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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

YouTube embed. Click thumbnail to play.

b06990  No.16667780

>Make a quirky ass fighting game where you build up your attack meter to devastate an enemy with one blow

>Have characters all across the board that fulfill every function in a fighting game, literally every single one except nigga rushdown mode

>Basically extremely strong roots of a fighting game with emphasis on spacing, zoning, blocking, countering and positioning, with every character having tools to compete

>The strongest character is also the weakest in the hands of a rank amateur (Exdeath), who focuses on countering literally everything

>Has a story where it focuses on the heroes, one by one, each easy to pick up, and afterwards leaves room to play as the cool ass villains, who are much harder to play, but far more rewarding simply because they're extremely specialized versions of the heroes with loads of combo potential, zoning ability, and great defensive moves, but this doesn't make the heroes worthless because this is offset by the fact that the heroes do more damage overall, pretty much a perfect fucking balance

>Spamming in this game makes you predictable as fuck, so online nigga rushdown button mashing shittery is discouraged, only skill and reads reside here

>Had a shitload of stylized designs based off of Amano's dumb artwork, but it works, and the classic designs are extra costumes if you don't like Amano's version

>made a sequal that was a direct upgrade, with actual re-balancing and new mechanics that only add to the game

>Keeping things balanced for matches is as easy as simply not using equipment

>Due to being made during the PSP era online is shaky, but people still had tournaments with really high skilled players

IMMEDIATELY FUCK IT UP IN THE NEW GENERATION IN NT BY FUCKING UP ALL THE CHARACTER'S MOVESETS, CASUALIZING AND REMOVING OPTIONS AND COMPLETELY DESTROYING ALL PREVIOUSLY ESTABLISHED DESIGN FOR A 3V3 GENERIC ANIME ARENA FIGHTER

I

AM

STILL

FUCK I N G

M A D

Report on your anger here.

And I apologize for the video but there's no way I can compress this shit.

de8c4c  No.16667794

This entire thread could hit the post limit with Final Fantasy example alone.


7d4e08  No.16667802

File: 81d84448ef9c083⋯.jpg (14.85 KB, 319x243, 319:243, yumad.jpg)


b06990  No.16667821

YouTube embed. Click thumbnail to play.

>>16667802

YES YOU FUCKING NIGGER

I MAD

I mean they had this weird, slightly clunky but workable thing, and fucked it up.

Literally every character in NT has like three moves compared to the customizable and broad movesets of 012 and the original.

Characters also had a bunch of EX moves in NT the only thing there was a generic summon that throws out useless area effects, nothing personalized to the character, no cinematic craziness that tells the other guy "You fucked up now watch me send you to the void you bitch"

On top of that, the moves in NT are static, there's no variation, which is important because having variable movesets encourages some small amount of caution in another player, especially since Brave attacks can lead into HP killing attacks, which is essential to Dissidia's fighting meta.

The game is also set up so that no attack is a one touch death from a combo, which is a huge problem in fighting games, and attacking the other player reduces their attack power.

But fighting in a match in NT is horrible, as all you need to do is attack a human opponent's AI partners, who are absolute liabilities since the AI is still shit and you can still lose based on how the AI fucked up this time. It's fucking ridiculous.


fe83e3  No.16667832

File: b875bb779babf62⋯.jpg (70.57 KB, 450x494, 225:247, Itagaki and his Bastard Ap….jpg)

>>16667780

It's post Oatmeal Samurai Team Ninja that did the game, of course they'll fuck it up.


24943e  No.16667867

>>16667802

do you gain anything from the game being shit its not like squeenix will actually die during your lifetime


0cad12  No.16667895

Dissidia was always a gay game. How can anyone stomach an action game so floaty?


39a435  No.16667919

File: 4ebb66aff9aca38⋯.gif (1.96 MB, 1200x675, 16:9, 4ebb66aff9aca38e13710b0643….gif)

>>16667780

I remember when NT was first announced and being real excited for it, and getting more and more disappointed as info about all the changes came out and it managed to be even worse than I feared it was going to be when I finally played the beta for it. DoWIII was very similar in that regard.


b06990  No.16667940

>>16667895

Being floaty was the point since there's multiple movement methods built into the game for you to have infinite airtime.


d7825f  No.16668228

>>16667919

DoW3 is a damn monkey's paw wish come true. Some of the base ideas that led to why it was shit could have been done better, and helped make it not shit.


a8c411  No.16668235

>Beat boss in battle.

>They win in following cutscene and gloat about how they were holding back.

>Happens 5-6 times a game.

>They're not even compelling villains but instead some kind of chuuni illuminati.

I've dropped the franchise and deeply regret the time wasted.


de8c4c  No.16668310

>>16668228

I feel like I need a crash course in the entire DoW series to understand just how awful that game just because it's been a while since a game made so many people so mad.


d48abd  No.16668659

>>16667867

>its not like squeenix will actually die during your lifetime

I dunno anon, they're trying pretty hard to kill themselves and I'm still young

I'll definitely live long enough to see them get bought out by some other company, at least

Disney already has a foot in the door with Kingdom Hearts, anyway. Wouldn't take much for them to buy the rest of the company if they really wanted to


734143  No.16668695

YouTube embed. Click thumbnail to play.

I miss intro quotes, but I know that if they brought them back, they'd try and turn them into too long Injustice-style convos. What happened to that shill faggot who kept calling NT a better game because "MUH ESPORTS COMPTETITIVITY, OG DISSIDIA IS JUST SPAMMING HP ATTACKS"?


de8c4c  No.16668701

>>16668695

He either got fired or moved to a different project, likely FF14, just like all shills.


23843e  No.16668702

File: 6ee9937ee03e53a⋯.png (222.23 KB, 370x550, 37:55, DAA6ACA8-2C00-4361-ADC4-A2….png)

The thread made me want to play 012 again, I almost regret it as I remember why I sunk so many hours into it and it’s bringing back the disappointment of NT. Everything about NT should have been great but they fucked it up so badly they can’t even give it away for free. It’s a damn shame as the first two games were just some genuine fun with Advent Children looking combat. Shame there was nothing else really like it.


95bcc4  No.16668738

Want a hug anon?

I do. It still hurts

I bought it Day one for 60


7eb7c3  No.16668752

File: acf1300c82425b1⋯.jpg (133.56 KB, 894x894, 1:1, exdeath finds a faster way….jpg)

I made the poor life choices of buying NT, within two battles and some quick checks of the options I had already written it off. It still hurts a little.


df5bae  No.16668796

File: 2082cbd36bc4924⋯.jpg (56.82 KB, 736x552, 4:3, c88bb99669c5319549ee899cb4….jpg)

NT got outsourced to team ninja for some reason and it sucks ass. You can get online games using the ppsspp emulator with dissidia 012.

Although I wouldn't recommend it. You will just run into pros playing as jecht. Prepare to die to the sounds of COME ON COME ON COME ON.


3e69cc  No.16668803

>>16667780

>ass fighting game

How would this work?


de8c4c  No.16668809

>>16668803

Pretty sure there already is one based on Super Duper Sumos.


df5bae  No.16668810

File: 862182868ab302c⋯.jpg (95.98 KB, 1280x720, 16:9, dead or alive volleyball.jpg)

>>16668803

Oh how little you know of the world.


e5c54a  No.16668848

File: fd6b93dfa0fcdce⋯.mp4 (2.73 MB, 1920x1088, 30:17, cards.mp4.mp4)

>>16668803

The same way it does in the moving chink cartoon.


995a8c  No.16668866

File: 45aca521d475830⋯.png (215.14 KB, 305x331, 305:331, 45aca521d475830782d2a3da74….png)

>>16667780

I understand, anon.

>>16667802

Fuck off, normalfaggot.


0c6dd3  No.16668888

marks dad is going to die


734143  No.16668916

File: a3c8d8f8efae0ee⋯.jpg (132.36 KB, 500x469, 500:469, 1432871472452.jpg)


3e69cc  No.16668917

>>16668888

Nice digits.

With both his parents dead, will he finally have to get a job?


722343  No.16668946

File: 514034abf25454c⋯.jpg (128.23 KB, 1280x800, 8:5, Dragon-Age-Origins-15.jpg)

>party based western rpg with actually pretty damn good combat mechanics

>able to fiddle surprisingly much into how the AI handles your party members

>sure there's some hiccups but otherwise it's fairly solid and few mods eally expand&make it absolutely fucking great

Aaand then the next game is simply fucking hack'n slash and even that it does fucking poorly with spawning enemies out of thin air behind your back and shit…


501e2d  No.16668956

File: 30c9e913f509aee⋯.jpg (326.37 KB, 1600x740, 80:37, e3e7689d4d4c5ff69aeb41dba2….jpg)

File: 39130112febbb7d⋯.jpg (24.84 KB, 639x361, 639:361, 97d1098aadfb627bde444919ee….jpg)

File: 6d5d17b070e4c23⋯.jpg (60.49 KB, 932x423, 932:423, Fear3PCRev_Header-932x423.jpg)

How about a franchise that got fucked with every successive release.


ec7ba3  No.16668957

>make the best game in an entire franchise

>then shit all over it

I'm not even upset about it though tbh


ec7ba3  No.16668990

Invidious embed. Click thumbnail to play.

>>16668803

already been made

skip to 11:00


08ba8d  No.16669000

File: dd878fe054f3582⋯.png (75.21 KB, 293x246, 293:246, happy.PNG)

>>16668310

I guess I can try to take a crack at it.

The first dawn of war was the most traditional of the three games from an RTS standpoint. The catch being that it was a bit more in depth than command and conquer or starcraft. A squad of infantry came in a squad. Unlike other games where you buy one soldier individually. You had areas on the ground that gave cover bonuses, units all had a morale system and could rout if them or units around them got butchered or hit by something particularly morale damaging. Units were pretty tanky and hard to lose until late game and could retreat automatically at a press of a button back to base which gave them a huge defense bonus when running away. Once they got back to base you had to reinforce the squad by buying new models for it and you could also buy them new weapons and upgrades. Base building was there, but you usually didn't have a reason to buy more than one of every production building due to units being inherently difficult to lose. You weren't pumping out tanks and troops with a lifespan of a minute or two like in starcraft. You got resources by capturing points on the map, and some battles were resolved by owning more special points than the enemy to drain their tickets, but it was mostly played to the destruction of the enemy base in most cases. The campaign was mostly known more for "memorable" voice acting and brutally bullshit unbalanced battles but was more or less like your average campaign where you pick which territory to attack and a battle plays out. And at the end of an enemy faction's territory is a stronghold with some kind of gimmick to it. In all honesty, I feel like the DOW1 games were only so monstrously successful due to their 40k IP and less because they were actually THAT good. Each one has their own brand of issues and jank and pretty much no one at all plays the games vanilla. But hey, having a plethora of good mods from a loving community of 40k autists is also a good quality for a game

DOW2 comes around and they decide to piss off pretty much everyone who loved DOW1 by changing the formula DRASTICALLY. Battles are now fought on a much smaller scale with a "hero" unit which you chose at the start of the game and which every faction has 3 to choose from. These units are all based off of HQ units in the table top game and thus, are very powerful and expensive to revive if they should fall in battle. The cover system got totally revamped to be like the one in company of heroes where units only get cover bonuses if the object they are hiding behind is between them and the incoming fire. So it makes sense that the game only puts you in control of just a few units this time around going that much more in depth. The battles are very rarely fought to the destruction of the enemy base this time around and are instead fought over strategic control points like in COH. Base building was less involved than it was in DOW with you mostly just having to build one or two buildings and then teching them up. You would need to build power generators on the tactical points in order to get the better things as well. The campaign is where DOW2 really shines though. You play as a space marine captain in charge of a few infantry fireteams consisting of the general types of marine squads. The catch is that its more of a hybrid squad tactics and RPG dungeon crawler with your units leveling up skills and you having to search for loot to equip your guys with between missions. There is no base building or buying squads in this campaign, its all on how you level your units and which ones you take along on certain missions that counts. This game, despite dividing the community and causing a lot of controversy, is still an excellent game, and it becomes a lot harder to hate on it if you're a DOW purist after seeing DOW3.

(part 1 of 2)


08ba8d  No.16669002

File: 1bb5d0699210613⋯.png (193.45 KB, 325x404, 325:404, Jesus fucking Christ.PNG)

>>16669000

DOW3 was in trouble when it arrived. Being caught up in the death of THQ, Relic's project was put into uncertainty on weather or not they would even retain their 40k license. If rumors are to be trusted, early builds of DOW3 during the THQ days were supposedly more like DOW1, large scale battles with customized armies. But ether lelic was talking out their ass or they lost those builds because when DOW3 was finally revealed years later to everyone's disgust and horror, it seemed they had just re-used a ton of DOW2 assets on a seemingly heavily dumbed down game. But it got worse than that very quickly. The COH/DOW2 directional cover system? GONE. Units only take a general defense buff when standing inside a bubble shield on the ground. There's absolutely zero base building at all this time around, though destroying the enemy base is the main focus of the game. And fighting over strategic points on the map has also been scrapped. What is new however is that there are a lot more hero units which are very powerful and level up and have all sorts of new abilities but are stopped from rushing the base by big beefy turrets set up in lanes that deal enough damage to ward them off… They made dawn of war into ASSFAGGOTS. THEY MADE DAWN OF WAR INTO ASSFAGGOTS YEARS AFTER EVERYONE STOPPED GIVING A SHIT ABOUT THEM. The game launched horribly, no one gave a shit and relic went into total SHOCK at the amount of not caring and hatred towards them for fucking up this monumentally. They quickly tried to damage control and within a month they had hastily hammered out a traditional game mode, but without directional cover or morale systems or retreating or anything that made the other games unique, no one fucking cared and in three months time, they pulled the plug on their little abortion and went back to the perpetual COH2 balancing act because RTS is fucking dead and esports fuckers murdered it by wanting to be fucking famous.

(part 2 of 2)


fe83e3  No.16669082

>>16669000

>>16669002

>Creative ASSembly manages to do their own spin on Warhammer Fantasy and does it well, while retaining their core while enticing WHFB lovers into the DRM infested game

>Relic tries to fucking get everyone into their shit while a decade late in a trend

>Pisses everyone off from the DoW1 traditionalist and the DoW2 tactics guy, and the ASSFAGGOTS/Starcraft 2 audience didn't give a shit

They are truly retarded.


6afeb5  No.16669317

>>16668956

What I thought was interesting about FEAR2, is that everything they did bad can be seen as very appropriate responses to criticisms of FEAR1, and its the element that taught me you genuinely can't have everything, even if we imagine that devs occasionally are making a genuine effort.

Look at the trash level design in FEAR2, FEAR1 was repetitive in its environments but very well designed and perfectly built offices, the water treatment plant, so on. FEAR2 has streets, hospitals, school yards, a lot of environment variety. But by spreading itself so thin, it ends up with trash design and most of the gameplay being a shooting gallery from behind cover.

Look at the enemy variety, FEAR1 had you fighting 95% replica, with some brief encounters with the ninjas, and a handful of fights vs those annoying flying robots in I think it was purseus mandate. Then FEAR2 they introduced a bunch of different fairly interesting enemy types, but again the depth and character of them dropped off a lot.

People whined about actually having appropriate camera movement, head bobbing, head sway when you look down instead of being a camera on a pivot standing on a stick roughly 1.8 meters above the ground. So FEAR2 made it more "conventional" and in the process lost ALL the weight and momentum that actually made the scissor kicks feel good.

Everything I've heard people complain about in FEAR1 was fixed in FEAR2, some of those fixes were net positive (fixing the standard issue rifle- which felt awful to use in FEAR1 and okay in FEAR2) but most of it detracted from the game.


d7825f  No.16669429

>>16669082

It was a bit more than that. DoW1 was the introduction of a lot of people to 40k. It was hammy, over the top, and got some things wrong, but it got the gist right for the feel of 40k. Most people didn't care that they got some things wrong because even the details they got wrong were so hammy and over the top that they were having fun with it. DoW2 rustled a few more feathers because it was something quite a bit bigger that they got wrong, but it was still a fun game and there was enough fun bullshit that people could move past it. Generally, the lore mistakes were later in the game. Then DoW3 happened. They added the female knight, and in trailers they showed Gabriel, the main of DoW1 vanilla's campaign, flipping around in Terminator armor. They also had a Eldar Titan as a hero unit, and that was acting with less weight than the Eldar walkers in DoW1 or 2 had. The result was that 40k fanboys, some of which became them because of DoW introducing them to it, lost interest in the game as a 40k game, and they didn't have interest in the game outside of that because it was basically an ASSFAGGOTS game.

If the game just had that stupid gameplay, it still would have done decently because of the 40k license. However, they pissed off everyone between the blatant lore mistakes that weren't even keeping in with the "feel" of 40k, and the gameplay. Then the youtube/twitch shills came out to defend the game, which pissed people off more.

>>16669317

Sometimes criticism should be ignored. It is kind of hard to tell when to ignore or listen to it.


1bb4d2  No.16670104

File: 2469575b12645c9⋯.png (229.79 KB, 500x884, 125:221, Krillin, Kojimbo and a Pok….png)

>>16668796

>Some reason

<Nomura said he was done with Dissidia when 012 came out because he claims he accomplished all his goals

<Nomura then made the Theatrythm games because he wanted a musical

<Nomura passed the torch to the other guys of the Dissidia studio who wanted to make more games

<Said guys hired Team Ninja and told them to make this cancer

Seems like the lunatic, exposition-loving zipperman held the keys to fun gameplay. Sometimes, one man's insanity is the key.It's why MGS can't work without Fukushima and why Fukushima's plots can't work without Kojimbo's batshit westaboo-ism. It's why DMC5 mellowed out on the mechanics and got streamlined instead of being batshit insane like DMC4 and 3 before that.

>>16669429

It should always be ignored at this point. Neither devs nor consumers know what the fuck they want and they play a game of cat and mouse. Platinum Krillin and Oatmeal Samurai said it best. Once, both customers and devs knew what they wanted to do, what they wanted to buy and that was that. Social media, dudebro gaymers, MMOfags and phonecasuals brought the gay devs in and shat things up.


ed8739  No.16670181

>>16670104

What's wrong with the Kojima quote? He's a hack otherwise, don't get me wrong, but I don't see much wrong with this. He wanted a game to be a certain way, programmers weren't giving him what he wanted so he did it himself. Seems reasonable to me.


ec7ba3  No.16670194

>>16670181

>>16670104

kojimbo quote is pretty funny when you understand it's basically the many decades-old equivalent of "I couldn't figure out how to make an actual game so I made it a VN in ren'py instead"


1bb4d2  No.16670199

>>16670194

My nigga


ca5841  No.16670201

File: 03b03fe3807742a⋯.png (570.43 KB, 736x433, 736:433, Can't see shit, captain.png)

File: 4d6666441e9b829⋯.jpg (242.93 KB, 1323x1843, 1323:1843, Dawn of War 3.jpg)

>>16669002

The problem, like with a lot of games which sound good on paper but end up being complete garbage, is that DoW3 is a typical design-by-committee product. Instead of one man's creative vision unimpeded by the input of others who don't understand it, you get a boardroom full of people who want very broadly similar things, and since the only way to progress is for them to agree, the most creative an idiosyncratic ideas are binned and what emerges are the lowest common denominators - those broader and blander features which they all more or less agree with.

Remember the stolen art from the trailer? It's hard hard to imagine what happened here. With no creative vision left after the watering down process, someone realised just how banal the game was becoming and tried to inject some uniqueness into it. Lacking any creativity himself (perhaps sucked out of him earlier in development) he just copied a load of existing, fairly obscure art in the hope that no one would notice.

Design by committee is a curse on all creative endeavours, from video games to suspension bridges.


5db1a8  No.16670222

I AM ALSO MAD ABOUT DISSIDIA NT.

LITERALLY ALL THEY HAD TO DO WAS TAKE 012 AND ADD MORE CHARACTERS & STAGES.

THEY COULD HAVE EVEN KEPT THE LOW POLY PSP MODELS FOR ALL I CARE, BUT NO THEY HAVE TO FUCK IT UP.


54972e  No.16670476

>>16670104

So, Kamiya's that hardheaded GM who puts in his favorite monsters in a dungeon where said monster has no reason to be in, Kojima's the GM who prefer to tell a story than an adventure and Itagaki's the killer GM who would put in 5 Dragons…in a level 1 adventure in the very first room.


a8b8c1  No.16670688

>>16668917

He can claim to be a holocaust survivor and get a job shilling chicken nuggets.


820104  No.16670846

Invidious embed. Click thumbnail to play.

>>16667780

The worst part about NT is that they added characters I actually want to play as but the game fucking sucks.


e8e264  No.16670896

>>16670846

>Game looks like shit

>The music

>that music

Got me right in the goods.


4b3e68  No.16670958

>>16667780

Three words. Breath of Fire.


6174c9  No.16670998

File: 76af334a2edb093⋯.jpg (63.15 KB, 438x500, 219:250, a458c6c0c0b87e9ca0ef33205e….jpg)

When are we having a tournament? I'll play some Dissidia 12 with you fuckers.


8fbcad  No.16671005

>>16670201

>Design by committee is a curse on all creative endeavours, from video games to suspension bridges.

If only video games were as good as suspension bridges at asserting why design by committee is such a bad thing. If games failed so hard that they killed 40 people and landed the CEO and half the board in Federal prison then maybe they wouldn't fuck around with vidya so much.


ffb038  No.16671037

>never had PSP

>hear Dissidia was good, watch videos, enjoy them

>NT announced, consider buying PS4

>start seeing the writing on the wall that it's going to be shit

>even the fucking mobile game is better than NT

All I wanted to do was to experience the game I enjoyed watching on youtube.


f56e76  No.16671852

>>16670998

Probly cant play for shit but I would be down. Any niche picks character wise? I only played the original and I think I mostly stuck with zidane and maybe golbez.


de8c4c  No.16671854

>>16670896

That's pretty much Square games in general for the past decade or so.


355a6e  No.16671870

>>16671037

Emulation jackass.


77111a  No.16671874

>>16668235

I have a feeling about which game you're talking about and if its Trails understand that of course you arent going to actually beat the chunni illuminati. The closest you can imagine getting to defeating them is in the second game and even then its vague as fuck if you actually win against some or not they are a league of their own for a reason If I'm wrong, dropping an entire series because of fights not going the way you like is exceedingly retarded.


39a435  No.16672322

>>16670998

How would we set it up? Is it possible to play multiplayer over emulation?


c77505  No.16672596

>>16670958

Its fucked up that dragon quarter killed the franchise, it was a solid game but I could see why no one liked it. The mobile game looks horrid, even for a mobile game.


d7825f  No.16672902

>>16671874

That kind of thing does get bothersome, though. Especially when the actual boss fight was a push over and the game acts like you just barely won, or even worse that it is a forced loss and some enemy you were supposed to beat with no issues was more of a pain because they got free healing for story reasons.


1bb4d2  No.16673142

>>16672596

It even had a manga prequel where Ryu not only speaks properly, he's the mayor of the city, the player's big brother but also tried to find and protect Nina but the player's super special protagonist dragon powers flared up and he got fucked, so it's even worse than you think. And despite that, everyone wants the protagonist's dick by the end of the day. What a shity way to end such a franchise. The fact that the only other game after BoF5 was a phone game about BoF4 that involved only Ryu fishing(back when games like Before Crisis existed) was digusting.


c4be2e  No.16683298

>make a fighting game

>Put in RPG shit that makes a retarded large barrier to entry where you need the best shit with a 22X multiplier set up so you can upon landing your first meter building move you can one hit kill

I

AM

STILL

FUCK I N G

M A D

Why was this shit not only for fun in the single player but brought it into PVP and turned it into a shit show


734143  No.16683559

>>16671852

WoL, Shantotto, or CoD might be up your alley if your goal's to play characters who don't get used a lot. Maybe Bartz too.


000000  No.16683572

Invidious embed. Click thumbnail to play.

>Fucked up franchise

How can other fucked up franchises even compete?




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