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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: c3d4288738dfeb3⋯.png (3.21 MB, 1440x881, 1440:881, 2019-05-06_12.39.55.833.png)

File: b5d541c20b77e81⋯.png (2.72 MB, 1440x881, 1440:881, 2019-04-17_13.57.20.409.png)

9d2621  No.16442311

This is it, lads. I log in now to see that long, long kin list well and truly empty. I only made this thread to say that I had fun with you guys. It was boring and grindy often, from the quests, to the curiosity-making, to the farming, to the animal husbandry, to the prospecting and mining and smelting, to the cooking and feasting and occasionally dying, but I'll still miss it. I'll miss bumping into you guys while out foraging, discussing what curios are best or the awful balance issues, sparring matches that are over in an instant, the constant infighting over stupid disputes about village aesthetics, the autism over capitalism and lebensraum and quality in the village chat.

>retrace the Great Migration to find our starting site a few days ago

>the only remainder of the beginning of our journey is a couple of hearth fires from fags who couldn't stick it out one day

>and a wicker basket that, for some strange reason, i knew would be there

It's very quiet there, at least. I spent a few minutes watching the sunset and remembering, quietly repaired the basket, and left. I don't think I'll ever return.

So yes, I'll miss it. All of it. But mostly, I'll miss you. We lit our hearth together, friends, but now it's finally cold and dead.

f80628  No.16442338

I didn't even play with the /v/illage, I was just off doing my own thing. Most of my stats are in the 80-100s, and my plant quality is approaching 120, with chickens at 40, metal at 40, and trees at 50. I have about 3k LP/hr at all times.

>Everyone on my list has been 5, 8, 10 days since last played

>Decayed holds all around me


17a0d3  No.16442448

File: 5022aa59f2e326d⋯.png (24.05 KB, 135x177, 45:59, java_2019-02-05_22-44-41.png)

File: 16fc682742d7183⋯.png (831.9 KB, 1065x882, 355:294, java_2019-02-06_00-16-45.png)

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File: 5bcb8ecbe79f999⋯.png (1.94 MB, 1065x876, 355:292, java_2019-02-06_13-43-51.png)

File: 148df73533b3bbe⋯.png (39.89 KB, 135x216, 5:8, java_2019-02-07_15-15-09.png)

>>16442338

Learning to mine was fun. Coordination issues about things like lumber industry, filling tar kilns, actually having food to eat, etc wasn't.

I hope whoever kept playing after me used the keys I left behind to retrieve our best mining gear from my lot.


9d2621  No.16442458

>>16442448

>Turk in the picture

RIP he


17a0d3  No.16442461

File: c816a37052d3322⋯.png (786.54 KB, 944x871, 944:871, java_2019-02-19_08-31-31.png)

File: f2543113b7bd46b⋯.png (1.24 MB, 944x871, 944:871, java_2019-02-19_08-56-33.png)

File: 527571ea135d61d⋯.png (920.18 KB, 944x871, 944:871, java_2019-02-19_08-59-32.png)

File: fc0967a4aba5e85⋯.png (1.11 MB, 944x871, 944:871, java_2019-02-19_10-23-51.png)

File: 541309d38c47c66⋯.png (1.04 MB, 944x871, 944:871, java_2019-02-19_12-06-20.png)

I would definitely play again but I don't think I could fall for the common food stockpiles, common wood stockpiles, common metal stockpiles :v) a second time.


f80628  No.16442501

So how do you get quality spiraling going? You just have to mine a fuckton of iron ore and hope for the best at your finery forge, and once in a while upgrade your hammer, anvil, and forge?


f80628  No.16442503

>>16442501

From the bloom you create*


17a0d3  No.16442551

You chase the absolute best clay you can find, make smelters and tar kilns out of it. Constantly upgrade tar kiln quality as you find better base quality mined stone to increase the value of your fuel inputs (this quality growth happens faster than metal input and tool quality growth.)

high quality finery forges, iirc, bound the maximum quality of metal cooked in them, so you need to have long term stocks of high quality clay to upgrade your fineries so they don't put a brake on quality growth.

what happens in the magic metal quality spiral is that you get to input the quality level of your hammer and anvil into a weighted average for the quality of hammered bloom outputs.

what is not immediately obvious is that when you hammer a bloom back into cast iron instead of wrought iron, it still is increased in quality by the weighted average calculation.

this means that a quality 14 chunk of ore is dragged up in quality by your ~q50 kilns producing bricks for smelters and tar kilns producing charcoal for smelters to perhaps 25q? (rough guess)

then your 25q cast iron ingots are rnged into bloom, neither gaining nor losing quality from the finery forge unless your finery forge is made of shit,

then your 25q blooms are hammered on your (50q? 75q? 300q?) anvil.

when hammered, the quality is based on the weighted average of your hammer and anvil is increased by 10%, kept the same, or reduced by 10%.

crucially, if a hammering "fails" and a bloom is turned into cast iron again, it is almost always a much higher quality than it was before you put it in the finery forge the first time, and can be forged into a bloom and hammered a second time.

every time a bloom "fails" to turn into wrought, you get another chance to increase its individual item quality again, converging on the quality of your metal tools, and bounded by the quality of your charcoal and finery forge.

this is why large amounts of input metal are used in "spiraling" - you are hoping that you get 3, 4, 5, "failures" of cycled cast iron -> bloom -> cast iron as the bar converges on the quality of your smithing kit. when you collect a bar that is almost at the quality of your smithing kit and rolls a lucky 10% quality increase, you set aside that bar and stop gambling further on its quality growth, and make a new hammer whenever you get 3 super-quality spiraled bars, a new anvil after the next 5, and a new finery forge after that.

the "successful" blooms that are converted into wrought iron are actually the waste byproduct of the iron cycle, since their quality can no longer be increased, and can be used to make whatever shitty gear and symbel you want.

—–

Have I mentioned that fuel and clay are just as important to metal quality as the hammers?

The most important goal for smithing / mining is to immediately dry out hundreds of windsown weeds on day one, as fast as possible, to get seeds to produce fine plant fibers on the first day possible.

You then need to fill as many herb tables as theoretically possible with saplings to try and increase the baseline value of your wood in order to make sufficient volume of high quality coal.

If you don't maximize tree industry, all of the metal you cook is eventually bounded by your shitty q10 logs sawn into q30 planks by a q3.7 million bonesaw.


f80628  No.16442597

>>16442551

>You chase the absolute best clay you can find

Currently raw 50, working on upgrading chickens as high as possible so I can make bone clay, but this is weeks away from being practical. More or less the process is what I imagined, but I only had maybe 3 stockpiles of ore to try it out on. So basically just gamble and hope you get the iron degrade back into cast iron, but at a higher quality, then upgrade everything as much as possible and repeat?

Trees are 50, like I said, I'm pretty much at my clay limit, unfortunately.


17a0d3  No.16442637

File: 7d547bdb059c1b6⋯.png (87.11 KB, 344x319, 344:319, lily cleft north l1 ochre.png)

>>16442597

You gamble on iron 'losing' the bloom lottery and staying cast.

Clay caps out in gatherable quality very quickly compared to other categories of resources. As long as you're using the best source of clay you have you're basically fine.

If I was in your group I would be filling your entire encampment with thousands of raw iron ore within a few days. it's not particularly hard to find once you realize you need a generalist character that can actually gather and craft your rustroot tinctures.

Just use your favorite image editor, get decent radius on your rustroots, and go for walks, spiraling out around from whatever cave entrances are easiest for you to access.

Supplying food and curios for your miner is harder than finding promising cave walls to bonk.


f80628  No.16442646

>>16442637

I have effective 150 str, how many levels deep can I go, roughly? Or is it better to stay near the surface and just get a fuckton of stuff?


17a0d3  No.16442797

>>16442646

Going deeper makes difficulty go up by a lot more than it makes yields go up. It's unironically mostly there as a challenge for the higher and higher quality tools you make by exploitation mining wherever you can easily cut.

You could think of the higher hardness / higher yield lower levels as being a way of condensing mineral resources in the game world to encourage a style of play other than stripping entire continents bare horizontally.

The mong-village of Eastern ♂ Reach ♂ Take ♂ It ♂ Boy opened up new depth levels pretty much every day, but nobody statted or deployed miners to make exploration shafts at each (level-1) to rustroot the actual mineral contents of even l2.

If you don't have a wide reach in the level above the area you're targeting, you won't be able to home in on the mineral deposits you want, and will spend much, much, much longer trying to dig around to find them by random chance.

Mining is really a team effort and needs for miners to coordinate, share information, and agree on doctrine.


9d2621  No.16443116

Sudden thought: if you were there, what was the final impetus for you to quit? Was the game taking up too much time? Did the endless grind for higher quality seem pointless? Not enough people left? Too many people?


8a47ac  No.16443131

>>16442637

>>16442797

>Rustroot

Yeah that kind of stops being useful past L3 because of all the random tiles of galena that are littered everywhere, which makes rustroot a waste of time, outside of open caverns.


f80628  No.16443134

>>16443116

For me, the realization that you can chase quality but that's about the only "endgame" there is, other than making cool shit. Everyone else is going to be grouped and very autistic and miles ahead of you. So I just mostly log in every day and tend to my crops, rotate my chickens, check my silk, maybe plant a few trees, and stock up my studies again.

For some reason, I look forward to cheesemaking. It's kinda fun.


8a47ac  No.16443156

>>16443116

A combination of burnout, people leaving and not having enough time to play. Plus what >>16443134 said, it stops being fun when you're not discovering new things and just logging on to improve the quality of your shit. Credos were fun but once you're doing 18 quests a level it just seems like there's no end in sight.


f80628  No.16443171

File: 60e83763b2033d5⋯.png (241.5 KB, 626x354, 313:177, ClipboardImage.png)

>>16443156

>18 feels endless

I'm on 6 per level. I almost have Gardener so I can spam Cavebulbs and get dat sweet Psyche up.

Christ


17a0d3  No.16443216

>>16443131

True, but by the time you're in L3 doing serious excavations you're way beyond needing my advice just from how strong your characters and tools must be.

>>16443116

I quit because having to argue with people to temporarily secure resources to try and accomplish major goals was getting more and more frustrating with weaker and weaker payoff.

Not having any mutually understood group goals made chasing quality feel solitary inside a multiplayer game.

As 8a47ac and f80628 said.

It also sucked having another player in the group who was willing to help out on my stupid new player schemes quit the group for personal reasons right when I was starting to get burned out.

Genuinely liked playing with and talking to him.


70c2b9  No.16443640

>>16443116

Lily here, Had an extended irl medical issue that took me away from the game and by the time i got better there didnt seem to be a point, my stats were behind and everyone else had quit or moved on.


17a0d3  No.16443792

>>16443640

Really glad to hear things got better.


9d2621  No.16444550

>>16443640

That is good. I was sad when you left, I think we all are, but most importantly, it turned out well!


9d2621  No.16447522

>log in to the village over a week ago

>it's already basically dead by that point, only around five people who are on occasionally

>wonder why i'm here, just to grind?

>get an experience event

>suddenly remember all the cool flavor, the excitement of being alone in a northern European wilderness, and shaping it to your will

I bet if we had a real objective, something to focus on rather than "make those numbers bigger", the village probably would have panned out. People would have had a reason to play instead of getting burned out grinding the same stuff and leaving, but what would that reason be? Is there anything in the game worth grinding for right now besides having a bigger and bigger village and better and better numbers?


70c2b9  No.16448254

>>16447522

i'd rejoin solely for making a good looking and well laid out base


f80628  No.16449163

File: 931091ddb4093e7⋯.png (4.24 MB, 1829x973, 1829:973, ClipboardImage.png)

File: d243e43a33c4b48⋯.png (3.98 MB, 1920x940, 96:47, ClipboardImage.png)

Oh yeah here's my base now


f80628  No.16449445

File: 0d02aeef0c26536⋯.png (656.39 KB, 986x706, 493:353, ClipboardImage.png)

Please rate my Great Hall design


b3a068  No.16449962

File: 61d303b42b3c506⋯.jpg (80.25 KB, 500x500, 1:1, Let me in.jpg)

>>16449445

neato/5


b3a068  No.16450338

File: 45ee30064e5d981⋯.png (1.55 MB, 1848x1546, 924:773, Divine Intervention.png)

Hate how devs can be really stupid sometimes. In the most recent DI case, they gave abusers whole day to hide their assets/progress and even spread bugged items out of spite.


9d2621  No.16450462

>>16450338

So that's what happened to the realm that extended over us.

http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=65334&sid=9f69b959a757290d7f02dfffab94ce25

Long story short:

>some fags manage to apply "food buffs" to roasting spits directly

>food roasted on the spit receives higher FEP (most likely averaged with the values on the spit)

>roasting spits "effectively had buffs in the 700k+ range, putting FEP values of roasted foods in the thousands"

>all affected characters, villages "Helfors" and "Surprise", as well as realms "MOTHERLAND" and "Never Neverland" nuked

Those are the two Realms that were closest to us. Presumably, everything affected was annihilated and the gates were thrown open. Jorb & Loftar don't even know what bug applied those values to roasting spits yet. Heavy stuff.


b3a068  No.16450513

>>16450462

Several villages had their gates deleted, meaning people could just walk in. Realms only had their coronation stones deleted so they were back immediately after they were rebuilt. Not sure if Border Cairns were bashable without the Realm having a coronation stone.


9d2621  No.16450561

>>16450513

This was a few weeks ago and Neverland has definitely not expanded back to Eastern Reach. The post just said the "entire realms" were "forfeit". I'd assume that Jorb deleted all of the cairns, idols, and menhirs, but maybe not.


114400  No.16450584

>>16450462

There's no way this world lasts more than 6 more months.


9d2621  No.16451406

>>16450584

We can start a new village in World 12 :^)


f80628  No.16452968

>>16450584

So what's a good quickstart for the next world?

>Blitz up forage to get WWW and wait about a day to get seed stock

>Spam good, cheap curios

>Find and secure good quality nature resources


b3a068  No.16453202

>>16452968

Some people should spend their time catching small critters to get leather (can be combined with foraging I guess) and if bears can still be cheesed with boat and sling, someone should kill them even though they will become q10, since q10 bear cape will make a difference in the first week (actually bit higher since they added string to the recipe.)


50ca47  No.16453218

WTF is this game? I wanna play it.


f80628  No.16453246

>>16453218

http://www.havenandhearth.com/portal/

http://ringofbrodgar.com/wiki/Haven_and_Hearth_Wiki

Dick around for a few minutes, and if it clicks with you, look for a custom client on the forums (eg Amber). Also the wiki.

Keep in mind this has light survival elements - you'll need to drink water and eat food occasionally. Weather isn't a thing. It has day/night cycles which affects some things. Note that the game has a time scale of 3.29 - that is, one hour of real time is equal to 3h 20m game time, or thereabouts. Or, one RL day to 3 game days, and there are things that take over a week to produce


1c4048  No.16453307

File: 2b93e43567702a2⋯.png (310.35 KB, 630x489, 210:163, Shinkaiseikan ~kouwan rito….png)

>>16451406

Not falling for this trap.

>>16452968

>So what's a good quickstart for the next world?

The guy rushing yeomanry knows how to play the game.

The guy rushing lawspeaking knows how to play the game.

The same guy does nothing but combat shit to stop anyone, friend or foe, from fucking shit up.

Flatlands only.

>>Blitz up forage to get WWW and wait about a day to get seed stock

You get someone that really wants to try farming, notices crops take a week to grow, then quits when one or two guys get most of the seeds.

>>Spam good, cheap curios

Everyone goes into a swamp to get dragonflies, some cuck takes twenty then shoves a magnet into the computer case.

If you keep the same idiots on welfare around, the same shit will just happen again.

>A free and open source :^) faggot telling you dicksword is bad

<The alternative to discord is using the ingame party system where you have to reinvite whoever disconnects for 5 seconds into the party again

>Retards chase the quality grind to the point where the swedish game turns into a korean farmfest

<They all quit when they realize that they can't be jack of all trades in a 12 man village and that the autismo quality grind is so tedious everyone just bots it

>They go into the wiki to browse curios, realize that the best lp/h gain curios are also the hardest to maintain and start making it

<Some boomer that knows of the site only because of the QAnon shit goes "Ummm sweatie I think this game doesn't respect my time :(" seconds before quitting

As for the threads, they will get the same aspie telling you how he enjoyed chopping trees to make his LP meter go Bing Bing Wahoo! just so he could die to swimming faster. Throw in some schizos while we're at it, everyone's encouraged to post and play the game.

The number of fags that were enjoyable to "play" with was half a dozen.


f80628  No.16453312

>>16453307

To be fair though, Discord is cancer, because of how much it tracks and records everything you say or do on it, but that's a separate issue.

I had no problems that you described, as I was playing solo.


1c4048  No.16453735

>>16453312

Thanks for telling me about how you never had problems with the party system, solo player.


9d2621  No.16453882

>>16448254

I forsee problems.

>base is finished

>new claims spring up randomly, like mushrooms

>"you can't tell me what to do, you're not my mom"

>"hey no one said what these 80 full stockpiles of differently colored stone were for so i claimed them all, is that okay"

>"yeah i put up my palisade, no it isn't aligned with the rest of the village, and no i'm not taking a few minutes to redo it"


17a0d3  No.16454406

File: a66315efe463e86⋯.png (87.79 KB, 258x177, 86:59, java_2019-02-20_19-20-20.png)

>>16452968

Really huge bulk scale WWW. Think more than 100 drying racks.

Get as many fine plant fiber as you can on the first growing cycle for herb tables.

actually split up the fine plant fiber seed stock amongst all of the online farmers at the time of maturation to reduce the nigging risk.

You need way more tables than you think just for wood production, and you can't afford to have only one player in the group know this and have all of the potted saplings.

treeplanters pots are part of the metal tool cycle and of huge importance.

>>16453307

Dicksword is bad. Post your tits if you want me to use your stupid furry faggot larping platform.

Pick a matrix protocol client that isn't deliberately-client-backdoored-Riot-(tm) if you need nu-chat features so badly.

Also it would be nice if the person with the town claim wasn't a FUCKING NIGGER who forgot to cover the entire wall perimeter with vclaim, requiring an overlapping personal claim nigging up the placement of pclaims around the vclaim.

>>16453882

Having a village murderer with the murder skill to murder the misaligned claimpus would be have been really useful.


77bab7  No.16454547

>>16447522

Never played this game but as far as goals go… aren't there any other villages to terrorize? Is there no way to accomplish world domination?


29d097  No.16454599

File: 4e4a59483b4c80b⋯.jpg (39.55 KB, 499x514, 499:514, 4e4a59483b4c80b809a0eac8e8….jpg)

>>16454547

it requires you to have bigger numbers than the other guys which will never happen because the "other guys" grind out 3 thousand MC and play for the entire worlds lifetime of a year or more (although this world is fucked with how its going calling it now) I realized how futile it all was, that combined with dealing with our smithfags severe autistic meltdown and the ceaseless smarmy faggotry JD was enough for me. For christ sake even EvE allowed you to catch up to the big boys realistically.

Then we have the 1 second to play qboomers anon-who-is-absolutely-JD mentioned earlier who spent 30 minutes playing, said "ill be back tomorrow" and then were offline for one month.


f80628  No.16455272

>>16453735

>Not embracing your autism and going full hermit

Where do you think you are?


f80628  No.16456726

Oh yeah, how do I get good clay? Like I said, I have Q50 nearish to me, but I just have to get the special kinds and make bone clay, which needs obscene quality animal bones?


70c2b9  No.16456826

>>16451406

>>16453882

again, would be down for starting with >>VERIFIED COOL PEOPLE<< and with non-chan non-game communication methods.

basically rush anything on a timer, WWW/leather/tar kiln. flatten an area with alts and anyone who spergs and builds shitty personal claims doesnt get to join our sekrit club when vclaim goes up


1c4048  No.16456828

>>16456726

Yes, you can't make porcelain unless your bone ash is q500 or higher.


17a0d3  No.16457131

>>16456826

Just pick a mode of out of game communication that doesn't out you as a massive nigger, solves 100% of all problems.


5b7fdb  No.16457888

File: c3a3db44c91b14a⋯.jpg (461.36 KB, 1554x757, 1554:757, 65qQA6X.jpg)

Didnt play in the /v/illage, but we were with you in spirit

See you space cowboy


9d2621  No.16457998

>>16457888

>we

Is this the secret autism /v/illage I heard so much about?


70c2b9  No.16458347

>>16457965

I don't get why people freak out about discord specifically for saving everything forever when literally every possible service sans self-hosted does the same.

And the problem with self hosted is that nobody can agree on which one to use.


29d097  No.16458402

>>16458372

动态网自由门 天安門 天安门 法輪功 李洪志 Free Tibet 六四天安門事件 The Tiananmen Square protests of 1989 天安門大屠殺 The Tiananmen Square Massacre 反右派鬥爭 The Anti-Rightist Struggle 大躍進政策 The Great Leap Forward 文化大革命 The Great Proletarian Cultural Revolution 人權 Human Rights 民運 Democratization 自由 Freedom 獨立 Independence 多黨制 Multi-party system 台灣 臺灣 Taiwan Formosa 中華民國 Republic of China 西藏 土伯特 唐古特 Tibet 達賴喇嘛

atleast our imageboard doesn't freely fork over everything we say and do to the ADL while also feeding our userdata directly to the bugman empire.


70c2b9  No.16458421

>>16458402

8chan literally forks over everything you say by posting it publicly


9d2621  No.16458796

Who was the fag who posted about the 888chan server in one of the early threads after I mentioned it?


70c2b9  No.16458928

>>16458463

im sure the FBI is super interested in what's going on in our autist game, discord can run in browser and iirc doesnt require you to make an account so you could just use a throwaway


f80628  No.16459464

File: 83de4f1167404f7⋯.png (5.12 MB, 1920x1056, 20:11, ClipboardImage.png)

I did it!


5b7fdb  No.16459940

>>16457998

Only a small group, but we did post in the old thread. My original character who was friends with the /v/illage died. I didn't re-add /v/ because i wasnt chatting with them, and was prolly far away


17a0d3  No.16460426

>>16458372

The people you think are shills are old enough to actually still be idling and talking in self-hosted text/voice-chat servers.

Imagine knowing that discord saves the nudes you send back and forth with your gay furry rp buddies and still forming your gay online relationships on it because you don't care whether marketers and foreign governments can buy your rp logs.

>>16458928

"Runs in browser" is code for "More tracking and user poz than any other possible venue ever discovered of course you're deanonymized and correlated into 'ghost profiles' like with facebook you STUPID HOMOSEXUAL"


70c2b9  No.16462400

>>16460426

This is literally happening to you at the same scale whether you use it, or any other service, or none of them. At the end of the day being an autistic sperg who REEE's at every little thing is useless. at some point the amount of energy/time you spend trying to avoid these things for little to no tangible benefit is just an exercise in futility. the very fact that you can post here means you're failing to do so entirely.


2cdb3a  No.16462472

>>16458402

Oh look it's that spam bot shit again


17a0d3  No.16463815

>>16462400

Refusing to use adcorp-social-working-services only reveals how little they offer.

People with bizarre astro-turfing level insistence on using the most compromising services are rarely worth having access to.

Consider how much time you could be spending creating / consuming art, literature, and so on instead of flitting back and forth between memetic hotbox gay roleplaying content channels to fill the spiritual emptiness in an unfulfilling life.


f80628  No.16464791

What if Sseth made a video about H&H?

>>16462472

>Spam bot

This forces any chinese IP to disconnect because of their censorship. It's an anti-bugman post.


b3a068  No.16466684

>>16464791

If it's anything like ProJared video, then player count will spike for a while and then most of the newcomers will quit. Some will probably stick with the game, but are rather few.

I doubt Tiananmen posting works but I wouldn't stop people from trying.


17a0d3  No.16467859

Various ecelebs have made videos on haven at various points in the development history.

While trying to convert my normalfag friends to even trying hardcore MMOs, one even expressed that they had first heard of haven and hearth through someone called 'projared', but never tried or enjoyed the game.

I found the video later and it had millions of views, so even huge propaganda pushes would only convert a very thin minority of normalfags (imageboard users included) into trying a game that isn't a blizzdrone 'content' trough.


9d2621  No.16471382

All of this disappoints me because, quite frankly, I want this game to be good. The setting and the style are great, and just the simple ability to build your own things is rare these days. There are just too many gameplay problems that have existed for far too long and Jorb & Loftar clearly don't care about because as long as one person can theoretically make a comfortable hut in the woods, they've made their sandbox survival simulator.


b3a068  No.16472000

File: aae4c2f4023e1f0⋯.jpg (89.88 KB, 640x601, 640:601, Home and Hood.jpg)


1c4048  No.16474579

>>16471382

>There are just too many gameplay problems that have existed for far too long and Jorb & Loftar clearly don't care about

No reason to care when some faggot mouthbreather registers an account, buys some premium currency and gives that currency to some russian nigger on welfare to experience the end game seconds before quitting :^). Jorbtar are effectively printing money because of faggots with the wrong kind of autism, the ones that see a toy train then run to play with it.


b3a068  No.16477294

>>16474579

I've played with person that bragged selling all kinds of stuff for tokens, including thrash that could've been bought for a fraction of a token's price, to idiots.


f80628  No.16488833

Bump.

DEAD THREAD

DEAD GAME


2620d5  No.16488962

File: 68015fae224c5b7⋯.jpg (83.97 KB, 600x400, 3:2, ньюфаг.jpg)

>>16474579

>to some russian nigger on welfare

Russian welfare is 14$ per month. This not enough to survive for 5 days. Also Burgs are worse than russians.

t.old russian player


f80628  No.16488970

>>16488962

I have little experience with Russians in games, especially in vaguely team-oriented ones like this. What kind of mindset do they have?

Is it "fuck with us and we'll fuck you back"? Or are they pretty chill if you're chill?


e17c9c  No.16488979

>>16488970

the only two categories of russian gamers are russians, and russian children.

Russian children are always cancer and ruin every game they touch.


2620d5  No.16488992

File: 09a90f1015e6029⋯.png (1.93 MB, 1024x768, 4:3, 1286319649585.png)

>>16488970

>What kind of mindset do they have?

3 of them:

1) Raider/bandits aka STALKER - just broke your stuff for fun and dont care who are you (even another russian). Loves local forums Drama.

2)Chill guys from vKontakte (FSB version facebook) group: Just build stuff and playing "Happy farm" before wander for curio in bog and die from a bear. Hate local forum drama.

3)"We are the best": sort of jews of russian community who grow multiple alts for making wallbreaking builds with 400-480 STR and sell them to another players while maintaining 2-3 towns placed on High Value "crafting material" spot for trading and as trading HUB between Burgs and Chinks/Koreans. Mostly calm but can hire 1) guys for raiding someone if they trying steal their stuff. Cause Drama on local forums.

4)Kids from a school aka "Shkolnik" - just a wandering noobs who agro on every player and die from Ants or another 1) guys.

5) Imageboard boys: Same as you but usually die from same 1) guys and lose interest to game.


0199b8  No.16489059

File: 978e3f470c5581c⋯.jpg (76.51 KB, 1280x800, 8:5, How to play Payday 2.jpg)

>>16488970

I played with some Russians when Payday 2 was a thing. From my very limited experience they are competent, but crude. I don't have a problem with them, but they aren't my favorite people to play with either. (That would be Brits)


9d2621  No.16489111

>>16488833

Everyone else quit, anon. What are you still doing here?


f80628  No.16489114

>>16489111

I saw the thread on page 11


2620d5  No.16489136

File: b417ca961f998c5⋯.jpg (74.67 KB, 1280x720, 16:9, big_1546694402_image.jpg)

>>16489114

>I saw the thread on page 11

Bump it.


9d2621  No.16489738

>>16489114

That's thoughtful of you. Why are you still in H&H, though? What are you doing?


f80628  No.16489774

>>16489738

Logging in every other day to top off my curios, sometimes harvest crops and feed my animals. I haven't done it all week though. At best, my metal is q40, and my wheat is q120, and wood at q50. But I've grown somewhat bored.


29d097  No.16491032

>>16488992

insightful, the days of rus ganking 24/7 on haven are past, the age of the polish barbarian tribes is here.


9d2621  No.16500311

I'm struggling to consider what a village that isn't hardcore PvPers might do with all their time, and I can only think of two motivations. The first would be to construct something aesthetically pleasing which ends either when you run out of space or you grow too big that someone actually tough kills your gay flower arranging city. The second is just to play comfy farmer for all eternity, but that requires that you do nothing more than rotate your crops once a day or every few days to avoid burnout, and yet you enjoy it enough to actually keep playing.


9d2621  No.16511661

>>16500311

Before this slips off the board forever, I almost forgot: does anyone have screenshots? I should have taken some from before we had a village, when we were just sitting around a shitty campfire on a couple of benches, but I never did.


edd387  No.16512556

I have quite a few, but mostly from minenigging and a few other points.

I do have a webm of the great migration from the beach to the "totally flat we swear guys" plains crater. Give me a moment to get it under 15mb.


edd387  No.16512605

File: eb60c9515a6a764⋯.webm (4.88 MB, 536x456, 67:57, distant tooting.webm)


9d2621  No.16512757

>>16512605

Gog bless you, anon, and shillary for playing that stupid flute like a retard.


edd387  No.16513804

File: f8aec59841ca770⋯.jpg (258.09 KB, 1074x886, 537:443, java_2019-02-01_16-51-54.jpg)

File: aa718b7b086a613⋯.jpg (267.47 KB, 1065x887, 1065:887, java_2019-02-01_16-58-12.jpg)

File: dde92e52ac53d13⋯.jpg (335 KB, 1065x887, 1065:887, java_2019-02-01_18-03-48.jpg)

File: 975c807f7a4746e⋯.png (1.92 MB, 1065x887, 1065:887, java_2019-02-01_19-59-55.png)

File: 0505cad709da7ef⋯.jpg (329.03 KB, 1065x887, 1065:887, java_2019-02-01_20-02-14.jpg)

I have screenshots I forgot about of the very start.


edd387  No.16513807

File: a1b7ad2d612e728⋯.jpg (321.72 KB, 1065x887, 1065:887, java_2019-02-01_20-16-03.jpg)

File: 5fb7affc458edd3⋯.png (1.93 MB, 1065x887, 1065:887, java_2019-02-01_20-39-57.png)

File: a991e186dc508dc⋯.png (1.82 MB, 1065x888, 355:296, java_2019-02-02_14-03-03.png)

File: a18bffed1e0e9d6⋯.png (87.68 KB, 683x111, 683:111, java_2019-02-02_14-04-34.png)

File: 8ddcfd4fc396977⋯.png (89.11 KB, 683x111, 683:111, java_2019-02-02_14-04-50.png)


33646c  No.16514225

File: 6e65ddbb5476091⋯.png (414.33 KB, 826x502, 413:251, fish.png)

File: 5c97f484205919f⋯.png (99.27 KB, 267x276, 89:92, infected bruises.png)

File: e4436e016f22bd1⋯.png (1.59 MB, 1020x644, 255:161, poppies after a long ass t….png)

>>16512605

>you missed the glory days

I joined when the /v/illage just as it started to die.

See you fags in another world.


33646c  No.16514243

File: e8c200da89dab38⋯.webm (11.91 MB, 1280x720, 16:9, Sawbot improved.webm)

What would you guys do differently next time around? Lets share our wisdom.

I didn't know what the fuck trees to farm at the start so I made a list for next time:

Spruce: quality Broughs, refuse cones used for curios

Apple: worm apple curios, and good candy apples

Sloan berry: quality wood blocks, and +int berry foods

Birch: bark for curios, sap for quality sweetener

Good and easy noob curios:

Worm apple

dragon fly

jellyfish

water bug

goose neck

Good energy foods:

candy apple (honey/sap and apples)

sweet beets (honey/sap and beets)

fruit roast (refuse bush berries and quality beet leaves)

Misc:

Start grape quality grind ASAP

Someones gotta prioritize on setting up sap/apple farms to feed our hungry villagers as we build the base. Next time we should settle near an area with tons of shallow water for early curios and easy pearl mussels later on.

We should work together to tame cows early to feed our miners an endless supply of str cheese.

Also check out this sick ass sawbot I wrote. I ended up fixing the pathfinding issue in the end.


edd387  No.16514967

>>16514243

I would definitely rush ovens way, way sooner in development, and a much greater number of them. 8 fruitroasts/10m/oven for everyone or whatever the specific values are is very good compared to eating grasshoppers to satiation.

Resistance to scale was one of the biggest naive mistakes I noticed in our group - like deciding to only have 3 tar kilns instead of 30 on an early day, and not making enough food preparation space, storage buildings, et cetera.

Not making enough tar kilns meant that a lot of crafters that spent a lot of time each day starting fires weren't carrying personal torches.

If people were scared about idiots draining all the kilns and tar storage for torch stands, then the tar kilns should have been in a floating disconnected palisade with different permissions than the main group, with buckets of refill tar handed out by a player quartermaster.

If nobody feels bitchy enough to roleplay tar quartermaster, than the fears of torch stands were never worth the arguments or stalled productivity anyways.


b3a068  No.16515208

>>16514967

Group I was in actually ended up building dozen or more tar kilns outside the walls and didn't really have problems with people stealing the tar. Depends on your location though, we were quite remote at a dead-end part of the water system.


9d2621  No.16515271

>>16514243

>What would you guys do differently next time around?

We needed a plan, a goal, SOMETHING. And on top of that, it isn't easy to make something that people will come back for. It's great if we have a plan of action to have metal spiraling up in two days, but what's the result? High-quality weapons and armor? For what, to fight the hypergods that already have 1,000 strength and can kill you in one punch? Uncapped skills and stats coupled with permanent death mean that doing anything to fight the dedicated autists without being one yourself is a futile proposition. We would need something that people can build to over a long term and see grow and flourish. The only thing I can think of is a mercantile city - because of the problems with stat growth, the ease of circumventing some anti-theft mechanics, the expansiveness of the world, and the hostility of Russian hordes in the past, setting up anything permanent was just asking for it to be torn down by some NEET with 200q swords and nothing challenging to test their edge on. However, with jorbtar focusing on making the world more compact and sieging clearly much more difficult this time around, we might be able to build a comfy production village and trade with anyone nearby, becoming too valuable for anyone to kill and too well-connected to risk angering our other trade partners. That's the sort of thing we could do with high-value metals, crops, jewelry, whatever we could make and sell. Of course, that raises the question of what to do with all this wealth, but then that's a never-ending question spiral that collapses in the same way our village did.


70c2b9  No.16515409

>>16515271

what we really need is some sort of group structure besides people with different goals vaguely working together. we weren't a village, we were 10 villages with some light trading between us. a central goal would be good for that

as for earlygame i would rush the timed things faster, and at greater scale. pre-planning the base would be good and punishing anyone who fucks it up by placing their own shitty house in the area we pre-flattened (ax)

what went wrong last time was choosing a good spot then building in the worst adjacent spot, then building shitty satellite bases around it. we didnt focus on anything we needed as a group without a huge shouting match beforehand. and some people werer too tunnelvisioned on the things they wanted to work towards that they didnt do their jobs in relation to working with other people.


9d2621  No.16515467

>>16515409

tbh everyone throwing up their own little walled garden that nobody else had access to was a problem. Not a big problem - everyone should have land and once we put down the village palisade, it couldn't be moved - but it definitely contributed to everyone separating from each other.


70c2b9  No.16515578

>>16515467

of course everyone should get their own little corner, but it shouldnt be the size of a separate village


edd387  No.16515877

>>16515578

The main plot was honestly way too small to be a common production area and also a meeting area and also the group kitchen (and so on).

Smithing production should have always been a (large) adjunct to the main town with a public repository for metal tools and metal gilds in the main courtyard.

Reminder that our village didn't have airlocks so you had to keep your hearthfire inside the courtyard and teleport in to be able to move goods around at all.

(or give up entirely and just keep a personal palisade next door that eventually rivals the main courtyard in size and utility since you've abandoned the commons).

There was also naive underproduction of all the important resources for the commons, so every successful autism grinder ended up fully duplicating all of the production pipelines that could have been common to the group just to keep their own character fed and clothed.


70c2b9  No.16515912

>>16515877

which could be solved by having an actual structure to the group and by knowing how we want the village laid out beforehand.


edd387  No.16515919

>>16515912

Yeah, it would have helped a lot if anyone knew anything about the game before we started


095602  No.16516168

File: 32daa75a66bbb2d⋯.webm (2.94 MB, 800x450, 16:9, dragon ball universe mmo ….webm)

>>16442311

pic related is better than Haven & Hearth


33646c  No.16516598

>>16515271

I want to create shekel city next time too. We relied entirely on producing our own shit while there are groups near high quality nodes we could get much better stuff from.

>>16515409

Next time we should pave the main roads and main village pali outlines before anyone starts building their own claims so we know where the boundaries are. So we need 1 dedicated autist to plan the entire layout of the main plot. With stone digging bots and alts this shouldn't be hard.

>>16515467

>>16515877

We ended up creating separate hermit villages with massive copies of the same stuff (like animal concentration camps) which nobody else had access to. This lead to everyone isolating them selves in their own claims and having zero reason to hang out in the main village. The main reason for this was lack of space, lack of planning, and lack of trust. Making everything completely public and free to nig by anyone was a problem.

What I'm thinking we should do is create guilds for different types of production, like weavers guild which has a large silk production area for trees, a good loom, some sheep, and only give access to people we know and trust wont fuck with anything. And another could be the cheese guild which contains a large area for cattle and cheese mansions with sections for different cheese types. And a smithing guild, mining guild, lumber guild, etc.

Basically give everyone enough space to do their own thing, while not having to isolate them selves in massive hermit plots.

With the guilds we can discus boundaries with other guild members like "dont fuck with these trees over here", or "dont nig these seeds u cunts", etc, and you could even have locked chests for your self there.


70c2b9  No.16516639

>>16516598

Guilds would be nice, does the ingame permissions system accomodate that many different roles? can we get a leader who's online and willing to fucking setup perms for more than him and his favorites?


33646c  No.16516769

>>16516639

I'm pretty sure village has different levels of authority you can assign to people. As in assigning multiple people who can manage permissions.

You can use field cairns within guilds to select who has access to certain areas.

http://ringofbrodgar.com/wiki/Field_Cairn

You can also lock the most valuable stuff within houses or fenced off areas.

Basically what I'm envisioning is instead of everyone creating massive claims for them selves, they can collaborate with a group of people who want to do similar things to create one common area that has room for everything they need as well as personal spaces for storage.

Also they aren't restricted to one guild, they could be in multiple guilds for any skills they want to do. The idea is to eliminate the need to create several copies of utilities and focus on creating one version with the best quality the village can produce.

I'm not suggesting we create commieblocks or anything, people should still have the freedom to build their claims as they want and even hermit, but if they want to claim a massive area they should instead work with others to create guilds for mass production.

Guilds should function as different organs in an organism, like families inside of a village. They could have leaders in charge of trading with other guilds such as the cheese guild giving the miner/smiths a bunch of cheese in exchange for getting priority equipment.

They could even make guilds the size of a small village if they wanted to.


1c4048  No.16519525

>>16516598

>locked chests

Locked stone gates and tower doors sure helped :^)


edd387  No.16519931

>>16516598

That would have been a very good organizational method.

I'll never forget that fucking first stonestead.

>>16519525

Locked towers were a great idea, I personally recommend an allotment of 1 tower per village citizen. Maybe even 2.


ec3940  No.16533596

Community Fair market opened yesterday.


9d2621  No.16534729

>>16533596

Go on. What is it?


6278bb  No.16534809

>>16534729

It's a humongous player built trading market that gets built so far into the worlds lifespan that it's still impressive, but ultimately pointless. It basically turns into a flea market to trade hats so that people can stockpile a form of currency that persists between worlds so that they can use said currency to buy goods at a time when trading is ACTUALLY useful. You can probably trade shit materials for goods that are considered to be shit by the big factions but would still be useful to new players at the time. In short it's money laundering and a huge waste disposal facility, but a really REALLY impressive looking one.


9d2621  No.16536292

>>16534809

Ah. Hearing these things always makes me sad. The gayme has so much potential, and it's being wasted on adding jellyfish and more hats.


70c2b9  No.16537184

i wish there was a private server version, team v team with accelerated gameplay would be fun


b3a068  No.16538758

File: 52fe971d90eee11⋯.png (153.15 KB, 400x400, 1:1, oSYi1NF.png)


f80628  No.16539298

File: a9bd0cba6a3345f⋯.png (247.84 KB, 1624x234, 812:117, ClipboardImage.png)


ee6e82  No.16542561

>>16538758

When did hafen drop? I came back for this world after a very extended leave (from world 5) and I was pretty surprised that they bothered when part of the draw was clearly that it ran on toasters. For that matter, why was world 12 so popular at its inception? There didn't seem to be any major changes.


b3a068  No.16542752

>>16542561

Current world is w11. w10 had lasted for so long that basically everybody was waiting for a new one and devs managed to hype it up by making a World Map based on ocean and continents + smaller islands.


ee6e82  No.16542817

>>16542752

I'm retarded, all the talk of this world ending because of bugs and everyone pretending to plan for w12 has me thinking that is the current number.


33646c  No.16543551

>>16537184

Lad the player base is low enough on the live version.

>>16542817

>pretending to plan

What did he mean by this?


ee6e82  No.16544370

>>16543551

Don't pretend that everyone who's talking about w12 will actually come back and not just making speculation and wishful thinking


33646c  No.16544477

>>16544370

I'm sure most people will come back next world.


70c2b9  No.16544520

>>16544477

i'll come back probably


1c4048  No.16544556

>>16544520

>>16544477

>Coming back

Sure to be part of the EPIC trip to some random's chosen spot, then everyone will drop like flies because a russian subhuman dragging a boar around is too stressful in this autistic permadeath mmo.


ee6e82  No.16559280

>>16544477

>>16544520

See you guys in 1-2 years then.


2b94f0  No.16559384

File: a37e0fd52abb02e⋯.png (6.93 KB, 195x255, 13:17, a37e0fd52abb02e0e3445c5af8….png)

>>16488992

>Raider/bandits aka STALKER - just broke your stuff for fun and dont care who are you (even another russian). Loves local forums Drama.

sounds like a normal anon to me


ee6e82  No.16587360

Anyone else have any screenshots? I want to remember our shitty little village.


9d2621  No.16600327

Guess not. Good night, sweet prince.




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