51ef02 No.16522367
The other anon was right, it seems like the second playable character is Zangetsu. He looks like the Belmont mode of Bloodstained, and his design is pretty cool.
Still, doesn't answer whether CotM was a prequel or a spin-off.
b52c24 No.16523911
Do you think it will have denuvo?
45c171 No.16523942
>>16522367
that's probably the best trailer yet.
ff8ed3 No.16524015
>>16522367
I just wanted another curse of the moon.
27fca3 No.16524839
I will never understand why they made the art so bad. It's like they were going to make a mobile game or a pachinko machine and changed their mind.
a5d475 No.16524872
>that voice acting
STOP
Otherwise, he looks fine but I wished he quick-draws his sword instead of having it out at all times.
d2a86a No.16524880
>>16522367
probabbly spin-off
92a60e No.16524955
I wonder which ending from COTM, if any, will be canon going into this. Doing the Zangetsu-only run with no power-ups was a fun challenge.
f2eb6b No.16525079
>>16524872
Do you not like David Hayter anon?
45c171 No.16525263
>>16525079
I was happy David was fired. MGSV was a better game on account of all the Hayter salt.
a5d475 No.16525432
>>16525079
>it's actually david hayter
He's terrible for this role.
4798eb No.16525545
>multiple playable characters
That was really the last thing I was waiting on before buying it. At this point I’m just hoping they don’t mess with the hot nuns bust size.
51ef02 No.16525555
>>16524839
You mean how it used to look or how it looks now, or the concept as a whole?
For old vs new, I actually rather how it used to look, it was more simple, and only needed a few tunes here or there. The new re-sking is mostly bloom and chromatic effects for me and I don't really like it.
If it's the concept itself, can you expand upon why it used to be a pachinko machine game?
>>16523911
Hope not.
>>16525079
David Hayter is the same guy that makes Alucard voice in SOTN, right?
>>16525545
Hopefully not, but remember to pirate everything even if you plan to buy it.
51ef02 No.16525560
>>16524955
That's why I asked whether it will be a prequel or a spin-off, since CotM story doesn't really fit RotN narrative. Chances are, it is an spin-off. I recently pulled a Zangetsu powered-up run and it was fun
4798eb No.16525579
>>16525555
Quads of truth.
What I plan on doing is buying the switch version on release as stores carry pretty low stock on them and even less when they are more obscure games like this one, then I’m just going to keep it in the wraps and take it back if the game is shit or censored to hell.
a5d475 No.16525589
>>16525555
>David Hayter is the same guy that makes alucard voice in SOTN, right?
That's Robert Belgrade. Hayter was some barely present NPC in MGS2 called Iroquois Pliskin.
d2a86a No.16525593
>>16525555
>in general the new graphics look better but old mirian looks better on the second pic.
i think its the eyes
51ef02 No.16525616
>>16525579
I probably won't even be able to play the game since I don't own current game consoles and my PC couldn't even run the demolife is suffering Good luck, anon. I'm pretty sure that from what I've seen I'm going to enjoy the game since, unlike MN9, all the elements are drawn directly from SOTN and future games of the franchise rather than trying to reinvent the wheel. If something, the only problem might be being too boring from the plain 3D design or not feeling quite right because of the 3D design and platforming, but that's something I don't think will bother me.
>>16525589
His name have been appeared quite a lot lately so I thought it was the Alucard voice. Makes sense as to why Zangetsu sounds like shit. Too raspy, tries too hard to sound badass, it's basically voice acting 101.
>>16525593
Not only the eyes, but for example, the ship's board floor looks better in the old one than the new one, the splashing water effect is nice, but stuff like the water effect in the boss is simply overkill and it suffers from over design.
506687 No.16525621
>>16525545
After what happened to the mermaid demon boss, there's no telling what will happen to those titties. What a horrible night to have a bogus arbitrary breast reduction!
>>16525555
Alucard's VA has been cast but not as Zangetsu. I maintain the voice work outside of a few words and grunts is a mistake and waste of resources but apparently memecasting is irresistible bait to some autists.
Anyway, last I saw of the game it didn't look all that interesting. Miriam's model is leagues ahead every other character, there's very few enemies on-screen, she moves at a slug's pace (maybe there's a skill to mend that), I'm not sure if they did away with that annoying soul shard steal sequence and heavy weapons are far outclassed by light ones.
I'm more interested in Blasphemous, but if that will ever get done is another story altogether.
51ef02 No.16525679
>>16525621
>After what happened to the mermaid demon boss
I think the new model's breast looks better. I don't think it's anything against big tits but rather against stupidly big tits. The first version ones were torpedo tits.
>there's very few enemies on-screen, she moves at a slug's pace (maybe there's a skill to mend that), I'm not sure if they did away with that annoying soul shard steal sequence and heavy weapons are far outclassed by light ones
>I'm more interested in Blasphemous
This is what I mean when I say they are not trying to reinvent the wheel. My problem with games like Blasphemous, despite looking amazing gameplaywise and graphics wise, are not exactly what I look for to play when I think about SOTN, even when SOTN had their own share of problems, and some of them were solved in subsequent games.
I think some of those problems could have been solved, but I don't really care if the game is well balanced or the slow pace, because that's exactly how SOTN and even OoE was.
But going back to your post, there's always an endgame skill that makes you faster for exploration reasons, and pretty sure the shard animation only plays the first time you get said shard, just like how AoS/DoS would pause your game with the soul description the first time you get one.
51ef02 No.16525777
Invidious embed. Click thumbnail to play.
>>16525621
Also, from what I could see in the Blasphemous prototype gameplay, is that the game depends on a single weapon with combos rather than having multiple collectible weapons, like SOTN, and it also depends in lots of collectibles, so chances are the game will lean more towards metroid than Castlevania, which is why I hate the term "metroidvania" when applied to games like that, like Guacamelee and Shantae.
507f91 No.16526059
Invidious embed. Click thumbnail to play.
>>16525777
Anon, thanks for posting this link. I looked up this game and I love how it actually resembles the 2D art style of the Castlevania games on the GBA and DS. Will definitely keep an eye on it.
51ef02 No.16526162
>>16526059
It's a shame it doesn't keep the gameplay, though, but is fairly close, but I'd say is more like metroid.
d2a86a No.16526242
>>16525777
>the game will lean more towards metroid than Castlevania,
yes, thank you, people do this a lot, hollow knight you have a single wepon in the entire game (the nail) and a system of health based int hearts health but people keep calling the game metroidvania.
while we are at it, rabi-ribi is such a strange game that it feels like is a mix of metroid with metroidvania (yeah i know)
51ef02 No.16526578
>>16526242
I started to think that Metroidvania should be used exclusively for games like Castlevania after SOTN, and sadly it only applies to that. The rest should be called metroid clone or something like that, because if you need to collect Energy Tanks instead of HP maxs, then… Well, it's not metroidvania or igavania or whatever you want to call it.
>rabi-ribi is such a strange game that it feels like is a mix of metroid with metroidvania
I think it was more of a bullet hell with the bosses.
199d4e No.16526631
>>16525621
>After what happened to the mermaid demon boss
Anon, the old ones were an untextured blue blob, get some taste.
8ec5f5 No.16526849
>>16523911
They're selling it on GOG too, you know.
51ef02 No.16529847
YouTube embed. Click thumbnail to play.
>>16528822
>it doesn't stop sucking dick like a gay vampire
You can't polish a turd. The moment they said it was going to be 2.5D I gave up on the graphics.
>The music is also shit
This is a valid complain. Not only AoS, but even DoS and literally any first area track in Metroidvanias is supposed to be Upbeat and cool to prepare you to all the cool stuff you have ahead of you.
I think that the main problem is that they are squeezing "Orchestral" music, instead of working with synthesized orchestra. You can notice the difference in shit like the "arranged version" of most of the things she have composed.
Compare embed related with the original version: https://www.youtube.com/watch?v=SALcnafOZQQ
If I have to describe it, I'd say it's weak, both the arranged and Bloodstained OST. It's well said that limitations are better than not.
2eead8 No.16531092
YouTube embed. Click thumbnail to play.
>>16529847
>they are squeezing "Orchestral" music, instead of working with synthesized orchestra.
Very much agreed. It feels a lot like the more recent Ys games, where not just arranging their tracks and replacing it with actual instruments and orchestras loses a lot of the charm. One of the trailers had an arranged version of this CoTM track and it sounded really bad with violins being the main melody.
193ca3 No.16531114
>>16525777
Metroidvania is just a catchall for everything under the umbrella of Metroid and SOTN style Castlevania.
Basically, it's a 2D exploration platformer, where powerups double up as keys to access new areas.
408dc7 No.16531195
Reminder that Curse of the Moon is superior to Ritual in every way, and wasn't made by the same devs. If you want to see these actual devs in action, play The Mummy Demastered and shoot yourself afterwards.
408dc7 No.16531211
>>16531114
And yet Castlevania 2 was more open ended than Symphony and its clones. Outside of a few items required to reach mansions, the overworld is freely explorable. Enemies become damage sponges if you don't progress with upgrading the whip, but that is just added difficulty and not gating.
In a way, it was Castlevania 3 which introduced this style of gated overworld. You require certain abilities\characters to unlock different paths, with the only difference that backtracking is never required.
2eead8 No.16534472
>>16531211
Are there more games in the style of Castlevania 2? I really enjoyed that style with Lecarde Chronicles 2.
Wallachia WHEN
51ef02 No.16534493
>>16531114
It's a shit term, 2D exploration is too much of a broad definition. You'd expect the term encapsuled what SOTN did, since it was the game that coined the term, but instead goes to metroid and beyond, and since a lot of devs are hacks you end up with more of a metroid gameplay and none of the castlevania elements, which defeats the fucking term.
>>16531211
More open ended =! Better
5ed3bf No.16534509
>>16534493
>More open ended =! Better
When you're cornered by anon's eloquence and try to meme your way out of it, falling squarely on your face.
The whole point of the Metroid formula is to break the default sequence.
7bf5cd No.16534516
>>16522367
I'm guessing spinoff considering Zangetsu gets sent to another dimension at the end of it. The real question is will we get the other two characters from CotM as playable? I wanna be the motherfucking wizard again, the guy was a beast.
51ef02 No.16534533
>>16534509
>The whole point of the Metroid formula is to break the default sequence.
>This is what sequence breaking faggots believe
Gee, it's almost as if scripted events didn't exist and you actually need to break the game in order to bypass them. No.
I play metroidvania games, actual metroidvanias, as I'd play collect-a-thon games. Completion is what matters the most to me and probably the majority of non-autistic people that plays Castlevania after SOTN, something metroid fags don't understand.
The biggest problem with Castlevania 2 is that it's aimless, it's uninteresting to explore and it's shit.
>>16534516
>Zangetsu gets sent to another dimension
It's actually the future. It's supposed to be the Gunvolt future with the Sumeragi building in the background. I'd say is a spinoff because it shares universe with gunvolt, though.
As for playable characters, I doubt it.
34bed9 No.16534570
>>16534533
>Gee, it's almost as if
Found the redditor. Don't come back, pleb.
7bf5cd No.16534573
>>16534533
Oh, i knew it was suppose to be Gunvolts city but i didn't know it shared a setting with Bloodstained. Probably not worth thinking too much into, Inti Creates just likes referencing Gunvolt in their other games. I'd like it if they got to make another classicvania at some point though, they're clearly talented at it.
4798eb No.16538340
YouTube embed. Click thumbnail to play.
I’m getting pretty excited. Decided to go back and work on my Castlevania backlog, then I’m going to replay the DS games. Right now I’m on Symphony of the Night (psp version) and really enjoying it. At this point the only two games I haven’t beaten are Symphony of the Night and Order of Ecclesia.
2eead8 No.16538394
YouTube embed. Click thumbnail to play.
>>16538340
>Order of Ecclesia
Get ready for a serious fight.
4798eb No.16538497
>>16538394
Considering one of my favorite bosses in vidya is Wily from MM7, I’m ready. Also, that’s a damn good song. I hope Bloodstained has some decent music, and a good size bestiary. Now that I’m replaying the games I realize just how neat the amount of enemies is. There are tons of one off enemies and even more enemies that are specific to a location that interact with it in a neat manner.
506687 No.16539136
Invidious embed. Click thumbnail to play.
Gematsu put up a interview with Iga, things worth underlining:
>10h game
>he's doing the Conman thing and thinking this will be some franchise
>he'd like to make the CV stories that were implied but not told like the battle of 1999
>would go back to Konami
https://gematsu.com/2019/06/bloodstained-ritual-of-the-night-interview-with-producer-koji-igarashi-at-bitsummit-7-spirits
A cheeky derail but since it was brought up already, there's a new trailer for Blasphemous. It's supposedly coming out this year. There's also a few new gameplay videos if anyone's curious.
94f0b2 No.16539190
>>16539136
That’s not the worst as most of the Iga Castlevania’s are 7-10 hours, though if that’s a completionist run of the game that’s pretty lacking.
It is a little disappointing that he’s already thinking of sequels but hopefully he wasn’t holding anything back for this game.
94f0b2 No.16539216
>>16539136
After reading that I am worried about the difficulty. Whenever a dev changes the difficulty from (((feedback))) that could lead to some pretty negative things, and saying that he made the game easier is definitely worrisome as the Metroidvania’s were never terribly hard. Guess we’ll see what happens.
019471 No.16540479
>>16538497
> hope Bloodstained has some decent music
Hardly, considering >>16529847
Which would be a shame. I don't think the OST is bad, is just mediocre, lackluster and forgettable compared to actual castlevania songs.
>>16539216
Igavanias have never been hard, but I'd like a challenge, at the very least.
361662 No.16540835
>>16538394
Was Order of Ecclesia from IGA? It was sold as a return to classic difficulty, and more or less structure too. But I never really bothered checking the developer credits, back when gaming wasn't pozzed.
019471 No.16541666
>>16540835
Yes, it was, but it was never advertised as hard or a return to anything, except for /v/. The game isn't even particularly hard, even if slightly harder than the rest.
febc88 No.16542928
>>16541666
>but it was never advertised as hard or a return to anything
Wrong Satan, all reviewers at the time repeated the mantra that 'the series marks a return to the castlevania of old, before Symphony'. There was always a market for higher skill games, i.e. Megaman Zero 1 did the same.
e647de No.16543023
Why does ESA and NASA get less publicity than (((AGDQ)))?
9dfcc8 No.16543061
>>16543023
Wrong thread?
The answer is because AGDQ/SGDQ is a trainwreck through and through, while ESA and NASA are often 90% boring because of all the fucking JRPG runs and 10% good.
a3e124 No.16543063
>>16534509
I've never sequence broke in any Metroid game, and neither have 99.99999% of players. You wouldn't even know about it if you hadn't looked it up online by some speed runner faggot that found out about it using a cheat tool.
a3e124 No.16543067
e647de No.16543074
>>16543061
Ahh fug, I was wondering why I didn't see my post. Unfortunately I think you're right, though. If it's not JRPGs it's nintenshit.
692bad No.16543485
>>16543063
>I'm a shit player and so is everyone else
Cope.
019471 No.16545551
>>16542928
Reviewers have always been shit. As I said, even if the game is slightly harder than, say, SOTN, it isn't that hard.
>>16543485
>If you don't play in my own brand of autism you are shit
d2a86a No.16546579
>>16534533
> Completion is what matters the most to me and probably the majority
its almost you are implying there is another way to play the game
d2a86a No.16546670
>>16539136
you play as a girl?
1b75c0 No.16551150
>>16525555
>You mean how it used to look or how it looks now, or the concept as a whole?
It looks the same "before" and "after". It's this awful flat shaded low detail 3D with the worst choice in shader lighting. It looks trash. What the fuck part of castlevania being loved for its beautiful sprite work would drive a man to do this? I don't really think I can imagine a way for them to make this look worse. They even threw some specular lighting in to give it that awful unity/unreal plastic look. I can only imagine its a mobile or a pachinko game because those are the only places I can imagine it being acceptable to have such a blatant disregard for quality, or even basic artistic integrity.
4b5078 No.16551169
>2.5D
You know where it goes.