>>16470718
The one thing that always upsets me is that these types of games rarely justify the need for industrialization.
The whole point of having an automated solution that easily takes raw components and makes something more complex, sending it somewhere for storage automatically is that you can scale it massively or let it run 24/7 and end up with a metric fuckton of whatever you are producing. This means not just bigger supply to meet demand but also cheaper products all around.
However in most of these games there's no decent sink for these resources. You can end up with a warehouse or equivalent full of everything you might need, replenished in a manner of seconds if you ever withdraw anything, but you're still the only guy using that.
There's no large population that needs all those products and uses them automatically in a smart manner to evolve their side, there is no market to game and try to outproduce the competition, with a lower cost per piece than they offer, etc.
Factorio kinda solves this with the science kits, weapons and ammo, but the first is not a satisfying way to do it while the weapons and ammo are not that important or require such a massive factory either.
Outworld Trading Company does the whole mercantile aspect of it very well, but there's no production development or optimization of industry there at all.
Even most Minecraft mods that can assist with automation rarely make it necessary to do so except by including obtuse blocks and items that cost a ridiculous amount of time and resources to produce for the express purpose of justifying it all.