>Make a quirky ass fighting game where you build up your attack meter to devastate an enemy with one blow
>Have characters all across the board that fulfill every function in a fighting game, literally every single one except nigga rushdown mode
>Basically extremely strong roots of a fighting game with emphasis on spacing, zoning, blocking, countering and positioning, with every character having tools to compete
>The strongest character is also the weakest in the hands of a rank amateur (Exdeath), who focuses on countering literally everything
>Has a story where it focuses on the heroes, one by one, each easy to pick up, and afterwards leaves room to play as the cool ass villains, who are much harder to play, but far more rewarding simply because they're extremely specialized versions of the heroes with loads of combo potential, zoning ability, and great defensive moves, but this doesn't make the heroes worthless because this is offset by the fact that the heroes do more damage overall, pretty much a perfect fucking balance
>Spamming in this game makes you predictable as fuck, so online nigga rushdown button mashing shittery is discouraged, only skill and reads reside here
>Had a shitload of stylized designs based off of Amano's dumb artwork, but it works, and the classic designs are extra costumes if you don't like Amano's version
>made a sequal that was a direct upgrade, with actual re-balancing and new mechanics that only add to the game
>Keeping things balanced for matches is as easy as simply not using equipment
>Due to being made during the PSP era online is shaky, but people still had tournaments with really high skilled players
IMMEDIATELY FUCK IT UP IN THE NEW GENERATION IN NT BY FUCKING UP ALL THE CHARACTER'S MOVESETS, CASUALIZING AND REMOVING OPTIONS AND COMPLETELY DESTROYING ALL PREVIOUSLY ESTABLISHED DESIGN FOR A 3V3 GENERIC ANIME ARENA FIGHTER
I
AM
STILL
FUCK I N G
M A D
Report on your anger here.
And I apologize for the video but there's no way I can compress this shit.