>>16662822
Okay so it's been a while since I last played it, but the first major change was the Fief and rank system.
Fiefs are neutral villages until you buy them with renown, they will supply you with whatever it is they produce via trading cart. You can build production buildings but not defenses at them. Renown is mostly generated through hosting feasts or balls but it's also obtained through just having more than 1 food type. Go for feasts. Some units cost renown.
Technology is locked behind your rank/title and can be improved by spending renown, keep in mind though that more tech upgrades means more unhappiness needs to take care of.
More unhappiness needs. There are more of them now, and I know them pretty well. The first one is Gong.
>The fuck's a gong?
Another word for shit. That's right it's the middle ages and the Europeans haven't figured out outhouse and toilet technology yet so they shit where they like. Build a gong farmer and they will wheel around collecting shit. Uncollected shit will cause disease clouds.
Next are rats. Rats are a danger to your granary and to deal with them you need a Falconer. Simple enough.
I think the last one is crime. A peasant will always go bad no matter how well you treat them. These criminals will steal from your granary and other places. You need a couple of buildings to deal with them. First you need a guard post, ALWAYS PUT THESE AT THE PEASANT GATHERING POINT. Everytime a peasant or criminal is spawned they go there to begin their life and criminals are always caught on sight. Next is a Jailhouse to store them, and a punishment building of your choice. The difference between them is shorter criminal punishment times, more effective punishments require a torturer's guild. You get renown based on the punishment.
Fear factor doesn't exist anymore.
Now for the moment you waited for, defenses.
Walls can no longer be destroyed by simple infantry unless it is wood. Towers have stairways that lead from the ground, the wall, and the tower so watch where you place it. There's a new pit trap, the man trap which is a 2x2 killing pit triggered by "heavy weight."
Now for the new wall-mounted defenses. As I stated before there are burning rolling logs that you put on the wall, you release them by selecting them manually. A rock basket that will probably never be used outside the main campaign. You put units near it on the wall and they will toss rocks at nearby enemies. A wall mounted rockfall basket. Works like the rolling logs, click to drop.
There aren't that many new defenses but overall I believe the game is an improvement over the original.