8a26dc No.16618401
Without mods, what video game(s) has the most in-depth injury/medical systems? Needing to bandage bleeding, reset broken bones, perform surgery in steps, heal specific types of wounds with different medicines or methods, etcetera and so on and so forth.
5cde2f No.16618402
>>16618401
Fortnite battle royale
b50d82 No.16618409
4de63c No.16618420
7543ed No.16618426
55ac0e No.16618444
da4358 No.16618447
54b02b No.16618459
Well now friend, that's a great question!
I think Fallout 76 has what you're looking for, not just because it's the latest and greatest from Bethesda Softworks, it's also populated by a helpful group of players that look and act like NPCs along the storyline, isn't that neat?
Also, Fallout 76 is getting a great new update coming real soon to add actual NPCs, as well as a full questline and more in-depth gameplay. Hope you liked my recommendation, and see you in Vault 76!
f9e684 No.16618462
786e66 No.16618464
>>16618459
thank you trustworthy man
380dcf No.16618499
>>16618401
Gotta be MGS3 yeh?
655f52 No.16618508
e89d01 No.16618512
SS13 and Kenshi to a degree
SS13 has specific diseases, mental states and harmful drugs which require certain medicines and surgeries to fix. You can break your bones, bleed out, literally turn retarded, lose your limbs and get them reattached or replaced entirely or you can put your body into a fucking monkey or robot by transferring your brain into it.
Kenshi has a damage system where each limb has its own healthbar blood level i guess and if the damage reaches a certain threshold that limb wont be usable its broken anymore so you can lose use of your arm so that it will flop around, lose control of your leg so you have to crawl around, or have them get chopped the fuck off entirely so you dont have a leg at all. If you lose too much blood you can go into a fucking coma or downright die of course.
I fucking lost my "natutard run" kenshi vid fucks sake
f48975 No.16618514
>>16618401
Dwarf Fortress.
3bcfb6 No.16618521
>>16618462
>>16618420
>>16618426
>>16618514
>>16618512
>>16618508
>>16618444
One of these 3, maybe all of them
>>16618447
Maybe with ACE, vanilla is simple as fuck
>>16618409
>>16618495
>>16618499
>Some animations and some exposition make it deep
No faggots, it doesn't
53677d No.16618554
Project Zomboid. You needs specific items for certain injuries and shit like that. Broken bones, fractures, bites, scratches, burns, sickness, depression, cuts, gunshots, overexertion, and overexposure are just a few conditions you can get that either harm you or your stats. You can get most injuries on most parts of your body and have to spend time to heal.
Rimworld is another with specific injuries depending on what hurts you and where. A lot less in depth though. Use medicine to heal everything, kind of a shit system.
e89d01 No.16618578
>>16618554
How the fuck do you cure depression?
9539cb No.16618584
>>16618578
Doing new and challenging things.
ea01c1 No.16618606
>>16618578
Just be yourself
5eec5e No.16618631
MGS3 will be your best bet.
53677d No.16618634
>>16618578
Got to go out and kill some randos.
Or take your meds. Or read a book, nigger.
If the electricity is on or you have a generator, you can listen to the radio or tv but the signal stops a few days after the horde breaks through the checkpoint. Local radio stops after power outage.
Drinking bleach is an option as long as there's some around.
Sometimes you just can't do enough and your character basically gives up when it matters.
6dca04 No.16618636
>>16618578
Jerk off to anime every day.
249679 No.16618639
>>16618578
Take a lot of acid and realize you're lucky just to be alive, being dead is a lot worse.
0a11b4 No.16618646
>>16618578
Exercise. Eat healthy. Sleep. Interact with people, IRL.
7543ed No.16618653
>>16618636
Wouldn't that just make it worse?
683374 No.16618671
>>16618401
Neo Scavenger is a good one that hasn't been mentioned.
745338 No.16618788
>>16618671
Did that game ever get a proper save system?
683374 No.16618855
>>16618788
You can't savescum if that's what you mean.
6f653d No.16618895
>>16618401
Could be wrong, but isn't that Trauma Center/Trauma Team's base premise?
db18a9 No.16618922
Robinson's Requiem if you have the capacity for old ass games and reading manuals.
be5ccf No.16618961
>>16618401
Call of Cthulhu: Dark Corners of the Earth has a relatively complex healing system that covers most of what you're talking about.
Be warned though, the game is janky af.
3bcfb6 No.16618968
>>16618961
It's basic as fuck what are you on about?
be5ccf No.16618982
>>16618968
OP asked for:
>Needing to bandage bleeding, reset broken bones, perform surgery in steps, heal specific types of wounds with different medicines or methods, etcetera
CoC: DCotE has all of those except surgery (some wounds have to be stitched though if that counts)
I haven't played most games mentioned in the thread, but it's more complex than MGS 3 which you were vouching for.
de9e95 No.16618985
8dd177 No.16619005
Invidious embed. Click thumbnail to play.
America's Army. To play as a healer, at least in the older versions, you had to sit through multiple classroom lectures on actual combat first aid instructions and pass tests on them. While the actual gameplay healing is what you'd expect, I think it deserves a mention for that.
c1ec36 No.16619016
>>16618401
bushido blade has limb damage iirc
a4d0d8 No.16619052
>>16618982
>but it's more complex than MGS 3 which you were vouching for.
But it isn't. They're pretty much the same: use the right item on the right type of wound. Hell, MGS3 has its whole food system and stress mechanic, like >>16618845 mentioned. Also, MGS3 lets you use the wrong shit on your wounds and make things worse, something CoC doesn't do.
>>16618521
>replies to posts saying MGS3 and says maybe it counts
>replies to other posting saying MGS3 and says it doesn't count
Are you well?
740933 No.16619190
>>16618401
Funny enough (((TOM CLANCY))) Ghost Recon Breakpoint is trying to introduce a bunch of survival mechanics, one of which is permanent temporary injury system where you'd have certain limbs be inactive until you bandage them.
Would'a been interesting if it wasn't simply solved with a few band-aids, but apparently the wounds still have a minor hindrance.
Too bad I don't want to give money to Ubisoft.
fef981 No.16619468
>>16619005
>America's Army features debriefs as a gameplay feature
I wasn't expecting this level of realism
70d086 No.16619613
>>16618982
It requires no thought because you just hit the "heal" button and everything is automatically done appropriately.
1c6c6b No.16619719
>>16618401
Trauma Center ;)
f19cf8 No.16619779
Since you already asked, is there a in-depth injury/medical system without necessarily being realistic?
a567d4 No.16619789
>>16618401
Space station 13
c366c3 No.16619790
S.T.A.L.K.E.R.
>2 types of Bandages, army-grade and cheap citizen-available stuff
>Multiple types of medkits, from cheap sovietshit, to military-grade, and scientific prototypes
>Multiple pills and drugs to enhance performance, protect from radiation, emissions, clog blood to stop bleeding, etc.
18bbcb No.16619845
>>16619790
>click on health pack
>health goes up
wow its so deep
7543ed No.16619863
>>16619845
>do something in a game
>get expected result
>wooooooow
bb8648 No.16619867
>>16618401
Space Station 13
032a05 No.16620508
>>16618788
you can go back to the beginning of your turn if you close after something bad happens on the mobile version
8a26dc No.16627161
>>16618508
>>16618512
>>16619789
>>16619867
>in-depth medical
>literally just throw injured people in the magic healing tube, and if that doesn't work chop their head off and put it in the cloner
2d49a5 No.16627169
>>16619845
You're right, medkits should take 30 minutes to use, bandages 5 minutes, pills won't take affect until like 20 minutes later and if you want to fix a broken bone it should take weeks.
8a26dc No.16627203
>>16627169
Bandages don't heal wounds at all, they prevent infection. Pills at best only stop symptoms but don't prevent the root cause in most situations.
Not asking for realism. Complexity is interesting, and having more systems available allows for experimentation and exploration of mechanics. It's fun.
79acd9 No.16627438
>>16618578
> wanted to kill myself basically since I can remember
> first suicide attempt at 8, no joke
> psychiatrist who actually gave a shit and the right pills basically cured my depression in just over a month
> still have lasting memory loss from over 20 years untreated depression though
> girlfriend, whose therapist has known her literally over a decade, is still unstable and wants to kill herself
> sat in on an appointment with her therapist with her
> when the woman hears I suffered from chronic depression I could practically see dollar signs roll through her slotmachine eyes and hear a cash register KACHING!
> mfw gf got upset because afterwards I called her (((therapist))) a quack who intentionally resolved nothing to get monthly crazybux which visibly made her rich from her upper class clientele
I thought anons were just being paranoid loons about mental health stuff like this but holy shit can it be accurate
778743 No.16627460
>>16618512
He sounds like a higher register Xavier Renegade Angel minus the rambling meta references.
778743 No.16627486
>>16618578
Gain perspective.
Care about someone who makes you hate them and thus stop caring about them, that stops you regarding everything as pointless and your existence as worthless then you can fix your outlook, body and them mind kind of follows suit after a while.
0841da No.16627619
>Not one mention of Bushido blade
Fucking plebs.
1c8787 No.16627623
>>16618426
/thread
Prolly not what the fetishist OP is looking for though.
922835 No.16627659
>>16618508
>>16618512
>>16619789
>>16627161
Play a baystation fork where you can't heal organ damage with cryo/sleepers. CM was the big one before it went to shit/was exposed as shit.
28641c No.16629255
78a7e4 No.16629329
Fear and Hunger does a decent job at this. The various afflictions you get have specific ways of healing them, nothing wears off over time, healing is generally pretty limited. Some conditions are (relatively) permanent, such as losing a limb or being blinded, and fixing them is a one time event under very specific circumstances.
487551 No.16640031
>>16618578
Kill yourself, best way to cure it
054ea3 No.16641380
>>16627659
CM changed the medical system at some point, its more simple now, but its still all right in my opinion.
304340 No.16641747
>>16619863
>come into thread about games with most in-depth injury/medical systems
>posts game with 1 step simple healing
retard
f4037c No.16641822
>>16627438
What pills. How could you tell your therapist wasn't a shit.
0748a6 No.16642029
d028ce No.16642713
>>16641822
Psychologist>Psychiatrist>Therapist>Guidance Counselor>your Mom
A therapist is just an incompetent psychiatrist
https://www.betterhelp.com/advice/psychologists/psychiatrist-vs-therapist-whats-the-difference/
053318 No.16642763
the answer is still Kenshi.
first, there is blood if your run out your down, if you lose more you die.
each body part has it's own health level and has two different levels of damage to each part. (shock damage vs real injury)
if you lose a limb or it is disable you can't do shit like fight or walk.
if your limb is damaged to a certain level it's gone.
can be replaced with anything from a wooden peg to high-tech robotics.
medic is a skill everyone has. (at zero to start)
medicine can be bought or crafted at various levels.
I don't think anything goes beyond that in any other game.
e42161 No.16642788
>all these fags saying mgs3 has an in depth injury/healing system
Mgs3 doesn't even have location based injuries. A bullet wound is the same injury no matter if it hits your leg, chest, or head. Injuries are also healed the exact same way using the same number of items every time.
For a good injury/healing system I would put my money on Dwarf Fortress. It pretty accurately simulates injuries on each layer of tissue and most internal organs. If you get your nerves cut, you will lose the ability to move that part of the body forever. Get stabbed in the lung and you'll probably suffocate. There is also a pain system, with some injuries causing more pain than others. Too much pain, like a broken bone for example, and you'll pass out likely resulting in your head getting bashed in while you are defenseless. Blood loss is also pretty common, if you get a wound to your heart or major artery you're fucked. Healing wounds involves many different labors like diagnosis, suturing, setting bones and surgery. Most minor injuries can also heal over time, and transforming into a were-beast can even regenerate lost limbs.
2e4e9e No.16642813
>>16619190
Why is the guy in the image dressed to go hiking in the woods in the midsummer but he is on the top of fucking mount everest, covered in snow? That's how you get frostbite and die.
2e4e9e No.16642819
>>16627203
So you want a game where your character gets a splinter on his finger and then dies bloated two weeks later from an unknown infection because you didn't go to the doctor's office?
b8a026 No.16643010
Trauma Center ;-DDDD
TRAUMA CENTER ;;–)))))))))
fbb88c No.16645858
>>16642819
>"I'm not asking for realism"
>OH SO YOU WANT REALISM THEN HUH???
typical /v/ reading comprehension
a8282b No.16653167
2dcb52 No.16653232
>>16618578
depression is caused by failing at life for a long period of time.
the only "cure" is to get your life into a shape that you are no longer unhappy and hopeless for a long period of time.
and the only person in a position to know what you need to fix is you.
5f43a6 No.16653247
>>16653232
>a game where your character visibly becomes more depressed the more you die and have to reload a save
8810bf No.16653253
>>16645858
You want complexity but not realism, what do you hope to see?
bd8fbf No.16653338
>>16618961
Was about to post this as well. It is not perfect, but they tried. Seeing your character get more disheveled and tired as the game goes on would have been a nice touch too; you start off clean shaven and nicely dressed, and by the time to get out of the sewer, your clothes are torn, dirtied, and a five-o'clock shadow can be seen.
Even compared to today's games, DCotE has an impressive amount of details and good things going for it.
5f43a6 No.16653352
>>16653253
How can you not understand it when you answered the question right there? It's possible to have complexity without being realistic. Complexity is just additional steps and mechanics and interactions. It's not fucking realistic that a wound is instantly healed when I put a band-aid and neosporin on it, but it is complex when a game has me specifically consume both an "Ointment" and a "Bandage" item to produce an antiseptic bandage that will heal my "Infected Wound", which would be an increase in complexity over what I need to do to heal a "Wound" which doesn't require the additional item.
4f4ccf No.16653355
>>16618401
Alone in the Dark (the shitty 2008 game) has a cool Injury system.
8810bf No.16653387
>>16653352
>It's not fucking realistic that a wound is instantly healed when I put a band-aid and neosporin on it,
Are you viewing "realistic" and "not realistic" as a binary state? There is gradation and by adding complexity to wound recovery, such as in your example, it becomes more realistic. It would be more realistic than that if it indeed did not instantly recover your wound either. What I'm asking is what you have in mind when you say "I want more complexity, but not realism."
8810bf No.16653413
>>16653387
For example, if you had to kill an animal, use its blood to draw a specific symbol and perform a burnt sacrifice to a deity in the center of that symbol, and he recovers your wounds(assuming he is pleased with your offering); that would be more complex without being realistic at all. I'm all for that.
5f43a6 No.16653436
>>16653413
I don't even know what you're trying to argue against here. Please clearly state your argument, because right now you're just acting autistic about the definition of "realism".
a8e476 No.16653452
>>16653352
So instead of a magic medkit that just raises your HP, you want to first craft the magic medkit by combining some items in a UI? And maybe have the healing occur over time rather than immediately, and be applied to an injured body part?
8810bf No.16653503
>>16653436
This is not an argument over the definition of realism.
Up to this point your only example of increased complexity is also an example of increased realism, then you state "I don't want realism." It is confusing and you shouldn't be surprised when people are confused by your contradictory statements.
You explained what you meant by complexity here: >>16653352
>Complexity is just additional steps and mechanics and interactions.
then followed up with:
>but it is complex when a game has me specifically consume both an "Ointment" and a "Bandage" item to produce an antiseptic bandage that will heal my "Infected Wound", which would be an increase in complexity over what I need to do to heal a "Wound" which doesn't require the additional item.
That is naturally more realistic as well. This contradicts "Not asking for realism."
To sum it up: You made contradictory statements and then questioned the reading comprehension of others that pointed it out.
805d48 No.16653554
Nothing beats dorf obliviously but that applies to just about any gameplay feature you can think of.
That said there are a number of survival type games that have more depth than 1 click healing requiring you to do things like apply bandages, splints and antibiotics. Project Zomboid comes to mind in particular although I personally don't really enjoy that game overall as its slightly too realistic and it takes forever to do anything fun.