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File: f230702980fbf21⋯.jpg (48.29 KB, 590x332, 295:166, Ancient Torch in Cave.jpg)

8cb2fc  No.16610902

>RPG

>"We must get the ancient item from the sealed catacombs/cave/castle, anon!"

>Break seal and enter

>All the torches are already lit

Why does this always happen? Why does this sealed place that nobody has entered for years still have lit torches/lanterns?

1ab953  No.16610905

Same reason why most night scenes ever made take place under what seems like an immaculate full moon.


d7f28c  No.16610907

>>16610902

>interactive light sources that need to be turned on

That's not very cinematic anon.


0a84e0  No.16610910

>>16610902

Medieval based RPG.

People living beyond 30 and not dying early to some tooth infection or drinking unclean water.


deb677  No.16610957

>>16610905

Moons = jews?


09dabf  No.16610985

Most importantly, why does a sealed item/lost art/forgotten technology even exist? You can't just lose art/tech, that shit never happens. No one would ever let some powerful item be sealed, there's always someone powerhungry in your midst.


148756  No.16610993

>>16610957

fuck off federal agent.


f6d1ba  No.16611006

Magic


f6d1ba  No.16611014

>>16610985

Civilizations have died and been forgotten, only to be discovered far later by accident.


148756  No.16611025

>>16610985

>You can't just lose art/tech

It happens all the time


323a2f  No.16611028

>>16610957

Get back to your desk, FBI-kun.


b597d4  No.16611032

>>16610985

>You can't just lose art/tech, that shit never happens

That shit has happened repeatedly throught human history. Architectural techniques being the most prominent but there's also instances like the Babylonian or Assyrian useage of Pythagorus' Theorem dating over a millenium before the man himself.


3cfb63  No.16611034

>/v/

>"We must follow rules and talk about videogames, anon!"

>Click thread and enter it

>All the posts are already lit

Why does this always happen?


09dabf  No.16611037

>>16611034

Yes, the thread is shit. I just wanted an answer to my question before hiding it.


ee092a  No.16611041

>>16610985

>You can't just lose art/tech, that shit never happens.

The entire field of archeology and anthropology wants to have a chat with you.

Greek Fire's recipe hasn't been found yet either, all we have is really close approximations of what the real deal was too.

All it takes for art to be forgotten is losing access to whatever place it was placed at. If a city suffers a cataclysm or becomes inhabitable for some reason, nobody is gonna bring their murals and architecture along. Even regular small items won't come if they need space for food and other essentials.

Until they revisit that city, that's "lost art".

Tech is even easier, you just need to not train anyone else on how do something and have everyone that does know eventually die. I'm sure there's plenty of things we no longer know how to make because nobody bothered to learn them, often because we no longer need it.

>No one would ever let some powerful item be sealed, there's always someone powerhungry in your midst.

That's called the Player Character. :^)


8dbca3  No.16611051

File: 82602ea3ea460bc⋯.jpg (64.48 KB, 576x778, 288:389, 4444.jpg)

>>16610902

>>16610902

>the cavern in question is filled with undead and monsters

>This by implication indicates that the monsters inside are smart enough to make/maintain the torches

>Later games show the same species of monsters talking in side events

>Even though you're fighting against the evil overlords' forces, they have thoughts and feelings too

Dragon Quest has explicitly talkative monsters that you can interact with, and who clearly are smart enough to communicate as humans, even if some of them are a bit dull.

Also in most of these games, like Star Ocean, Final Fantasy, Baulder's Gate, pretty much every RPG, there are usually sentient or tribal monsters in the dungeon you're exploring. With Star Ocean it's usually lizardmen, Final Fantasy has a menagerie of monsters with questionable intellect, etc.

The question of intellegence of these monsters simply does not come up because it's not relevant to the story.


ee092a  No.16611052

>>16611034

Because you keep switching IPs to make dumb questions, answer them yourself and then complain the thread is bad so it's deleted.

It's not a very smart plan, mister (1) and done.

>>16610902

2 reasons:

First of all, with pre-placed lights, they can bake the lighting into the game and achieve better performance afterwards. Dynamic lights can be quite the bitch to use properly.

Second, it's not particularly fun to go around re-lighting torches. It's a chore that will repeat itself every time you go inside a dungeon. you can try Outward if you want some proper dark dungeons (but no torch to lit up as you go along, I think) and it's cool but really not for everyone.


deb677  No.16611057

File: ec3d254246ca745⋯.jpg (28.38 KB, 430x879, 430:879, 71dMe962 KL._SY879_.jpg)

>>16610993

>>16611028

Why are you so cared.


deb677  No.16611060

scared*


233460  No.16611072

>>16610985

>You can't just lose art/tech, that shit never happens

The British navy once forgot how to prevent scurvy. Sailors were suffering scurvy from lack of vitamin C, they eventually figured out eating citrus prevents it, so they started making sure all their ships are stocked with limes, and so nobody got scurvy anymore. Then a few generations later some jackass officer couldn't figure out why the crown was wasting so much money on supplying crews with limes, the limes had been working so well that no one actually remembered why they were eating them, so he cuts them. And then sailors start getting sick again. No one know why they're suddenly getting scurvy, until by chance someone happens upon some old bill or something that happens to mention the lime/scurvy thing.

Societies forget or lose innovations all the fucking time. Especially ones where mass printing, literacy and books are still rare things.


3cfb63  No.16611155

>>16611052

Came here from the front page. Now I'm a (2) and shoo!


148756  No.16611190

>>16611057

who scared of incompetent Federal Agents? Why arn't you investigating Hillary Clinton?


a86989  No.16611854

Why is this bumplocked?


c8f7fa  No.16612059

>>16610902

Because it's a videogame you fucking nerd.


388c06  No.16612158

>>16611041

>Tech is even easier, you just need to not train anyone else on how do something and have everyone that does know eventually die. I'm sure there's plenty of things we no longer know how to make because nobody bothered to learn them, often because we no longer need it.

This happened with hemp in the US, actually. Because it was ~80 years between hemp being outlawed and production starting up again the knowledge more-or-less vanished and people processing hemp have had to consult foreign knowledge and whatever scraps of vernacular knowledge survived in old books. It's even more of a pain than it sounds since all of the hemp processing machinery was either scrapped or left to rust.


36ace5  No.16613387

>>16610910

If people survived the extremely high child mortality chance they could happily live to 60+. 30 years is an average brought down by really high child mortality.


0a84e0  No.16613802

>>16613387

I guess you are right but people were still much more likely back then to drop dead at any age. And obviously no modern medical science to help you.

It would be neat in a medieval RPG for your character to die in their sleep from an infection in a wound you got when grinding mobs 3 days ago.


38eb07  No.16619081

The Witcher 3 averts that trope though.




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