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File: 3f38aa09ae58bc9⋯.jpg (755.79 KB, 1225x1748, 1225:1748, 5culX[1].jpg)

5a4da4  No.16497842

Okay, Anon, modern arena shooters are dead. No one wants to play them any more

>hurr but me and the 3 other people playing arena shooters still love them!

>we just haven't ever gotten a GOOD arena shooter!

No, shut up, no one plays them and despite how many people say they want to play them, there's zero players on any of them. Look at Toxikk, Quake Live, or even Quake Champions, which tried to casualize it as much as possible, and no one plays it. Now it's YOUR job to think up a way to modernize arena shooters so people will actually play them.

Call of Duty is practically Quake 3 when you think about it. It has no weapon pickups, you spawn with all the weapons you need, and there's no armor/health pickups as you regenerate health. What if someone took that concept, but kept a Quake-like weapon loadout. You pick the 2 weapons you want to spawn with, and you enter the game to play. There could still be pickups, but they'd have random timers between 15 and 30 seconds, so you can't predict when they'll pop back up. They could do something like Halo's overshield and give you a temporary buff for a while.

>b-b-b-but that ruins the whole point of pickups, as it adds skill and depth!

Shut up, that's what makes the barrier to entry too difficult for new players. They can't beat someone who can predict when the mega armor and mega health will respawn because they haven't been playing the game for 20 years.

Skill-based movement also has to go, or at least be reworked to be very simple for new players to grasp. The whole point is not simply to dumb down the game so any schmuck with an internet connection can play it, but to make it so that anyone can join a match and not get completely rolled. If they only get a few kills, they had a bit of fun, and they'll probably come back for more. No one really wants to invest 500 hours into a game before they really get kind of decent at it.

What else would you add/change?

15141a  No.16497843

Titanfall 2 Pilot V Pilot with weapon pickups instead of loadouts, and smaller, more focused maps that aren't 3 lane dogshit. There you go.


6a5bbe  No.16497845

Titanfall 2 is the only shooter this gen worth looking into. Everything else is recycled trash or memeshit for streamqueens.


a42331  No.16497846

Jesus what an autistic post.


b321e9  No.16497847

File: 43d837fcc9bcbd9⋯.png (182.81 KB, 1152x796, 288:199, 4.png)

File: 9e60ed588b56d73⋯.jpg (756.18 KB, 1024x768, 4:3, modern vidya HUD.jpg)

File: 016b06fff9e3760⋯.jpg (183.99 KB, 773x1384, 773:1384, modern vidya HUD 2.jpg)

>Skill-based movement also has to go, or at least be reworked to be very simple for new players to grasp.

While we're at it I suggest the HUD looks like pic-related so that new players don't get lost


5a2a72  No.16497851

>>16497842

>it's YOUR job to think up a way to modernize arena shooters so people will actually play them

<do our job for (((us))) goy so we can just add a price to it and sell it back to you for the priviledge

Nah i think i'm good,me and the three others that still play Quack will still do and you can make some gacha or mobileshit or whatever moishe


cd7495  No.16497852

File: 15b0fb74546fe2f⋯.png (19.81 KB, 399x583, 399:583, 15b0fb74546fe2f0e91964fba9….png)

>>16497842

I'd rather see a good thing die than for it to become raped shit.

Nice bait though OP.


32bf81  No.16497853

Halo on PC will breath some life back into arena shooters.


5a4da4  No.16497854

File: 7db9c5569152e0b⋯.jpg (57.67 KB, 730x390, 73:39, quake live.jpg)

File: 8e85b2afeee2d86⋯.jpg (63.52 KB, 739x381, 739:381, quake champions.jpg)

File: da342ec5bf927cb⋯.jpg (58.33 KB, 730x384, 365:192, toxikk.jpg)

File: fb8861490a2793d⋯.jpg (62.67 KB, 1914x966, 319:161, warsow.jpg)

>>16497846

>>16497847

I'm sure this is why the genre is just taking off, isn't it.


a42331  No.16497855

>>16497854

I mean you can blame us sure or you can blame yourself for being so autistic that you drive people away from playing games.


f402f5  No.16497856

File: ccf0b6c2e912bf5⋯.png (175.78 KB, 405x417, 135:139, tad.dissolation.png)

>>16497842

How do you know that no one plays them if real niggas play on private servers?


7cd2af  No.16497905

File: b7d18b0ceeda7dc⋯.png (97.09 KB, 250x250, 1:1, 1449347697072.png)

>you lived long enough to see 8chan get baited by the world's shittiest bait

>you will never be a crybaby jew who can't play or mod Q3A

Pretty mixed feelings about it to be frank.


262794  No.16497939

File: be0ed8beac8145f⋯.png (714.63 KB, 1300x866, 650:433, Drinking_Isaac.png)

>>16497905

It's pretty easy to get baited by shit like this, especially when you know people irl who have said things on par with it. A friend of a friend said Dark Mod shouldn't be played because it's "outdated." Not "oh I don't like to play it" but straight up said that no one should play it because it's old and "not relevant."


3b3cf1  No.16497953

>>16497939

Dark mod? That game that's like Thief?


b8c7c3  No.16497967

>>16497939

>said that no one should play it because it's old and "not relevant."

Opinions are entirely subjective. That however, that is one of the few opinions that is objectively wrong and worth completely disregarding any further opinions from the spreaker over.


5e12b9  No.16498000

File: 603b66b5563258f⋯.png (106.95 KB, 781x170, 781:170, ClipboardImage.png)

>>16497989


9023e0  No.16498128

>>16497842

>muh barriers to entry

Is there anyone who actually whines about this unironically? I hopped on the Doom gamenight one Christmas and was able to play just fine despite having no experience with multiplayer Doom.


545bc8  No.16498283

File: 0d13682b36fcb61⋯.webm (8.12 MB, 1920x1080, 16:9, You're Wrong.webm)

File: d08cdccdfda99f8⋯.webm (1.57 MB, 1920x800, 12:5, You Serious.webm)

>>16497842

>Call of Duty is practically Quake 3 when you think about it


c0cc59  No.16498350

>>16497842 <- [here (you) go]

You type like an asshole.


85a815  No.16498816

Arena shooter players are dumb enough to think their dead genre is worth buying superbowl ads for as if it'll somehow revive the genre


6d3a1b  No.16498827

>>16497842

>No, shut up, no one plays them and despite how many people say they want to play them, there's zero players on any of them. Look at Toxikk, Quake Live, or even Quake Champions, which tried to casualize it as much as possible, and no one plays it

Only thing that OP said that was correct or of any value.


cad664  No.16498839

YouTube embed. Click thumbnail to play.

>>16497842

Area Shooters where never good and Quake III not having single player is what killed FPS as a genera.


cad664  No.16498841

genre*


8dc321  No.16499028

>>16497842

All I want is a shooter that is fast. Fast time to kill, fast movement, perhaps double-jumps and wall-running. I want to feel the air through my hair and against my face as I fly through the air shooting someone else out of the sky. And if you don't think that's the most real shit around, then you're gay.


3b6677  No.16499065

This is excellent bait


9023e0  No.16499105

>>16499080

It's that time again folks, yes it's time to play:

BAITING OR RETARDED?


dea951  No.16499108

File: b8dd51293f2258c⋯.png (632.38 KB, 1280x720, 16:9, (you).png)

When people refer to arena shooters, they're usually talking about 1v1 Duel modes, because that's the focus of all muh skill. However, the modes that were played most back in the day were deathmatches and other assorted teammodes, not Duel. Duel was never that big. The problem with deathmatch is that after playing it some time you just burn out. Maps tend to play out the same way, and having to face off seven others at a time means your chances of survival are for a large part out of your control. There isn't a zillion different ways a single map can play out like in Duel. So people got bored and moved on.

You still see this nowadays. The most played game mode in Quake Live isn't Duel, it's Clan Arena. The most played game mode in Champions isn't Duel, it's Deathmatch. The most played game mode in UT99 isn't Duel, it's a 50/50 between Instagib and CTF. Quake 2 was largely played more with mods than 1v1s.

It's also the prime reason why all these new attempts at arena shooters are dead on arrival. They're made by Quake veterans for veterans, who treat Quake 3 on par with sharia law, except with minute adjustments to try and perfect it which nobody but veterans really care about. There's not much reason to play Reflex/Warsow/Toxikk and surely Diabotical in the future because they all play near identical to Quake 3 (or UT in Toxikk's case) in almost every respect, that the amount of changes are about as large as a mod (like CPMA). It kind of begs the question how the existence of these games are even justified if they're such shameless clones through and through. New players won't give a shit about the differences, and veterans will only step in in the hopes of trying to set up a new playerbase. At least Xonotic and UT4 are free to play. Hell, even Quake Champions for the lousy way it handles Champions has more reason to exist because it does things differently. Which is a concept hard to grasp for those who are hellbent on defending the purity and the genetical dead end that is the arena shooter subgenre. So here comes your new arena shooter, the only difference being slightly different weapons and one new movement technique.


39516b  No.16499116

File: d782fdac6d6dcd5⋯.png (27.67 KB, 715x974, 715:974, quakefags.png)

File: ab8497687acb8d8⋯.jpg (111.99 KB, 455x680, 91:136, quakefags.jpg)


b321e9  No.16499149

File: daa67050aab9e3c⋯.png (444.99 KB, 807x700, 807:700, consider this.png)

>>16499116

>games with 0 marketing

<ooga booga their population is low cuz nobody likes them >:(

~100 - 200 people daily in every arena shooter is pretty natural, because that's how many of us are still breathing or playing vidya today. If you want higher playercount than <200 then you need to invest in some good marketing and pay some faggy streamer to show off your game in order to attract new blood. The people who used to play quake and UT are either dead, old or became Amish.


a3e5a4  No.16499174

Is Quake Champions worth playing or is it like every recent bethesda FPS?


dea951  No.16499191

>>16499144

>So what do you do to make an arena shooter that is fun but isnt an exact copy of quake with a new lick of paint?

Quake but you can shift between walking on the ceiling and floor

Quake Champions but instead each champion gets unique weapons per slot instead of different stats and passives


6d3a1b  No.16499210

>>16499149

>oh boohoo muh marketing

Tons of games release every year with little to no marketing and do just fucking fine. Risk of Rain 1 and 2, binding of Isaac, a tong shitty farming and train simulators, EDF, even AAA games that were fucking flops like titanfall have a larger player base than those games. The fact of the matter is >>16499116 this. Either they make a clone and everyone says it’s a clone and shit, or they try something else and everyone says it’s not an arena shooter and calls it shit.


bee351  No.16499240

File: a022e6f3cdf951d⋯.jpg (559.7 KB, 555x806, 555:806, Turok-Free-Download.jpg)

Forget arena shooters, where are the single player FPSs?


389720  No.16499303

>>16497842

PUBG is the modern arena shooter. It's also free and can run on toasters

https://lite.pubg.com/


a2ef2f  No.16499407

Halo is an Arena shooter and is doing well enough that Micro$oft hasn't axed it yet


dea951  No.16499436

>>16499371

>Those actually sound quite interesting, but how could you do multiple surface travelling without it being janky as fuck?

Prey (2006) had surfaces you could walk on which had their own gravity and it worked fine there

And if motion sickness is a problem, then it'd be easier to just flip the view model instead of flipping the camera 180 degrees


fea29c  No.16500293

>>16497854

>list a bunch of games that do what you want games to do

>wow look at how all these games flopped guess that means the industry really needs all my advice huh?????


5a4da4  No.16500717

>>16500293

Name 1 arena shooter that actually has a playerbase, then.


bec770  No.16500765

Proof that 18 year old millennials are evil


c55ccb  No.16500791

File: 56ec2c7a902abc7⋯.jpg (40.81 KB, 512x512, 1:1, i341.jpg)

>>16497842

It died for the same reason RTS died: people are scrubs and can't play. Why master bunnyhopping and the railgun when you can parachute, wait 20 minutes, get sniped and still make it on the leaderboard. 8/10 bait.


f41b7d  No.16500859

I'd day they are dead, yet it wouldn't be impossible for a good company/team to bring it back with an innovative new game with good marketing. I mean how many people were asking for a skill based semi-realistic medieval hack and slash in 2017? 2018? Now a lot of fucking people are playing mordhau and getting into the genre. There are a lot of dead genres out there, yet all there needs is a good team to bring them back to life. Video games are supposed to create their own demand, not to fill a demand.


f41b7d  No.16500867

>>16500765

You raise a kid up with shitty parents that teach shitty values and to like shitty stuff, its not surprising the kids will end up shitty. Even if the kid knows its shit and something is wrong deep down, all it takes is for someone to set em right, or for them to get a taste of something that isn't shit for once.


59dc90  No.16500915

>>16500765

>18 year old Millennial

Is this the new meme?


338e00  No.16500921

>>16500791

Seriously.

>hurr why control a whole base and a bunch of units on different maps when I can just control a single unit on the same map


bb3deb  No.16500931

File: 317af8fa6d39324⋯.jpg (1.53 MB, 2402x2338, 1201:1169, getfuckedbioshockinfinite.jpg)

>>16497939

Your friend's a fucking idiot.


b6a43d  No.16500939

>>16497939

There are some scary stupid people in the world. People who can do a job, and seem well meaning, but are so culturally and spiritually broken that I'd hang them with the niggers and jews just to save the trouble having to beat some sense into them.


11607e  No.16500969

File: 6a520c0d88bc2b7⋯.jpg (304.3 KB, 1200x907, 1200:907, Back in my day_2.jpg)

Arena shooters ""died"" for the same reason RTS died. They refused to evolve whatsoever. Both were around for over a decade(at least as their own genre, if you trace their lineage a bit the were around for 2-3 decades) and in that time both failed to really move beyond the initial idea in any meaningful way.

Arena shooters on aggregate kept the same base level design, mobility and weapons as they were introduced in Quake(or rather popularized) to a point where a even modern hipster "refucks" are 90% Quake DNA and not much else.

Same with RTS despite having over a decade to evolve they mostly stagnated to a point where even shit like GreyGoo is still just mostly a reskined Dune. In fact they stagnated so much that the vast majority of them have the exact same controls right down to how ctrl ground are made and managed.

And no matter how great the genre is it will get boring over time since there is only so much you can do with one design.


1992d7  No.16501020

>>16500969

They did evolve you dingus. They just didn't evolve in a good way.

Arena shooters eventuality become battle royales.

RTS became ASSFAGGOTS.


fc13ae  No.16501059

>>16501020

>Arena shooters eventually become battle royales

That's an incredibly stupid statement. How the fuck can a game where you spawn into a map at a random location and pick up randomized loot even be compared to an arena shooter.


389720  No.16501103

>>16501059

You spawn in different locations and have weapon pickups.


c55ccb  No.16501111

>>16500969

You can't reinvent the wheel. Whenever AS OR RTS underwent changes it either spawned something new like team fortress or got shunned for not being true to the classics. What killed both of those was a combination of a lack of good, new titles and a rise of easier and simpler games. People still play AoE2 HD, a modern version of a 20 year old game, yet nobody plays modern RTS games. Why this? Oh, because new titles are shite and made by incompetent devs. Similar with quake.


1faec6  No.16501159

>>16501103

jump pads and explosive boosting too


d7329a  No.16501259

File: df0c7050aaf2a2b⋯.jpg (8.4 KB, 255x225, 17:15, 319beba33d902ba0801388c4a8….jpg)

>>16497842

>Skill-based movement also has to go, or at least be reworked to be very simple for new players to grasp. The whole point is not simply to dumb down the game so any schmuck with an internet connection can play it, but to make it so that anyone can join a match and not get completely rolled. If they only get a few kills, they had a bit of fun, and they'll probably come back for more. No one really wants to invest 500 hours into a game before they really get kind of decent at it.


76fd76  No.16501333

>>16500717

HL2 Deathmatch always has populated servers.


9bc541  No.16501391

>>16500939

>I'd hang them with the niggers and jews

Wow, just wow.

The racism in this place is off the charts. I can't believe people like you actually exist in the modern age.


dea951  No.16501403

>>16501111

>Why this? Oh, because new titles are shite and made by incompetent devs. Similar with quake.

Ah, the "new arena shooters are just bad" meme.

That's exactly why near-incestuous clones of Quake 3 like Reflex and Warsow are dead on arrival and why something as hated as Quake Champions somehow manages to currently have the largest active playerbase out of any game that calls itself an arena shooter, eclipsing even Quake Live. That's not even mentioning that there's not that many new arena shooters being made in the first place because why would anyone?

>You can't reinvent the wheel.

Shove that thought up your ass. For arena shooters there was an actual alternative to Quake which wasn't an unimaginative clone, and it was called Unreal Tournament. Now riddle me this, why is it so hard for these arena shooter puritans to conjure up an arena shooter that's not simply Quake or UT?


6d189c  No.16501672

>>16501391

Fuck off nigger


2d32b8  No.16501681

File: fdd21206f20fb14⋯.png (56.35 KB, 530x542, 265:271, 7b91738826ee258f37a9ea23a2….png)

>>16501391

You sound like a nigger kike.


c55ccb  No.16501806

>>16501403

>Ah, the "new arena shooters are just bad" meme.

They are. Nobody wants to play "Quake 3 BUT WITH A TWIST!!!11"" and "Arena Shooter that isn't actually an Arena Shooter" for the umpteenth time. Millennials that played quake will not play anything else and gen z that aren't interested in AS will never touch them, no matter how many hooks you glue on them. If nobody wants to play your games, it's because they're shit.


23c8b8  No.16502028

File: 186c427b2d95944⋯.jpg (55.5 KB, 342x342, 1:1, 186c427b2d959448ba6c7057b5….jpg)

>>16497842

Arena Shooters are doing just fine.

There's still health, armor, weapon pick ups.

Still an emphasis on shooting and vertical movement.

The difference is that the arena is an island, with a slowly shrinking circle.

And the vertical movement is with Fortnite bouncy pads.


f9917f  No.16502433

>>16501403

>>16501806

You're both saying the same thing, you realize.

Arena shooters are stagnating in Quake/UT clones and a radical new vision is required to revitalize the genre.


1bed13  No.16502642

File: 02ce9e4394134a8⋯.jpg (32.45 KB, 220x318, 110:159, 220px-Armies_of_Exigo.jpg)

>>16501059

I never said they needed to reinvent the wheel just that they needed to do more than just keep making the same damn wheel over and over again.

To milk this metaphor a bit just like with real wheels the fundamental idea (a.k.a circular object used for movement) hasn't really changed from the moment it was invented. The thing is wheels eventually got tires and later springs to smooth out the ride. They moved away from carts drawn by a horse to engines. You get the point: The wheel remained the same but a lot of functional improvements were made over the ages.

RTS and arena shooters did more or less the exact opposite. They kept the same wheel and kept perpetually redecorating it, which was nice for a while but eventually the sameness of it all withered down the enthusiasm for the genre. Lack of quality games then was more a consequence than the cause.

AoE2 is actually very apt example of this. Its a game from 1999 that was taunted as a crossover between Civ and Warcraft and yet this apparently unique mix of attributes makes it barely different from any other RTS before or after it. The biggest distinction being perhaps the far larger tech tree but that is hardly innovation, more like addition. Just more of the same, maybe slightly better but still the same. Most of what you get in AoE2 was already seen in other games before since it.

Compare that to shooters(as in the broader genre not just the arena sub-genre) where you cant really pick up a shooter from 2007 and 1997 and basically describe the 2007 games a shinier version of the 1997 game. Simply because a lot of mechanics and design philosophies from 2007 didn't exist in 1997. Regenerating health, story focus or loadouts didn't exist in 1997 but they did in 2007. Thus they still delivered a shooter but a new kind of a shooter(whether for worse or better is something everyone has to decide for them selves).

With RTS and arena shooters no such change/evolution ever really happened. Hell RTS games stagnated so much that most do not even feature options for defensive play or even alternate means controlling groups(Armies of Exigo made some great innovations in that field). They simply stayed to same and the general public just got tired of them.


ef8df2  No.16502657

YouTube embed. Click thumbnail to play.

Splitgate just came out. It looks decent tbh. Portal X Halo basically. I'm gonna try it tonight and get back with a review. It's F2P but as of right now the only monetization is just cosmetics, so it's not total cancer.


ef8df2  No.16502659

File: e75e91957c03653⋯.jpg (16.71 KB, 480x393, 160:131, 1c721e13eb131eff0d73cf12bb….jpg)


cebb94  No.16502689

>>16497842

>Skill-based movement also has to go

No.

Apex Legends has super simple and casualized "skilled-based movement" in the vein of what you suggest, and since it became popular lots of people have looked back at the less-casualized movement in Titanfall 2 and said "oh damn I should have played this afterall." Which means now more than ever would be the perfect time to have a LESS casualized skill based movement system to promote in all your normalfag ebin YouTube montages that attract players these days.

Not to mention that the whole Battle Royale genre has completely revived interest in the idea of picking up gear off the ground and holding down advantageous locations on the map to improve the odds of winning.


cfd64a  No.16502780

>>16502642

Ah, finally someone else that gets it. I've posted about it before, that RTS as a genre has seen very, very little evolution in how it plays and controls. Newer factions and story, some different mechanics to micro with, but overall the experience is still the same since the way you interact with the game is still the same.

The way you control an army (and the same goes for building, recruiting, etc) scales horribly with the size and varity of your army. Micromanaging 15 units with 3 different types is very much possible. Micromanaging 75 units with 10 different kinds is not.

Same problem goes for map control, where trying to oversee too many areas will tax your attention sooner than it will tax your popcap.

Eventually you realize that you're supposed to use a big army for the main threat with 1-2 flanking forces to get economic advantage by raiding other points in the map, each army composed with 1-2 simple backbone units and 1-2 support\caster units.

Forget about trying to keep your troops alive (with a few exceptions), it's not worth the hassle when getting an economic advantage to outproduce is simpler.

It's no wonder that RTT or Tower Defense are more popular these days. The control scheme is perfect for RTT (full control over every action of every unit) while Tower Defense often requires that you focus only on construction of your base, something that a few fans of RTS even try the genre for (usually Crusader Fans)

ASSFAGGOTS is not an evolution of RTS, it's closer to an hack&slash ala Diablo 2 than an RTS, this comparison is so stupid it outs the brain damaged among us every time it's said.

For RTS in particular to evolve, a better control scheme would be required, with focus on bigger and more complex armies to facilitate bigger and more complex battles, decided over the course of a long time instead of in seconds. This would also allow the map to expand so you could have a game going for much longer.

>inb4 that doesn't play like an RTS anymore!

No shit, it would be different indeed and that'd be the point.

>inb4 that's now what RTS games are about!

RTS games are about quick skirmishes and macro feeding into your micro and vice versa, with a short game in a 1v1. That doesn't mean that's all they can be.


cfd64a  No.16502809

>>16502657

I saw the thread someone made for it a few weeks ago and the beta had already ended, so I waited until now. Will try it too later on, looking to see how it holds up, but it seemed decent from what I saw on the videos.

Coincidentally, this is also a form of evolution that's pretty cool, considering it incorporates a new gimmick (the slipgates) into an old format and bases half the gameplay around it.

What I seriously liked about it however was how the portals seemed to be used with a keypress instead of another gun. This seems really small and barely worth noticing, but after playing Reflex for a while and having fun with it's default gun being used for movement (it's similar to rocket jumping but with less of a bang), I seriously prefer this and which this was the default design.

Having to switch to another gun to use a gimmick makes it cumbersome and forces you to pick between guns and gimmick, making them compete instead of working together.

I honestly believe that, if the translocator in UT was set to a keybind that you could fire while having any other gun out, it would be present in every server, every game mode and the gameplay would start to revolve around it, instead of relegating it to CTF and a few other modes only.

>>16502689

I want movement skill, but I wouldn't want it to stay as it is in most games, where it takes a lot of practice until it actually starts being fun or useful and even then it is still obtrusive to the rest of the gameplay.

Bunnyhoping is funny and all, but you're still constantly jumping and can't stop for a second, with your movement decided by your landing and speed instead of where you actually want to go.

Same thing with rocketjumping putting a tax on your movement, making it good for those that know when and how to use it best instead of a fun movement quirk to use around.

Things like wall running, wall jumping, sliding, grinding, etc should be what movement is in Arena Shooters. Basically Jet Set Radio, Hover or Warframe, but with guns. Something that is not the focus of the gameplay but complements it really well without being obtrusive.


ef8df2  No.16502842

>>16502809

Yeah the ease of use for dropping those portals on the fly is a major point. The possible jump traversals on maps look pretty rad too. I don't personally mind stuff like the jumpy pistol on Xonotic, it's not too hard to swap on the fly if you have good binds, but it does take that extra time where you can't shoot.


0ba3b6  No.16503006

File: e54765111fa7543⋯.jpg (195.11 KB, 1224x814, 612:407, wizards.jpg)

>>16502433

I'm going to give this a shot, then:

I propose a game which shall for now be referred to under the pre-alpha term "Wizards". In this game you will play a wizard. Instead of using guns, you will use wands and other magical items, which you can use to shoot out spells and stuff. Armor and medical packs are also dropped, and replaced by shield wands (i.e. active rather than passive defense) and healing wands (i.e. hold to heal slowly, giving up your offense for the moment, rather than defense). Because you're wizards, you also move slower. Instead, the game adds haste wands, which can be used to speed you up.

The pick ups besides those listed are are:

>Wand of Magic Missile. Limited hitscan and very fast. Does decent damage. Completely negated by shields. Most uses.

>Wand of Lightning Bolt. Fires a bolt of lightning. Rebounds against walls, so be careful. Does pretty good damage.

>Wand of Cold. Creates a cone of cold. Freezes opponents for a few seconds.

>Wand of Fire Ball. Huge AoE, and high damage. That AoE also means you can't use it in cramped areas without getting fucked yourself.

>Wand of Grease. Creates a trail of grease on the ground that lasts a long while. People running over it quickly will slip. Fire lights it up in a bad way.

>Staff of Disintegration. Fires a beam that disintegrates. It does really high damage if you can keep it locked on someone.

>Staff of Winds. When you hold it down, it releases a gust of wind. Damage is pretty low, but the knockback is high. People knocked back into walls take heavy damage. People knocked off cliffs do what people that fall off cliffs do.

>Mirror of Soul Trap. Hold up this mirror, and do heavy DoT to people really close. There's very little defense, but the mirror itself has a hitbox, and can be shot out of a player's hand. If you gib someone with the mirror, then its durability recovers.

>Crystal Ball. When you hold this, it lets you toggle between all players on the map, as if you were currently dead. While holding it, it will also glow red if someone is really close to you, and you can see invisible things. No damage though.

>Tome of Summoning. Summons a random monster that attacks whoever is nearby. Your summons can attack you as well, though. Limited use.

>Sword of Light. Melee weapon. Does very high damage, but while the first strike is fast, each subsequent strike is slower. It does have durability. Bypasses shields because melee.

Everyone gets:

>Knife. Not amazing damage, but infinite use damage. Hitting enemies in the rear with a knife does triple damage. Bypasses shield because melee.

>Torch. Low fire damage, creates illumination in dark places. Light terrain up. Also bypasses shields I guess.

You can also use some items in reverse:

>Haste Wands can be reversed to slow other players down.

>Tome of Summoning can be reversed to banish (most) summons.

>Sword of Light can be reversed to give a few seconds of anti-magic (you can't cast spells, but can't be hurt by spells).

You can also pick up potions:

>fire resistance

>lightning resistance

>invisibility

>levitation

>giant strength (melee attacks do HUEG damage)

The game mechanically behaves otherwise like an arena shooter, except people are shooting magic at each other, while wearing assorted robes and funny hats. To encourage people looking as ridiculous as possible, having a bigger robe (bigger hitbox) or bigger hat (bigger hitbox) gives you a very slight HP increase, enough to account for getting hit more often by attacks.


fb3004  No.16504027

I'm enjoying Splitgate so far. I'm pleasantly surprised. It took a little bit of getting used to the weapons, but it's all very similar to Halo, including a pistol that's better than the assault rifle. Maps are pretty well done and have nice lanes/combos for portals, combat feels pretty solid and fair, TTK is maybe a slight bit lower than Halo. You have a recharging shield/health bar that comes back fairly quick after you exit combat, so dipping through an escape portal and playing safe can be useful.

I'd say overall it is actually a little bit slower than I expected due to the immense utility of portals. In Team Deathmatch you really want to get good portals down that you can shoot out of and use, instead of running around feeding. Using the portals smartly really makes the difference. It allows for some funny dunks on other people too.

Complaints I suppose would be the player models, they all look pretty cheap and some are horridly textured. The ranked matchmaking can be frustrating because it starts dumping people into a lobby with a 30 second wait, and if it doesn't get the lobby full it just disbands. As far as core gameplay goes though, it's pretty solid, and netcode is good even on my australia-tier connection.

It's worth a try!


098c5b  No.16504094

The PC-FPS game has already been invented. Quake, Unreal, CS etc cover all the bases. Re-making the same invention won't make it fresh again. Nobody wants to play the same game again. A minor change on the formula of PC-FPS won't be sufficient. We know what the invention is, we've experienced it and have made many derivatives of it and now the invention has gotten stale.

What's more, the driven ambitious weirdo types who invented this stuff like Carmack, who bring an essential mathematical and technical background to their games, also appear to have lost interest in making great game (engines) for largely the same reason. What is there to do with the FPS game played on a mouse and keyboard that is truly fresh? How would you build it so it's safe from cheaters? How would you stop someone from copying your idea, dumbing it down, adding flare and lootboxes and undermining you? Why would anyone go to such an effort for a bunch of casual gamers?

The fate of every new invention is to become the domain of women and children, at which point a new invention is needed.


a08565  No.16504105

>>16500931

It's no longer a shock game but an arena shooter instead. You really don't need a two page essay for that.


54cb68  No.16504163

>>16502689

>since it became popular lots of people have looked back at the less-casualized movement in Titanfall 2 and said "oh damn I should have played this afterall."

and titanfall 2 itself was already casualized and riddled with stupid shit because "sequel".


000000  No.16504205

Lisn up noobs. Only good arena shooters ever existed were UT99 and UT2004 and they are still good. But they were never as popular as quake.

Q3 was always tryhard 'MUH CYBERSPORT' cancer for retards who believed they will make money playing games. And camwhoring wasn't a thing.

Fagets who whine 'there's no arena shooters! waa!' should just play UT or whatever instead. I guess 3-in-a-row on iPhone will do better for you, since you're obviously starting to miss it.

There's nothing horribly special about arena shooters in the first place. They're only good for LAN and between similary skilled people. Because 20ms difference or minuscule difference in skill will get your ass wrecked -2:54. I was the one doing that many times back in my day. So you're either the one who's working on fraggin like machine or the one with butt burnin' brighter than lights of yer momma's whorehouse.

So basically nobody's having fun during the process.

%%I participated in Q championship like 20y ago and it was boring autismfest even then. Fuck off with these threads. I don't wan't to remember what i wasted my youth on.%%


9a0eb4  No.16504208

I'm terrible at arena shooters but I like to go to my friend's house for LAN every now and then. Here are my shitty ideas.

>remove bunnyhopping and strafejumping; pros bitching about MUH SKILL wouldn't play if I left them in anyway

>add multijump, wallrunning, sliding and airdashing to compensate for the loss of bunnyhopping and strafejumping

>default mode is Rocket Arena (spawn with all weapons and max ammo)

>no health regen and pickups take time to heal

>all weapons have alt fire

>weapons are lazer sword (shield), machine pistol (high accuracy single shot), shotty (more shotty), GL (mine), RL (slow cluster missiles), flamethrower (smokescreen), coilgun (repulsor), beam rifle (AoE plasma ball)

>most weapons are projectile with velocity inheritance

>the only hitscan weapon is the beam rifle primary fire and that has a 1/20 second delay where it shows a visible firing line

>sword does more damage the faster you're moving relative to the target

>maps all have gimmicks and hazards like acid rain or a monster trying to kill everyone while they kill each other

>mods, private servers and LAN support, of course


098c5b  No.16504230

>>16504205

There's a point where competitive games are only fun for the competition itself any more. The original game has a limited amount of fun in it and competition can only extend that fun by so much. Good games are both fun AND competitive. That's the spot where the magic happens. Inventing getting good at games in the first place is fun. When people have to figure out how to get good, that's a lot of fun. The people who refuse to figure out how to get good and the people who stick around in a game that's been figured out are both the faggots.

It's why I find games like CS:GO loathsome: there is zero new skill to be invented. Everybody is just copying the skill of everyone else. There's no creativity involved, there's no sense of discovering new aspects of the game, it's just a bunch of losers measuring how well they can copy the leader. These are people who would NEVER show up to a game that hasn't already been figured out. The only fun they can have is in easy games or games that are so old it's already known how to get good.


0ba3b6  No.16504303

>>16504230

Hence why I propose:

>>16503006

Or how about another one. We'll call this one "Archers" because why mess with a theme.

Weapons:

>Bow. Shoots arrows. You can fire these things pretty fast. They do good damage and have good range.

>Crossbows. Shoots bolts. Does very heavy damage. You have to stand still and reload it, which takes a bit of time.

>Throwing Knife. You have knives to throw. You can shoot these off really fast but they have shit range and fall off. You can use the fall off to hit people that are below you though if you aim smart, so there's that. They can also rebound off walls, once, I guess. Does a lot of damage.

>Molatov Cocktail. You pick up a few of these. You can chuck them and throw them to blow things up.

>Hand Cannon. It's a big cannon in your hands. Knocks you back when you use it. Makes people your bitch on a direct hit.

>Kunai with Chain. Gives you yu-gi-oh flashbacks. You can throw it at people and reel them in. Has a durability. The chain has a hitbox and can be shot by other people while its out to remove your weapon.

>Throwing Axe. You have axes to throw. You can chuck these at an arc. Shit range, but then don't stop until they hit the ground, so you can arc at people down below. Does a fuckload of damage. 100% damage if it scores a hit to the head.

>Trumpet. You play this thing and it plays music. Doesn't actually do anything but it replaces the bgm for everyone on the map, so you can just run around tooting the thing to mock people. Made for taunting scrubs and playing over dead people while t-bagging.

>Javelin. Lets you be a literal spearchucker. Spears go further than axes and knives, but they're still slower moving, so they're easier to dodge at range. They do more damage the more range though or something, I guess. Whatever seems cool.

You can always:

>Sword. Swipe a sword at people who come close because knives are for fags. Has a pretty nice arc. Swings back and forth. You can feasibly run around meleefagging because it does good damage.

You can pick up:

>Weird Herbs. Does healing.

>Mail Armor. Gives you armor. Slows you down a bit.

>Plate Armor. Gives you armor, and then another layer. However, it also slows you down a lot.

>Shield. Gives you a special layer of shield armor, and also slows you down a bit. You can't use any of your ranged weapons except the throwing weapons, and trumpet. You can also use a special "shield" function while you're not moving which will reduce damage from attacks by a lot - but only frontal attacks, that hit the shield.

>Dog. You get a dog. You can send the dog to attack people. You can send the dog to attack other dogs, even, and you get a Michael Vick achievement if you're playing on the xbone for doing so. Dog will otherwise follow you until released. Dogs can tackle people but they only melee like faggots so it's more of a distraction.

>Horse. You get on the horse. Once you get off the horse, it fucks off. The horse dies if it takes too much damage. Lets you move really, really fast, but you can't fit in tiny places very well.

>Tactical Catapult Strike. It's a special bugle. You stand in a place, and then play the bugle for a few seconds. Then you have to run because in 10 seconds catapult bombardment happens on that location. If you're indoors it hits the roof.

Positioned around the map:

>Ballista. You get in, and can fire it.

>Catapult. You can get it, and you can aim it and fire it.

There you go. Same basic principles (pick ups, move fast, kill people, shoot projectiles) but adapted to a completely different 'look' and style, while changing enough things that you can't just rely on the same skills. It's not really that hard to do any of this, in reality. It's just that nobody is actually being creative in the genre of "shooting" games.


cebb94  No.16504533

>>16503006

I know of one game pretty much like that, it's a game that was in early access years ago that never got finished. However your idea really doesn't change anything, projectile attacks are still projectile attacks whether they look like guns or magic.


fc98c2  No.16504753

>>16502657

didnt people try to yell at the devs for this when they showed it off because they were t-bagging each other?

or am I thinking of something diffrent?


f5d23f  No.16504842

>>16497842

>Call of Duty is practically Quake 3 when you think about it. It has no weapon pickups, you spawn with all the weapons you need, and there's no armor/health pickups as you regenerate health.

That's exactly the opposite of Quake and reverses the core gameplay. You don't win Quake by being the better shooter (as long as you are reasonably in the same ballpark of competency), you win by having better control over the powerups

I'll tell you in one word how to make a Q3A spinnoff that people will play:

Matchmaking.

Specifically, 1v1 matchmaking against players of roughly equal skill. Q3A was always about the 1v1 mode, but actually finding people to 1v1 against is basically impossible, and finding ones at your skill level so it isn't stomp or be stomped is completely impossible if you aren't a pro.


dea951  No.16504910

>>16504842

In the case of a low population 1v1 game with matchmaking where there simply aren't enough players in your skill bracket for you to not hit an immediate wall against ultraveterans, I don't think it would be that unwarranted to introduce a handicap for higher-ranked players being matchmade with a noob so the duel can be kept interesting for both sides. At least when the difference in skill brackets between the two is like 5 brackets or so.


fb3004  No.16506091

>>16504753

Hahaha I recall the incident but I don't remember if it was this game or not. In other news, they patched matchmaking and disconnects today, so that's one less complaint, hopefully.


32f3c3  No.16506128

>>16504910

Handicapping a good player doesn't make things interesting, it makes things shitty for the skilled player and thus they aren't going to want to play.




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