>>16408750
>IW's campaign is nonlinear, has varied gameplay (stealth/plane/zero grav)
It's linear as fuck, forced stealth section are always boring, the jetfighter sequences are easy as hell so they're not fun or interesting and zero gravity is a shit gameplay mechanic no matter what it's in, unless you enjoy slowly floating in the air while being shot at every angle.
>a twist you don't see coming from a mile away
What twist?
>better written characters complete with more than one emotional punch that isn't an iron giant ripoff and doesn't get completely devalued for cheap sequel bait
The characters in CoD:IW blank, cardboard cut outs that get killed off in extremely avoidable deaths for cheap emotional impact.
>super special protag with super special titan that no one else uses for some super special reason
There's nothing special about the protag, he's just some guy who hasn't completed his pilot training yet and is forced to become an actual pilot after his mentor dies.
Also the protags titan isn't special, it's just a titan model that's made exclusively by the Militia.
>super special titan that is so super special he could probably finish the campaign alone but needs you for some reason
No he can't, he needs the protag to do the things he can't and vice versa.
>campaign's goal is so super special and world-ending coincidentally only YOU can prevent it and ofc you do.
The same can be said for CoD:IW since only the protag of that game and his spaceship crew are the only thing that can stop evil Jon Snow, at least the characters in TF2 don't do stupid shit for the sole purpose of progressing the plot.
>setpieces connected by linear corridors where you just fight through hordes of enemies
You literally just described the gameplay of CoD:IW.
>there was also some campaign only weapon fuckery iirc, been a while since I played it
The only campaign exclusive "weapons" if can call them that is the arc tool and the time travel device.
There is one campaign exclusive titan weapon but it's kinda shit so it's not worth shedding a tear over.
>saturday morning cartoon villains that are evil because the game makes a very clear point to show/tell me how very evil they are
As oppose to evil Jon Snow shooting one of his subordinates in front of a dying enemy soldier just show him how evil he is and how much he doesn't care for his own soldiers.
<better written characters
Yeah no, CoD shill.
>said villains also running around with super special titans that no one else uses for some super special reason
Blisk is using a Legion titan which you fight many times in the campaign, good job proving you haven't played the game.
>enemy faction background is basically "we're space nazis"
No, the IMC are more of a coalition of various corporations looking to further their own interests.
Though it's ironic considering the bad guys in CoD:IW are literally "muh martian master race" space nazis.
>who the fuck is blisk and why should I care?
Who is evil Jon Snow and why should I care?
>collectibles that are nothing more than achievement fodder (even tf1 gave you a reward for completing the campaign on each side)
So? The campaign doesn't need an upgrade system otherwise it would become too easy like CoD, also the collectables in CoD:IW are randomised so enjoy getting shit you didn't want.
>said collectibles implemented so lazily that you run into invisible walls everywhere while looking for them
So are the collectibles in CoD:IW, they're just slightly off the beaten track.
You'd think with all that money Activision could buy better shills.