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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 73d823cca494bb7⋯.jpg (38.76 KB, 770x433, 770:433, Halo Reach.jpg)

File: bd92240d5d7168b⋯.jpg (113.71 KB, 884x884, 1:1, Strange Journey.jpg)

File: daf4dd5e1f6fccb⋯.jpg (185.65 KB, 800x1135, 160:227, Mass Effect.jpg)

File: 6a203ef34a02b3b⋯.jpg (102.99 KB, 600x413, 600:413, Terranigma.jpg)

214384  No.16531123

I'd like to find some more games with themes like this. Where the fate of the world is at stake and you are fighting against all odds to save it. Where the main forces of defense have failed and it's up to you or you and your small team. Where the enemy seems unstoppable and themes of hopelessness permeate the story.

Some examples I've played are the Halo series (not as dire throughout the numbered games, but Reach in particular has these themes), SMT Strange Journey, the Mass Effect Trilogy with the threat of the Reapers, and Terranigma (which never got dark and depressing like say Strange Journey's story, but it you're fighting alone to resurrect the world).

4aff0d  No.16531178

File: b4fa6d24a8840a7⋯.png (102.31 KB, 888x856, 111:107, wash your penis bucko.png)

>>16531123

Dragon Age: Origins story wise touches all of the same points from Mass Effect. Replace Spectres with Grey Wardens, and Reapers with the Darkspawn Blight. Gathering a (((diverse))) set of allies along the way to battle said threat while those in power refuse to take said threat seriously, culminating in a setpiece battle at the end where the PC sacrifices himself to end the threat. Almost like Bioware is creatively bankrupt or something.

Final Fantasy Tactics is my personal favorite example. You start out as some snot nosed idealistic kid fighting in your family's war. Over the course of the story, you discover that every faction is controlled by corrupt kikes who are willing to summon apocalypic demonic entities so they can outjew the other jews and when all is said and done in the end and you've cleaned up their mess the jews win anyway.


3d312c  No.16531180

File: 2e5ac78614fc76a⋯.jpg (140.41 KB, 800x600, 4:3, 837982550_DoomCover.jpg)

File: 313ba47de41cb7f⋯.jpg (27.37 KB, 220x310, 22:31, metal_black_001.jpg)

File: 6b787faebdd80f3⋯.png (42.75 KB, 320x224, 10:7, metal_black_002.png)

File: 104a4ff7917de7c⋯.png (879.53 KB, 564x800, 141:200, sol_feace_001.png)

Duh, Doom, obviously.

Also, lots of JRPGs and especially arcade shoot'em-ups from the 8-bit and 16-bit eras have these kinds of themes. There are more, but 2 that promptly come to mind for me are Sol-Feace and Metal Black.


214384  No.16531189

Invidious embed. Click thumbnail to play.

>>16531178

I've played FFTA a bit. Does the story flush out like the PS1 game eventually?

>>16531180

nuDoom and Doom 3 are pretty good. I'm looking for more games with deep, engaging stories so shmups don't really fit the bill. JRPGs can be hit or miss but I haven't played many 16bit ones yet. I'm looking for stuff that really conveys the hopelessness. Especially games with haunting music. Embed related.


36ce77  No.16531194


214384  No.16531196

Invidious embed. Click thumbnail to play.

Another good music example.


104a34  No.16531201

>>16531178

Why do they call it "sexy time" like they're fucking children? God I hate reddit.


55bda8  No.16531205

>Terranigma (which never got dark and depressing like say Strange Journey's story, but it you're fighting alone to resurrect the world).

in Shadows of the Colossus you're not fighting to save the world, but you do feel very alone as the game drags on, and the beasts you fight seem insurmountable.


4aff0d  No.16531207

>>16531189

>FFTA

Couldn't tell you, I've only played the shit out of the PS version and then emulated war of the lions semi-recently. Really wanted to buy a GBA for FFTA at release, and almost did, but ended up walking out with some PC game instead after having an existential crisis and feeling like I was too old at 15 to be buying nintendo products.

>Doom 3

That reminds me, the original Prey is another one. Bonus points for body horror, everyone you love dying along the way and of course the player character needing to sacrifice himself to end the threat.


da3ee4  No.16531273

Serious Sam games, 3 touches on this a bit more as we see how Sam became the last human left alive.


b8e5cc  No.16531291

odst and dark souls 1 are obvious mentions


635098  No.16531293

File: 2ed21a51d4e5ab0⋯.jpg (19.13 KB, 500x367, 500:367, 53f653b22a104c8ec1f2c2ec21….jpg)

Just the dreamcast ones


b6ca5d  No.16531306

File: aa7d04787c87e9b⋯.jpg (635.62 KB, 1000x597, 1000:597, Nocturne.jpg)

>>16531123

Persona 2 as a whole and Shin Megami Tensei 3. In the first you have to face off against Hitler who holds the Longinus lance and is secretely controlled by Nyarlahotep who ends up destroying the universe unless you sacrifice everything. As for SMT3, the world ends, demons overrun it and you are the last "human" alive by being half-demon and now you can either restore the world, fuck it up or go against all odds and defeat the Universe, battle against Satan and then tease an impeding battle against God himself to end his tyranny over all living beings who want freedom. You win and you are now an immortal wanderer of the cosmos, longing for death and release from your sins


08dc74  No.16531326

Serious Sam, sorta


227b26  No.16531383

File: 089b69c7eeffde6⋯.png (196.28 KB, 480x360, 4:3, ClipboardImage.png)

>>16531205

>which never got dark and depressing

You're wrong on so many levels

>the goat

>the betrayal

>the no win scenario

fuck it's depressing and if you don't think so you're not even people


39d17a  No.16531390

File: dd17a6eaa7b2aee⋯.gif (80.12 KB, 640x480, 4:3, dd17a6eaa7b2aee99491d0cad0….gif)

File: d8c5ea722cd4731⋯.jpg (97.81 KB, 640x1131, 640:1131, d8c5ea722cd47315260ca74f9f….jpg)

File: 4f6bff184416234⋯.jpg (39.54 KB, 640x480, 4:3, 4f6bff184416234f9b450f15e2….jpg)

File: 5683b71fc3e5ff6⋯.jpg (35.86 KB, 640x480, 4:3, 5683b71fc3e5ff6d8d5e88490f….jpg)

>>16531123

You can't say Halo and then leave out Marathon.


55bda8  No.16531400

File: 54f8a27f9880112⋯.png (13.06 KB, 256x223, 256:223, ClipboardImage.png)

>>16531383

That game gave me so many weird feelings as a kid.


26a2f6  No.16531420

I remember, two years ago threads like this instantly got anchored and everyone called OP a faggot for creating a "template thread". What happened?


227b26  No.16531421

>>16531400

fuck I should have quoted OP


227b26  No.16531423

>>16531420

Not like this, OP put in more effort than a redditor would and it's a request that inspires discussion.


55bda8  No.16531431

>>16531421

It's cool, I knew you meant him

the first time you sleep in luran

the first time you awaken beruga

that moment you find kingbird in a cage in tokyo

Such a great game.


214384  No.16531435

>>16531306

Nocturne has been on my radar since beating Strange Journey. Definitely going to be my next SMT game after finishing Devil Survivor.

>>16531317

Not really, but thanks. It looks cool.

>>16531383

Yeah, but that was just one instance in a game that also has a happy little lion cub and girl that adorably falls in love with you. Most of Terranigma is inspiring, unlike Strange Journey which is full of hope and despair.

>>16531390

I never really gave Marathon a chance. The story-telling was pretty rudimentary which is why I avoid games from the 90s usually. I'll add it to my list to check out still.

>>16531423

I hoped my thread wasn't complete shit. Haven't made one in a year or so.

Oh, does Half Life 2 fit the bill? I've put off playing it forever.


ce0b1c  No.16531445


6f41a9  No.16531455

File: 0ceb8409796a456⋯.jpg (83.26 KB, 960x544, 30:17, 2018-01-11-120012.jpg)

File: 1c3f1347e6b7570⋯.jpg (90.68 KB, 960x544, 30:17, 2018-01-21-011152.jpg)

File: 8c79b54bf8042f5⋯.jpg (105.39 KB, 960x544, 30:17, 2018-01-21-033428.jpg)

The EDF games are a template of this theme too where you fight off overwhelming numbers of monsters. You start off as a rookie defending against the first alien waves, and as the conflict continues on, the aliens attacks get more aggressive (with new types popping out left and right and bigger numbers appearing at once) while the EDF forces only grow weaker with only you, and your team, as the humanity's sole hope.

In terms of difficulty, I would rank the games & expansions in the following order

EDF 4.1 DLCs > EDF5 > EDF 4.1 = EDF2 Portable > EDF5 DLCs > EDF3 Portable


227b26  No.16531466

File: 5e2e9ffa69304d1⋯.png (915.71 KB, 1280x720, 16:9, ClipboardImage.png)

>>16531431

My brain fucked off and somehow I didn't see that line in the OP.

The highs and lows of that game were fantastic and everything seemed to have meaning to it even the armors.

>>16531435

It's a decent thread. I've never played a persona or SMT, not even a little, I really need to.

>HL2

It doesnt fit the bill unless the original DOOM fits the bill, there isn't really a sense of hopelessness so much as the MAN ON A MISSION feeling. Dying Light had a feeling closer to the OP of Fighting Against All Odds and I still would not count it. FF7 and FF8 also come pretty close and still I would not count them. But if you're counting all of Halo, then yeah maybe these all count but I wouldn't count them like Reach.

Now some of the Front Mission games come across the same way that FFT does. I don't even remember the plot for FM1 but FM3 you are pretty much on the run constantly fighting against superior forces getting ambushed and trying to stop some super huge shit.


7697f0  No.16531468

>>16531123

I remember Final Fantasy X-III having that kind of theme.


b6ca5d  No.16531515

File: 1b998a10fe1556b⋯.jpg (49.78 KB, 630x400, 63:40, ocarina-of-time-vs-majoras….jpg)

File: aaa712f31db5493⋯.jpg (202.27 KB, 1280x720, 16:9, maxresdefault.jpg)

File: 28c7c13ce9ddbad⋯.jpg (326.41 KB, 407x500, 407:500, MFW I have to save the wor….jpg)

File: 19a67f55047befe⋯.jpg (72.37 KB, 500x450, 10:9, 61OXvtUDQPL.jpg)

File: 6eb86d65645fd6c⋯.jpg (19.65 KB, 253x359, 253:359, Smile of a hero.jpg)

>>16531423

You say that but we still attract plebbitors and reseterasheep like this fag over here : >>16531445

At least they don't kvetch harder, so it's a decent trade-off.

Would Ocarina of Time and Majora's Mask(especially Majora's) count? You are a one man army basically fighting against all odds to change an apocalyptic future that is rapidly coming to fruition. I think Fire Emblem Gaiden / Echoes somewhat comes close to it due to the dragon storyline that emerges in the second half. Advance Guardian Heroes comes to mind but people will probably chew me up for liking this over the original GH. Breath of Fire II kinda fits it but the threat is kinda unknown because it's religion and one that everybody has willingly sumbitted and see nothing wrong with it. The Megaman Zero games all definitely count, it's basically you as Zero doing the heavy lifting to save the world. Lunar Knights fits the bill quite well as it focuses on the MC duo to fuck up the vampires and restore the world back to normal, both coming from a resistance of vampire slaying gunslingers.

And finally, we have our lord and saviour Caim from Drakengard. To bad he's a scaly faggot who wants to fuck a granny dragon


fd25c0  No.16531533

File: c20522d1f6b30e6⋯.png (305.14 KB, 1024x768, 4:3, SPLX0005.png)

File: 1fb188eb8f91d3c⋯.png (340.29 KB, 1024x768, 4:3, SPLX0008.png)

File: c8cb9ee1e0ea951⋯.png (322.77 KB, 1024x768, 4:3, SPLX0009.png)

File: 322b8ad1fc162a4⋯.webm (10.44 MB, 618x618, 1:1, Other Side.webm)

>>16531466 (checked)

>original DOOM

For me Doom 1-2 plays more like a action game than as you described it "MAN ON A MISSION", with all the playthrough I have done with this game I never really got the feeling that shits is fucked up beyond all measurable things. The few text snippets does explains a bit what is going on but asides from that it never felt like a struggle I guess trying to convey story and feelings in a rather simple shooter game is pretty difficult to do. Playing with Hideous Destructor on (((Graf ZDoom))) however does gives me a much more feeling of hopelessness as the player is actually just a man with a gun in contrast to vanilla Doom the player is a super soldier which would goes against the lore that Humankind is on a brink of destruction, it's a damn shame there isn't many maps designed with Hideous Destructor in mind or hell even a whole whopping 30+ maps set dedicated for it.

In contrast to Spellcross it is a never ending struggle of arms race I'm on Dark Road campaign the convoy mission was pretty tough to finish and doing the mission where I have to stop 'Other Side' from flooding a ore mine it is even more difficult to do as the enemy has even more new units I haven't dealt with before, I don't know which one of the campaigns was really hard compared to others as pretty much all campaigns after 'The First Victory' are. The most trouble I had at the beginning was finishing the 'Borderline' campaign, I have restarted the game 3x times to finish the third campaign, the major problem was that I had made several poor decision in regards to upgrading the unit, buying new one and most important making sure to minimize the losses as much as possible because when I don't do that I run out of credits pretty fast and this is the last thing you want to happen. So yeah Spellcross gives this "hopelessness" feeling much more than Doom 1-2 and I'm getting more attached to the units as even losing one is pretty painful because of all the Investment and care I had to take to make sure the units survives this mission.

I didn't had this kind of feeling much when I was playing UFO Aftermath and Aftershock, probably because I didn't played Aftermath in hard mode as I finished it on normal mode first on yuropoor continent. The story of UFO Aftermath is that the planet got infected with a tremendous amount of biological agents which causes almost all people to either die or become a result of a horrible genetic mutations, the player is tasked to command a small squad group and to find the cause for this disaster as well fighting it. The czech game developer took some inspiration from X-Com but it doesn't have that many features such as structure placement, different aircrafts for you too choose, upgrading and among other things that I missed to mention. It does however have at least a large variety of weapons and some armors and there is also some mods for it available that adds in more stuff.


e55f1a  No.16531612

File: 85950b319105e56⋯.gif (2.88 KB, 256x192, 4:3, phoenixwright_despair.gif)

At many points in the game, he requires a "miracle" to save him (summoning the dead, or a person storming in with evidence right at the moment he needs it).


9ca344  No.16531656

File: ac7119dadef0e4d⋯.jpg (76.69 KB, 820x458, 410:229, 1456293644968.jpg)

>>16531123

X-Com and its sequels/remakes have this to varying levels. The original and remake have you commanding an international paramilitary organization trying to figure out what the hell is going on and stop it, and in terms of both enemies you fight and ingame lore, humanity is pretty clearly outmatched until you can start reverse-engineering some of that xeno tech. The more you fuck up, the more countries pull out of the program, and they don't ever come back, which leaves you more and more isolated and bankrupt as things start getting worse (and the original's bad end is very explicit about how badly humanity suffers if you lose the game).

The storyline of the original series goes up and down from there, to the point where Apocalypse practically had you on quasi-equal standing with the aliens from the get-go, but the remake actually assumes that you lost the original, and XCOM 2 (the sequel to the remake) has you in command of a ragtag band of rebels trying to strike back and liberate Earth from the all-encompassing one-world government the aliens have established.

In terms of atmosphere, I think 1994 X-Com and 2012 XCOM both hit what you're looking for, with the original baking more of the lore into ingame research projects and the remake relying more on cutscenes and voiceover, and XCOM 2 should have taken that a step further, but it ended up in this weird mesh where it couldn't decide if it was going for a Terminator-themed human resistance or a cyberpunk-themed human resistance. Also, the gameplay, art style, and music completely fell apart compared to its predecessor, but that's an entirely different topic.


0e2324  No.16531674

The Max Payne and Kane and Lunch series, but on a smaller scale. Both definitely have themes of hopelessness.


214384  No.16531675

>>16531515

Yeah Majora's Mask is another really good example. I need to revisit Drakengard.

>>16531656

Thanks, that sounds exactly like what I'm looking for.


836a3b  No.16531711

Gothic 2 and to some extent 1 have themes like that, humanity is in a pretty dire situation.


ab964f  No.16531716

File: 94d52fe5dcd602a⋯.jpg (174.78 KB, 1024x768, 4:3, apoc.jpg)

>>16531656

You know, I'd like to mention that I think X-Com: Apocalypse probably hits this feeling the best, but only when you're playing it in a sufficiently hard manner, i.e. increased difficulty and not an expert at the game. A few weeks into the game, you can have multiple organizations turn against you and launch attacks on your bases. Hostile organizations won't report alien activity so it'll spread seemingly out of no where, since the player could be unaware that they are growing from those specific buildings. Combined with the pitiful amount of funding you receive and the reparations companies start demanding of you, it really does make you feel like you're the only sane humans left. The only real issue with X-Com: Apocalypse is that once you become good at the game, you'll start realizing how the game is clearly unfinished. The game is most fun when you're new and exploring, and when you're struggling to keep up.

OP, if you don't mind playing a game that could have been the best in the entire series if it had another year in development, I'd recommend Apocalypse, because I could argue that it fits that theme you're after perfectly. If you do play it, I'd suggest you play it on the hardest difficulty, in order to keep the aliens a threat. Otherwise, OpenApoc, the open source remake, will eventually finish, and modders will take a whack at completing the game. If you want to play the original X-Com, make sure to install OpenXcom, because while it has a few differences in alien AI, it's a generally bug-free experience.


93282c  No.16531726

File: 9469e23d9e46ee0⋯.png (195.53 KB, 578x687, 578:687, zero weak.png)

Megaman X5 had the most apocalpytic scenario on Megaman series. The story and atmosphere was pretty dark and stressful for X series


6d934f  No.16531741

>>16531726

The whole X series is apocalyptic and has you fighting an entire war on your own as X and sometimes Zero. X6 starts you off at the absolute bottom of the barrel where everything's gone to shit.


8f336d  No.16531745

YouTube embed. Click thumbnail to play.

This is the main story of nearly every scrolling shooter.


0c15f3  No.16531746

File: e0dcab7a99a05f4⋯.jpg (132.96 KB, 994x634, 497:317, serveimage.jpg)

Halo 1 is better in that regard because most of the time you are alone and all of the soldiers you fight with can actually die. Mustards are going to be pretty disappointed with Reach. Expect lots of bitching when it comes out on PC. A problem I have with its campaign is that you are always following these Power Rangers around that are unable to die in-game. They can win battles without you needing to fire your weapon. As long as you stay out of sight of the enemy, your team will carry on fighting and eventually kill off the covenant. I tested this yesterday on Heroic and I assume the same thing happens on Legendary, only taking longer. I'm sure there are certain points wehre this doesn't work, like later on in the game, but I'd much prefer if the Power Rangers weren't invincible as this takes away from the theme of going against all odds. Firefight mode is alright though.


8f336d  No.16531748

>>16531726

So was the constant unskippable dialogue and shitty level design.


93282c  No.16531753

>>16531741

X2 and X3 doesnt have the "do the job or the world gets destroyed" scenario. Can't say much about X1, I am pretty sure it's just something personal about Sigma and Vile since the maverick wars have already started and it will go on until Elf Wars. X4 had something like a plasma cannon that could destroy the world I think. X6 was purely personal, nothing acopalyptic. Haven't played 7 or 8.

>>16531748

The only shitty part I can remember is Duff McWhalen and the start of something squid where you have to do the jet driving part.


6d934f  No.16531762

>>16531753

>X6 was purely personal

X6 essentially about scurrying to save what was left of humanity and reploids after the colony crashed and wiped out a heft chunk of the world's population. It's a panicked last effort story against the most powerful enemies in the series yet (before Lumine).


f4ec81  No.16531769

I only know of two games, Dragon's Dogma the world gets ruined anyway for the sake of mixing things up for the postgame and Odin Sphere you don't really know what's at stake until the very end though, when everyone but two humans die in the apocalypse, the cute loli you control in chapter select is the daughter of those two, by the way.


8f336d  No.16531770

>>16531180

Oh good I was getting ready to post Metal Black.


2b27f5  No.16531771

YouTube embed. Click thumbnail to play.

>>16531123

>It's all fun and games until the black fleet shows up.


fabf6a  No.16531774

>>16531746

I always like the idea in Halo that you're just a really powerful genetically engineered and pumped up human. You tower over your peers but can barely reach chest height of the elites that outnumber you 10 million to one. It makes the level of lethality from them feel all the more convincing, and each combat encounter with them satisfying, especially as you start fighting the higher ranked ones. Just the idea of it, the very best of generations of engineering the ultimate human soldier is dwarfed by an average alien.


9b4fca  No.16531785

File: e334a584a08735d⋯.png (419.84 KB, 487x699, 487:699, xenoblade-chronicles-x-con….png)

File: fd24d4332f6cc3a⋯.jpg (341.07 KB, 450x600, 3:4, 1420138540271.jpg)

>>16531123

Xenoblade Chronicles does that theme very well.

>XC1 has the characters live in 2 continent sized titans

>one of them is constantly sending machines to genocide the homs(humans)

>so then against all odds they push through from bionis to mechonis

>all while fighting hostile life on bionis and mechs from mechonis

>raid the shit out of mechonis and beat the dickhead casuing all of the genocide in a fight

>MC gets betrayed shot and fucking dies, mechonis gets fucking killed and vanishes in a beam of light

>their home titan bionis kills mechonis and wants to genocide everything living on it now, everyone and everything there is fucked

>all of the bird people get genocided and turned into man hunting monsters

>if the god of the bionis dies then it will vanish in a beam of light too

<MC kills the god anyways because fuck that guy and saves the day by restarting the entire fucking universe

XCX

>earth gets invaded by aliens

>ships fleeing the planet escapes just as the earth fucking explodes

>the commiefornia survivors crash land on an alien planet of after the aliens attacking them catch up to them

>that planet is hostile as fuck and not to mention filled with the aliens who are trying to genocide them

>also their literal biological clock is ticking and within a month everyone will die

<shit happens and badda bing badda boom aliens are dead, humans learned to surivive on that planet and it turns out everyone should have been dead but were saved by the planets magical deus es machina bullshit.

XC2

I dont give a shit about XC2


fd25c0  No.16531858

File: 3ce9d1adf42788a⋯.gif (82.47 KB, 317x204, 317:204, 1135023705852.gif)

File: ac3fb1bff80f979⋯.gif (1.95 MB, 500x375, 4:3, xcomgeneral.gif)

>>16531716

>X-Com Apocalypse

you are my nigga

>>16531711

>Gothic 1

Is there any gud mods that are a worthwile to play when one has completed the game? I have played a fair bit of this game which is at week 3 I think the one part where the player bought some stones to the swamp brotherhood that fugged up the main leader of this faction.


52dd43  No.16531867

IRL Europe


ea52b4  No.16531872

>>16531785

sounds so retarded only dweebs could like this turd of a story


bcf23b  No.16531954

>>16531785

This is exactly the kind of retarded weebshit I avoid. redditors love it so you know it's shit

>>16531867

I basically want to find games that are analogous to the current shithole situation we find ourselves in.

I'm OP posting at work.


b6ca5d  No.16531975

>>16531954

Casuals too. Xenoblade is basically kazulized Xenogears with waifus and maymays, basically the Persona to Xenogears' SMT. It's a trainwreck.

As for our situation, probably you could roleplay by playing some Vermintide or something. We are overrun by orcs after all.


d9e7a8  No.16532051

File: 1293c32eeb98586⋯.png (474.11 KB, 930x523, 930:523, morgan gandalf.png)

Any War of the Ring game, the M2TW mod makes mordor to have endless resources to build wave and waves of parties with elite units like armored ogres, elite orcs and beats of mordor (elephants with more than 40 of armour value (not counting the weapon skill defense).

There is also the M&B mod, you will see most factions lose when they are on their own.

I could mention also Warhammer Fantasy mods but i wish the mods on that setting were as well made as the Lord fo the Rings mods.

>>16531975

why so many autist like that game? it's like weeaboo undertale


9ca344  No.16532094

File: c77a712e607ce43⋯.png (4.26 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16531954

Honorable mention to They Are Billions. It's a single-player wave-based survival game, where you try to secure resources and put together a settlement while enduring periodic waves of horde attacks.

There's a time-limit factor because of the way wave scaling works, a risk/reward mechanic where you can try to clear out the zombie strongholds of former population centers to get at the supply caches contained within, and a distinct differentiation between military and non-military buildings that causes things to rapidly spiral out of control the moment there's a breach in your defenses. Basically, if a single zombie hits a civilian, it immediately turns it into another zombie. Same deal if it enters a civilian building, except it instantly converts the building's entire population. So if one or two zombies manage to squeeze through your defenses and enter a civilian building, they can suddenly turn into two or three dozen, and they're already on the wrong side of the walls. It's not hard to figure out what happens if they make it into an area full of infrastructure.

I haven't really played much of it (a coworker picked it up when it first entered Early Access, and she let me mess around with the survival mode for a few hours), but it seemed promising.


5f1ffe  No.16532351

File: 68977cf550916d0⋯.jpg (253.33 KB, 1920x1080, 16:9, Star-Wars-Republic-Command….jpg)

Republic Commando had a lot of sections were you and your squad had to hold out against overwhelming numbers of enemies, and most of the time you had to accomplish some other objective at the same time, like hacking several terminals, which forced you to take members of your squad out of the fight.


b6ca5d  No.16532381

File: 1702403613bac3b⋯.jpg (112.02 KB, 800x450, 16:9, ULJM05934back.jpg)

Forgot to add Senritsu no Stratus for the PSP. The whole game is about a group of fighters that have to rescue the world from aliens and every time you mess up or get hit or don't hurry up, more and more people get killed and the rank you get at the end is dependent on how many survived. That number on pic related? That's how much of earth's population is left and it goes dow faster with each hit and each stage. The whole game is a literal race against time and all odds to prevent Earth from being wiped.

>>16532051

Look man, I don't like it either but I can at least bust some fat and healthy nuts to the Xenoblade games, something I can't say about Undertale and the goat or whoever else is gayshipped. Fat, vanila animu tiddies is enough to make me rank higher than UT.




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