundtrack for the series is incredible.


ed7529  No.16680598

File: f66d0c7e3f4a48a⋯.jpeg (33.66 KB, 220x220, 1:1, 98B9B3D2-8572-4DC5-AF2C-F….jpeg)

File: e26d12d987e98f9⋯.png (132.55 KB, 220x315, 44:63, FA63E856-EDC9-4AAD-8360-63….png)

File: 9762c6ceab8c9a2⋯.png (892.86 KB, 572x572, 1:1, B7CBCC85-E006-402B-B67C-0D….png)

File: afaab377105f7c6⋯.jpeg (39.36 KB, 220x160, 11:8, FD1493FC-2FF6-4420-BE97-3….jpeg)

File: 6e3bc97b2c82939⋯.png (101.97 KB, 220x220, 1:1, 044D4746-6ED8-4410-B882-8D….png)


8029d4  No.16681101

File: 955582d3d0133fb⋯.png (6.18 KB, 256x240, 16:15, Gimmick.png)

File: 4f35e69c063613b⋯.png (4.78 KB, 320x200, 8:5, Fury of the Furries.png)

Unfortunate name aside, Fury of the Furries is breddy gud, at least once you get used to the controls. Really bouncy and momentum-heavy, but the levels are mostly designed around the fact.


0b8b09  No.16681147

File: e17cc58c7e165b7⋯.png (867.73 KB, 3192x2440, 399:305, Tomba.png)

Tomba and Tomba 2 were both absolutely fantastic.


96256b  No.16681196

>>16681147

how do you mean


f1e113  No.16684548

>>16681101

Fucking Gimmick man. Been playing that game on and off for years now. My autism refuses me to beat the game without getting all the secret items with no game over. I'm almost past level 4 so far. Fuck level 2's secret. The timing for the cannon ball is insane.


d24c56  No.16684567

File: 8808486ada641ba⋯.png (45.08 KB, 460x437, 20:19, I would really prefer if y….png)


0bb01c  No.16684573

File: f71890d76e08b1e⋯.jpg (39.27 KB, 500x499, 500:499, disneys-lion-king-eu-gba.jpg)


d43f8e  No.16684576

Dustforce and >>16675160

I don't know if Alien Soldier counts as a platformer, but that game is fucking amazing so I don't care


263e89  No.16684842

>>16680041

How are the controls a downgrade? They just streamline the annoying shit like having to hold run, as if you would ever want to walk.


6783b6  No.16684843

File: 61db05b8461d38e⋯.jpg (124.11 KB, 1366x768, 683:384, dustload.jpg)

Competitive platforming is the future


c60f3c  No.16685058

>>16677833

My favourite platformer even is NANG (a fangame by geezer) but i think smw2 is the best platformer out there. Also Bonesaw is incredibly underrated


1565fd  No.16685302

>>16681101

I gotta play Gimmick one of these days.


547d56  No.16685370

File: 4aaa59d68d3bc39⋯.jpg (39.81 KB, 320x445, 64:89, bh.jpg)


3438a1  No.16685372

Invidious embed. Click thumbnail to play.

My favorite is embed related.

Honorable mentions are Mega Man Legends and Metroid Prime, and they only come in lower than Mario 64 because the platforming in those games is sort of tertiary, and so I don't think they quite count.


f1e113  No.16685392

>>16685372

Its amazing how there's been no 3D Mario game to surpass 64's controls. Especially considering it was made so early into 3D vidya. Even Odyssey has you doing the same combo over and over again.


434e04  No.16687655

I like to play sega games, does not matter what console really


30c8db  No.16687700

File: 682134b538bc12d⋯.jpg (158.71 KB, 250x311, 250:311, IMG_3282.JPG)


802ccd  No.16696928

>>16675898

I finished Super Metroid. It was really good, up until you got the space jump at which point I started getting sick of the game, mainly because there wasn't much of the way of platforming challenge anymore and I really like Samus' non-space jump movement mechanics. Otherwise it was really fun, but I hated how the power bombs tanked the frame rate, among later laser combinations and more than one large enemy sprite on screen too. I don't know if it was my emulator/toaster or if the game itself couldn't handle the shit on screen, but I wouldn't blame the SNES since the game looks beautiful. I'd really play it again if it could be at a stable 60.

Fusion so-far is okay. I like how fluid Samus is(or rather how fluid the framerate is), but not so much the neutered jump height(or maybe I'm just too used to the hi-jump boots), the fact that you get a big target arrow pointing to where you're supposed to go(or how the normal map of the first elevator sector got revealed from the get go, and I couldn't opt out of it) or the so far copious amounts of dialog that's been thrown at me. We're already past Super Metroid's entire script nearly twice at this point.

Can I get a DL to A2MR, and some opinions on Axiom Verge/Samus Returns?


802ccd  No.16696931

>>16696928

Also I'm going to be severely disappointed if you don't end up fucking or getting fucked by Samus' x parasite clone.


5a6d37  No.16696992

File: 10b8b853935b1b4⋯.png (1.26 MB, 800x798, 400:399, ClipboardImage.png)

>>16687700

Knack 3 when?


7c14c5  No.16697024

File: 18dd8ebfd7c8796⋯.png (161.12 KB, 260x408, 65:102, ClipboardImage.png)


09efe3  No.16697062

>>16685058

NANG is a very good fangame, certainly one of the best in terms of overall quality. Too bad I'm too shit to finish it.


b83c0f  No.16697125

>>16696928

I put AM2R up on the 8ch share thread vola, also on anonfile if you happen to dislike vola.

https://anonfile.com/I64fF9zdn3/AM2R_10_7z

>and some opinions on Axiom Verge/Samus Returns?

I didn't bother to play Samus Returns, since both Return of Samus and AM2R are already good games. Axiom Verge is generally solid as Metroid clones go, but I'd more readily recommend Environmental Station Alpha in that area.

>I'd like to ask how Fusion and Zero Mission are. I usually hear how good super metroid and Prime are but usually nothing when it comes to the GBA games.

I never cared for Zero Mission since its release (as someone who preferred Super Metroid's weighty physics and generally grim presentation), but it's a widely praised entry in the series. It's worth playing prior to AM2R, not just because it's a good game in its own right but because AM2R's presentation is hugely borrowed from Zero Mission.


d53538  No.16701747

>get to the end of fusion

>decide to go on my "go through all the areas again and see what I've missed" routine

>everything's locked off after I talked to Adam after getting the screw attack

>saved over that check

What the fuck is this stupid fucking bullshit. Fusion went from a 7/10 to a 4/10, a metroidvania just should not be this linear or scripted.


b83c0f  No.16701768

>>16701747

>everything's locked off after I talked to Adam after getting the screw attack

Depends on where exactly you saved. The doors are locked, every area should still be accessible through back passages. They're closed by Screw Attack blocks.


d53538  No.16701814

>>16701768

I saved in the starting area of every sector where it goes Navigation Room->Save Room->Recharge

I guess I could look up Samus' bikini online once I'm done but I really disliked how linear the game was. I don't get why it was made this way.


14617f  No.16701844

File: 056f793a4470584⋯.jpg (76.05 KB, 1020x638, 510:319, serthdgrz.jpg)

I was never a really big platformer fan but I though this game was pretty fun.


6ec72d  No.16701962

File: 3b3b605a1644295⋯.jpg (106.33 KB, 640x480, 4:3, bugdom_1.jpg)

File: 4dbd26e9ba75821⋯.jpg (72.9 KB, 640x480, 4:3, bugdom_5.jpg)

Step aside faggots, here comes the real nigga platformer.


6b171a  No.16702804

File: 8329d3d3e5e4a9a⋯.jpg (73.53 KB, 600x594, 100:99, sonic cd.jpg)

>>16680123

Sonic 3K for the level design, but CD is my favorite in terms of atmosphere and art direction. That includes the American soundtrack also


b861a6  No.16702817

File: 3b7a1b020c85613⋯.jpg (596.33 KB, 1912x1872, 239:234, Bug_Sega_Saturn_JP_Manual.….jpg)

If they made bug!3 the saturn would of survived.


2d8adc  No.16703458

>>16685370

Underr-YAAAAAAAAAH-YAAAAAAAAAH-YAAAAAAAAAAH-YAAAAAAAAAAAAAH

I swear the fucking sound effects ruin this game, otherwise 10/10


c622dd  No.16703470

File: fbee5e1a1fe67e0⋯.gif (1.18 MB, 282x263, 282:263, 1519387027_monkey.jpeg.gif)

I'm a big Ape Escape fan. I latched onto it much more than Crash and Spyro which were more popular at the time. I did go all in on Jak amd Daxter too though, up until the 3rd.

>>16701962

Real nigga shit


0b93af  No.16703547

>>16702817

The Saturn would have survived if it got more games that weren't ports or shovelware.


abf04c  No.16704600

>>16703470

which is your favorite Ape Escape?


ce2f2a  No.16704713

File: 83bfa57071b2564⋯.webm (12.8 MB, 688x388, 172:97, Limbo Epic Gratis Edition.webm)

Limbo.


7bfaa0  No.16705727

File: 2550beae4b912e7⋯.jpg (325.36 KB, 760x522, 380:261, free-vintage-elf-and-gnome….jpg)

what if the ideal relation between mechanics and environment in platformers approaches parallels with evolution of species' mobility in their environments?


4917e3  No.16705792

File: 58674ea1b820068⋯.png (455.58 KB, 1100x1000, 11:10, bubsy_by_meezoo_macquarie-….png)

>>16675185

I don't understand why Bubsy gets so much hate. Yeah, some of his lines were cringe but if you put yourself in the mindset of the time when the game was made, it was big deal for any video game character to be able to speak.

Another big deal at the time was his ability to emote the way he did. His design pulled heavily from the school of "cartoon squash & stretch". All those different wild takes and death animations were something that hadn't really been seen in games before.


dc7392  No.16705844

>>16676032

>>16680119

I never heard these comments with Little Big Planet or any other diy game.


2deae7  No.16705847

File: 5dfba9ea04f25f8⋯.png (911.13 KB, 1371x976, 1371:976, adult swim time.png)

>>16705792

Bubsy was given hate because of the game reviewer boom and the subsequent nitpicking bonanza of retardation that followed in order to sell videos to viewers on Youtube.

The early 2000's were when a huge fuckup culture of these reviewers basically pulled all the memes for a while. If you think people hate Bubsy, it's because it's a propagated meme where you think a major face has actual say on people's likes and dislikes. It's a psychological trick.

Bubsy's just corny, people are into that. Having a dork as a main character has it's charms.


9b56b7  No.16714352

File: ed560c6596f8299⋯.png (188.16 KB, 256x363, 256:363, Super Monkey Ball 2.png)

>no one has mentioned Super Monkey Ball yet

This remains the hardest game I've ever beaten, but god damn was it fun. and also suffering so much suffering


635206  No.16714383

>>16714352

Congrats on having beaten the game.


0b93af  No.16714927

>>16714352

>>16714383

2 is piss easy compared to 1.


0ee3d9  No.16715053

>>16675109

>platfomer thread

>one platformer and 4 collectathons

Shit taste


930e0d  No.16724611

>>16715053

>collectathons

Aren't collectathons a subgenre of platformers?


27f8f5  No.16724826

>>16704713

Is this basically a less detailed heart of darkness?


5b1d1c  No.16724836

Mario 64 isn't a platformer. It is a collect-a-thon game that barely has any platforming in it. Calling Mario 64 a platformer is like calling Half-life a platformer.


5dff3f  No.16724845

>>16724836

Ok retard.


5f81a7  No.16730292

File: cc7aaf27323793a⋯.jpg (60.57 KB, 640x480, 4:3, jazz2sf.jpg)

All-time, probably this.




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