11da38 No.16621674
Anyone mind giving me any tips so my tactical skills get a little bit better than General Custer?
87d776 No.16621740
>>16621674
Sure can, buddy!
1) Don't play too conservatively. The tutorials in each game tries to hammer down in your skull that every unit counts, but it really does not. The best way to play this game is to get acquainted with how the map looks like and understanding the enemy's target priorities (APCs, capturing units etc.) and building priorities (you can manipulate the AI by deliberately attacking certain units, just damaging them and letting them go back to a city until they're fully healed, or keeping units you don't need just so the enemy creates their counter for no reason other than the fact they know you have a unit weak to them).
2) The AI cheats a lot in fog of war, they have perfect vision of the map unless you're hidden (submerged, in shores, in forests) so you can exploit this by forest hopping and deliberately getting enemy units to follow your in-sight ones.
3) HQ capture is a much more important strategy than the games let you believe, you don't have to gun down every single enemy unit - in fact each map has its own Power score, as long as you meet that criteria which is usually a percentage, you can get that rank. Tech is also tied to how many units you have lost, so try and merge them when you think they can't make it.
4) If you have too much trouble on the intermediate maps and you just want to beat them without thinking too much, just build a ton of Mechanized Infantry. They're relatively cheap, traverse most terrain and they have enough hps to stop enemy units. You should never try something like this on harder maps or against human players - latter is usually considered grounds for an instant ragequit
5) Learn the COs, more specifically there's like five tiers but only the top 2 matter: Broken Commanders (Colin, who shaves off 20% of every purchase, Hachi, which is kinda similar, and AW2 Sturm, who can traverse all terrain at 0 cost and build units with added strength) and Top Tier (Sami, essential for most War Room maps for completing HQ captures, Grit, for being THE zoner of the game and some other spot that switches with each game).
6) Usually multiplayer is played to turns and captures instead of domination and hq capture, so always try to grab cities as further down the road as possible rather than those closest to your spawn areas
7) Don't waste money on units you don't need! Saving money for one turn is essential on some maps, since it allows you to have stronger units rather than two weaker ones.
5732f2 No.16621793
Use the girl and spam mech infantry
11da38 No.16621807
>>16621740
…wtf, someone on a chan is being helpful?
d80aa9 No.16621827
I don't have any advice but this is as good an excuse to post this as any.
288bb3 No.16621837
a48312 No.16621865
If you're playing single player just learn to abuse AI. The AI is extremely stupid. For starters, Advance Wars 1's AI is notorious for having a strong desire to destroy your transport units.
Also fog of war maps are bullshit trial and error if you're trying to S-rank.
11da38 No.16622112
>>16621865
>Also fog of war maps are bullshit trial and error if you're trying to S-rank.
This is basically what I needed to hear. :/
639214 No.16622306
>>16621827
>List was made by an adderfag
>'Maxfags are all retards!'
Just a coincidence, I'm sure.
>>16621674
Are you asking for advice in the campaign or multiplayer? Multiplayer is just experimenting with different CO's until you find one that clicks with your play style. For campaign, like others have said, the best strategy is usually to bait. Unless it's grossly outmatched or wounded the ai will always attack you if it can.
87d776 No.16623513
>>16621807
Glad of being of help. Though I'm kind of suspecting you came here straight from some other website and never really read any thread, most anons are quite friendly here.
4d19a8 No.16623862
YouTube embed. Click thumbnail to play.
In case some of you didn't know, super famicom wars was translated not too long ago.
>Domination=win if you have 75 percent of the buildings on the map.
Why didn't we have that in advance wars?!
0898be No.16623886
>>16623862
How is that different from this?
bc6319 No.16623894
>>16621827
>That Jess Analysis.
c366b2 No.16624786
is 'switch wars' even in the realm of possibility?
62a379 No.16624826
>>16624786
Hopefully not, Intelligent Systems is not qualified anymore.
134b80 No.16624886
>>16621827
imagine being such a gigantic virgin loser that you would write all this shit
35ed5a No.16624904
Is Wargroove even remotely comparable?
61dfa1 No.16625082
>>16623894
Jess is fun
>>16624786
>someone in IS got interviewed and asked about a future to AW/FW
>"we'd like to but we wouldn't know how to implement romance mechanics" paraphrased
Let it stay dead
7ed171 No.16625088
>>16624886
Imagine reddit-spacing on an imageboard.
288bb3 No.16625098
>>16624886
imagine being this stupid
a0ba30 No.16625134
>>16624786
So it can have the same fate as Fire Emblem?
9b1d88 No.16625158
>>16624786
Yeah but it won't be called "Advance Wars" and probably won't look like it.
9b1d88 No.16625171
>>16625082
>He doesn't want to get deep dicked by Max
What are you a fag
a5baf6 No.16625254
>>16621827
thats scary how accurate that shit is
6f8159 No.16625295
>>16624904
gameplay looks pretty good if you can stomach the tumblr tier art
7dbb66 No.16625297
>>16623862
Neat. Will have to try it.
>>16624786
I don't want to see this series get the Fire Emblem treatment. Please stop asking for things like this.
ea8c4a No.16625332
>>16625171
Irony on the net iisn't funny.
62a379 No.16625334
41bc15 No.16625352
675ed1 No.16625412
>>16625352
>its real
any game that requires thinking is just not palatable to the sub80 iq muttmonkey target install base
0898be No.16625474
This thread reminds me, is there currently any way to play DS games online? I haven't had my fix of DoR in years.
631000 No.16625490
>>16625474
The actual games or Advance Wars in general?
No idea about the former, but there's this
https://awbw.amarriner.com/
62a379 No.16625495
>>16625490
Looks cool, anybody wanna have a game with me?
4f2233 No.16625503
Autistic hypothetical Advance Wars game ideas time. Here we go.
>Bring back Black Hole
Love their spaceman aesthetic and their weird technology, plus Neo-Tanks. I didn't give a single shit about the bad guys from Days Of Ruin and their stupid flower disease. Bring back the cartoon bad guys. The Black Blob things from near the end of Dual Strike also ruled. Bring those back too.
>Robot/Walker units
This is one I've wanted since Dual Strike, to continue the evolution of the Neo-Tank. The Walker would be a big expensive unit with the ability to fire indirectly on Air Units with missiles from 1 tile away. Like an Anti-Tank from DoR that can also shoot planes. It's weakness being it's direct/counter offensive capability, being the same as a regular Tank. It'd be represented in battle as a squad of 3 walkers, losing one each time the unit's HP drops by 33%.
>Replace Flare unit with Mortar tanks
Mortars would replace Flare units from Days Of Ruin, but get two more abilities in addition to it's Flare: Smoke creates a blotch of Fog Of War in the same area as a Flare for your units to hide in. Smoke cannot be cleared by Flares, and lasts for 2 turns. Shell is the 2nd ability, which deals 1 damage to all land and sea units in a 3x3 area, similar to using a missile. It can only bring units to 1HP, but won't be able to destroy them completely. Each one of these abilities reduces the unit's Ammo by 1.
>APCs can set up FOBs on Plains and Roads, which provide additional defense to units.
>Temp Buildings (airports, seaports, FOBs) can also be destroyed if you do not need to capture them. Units on top of a temp building will need to be destroyed first.
>Paratroopers can be carried by Bombers. Once deployed Paratroopers count as an Air Unit for the next turn and are vulnerable to Anti-Air units, Fighters, and Dusters. They can return fire on Helicopters if attacked. Once on the ground they become normal Infantry units.
>Minelayer tanks can place Anti-Vehicle Mines to deny movement. AV Mines are not triggered by infantry.
>Turrets can be built to automatically fire on enemies in range at the start of your turn.
That's all I got for now.
87d776 No.16625504
>>16623862
I'll give it a go, maybe
>>16623886
The Super Famicom Wars title is a lot slower than the Advance Wars series in general. Units attack simultaneously, meaning that most skirmishes take a long time, most units move really slowly across the map, it's mainly made as a single player game rather than with multiplayer in mind, most Commanders don't have actual powers but those that do are overpowered as fuck, also APCs can fight back and there's a railway mechanic that is really cool but gets only used limitedly. Also Neotanks exist but you can only build them upon capturing special buildings.
>>16624786
Growing older, I've realized that it's probably better to let all these series I've loved die peacefully than being repeatedly raped like nuFire Emblem. Still, I wish Nutendo would at least acknowledge their existence.
>>16624904
Gameplay wise is fine, but 1) muh diversity with not a single white male commander and multiculti humans, 2) portraits and voices are horrible, 3) they added hero units, which adds a bit of strategy to the match, but killing them counts as a victory condition, so you can forget about the rest of the map and just focus on them, four units are generally enough to take them down if you can bait them out of position, so the game ends up being easier 4) music sucks
>>16625490
That website sucks but somehow it's still up and running. How come no one else tried to make a functional online advance wars?
0898be No.16625509
>>16625490
There used to be server emulator for DS games, and you could play actual DS games that used WFC online with it. I know about AWBW, and it's far from what I want.
0898be No.16625523
>>16625503
Also, fun fact: Flare actually had uses outside fog of war in DoR unlike anti-tanks.
>>16625504
I mean, how is "domination" different from capturing a set number of properties as a win condition that every AW had? I played SFW before it got the translation, so I know how it works, down to some advanced mechanics.
956f3e No.16625528
If you want a new experience for AW2 I would suggest looking into rom hacks like Andy's adventure.
>>16625352
The lack of dating sim elements is a huge reason why I enjoy the series more than Fire Emblem. Just another reason to hate their current fan base.
f8a8e6 No.16625538
>>16625528
Don't forget anything by Xenesis. I was not ready for the War Room Challenge hack at all.
c366b2 No.16625543
>>16625332
that kind of joke is way worse in person though
87d776 No.16625589
>>16625523
You just capture most of the buildings on the map and the enemy yields, it's not rocket science
>>16625528
Fuck yeah that shit was hilarious, down to the unhelpful intel and legacy memes
956f3e No.16625591
>>16625538
Forgot about the challenge war rooms. Wish there was more quality hacks for the games.
4f2233 No.16625617
>>16625523
Anti-Tanks were awesome, they were basically just tanks that could fire both direct and indirect.
I know the Flare had a machine gun on it but I never really needed to use it as a combat unit.
f426e5 No.16625621
>>16621674
mech spam + sensei will always be broken
colin cheap units are also broken.
62a379 No.16625632
>>16625621
I think it's beautiful that Colin's cheap units AND Kanbei's expensive units are broken.
d8a0d0 No.16625634
>>16624786
When Three Houses flops they might try and bring it back with dating elements.
4f2233 No.16625644
I want them to add a dating sim part but then once you try to romance Sami or whoever she's like "bro wtf are you serious? There's a war going on. Get back to work."
2e79d0 No.16625645
>>16625632
Always liked Colin vs Kanbei matches. Never ending zerg against retard strength.
f8a8e6 No.16625648
>>16625634
Why would it flop? Also, why hasn't anyone hacked in Advance Wars themed characters and units into FE? I know it wouldn't make a whole lotta sense, but it'd be neat.
f426e5 No.16625652
>>16625352
I am starting my own project after wargroove was such a fucking letdown.
Might take years though. Here are some rough ideas I want I want to implement, maybe some longtime fans can tell me what they think. Of course balancing and pricing needs to be work out.
>sniper, indirect infantry unit
>shotgun trooper, two tile combat unit
I just want to see more multitile units in general
>missile frigate
like a carrier that launches weaker version of black bomb
>terrain modification
bombing a forest too many times turns it into burned tile, city similar etc.
>fire
like napalm, something that lasted as a block for a few turns
I want to possibly see more long range warefare and appropriate counters, but not married to the idea.
I would also like to have more units in general be common.
I am thinking about a betrayal mission, where part way through allies turn on you.
Commanders should be broken again.
In my experience, making everything broken tends to be its own type of balance. I have yet to program AI for singleplayer games, so I am really nervous about how to do that.
f426e5 No.16625655
>>16625645
colin + kenbei are my DS team.
f426e5 No.16625658
>>16625504
>Famicon wars railway
oh snap, that was another thing I wanted to reintegrate here>>16625652
18f00e No.16625691
I really liked DoR's Bike and Seaplane units. Felt like they added a lot to the game. Or at least would have if Battleships weren't so fucking stupid.
>>16621827
>Kindle
I tried this bitch one day and holy shit is she fun. Made me wish every CO had a functional difference between their powers. analysis is pretty spot on tbh
>>16625523
>Flare had uses outside Fog of War
Why not just build Recons?
>trash talking Anti-Tanks
You take that back. The fact that regular machinegun fire is effective against them is a cool design feature.
d8a0d0 No.16625740
>>16625648
>Why would it flop?
Fujoshit artist, no children and possibly no gay romances is turning off nuemblem fans. Fujoshit artist, school shit and fates is turning off old emblem fans. The school shit isn't bringing in the persona audience. The game also isn't being advertised outside of Japan.
a5e22f No.16625766
>>16625652
>Commanders should be broken again.
What do you mean by that? Speaking from multiplayer point of view, AW2 and AWDS had roughly the same broken COs, and DoR's broken pantheon was roughly the same share of the total cast. Even the first AW was similar in that regard. You aren't going to fix the issue of some COs being outright useless easily, especially in pre-DoR games, where COs' unique strengths rarely come into play, and what actually makes them good or bad is how well they are tailored to the one day-to-day strategy everyone must follow regardless of which of the 25 characters you picked.
>>16625691
When compared to Recon, for an extra 1000 you can get a unit that is better at traveling any terrain rougher than roads, deals marginally more damage to opponent's capturing units, and can even harass opponent's Recon if he tries to disrupt your own Infantry with one (something that Recon itself can't do, its damage is laughable even to other Recons).
Meanwhile, all Anti-Tank gets over Artillery at nearly double the price is being able to stall your opponent's gauge charge when compared to using Infantry meatshield (while also costing more to repair), and not being weak to B-Copter. And reliably 2HKOing Md Tanks late in the game.
Seaplane is an interesting unit, but with its ridiculous price it's basically just Stealth that doesn't require a Black Bomb to keep it in check.
f426e5 No.16625769
>>16625766
I was comparing days of ruin to earlier iterations of CO's
Of course there were ways to break DoR co's too, but not like earlier.
f8a8e6 No.16625801
>>16625740
That's a interesting combination of problems.
7b8697 No.16626284
>>16625766
I'm not the best when it comes to vocalizing my thoughts on Advance Wars, but I enjoyed the changes to the DoR COs but feel like there was still room for COs to have production buffs/debuffs that got removed in place of CO Zones.
What DoR CO's besides Caulder are considered broken by the way?
a5e22f No.16626316
>>16626284
Only Caulder and Isabella are broken, to my knowledge. Tabitha was considered broken for a while, but her CO unit is relatively easy to deal with, and the rest of her army is left pretty underpowered. Lin and Tabitha are both broken in FoW, but fog of war has always been fucked in these series.
2d1c0f No.16626323
>>16625652
I hope you mean broken by ridiculous strengths and weaknesses.
7b8697 No.16626361
>>16626316
>Only Caulder and Isabella are broken, to my knowledge
Tabitha I understand, but Isabella is considered broken? She gets a +2/+2 on units in her zone, and a Grit CO ability. That's good don't get me wrong, but I don't see how that makes her overpowered but I'm not the best at strategy games. Historically I'd play probably choose either Brenner or Gage if I wanted either a buff to all units or improved indirect attack. Isabella felt like a middle ground CO.
d2c3a1 No.16626519
>>16625504
>muh diversity with not a single white male commander and multiculti humans
Wasnt there an anon who did some skin edits or did he never upload them?
a5e22f No.16626527
>>16626361
+2 movement for directs and +2 range for indirects can matter a great deal, and she gets both. She also boosts all units by +10/+10, so while it's lower than what Will and Gage have, it applies to everything they use and more (so B-Copters, because other units don't matter much). After activating her power she can have a turn of guaranteed first strikes with Tanks or spam 4 MP Mechs, and use 5 range artillery all at the same time, in addition to stronger and faster copters that those two don't have. In late game it can also mean faster Md Tanks, and fast Bombers that OHKO even more things than they usually do, but at that point the game is likely decided. Her power is guaranteed to benefit her entire army in one way or another, when other COs only get some of those benefits.
Tabitha is underpowered because she only gets one superpowered unit, and the rest of her army is guaranteed to be weaker than any other CO she may face. The way CO zone works, you have, at the absolute least, 3 whole turns to come up with a solution before her presence becomes an actual problem.
a48312 No.16626565
>>16626527
Shouldn't Adder be higher tier then?
a5e22f No.16626596
>>16626565
Depends on the game. I don't know how high Adder is in AWDS, but day to day matters a great deal in AW2 due to how slowly the powers charge, so having 100/100 units hurts him a bit. He doesn't get any attack bonus from powers, either, so he gets his first strike with completely bland units. I know that Max is very high, however, and it's at least in part thanks to the movement boost he gets, even in AW2, where indirects aren't useless. And I'm pretty sure Adder is still rated higher than other 100/100s like Andy and Olaf.
ea1c4e No.16626611
>>16625082
>Romance mechanics
…..Can someone launch the nuke already?
2ee5cc No.16626708
>>16625503
An idea I had was for an AW enemy army with a homeland that comprises a large amount of water/swampland leading them to design a large of amount of amphibious vehicles designs.
>hovercraft (for their APC's)
>fanboats (a replacement for recon or an aquatic alternative?)
>jet ski/ATV hybrid infantry unit (replaces trike)
>seaplanes for fighter and bomber aircraft
>Bridge carrying APC like vehicle to drop a bridge for any that can't cross a river (any water craft can go under a bridge)
>Walkable train rail and train cannon unit to replace the uncrossable pipe terrian and pipe runner unit
So storywise the player would be invaded their homeland and having to fight against a highly mobile amphibious enemy army compared to your own. Or alternatively they could be invading your countries slightly swampy homeland and with a non-linear campaign the player has to decide which territories (with different terrain with different strength/weakness for each armies side) they have to defend to drive the enemy out and reclaim tech/intel to use against them (like build plans to reverse engineer their amphibious vehicle tech)
>pick swampy region on the overworld map of homeland to defend
>get ass kicked or barely scrap by with a victory (causes enemy to either move closer to homelands captial where they would have final victory)
>try a more dryer area like a fucking desert level that more in your homeland's favor
>some sandstorms for FoW may happen but you still kick ass, driving the invaders back
>fight a few more levels and push the enemy out of the desert territories
>get some sort of strength/weapon research bonus or vehicle unlock build bonus for doing this
>go back to swamp region with your new knowledge and strength
>start kicking their ass at their own game using your versions of their amphibious tech
>throughout the overworld map, resources/funds (from the capital) and weather (depends on wind direction) get moved to different portions of the map in turn based time.
>this means you could start a region level with more money or some bonus units. (while the invaders would have their own version of fund/resource movement from their invasion point)
>could even have negatives like not having access to build certain vehicles temporary for a level which could be explained as you have the funds but not the "material" (like rubber treads or tank armour?) to build a new tank or if you were to build a tank it wouldn't have treads or armour making it weaker and waste of money for that level)
>with weather effects the player has to take in consideration of terrain changes like having a rain storm starting on the 15th turn because it's blowing north and will give the invaders an advantage (obviously a good strong player could defeat them before then).
In the end I think I just combined AW with Starfox 2's randomization system.
f76188 No.16626712
VS DIRECT UNITS
This is your #1 bread and butter strategy
hold B and check the enemy's fire range
park your units the square next to their max range.
Now send one bait unit so they approach it
Now Attack the units they send.
You can do this in bottle necks and capitalize by having indirect units to help you finish off the enemies pulled.
VS INDIRECT UNITS
Park Speedy/the correct units next to max firing range
do the bait pull strat
clear direct units
Now send speedy units to finish off indirect units
>When they bottleneck You
Fall back, unless you can kill their indirect units by attacking first.
Only press on the attack if their next turn their damaged units will lose if they attack
The meta of this game is about
1) getting the first strike 2)min-maxing attack range
Hope it helps
5faf05 No.16626758
I only played DoR but i had fun, it was just too hard for me as a youngster. I think i got to mission 18 or something before i gave up. Maybe i should go back to the game if i can still find my DS and the game?
a5e22f No.16626766
>>16626758
Definitely. DoR is also relatively easy compared to the GBA games. Try AWDS if you want something even easier, or AW1 and AW2 if you want a challenge.
5faf05 No.16626772
>>16626766
I remembered that reviews said that DoR was the hardest of the AW games and DS was quiet easy.
836c51 No.16626776
>>16623513
You sound like someone I used to know.
a5e22f No.16626810
>>16626772
DS is ridiculously easy. But even after coming back to the first AW later, I find its campaign harder than DoR's. And that's before AW's hard mode.
9ddb0d No.16626847
>>16625655
Together, it's just retarded. And honestly, double CO teams is a retarded concept, the way it is done.
30582a No.16626915
>>16621827
>Kindle and Jess as preferred COs
Welp, this is 100% accurate. Back to browsing milf porn.
f426e5 No.16626982
f426e5 No.16626988
>>16626847
Oh I agree, tag is too much and dual CO's have no place in multiplayer. But it is fun in skirmish.
2ccb16 No.16631568
>>16625474
Totally. Good fucking luck finding anybody to play with, though. The DS requires either WEP or an unsecured wifi spot, but if you can jigger up one of those then getting online is as simple as wiping the old WFC data from your system and changing the DNS to 164.132.44.106.
6c68ed No.16631594
>>16624886
>/leftypol/ getting this assblasted about his CO
a5e22f No.16635036
>>16626758
>>16626810
Decided to finish DoR again thanks to this thread. Everything prior to chapter 26 is easy, but the final mission is still as hard as I remember. Structures have always been my weak point in AW games.
452ac2 No.16643356
>>16626772
Compared to the GBA games, DoR has much better enemy AI, but typically doesn't have as much of a numerical advantage and doesn't cheat in fog of war.
87d776 No.16643440
>>16626772
DS is easy because of how much of it you can cheese via double COs and forces. Base campaign is piss easy but the extra modes make up for it, frankly the game was just the only direction AW could go at the time.
>>16635036
IIRC you just have to make a mad dash for the points where Old Rick from Rick and Morty spawns more units and sort of ignore most properties but bases.
da6082 No.16645307
>>16643440
That's what I did to beat that mission after failing it twice. I just destroyed two cannons early, then finished off the rest with a CO bomber. My problem is that, like every time I tried it, it felt like my control suddenly slipped one turn, and it all went downhill from there, despite successfully keeping Caulder in check for most of the mission.
87d776 No.16646118
>>16645307
Yeah I'd say DoR's final mission is almost at the level of AW2 normal campaign final mission, though the latter can be cheesed once you know of the RNG manipulation, still getting an S rank there was really quite difficult on a casual playthrough
a48312 No.16646225
>>16643440
You don't need to make a mad dash towards anything, just watch the lasers, avoid the mortars, and carefully move your units forward. I've been able to rout the enemy on Sunrise before, but they don't end the level until I destroy the lasers. Probably the hardest level in the series really.
da6082 No.16646408
>>16646225
Avoiding the mortars isn't exactly possible, they always aim for the spot where they will deal the most cumulative damage. Carefully moving units forward is also unfeasible, since you need to grab as many properties as you can to outproduce Caulder's two automatic factories and cripple arriving units before they can deal any lasting damage on top of mortar fire.
And I can't call it the hardest mission after accidentally choosing Andy's route instead of Sami's in AW1's AC. Also, trigger warning: Kanbei's Error?.
332b10 No.16646441
>>16624886
Olaf player detected
2ccb16 No.16646468
YouTube embed. Click thumbnail to play.
>>16646408
It's very possible. You have tons of units, bases and income to pull the mortars with.