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File: 4fba213d57fda89⋯.png (1.28 MB, 789x960, 263:320, 2224967-box_soncolors[1].png)

e202d7  No.16415453

I'm replaying Colors and holy fuck it's just as fun as when I first played it. I honestly this my favorite compared to Generations. I don't get why people are hating on this game just because the jokes are cringey. I think the reason why I loved Colors is because the massive variety in the level designs. Unlike the later games where they felt like gimmicks, the Wisps here are fun because they open up a lot of paths in the level, like drilling or they mix up the gameplay a bit like the Cube wisp. I love games that have level designs that give you a variety of choices on where to go. I don't mean Metroidvania mostly, and especially not the ones where they urge you to stay on a linear path until you get the next items, but games that give you a clear goal but gives you a lot of ways to accomplish it. Like platformers where you have a clear start and finish but it gives you a variety of paths, abilities and obstacles that you can choose from to get there. It's kind of why I love Super Mario Bros 3 over World, just because of the former's level design.

Any other platformers where there's a clear left to right goal but offers you a variety in level design?

d4b48f  No.16415508

>>16415453

Colors is a bit bare on content and I don't like how its 2D gameplay is very different from the 2D gameplay in the rest of the series. It's okay.

>Any other platformers where there's a clear left to right goal but offers you a variety in level design?

Every 2D Sonic game. Start with Sonic 1, Sonic CD, Sonic 2, Sonic 3 & Knuckles, and Sonic Mania. Sonic 1 and 2 are a bit bare bones compared to the others, as they are the start of the series, but CD, 3&K, and Mania really do a lot of exactly what you're asking. CD I would say has the most emphasis on exploration and different paths.


89e4a6  No.16415592

File: d397aebe334c899⋯.jpg (45.08 KB, 316x445, 316:445, misspelled-word.jpg)

The day time levels in Unleashed were pretty good, but its night time filler made it a chore. I'm glad Sega wised up and made Colors consist of just the gameplay of Unleashed's daytime levels. No filler this time.

I also liked that Sonic was the only playable character in Colors. I think the worst part about Adventures 1 & 2, Heroes, and '06 was that Sega devs wasted their time on making levels for non-Sonic side characters. I mean, we could've gotten more fast Sonic levels in Adventure 1 if the slow Big fishing levels were just cut entirely. At least Colors is different and focuses on what makes Sonic games good. Sonic, running at the speed of sound, in fun varied levels.


d4b48f  No.16415618

>>16415592

I doubt the few levels given to Big really stole that much dev time from the Sonic levels. But a bit, sure.

I still think the basic movement style for Sonic in the Adventure games was much better than in Colors. Modern Sonic, but Colors especially, sucks in 3D. Colors might as well not even have 3D sections. Then for some reason the 2D sections don't even play anything close to Classic Sonic, even compared to the 2D sections in other Modern Sonic games (when Modern Sonic is in 2D, not playable Classic Sonic). Colors is a Sonic game for people who don't like Sonic games. It's the worst Modern Sonic game except for maybe Lost World, which was just Colors 2. But at least Lost World tried to make the 3D sections actually have gameplay instead of being glorified cutscenes.


1bfd2d  No.16415702

It has a lot of short, gimmicky levels, half the bosses are just slightly harder versions of previous bosses, it has way too much focus on 2D sections, and infinite jumping underwater. Plus, it was the start of the awful new writers currently working on the series. It was a breath of fresh air, when it came out (being a Sonic game with a single style of gameplay that got focused development time), but it still has a lot of flaws.


cb0f79  No.16415723

File: 00f7a01937b9964⋯.jpg (9.52 KB, 261x195, 87:65, 00f7a01937b9964befc46e8cef….jpg)

>>16415592

>Not liking comfy fishing time with Big The Cat.

Are you some kind of faggot?


af143e  No.16415756

File: 6e07a9583248336⋯.png (760.86 KB, 1029x902, 1029:902, 1e354c1cfa8ec66be0ee76c938….png)

>>16415453

>Colors

Just play a real 2D Sonic game you fag.


aaf28a  No.16415762

The water in the ching chong levels looks really fucking good. That's about all I have to say thanks for reading.


89e4a6  No.16415784

File: 68a799015d1a0ce⋯.gif (717.84 KB, 320x180, 16:9, slappedretard.gif)

>>16415723

Excuse me for wanting to play as Sonic in Sonic Adventure


efd608  No.16415800

>>16415702

>the awful new writers currently working on the series.

All people who care about Sonic lore should consider suicide.


d4b48f  No.16415807

>>16415784

Nobody gets mad about Tails and Knuckles because they were in the old games. I'd say playable Amy makes sense too. I'd understand if people got mad about Gamma, but everyone loves Gamma. Big's story is incredibly short, at least. But I do get why someone wouldn't want the slow paced gameplay. He's fine in the Adventure Fields though. And there's an exploration element to some of his levels that's not bad. I'd be more mad about Chao, but again everyone likes them.

>>16415800

I'd rather no story at all than the shitty ones they've been doing since Colors. At least go minimalist like they did with the original games.


1bfd2d  No.16415812

>>16415800

It has nothing to do with lore and everything to do with wanting to be able to watch a cutscene without wincing at such awful attempts at humor.


efd608  No.16415820

>>16415812

>>16415812

Every Sonic game with voice acting has god awful dialogue.


d4b48f  No.16415824

>>16415820

The old ones just had bad dubs. The new ones have bad writing from the start.


227ccf  No.16415826

YouTube embed. Click thumbnail to play.

>>16415453

>I don't get why people are hating on this game just because the jokes are cringey

All Sonic jokes are bad, they're supposed to be. It's a little thing called "fun" and why Shadow the Hedgehog doesn't feel like a Sonic game (atmospherically at least).

>The wisps aren't gimmicks

Yes they are, but they're fun. Gimmicks can be fun sometimes and not just unnecessary like waggle controls.

The small details are a part of what makes Colors fun and gives the game the feeling that the people that worked on it actually cared about that they were working on.


1bfd2d  No.16415829

>>16415820

The Adventure-era games were at least hilariously cheesy like a "so bad it's good" movie. The games, since Colors, have just been straight bad, bland, and juvenile, with the exception of some of Eggman's lines.


0ea12b  No.16415875

File: bc8b264b2691266⋯.jpg (41.04 KB, 586x346, 293:173, Sonic_Colors5__36515.15052….jpg)

>every 3D section is a straight line, most of the time purely automated

>the music is catchy despite excessive synth in some tracks

>the gimmick of the game is gimmicks, with Wisps being so situational it hurts

>writing and plot are sub-par but take a backseat to the gameplay

>levels are shorter and more plentiful, but not as bad as Forces

>the water level is actually really damn dope

Ironically I think my least favorite thing about Colors is how desaturated and muted Sonic looked when compared to the vibrant environments he was placed in. Wish Wisps didn't become a staple to the franchise though, they feel irrelevant and out-of-place outside of Colors.


57ceb8  No.16415877

>>16415829

Anon, aside from Forces, the boost games are unequivocally better.


1bfd2d  No.16416010

>>16415877

>baldy mcnosehair

>I reprogrammed a computer with nothing but a toothpick and dish soap

>the vast amount of nothing that was Generations

Anon, Colors's story was bland, cringey, and had nothing of real consequence happen. Generations had every opportunity to be a fun ride through nostalgia-ville, but elected to have almost less plot than fucking Sonic 3 & Knuckles. Lost World was an absolute mess of retarded dialogue, constant flip-flopping between serious drama and dumb humor, stakes that meant absolutely nothing, blatantly obvious twists, and characters acting absolutely out-of-character. You've already said Forces was terrible, so I don't think I need to mention what was wrong with its story. Unleashed and back, aside from Shadow and '06, were just silly shonen plots that were entertaining just by how ridiculous they could be. Colors and forward, however, don't even understand the characters they're writing, have jokes only the dumbest of children will laugh at, and can't decide between being blandly safe or completely failing at serious drama. If I were to put it succinctly, 3D Sonic, before Colors, was lame in a fun way. 3D Sonic, Colors and onward, is lame in a boring way.


ba18ba  No.16416045

>>16415453

>I don't get why people are hating on this game just because the jokes are cringey

There's been a lot of hate lately because Colors started a lot of trends that would later be overexaggerated in the next titles, making them quite obnoxious. Things like the jokes, story tone, characterization, and wisps. Also, people hated that there was a lot of 2D gameplay in a game that was supposed to be 3D.

>Any other platformers where there's a clear left to right goal but offers you a variety in level design?

You could try Sonic Unleashed but you'll have to deal with the Werehog.


449772  No.16416058

>>16415875

>excessive synth

<guise this song has too much instrument in it

And before you say it, the sound track had good synth variety, they didn't stick to one lead.


57ceb8  No.16416075

File: 28250888461e915⋯.jpg (92.04 KB, 530x489, 530:489, the story community.jpg)


d4b48f  No.16416547

>>16415875

Wisps were pretty much fixed in Forces, where they were essentially ammo for the third playstyle which used weapons, but was otherwise pretty similar to Modern Sonic.

>>16416010

Sonic before Colors was a shounen anime. Sonic after Colors was writers who didn't actually like the franchise just trying to make "generic cartoon for kids."

>>16416045

If anything, the things Colors did were toned down in pretty much every other Modern Sonic game, which is why Colors is the worst.

>>16416075

Your pic is correct, but if there's gonna be a story, at least don't make it as dumb as Modern Sonic has been. Mania also didn't give a shit about story and if I'm gonna be autistic, has a couple contradictory points but at least its story is much more minimal. People give the Adventure era games shit for having too much story, but at least they tried. Modern Sonic has too much story that even the creators don't care about. If you don't care, don't put it in.


4c584a  No.16416732

It's sad that everyone overlooks the Sonic games on the GBA and NDS because those were some of the best games in the series.


d4b48f  No.16416991

>>16416732

They don't. Everyone says they're great just because they're 2D even though they suck compared to the Genesis games. If anything, it's those games that were adapted into Boost style Modern Sonic, rather than the Genesis games, which were adapted into Adventure style Sonic.


62bfb5  No.16417016

>>16416732

I loved Advance 2 and Rush. Rush Adventure had great music but I really didn't like the sea travel minigames.


af143e  No.16418938

>>16416075

Well yes, but there's a difference between a serviceable anime story like in the adventure games and the god awful "story" we have in post-unleashed games


753eb9  No.16419076

>>16418938

Sonic doesn't need a story past "eggman has done thing go get him" and you're an idiot if you think otherwise.


57ceb8  No.16419090

File: 752365d2dd782a5⋯.png (987.94 KB, 900x675, 4:3, sonic_hat_by_hawke525-d330….png)

>>16416547

they should just remove story's from all video games that are not essentially RPGs.

>>16418938

>implying the adventure games had a serviceable story

anon I hate story in vidya but would never be so intellectually dishonest as you are being. Even Lost worlds had a better story then the adventures games.


51beba  No.16419236

>>16419090

Not so much the first. It expanded upon Angel Island's backstory and gave character development to Amy, Tails, and Gamma.They got a little too carried away with SA2's setting and Ultimate Life subplot in the end and Shadow and 06 were as bad, if not worse then Lost World's.


41c77a  No.16419272

>>16419090

Lost World was a shit, they made a bunch of pixar villains that clash horribly with Sonic characters(Chip is guilty too) and were just there to be there. I never got anything out of them other than their one-note personalities.

It also felt really short and nothing really got accomplished. You can stretch the story in the Genesis games to be deeper but there is nothing to even stretch in Lost World.

Its story is so bland and without any flavor at all, that there's nothing to talk about on that front, so you're left with the shit gameplay and shit music.


9bf07c  No.16420023

>>16415592

>I also liked that Sonic was the only playable character in Colors. I think the worst part about Adventures 1 & 2, Heroes, and '06 was that Sega devs wasted their time on making levels for non-Sonic side characters. I mean, we could've gotten more fast Sonic levels in Adventure 1 if the slow Big fishing levels were just cut entirely. At least Colors is different and focuses on what makes Sonic games good. Sonic, running at the speed of sound, in fun varied levels.

I don't know, i kind of wish they'd still have the characters playable in the game, but i guess they can't really make tails and knuckles work in 3D without just breaking the game.


aca059  No.16420295

I like that it sort of paved the way for the sonic boom cartoon, at least in the humor.


af143e  No.16424032

File: 246f17026bf6fe8⋯.jpg (71.86 KB, 625x626, 625:626, bait of babylon.jpg)

>>16419090

>anon I hate story in vidya but would never be so intellectually dishonest as you are being. Even Lost worlds had a better story then the adventures games.

Nice try


1bfd2d  No.16424366

>>16419090

>Even Lost worlds had a better story then the adventures games.

Sonic Adventure

>setting has an established history

>several characters go through their own growth and development

>new villain is given motivation and backstory

>new villain fits the style of the series and ties into elements from the previous games

>tone remains consistent for each character's story

>ends in a suitable climax and conclusion

Lost World

>setting has no establishment beyond "it exists"

>no characters develop or grow

>fill with contrived plot events to create cheap drama and suspense

>nothing has any consequence

>new villains have no history or motivation beyond being evil

>new villains don't fit the style of the series nor tie into anything from the series

>tone flip-flips between goofy and dramatic on a dime

>climax comes out of nowhere and only exists for "tradition"

Anon, by most measures, Lost World is shittier than most of the Sonic stories that came before it. It is incompetent and soulless, with nothing but the barest effort put in it.


84bdb3  No.16424381

>>16424366

I don't like describing everything new as "soulless" but incompetent and soulless do indeed describe Sonic Lost World in general.


d4b48f  No.16437532

>>16419272

>You can stretch the story in the Genesis games to be deeper but there is nothing to even stretch in Lost World.

The story in the Genesis games was the creators trying to do a story with limited hardware in a way that wouldn't get in the way of gameplay. They also tried to be somewhat consistent in sequels, and build upon elements introduced in earlier entries. The story in Lost World is the new creators, who have no actual knowledge or care for the older games, including the Genesis games, doing an excuse plot, and the thought process behind it was "just do something kids like. Kids don't care."

>>16420023

>I don't know, i kind of wish they'd still have the characters playable in the game, but i guess they can't really make tails and knuckles work in 3D without just breaking the game.

Level designs would need to take them into account from the start. One thing I noticed is that levels in S3&K seem to be much more enclosed than levels in Sonic 1 and 2, for example. That way you can't just take Tails and fly over the whole level. Knuckles gliding does the same thing to a slightly lesser extent. '06 tried to give them their own levels, or sections of levels, that used their abilities correctly in regular, linear missions, but it was '06, and was clearly nowhere close to finished when it was released. I'd have been interested in seeing them finish it though.

>>16424381

Lost World isn't really any worse than Colors or the other stories since Colors. These writers clearly had no knowledge of the franchise before behind hired, and probably still have no knowledge of it to this day. They couldn't do anything interesting with the concept of Generations, and their attempts at pandering to the Adventurefags with Forces felt more like a bad SNL parody than something actually in that style.


5eaf07  No.16437535

Why the fuck are his arms blue in the new movie about him




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