ad5372 No.16533573
Assault on dark Athena ruined the art style of Butcher Bay completely. It’s genuinely hideous to look at.
6bb10a No.16533576
It also added a half second of input lag making it feel awful to play. Console versions are far better for this game.
5b3bba No.16533612
Really I'm having a hard time thinking of any that aren't.
9bb0b7 No.16533634
>>16533573
You mean every remaster ever made?
000000 No.16533661
>>16533573
Literally and unironically all of them.
0936f7 No.16533677
>>16533573
>Metro 2033
Completely casualized stealth by adding takedowns and removing any skill required to effectively use throwing knives.
>every single beamdog remaster
I don't think I need to elaborate on this one.
>Bioshock 1/2
Blind Squirrel took some pretty rough console ports, brought them to a newer version of unreal, broke nearly everything in the process, and never bothered to patch them to a playable state.
>Borderlands
Another Blind Squirrel "remaster" with identical issues.
>Dark Souls
Gutted the aesthetic by removing all cubemaps and nearly all of the post-processing, added fucked up blue and green reflections in many areas, broke the AI of some enemies that now just stand there instead of attacking.
>Final Fantasy X
Shit up the aesthetic by removing the dreamy PS2 post-processing and even went so far as to fuck with the art and change the faces of the characters. Music no longer properly continues where it left off when exiting a random encounter, so I hope you enjoy hearing anything beyond the first 15 to 20 seconds of each area theme. Oh, and there's plenty of crashing too.
>Chrono Trigger
Take a game we have cycle accurate emulation for, ruin the sprite scaling because you're a bunch of stupid fucking niggers and don't know what integer scaling us, add shit filters, crashes, and sell it to tech illiterate millennials for $15.
>>16533634
Almost all of them. It would take less time to list the few that are improvements.
c2f041 No.16533960
>>16533679
Is that Ninja Warriors?
9e357e No.16534281
>>16533573
>remaster
But that's a fucking sequel. Stop using words randomly to sound smart.
376fbb No.16534344
Does it really need to be said?
d89851 No.16534348
Borderlands 1, 2 and Pre-Sequel.
Also Burnout Paradise.
20847a No.16534349
>>16534281
>>16534326
He's right, you idiotic millennial. The game is a compilation of Butcher Bay and Athena.
Athena is the sequel, which you criticize. The remaster itself of Butcher didn't change any art style.
b1e7ea No.16534361
>>16533679
I actually like the new one more.
94697e No.16534364
>>16534348
>Burnout Paradise.
Isn't it just a carbon copy of the original but with higher resolution textures?
ec8a66 No.16534368
>>16533612
Dragon Quest 1&2 and DQ3 on SNES are measurably better than their originals. DQ5 on PS2 is perfection too
5eab8e No.16534399
>>16534349
>The remaster itself of Butcher didn't change any art style.
The remaster made a large part of the game significantly brighter and cleaner, and most of the guard and mech models got a major redesign that looks totally out of place and is noticeably less detailed.
e4b8df No.16534400
>>16534344
Really shows how shitty the industry is that a publisher would go ahead with a HD release like this even when the people developing it had no access to the original source code and were working off a BETA.
bc6214 No.16534402
Why do they call it a "remaster" if it isn't as good as the original?
5eab8e No.16534421
>>16534399
It gets worse as you go on.
79e5e6 No.16534468
>>16533679
This is a joke, right?
cc6774 No.16534500
>>16534402
>The mummy demastered
>Because is a 2D version of the movie
>Better than the movie
It makes no sense.
37ed80 No.16534537
So how do I remaster/remake/Re-whatever a game? Im remaking an old game everyone doesnt care about and instead only likes its sequels. Ive been keeping to the original style and I dont plan on changing the smallest of things for the sake of change. Since the game is quite low poly I've just been beveling, adding more curves to most things, and for other stuff that was flat with the texture showing depth, I just added depth using polys, same with holes. Only problems are scaling, since I dont have access to the original assets, the lighting may be a bit tricky and when the game is finished people may bitch about the aiming system that Im keeping the same as the original game.
2bb562 No.16534565
>>16534402
>Why do they call it a "remaster" if it isn't as good as the original?
a remaster is just re-applying a product to a new media (like vinyl to CD or VHS to DVD), it doesn't have to be better (although it should be if the people doing it are competent)
buffy the vampire slayer the tv show got remastered to blu ray and the new version looks worse in every single way, including a climactic fight scene at the end of season one that has the fucking crew visible on the side of the shot. that's the closest equivalent i can think of to the Silent Hill HD collection (which features Comic Sans on in-world wooden signs)
7b148a No.16534567
>>16534565
The real horror was the crew members all along.
ccbf91 No.16534578
>>16534406
A remake is not the same as a remaster.
>>16534368
Those are all remakes, not remasters.
>>16534537
I'd say the biggest thing for a remake is taking note of gameplay issues fans of the original may have had. From there, you'd need to determine what are actually valid and indeed work against the game, and what may simply be opinion, and then how to address said issues without actually changing what the game was at its roots. A proper remake should keep/make the game more enjoyable to play, not just look or sound better, and should not only be made to appeal to newcomers, but also continue to appease the prior fans (which unfortunately isn't always the goal, instead being a "we want a new audience" deal). There should be a balance in play as well: improve the gameplay, but retain the same average difficulty by other means. Have it come from having to actually get better at a well made game, and not stuff like poorly coded enemies, bad camera controls/angles, etc. Just my thoughts. It might be wise to figure that out before simply giving it a facelift.
884049 No.16534591
>>16533677
>ruin the sprite scaling
Isn't that one of those games where stretching to a 4:3 aspect ratio is actually the intended look by the developers, and they crafted the visuals specifically to fit this situation? Circles are drawn as ovals in sprites to then be stretched into becoming circles by your TV. Or did the remaster do something extremely stupid like stretch and/or crop to 16:9?
Also when it comes to PS2 games like FFX or Devil May Cry, certain graphical effects being lost seems to result from those effects being very hardware specific and thus difficult to port or re-create, they can't really keep them unless they resort to outright emulation. Still annoying though.
ccbf91 No.16534599
>>16534591
Might be worth considering which version he's talking about, Chrono Trigger having been ported a number of times. Square's decisions as publisher on how their mobile ports should look in particular being a nuisance plaguing more than a few.
37ed80 No.16534602
>>16534578
> taking note of gameplay issues fans of the original may have had.
Thats the problem, no one played the game and only its sequels, so getting any feedback would be difficult, but since the second game uses the exact same gameplay and people loved that, the only issue I can think of is the aiming style some people bitch about the crossair not being fixed but thats just personal preference. There is one major issue I can fix with the AI and thats their ability to shoot really fast and with more bullets than the gun holds, the hardest mission in the game is when all enemies have double barrels shotguns and they are able to shoot 5 times in less than a second, major issue in that you die instantly as soon as you enter their line of sight,.
I guess i'll have to see during the beta if any issues/ gamplay changes could be made since the game never had online multiplayer, just bots and wasnt on PC.
aa7b0b No.16534608
>>16534591
Looks like a mix of stretch and crop with filter. Supposedly SE patched the game to allow more options, but cant find photos to compare.
34930a No.16534610
>>16533573
This game runs like shit on my potato.
468e35 No.16534618
>>16534402
>Why do they call it a "remaster" if it isn't as good as the original?
Music remasters are often disastrous as well.
b4c98c No.16534647
>>16534618
>implying hitting peak levels matter
i bet you can't even tell, louder is better.
ab364f No.16534684
I'm guessing the Langrisser 1.2 remake is equally as bad since it was done by the same artist in charge of the YU-NO remake
364895 No.16534689
>>16534647
>i bet you can't even tell, louder is better.
I surely hope you're jesting cause if not you are the most retarded person I've ever encountered.
24e02e No.16534691
>>16534684
Damn that's a major downgrade. Especially that last one.
b4c98c No.16534693
>>16534689
You have to accept that if I pump up 5 extra decibels into your ear it will sound better.
364895 No.16534694
>>16534693
>You have to accept that if I pump up 5 extra decibels into your ear it will sound better.
It will sound so good you wont be able to hear anything at all shortly after. There is a thing call a volume knob if you want your ooga booga music to be loader Tyrone.
364895 No.16534695
364895 No.16534696
ab364f No.16534701
>>16534691
It's a downgrade in every way. I heard the remake even hold your hand on what things you should click/investigate instead of letting you do things on your own. There was an "original" PC98 version on Vita (it's CERO-rated and just based on the PC98 version, not the Saturn one that had voice acting) which was originally locked behind a first-print code, courtesy from 5pb, but you can pirate it easily now.
78a40c No.16534711
>>16534701
>Latex minidress with cleavage hole along with suspended stockings and gloves turns into some shitty dress with a bunch of straps
31b2ac No.16534727
>>16534701
reminds me of when they fixed an x-23 bishoujo figure
5b3bba No.16534734
>>16534608
>no consistency between the resolution on the sprites and the text
Hate this shit.
42cc57 No.16534750
>>16533677
>Completely casualized stealth by adding takedowns and removing any skill required to effectively use throwing knives.
It's even worse, they "fixed" the AI by segmenting some sections with metal doors, so the AI doesn't hear what happens on the other side of the door and they added more than a couple EZ-mode sidepath that are just completely braindead-tier if you want to ghost.
>Blind Squirrel took some pretty rough console ports, brought them to a newer version of unreal, broke nearly everything in the process, and never bothered to patch them to a playable state.
Finished both without issues, at-least none that weren't also present in the OG versions, especially the muffled audio when several sound effects happen
inb4 buy a soundcard
I have one (sound blaster Z) same issue
94697e No.16534822
>>16533677
I think they fixed the Chrono Trigger remaster.
>>16534750
>Finished both without issues, at-least none that weren't also present in the OG versions, especially the muffled audio when several sound effects happen
They're playable but they look like shit because they fucked up the lighting.
6bb10a No.16534887
>>16533679
Like Wild Arms, Ninja Warriors has the original developers behind it. It's absolutely better too.
7c9580 No.16534908
>>16534684
>>16534701
As an enthusiast of PC98 pixel art this fills me with a deep despair. Many other titles have suffered similar fates, including Eve Burst Error
529871 No.16535242
8802ff No.16535249
>>16534421
>the 'old' photo has the new mech suit
Really makes you think
d59aa2 No.16535252
>>16534701
There is a TLWiki patch for Windows version which adds translation, missing scenes and Saturn voices with some other stuff anyway. It is perhaps the best way to play the game.
5449b5 No.16535257
>the >remaster of the best selling game on the best selling console ever is a shoddy phone port
fuck R✡
082709 No.16535280
>>16534537
What game is it?
784272 No.16535292
>>16533679
its a sequel, anon
7f9517 No.16535395
YouTube embed. Click thumbnail to play.
>>16534281
Dark Athena included a port of Butcher Bay, it was the only way they could sell Dark Athena since nobody would play a 6 level expansion on a new console otherwise. Especially since most reviews at the time concluded Dark Athena wasn't as tightly paced or well written. >>16534349
>The remaster itself of Butcher didn't change any art style.
nigger what. The two look completely different. Butcher Bay's Xbox/original PC version still hold up visually, it has this really distinctive look. Dark Athena's version seemingly slaps this ENB like shader over everything. The entire prison looks dark like someone turned off most of the lights. The original prison looked like it was painted orange but now it's bathed in blue. Most likely to match Dark Athena in terms of art style. They added a shitton of pointless effects. Like now when Riddick is hidden in darkness the screen turns purple. Hiding in the dark was half of the gameplay of Butcher Bay and now until you acquire the Eyeshine you feel half blind.
They also removed the frame story from the Xbox/original PC version. In those versions it started with a cutscene with Riddick long after the events of Butcher Bay (the game occurs before Pitch Black chronologically whereas the frame story occurs around the time of the Chronicles of Riddick movie). Why this is important is because in the frame story cutscene, Riddick lies about how he got his eyeshine, he acquires it a different way ingame. And this was a theme that repeated in the films as well. Back when the game first came out they stated it was one of the stipulations from Vin Diesel that Riddick would be an unreliable narrator. That aspect of the story is completely missing from the remaster. I have no idea why Starbreeze the original studio fucked this up so badly.
The only thing the remaster added that was desperately needed was multiplayer which was apparently something Vin Diesel requested. It was going to be part of the original game but was removed.
37925b No.16535413
>>16535395
Why did Vin Disel quit being involved in vidya anyway? By all accounts he's an avid gamer, both of /v/ and /tg/ stuff, and obviously cares for the medium.
It's doubly puzzling since the market exploded in size since Butcher's Bay and there's plenty of money to be made.
7f9517 No.16535419
>>16535413
Chronicles of Riddick flopped at the box office. Afaik Butcher Bay was meant to start an entire franchise. But it was mostly funded as just a tie in for the movie. When Chronicles flopped it halted Vin Diesel's movie plans. Since he wanted Pitch Black to essentially be like The Hobbit and to have a trilogy of movies after that. The next film "Riddick" didn't come out til like a decade later since he had to find other sources of funding.You can also see this with Butcher Bay since the original was published by Vivendi, which was later merged into Activision. And the remaster was published by Atari.
53a7d6 No.16535467
>>16535257
A shoddy phone port based on the xbox version, which lacks all the special effects of the PS2 original, they also removed 70% of the soundtracks, so enjoy your radio los santos that loops after 3 songs.
b0f060 No.16535471
>>16533612
Silent Hill HD should be the obvious choice.
7f9517 No.16535495
>>16534400
>Really shows how shitty the industry is that a publisher would go ahead with a HD release like this even when the people developing it had no access to the original source code and were working off a BETA.
This is actually extremely common with Japanese developers because their policy for the longest time was to just get rid of the old code out of fear of corporate espionage. The guy who headed Silent Hill HD's project stated that most of the games he inquired about remastering didn't have any surviving source codes or betas to speak of. When Kingdom Hearts was remastered they had no code whatsoever, just assets. So they had to remake all of the gameplay related code for the game for the remaster. Final Fantasy IX's was ported to Unity.
98f5f9 No.16535510
>>16533612
Super Mario All-Stars
7c9580 No.16535660
>>16535495
By corporate espionage, I assume they mean chinks stealing shit and releasing it as a F2P game in their ant hive?
37ed80 No.16535677
>>16535280
Timesplitters 1, I was thinking about how much I wanted to play the game online with others, how much people would enjoy it. Since the story mode is just grab the bag and leave along with the least content out of the three games, it shouldnt take that long to remake, considering alot of stuff is reused like animations, voices and some characters almost finished doing the weapons, then i'll do the maps, then the characters. Modelling the weapons is kinda hard since they're all pretty fucked up with weird textures and proportions.
Fuck Rewind too, that shit is never gonna come out, but even if it did they would change shit for no reason. Watched their update video and all they talked about was making it "competitive" "muh balance" and removing the free aim.
Even if THQ announces a port of all the games at E3 i'll still work on it and release it when its done.
6f4e10 No.16535678
>>16534602
what the fuck is the game
why are you keeping this cruclal information away?
7f9517 No.16535681
>>16535660
Devs taking code, and going to another studio and repurposing it in your competitors game was a thing that was a risk during the 80s and 90s. It's why they'd destroy the code after every project intentionally so that couldn't happen. At the time the concept of a "remaster" was a foreign concept, everyone thought nobody would wanna play a game from 10 years prior it was too old. The lone exceptions was stuff like Mario but that was different since Mario was a massively popular franchise. The other reasons was because the vast majority of the time the devs just build their new game ontop of an old game. So they didn't even have separate builds saved. Iirc the concept of a "game engine" was a foreign concept to the Japanese up until the late 2000s. It was a concept introduced by westerners to them. They almost always just reused in-house code and modified it for every new game they were making. Most of these beta builds the developers would find would be shit like
>here's a copy for the publisher for their internal audit
>Here's a copy for the IP holder to OK it
>Here's a copy we forgot to destroy that was hidden in a drawer
There was also other practical reasons that was just as simple as the storage back then was shit. Like you had floppy disks and hard drives, and hard drives were expensive and took up space. It's not like now where you can have cloud storage and there's an actual demand for older titles.
>>16535677
It would be easier to just mod Timesplitters 1 as a total conversion of another game that already has solid shooting/multiplayer.
956803 No.16535738
>>16534618
A long time ago I saw a graph showing the proportion of low-frequency (bass) soundwaves in music over the past several decades, with a clear and substantial upward trend.
Maybe it was bullshit, but I believe it. People think that loud bass=good music.
37ed80 No.16535797
>>16535681
>It would be easier to just mod Timesplitters 1 as a total conversion of another game that already has solid shooting/multiplayer.
its just not the same, and multiple people have already tried to do it before getting shut down or giving up entirely, and remaking it from scratch gives me total control over it, what I can put in, tweaking everything to make it just right, adding in more content from the next game when this one is completed, support for various operating systems, isnt dependent on shit like steam or a steam game,etc. there is so much more positives to make it a standalone game than just mod some other game that outweigh all the negatives.
>>16535678
>why are you keeping this cruclal information away?
I like to get general feedback overall first then tell you what it is im doing, and its a timesplitters remake focusing on the multiplayer aspects of each game, starting with the first one.
7f9517 No.16535816
>>16535797
> remaking it from scratch gives me total control over it, what I can put in, tweaking everything to make it just right, adding in more content from the next game when this one is completed, support for various operating systems, isnt dependent on shit like steam or a steam game,etc. there is so much more positives to make it a standalone game than just mod some other game that outweigh all the negatives.
It multiplies the work by 10 and makes the likelyhood the project will come out much slimmer too.
37ed80 No.16535859
>>16535816
I'll figure out a way, start off with a small beta with a few maps and characters and all the weapons, since the game has so little content it shouldnt take that long to pump one out. the hardest part is figuring out how to improve some maps as most of them are just solored walls and empty space, and unlike those rewind fags I have planned everything out, so I dont hit any major roadblocks on the way of progress, Like making the soldier characters to boost character count in game, they're pretty much the same model with slight variations but make up almost 40 characters out of the 300 or so available. alot of characters are just bringovers from previous games with slight variations anyway
c0bd4f No.16535872
You can start with every "remaster" in the last several years that saw fit to cripple a classic with cancerous Steam DRM. So fucking sick of seeing this shit happen.
5b3bba No.16535882
>>16535872
Do you really need to spam this shit in every thread no matter how reaching the connection is?
c0bd4f No.16535886
>>16535872
>>16535882
Yeah I do, see >>16534887 for instance. Fuck Natsume and fuck this shit-swilling cocksucker.
350b55 No.16535891
>>16533634
The MGS collection was good because it changed nothing about the games, as far as I know, and released them on more platforms.
42cc57 No.16535956
>>16535891
MGS Collection misses
>skateboard game
>prison save easter egg minigame
>some audio effects are completely incorrect
>a few missing visual effects
>secret theater is gone from 3 might be wrong on that one
On the other hand
>60fps stable on MGS2 45-60fps on 3 vs 60 with frequent dips for 2 on PS2 and 15-30fps for 3 on PS2
>true widescreen support
Probably missing a few stuff
350b55 No.16536057
>>16535956
>skateboard game
Are you sure? I could have sworn I played it on the HD collection that came out on Xbox 360. Maybe it was actually an emulated copy.
86df33 No.16536062
>>16533677
>Borderlands
that shit got a remaster? what did they do?
785ad8 No.16536098
>>16535413
>Why did Vin Disel quit being involved in vidya anyway?
He saw how gay everything was and left.
350b55 No.16536121
>>16536098
Probably the case, the guy doesn't lack for "nerd cred" having played D&D and all.
b30074 No.16536144
>>16535677
>Remaking TS1
God-fucking-speed, anon. I may admittedly enjoy 2 and FP a lot more than 1 but I can still respect that. I'll definitely check it out if you ever release it.
37ed80 No.16536170
>>16536144
> I may admittedly enjoy 2 and FP a lot more than 1
Im not going to stop at 1, once I've done the first game I'll add shit from 2 and FP, all the arcade/multiplayer maps are simple in design so remaking them shouldnt take long, Mostly focusing on the smaller multiplayer maps because I have to screenshot everything and it ends up being 200+ .pngs even for the smaller maps.
bc438a No.16536370
>>16536062
They removed LAN
a45223 No.16536426
YouTube embed. Click thumbnail to play.
>>16533573
Anything made by Gearbox actually.
Master Chief Collection
>inb4 gaylo, babbys first fps
>Vid related
>jewtube, tl;dw texture bump mapping, transparent shaders broken, graphics and textures looks like a downgrade from og xbox release. Fog effect broken, wrong Captain Keyes model. etc
>Reviewer suspect that Bungie gave Gearbox the wrong build.
Homeworld Remastered Collection
>Original Homeworld remade with Homeworld 2 engine
>Looks pretty, but game is fundamentally broken because bullet projectiles are not physics based, but rather arbitrary % to hit because normies
>Some missions does not progress properly if you skip cutscenes or kill things out of order (Garden of Kadesh)
>Homeworld 2 remaster stays the same, but cinematics are sorta broken (something that were animated before isn't anymore)
5b3bba No.16536427
>>16535956
Did it have the Ape Escape game from 3?
42cc57 No.16536568
>>16536427
Looks like it's cut too, well that's bad, MGS3 literally has no extras other than the two OG Metal Gear then.
5b3bba No.16536595
>>16536568
And even those have inconsistent font and character portraits.
2baa54 No.16536602
Holy shit how has nobody posted this yet? The purty visuals and quality of life improvements to controls and mechanics are significantly-outweighed by some really shitty things.
>butchered, heavily censored dialogue mandated by the hypocratic fucks at Microsoft, the N64 version actually has more swearing in it
>visuals have a pseudorealistic art style which clashes with the tone the game's intended to set, that it's an edgy, adult parody of kid-friendly collectathons
>multiplayer is fun, but arguably inferior to the unique modes, mechanics, and map design offered in the original's multiplayer
6bb10a No.16536610
>>16536602
>>16536606
Because it plays better and I don't really care that the game not having the big poop say shit and fart
ccbf91 No.16536626
>>16534887
I liked Alter Code F myself, but it's still rather divisive amongst series fans, and the western release not exactly having a better translation than the first game despite massive delays hasn't helped matters.
Or did you mean Wild Guns instead?
2baa54 No.16536632
>>16536610
Not saying it's a bad remake, it has some advantages over the original but it's a lot like pic-related in a sense where subtle changes can sour the experience and place it in a different field from the original. Speaking of which…
>new gameplay mechanics taken from MGS2, but levels and bosses aren't redesigned to accomodate these changes, meaning the game is significantly easier and you can exploit the hanging mechanic to skip large portions of stealth sections
>cutscenes are over the top ridiculous even by MGS standards, makes it harder to take the game seriously especially if you haven't played the original already
>re-recorded voice acting is inferior to the original
194a89 No.16536637
>>16536426
>Master Chief Collection
Technically this wasn't the result of the Master Chief Collection. It was strictly because of Gearbox's port job for the original PC version. 343 then used this version for the Master Chief collection since they included online multiplayer. Nothing is stopping 343 from fixing this but they just didn't.
929f67 No.16536650
>>16535979
That's more of a remake but might as well post these.
a45223 No.16536713
>>16536637
So the remaster was originally not broken, but since Gearbox ported it PC it became fucked up?
194a89 No.16536727
>>16536713
No the remaster was doomed from the start as soon as 343 chose to port the PC version and not fix its issues. They most likely could've fixed them if they cared enough to.
44a6be No.16536728
Fable anniversary.
Controller support and the added difficulty mode were the only worthwhile additions.
d715ab No.16536735
I can hardly think of a remaster that isn't somehow worse than the original, so it's easier to list ones that are better.
>Duke Nukem 3D Megaton Edition
Hands down the best fucking way to play duke. Fuck you, Gearbox. Eat shit.
>Carmageddon Max Damage
Solves 99% of issues that Reincarnation had, runs better, reworks campaign to have a better flow.
>Burnout Paradise Remastered
Shockingly good PC version that has all of the content that OG release didn't have. The only downside is that it's on Origin, but it's only about $5.
>Blood: Fresh Supply
This one is a bit rocky because it's still being patched to perfect compliance on the level of bloodGDX, but this is the only official release of the bastard that we've ever seen since the shitass mess of the DOS original and unless you're a full-on ratburger that knows every single coding quirk of the game - it's damn near perfect.
370fc9 No.16536824
>>16536650
>2nd pic
Doesn't even show any gameplay changes, like how you can have all your subapps (special equipment) on, simplifying the game. How the battle screen is not cancer and you cannot easily see the weakness of your enemies and team just so they can have more cinematic battles. Nor the p2w DLCs
dbb89a No.16537398
>>16536824
Capped it from the SMT thread. Should be shared since a couple anons are oblivious to Atlus remakes.
9037c9 No.16537436
>>16536650
>>16536824
>>16537398
this one hurts because I got a good way through Redux enjoying the sci-fi setting and plot before wondering why it was so easy for an SMT game and realizing the error of my ways.
7875af No.16537517
>>16535738
>People think that loud bass=good music.
If that was the case then Guitar Hero versions of popular songs would not be popular to rip and pirate. Niggers and Sociopaths like loud bass but the real reason for shitty music remasters is because of a small group who has contracts out for everyone in the music industry to remaster their music. So just like every other industry, the small few shitting the whole thing up for everyone.
2d62b9 No.16537717
This steaming pile of shit right here. What a fucking waste of time and effort(?) this was.
73c79d No.16537951
>>16534344
SH3 seemed better than the original, or at least on my tv. SH2 fared worse though.
1ddb12 No.16538224
>>16535395
>gets told butcher bay wasn't remastered with different art
Factual truth.
>pretends his statement is valid because dark athena is different, which isn't butcher bay
Be a man and admit when you're wrong, kid. Or in 10 years you will be taking hormone pills.
f1a1b1 No.16538256
>>16536426
Halo 1 Anniversary also sucked, now that you mention it
>new terrain blatantly doesn't line up with old terrain and collision maps, resulting in massive invisible walls
>they forgot about an entire room in The Library, meaning you can just walk through a wall and see the underside of the entire map
>having both the original and new graphics available at once is cool, but it kills the framerate on 360
>shotgun clips through the camera every time you fire it
>master chief has tiny drumpf two scoops cheeto hands for some reason
>master chief bleeds fucking green for some reason
>modded Halo Reach instead of actual Halo 1 multiplayer, total fucking joke
This isn't even mentioning whatever I'm sure they fucked up with art design or on a finer technical level.
5b3bba No.16538274
>>16538224
Did you really need to IP hop just to sooth the asspain of being proven wrong?
b81af6 No.16538630
>>16538224
Dark Athena includes a remastered port of Butcher Bay. The actual game is the same just they completely altered the visuals
>>16538256
>>modded Halo Reach instead of actual Halo 1 multiplayer, total fucking joke
This wasn't a factor with the Master Chief Collection. When they re-released it they brought back Halo CE mp.
ab4296 No.16543979
>>16533612
I don't know if it counts but the diablo 1 belzebub thing is a pretty solid upgrade.
213703 No.16544814
>>16533679
>bigger tits
>bigger thighs
>long wavy blonde hair
>somehow bad
Do you suck cocks?