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File: 5355fd943b3ff24⋯.png (19.45 KB, 391x381, 391:381, 687474703a2f2f646f632e616c….png)

d9a2ad  No.16527248

so far, i have played two games with this, zelda and splatoon 2. why can't they just give you the option to set horizontal turning to roll instead of yaw. i don't understand how anyone can find it comfortable.

2fe1a5  No.16527340

I got the axis mixed up in my head.


788fde  No.16527348

Feels good to me, maybe you're just not good at video games


af1f58  No.16527353

space engineers


bb7bb4  No.16530544

So you want to twist your arms to do what would normally take a wrist flick?


905355  No.16530618

File: 53abaa0a8fbe7b2⋯.jpg (47.26 KB, 550x373, 550:373, I get it.jpg)

>>16527248

I think what OP wants is for the camera turning left and right to be controlled like a car steering wheel.

Wouldn't work very well, moving an axis to the effect of moving another one won't feel as natural, specially when you move the screen itself like in the Switch's case.

The good thing with this gyroscope control for the camera is for small adjustments after you used the stick to turn the camera in the general direction you want. So you shouldn't have to "turn around" a lot , just slightly tilt it when necessary.


4901d3  No.16530638

Separated joycon aiming in botw was one of the few redeemable parts of the game. This is what got me to use motion after years in Splatoon not being willing to git gud at it. It was natural and I didn't have to do any improvement to get it down, and now I can only play Splatoon with motion, but with the gamepad of course. One handed bow aiming with motion really does work great and actually gave me the slightest bit of hope for the controllers hardware but I never play the thing anymore so fuck it anyway also never pay for botw it's bad.


e09e51  No.16530647

Try out (((steam)))'s controller setup shit. They support gyro for Switch and DS4 controllers, and let you customize which axis maps to what. It requires a lot of fucking around and isn't always compatible, but it's worth a shot. Correct me if I'm wrong, but you can use it on non-steam games, too, which means you only need the malware to be running in the background.


b3acc7  No.16530678

I think it has to do with rotation of the joycon being more fucky due to technology limitations. This is mostly due to Wii Motion Plus tech being what it is, which is used in Wii U gamepad and 3DS gyro. Wii Motion Plus adds another accelerometer and gyro to help the controller triangulate rotation better. Originally the Wii detected rotation via sensor bar and IR camera. That said the remotes can only detect rotation and motion relative to the object's origin point. So if the point resets while moving then the calibration is off. And Motion Plus often resets rotation more often than general velocity without rotation to my experience. I found this out with ARMS the hard way when you have to punch while rotating Joycon to aim. I could never get the aiming right.

Plus I think it comes down to ergonomics. Holding the controller straight up stretches your wrists with your arms neutral, or strain your arms with your wrists neutral. You also have more control when your elbows aren't tucked by your side. A lot of new Splatoon players mistakes is thinking they need to hold the controller upright and shift left and right to aim. However I find it more comfortable to hold the controller like a big rig or tractor steering wheel which is more horizontal than vertical. You can rotate the controller flat to get your X rotation. Plus you can raise and lower the controller with wrist neutral position for Y. I learn to look with my eyes and aim the controller accordingly to where my eyes look with enough practice. You can also move the controller side to side along with rotating for more X camera control. And the stick is there when you have to about face.

It could be the Joycon's limitation as to why there's no X camera control face flat up since that axis is fucky to read half the time. Also that strain doesn't feel as ergonomic for long sessions gaming since you do have to twist your wrists.


905355  No.16530686

>>16530647

You can probably set up and use the gyro with DS4Windows, but I never got into trying it. Doesn't help that games on PC don't have gyro in mind, so it would probably be super janky. Something using the stick to move the normal stick camera but the gyro for slight mouse movements, but in most games the UI would go apeshit not to mention how it would be annoying when you're not trying to aim at stuff and just focusting on stuff like combat.


e82617  No.16530701

>Broke: Controlling the camera like it's anchored to the character's first person perspective or the aiming reticle

>Woke: Controlling the camera like it's anchored behind the character, like a physical third person camera that you're moving

<Quantum brain: Controlling the camera like it's a Toyota Sprinter Trueno


3fdf68  No.16530713

File: 0886417363e30d8⋯.gif (24.91 KB, 144x200, 18:25, 20199990.gif)

bad design or bad implementation?


588e7a  No.16530747

Better question

Why have gyroscopic controls been standard on controllers for 13 years yet (as far as I can remember) like one game actually used it for shooters.

Despite objectively being better than stick controls


e82617  No.16530758

>>16530747

Because ninty doesn't get many shooters and other consoles playerbases are infested with tryhard casuals that think all motion controls are wii waggle bullshit for babies


588e7a  No.16530765

>>16530758

Well, at the very least, it's easy to tie accelerometers to mouse input on pc


b3acc7  No.16530767

>>16530758

I suppose niggers can't into keyboard and mouse. They have to play PC fps with a controller. I know someone like that. Try hard shitter all the way.




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