>>16502433
I'm going to give this a shot, then:
I propose a game which shall for now be referred to under the pre-alpha term "Wizards". In this game you will play a wizard. Instead of using guns, you will use wands and other magical items, which you can use to shoot out spells and stuff. Armor and medical packs are also dropped, and replaced by shield wands (i.e. active rather than passive defense) and healing wands (i.e. hold to heal slowly, giving up your offense for the moment, rather than defense). Because you're wizards, you also move slower. Instead, the game adds haste wands, which can be used to speed you up.
The pick ups besides those listed are are:
>Wand of Magic Missile. Limited hitscan and very fast. Does decent damage. Completely negated by shields. Most uses.
>Wand of Lightning Bolt. Fires a bolt of lightning. Rebounds against walls, so be careful. Does pretty good damage.
>Wand of Cold. Creates a cone of cold. Freezes opponents for a few seconds.
>Wand of Fire Ball. Huge AoE, and high damage. That AoE also means you can't use it in cramped areas without getting fucked yourself.
>Wand of Grease. Creates a trail of grease on the ground that lasts a long while. People running over it quickly will slip. Fire lights it up in a bad way.
>Staff of Disintegration. Fires a beam that disintegrates. It does really high damage if you can keep it locked on someone.
>Staff of Winds. When you hold it down, it releases a gust of wind. Damage is pretty low, but the knockback is high. People knocked back into walls take heavy damage. People knocked off cliffs do what people that fall off cliffs do.
>Mirror of Soul Trap. Hold up this mirror, and do heavy DoT to people really close. There's very little defense, but the mirror itself has a hitbox, and can be shot out of a player's hand. If you gib someone with the mirror, then its durability recovers.
>Crystal Ball. When you hold this, it lets you toggle between all players on the map, as if you were currently dead. While holding it, it will also glow red if someone is really close to you, and you can see invisible things. No damage though.
>Tome of Summoning. Summons a random monster that attacks whoever is nearby. Your summons can attack you as well, though. Limited use.
>Sword of Light. Melee weapon. Does very high damage, but while the first strike is fast, each subsequent strike is slower. It does have durability. Bypasses shields because melee.
Everyone gets:
>Knife. Not amazing damage, but infinite use damage. Hitting enemies in the rear with a knife does triple damage. Bypasses shield because melee.
>Torch. Low fire damage, creates illumination in dark places. Light terrain up. Also bypasses shields I guess.
You can also use some items in reverse:
>Haste Wands can be reversed to slow other players down.
>Tome of Summoning can be reversed to banish (most) summons.
>Sword of Light can be reversed to give a few seconds of anti-magic (you can't cast spells, but can't be hurt by spells).
You can also pick up potions:
>fire resistance
>lightning resistance
>invisibility
>levitation
>giant strength (melee attacks do HUEG damage)
The game mechanically behaves otherwise like an arena shooter, except people are shooting magic at each other, while wearing assorted robes and funny hats. To encourage people looking as ridiculous as possible, having a bigger robe (bigger hitbox) or bigger hat (bigger hitbox) gives you a very slight HP increase, enough to account for getting hit more often by attacks.