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File: 872b0ee90feb979⋯.gif (332.15 KB, 723x552, 241:184, Q.gif)

File: 6fffba60b56d752⋯.gif (79.96 KB, 220x440, 1:2, tenor (1).gif)

File: e1eddef74cdf1fe⋯.gif (672.2 KB, 339x498, 113:166, tenor.gif)

d0011c  No.16659921

Which video game character - or in some cases, which version of a video game character - has the best walk cycle animation(s)? Bonus points to non-fighting game examples since they're the most prominent as far as unique walking styles go.

db2586  No.16659925

HEE HEE

SHAMONA


586e11  No.16659954

File: 0e0e3ddcace747f⋯.gif (148.02 KB, 320x320, 1:1, creb_walk.gif)


6dc8c7  No.16659994

File: c82b1d5a1758696⋯.gif (6.7 KB, 163x163, 1:1, candyman.gif)

File: 1b845effc12250b⋯.png (5.18 KB, 394x217, 394:217, candyman2.png)


b2e71a  No.16660522

File: 9083df1a2a05085⋯.webm (15.96 MB, 640x360, 16:9, 9083df1a2a05085cd1b9ddbda….webm)

Anything in Akiba's Trip 2 really, but especially 2:50 (your timid little sister) 6:00 (swag motherfucker) 6:35 (plastered) 7:22 (smartphone addict) 8:37 (mime) 9:38 (pure joy). Mario in SM64, and Conker in Conker's Bad Fur Day are also stand-outs in my mind.


700aac  No.16660533

File: b9f02c8eebe0e37⋯.gif (559.37 KB, 256x192, 4:3, cabanela.gif)

File: 71c3a22472df2b8⋯.gif (282.97 KB, 256x190, 128:95, cabanela2.gif)


94014d  No.16660616

>>16660533

I was jsut about to post this. Stellar taste, anon


5c5628  No.16660690

File: 62fafd96c28adee⋯.mp4 (6.75 MB, 1280x720, 16:9, I gotta poop.mp4)


630612  No.16660741

File: f369737ca4e6059⋯.webm (1.74 MB, 640x480, 4:3, Gotta poop.webm)

>>16660690

>No music

Bad.


6dc8c7  No.16660745

File: dd7178fab13810b⋯.png (29.34 KB, 479x816, 479:816, Mass Effect Andromeda.png)


089790  No.16660791

File: d040e0cc7c4b098⋯.gif (3.55 MB, 400x200, 2:1, dTiXRIB.gif)

File: b431c9fd424bcdd⋯.gif (1.76 MB, 498x372, 83:62, tumblr_npddg5VOGk1qd4q8ao1….gif)

All the castlevania's after SotN have disappointed me.


40f7f6  No.16660800

Suika ibuki in that touhou fighting game has the best walking animation.


d2aea6  No.16660814

File: 74ce4a28db262fc⋯.gif (108.98 KB, 236x144, 59:36, panicdance.gif)

>>16660533

I approve


b2e71a  No.16660833

Thinking about it some of the animations in those old mocap sprite games can be ridiculous. In particular, Batman Forever has some really ridiculous ones on the mains and their enemies. The crotch chainsaw is the one everyone knows but there's also a green bubble thing that temporarily bloats your character, the gliding move and roll looks dumb, the clown enemies can sometimes juggle you with their feet or stun you with a horn, and probably others. Timecop has plenty of that sort of dumb animation but not quite on that level. Also I guess Michael Jackson's Moonwalker has some nifty attack variety.

>>16660800

Yeah she also has the loliball and lolicopter.


5c5628  No.16660845

File: cbcbb85a66dac6a⋯.jpg (280.91 KB, 1920x1078, 960:539, Jon palm.jpg)

>>16660833

>mocap sprite games

I know you just couldn't remember the term "digitized actors", but fuck dude.


b2e71a  No.16660854

File: 9d62ca1be4e9819⋯.png (103.66 KB, 800x1000, 4:5, 9d62ca1be4e9819a233fce2502….png)

>>16660845

Sorry that you're right on the money.


089bb1  No.16660962

>>16660791

SOTN had a refinement to it that just isn't in the other IGA games. Yeah they play better but they're missing the same visual and music flare SotN had.

>>16660845

Isn't the term rotoscoping or am I mixing that up?


bb36e3  No.16660975

File: 4c96c4088196e66⋯.gif (71.81 KB, 256x123, 256:123, Jimmy Saville.gif)

>>16660533

Does rotoscoping really count though? Still a game with a lot of fun in the motion department regardless though.


bae563  No.16660984


d2aea6  No.16660993

>>16660984

Ghost Trick, I'm guessing.


f925f4  No.16661378

File: b33b3b9e825ce6c⋯.jpeg (125.78 KB, 675x1200, 9:16, 1F8A487D-E4DE-4539-9459-1….jpeg)

>>16660993

>there are people on v who haven’t played Ghost Trick

Do not google it, just grab a rom right the fuck now and play it.


9c41bb  No.16661501

File: ffcfd02d2022175⋯.gif (69.42 KB, 800x599, 800:599, ghost trick cat wiggle.gif)

>>16661378

This, the game's really spoiler heavy and story based, but it's fucking great.


700aac  No.16661524

>>16660975

rotoscoping is a perfectly valid way of animating


9cf3bf  No.16661631

60fps or bust. There's no excuse for the player's character to have shitty low effort animation. NPC's should have high framerate animation too, but I expect the most detail out of the main character.


80c768  No.16661646

Frank West in Dead Rising 1


eb536c  No.16661686

File: 9a24e154861933a⋯.webm (1.14 MB, 1280x720, 16:9, Johnny Mist Dash.webm)

>>16659921

I love Xrd's animation style. Hopefully the next game isn't a mess.

>>16660975

Why wouldn't it count?

>>16660962

Rotoscoping is the process of filming life action visuals, then animating on top of them (old Disney movies like Snow White). Digitizing is the process of taking live action frames and representing them in the game (such as in old Mortal Kombat games).


bfa58c  No.16661881


713b89  No.16661895

somebody post the comfy MGSV walking .webms


8634fc  No.16661898

>>16661881

It's much better now


763405  No.16663340

Someone post pacman.


da749f  No.16663352

File: a676c6a929b9274⋯.mp4 (1.19 MB, 320x240, 4:3, pack man.mp4)


33a4ee  No.16663584

>>16660791

SotN disappointed me, with the slow floaty movement and obnoxious after-images. The latter being one of the worst fads to every shit up 2D graphics, so many games during the Playstation era felt the need to put that awful effect in their games.


33a4ee  No.16663587

File: 142a2a8a4170400⋯.gif (33.19 KB, 193x271, 193:271, slayer taunt.gif)

>>16661686

>I love Xrd's animation style.

I don't. Kind of wish you would kill yourself actually. Yeah.


39580e  No.16663607

File: 010079810429a37⋯.webm (1.46 MB, 823x643, 823:643, rwby.webm)


88f653  No.16663629

>>16663607

I want to play videogames with ruby.


78d31d  No.16663788

File: 55c32ef53217b35⋯.gif (24.37 KB, 270x220, 27:22, smug_pacman3.gif)


000000  No.16663812

>>16661686

>Hopefully the next game isn't a mess

Arksys opened a office in commiefornia and praised pedoera. Anything that that make will be shit from now on.


9deee5  No.16663837

>>16663607

I do not understand how this shit has any fans at all.


79c903  No.16663859

File: 4045304dc4c1234⋯.gif (678.34 KB, 480x270, 16:9, can-walk-in-8-directions.gif)

File: 9eb9f3398c89ca7⋯.gif (2.96 MB, 400x300, 4:3, girl-transforms-into-ship.gif)

File: cacd7f6dcd573a5⋯.png (42.66 KB, 1174x302, 587:151, spritesheet.png)

The Guardian Legend's main character had some great animations for an NES game. She had walk cycles for all 8 directions, which was a rarity for primitive NES games. Other games like Zelda and Final Fantasy would let their main character walk/face in 4 directions, but not 8.

To my knowledge, The Guardian Legend and also StarTropics 2 were the only two NES games that did 8 directional walk cycles.


33a4ee  No.16663874

>>16663812

Everything they make has been shit since Xrd.


259099  No.16663917

>>16663352

This is amazing


51a43e  No.16676000

YouTube embed. Click thumbnail to play.

Check it


2b06cc  No.16676010

File: 647cc26c3b06ea6⋯.gif (35.99 KB, 176x200, 22:25, 1550084807884.gif)


cccd2a  No.16676017

File: f7960a0710f4cf8⋯.gif (105.03 KB, 500x383, 500:383, 1447700446903.gif)

File: d38f4d8be34ed0b⋯.gif (37.36 KB, 88x116, 22:29, 1447700952039.gif)


f14100  No.16676025

>>16663352

This reminds me of The Nutshack.


348a8d  No.16676039

>>16659921

i like the first two, but the third one sucks, with or without the cowtits whose nipples somehow aren't showing


348a8d  No.16676040

>>16676039

oh and the nipples wouldn't make it good


b2e71a  No.16676428

I don't know if the animation can be considered good but I like the alternative dash animations in Estival Versus a lot even if I can't stand that style of game.

>>16663607

Seriously though, that is just monotone.


b5bcd4  No.16676438

File: 5667dc7c3c9ec7d⋯.gif (33.45 KB, 135x266, 135:266, slayer-walk.gif)

File: 8c750be1ba88701⋯.gif (41.07 KB, 159x217, 159:217, bridget-walk.gif)

Posting SFIII art is cheating, all animations in that game look gorgeous


4651df  No.16676448

>>16660800

I'm not sure about the most well animated, but definitely incredibly fun. All of her animations and sprites were fun. You didn't even need a taunt with her since her crouch was her lazing around.


68cc67  No.16676540

File: ca3e429ec7eb860⋯.png (57.92 KB, 2276x200, 569:50, PW.png)

File: 7c2f1dee1dd4eb5⋯.png (35.13 KB, 421x281, 421:281, Rasberyl.png)

Patricia Wagon has a good walk (actually run, but that's all you can do in MSF) animation. Rasberyl has one of the best. I can't find any animated versions and I don't know shit about gif making, so this is the best I can do.


42df42  No.16677237

>>16660814

>>16660975

Actually, it's only "half" rotoscoped. The animators wanted every character to be as expressive as possible, so some of the animations they perform are either really hard to perform in real life if not dangerous or impossible. They added a ton of little things to make the characters believable while still cartoonish.


f3f279  No.16677696

There's some beatemup arcade game from I want to say 1998-2001 give or take that takes place in China/Korea/Japan/wherever that has some ninja chick in it with the exact, and I mean flat out fucking exact, walk cycle as the kid in Treasure Master. Anyone know what I'm talking about?


8a3222  No.16677796

>>16676000

Fuck I can't believe GCI anime style has gotten this good. I might have to take it seriously.


c2e360  No.16677823

File: eddaff669bdb0ca⋯.mp4 (7.54 MB, 1280x720, 16:9, Disco_Dante.mp4)

>Best moment animation

Say no more…

>>16661378

>>16661501

I was too retarded to beat it so I just looked up the ending on jewtube instead.

God do i feel terrible for doing that.


59e592  No.16678336

File: e3e6cae0326e49c⋯.png (592.13 KB, 626x571, 626:571, serious_hope.png)

>>16661524

>tracing = animation


ae495f  No.16678352

File: 39b224232f94662⋯.gif (2.91 MB, 505x300, 101:60, Fuckingwalkanimations.gif)

>>16676000

Nice vid, Mr. Trips. I really like the transition between the 3D/2D that came from GGXrd, but why the fuck is the 3D animation still 10 fps? It's really jarring.

>>16663812

>Arksys opened a office in commiefornia

RIP


8a3222  No.16678421

>>16678352

> transition between the 3D/2D

Oh? I thought it was all 3D in that video. The low fps is probably to match the 2D animation, or as an artifact of anime CGI made that way for the same purpose.


ae495f  No.16678426

YouTube embed. Click thumbnail to play.

>>16678421

All the cutscene animations are 3D, but the gameplay, barring special moves, are 2D. How Arcsys did this is really interesting from an artistic/graphics point of view.


33c569  No.16678430

File: 0708556412c132e⋯.gif (117.43 KB, 198x216, 11:12, ca7cbe5ae46ddd39cf05624298….gif)

>hasn't been posted yet

>wasn't the first post

Shameful.


0984b1  No.16678859

File: 0d4813454beb81b⋯.jpg (88.41 KB, 960x540, 16:9, zmeho1jadjkz.jpg)

File: 91b6354cc918699⋯.jpg (99.36 KB, 630x630, 1:1, 1421203730911.jpg)

File: ecf98c836325b5d⋯.gif (295.99 KB, 837x392, 837:392, ecf98c836325b5d789f31a47bf….gif)

>>16678426

damn, looking at all the hard work that went into it, I really appreciate the 3D models more now. I also see the guy's decision making process, that if they just keep doing more hi rez 2D sprites, they'll end up in competition with themselves with what they're doing with BlazBlue.

Although I love hand drawn 2d sprites, I can see how there's are strengths to the 3D artstyle, you can play around with the camera for the cutscenes & supers for more dynamic impact


f7373b  No.16681644

File: cae1114b335af76⋯.png (13.02 KB, 236x270, 118:135, ClipboardImage.png)

>>16678352

>10FPS

Are you asking why a Guilty Gear game doesn't have the characters animate like Tekken characters? Please tell me you're joking.

>>16678859

3D models also age way better than sprites, both in an artistic sense and a technical sense. Some of the older GG sprites like Sol and Ky have been reused for the better part of two decades (original GG, then some small changes to GGXX and its iterations), and others like Dizzy's idle animation are just wonky due to her neck attaching almost a foot past her spine. Due to their low base resolution relative to modern displays, they don't scale well, which isn't a problem with 3D models.

Skullgirls had a similar problem with its sprites, although they will likely scale better due to their higher resolution and detail. Every time the devs realized some move needed a hitbox/hurtbox adjustment or a change in functionality, they had to "make it work" with the animation they already had, even if it didn't make sense. There's this weird middle ground where many moves have almost 1:1 accurate hitboxes to the sprite animation, but then you have moves like Fillia's j.HP which is a tiny hitbox inside a much larger animation.

To draw a comparison in Xrd, Ky's 2S used to look like trash and it wasn't very obvious what the move's purpose was. Instead of redrawing new sprites, the devs were able to add a visual slashing effect to the move so it's much more noticeable in a match.


bbbb3c  No.16684140

File: 2f4d9ad2f5e40cb⋯.webm (6.18 MB, 500x400, 5:4, 2f4d9ad2f5e40cbba5348e965….webm)

File: 27e356ed7028b0f⋯.jpg (51.73 KB, 586x649, 586:649, 27e356ed7028b0fd0a7c9e45a2….jpg)

File: b1b52855fcbff83⋯.gif (1.49 MB, 360x320, 9:8, bec81a8d6096af35e7fe404696….gif)

That damn astronomical strut and hip sway makes the planet's orbit decay


fcbaa6  No.16684160

>>16663859

>Guardian Legend

>Great animations for an NES game

You love that game, there's no denying, but animations are on part with Gremlins 2 at best. Check out Metal Storm for some real smooth animations.


d4281a  No.16684195

>>16684140

It's insane that they actually bothered to give her ass and thigh physics.


dd72dd  No.16684206

File: df23a725a62a6fa⋯.jpg (22.3 KB, 461x341, 461:341, vudtu.jpg)

>>16660522

>game lets you choose your walking animation


90e1f2  No.16684223

File: 81b67d010fd2ee0⋯.mp4 (898.97 KB, 320x320, 1:1, pac man more like pakistan.mp4)

>>16661881

>without music it's fine

>with music

>cringe

u're cringe

>>16663340


f7373b  No.16684265

>>16660522

>yakuza tough guy

>mime

That was the funniest thing I've seen in a while; I really like how the "skid" animations transitioned into the standing animation. I really miss it when games had more secrets like this.


4de19e  No.16684352

File: 860409fe6d593fb⋯.jpg (106.19 KB, 960x540, 16:9, the gayest shit ever said.jpg)


f4ed2e  No.16684378

YouTube embed. Click thumbnail to play.

>>16659994

Homsar basically


272b55  No.16684417

Invidious embed. Click thumbnail to play.

>>16684195

I wouldn't go that far. That sort of TECHNOLOGY has shown up in budget fanservice games, I've seen thighs at least. Also while unusual, it's not unheard of for real game developers to do fanservice details especially if Japanese. Think Ashley's subtle bouncing breasts and detailed panties in RE4.

>>16684265

Most of them are used for the various characters and NPCs in the game since they have a similar skeleton, probably a side-effect of having everyone fight in the same way with only their individual aggression and weapon moveset changing things up. Only a few of the sillier ones like zombie are for flavour. The upside is (You) can unlock every character and NPCs avatar to play as, as well as the different voice types and all the weapons clothes and underwear. Plus free DLC stuff that ties into the culture like a Nep dakimakura weapon and playable Dejiko. However one detail that was definitely just for fun is the different ways to strip enemies, video related. Best one is tickling them but there's also a great one with wrestling moves including a suplex, and one with moves from anime/vidya (Hokuto Zankai Ken!) unfortunately using them slows combat down a fair bit but they're nice for flavour now and again.


3f09e8  No.16684468

>>16660522

That mime was fucking fantastic.


c42a27  No.16684565

File: 88045941e156f75⋯.jpg (20.8 KB, 600x315, 40:21, 88045941e156f759fcc436bad0….jpg)

>>16684417

dejiko as in from di gi charat?


5cee1e  No.16684574

>>16663587

>>16676438

>>16681644

I somehow can't deal with new Guilty Gear visuals.

It might be a better game, but if it's not sprite art, it's not GG for me. It looks like high-end naruto game if anything.


272b55  No.16684584

>>16684565

As in that and as in the mascot for GAMERS which is a shop in Akihabara. Usada is the better girl from the anime.


8a3222  No.16685934

Does anyone have a link to that youtube video about that game with jiggle physics on boobs, thighs, upper arms, everywhere? It was a tan looking woman in the desert.


f54bd3  No.16685964

File: 60eb999344ad9f3⋯.gif (1.81 MB, 500x377, 500:377, e3d89cb3dd113a2d31da21a1c8….gif)




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