0447b9 No.16445813
What's the most haed aspect of these games?
6b4ea5 No.16445818
The fact that they're decided zero to ten minutes in but can drag out for 40 minutes with no remote hope of recovery. Microtransactions and GaaS bullshit is just bonus.
43631b No.16445829
Go to the other thread, faggot. No point in making a 8 word /b/ tier OP.
0447b9 No.16445831
>>16445829
We got a MOBA thread?
0447b9 No.16445833
>>16445818
I liked HotS in that regard, more objective based stuff and more than one arena, sadly the game was already dying when I checked it, sometimes it took more than 5 minutes to find a match in casual.
43631b No.16445839
>>16445831
Oh yes, because a MOBA hate thread ACCIDENTALLY pops up right as another ASSFAGGOTS thread is up even though nobody makes these kind of threads here otherwise.
08fb45 No.16445841
The gameplay sucks at all stages of the game
<Early game
>You sit in a lane and kill endlessly respawning waves of creeps with the goal not to die and be slightly more efficient at killing them than your opponent
>For like 10 minutes
>And if any of the people on your team really fuck up this phase you might as well consider the next 30 minutes of your life wasted
<Mid game
>Doesn't really exist
>This is the phase between farming and murder death balling around the map and the only reason people still farm is if they fucked up the first phase
>Any teamfight that happens basically is decided by how it starts; If one team gets and early pick or lands all their ultimates at the same time they've essentially won the teamfight
<Late game
>Both teams wander around the map in groups of five doing fuck all until one retard on one team fucks up and gets picked, losing his team the "teamfight" and the game
0447b9 No.16445843
>>16445839
I don't do them usually but something else gave me the idea, I'll check the catalog.
0447b9 No.16445845
>>16445841
Do you think there is some way of fixing these flaws considering the origin of MOBAs were in RTS games? assuming 1v1 RTS didn't have the issue.
a70591 No.16445846
The only good MOBA ever made was Fractured Space.
0447b9 No.16445851
>>16445846
Can you talk about it?
a70591 No.16445856
>>16445851
I just liked it because of how it was structured. It played like a third person shooter, but instead of fighters, you controlled capital ships. It was really tactical and there were a lot of viable ships as long as everyone worked together.
It was fun anyways, but it's hard to find matches without spending 10 minutes in a queue now.
08fb45 No.16445869
>>16445845
The biggest problem is that nothing you do early on really matters in the long run.
If two equally skilled players play an RTS they can try different strategies going into the game to try and hit your opponent when he doesn't expect it with an early or midgame rush
If two equally skilled teams play a MOBA they have to sit around farming creeps until they are strong enough to be able to push the various towers and whatnot, at which point the game game enters the roaming death ball phase.
The ideal moba wouldn't have any towers or other build in methods to slow down the game and just leave figuring out how to not lose to the players.
0447b9 No.16445873
>>16445869
Like Arena in Smite without the minions and camps?
08fb45 No.16445877
>>16445873
Idk i haven't played that.
Can you have different strategies going into the game with different strengths and weaknesses? And can you change your strategy on the fly to counter your opponents strategy?
c07374 No.16445885
They're basically a devolved form of RTS for people who are bad at RTS. All the strategy and economy management is removed, the scale is massively decreased, and all that's left is micro.
0447b9 No.16445898
>>16445877
In arena mode is 5v5 players start up with a few levels, as you level up you can manually upgrade your four main abilities, there is the item shop thingy where you can buy gear with different stats and perks.
Teams have a base with a big portal at the center (players spawn in a room behind the portal), two exits from the base are guarded by immortal sentries allegedly to stop spawn camping (it doesn't), minions spawn near those sentries and go from one base to try entering the enemy portal, after a while a bigger minion will spawn, each minion is worth 1 ticket, players are worth 5, teams begin with 500 each and the goal is to reduce enemy tickets to zero by escorting minions to the enemy portal or killing either minions or enemy gods, the arena map is not really big, there are three buff camps with monsters on each side of the arena with the same buffs each.
The game allegedly has a comeback mechanic with spawn timers increased if a carry gets killed, they also give bonus gold but it can still be one-sided, from my current experience a difference of 50 tickets can still be turned around, past that it becomes very hard depending on the gods because as usual there are OP characters but apparently is harder to just carry in arena compared to conquest or joust which is the more traditional MOBA style with joust being just a single lane.
330b7a No.16445934
>>16445898
>The game allegedly has a comeback mechanic with spawn timers increased if a carry gets killed
Correct. I've had games where I've gone like 11-0-X as Cupid and accidentally died, and I'd sit on my hands for like 35-45 seconds.
49ee26 No.16445953
smite just became greedy to shell out for their shitty chinese mobile games that go under in a month and rip hand of the gods
paladins following suit
dota >>16445818 this guy explains pretty well
HotS was like wearing a retard helmet and playing in a ballpit, fucking awful
never touched league but it's artstle and gameplay as a topdown smite was a instant turnoff to me
fd0e32 No.16445956
>>16445813
Fuck off to this thread and check the catalog next time, you stupid fuck.
>>16444179
49ee26 No.16445958
>>16445873
>>16445877
i think duel is a better comparison, 1v1 where you have to outsmart the other player, can win with almost any god, and it absolutely depends on who ha the better skill or ping since their servers fucking suck ass
0447b9 No.16445959
>>16445953
In my case I am "enjoying" the game as much as I can for whatever time it has left considering even the official forums show a lack of support from the devs, not sure what hirez is doing right now, not sure if they are focusing on Paladins or Realm Royale considering both hero shooters and battle royale games are also dead trends.
49ee26 No.16445973
>>16445959
i used to be a big contributor and fan to early smite, I like what they did for Horus & Set, and Merlin and Arthur are really cool too, it's just their monetization that's really frustrating, when theres endless fucking bugs, morrigan is still unplayable in the SPL, etc.
Back before 8chan I really missed when ponpon and bart and kelly i think it was hung out on the /smgen/ forum.
Honestly the game could be so much better if it wasn't HiRez handling it, becuase they've burned so many bridges and are shown to be extremely careless with investments and money, less distrubting the wealth to DOA products and more to hiring competent devs to rebuild their cash cows as products that aren't a buggy mess, make more appealing UI, etc.
Or some fucking US servers not on the east coast would be great.
1c14a5 No.16445974
>>16445813
Nothing wrong with MOBA if they were treated as they are: A fun mini-game for warcraft 3.
The problem is people take them so seriously. If you wanted to play a game of skill, you played Warcraft 3. If you weren't good enough, you played custom maps: ie DOTA, Footmen Frenzy, TD, etc. Then, since these trashkids wanted to have e-peen too, they started to get elitist about their mini-games.
There are a million reasons why mobas are shit.
First of all
>Forces players to keep playing or you'll get banned/punished
Even people who DO play moba's and claim to like them, a large, large portion of your time is spent being frustrated and pissed off just waiting for the game to end, because you're not allowed to leave. How much of a cuck do you have to be to play a game like that, which literally forces you to keep playing?
>Panders to the player
because you're forced to stay in the game, people rack up insane killing sprees and scores with no skill needed. Look at DotA "wicked sick" happens almost every game. Remember in Unreal Tournament when you could play the game for 10 years and never see a wicked sick? Because it was actually hard.
>The game constantly tries to make you think you're amazing. KILLING SPREE GODLIKE TRIPLE KILL, you get these without any skill unlike how difficult it was to do in Unreal.
>The games don't take any actual skill. People say "dota is sooo hard' just because there are hundreds of items and characters to learn. but the majority of the game you're doing fucking nothing but waddling back and forth trying to last hit enemies
>The game is un-intuitive, think about it your goal in the beginning is to not hit the enemies, just wait for the last hit. It doesn't make sense
>Solo ranking system yet your teammates are completely random.
This doesn't make any sense either, it adds a ton of randomness to the game. This is why people like moba's so much, you can win and feel good and it's basically random if you're gonna win or not, when you queue up it's a roll of the dice.
>The game doesn't have any objective metrics of who is playing good or bad
Since scores and k/d don't really matter, Anyone can play terribly, fuck over their team, and still blame the team for it, and make excuses. League of Legends and similar games literally pander to people's ego and the shitty side of humans.
It might seem like just a video game but it actually breeds shitty behavior in real life. Playing a real RTS humbles you. It makes you appreciate hard work and realize you have to give your all to succeed. MOBA's just everyone playing the blame game and having massive egos.
864079 No.16446000
>>16445813
>shit thread name
>shit thread topic
>hurr don't know why can't talk about things that are already argued to death, might as well kill a thread
Lurk for two fucking years or kill yourself.
0447b9 No.16446002
>>16445973
their monetization seems to be the same across all games nowadays ripped off directly from fortnite, what I don't get is how they also deny the cosmetics to people who really want to shell money from them by putting them behind "once in a lifetime" gating.
08fb45 No.16446023
>>16446002
because this kind of forced rarity brings in more sales
>If i don't buy this thing now I might never get to buy it
>What if 2 months down the line I regret not having bought it when I had the chance
>Better pester mom until she buys it for me just to shut me up
>Mom you don't understand I can't wait until my allowance I need to buy it NOW
574437 No.16446026
>>16446002
Is there any video game dev more shit than HiRez?
>completely ruins the legacy of Tribes
>makes a shit moba clone
>makes a shit overwatch clone
>makes a shit fortnite clone
make your own game faggots all they do is hop on whatever trend they can and make a shittier version of it. on top of that their games are bundled with bloatware which still runs on your computer after you uninstall the game.
49ee26 No.16446043
>>16446002
don't forget you have to pay to hear your characters actual voice, too.
or back when they said "don't worry, chests are going to be the rarity"
god
0447b9 No.16446058
>>16446026
That's something I noticed, maybe that's why they never stick to one game and all of them seem to die.
>>16446043
That can even fall into P2W considering the comms system would be more reliable if you knew which god needed healing.
0e1e4b No.16446105
You're not allowed to get mad at your teammates for being retarded and wasting an hour of your life, and you're not allowed to recognize that the hour will be wasted and leave.
972295 No.16446134
>>16446026
To be fair, Paladins is way better than Overwatch. They managed well with that one, though all of what you said is true, they do seem to latch on to any trend possible for them
0447b9 No.16446136
>>16446134
I still think Paladins could have a quick melee strike and crouching, not to mention real hitboxes for a shooter.
9bf8a7 No.16446156
>>16445813
Everything except the porn. Got any more burning questions?
0447b9 No.16446175
>>16446156
Yep, are there any good smite sfm videos out there?
9bf8a7 No.16446200
89e0aa No.16446206
Illusion of choice. Dozens upon dozens of heroes to choose from, plenty of items to alter those abilities and adapt, but in the end there's a meta and if you don't stick to it, or its counter, you lose.
000000 No.16446212
0447b9 No.16446232
>>16446023
That's very short term profit.
9eadeb No.16446281
MOBA is a mechanically interesting design, but everything that surrounds it is utter shit. From the fanbase to the devs to the eports appeal. It's a shame, really, it's basically Diablo arena.
08fb45 No.16446912
>>16446232
Not if you can keep shitting out as many new "limited" items as you like.
e8dfc5 No.16446928
DOTA was the worst Warcraft 3 custom game. No surprise when they made a genre out of it it would be trash.
2c88d2 No.16446982
YouTube embed. Click thumbnail to play.
>Smite
I can't speak on the rest of the genre, but I can speak on Smite.
Smite started off pretty fun, and very much like Dawngaterip it was a game where just about any combination of characters works like a charm. Of course it being like a hirez game meant there was balance issues(Artemis fucked everything without breaking a sweat, Agni was so good a "pro" team got Hi-rez incredibly butthurt using him and they ended up getting banned, Release Guan Yu was a giant practical joke at the expense of whichever team didn't pick him, and release bakasura was basically god mode) but it was a fun game where one lane winning didn't mean shit because every lane had the potential to snowball, since there wasn't a dedicated jungle role. The jungle was simply for buffs and objectives and as such every lane had the freedom to go wild or pull off crazy fights from minute 1 and still come out into the teamfight phase looking like you or the enemy team had a chance regardless of whether or not you or the enemy team dominated. The map was symmetrical, so if one lane was getting its ass handed to it they could switch, easy peasy, and the map/lane was large and wide enough so that you could space yourself out and also take enemies for a ride if you decided to book it. I hear Dota2 was the same, but I tried it fairly late and I didn't like what it offered, although it might have been the top down view.
Two things Smite did really well, was sticking to its "everything's a skillshot" gimmick, and making sure characters weren't obsolete(although it makes sense since like 90 characters are much harder to design than 20-ish). Sure, Agni was powerful as a mage, but Anubis could work excellently as a DPS 100 to 0 machine and no one else could contend sans maybe He-bo, whose shorter range meant you had to get creative with his knockup. Zeus was a damage machine who excelled at fighting multiple enemies at once, but sucked hard at fighting them 1 on 1. Ra was a jack of all trades and had excellent range. Hel was a fun support. Ao Kuang was area denial. Sobek was excellent, but he couldn't deny an area as good as Ymir did and setting up his pull was trickier since its what people expect out of Sobek. Kali was a beast late-game, but Archane thrived on roaming with a team and could easily pluck someone out position with her pull. Her suck grab was utter shit and Hirez should have been ashamed. Sun Wukong's CC was undeniable but he was weak in a straight up fight. Hades was kind of shit at the time but he was still pretty unique and fun.
Anyways, Smite died to me right around either Hun-Batz, or Loki, because either one heralded the three pronged shitstorm that was
>Change the game to fit the meta(I fucking hate that word) of 2/1/1/Jungle, with dedicated jungle experience camps, smaller map and lanes, no outer jungle lanes, and the introduction of bumba's mask, an item meant for junglers but ended up so powerful Junglers steamrolled the game.
>The beginning of the "everything is meta" esports cocksucking that sucks the fun out of every multiplayer game, from playerbase to balancing
>Also the beginning of China's influence since Sun Wukong(who if I'm being honest had a terrible model, but had an excellent VA and had an energy unlike anything else) was replaced by Hun Batz(literally a nigger monkey with a shit Jamaican accent), otherwise functionally the same but I'm still asshurt about it and eventually Guan Yu was removed for a few weeks/months and then reinstated as GUAN YU 2.0, A SHITTIER VERSION WITH A SHITTIER GIMMICK ULT AND NONE OF THE CHARM OF THE ORIGINALS DRUMS AND SFX AND INSTEAD SOME SHIT-TIER VA THAT YOU CAN BARELY LISTEN TO with the announcement of the chinese client, which by the way came with a Hades remodel(because he was skeleton) but at least Hades' old look came as a free skin.
I've played little of Smite post tencent because Tencent and also the games performance, netcode and balance have been going down the shitter big time to the point that the casual Arena mode was the only thing worth playing, because every other fun gamemode was getting fucked to be more "competitive" or outright removed because they didn't want to split the playerbase, and then turn right back and introduce match of the day and season-based game modes(which were mostly trash outside of the slightly tweaked arena mode that let you throw people off a cliff).
tl;dr: Metafaggotry ruined Smite, and I guess other assfaggots.
Rip dawngate, you will be missed.
773983 No.16447055
>>16445846
Was the original Defense of the Ancients a MOBA?
32f14b No.16447359
>>16445869
Wasn't there an official LOL match where one team just rushed the other at the start of the game and won because the other team wasn't expecting it? IIRC rushing the other team early game got banned in official and ranked matches because of that, I can't remember if the team got banned or something, but it probably did.
d2c3ef No.16447387
>>16447359
You can still do that, do an "invade" which is basically going to enemy jungle as 5-man deathball and rape everything across
9eadeb No.16447420
>>16446982
>Dawngate
Don't remind me.
I still miss it.
4efe36 No.16447497
>>16446928
>DOTA was the worst Warcraft 3 custom game
You just didnt played WaugrifCOTRPG
7c4912 No.16447521
It's just meaningless bullshit.
Yes, it's true of ALL videogames, but MOBAs don't even try to pretend that they're not just mindless busywork. No story, no impact to your actions, no narrative of any sort. And they're all geared to prey upon people with gambling tendencies with positive feedback loops. Shit's evil. Fuck MOBAs.
69be28 No.16447546
>>16447521
That makes me think do you think MOBA at most should be just a game mode on a bigger game?
ccdbdc No.16447841
>>16445813
The audience for the game is usually hated more than the game itself. Far fewer people would hate assfaggots or even fortnite & its clones if it weren't for the people who play them
69be28 No.16448169
>>16447841
That seems to happen quite often.
db578b No.16448203
>>16445813
The fact that what is essentially a minigame replaced a whole genre, because retards fall for casualization and muh competitive vidya is serious business bullshit.
69be28 No.16448210
>>16448203
So it would really be better as a multiplayer component to something like Diablo, right?
62b934 No.16448225
e5425c No.16448230
The only game where all matches aren't the same shit every game is dota. High level dota (like 5k and above) has tons of variation in the drafts and strategies. Everyone saying it's the same shit every game has clearly never played dota or played at such a low rank that their opinion is worthless.
69be28 No.16448235
>>16448230
DotA2 or the original mod?
e5425c No.16448257
ae9f0d No.16448259
>>16445974
>he think MOBA doesn't require skill
What is you LoL rank?
BTFO
70517e No.16448269
>>16448230
>I spent six gorillion hours getting to doubleniggerplatinumdick rank in this ASSFAGGOT
<my opinion is worth your time
Pick one (1) and check'em.
449946 No.16448272
>>16448259
MOBAs are not games of skill, they are games of meta knowledge and wars of attrition. I played LoL for a bit back in high school with my friends and many times we lost just because we got so bored of playing a match that went on for a full fucking hour that we got sloppy and didn't even care when we finally did lose.
Ultimately this is why LoL in particular fucking sucks. Maybe 1/100 games is actually a good, challenging match. The other 99 times it's one time obliterates the other in 25 minutes or it takes so long that it's boring and everyone feels like a loser.
6d6423 No.16448281
shit you not, the only time i genuinely have fun and knew that a moba can be good was on a side mode for league of legends called urf. Why? because it took away everything that is shit about mobas.
>you got gold fast
>you level up fast
>every character was viable in an overpowered way
>every action within the game was faster, taking away the shitty pace of every mach
the funny thing about this is went riot noticed that this silly side mode was more popular and thousand of times more fun that the shitty vanilla game, they got bootyblasted and nuked it to the ground.
c0d587 No.16448354
>>16445813
Literally nothing. It's just that RTS died because no one wanted to play them anymore, so companies switched to mobas.
e5425c No.16448364
>>16448269
You misunderstand if you think that's what I mean. My point is that at all levels of other ASSFAGGOTS the game is the same. If you look at a low rank league games the strategies are the same as those in a high rank league games. The higher ranked players are obviously more mechanically skilled but that's it. In dota however, a low rank game looks vastly different to a high rank game. The players of a high ranked game are obviously more mechanically knowledgeable, but they're playing the metagame, they're playing the map by making movements and changing lanes, their decision making is entirety more complex. It's bascially a different game at that point.
b6dfc3 No.16448379
>>16448364
I think it comes around to the idea that Dota is(or used to, I don't know what it's like now post techies since I heard they've been actively ruining the game) is one of the few assfaggots where you can have a playstyle with characters and not characters with a singular specific playstyle, and the high risk/high reward nature of certain abilities means it's not uncommon you get surprised by someone playing well or creatively.
d11935 No.16448385
>>16445813
Hard to say, but I'm going to say the people that play it.
I actually got pulled into trying ASSFAGGOTS years ago by a friend. The game itself was kinda shit, but the people I played with holy shit. Literally my first game and I wasn't doing too bad. I had 3 player kills and hadn't died yet, but the second I did my team started flipping their shit about how I was feeding or something. So I decided to purposely do it. They did not take it well and I got a good laugh out of it. Then I uninstalled.
e612b5 No.16448388
The fact that it's development is entirely focused on balance and not fun of play.
e612b5 No.16448453
>>16448281
>the funny thing about this is went riot noticed that this silly side mode was more popular and thousand of times more fun that the shitty vanilla game, they got bootyblasted and nuked it to the ground.
>Urf was on for the entire (Aussie) summer
>Everyone started wondering whether Riot was finally going to listen
>Nope, summer vacations are over, go back to slaving away and paying us
I feel sorry for my friends, we had a lot of fun that summer but now they're having trouble putting it down.
69be28 No.16448468
>>16448281
This is interesting.
2daa1a No.16448496
>>16447055
No, it was DotA. The genre only became "MOBA" after Riot had a huge marketing campaign to make their drones buy into the acronym. And it's a shitty one that doesn't have much of a relation to the gameplay in DotA and its clones.
>>16447521
>prey upon people with gambling tendencies
Not before LoL. AoS and DotA didn't have any of that shit, and HoN was buy-to-play early on.
>>16448379
Creativity, team work, communication, tactics, awareness. In early DotA and HoN, those made a ton of difference. Here's a personal example. During the mid game, the enemy carry was farming mid on his side of the map, but constantly edging towards the middle. Both teams were fairly spread out, with me as a support and our ganker hanging around mid, doing whatever. I noticed that THEIR support went to stack their jungle and moved away from the middle. Their high mobility semi-carry had just TPd to the bottom lane. Their other two guys were up top pushing back the lane. Their carry inched his way a bit too far away from his side, but still more than close enough that he'd be able to get to the tower and have his team respond. The thing is, because his support and semi carry were seen as being slightly out of position, I made a call for our ganker to initiate a gank and for the rest of the team to TP mid for a team fight. I called on voice chat why I made a call that would've normally been retarded, my team understood, and within 10 seconds their carry was dead, with 3 more of them either about to die or running the fuck away. Sure, we pushed our buttons well, and the other team pushed their buttons well. That's generally easy to do in this genre, which is why these games are said to require no skill. But it was quick thinking, experience, and understanding that gave my team the win in that particular engagement. A different skill set based on team play.
Rambling aside too few games are team or co-op oriented. If you exclude sports game and party games, the list is quite short. MMOs, RPGs, DotA and its clones, and that's mostly it. Hell, I think the reason DotA got so popular in the first place is because it was a team oriented game, one that scratched a severe itch that most gamers aren't aware they even had.
d2c3ef No.16448516
>>16448496
>dota didn't have any
Ok lets not lie, TF2 was to test the waters and since it becamea a huge sucess Dota ended up the same, iirc Dota2 had lootboxes since launch, league added them way later, even later than HotS
c0d587 No.16448522
>>16448516
Dota 2 is f2p though and all the microtransations are purely cosmetic and have zero effect on the game.
ec6aea No.16448526
>>16448522
Did the D2 cosmetics get as bad as Smite did? As in cosmetics making Gods look like other Gods, or having difficult to see or hear at a glance abilities? Or just outright laziness like a recolor except abilities were not recolored
c0d587 No.16448531
>>16448526
It got flashier as the years went on but heroes are still easy to recognize.
d2c3ef No.16448535
>>16448522
Nigga D2 was P2P on launch but no one bought it so they started giving away keys to it, kinda like TF2 because of the market.
773983 No.16448549
>>16448496
I know the term MOBA is thanks to Riot, but it was in reference to L.O.L. which is a DotA clone. I just was pointing it out as rhetoric question in response to a70591's statement.
2daa1a No.16448554
>>16448516
DotA didn't have any type of real money involvement outside of tournaments, at least for the first few years. Hell, DotA predates TF2 by 4+ years.
d2c3ef No.16448562
>>16448554
I meant DotA 2 but you're right, still, League wasn't the first one to add all that kikery, just like dota 2 not being the first one to add talents.
3c85b9 No.16448849
>>16448535
Nah, maybe you paid a third party to buy a beta key, but Valve just gave the keys away through giveaways, to members of the community, etc. I got mine through a buddy who won a few.
Also D2 = Diablo 2, stop being a nigger.
36c3f2 No.16448978
>>16448281
>>16448453
>>16448468
You know the reason they removed URF? It's so fun it makes people hate LoL, and going back to the agony of a "real" LoL game is so unfathomably painful they quit the game entirely. It's fucking amazing.
http://archive.fo/UbdUr
6d6423 No.16449033
>>16448978
They should replace vanilla lol with urf, if people really got that realization by playing urf, why not make it the vanilla mode?
sincerely if i have to choose only one multiplayer game for the rest of my life, it would be a fully functional version of urf with some tweaks to the characters that were broken by urf´s mechanics and it will golden. it was really that good.
its a shame it had to die.
69be28 No.16449066
>>16448978
"we still don't know if playing URF makes regular games feel slow" well no shit Sherlock!
69be28 No.16449083
So basically lower cooldowns and no mana cost, sounds doable for a lot of games, I don't get why adding mana costs to abilities that already have cooldowns.
6d6423 No.16449162
>>16449083
Sounds simple but it manages change completely the dynamic of lol. Besides that, they also gave other things.
>a global buff on movement speed
>every item that gives attack speed gives 2x the amount it usually gives
>more exp = faster leveling up
>a very good buff on passive gold income = buying things faster
>a very good percentage of tenacity (something that reduce the duration of stunds, slows and other movement debuff)
all this changes helped to give every match a more dynamic and fast paced feel. to give you some perspective, at the time a normal game of lol could take you 30+ min each, it was very rare for a game to be between 20-30mins. With urf an average game were usually around 15min.
also, because of the changes with mana and cd every character became so op that they became balanced in a "everything is broken so its balanced" way and the options for every characters expanded, suddenly a tank could be played as a mage, a mage could be a ad carry and so on.
urf was perfect? even if i really really enjoyed it, is still lol in its core, but damn it really shown me that a moba truly can be fun and cozy.
7ff58f No.16449190
>>16445818
First post, best post.
Either you play extremely optimally and hope everyone else in your team does as well, or you get fucked and wasted an hour of your time on a single fucking match that nets you jack shit in terms of in-game progression, a pittance of in-game currency, gives you little room to actually learn anything, and instantly demands you sacrifice hundreds of hours more, and probably a wad of cash too, just to feel like you have reached that arbitrary level of over-investment to make you feel like you have to keep playing.
a8a755 No.16449200
never got big into moba but tried a few.
hated:
#1 community and raging autists online
#2 progression system, characters locked behind paywalls, grind-walls, and other stupid gacha monetization shit
#3 very limited movesets
#4 constantly changing the meta (imbalance issues)
a8a755 No.16449211
>>16449190
Oh ya team based pvp is always gay.
Long drawn out battles are also LGBT gay as fuck
I'd rather just fight against solo AI
69be28 No.16449221
>>16449162
I kind of like more the talent system in HotS compared to item shops, other than that something like that could work if someone made a new MOBA or something.
ae9f0d No.16449464
>>16448272
>my skill in not high enough to attain rank in MOBA the post
like a pottery
ae9f0d No.16449477
>>16449083
> I don't get why adding mana costs to abilities that already have cooldowns.
To give another dimension to abilities balancing. Supposedly mana gated abilities are hard to counter but you can suffer though them and finally enemy runs out mana.
Like Jax E on and Q in. OP. Without mana cost these abilities would need a nerf.
e79af9 No.16449968
>>16448364
>If you look at a low rank league games the strategies are the same as those in a high rank league games. The higher ranked players are obviously more mechanically skilled but that's it. In dota however, a low rank game looks vastly different to a high rank game. The players of a high ranked game are obviously more mechanically knowledgeable, but they're playing the metagame, they're playing the map by making movements and changing lanes, their decision making is entirety more complex. It's bascially a different game at that point.
The thing with LeL is that balance patches usually come out fairly often. Let's say someone came up with a neat start that has a pretty good chance of winning that's also likely to not be made of meta composition that has been forced by players at first, then by developers for a stupidly long time already. When strat makes it to high levels of play, it gets picked up by pros and other retards with big number of followers. If strat is good enough it will also have a high chance of being used in tournament-tier play. After that it's pretty much guaranteed to spread like wildfire at all rankings. If Rito doesn't like what's your strat is about majority of cases - then it will swing nerf hammer all over it and it's all ogre.
The other problem would be, of course, players, but even then I don't even know how much different players are at low and high ranks in all of the DotA-clones out there.
00c37c No.16449975
>Two back to back ASSFAGGOT threads getting hundreds of replies each
I'm disappointed but not surprised.
c79fbc No.16450011
>>16445833
HotS was a decent adaptation of the genre to what it's supposed to be and solved a lot of issues the game has.
Of course, there's Blizzard drawing ire so the game will never be judged fairly but also the wildly different economics that, despite being part of the solution, will be wrongly labeled as part of the problem.
>>16445841
This isn't entirely accurate. Mid Game are the Team Fights you get into where overall, both teams are roughly equally powerfull unless someone royally screwd up the first phase.
It's basically the only "fun" part of the game since you're having a scrap with all heroes involved and actually fighting, often in mostly equal grounds, against human oponents.
The problem is that it ends in about 5-10 minutes and although it decides the game, it's not enough to end it right there, so you must suffer more 20 minutes of snowballing that no longer matter.
6df990 No.16450232
The inability to git gud.
69be28 No.16451323
OK, let me get this straight, I pay 50 gems to get 15 gems and a chest… uh, may be cheaper but why would I not just play the game unlocking on the battle pass by itself?
b7b83c No.16453255
>>16451323
>he actually got tricked into buying battle pass, the most simple jewish trick in the book
140f69 No.16453297
>>16451323
Listen, if you're gonna play MOBAS, do not give any of them money. None of the companies are worth it. Remember, skins and shit are just aesthetics and don't make the game anymore shit/fun.
c79fbc No.16453380
>>16453297
>hurrff durrff I'm so retarded I define retardation
Skins and cosmetics are the single best way to finance F2P games.
You basically play the game and if you end up liking it, instead of buying (since it's free), you buy an amount of cosmetics based around what you want and what the game is worth to you.
If you think it's worth nothing, you buy nothing. If it's 10$, you buy 10$ of skins, if it's 20$ you buy 20$ of skins, etc.
You essentially get a Demo that's the actual game itself and can decide what price you're willing to pay for it instead of the arbitrary number the devs decide.
Even better, if you keep playing the game over and over, it's because it's entertaining you even more, especially with updates to the game that tend to be free. In that case, you might be willing to support the game some more by buying more cosmetics. It's like donating to keep a server running with your game, except you get something out of it, beyond the continuation of your game.
The only time this doesn't work is when the shit you can buy isn't cosmetic and actually affects the game (Tribes) or when it's horribly priced and you get almost nothing for your cash (Anthem) or when they make the base game shallow and ugly with the entire point of it buying cosmetics (BDO)
c2d7d6 No.16453383
>>16453380
None of what you posted is disagreeing with him though.
91a0b2 No.16453396
>most hated aspect
They kill friendships. If your friendgroup gets hooked on this shit, they'll start to argue and hate each other within a month. It'll be extremely obvious that fucking nobody is having fun, and that they're just playing because they're addicted and "the next match will be more fun, come on anon", but they lash out at you if you suggest playing something else.
All of this is from personal experience, my childhood best friend unironically cut all ties with me when I refused to keep playing LoL with him
691c97 No.16453434
>>16451323
Why even pay though? Smite has had terrible cosmetics for quite some time now. Even looking past the gay Skadi one, there's too many skins falling under one lame theme like "robot, other robot, cosmic, gay/rainbow/meme, pirate, DJ" or outright terrible ones that make characters look like other characters at a glance.
691c97 No.16453442
>>16453396
The problem is multiplayer games feel like they have gotten infinitely more casual to play, while the people playing them have begun taking them infinitely more seriously and the result is no one remembering to have fun.
c79fbc No.16453475
>>16453383
Everything I posted is disagreeing with him. If you're gonna play a videogame, any videogame, and you like it, you should support the devs if you can. F2P with a cosmetic cashop tends to be the second best way, the first being a "pay what you want" approach for the whole game.
If none of the companies were "worth it", you wouldn't be playing their games in the first place and cosmetics CAN make the game more fun, just ask any FashionFrame player.
>>16453396
>They kill friendships.
No they don't, you just have shit friends. Speaking from experience here, the problem isn't the game (although it's still a problem) but rather that you're friends with someone that will blame everyone else for anything that goes wrong in the game.
I've played assfaggots with friends. There was a cool guy that didn't cared much about losing, he'd just go "Oh well, let's try it again" and that was it. Then there was another that would blame everyone for not doing their role accordingly to what he needed them to do and would never actually notice the many fuckups he himself did, always shutting up and resenting any time anyone pointed them up.
One day, when we were 10 seconds from winning a game, the first friend started a vote to concede the game and we all voted yes for the hell of it except the second faggot, who raged hard for an entire week because of that shit. It was worth it and proved what kind of faggot he was.
I say it's not the game that's the problem because this happens regardless of game. Same 2 faggots, playing Civilization 4.
First guy does balanced trades, chats, cooperates, engages in joly warfare, good time all around.
Second faggot complains that Barbarians always spawn closer to him than anyone else, does deals even worse than the AI because "you'd win something out of this deal otherwise!" and always goes ultra-militaristic like he's playing an RTS. Fucker even tried to cheese a Civ game using defective sound cues. SOUND FUCKING CUES.
Same shit in several other different games, one was a cool guy that just wanted to play videogames, the other was a salty faggot that just wanted to win. Don't blame the game, blame the player.
69be28 No.16454295
>>16453255
>>16453297
You get the 600 gems by playing, it has these level up milestones before the battle pass.
69be28 No.16454297
>>16453434
Yeah, I am not a fan of "modern clothing" and all that other skins, maybe the cartoony ones are OKish.
69be28 No.16454979
So what's better? direct movement input or point to location?
a989be No.16455252
>>16454979
point to location is generally flawed without accurate pathfinding. Dota tends to do it well enough despite the trees adding in layers of ambiguity, but it still has problems. If I were a game dev or suggesting things for a game dev, I'd tell them to use direct movement input since it's just a whole lot less of a hassle.
69be28 No.16455621
c8c2bd No.16455659
6c2739 No.16460809
Only good thing about smite was dunking on people with Neith or Daji, don't fall into this awful trap of a game. Quit like a year and a half ago and have only played a couple of times since, and it's gone to shit, balancing is still awful and Merlin can wipe with 0 effort put in. Related to that, Hi-Rez also really likes adding gods that aren't gods now apparently.
449946 No.16460845
>>16449464
>>16449477
>Defending assfaggots
5a0003 No.16460884
>>16445813
>Using a chinese term *MOBA*. A term that came to be because chinks were too butthurt to allow the already established games to determine what the genre is called.
You are living proof of how marketing and social manipulation works and will keep being used.
6c2739 No.16460911
>>16460884
You're living proof that people with a sub-70 IQ can find their way onto 8chan, maybe people don't want to say "Multiplayer Online Battle Arena" every time and we have acronyms for a reason.
63419f No.16460923
>>16460911
>Multiplayer Online Battle Arena
Do you mean a Quake clone? UT2004? Enemy Territory? Dirty Bomb?
>You're living proof that people with a sub-70 IQ
Nigger calling an abo subhuman, the irony is rich.
5a0003 No.16460924
>>16460911
>implying you are funny
>confirming you were not even around when people were debating what to call this genre
7c2796 No.16460925
>>16460911
The correct term is ASSFAGGOTS.
63419f No.16460927
>>16460925
Aeon of Strife Styled Fortress Assaults Game Going On Two Sides
6c2739 No.16460935
>>16460924
Funnier than you could hope to be, you contrarian neckbeard.
00c37c No.16460944
>>16460935
>contrarian
Why do so many cuckchan refuges have such a limited vocabulary?
6c2739 No.16460949
>>16460944
Been here since the first exodus, and at least I can spell refugees properly.
5a0003 No.16460957
>>16460935
>implying you don't have chinese dicks up your arse
>implying you realize this at all
>implying you aren't the perfect cattle
6c2739 No.16460972
>>16460957
The Chinese will do no such thing, I quit ASSFAGGOTS/MOBAs because it's a fucking drain on your mental well-being and usually your wallet.
5a0003 No.16460986
>>16460972
It is irrelevant what you play if the words you use come form the chink corporations.
cad836 No.16460992
>>16460972
>Your wallet
Again I ask why anyone would spend money on these free games. Dota2 gives you everyone from the get go and Smite showers you with currency and the cosmetics for either game were pretty fuck last I remember. So why spend money?
6c2739 No.16460998
>>16460986
Okay word police
>>16460992
Referring more to microtransaction practices in basically every MOBA (or any modern game) preying on people who are bad with money, or just dumb.
7911bd No.16461007
>>16447521
>but MOBAs don't even try to pretend that they're not just mindless busywork. No story, no impact to your actions, no narrative of any sort.
They were never meant to have a story in the first place. How many multiplayer focused games you know of have a story?
MOBA "lore" is on the level of fightan games, it's only there as a token background for the characters.
cad836 No.16461021
File: c669b4f5c70cb44⋯.png (Spoiler Image, 1.28 MB, 1024x1023, 1024:1023, WHAT THE FUCK IS THIS SHIT.png)

File: cdaa12fe4c11751⋯.png (Spoiler Image, 252.95 KB, 390x390, 1:1, WHAT THE FUCK IS THIS SHIT….png)

>>16460998
Yeah but it's not like other people being bad with their money is going to force you to buy the terrible skins the games have on display
>>16460809
For all Smites and Paladins issues at least the women are attractive.
Or were, considering Paladins most recent release.
497af6 No.16461099
The only way I can stomach League of Legends is by purposely deranking to the "literal mental invalids" ranks and stomping people with champs that scale well.
It's not a good thing to do necessarily but it helps me bond with my friends, unless we also run into a group doing the same thing, and then everyone just gets mad and wants to quit.
6a3107 No.16461419
>>16461021
That's a rather cute nigress
85f444 No.16461451
>>16461419
what the fuck, man
you could hide wakanda on that watermelon 5head
0e1542 No.16461734
>>16448259
MOBAs are literally trivial when you know the right item combinations for the specific situation and character.
Why do you think Hi-Rez has been trying to change up items a shitload in Smite? DOTA is even worse if I remember right but I haven't played or kept up with that game for years so I don't really care.
267a3a No.16461750
>>16445828
Chinese are worse
538004 No.16467660
>>16445813
Anything multiplayer needs to burn. Single player no-online-required games need to be 99% of all games.
cad836 No.16467673
>>16461734
Because Hi-rez doesn't have a single clue what the hell they're doing ever since Global Agenda got PvE missions.
Because how else did Focus, Essence or Cards Unbound ever got through the door into a playable server(even a test server) unless the company is staffed by baboons?
49c617 No.16467758
It's an RTS with all the fun taken out of it. Also same repetitive map.
ae9f0d No.16467773
>>16461734
Post you 10 MOBAs vods played in a row.
>inb4 your mobas skill is so low you are ashamed to reveal your gameplay
95a6a8 No.16467814
>>16445813
For me, it's the insistence on one game-mode and one game mode alone. Three lanes, a jungle, and some jungle buffs that need to be camped/controlled. Playing in random matches it's always the same shit, everyone fucks off to their own lanes and does their own thing and then whoever fucks up first is the whipping boy for the rest of the match. If you play support/jungle you'll get yelled at for not reading someone's mind and being where they want you to be exactly when they want you to be there. If you play jungle and successfully gank someone early game twice, then you just hypercarry and wipe the floor with the other team. Like other anons already said, the game is usually decided in the first 10 or 15 minutes, then drags on for another 30 or 45 minutes.
The best game modes in Smite were always the side game modes, stuff like Assault and Domination. Domination was a king of the hill style game, and was centered around team fights, and Assault was one lane, no jungle, all team fights. In those game modes, the actual interesting part of the game could shine. People would have to actually work together to get kills by using their abilities in tandem, instead of just fucking off and farming minions and trying to gank the other guy. Not only that, but those game modes were also fairly quick, and there wasn't any bullshit farming phase. Of course, Hi-rez is full of shit and removed domination for whatever reason.
Also the communities are invariably full of insufferable turbo-autists, but that's true with many online communities anyways like /v/, for instance
bb7e2f No.16467815
>>16445813
It's an RTS where you control only 1 unit.
92a61b No.16467819
HOTS did exactly one thing right. Variety of maps with different side objectives that could effectively change the course of the game for one side or another. If grognards ignore it because of it not being 'optimal' they go off and get fucking Dragon Knighted, or Tactical Nuked on Starcraft maps. They were also open to unique character designs, like Discount Meepo in the Lost Vikings, or Abathurs long distance support play or Cho'Gall, one character that is controlled by two at once.
While it was still Blizzard, I appreciated people trying to step out of the comfort zone from a design standpoint. Too bad that's probably a great big reason it crashed and burned, the fucking usual MOBA Whale crowd has a calcified brain and can't handle something outside of a 2\1\1 jungle 40+ minute formula
8d87fc No.16467850
>>16461021
Idk man, she's got some big-ass honkers
538004 No.16467986
>>16461734
Figuring out the item combos is the entire point of the gameplay. Once you know them, it's time to move on to a different game. That's why I can't understand people who use guides and walkthroughs and shit. If you have someone else do your thinking for you, what are you even playing? You're just a human bot playing their game for them at that point.
Game mechanics need to be impenetrably complex to be interesting and competitive. If a game has been out for 5+ years, and players are still finding novel ways to use the systems to get an edge in competition, then there's some hope there. If the systems need to keep getting tweaked by devs to maintain that level of freshness, then it's shit and needs to get thrown out.
The Last Remnant is a fantastic model of complexity that all games should aspire to, especially multiplayer competitive games. There should be mechanics that take teams of people years of research to figure out, and none of them should be publicly documented by the devs. That shit is genius and gives games nearly infinite replay value.
cc4d00 No.16468009
>>16467819
They did two things right, the other one being that matches rarely go beyond 20 minutes, almost never past 30. Instead of wasting an hour in a game that was decided in the first ten minutes, you could instead play three entire matches in the same amount of time.
I think the other reason why it never took off was because it was seen by the hardcore dotards as the "casual" option, ignoring that their entire genre of choice is just a mod that removed the RTS elements from an RTS game, because the people who played DotA all day didn't have the brain capacity to handle an RTS. But what else should we expect from people who no-life DotA and its clones?
8e45f8 No.16470804
>>16445813
KDA pr0n… mmmm KDA Akali
e25dad No.16473585
>>16445813
I hate ASSFAGGOTS because they're fake RTS. If RTS is black metal, then ASSFAGGOTS are Asking Alexandria and Atreyu. All ASSFAGGOTS players should be fed to hyenas.
818bf7 No.16473788
>>16460809
>Hi-Rez also really likes adding gods that aren't gods now apparently.
No gods can compare to the power of humanity
a989be No.16474509
>>16473788
>humie needs flashy gubbinz and a flamin' choppa in orda' to be any killy at all
>still dies to his own git of a son
So much fer dat powa' of 'umanity, eh!