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File: 1ebd14a312dd023⋯.jpg (18.18 KB, 460x215, 92:43, header.jpg)

e000f6  No.16614334

Why does everyone say this game is great? It's average at best.

>outside of the intro at Wolfenstein, the levels are nowhere as near intricate or secret filled

>Piss poor enemy variety, you can dispatch unique ones like the Flamethrowers and Elite Femoids with the Kar-98 quite easily and once you get into the last part of the rocket base and beyond it the game crutches its difficulty on Snipers and guys with the FG-42

>Shoot at it until it dies final boss that has no ranged attack and is a walk in the park to beat

>Grenades have such a short range to the point of uselessness

>Ubersoldats who only use the Venom Gun in the mines

Most of the time when I died, I felt that it was due to bullshit like a one/two hit kill from a sniper or enemy positioned around a blind corner or in a shadowed area that their black/gray uniforms combined with the low poly models makes them hard to see. I'd probably put this game equal with The New Order solely because at least TNO had good visuals, a semi-interesting (albeit cucked) story, and more interesting if more linear levels on average.

e000f6  No.16614341

>>16614334

and I'm not talking "good visuals" as "duhh duh gwafix is better", RTCW's graphics look nice but TNO had a lot more color to it as well as enemy designs that stood out more from the environment


f7fb72  No.16614342

>>16614334

the multiplayer was the only reason I played it


7b9236  No.16614376

>>16614334

thanks to soyfenstein it makes rtcw look amazing it was never that good but damm it was worth it for enemy territory


009298  No.16614384

multiplayer was good, that's all there is to it really.


f33e20  No.16614430

Great soundtrack.

Also nufensteisns are so fucking bad they elevate RtCW to a masterpiece and 2009 to a "great game" in comparison.


e13260  No.16614448

The multiplayer was fun Trenchtoast was a good endless attrition map.


ff8022  No.16614506

>>16614502

>There is literally nothing better than shooting Nazis

>I'm a eurofag

You're mentally ill.


8aeee9  No.16614507

>>16614502

You're saying you're a jew.


786f21  No.16614537

>>16614502

Not sure if bait.


3aab8d  No.16614605

I like this one because of nostalgia, I played it on my dad's computer. It does feel pretty weak after the intro, but I still beat it and wouldn't mind playing again. I can't say the same about nuWolfenstein. I'd say it's a valuable experience, like Doom 3, Prey, Quake and the rest of that kind.


ff8022  No.16614641

>>16614605

>It does feel pretty weak after the intro

Mission 3 is really good as well, but of course you need to slog through the dogshit crypts to get there, and everything after that is shades of mediocre. RTCW shares the same core issue as Far Cry, which is that the non-human enemies feel like shit to fight.


8d4698  No.16614732

RTCW is legit sicc game, was back in the day, still is.


51316a  No.16614748

I did like Rise of the Triad better tbqh.


506c1d  No.16614777

All the levels are great. What are you smoking OP?


0b1a6b  No.16615070

>>16614777

OP is a faggot underaged


b93482  No.16615118

>>16614342

Same here. Multiplayer was fun.


c34e2a  No.16615132

It's probably one of the most fun single player first person shooters of the time and also now. I can go back and play it today and it'll still be fun. Just like with Soldier of Fortune.


ff8022  No.16615248

>>16615132

Soldier of Fortune is a much better game. Great gunplay, excellent damage model, and all of the enemies are fun to fight except the armored rocketniggers.


146708  No.16615295

>>16614506

>>16614507

>>16614537

I only play RTCW to shoot nazis.


299fd0  No.16615564

>>16615295

have sex, incel


4ef1d0  No.16615701

>>16614334

What are you smoking OP? All of the maps were good because they were open ended in comparison to modern games. It didn't have shitty post processing effects and annoying filters that made the game an complete eyesore to look at all.

In contrast, the Nu Collosus is a garbage game because it removed all of the things that made Wolfenstein good for shitty cinematics that will be outdated within a few years.


e000f6  No.16615737

>>16615701

>open ended in comparison to modern games

fuck do you mean open ended? they were corridors with at most maybe 1-3 secrets per map with 1-2 retardedly easy ones and 1 fucking autistically difficult one. The only open-endedness I encountered was being able to open doors that were locked from the side you first found them to go back to areas you already cleared, which there's no fucking point to do. The 1st castle level, sure, but the rest of them were linear slogs and when they did open up, like the Chateau before the last castle level, you still pretty much did everything in order only this time there was a greater chance of you missing an objective


730528  No.16616178

>>16615737

>they were corridors with at most maybe 1-3 secrets per map

okay, you didn't play the game then


39dd32  No.16616333

>>16615295

Kill yourself, kike.


e000f6  No.16616702

>>16616178

>u didn't play the game duhhh

I did. Like I said, almost every example of "open endedness" there was is either the occasional stealth option, or opening a door that leads back to an area of the map you already cleared. Even if the missions were "open ended" the gameplay was still on par with Wolf3D in terms of limited options, but with even worse enemy variety. No enemies outside of the Ubersoldat, Paratroopers, and Sniper forced you to change your playstyle and the latter two only did because they had fucking powerful weapons which forced you to try and get the first hit in. The Ubersoldats were just bullet sponges that you just had to either dodge rockets and Kar-98 to death or exploit their AI in the tighter maps because their venom gun could shred your health in an instant. Outside of that, the Undead were a cancer to fight unless you had a flamethrower and every other enemy in the game was not only forgettable but laughably easy to dispatch hard difficulty.


a4b348  No.16616935

>>16614334

The multiplayer, that's why. Even the biggest RTCW fags generally agree its singleplayer campaign is like a poor man's mediocre Medal of Honor, its most notable contemporary at the time.


33c283  No.16617329

File: 8b8d4114c16460e⋯.webm (2.36 MB, 1280x720, 16:9, Dragos panzerfaust.webm)

>Why does everyone say this game is great? It's average at best.

it was the only ww2 shooter that wasn't "medal of honor GI good boy hero private ryan normandy" type shit

also good engine, gunplay and soundtrack

the multiplayer and the later Enemy Territory were among the best multipalyer fps ever made


730528  No.16617390

File: 43431b31f56dbcc⋯.gif (463.93 KB, 250x280, 25:28, rtcw_loper.gif)

>>16616702

comparing to wolf 3d…clealy trolling at this point


e000f6  No.16617400

>>16617390

>denying Wolf3D wasn't a solid game

sage isn't a downvote, reddit


f33e20  No.16617418

Invidious embed. Click thumbnail to play.

>>16617329

Action! is the best track.


d8af37  No.16617422

It commonly comes with a copy of WOLF3D.exe.

Otherwise, it seems like a nice techdemo for idtech. There's a few problems with the game; the stealth sections are far too precise to the point of annoyance sometimes. Difficulty settings barely matter, the only difference that is notable are the healing items. I feel like the ps2 version of the game is the best version because it has RPG mechanics and extra secrets that work with that. (seriously it's lame that gold is useless in the PC version), also the silenced sten sounds amazing on ps2 compression.


41ca8f  No.16617450

the lab levels are really dogshit admittedly, and the tesla gun leaves a lot to be desired. The Soyfenstein nowadays really make it seem much better than it once was though, mostly because it has a story and cutscenes that can be skipped without missing out on that much; as in, you can mostly infer from the intro screen what's going down without paying much attention


0b1a6b  No.16617461

>>16617418

Nigger do you even moonlight sonata?


33c283  No.16619441

YouTube embed. Click thumbnail to play.

ea5f6b  No.16619457

>>16614334

>Grenades have such a short range to the point of uselessness

>Most of the time when I died, I felt that it was due to bullshit like a one/two hit kill from a sniper or enemy positioned around a blind corner or in a shadowed area that their black/gray uniforms combined with the low poly models makes them hard to see.

git gud


435f64  No.16619552

One thing I find mindblowing these days is that this game came out less than a decade after Wolf3d. Gaming progress has certainly stopped, we're a decade from Wolfenstein 2009 and while graphics are expected to slow down due to diminishing returns, gameplay has regressed.


0b1a6b  No.16619605

>>16619552

It's amazing how much of a difference there is between 1995 and 2005 and yet very little between 2005 and 2015


33c283  No.16619705

File: 9443461c137a762⋯.webm (1.61 MB, 1280x720, 16:9, mAus nations cup moments.webm)

>>16619605

>>16619552

there isn't really much to progress for fps games tho

you only need a 3d environment, a gun and a crosshair and that's pretty much it

idtech3 engine was peak physics, there is literally nothing you can do to improve upon, the only thing that fps have progressed on (while simultaneously regressed in gameplay) is graphics and animations that do nothing than lag gameplay, introduce noise and bloat game size


2fd879  No.16620365

>>16619705

how about level design, weapon variety, enemy variety, AI…


b29438  No.16620549

>>16620365

We've kind of seen it all. You have enemies that have hitscan weapons, ones that have projectiles and ones that require them to get close. You put all three of these types in a room, depending on the positioning, the hitscan one is top priority as they deal guaranteed damage. What more can be done with level design that DOOM didn't already do? Or Serious Sam? Lots of secrets, lots of verticality, platforming, cover etc. Weapons are another tough one. We have a bunch of hitscan guns, usually based or inspired by real life guns and then some of the more gimmicky guns, usually alien or demon ones. Again, what more can really be done with them?


286810  No.16620582

>we'll never get another good wolfenstein game

>we'll never get a wolfenstein game with secrets

>every wolfenstein game after will just be movieshit with LOLSOPROGRESSIVE XD characters

>every wolfenstein game after will just be another linear point a to point b with 5 fucking cut scenes

fuck this gay earth


2fd879  No.16620610

>>16620549

if you mean doom 1 then you must be trolling…literally every fucking thing has been improved since then


958c4a  No.16620615

>>16620610

I've never played another shooter that had movement as good as Doom, go fuck yourself.


0c295f  No.16620616

People love Doom 4 as well and I don't know why


14cc3b  No.16626122

>>16619705

>aim isnt even remotely on target

>still hits

alrighty


ff8022  No.16626236

>>16620615

You've never played Quake? Anon it came out 3 years later.


eba01b  No.16626255

>>16619705

>>16620549

Then why are all of the fps games regressing in terms of capability? The formula ought to be perfected by now yet there hasn't been a decent FPS in ages.


ff8022  No.16626269

>>16626255

>Then why are all of the fps games regressing in terms of capability?

>all

They aren't, you're just being melodramatic.

>The formula ought to be perfected by now

There is no perfect formula for vidya or any media for that matter.

>there hasn't been a decent FPS in ages

Define ages, and then I'll post a bunch of decent FPS from that period, and then you'll act like a woman and roll out the most trivial and subjective of nitpicks so you can virtue signal how pure your taste is, and then we'll both walk away with nothing having been accomplished. Let's just get this over with.


cd1263  No.16626346

>>16626255

>Then why are all of the fps games regressing in terms of capability?

Because shit has to be "narrative" now. Old games could have twisty mazes that make no sense in real life, as long as it was fun to play we'd accept that. But now locations have to be real-ish, and that can restrict a designer's imagination horribly.


08813a  No.16626449

>>16616333

>>16614537

>>16614506

>>16614507

whats up with these americunts shitting up other boards


501bdf  No.16626464


7cff08  No.16626774

File: d572f8216ee23a4⋯.png (745.5 KB, 1752x550, 876:275, d572f8216ee23a4cc711671cf3….png)


0b1a6b  No.16627090

>>16619705

Source was peak physics


f8fffa  No.16627101

File: a755d40a8ce105d⋯.jpg (724.51 KB, 1920x1200, 8:5, Merc_Family.jpg)

>>16626255

>there hasn't been a decent FPS in ages

There was one but Splash Damage fucked up by not marketing it at all and now it's dead. Hopefully they will release the source code or dedicated server files before the servers shut down for good just like they did with RTCW.


fb557c  No.16627102

>>16614334

It's shit.


32b5ff  No.16627278

>>16614342

>>16615118

What was the multiplayer like? Zombie escapes?


b12cd4  No.16627292

File: 50bfcfe737ca2de⋯.png (339.89 KB, 1136x1050, 568:525, download.png)

>>16627101

Redeye looked like old Solid Snake


1c872c  No.16628416

YouTube embed. Click thumbnail to play.

>>16627278

best team play game you will ever play


c61d66  No.16631591

>>16614334

I started playing it recently and I feel the same. I'm halfway through the game, does it get any better?


95e0a1  No.16633259

>>16631591

No. Most of Raven's shooters had bland as fuck single player campaigns.


b5d4cb  No.16633313

>>16628416

>Bunny hopping

I've missed this mechanic so much.


9abfef  No.16635835

YouTube embed. Click thumbnail to play.

>>16633313

>bunny hopping

>strafe jumping

>trick jumping

>wall/collision bouncing

>gamma jumping

>nade jumping

>wall sliding

there isn't a jump you can't do in et/rtcw


76056f  No.16635852

>Why does everyone say this game is great?

Literally nobody said that.


97f94d  No.16639342

i completely ignored this game at the time for some reason

2001 was the year of Max Payne


aed69d  No.16639382

>>16615248

>except the armored rocketniggers

I liked how you can just shoot their rocket launcher out of their hands and they'd drop dead instantly.

It took me a while to get back to SoF because of how fast the character moves compared to the slug pace we have today.


ff8022  No.16639408

>>16639342

Also a much better game.

>>16639382

>you can just shoot their rocket launcher out of their hands

I've done at least 5 playthroughs and I never knew that. Thanks anon.


0b1a6b  No.16639478

>>16639408

>>16639342

If you never played RTCW MP you're probably a nigger




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