>>16652092
>How the fuck is anyone expected to get every skill Sonic Battle without sinking hundreds of hours into it? Grinding is one thing but it does not belong in a story-heavy game. What are some other games where the grind is so damn absurd that it isn't worth it?
But why would you need them when:
>1) The Default Air Shoot can be exploited to get OHKOs even against people who are defending against Shoot attacks
>2) SEGA already handed out the best skills with cheat codes you input in their in-game building
>3) You can already create loadouts that have bullshit good movesets
>>16652104
It's a rough-edged diamond. The combat system is satisfying beyond belief, especially for a handheld, a lot of the mechanics are super cool (props to whomever thought that jumping off the wall after being knocked into it should launch you at super sayan speeds), the campaign gets really challenging since you start from square 1 all the time if you're using that chapter's main character (though Emerl goes from nobody to a fucking nightmare to its enemies) and all the characters have movesets that fit their role, even with the occasional shitter like Chaos.
The music is awesome, all the sound effects are just right and it gets pretty intense in the last parts of the game, story-wise it's nothing special but it adds more to the Sonic Lore with Gerald Robotnik confirmed being a really good person and Eggman being right all along except when he isn't, Emerl is genuinely one of the best characters in the series not really because of character development, no one cares about that faggy stuff, but because having the ability to fully customize your own not Mokujin is fucking awesome, they force you to have 300 points tops and some of it is wasted on coloring Emerl, but if you use some cheating device to pump it to 999 you can get some really intense battles on multiplayer.
Graphically, other than the sprites it looks like shit, the level design is some uninspired shit, it's just a bunch of squares, the extra content is also really boring for such a good battle game. Multiplayer CAN be fun but you need to turn off special cards (there's some that are basically a OHKO undefendable), and really, nobody who wants to play multi fucking uses any of the main characters for a reason.
I cannot stress enough how fucking fun it is to customize Emerl, even though the cards drop at random this actually increases the fun factor since you need to adapt to what the game throws at you whenever you're forced to use him, shit gets really intense and you really grow your understanding of the game with the character itself. Any other game with similarly satisfying character enhancements?