[ / / / / / / / / / / / / / ] [ dir / ausneets / dempart / eris / komica / mde / vichan / vore / wooo ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 0976e455f94868e⋯.gif (1.99 MB, 240x220, 12:11, lucid lizard.gif)

7ba212  No.16474630

Where you'd have stuff like:

>reduced mana and health regeneration

>weapon skills

>ammunition and spell ingredients

>much lower experience gain and no heritage items

>more punishing player deaths

>more expensive mounts and rebalanced riding skills

>pvp always on (or close to always on)

>no dungeon finder

>harder mobs

>maybe even rebalanced game and skills?

>reduced drop rate of high quality items

>no pet, garrisson, dailies or other stuff that distracts or at least reduce that shit

And other things that people like about Classic, but without giving people Classic? You think you want it, but you don't. I agree with that, because people want Classic, because of the above things and not because they want to be locked into only playing Classic content. But the retarded thing is that Blizzard didn't give an Alternative. That was their mistake.

f4cf6b  No.16474635

File: 21ec75a57dd69cf⋯.mp4 (3.87 MB, 364x270, 182:135, 21ec75a57dd69cfc1a4eb7980f….mp4)

Who gives a fuck about WoW anymore?


20c944  No.16474642

I'd rather have neither because WoW is shit


a4e8f5  No.16474646

I'd rather just have classic, because it's harder for blizzard to fuck up.


5ea773  No.16474647

File: fe46fd63e0ca093⋯.png (280.79 KB, 874x827, 874:827, 8b4a84d0303195d0d11d2b1763….png)

>>16474630

I'd rather have nude panda mode.


7ba212  No.16474649

>>16474646

>I'd rather have blizz make free money for little work


7ba212  No.16474654

>>16474650

no fucking way


a4e8f5  No.16474661

>>16474650

got a link?


7ff010  No.16474665

>>16474650

You can't be serious. Got a source? I wanna see it with my own eyes.

Blizztard is dumb but they can't br that dumb.


78d77c  No.16474666

I'd rather WoW fucking die and we go back to the proto-WoW days where MMOs played differently from each other because no one was obsessed with creating "The WoW killer"


391fa9  No.16474675

reduced mana and health regeneration

There's no health regen in WoW, only HoTs. Mana regen being low in PvP is horrible because the meta turns dumber. This is a problem right now in BFA. they lowered mana regen so the meta is not even bothering to help dps as a healer because if there's no kill confirm it's a waste of mana. It turns it into a turtle fest. Mana regen is fine.

>weapon skills

I'm ok with this, but make it more than just an arbitrary grind. give it something rewarding.

>ammunition and spell ingredients

Ammunition is a tedious chore. same with ingredients. No.

>much lower experience gain and no heritage items

You're just making it more tedious and annoying instead of enjoyable. the current exp gain in classic is fine. no need to be autistic.

>more punishing player deaths

This would be ok. But it depends. in vanilla people die all the time like fucking nothing. in BFA though? only bad players die. If it's like current WoW it would actually make the world threatening. In vanilla you don't need it as much.

>more expensive mounts and rebalanced riding skills

Live has ridiculously expensive mounts already. Riding skills is fine as it, they're adding equipment on mounts for different effects.

>pvp always on (or close to always on)

Yes

>no dungeon finder

Yes

>harder mobs

Yes

>maybe even rebalanced game and skills?

Yes.

>reduced drop rate of high quality items

The drop rates are fine. uncommon and rare doesn't matter.

>no pet, garrisson, dailies or other stuff that distracts or at least reduce that shit

Yes


ccaffb  No.16474676

>>16474630

I would rather give blizzard nothing after all of their bullshit.


6be19c  No.16474680

>>16474650

Your ass.


391fa9  No.16474682

>>16474650

>being so upset at classic you resort to lying

did Riot gaming pay you to counter-shill the competition?


a4e8f5  No.16474686

>>16474678

oh yeah, that demo was a fucking joke

I can't believe they got people to pay to access that.


619f57  No.16474733

File: 01e3b8a32028e44⋯.png (553.48 KB, 1020x1020, 1:1, anime_ancap.png)

Seeing current year WoW streamers die because they pulled more than 1 mob over and over again is pretty funny.


6be19c  No.16474742

>>16474685

>I am an embarrassing spastic that routinely fucks up and tries to mask it with elaborate strawmen but can't even do that right


3df7cf  No.16474748

>>16474733

you'd think they learn after dying once.


f95bd0  No.16474756

>>16474630

That doesnt sound like hardcore mode.

Hardcore mode should have same XP, much better items but when you die you dont ever come back.


519ca1  No.16474780

File: 2fbb0970775a947⋯.jpg (87.69 KB, 300x400, 3:4, 1471432607655.jpg)

>>16474678

Didn't they confirm about not adding it and that was just a UI issue for the demo?


6be19c  No.16474868

>>16474746

Only my posts matter so I just reread them tbh.


2600c2  No.16475233

>>16474630

>Where you'd have stuff like: …

So a Classic, but with the shitty new areas like Pandaria and, uh, whatever else they added? I'd rather just play classic. Which I did on a private server, until I got dead tired of it.


7cc0b8  No.16475272

>>16474647

>welcome to pandaria travellers

>emotions are bad because they make monsters!

>be good obedient bugmen just like the chinese goyim

you know what fuck pandas


ffde71  No.16475278

already a thread >>16453977


6d05bc  No.16475285

File: 627631e4c2df808⋯.jpg (135.87 KB, 1440x900, 8:5, proxy.duckduckgo.com.jpg)

Flying everywhere and LFG/LFR are the two biggest factors that killed WoW

Prove me wrong


62ecde  No.16475297

File: b06bd48ab175689⋯.jpeg (77.81 KB, 500x500, 1:1, 76328426-F3B7-4AE0-8298-2….jpeg)

>>16475272

>you know what fuck pandas

I concur.


10ee88  No.16475312

>>16475278

This is totally different.

t. mark


414bb7  No.16475359

>>16474630

I would rather you stop making shit threads


5ad6a6  No.16475370

File: 1685f6b725871d7⋯.jpg (124.85 KB, 922x703, 922:703, Smoking Tails.jpg)

>>16474630

>Would you rather have WoW Classic or a WoW Hardcore Mode?

Neither, because MMOs are fucking shit.


1803b7  No.16476027

>>16474780

Yeah, basically the demo was a hacked together showing of the thing for users to play around in.

Sharding is going to be a shitty thing as is RMB to report, meaning if you kill a streamer, prepare to be banned because his fans carrying his ass report you en masse


86db4d  No.16476044

>>16475370

hit the nail on the head.


03a701  No.16476050

I would rather you check these numbers.


7660b7  No.16476071

I would rather erase WoW from existence so the entire MMO genre might not be complete dogshit.


10ee88  No.16476118

File: e756adf0e8dc776⋯.png (381.19 KB, 500x654, 250:327, identifying dubs.png)

>>16476050

you mean

THESE DIGITS

?


bd9cee  No.16478390

>>16474630

>harder things

>raids become impossible

FUN


3799fd  No.16478419

Post lilis, no one cares about WoW anymore


bcc92c  No.16481489

>>16474630

>reduced mana and health regeneration

No. Increased downtime is not difficulty. Sitting on your ass eating/drinking between fights doesn't make those fights harder.

>weapon skills

Why? What did weapon skills ever really do for the game aside from making melee classes have to spend a hour killing low level mobs every time they leveled? And it was a complete non issue at max level once all your skills would have been maxed out. Same with Rogue lockpicking.

>ammunition and spell ingredients

As long as they're *all* buyable in stores sure. None of this only comes from herb/low level mob drop/engineering skill only bullshit. Also maybe reduce the amount of shit Shamans needed in vanilla since four totems, and three different reagents was rather hard on the bag space.

>much lower experience gain and no heritage items

God yes, kill heritage items. do you mean lower quest xp gain or lower mob xp or both?

>more punishing player deaths

Nah. Never got the whole boner people seem to have for masochistic punishments for player death in online games.

>more expensive mounts and rebalanced riding skills

Again, what does this do aside from increase tedium and add painful low level gold sinks? The whole "fuck you for not playing a hunter/shaman/druid/paladin" speed increase thing was one of the most unfair parts of vanilla.

>pvp always on (or close to always on)

Only if we got way more zones at all level ranges to avoid the 'nearly everyone in the whole fucking game ends up squeezed into one shit hole zone' problem that we saw in places like hellfire pen, gadetzan or western plague-lands.

>no dungeon finder

Sure.

>harder mobs

Okay.

>maybe even rebalanced game and skills?

I don't know, most of your ideas seems to be 'More tedium please!' and 'Disrepect my time even harder, daddy blizzard! Plz put you goldsink poz load right in my neghole!'

>reduced drop rate of high quality items

Explain how RNG actually makes a game more challenging to play.

>no pet, garrisson, dailies or other stuff that distracts or at least reduce that shit

Yeah, that seems fine. Dailies were annoying as fuck. and the pokemon and garrison shit was horrible.


9ff764  No.16482994

>>16474630

I'd rather have Guild Wars: Utopia.


cc8d5b  No.16487329

>>16474630

I have no idea why the usual suggestions to improve any multiplayer long term game always tend to be shit like this.

>much lower experience gain and no heritage items

>more expensive mounts and rebalanced riding skills

>reduced drop rate of high quality items

>reduced mana and health regeneration

>weapon skills

"Let's increase the amount of effort and time you spend dealing with the problem"

If I need a certain amount of cash and XP to earn a reward and I'm not having fun doing it, making me need to do it for longer does not help at all.

>harder mobs

>more punishing player deaths

>maybe even rebalanced game and skills?

>ammunition and spell ingredients

"Somehow, something is changed and now it's all better"

Always with the vague ideas of "rebalance things" or "harder mobs", but nothing ever specific about it. It's easier to throw these "ideas" out, but what would it take to actually implement those? Maybe the mechanics of the game don't actually allow for anything else to be done with it? Or maybe changing something would pigeonhole the players into playing a very specific unfun way?

Double dumb for the "more punishing deaths" since that's another vague idea that doesn't even have any hint of making the game better, just make your suffering even worse. It's the cheapest way possible to increase the stakes and barely ever works because the consequences never are more tension and fun, it's just everyone turtling some more.

>pvp always on (or close to always on)

>no dungeon finder

"Let's force everyone on everyone else and that will make the game better!"

It's not that I don't see where these ideas come from, but you have to consider the game you have and what tends to happen most of the time to truly understand that these suggestions tend to do the oposite.

PvP always on sounds like a good idea until you consider that someone leaves their hub with a metric fuckton of chores to do in the wilds and the last thing he needs is someone interrupting it with pointless PvP that barely rewards his time even if he wins.

And dungeon finder or similar groups sound like a terrible idea but guild drama is a great way to fuck up your whole day, not to mention restricting you to a group of people and no one else at all, even if you have no particular reason to stick with that group alone.

Neither PvP nor Guilds for raids actually work in the current paradigm when MMOs are no longer about the open PvP and you can find Discord chatrooms with more loyalty to them than guilds.

>no pet, garrisson, dailies or other stuff that distracts or at least reduce that shit

"Let's remove content from the game so you can go back to do the same shit you always do!"

Another strange solution. Isn't most of that content optional? If doing it gets you better rewards than anything else, what's the problem? And if it doesn't, why would you bother with it anyway?

Maybe it's a distraction from when you're bored of the regular content, to break monotony, and that's why it was placed in the game? Why would removing this ever help?

The strange thing is that criticism like this applies to a lot of games like your average sandbox zombie survival MMO too and for the same reasons. It's always some ideas guy that thinks tweaking some values, removing the things he doesn't like and adding more "hardcore" elements will truly change the game when the whole concept is broken from the bottom and it'd take far more than that shit.

Take for instance PvP. You want always on PvP? Fine. But don't just force it on everyone, give them a reason for that. Give them something to fight over that benefits them and ensures they are rewarded for it. Doll out effort prizes just for showing up so it doesn't feel like a waste if you don't win, even. Maybe have an area give out an XP bonus or crafting material bonus to the team that controls it and fighting gives you some credit you can spend in a store for supplies, earning a lot more if you win.

This way, you can just do the PvE to levelup, but it'd go faster if your team was controlling that area and thus you have a point to engage in PvP, especially since the supplies you can earn for taking part in it can help you in the PvE as well.


623cb8  No.16487831


6ad3bd  No.16487947

>hardcore Wow

so basically early Ultima Online? yea that would be ideal


559845  No.16487949

>>16475297

Why does she have custard all over her face?


3c2033  No.16487964

>>16487329

>PvP always on sounds like a good idea until you consider that someone leaves their hub with a metric fuckton of chores to do in the wilds and the last thing he needs is someone interrupting it with pointless PvP that barely rewards his time even if he wins.

When the system attaches risk to dying (losing gear, time, reputation) then dying isn't just at trivial or pointless thing, and pvp becomes much more intense. The person who is trying to farm in the wild actually receives something extremely important from PKs and pvpers, he receives a real and tangible threat, something that basically doesn't exist from the AI/NPCs littering the world.

You have to be on your toes and understand your surroundings and escape routes, stock up on potions and maybe call a friend and band up if you aren't good on your own.

When I first started playing Ultima Online I didn't like the idea that people could just interrupt my farming/grinding and pk me, but it motivated me to "get good" to get revenge, to play smarter, to be prepared at all times when leaving town, to write down the names of PKs and know what guilds they were in. I got my revenge and even befriended some.

Without the dynamics of world pvp at all times MMOs lose a lot of charm, a lot of risk, they feel like off-line rpgs but even easier.


78583b  No.16488029

>>16487964

>>16487964

I was a PvE person and i still preferred open world pvp. It's like palying cat vs mice or tree tag custom maps, but persistent and stakes are involved.


cfd754  No.16488031

File: 9530bb23f5763c6⋯.jpg (30.4 KB, 599x448, 599:448, 1493137994.jpg)

I'd rather have GW1 back.


3f171a  No.16488051

>>16487964

>pvp becomes much more intense.

my experience with "death hurts" systems is that it make "good pvp experiences" by which I mean getting into semi fair fights or even a fight you have even a slight chance of winning become even rarer than they are on a normal pvp server as people will start use the cheapest tactics or just plain vastly outnumbering you to make sure there's no absolutely no chance of death on their parts when they gank someone.


3f171a  No.16488060

>The person who is trying to farm in the wild

>You have to be on your toes and understand your surroundings and escape routes, stock up on potions and maybe call a friend and band up if you aren't good on your own.

Yeah, that's the thing, though, farming is tedious as fuck, it's the thing you're forced to do for the fun parts of the game. I want to be able turn my brain off and devote as little attention as possible while doing it. Adding the risk of cheap ass death to farming doesn't make it interesting any more that adding a surprise instant death QTE makes a long ass cut scene fun.


d5ead8  No.16488073

I just want Vanilla WoW with all the content it was originally supposed to have. Hyjal, Outlands, the Emerald Dream, etcetera.


cc8d5b  No.16488140

>>16487964

>When the system attaches risk to dying (losing gear, time, reputation) then dying isn't just at trivial or pointless thing, and pvp becomes much more intense.

>The person who is trying to farm in the wild actually receives something extremely important from PKs and pvpers, he receives a real and tangible threat

How does this make the game better or more fun on it's own? At best it makes it more "hardcore", by 12s standards but certainly not more fun.

If someone dies to PvP while they were outside for the PvE all it does is cost them time for no particular good reason or even resources depending on the penalties for death. All it does is make them hate PvP even more than before.

And it's always the same thing with morons like you, were losing should be punitive but you never consider that winning is barely rewarded and can't be either. You're going to get trash loot from anyone that you manage to kill anyway since he wouldn't die if he had better stuff than what you have. It's all slim picking for the PKs at the risk of their items so PvE will always still be the most efficient way of getting new shit.

And we're back at stage 0, where PvP does not enhance the experience at all, it just slows it down for everyone.


52e7a0  No.16488386

>>16475285

>Flying everywhere

ye. otoh I like it when you can just fly around, riding the gryphon back in classic was great to look at stuff from above.

so maybe more quests that involve flying or a time-limited item on cooldown (like the hearthstone helps you port, a flying mount can help you get from A to B faster, but comes with a cooldown)


623cb8  No.16489387


de8f5f  No.16489415

File: 2581f974d5732d3⋯.png (Spoiler Image, 279.31 KB, 1300x982, 650:491, 1538163472.png)

>>16475272

>fuck pandas

That's the idea, yes.


6be19c  No.16489454

>>16488031

GW1 was pretty awesome, not going to lie.


67886f  No.16489538

>>16487329

death shouldn't have a penalty when it comes from PvP, especially if PvP is always or almost always on, for reasons that you'd described

if you don't like PvP, then play on a PvE server

daily quests turn the game into

> log on, do dailies, log off

because either

A: daily quests are rewarding enough that players prefer to do them over other quests; thus, many players don't bother with other quests unless they want a specific quest reward

B: daily quests are better than grinding in terms of rewards, but not other quests, causing players to not even bother to grind and, after they eventually finish all the other quests, just log in to do dailies and log off for the day, which means that the number of players online at once goes down

or

C: dailies are worse than non-daily quests and grinding in terms of rewards, causing players to not do them

pets are fine as long as players do pet stuff for the sake of pet stuff; they should never reward the player elsewhere, lest people do something that they don't have fun with because the reward might pay off elsewhere

I won't even talk about garrisons

you want to give people something to PvP for? then they just PvP until they get that thing and then they stop; they don't do it because its fun

warmode in BfA has been called PvE mode; basically, you get an xp bonus for being phased into a PvP server, which you don't get by being phased into a PvE server, and people get really pissy about getting ganked in warmode because they were busy levelling or something

if you want to incentivize them, then give them something that only PvPers care about and cannot be traded to other players

or just have permanently-separate PvE servers


67886f  No.16489556

>>16489538

*A assumes that dailies are also more rewarding than grinding


05a001  No.16489574

>>16481489

>The whole "fuck you for not playing a hunter/shaman/druid/paladin" speed increase thing was one of the most unfair parts of vanilla.

I'm all for balancing classes in interesting and unexpected ways, but I do agree that in this particular case it panned out as tedious more than anything.


fd9351  No.16490614

>>16489415

That looks nothing like a panda


11a903  No.16490661

>>16490614

kinda looks like the goofy movie tbh


004fe4  No.16490747

>>16489415

There should be at least part of her vagina visible in this image. From that I can conclude that this character must in fact have no vagina.


025772  No.16490801

>>16474630

the content after wotlk is trash though, nothing can fix it




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / ausneets / dempart / eris / komica / mde / vichan / vore / wooo ]