d78e51 No.16396027
I didn't see one on the catalogue and I wanted to ask about the games modding scene and if there are any recommended mods for Devil May Cry 5's PC version. Additionally I'd like to ask you guys if you think if they'll make all levels replayable in the future, if you think they'll make new levels for Vergil, Lady and Trish, and if you think they'll make some sort of expansion in the future. word around the block says that Itsuno's not on the project anymore, but that's bullshit and I don't believe it.
>Favorite playstyle
>Favorite level
>favorite Devil May Cry game
>What's worse DmC: Fuck You or DMC2
afbd83 No.16396040
>>16396027
There's probably no way we're getting DLC until a good 1 year later. That or they may just make a Special Edition.
d78e51 No.16396047
>>16396040
Well there was a datamine heavily implying a playable Vergil, Trish, Lady and Lucia.
d78e51 No.16396080
>>16396063
Have you actually played DMC5? It's as good as DMC3 if not better, the problem is that it's missing a bit of content in terms of stages and character selection. Other than that it's one of the best games ever made and I consider it to be a great ending to the series.
b1db10 No.16396091
I haven't kept track, has DMC5 been cracked yet?
c14038 No.16396103
>>16396091
Didn't it get cracked on day one?
I don't pay attention either my pc can't run this so I can't pirate free new games.
8c5efe No.16396106
>and if there are any recommended mods for Devil May Cry 5's PC version.
Combo mad players are hyping up a few new mods that introduce a Turbo Mode and make the inertia and reversals work more like they did in DMC4. Can't say that's something I care that much about myself, besides Turbo, but maybe there will be a mod in the future that reduces the JC windows or puts in a better ranking system or something.
>Favorite level
In DMC5 it's probably M11, over the whole series it's either DMC3's M7 or DMC1's M4.
>What's worse DmC: Fuck You or DMC2
I'll invite the only person on /v/ who loves DMC2 to offer the opposite side of this, but DMC2 is the worse game between the two, and not by a small margin. DmC is a mediocre game and an obvious disaster for the marketing and its context in the overall series, DMC2 is barely even a functional piece of software and nearly killed an entire genre.
177be9 No.16396117
>>16396047
Trish and Lady are definitely going to be playable, what with that cutscene at the end hinting at a DLC with them. I'd be weirded out if they didn't made Vergil a playable character because everyone loves that genocidal cunt.
>Lucia
Webm related
770019 No.16396119
>>16396091
There was a denuvoless release on day one.
b1db10 No.16396159
>>16396103
>>16396119
Oh, I thought that was just a patch to remove denuvo from the Steam release.
ffc139 No.16396164
>>16396027
>if they'll make all levels replayable in the future
Wasn't something about that datamined soon after the game came out? Or am I confusing that with BP?
877c68 No.16396258
>>16396164
Pretty sure that was BP
88518b No.16396304
>What's worse DmC: Fuck You or DMC2
Meme question. DmC isn't a bad game, it's just a big fuck you to the fanbase.
6748b5 No.16396357
Glad this thread got made, I was about to make it just to post this.
Has both the .exe files, the current one and the no-drm one if you so wish, but the no-drm one requires you to play with an older build, if you still want this delete the files in your game root folder that are found in the folder "delete this (for no denuvo)".
no-drm exe increases performance and decreases load times heavily.
I included the current .exe just in case you fuck up and want to revert back to the normal one, it's already there.
Also has turbo mode that currently also works with the newest denuvo .exe, just follow what's on the readme file.
Be warned, the game has become more unstable in BP for me ever since I installed Turbo, proceed at your own risk.
I also included a cheat that allows for reversals to be back in, in case you want to mess with that.
Reversals in 5 are super easy
You don't even need to buffer them, just start your input and immediately release lock-on after it while aiming at your desired direction.
Go cuhrayze, even though it crashes some times I can't go back to regular speed DMC5 anymore, turbo is fucking fun.
https://mega.nz/#!qDwQQAAJ!ZC2mJS2C76_lUwW7t9Aw36RLEUrPC2At1OGO_51Cx2M
8c5efe No.16396371
>>16396357
>I can't go back to regular speed DMC5 anymore, turbo is fucking fun.
That's the real reason I haven't been using the turbo mod yet, I either want the mod to become more stable or for it to be officially patched in, so that I can safely use it for the indefinite future. I mean christ have you tried going back to normal speed DMC3 after playing a while on turbo? It's like playing underwater.
07aaa9 No.16396389
>>16396063
>>16396320
Fuck off, /vg/
6748b5 No.16396396
>>16396371
I can't fully enjoy Dante in 5 if I'm not playing Turbo mode though.
A lot of his more powerful moves have a huge downtime and turbo helps to fix that as everything becomes faster, it doesn't make the game easier, but it just makes everything go faster.
So I really can't go back at this point, I'm confident it's only like this for because my CPU is starting to become dated.
I encourage you to check out reversals in 5 though, they've never been easier to mess with.
d78e51 No.16396519
d78e51 No.16396555
>>16396357
ALL HAIL THE CRIMSON KING
e3984c No.16396643
>>16396027
There are a lot of decent cosmetic mods that change character, weapon appearance and add new tracks and style announcers so it comes down to personal preference. However I'd recommend is turbo mode mod, the current implementation is quite stable.
I wish someone would make a mod that disabled DoF without killing the other effects tied to it.
>>16396040
They've said numerous times that there's no more DLC or big updates planed for the game and I believe them. A couple of weeks ago Capcom made a poll asking people about their experience with DMC5 and what they'd like to see in the future. Given the info gathered from datamining the game which points to more playable characters and the poll, which let's be honest it's probably going to be used for adding quality of life features and rebalancing, it's safe to assume they're saving it for the Special Edition which has become a series tradition since 3.
The main thing I want them to add is more options for lock-on. I'm used to using lockon that prioritizes either the direction of the camera or the direction you're pushing the Lstick, the current implementation just circles around all the enemies in the arena, no matter the distance, camera direction or Lstick orientation, this has fucked me up more than a couple of times. A lot of the moves require you to use lock on, especially with Dante, and being thrown out of a combo and taking damage because the lockon went apeshit is no fun.
877c68 No.16396657
f8cd41 No.16396669
f859a8 No.16396679
>>16396106
>I'll invite the only person on /v/ who loves DMC2 to offer the opposite side of this
And there I am getting called out to do that thing I do.
Anyway, the way I see it while it would be easy to just say that DmC is a better game objectively, it's also a clear cut example of everything wrong with the industry. it's a needlessly edgy reboot, it complexly gimped any challenge from the series known for how challenging it is, it clearly cares more about it's story then anything else trying to be all 2deep4u, which actually just makes all the writing laughably unsubtle. it cut half the combat mechanics out in favor of "streamlining", walk and talk segments, scripted setpeices halting the gameplay, ect…
DMC2 was a misstep due to poor management sure, but you can tell they were at least trying to innovate on the series still, Wall running, Air combos, Twosome time, These things would later be polished improved upon and become Dante's styles. mission select, multiple playable characters, Bloody palace All of these thing that are now staples for the series were first found in DMC2, Even if you don't like playing DMC2 at all, you still have to admit that DMC3 and the rest of the series is better off because of it's existence.
What did DmC add that the series benefited from as much as DMC2?
0b66c0 No.16396700
>>16396657
The black hair would look good if they changed his facial hair to black too but noooooo.
6748b5 No.16396717
>tfw died at floor 100 with V after a full BP sitting.
I really, really don't want to go through V again in BP.
He's the only one left and I really want his taunt but he does grow stale once you're going for over an hour with him.
8c5efe No.16396870
>>16396679
>it complexly gimped any challenge from the series known for how challenging it is
As though DMC2 is any harder, although that's more from general incompetence than anything else. The only hard thing in DMC2 is fighting Trismagia on DMD and fighting Tateobesu on LMD, and I can't responsibly use the word "challenge" in either of those situations.
>Even if you don't like playing DMC2 at all, you still have to admit that DMC3 and the rest of the series is better off because of it's existence.
I suppose that's the only real justification for DMC2's existence, that its complete failure kicked off the development of DMC3, but I'm not about to give it a pat on the back for prototyping a few series features which were either inevitable (like mission select) or clearly rough drafts for mechanics in a future game. It's easy to look back now and say that it laid some foundation for the series, but DMC2 could have just as easily killed DMC3 as DmC nearly killed DMC5, if Capcom had been in a different mood.
>And there I am getting called out to do that thing I do.
Well between the two of us you're the only one that's S-ranked the whole thing, so you clearly know more on the topic. I did, however, complete DMC2 six times last year and that was more than enough for a lifetime, I'm not about to go back and develop some hellish Stockholm syndrome for the thing.
80f582 No.16396896
>>16396679
DmC isn't as influential to the series as DMC2 but there's no denying it was a point of reference in 5's development. Here are a couple of things from DmC that made it to 5.
>dynamic battle tracks
Yes, DmC tracks are dynamic and tied to your style but this is hard to notice because the game circles through various tracks during combat encounters, which is something I wish DMC5 did cuz Devil Trigger gets really old after you've heard it for the 50th time
>style announcers
>slow-mo on last kill
>Dante's fuck you skin and forward jump animation
>general profanity
>design influences for a lot of the enemies
You could take all the empusas and pretty much half of the enemies in this game and put them in DmC and they'll fit right in
>toned down difficulty
From Human to Son of Sparda this game is much easier when compared to the rest of the series not to mention that dying itself isn't a penalty until you revive for a third time. In fact you can die, revive fully with red orbs (which will deal a ton of damage mind you) and still walk away with an S rank. I don't think I have to tell you why this is fucking stupid
>Floaty combat
This is kind of good because it makes air combos easier but I think the timing is too forgiving
There are some other things but these are the ones that stick out the most, that said just because 5 lifted these things from DmC it doesn't mean DmC is any better in hindsight.
8c5efe No.16396954
>>16396896
>This is kind of good because it makes air combos easier but I think the timing is too forgiving
It does and it is, but you need to think about it in context of the whole series' physics. After spending so much time with DMC3 I didn't appreciate that DMC4 drastically increased the fall speed of both the player and enemies (which makes sense if you're designing the whole game around a character that can freely snatch enemies off the ground), and it also tightened up JC timing to the point that Dante never loses altitude while repeating a basic Aerial Rave cancel. I don't mind DMC5 going back in the other direction, fortunately not as far as DmC, I'd just prefer if they hadn't made the entire enemy model a valid hitbox for jump canceling. And provided a Turbo Mode in-game from the get go, so that enemies would fall faster.
>general profanity
That's from DMC4, though, right? It's the first time I remember Dante swearing outside of the anime, and Nero cursed a lot as well, sometimes during gameplay.
4d9429 No.16396962
4d9429 No.16396981
Sucks that they aren't doing any DLC for 5 and that we're stuck with it for now.
I was hoping they were going to add stuff for Lady/Trish or a Vergil DLC and possibly add onto the story, which is by far the weakest point of 5.
Or coop BP, but the way things are I am mildly disappointed with the game now. Didn't surpass or meet my expectations
6748b5 No.16396998
>>16396954
There's a lot more cursing going around in 5, even Dante has this weird obsession with toilets in this game.
Overall though, I only hated 1 of Dante's lines through the entire of the game, so I'm not going to throw much of a fuss over it, but it's noticeable.
Nero earned the Fuck You though.
706d18 No.16397043
>>16396896
>>16396954
>>16396998
I think the profanity is just Capcom JP realizing cuss words exist that aren't "damn" and "hell"
RE7 had a lot of profanity too.
443613 No.16397048
>>16396027
My PS2 broke, so i bought DMC HD Collection brand new for the 360, please tell me i didn't just waste $20.
8c5efe No.16397061
>>16397048
Every version of the HD Collection is uniquely flawed but also totally playable, you're fine.
341a18 No.16397359
>>16396981
I'll be surprised if they don't do DLC. They said they have no plans to do them, unless the community are vocal about wanting more. Just sounds like corporate speak to me. Capcom won't resist making some extra cash with a replay all missions as any character mode, Vergil, Lady and Trish DLC packs.
At worst we have to wait for SE to include that.
>>16396669
Think you can beat me Vergil? NOT IN A MILLION YEARS
>>16396896
Don't forget Vergil's doppelganger.
556486 No.16397657
>>16396896
>DmC isn't as influential to the series as DMC2 but there's no denying it was a point of reference in 5's development. Here are a couple of things from DmC that made it to 5
Mostly because while Itsuno was busy with Dragon's Dogma, he had to also supervise and then work on salvaging DmC's gameplay, and at that point while Tam-tam was fucking running his mouth off, it wasn't enough to save the aborted fetus of a game.
9c9a05 No.16398511
>>16396106
The inertia thing is retarded because that would probably break the RE engine in half. And it seems a lot of people don't get that. if Capcom wants to introduce inertia back to the series, it's either back to MT Frameworks with their magic voodoo PC editions of 300+ FPS stable or bust. Turbo mode is also dumb because it's either gonna be on the Special Edition or in a rebalancingpatch / DLC.
>>16396896
>General profanity
That's because of the new western producers in Capcom, like Matt Walker. You can see it in RE7 like >>16397043 said and Re2make. The japanese guys have always had the same level of DMC4 profanities. I think it's due to the whole "not autistic translation 1-to-1" that the japs previously did, so instances where Nero would actually say something to the effect of "Bastard" or "damn you scum" is now changed to "FUCK YOU ASSHOLE" for extra edge. You see it ever since fansubs stopped happening in anime as well, suddenly you either get completely saniteized subs even though that's not what they have to convey or absolutely bonkers profanity.
6748b5 No.16398807
>>16398511
I think the way modders implemented Inertia in 5 looks like shit.
Because gravity doesn't work the same way as in DMC4 the characters just look like they are sliding in place without falling. It just doesn't look right while in 4 it felt that was just how physics worked.
I'm all in for the reversals though, Matts excuse for removing them was "Some people were doing them accidentally, so we removed them LOL", and after messing around with them I doubt that statement, you need to purposely lose lock-on still to pull them off.
It doesn't break the game though, it just looks terrible.
d83a14 No.16398813
9c9a05 No.16398860
>>16398807
From what it seems with reversals, it's an overimplementation of the Lock-on, hence Matt's statement. The testers just need to find the right, sweet spot from the older DMCs which needs a lot of work. And as expected, the modders did it like shit. You can't just force some wonky physics in an engine not built around them and call it gameplay. unless you strive for comedy.
6748b5 No.16398874
>>16398860
Still the reversals are something that you have to be looking for in order to pull off, there's no way you'd be doing them constantly accidentally, I remember even in the Demo which did have reversals there was only one time out of how fucking many runs I did of that Demo that I got fucked over an accidental shuffle reversal.
Matts excuse to me just doesn't hold any water, removing something that's been in the older games just because of some accidents isn't justifiable for me, specially when they work this well.
1a5656 No.16398918
>>16396896
>>style announcers
>>slow-mo on last kill
>>Dante's fuck you skin and forward jump animation
>>general profanity
>>design influences for a lot of the enemies
>You could take all the empusas and pretty much half of the enemies in this game and put them in DmC and they'll fit right in
Completely agree, it's also the parts I hate the most about the presentation.
The best looking enemies are actually the ones directly taken from DMC1, the rest look really lame and unstylized. At least most of them are fun fight.
9c9a05 No.16398984
>>16398874
Never underestimate casulfags and fuckwits. Remember the demo coming out on XBONE first, so a lot of shitheads got exposed to that and they were probably the ones who fucked up and did reversals to easily because they tried attacking with R1 instead of locking on, believing DMC V to be a new Bloodborne or something or a demo for Sekiro.
64c53c No.16399087
>>16397048
HD collection ain't bad, but you should've gotten the PC version just for 3's style switch mod.
341a18 No.16399573
>>16399087
I couldn't get the style switch mod to work for some reason. Maybe something tied to the pirate version or more likely, something I did wrong.
8c5efe No.16399588
>>16398511
>if Capcom wants to introduce inertia back to the series, it's either back to MT Frameworks with their magic voodoo PC editions of 300+ FPS stable or bust.
Well that's another dimension to this argument that's irritating, because it's not even like it was completely removed. If there was no consideration for inertia you wouldn't be able to chain Calibur into an Air Taunt. It's just changed from its DMC4 iteration and made much less useful.
And even with the mod you can't change direction after Guard Flying, right? So what's the point? I assumed that was THE reason everyone wanted it back.
69d695 No.16399646
>>16399573
Probably because of the version of your game or your .exe still has SecuROM. Get the 1.3 patch and the widescreen fix
f37e96 No.16399672
>>16398984
Is that why all the retards defending Sekiro like to argue it's better than DMCV despite the games having nothing to do with each other?
665393 No.16399684
>>16399672
>Is that why all the retards defending Sekiro like to argue it's better than DMCV
yesterday was particulary bad
6748b5 No.16399686
>>16399588
Not only that but you can tell they looked at Inertia and tried to do something with it, although in a way that doesn't give you carpel tunnel.
For example using your analog stick you can make rainstorm have the exact same effect as Inertia Rainstorm did in 4.
I'll agree that they didn't fully succeed and that they could've done more.
Inertia is still in though, it's just much more limited. But there's no way in hell that someone on the dev team would look at how Inertia worked and kept it the exact same way, it's obvious they would try to make it more easily accessible and it's what they did, it took how long after DMC4 came out before people figured out that was an actual mechanic? Years?
d78e51 No.16399723
>>16396712
>No amount of good gameplay can make me stomach shit character design and shit characters overall
>>>/resetera/
d78e51 No.16399759
>>16399684
The arguments were rather interesting though, I will admit that DMC5 and Sekiro are very different. Although I think they're both extremely fun games that deserve your attention, it's like comparing Devil May Cry to Metal Gear Solid just because they have similar plot points and tropes.
f37e96 No.16399767
>>16399739
No, he's right. DmC deserves every last bit of shit it got from Tameem shitting on DMC and trying to replace it, and the game isn't even close to holding a candle to the real thing. Instead, it tried to be an above-average beat'em'all with an immature plot and sort of creative level design, and for this type of game, it is undoubtedly just okay. To reiterate, I definitely think it should be vilified for what it tried to do to Devil May Cry, but in a vacuum, it's just an unremarkable but competently made game with a cringy story..
fdbaf8 No.16399769
>>16399672
No, the guy above just wants to pretend DMC5 isn't one of the biggest releases of the year and feel like he's some special "I'm not one of THOSE people" retards.
DMC5 is a super complex game and 5 will be the intro point for a lot of people. An early demo is supposed to be for learning player behaviour and solving core gameplay issues. If a lot of players had that issue it's a valid thing to fix.
People also forget DMC5 is running off an engine designed for VR. RE7's focus in first person was to allow Capcom to pay for VR tech to use in the future. It's using lots of new face scanning crap and various techniques not really fit for the type of game DMC5 is. The fact that it still looks and plays like a DMC game is really impressive. Each DMC has controlled differently and had different physics. It's only autists who spent too much time in 1 of them whining it doesn't have all the same glitches and quirks. Other than being a bit easy so you never really learn the enemies of bosses, DMC5 is a god send for a modern release.
665393 No.16399798
>>16399684
if is up to me DMCV is better
it took a hile for me start to enjoy sekiro while DMCV i enjoyed from the get go
6748b5 No.16399809
>>16399684
>yesterday
They are still going.
665393 No.16399831
>>16399798
shit it was supossed to be a response for >>16399759
fdbaf8 No.16399847
>>16399759
>Sekiro is fun
WTF are you on? Sekiro will go down in history the same way The last jedi has. All hype at first then people will see it's fundamentally flawed. It fucks up everything it possibly can.
517c84 No.16399855
Am I supposed to start off DMC3 on turbo mode? I got up to Nevan and I just wasn't really feeling the game, it feels kind of sluggish and it takes a while until you get enough combos to start styling on shit.
665393 No.16399870
>>16399847
it has its moments, but yes sekiro is a gme that is slow to become fun, and i also didnt finish it yet so there is a change that it goes stale as well.
1a5656 No.16399873
>>16399855
DMC usually starts very slow and limited in movements (Bayonetta and W101 are also very infamous for this), clear the lower difficulties to get some orbs to buy new moves and to level up your styles and then go crazy on the higher difficulties where enemies have more health to use your moves on.
Speaking of leveling up styles, that's probably the most annoying part in DMC3, thankfully in future games you can just buy the upgrades for each respective style.
d78e51 No.16399880
>>16399798
>>16399831
Well yeah, I agree with you. but they're both different games in all honesty.
665393 No.16399894
>>16399880
i agree, people but people keep comparing both games despise being different, so if i had to say which one is better despise being different games, it would be for a reason like that
fdbaf8 No.16399906
>>16399894
Go back to school kid. Tribalism over games is older than you are.
f37e96 No.16399922
>>16399870
>Game has a set idea of how fights should be done
>All available upgrades besides life/attack power are slow, insanely situational shit that are inefficient at best and dangerous at worst compared to just towing the line for the ting ting twang bullshit
>Going stale
It literally never changes and the game won't allow you to change it. Of course it goes stale.
665393 No.16399937
8c5efe No.16399991
>>16399855
>I got up to Nevan and I just wasn't really feeling the game, it feels kind of sluggish and it takes a while until you get enough combos to start styling on shit.
You don't get every weapon and firearm until late in the game, and you won't have enough orbs/style points to fully upgrade every moveset and every style until several playthroughs later, so it has more to do with that than whether or not you use Turbo. Respect the process, though, it's unlikely that you're making the most out of even a restricted moveset on your first playthrough.
>>16399684
>>16399759
I'd prefer the argument stay contained in that thread instead of bleeding out over here, there's no substantive reason the games should even be compared outside of their release date.
9c9a05 No.16400450
>>16399588
I'd really like that to be the case but it seems to be an issue with the engine itself. Go and take a look at the three games the engine has been used for and you'll see that the only one that has remotely some good physics is DMC 5. RE7 and RE2make have some kind of super minimal, stiff "physics" that look jarring, like how a zombie tries to waddle through a table or a chair among other things. Meanwhile, MT frameworks was built with the idea that it would be an end-all-be-all Capcom game engine, for DMCs, Fightans, actions, Musous, shooters etc so it makes sense for it to be jampacked with a lot of assets while RE engine…was made for RE7 and possibly RE 7 VR. Not for action games. It's also important to remember that so far, the last game to use MtFrameworks was Sengoku Basara YukimuraDen, from the producer of DMC1, 3 and 4, Hiroyuki Kobayashi. Unless Monster Hunter World is running on it and I'm out of the loop.
And while >>16399769 is semi-spilling his spaghetti over me, he's right about the engine.
>>16399873
I kinda liked that honestly. Leveling your styles gave you a bit of an insight but it could have been done far better. Buying the next level of styles feels a bit wrong for Dante.
fdbaf8 No.16400505
>>16400450
RE7 is RE7 VR. It's why they have all the new facial scan tech and such.
9c9a05 No.16400926
>>16400505
Huh. And here I thought it was because of the rising trend of putting real faces and real actors in vidya. In fact, that's way worse. Which motherfucker in Capcom thought it was a good idea to use that engine for DMC? Was that one of the two stipulation for Itsuno's free pass to do what he wants?
341a18 No.16400967
>>16400926
Something about Capcom wanting people to look at the game and see quality right from the get go. The engine and game do look nice to be fair.
79266d No.16400990
Anyone here went Gay for V?
e63e1d No.16401022
>>16401013
Go back to /vg/, you fo the exact ssme dhit as with thd renake of re2.
3be907 No.16401025
>>16401022
b-b-b-b-b-b-b-but nico is ugly!
10b423 No.16401032
>>16400990
>not being gay for Dante
79266d No.16401034
>>16401025
>Nico
Even if she isn't ugly, that won't change her shit personality.
Pic related for example
3be907 No.16401041
>>16401034
I can stand Nico as soon as someone mods the tattoos off her body.
e63e1d No.16401043
>>16401034
A dante fangirl trying to piss off nero?
79266d No.16401052
>>16401043
Nero is shit but Nico is worse.
e63e1d No.16401062
>>16401052
But thats her personality, nothing out of the ordinary, unless you mean the accent.
ffc139 No.16401065
>>16401032
I love every version of Dante.
e63e1d No.16401089
>>16401073
Games are shit until proven otherwise, but keeping at it even after they have proven themeselves and trying to derail threads ID hoping its just cancer and speeding up the death of 8chan.
341a18 No.16401177
>>16401041
They already have. For some reason the glasses go too.
e3c911 No.16401224
what is devil may cry? is it like command and conquer? I get the two confused
e63e1d No.16401233
>>16401210
What you cant stomach is discussion about videogames.
c4f8b0 No.16401474
>>16401032
Everyone's gay for Dante
f859a8 No.16401750
>>16401424
Now that wasn't exactly a bad vid, but what was the point of it, I was expecting a joke, but it's almost the exact same dialog only re dubed.
b42958 No.16401773
>>16401750
Its to show the moment where Dante got so mad he actually canonically said "Fuck" for the first and only time in the series and tosses a guy at a wall for being a faggot.
I was making fun of anons acting fruity by poting that. Simple as that. We're not in grade school anymore there no need to over analyze things.
f859a8 No.16401797
>>16401773
What i mean is what is the point of the video itself not why your posting it.
As in is what is the origin of that voice acting, usually when I hear different voice actors over anime i'm expecting some kind of abridged version type joke, but that was just the same dialog as the original dub.
b42958 No.16401811
>>16401797
Nigger why and how do you expect me to know something like that?
This is a videogame discussion board not an anime dub discussion board, ask /animu/.
Just let me shitpost in peace.
87799a No.16401894
>>16401750
>>16401797
you may not have noticed but there is an entire hoard of jewtubers making """abridged""" fan dubs of anime. really it's just wannabe voice actor faggots stealing content and inserting one or two running 'jokes' throughout for some (((bux))).
see: team fourstar
f859a8 No.16401925
>>16401811
your the one who posted the mp4, so forgive me for assuming you would know where the hell it came from.
>>16401894
I'm aware of the overflow of "abridged" shows it's just I usually expect at least an attempt of comedy in them, but as stated that mp4 was just a word for word redubbing of that scene, hence my confusion on why it even exists, and why that anon felt the need to save it and post it this version instead of the original scene.
36ec2f No.16401951
>>16401894
All abridged series stem from LittleKuriboh, and his series that basically was, “look how shit the 4kids dub of Yugioh was, guys” then devolved into repeated jokes like a tv sitcom.
Most of the rest rely on lolsorandumb humor.
e5684b No.16402607
>double s rank on vergil
fug that was fun
do higher difficulties have different requirements or do they just boost damage + hp & become more aggressive?
8c5efe No.16402872
>>16402607
>or do they just boost damage + hp & become more aggressive
If you don't know what Dante Must Die usually entails I won't spoil it, but it's that in addition to some nastier surprises, and DMC3's DMD is the hardest in the series.
For rankings, on DMD it requires that you take 0 damage to get the S rank in the Damage category.
e06ed6 No.16403208
Time to share some tips:
>Keeping your Buster Arm after breakage
This can only be done with the last enemy in an arena that's blocked with red barriers. After performing the breakage grab spam Start to skip both cutscenes, of the kill and the dispelling of the barrier and you'll keep your buster arm
>Breaking Urizen's barrier quickly with Dante
With Dr Faust use Man in the Red (Lock On + Back + Gun), this will destroy the barrier in no time
>Farming Red Orbs
Go to mission 13 in SOS and spam Mad Hatter and Hat Trick with Dr Faust. You can get up to 1 million red orbs per run.
>Getting to SSS quickly with Dante
In all of my experimenting there are 3 moves that raise the style gauge the quickest (aside from Royal Block of course), the first one is Real Impact with Balrog, the second one is Cavalier's Swordmaster mid air combo (especially if you manage to hit more than one enemy) and the third one is King Cerberus' Ice Age, if you perform Ice Age on an knocked down enemy while on B rank or above this will sometimes shoot your style all the way up to SS or even SSS, I haven't figured out the criteria to make it work 100% of the time but when it does is the quickest way to raise your style gauge.
>Dealing with Furies
You can stun lock Furies by spamming King Cerberus' Long Barrel, they'll sometimes get out of it but happens like 30% of the time. While on the topic of Long Barrel you can cancel out it's recovery by jumping or with Royal Guard
I have a couple more, mostly related to Dante, but these just off the top of my head. I'll probably upload webms later.
6748b5 No.16403229
>>16401925
>>16401894
The only good abridged was Code Ment
8c5efe No.16403269
>>16403208
>>Breaking Urizen's barrier quickly with Dante
>With Dr Faust use Man in the Red (Lock On + Back + Gun), this will destroy the barrier in no time
Is that true even on DMD? The way I saw it was that the damage to the crystal seemed to be calculated per-hit more than the actual damage numbers (like DMC1 Nightmare's orbs or DMC3 Doppelganger's lights), so I usually went with Balrog's DT fist attacks coupled with Swords Formation, and then finished with The Luce once I'd built up enough SDT.
6748b5 No.16403362
>>16403347
I should really mess around with Faust more, holy molly.
1a5656 No.16403364
>>16403208
>>Farming Red Orbs
>
>Go to mission 13 in SOS and spam Mad Hatter and Hat Trick with Dr Faust. You can get up to 1 million red orbs per run.
Do you need Faust fully upgraded for that?
e06ed6 No.16403369
>>16403364
To get 1 million orbs? Yes but even if you don't have it fully upgraded you still get more orbs than you would in any other mission.
8c5efe No.16403440
>>16403347
So it does shatter after taking a certain amount of hits instead of a certain amount of damage. Weird, I thought for sure I would have tested that. Thanks for sharing.
12d9e9 No.16403545
Know what's cuhrayzee? Posting dissenting opinions in a comment section that's filled with circlejerking. Try it some time.
a0bc17 No.16403548
>>16402872
>For rankings, on DMD it requires that you take 0 damage to get the S rank in the Damage category.
This isn't true, but the enemies do enough damage that one hit is often enough to push you over the limit. In many missions you can eat a couple of hits as long as you have DT on (for the damage reduction).
8c5efe No.16403571
>>16403548
Can you prove this? Ever resource I've ever seen has said it requires exactly 0 damage.
a0bc17 No.16403602
>>16403571
I can't because I don't even have DMC3 installed right now. Generally the damage threshold goes up with difficulty level, so it technically gets less strict, but not enough to outpace the enemy damage increase. I'm pretty sure it works in mission 2 if someone else wants to confirm it (get hit once by a Pride with DT on and you'll still get S).
e5684b No.16403663
>>16402872
I do know DMD has enemies that trigger DT over time, making sure you defeat older enemies as quickly as possible, I think. Should I invest the time in royal guard?, I don't think swordmaster is going to help in the long run outside of staying in the air longer on bosses you can't easily enemy step on
8c5efe No.16403669
>>16403602
No dice, this was a single hit from a normal Hell Pride while Dante was in DT. Think it needs to be M2? M1 might have a lower damage requirement, I took that one since it wouldn't take as long to get it done.
Also hell I hadn't anticipated how rusty I've gotten after a few months, and I totally underestimated how different DMC5's physics are to 3.
>>16403663
Yes, Royal Guard is the absolute king.
e06ed6 No.16403704
Last of the promised webms
a0bc17 No.16403715
>>16403669
Yeah, it varies by mission. M1 is either 0 or impractically close to 0 on all difficulties, while I definitely have SSed M2 on DMD despite taking damage. I'm sure I've read something that had estimations for the threshold by mission (and didn't just say 0) but I have no idea where it was. I don't think it's ever higher than a couple of thousand.
a0bc17 No.16403803
>>16403715
>>16403669
Although now that I've been looking, I can't find anything saying it's not just 0 all the way through either. So I might have gaslighted myself.
8c5efe No.16403853
>>16403803
>>16403715
Yep, same deal for M2. I could try doing it again to take even less damage (like a non-just Guard while in DT) but I think this proves that, if it's not 0, it's close enough to 0 that it functionally requires a no damage run.
e5684b No.16403863
>>16403853
Maybe missions with boss fights might be more forgiving?
8c5efe No.16403882
>>16403863
I mean, maybe, I already did M1. The only other missions without a boss or a mini-boss are 6, 10, 14 and 15, and I think M6 (the three trials) is so short that it would be in the same situation as M1. I'd be down to try M10 but there's no way I'm doing 14 or 15, I am not fighting these cunts today.
9d39f9 No.16404732
>>16398918
>The best looking enemies are actually the ones directly taken from DMC1
There's only 5 enemies from DMC1 in the game, including the Mallet Island gang and you're an uncultured pleb if you think the Hell Caina are unstylised.
>>16403545
>Posting dissenting opinions in a comment section that's filled with circlejerking
>comment section
You lost, reddit?
f859a8 No.16404805
>>16403347
>>16403440
That would explain why Helter Skelter's normal move works really well against the shield but the Break age doesn't.
e06ed6 No.16404807
>>16404347
Faust Hat is fully upgraded
cff583 No.16406925
>Get to cerberus
>Hear the beginnings of Suffer
>Get hype since the whole intro cinematic is just nostalgia bait
>Then the theme devolves into something else
05199e No.16406975
>>16406925
I really shitty theme might I add… Why tease us with Suffer to just throw it out the window? Why couldn't it be like the remixes for Griffon, Shadow and Nightmare?
b06906 No.16407036
>>16406925
Yeah I don't understand why they didn't just dump all that shit and simply shove the old stuff back in.
dee1d0 No.16407067
>>16406925
>>16406975
>>16407036
>Not liking Devil May Rave in the Cave
d78e51 No.16409757
>>16406925
It's a weird change for sure, thankfully someone made a mod for it.
d78e51 No.16409773
>>16403208
>Using Buster Arm post game
8c5efe No.16409781
>>16409773
Doesn't it have some unique Buster moves compared to the Bringer?
f859a8 No.16409821
>>16409773
A normal Buster Arm move is slightly more powerful then a Devil Trigger Buster, and a Brake Age Buster is always going to be Nero's most powerful attack.
If you just use the buster for raising your style meter then the Devil Brigger is fine, but if you actually want to deal damage then the Buster arm is objectively better.
d78e51 No.16409826
>>16409781
I wouldn't know, I don't use the Buster
a2cf13 No.16409923
what do you guys think. Nier vs DMC5?
i only got the cash for one right now…
i also have the entire DMC series 1-4 but haven't played any of them yet, i started playing DMC 1 a few days ago and i forgot how bad the fixed camera was in the old days, lol, it's still pretty enjoyable but with the annoyances of retro gaming got me wondering if it's worth it to play through the series story wise or not?
If the story is worth it, i kinda figure if i buy Nier now by the time i'm finished with it and the DMC series I'll have the cash for DMC5 and might be able to get it at a discount by then.
oh also one last thing, which platform should i get these games on? i have xbox and PC…my PC is a laptop though…. i9-8950hk with a 1070 and plenty of ram…i was wondering which platform dmc5 would look better on given my laptop.
i'm moving soon, i'm building a tower once i get settled.
seriously, if any of you faggots actually read all of that retarded bullshit then fucking bless you, lol, i would really appreciate the help.
646990 No.16410006
>>16409923
Depends on what you want. If you want the gameplay, it's DMC without a doubt. The story is cheesy and good. Nier obviously takes itself more seriously and has a more thought-provoking story. Either Nier, since you didn't specify which one. Personally, I find both Nier games to be quite beautiful and worthwhile. If you go for the true ending, the original Nier will take you the longest to beat, then Nier Automata and then DMC5 but DMC has far more replay value. I finished it 3 times straight on, always unlocking the next difficulty.
I don't really understand your problem with fixed cameras. I usually don't have a problem with that and never did in DMC1. Maybe it's not for you but DMC 1, 3 and 4 are all worth playing in my book. If you have all these games to play though, why get Nier or DMC instead of beating the games you already have? Besides, once you finish DMC4, you'll know whether you'll want to play DMC5 or not since it's DMC4 but with content.
As for the platform, the answer should be obvious, especially if you're saying you'll build a tower soon.
Here are a few general tips though: Write proper sentences. Stop being a faggot. Stop saying "lol" and using "…" all the time (related to ceasing faggotry). Stop self-deprecating and especially lurk more. You are clearly not from here. Get used to the vernacular and then start posting.
a2cf13 No.16410042
>>16410006
thanks for the feedback homo
c634f3 No.16410078
>>16409773
The Buster Arm deals way more damage and doing the breakage move with Devil Trigger will one-shot almost everything
>>16409923
Nier if you want a deeper/emotional story and waifus
DMC5 if you want deeper/cuhrayzee gameplay and husbandos
d308b6 No.16410080
>>16410069
>Nier if you want a deeper/emotional story and waifus
>and waifus
imfuckingplying
c634f3 No.16410088
>>16410080
Sure Lady is best girl in the series but DMC isn't about that. Nier Automata is fixated with making you want to **** 2B
Don't you remember the 2B anus controversy?
61a398 No.16410097
>>16410088 (heil'd)
Don't you barely even spend any time playing as 2B in that game?
From what I've heard the game forced you to play as 9S for most of it.
d308b6 No.16410103
>>16410088
Nice dubs. I thought it was fixated on beating you over the head with the ROBOTS BUT THEY HAVE FEELINGS bullshit every 10 minutes. NieR Automata is inferior to it's predecessor in almost everyway except for gameplay (and even that's because it's just cobbled together from the entirety of Platinum's catalog) and if it didn't have 2B in it you niggers would barely talk about it much like the original NieR which most of you faggots probably still haven't played.
fae7d8 No.16410114
>>16410097
It sounds like you have had some misinformation. Besides the less you know about Automata before playing it the better. The only info you should look up at all should be a synopsis of Drakengard's ending E and all of Nier.
4b4fa6 No.16410132
>>16399847
>comparing Sekiro to the trainwreck that the Last Jedi is
Get filtered and stay filtered
a2cf13 No.16410135
>>16410088
a good story and a anal controversy? …pffft….sold. …
>>16410114
yeah, thanks for the heads up on spoilers, I'll leave you guy to it, appreciate the help!
646990 No.16410191
>>16410143
>/vg/
Fuck off back to cuckchan, faggot.
ffc139 No.16410481
>>16410191
It's talking about the /vg/ here. I think.
f37e96 No.16410494
>>16410132
It's sad to see how much of a disingenuous little bitch the average Sekiro fan is.
085c9a No.16410511
>>16410505
Read >>16410143
e5a0f9 No.16410556
>>16410514
Read >>16410514
d308b6 No.16410561
>>16410505
>Not even posting a screenshot from the actual game
>Still forcing the DmC2 meme
794414 No.16410808
why has this been deleted
the trainer that lets you unlock bloody palace (before it officially come out)
https://www.nexusmods.com/devilmaycry5/mods/80
341a18 No.16410850
>>16410808
Are you retarded?
177be9 No.16410879
Hey guys what do you think of the leaked DLC?
>No Lady or Trish
>All new characters
794414 No.16410973
>>16410850
I haven't played the game yet, I was just cleaning out my browser and noticed this was gone
87543c No.16411007
>>16410879
You have any more info?
c634f3 No.16411055
>>16410879
Either scraped ideas or being saved for the Special Edition
556486 No.16411076
>>16411007
>>16411055
Don't take a shitpost too seriously, and go check Walker's recent interview about DMC5, they're done with the game.
480a15 No.16411092
>>16410879
I heard there are gold orbs hidden inside the bald niggers head.
341a18 No.16411209
>>16410973
BP was a free update a few weeks after the game launched. The mod is essentially useless though I guess it may have allowed someone to try BP without any upgrades or new moves and weapons.
98b299 No.16411234
>>16411076
Nah, they're going to make a special edition. This IS Capcom we're talking about.
b4fd2b No.16411243
>>16410088
>Don't you remember the 2B anus controversy?
Anon that shit was photoshopped.
177be9 No.16411246
>>16411076
>they're done with the game.
556486 No.16411274
>>16411234
>>16411246
>Capcom Producer says Devil May Cry 5 is done for future DLC
https://archive.fo/AfkUg
News broke out days ago, looks like Itsuno got what he wanted and now they're moving staff to do other projects.
8625eb No.16411303
>>16411274
He said Devil May Cry 5, not Devil May Cry 5 Special Edition
177be9 No.16411319
>>16411274
On one hand, I want to believe Itsuno is making Dragon's Dogma 2. On the other Capcom is widely known for lying constantly when it comes to DLC.
>This is the final DLC for MvC3
<LOL here's UMvC3
>We will not make USFV or the other shit we pulled with SFIV
<LOL here's SFV AE
And so on
556486 No.16411329
>>16411303
>He said Devil May Cry 5, not Devil May Cry 5 Special Edition
Then that's gonna a long wait, seeing as Itsuno also said he's got several projects.
>>16411319
Other than Lady, Trish, and Vergil, dunno what else they can add, more costumes?
341a18 No.16411918
>>16411329
>Lady
>Trish
>Vergil
>More costumes, specifically old Nero, Dante and Lady costumes
>Mode that allows us to play the entire game as Nero, Dante or V (Gilgamesh is probably the main hurdle there, may have to add in some new platforms for Dante and V to fight him)
>Co-op BP
>Option to start a fresh New Game on SoS, DMD or even HAH
c634f3 No.16412632
>>16411274
Why is Capcom playing this game when they're infamous for releasing Super-Ultra-Special-Ultimate-Deluxe-Aniversary-Complete Editions.
10b423 No.16412669
>>16411918
>Gilgamesh is probably the main hurdle there, may have to add in some new platforms for Dante and V to fight him
You can enemy step up it's legs.
456d9d No.16413442
>>16396304
I like 2 better. But they both are kinda ass. 6/10.
6748b5 No.16414292
Concept art for the hud that didn't make it.
Now I kinda wish we had Dante's guitar one
87543c No.16414424
>>16414292
I like nero's more racing themed HUD, and dante's guitar one
bf0cf0 No.16414433
>>16414292
The guitar one does look really nice. The Jukebox theme would've gone well with midlife crisis uncle Dante.
But where would they have put the styles indicator.
bf0cf0 No.16419214
Quick question. Does anybody have the webm of the DMC2 trailer with young Dante that was cancelled? I do remember somebody posting it when we talked about DMC2's development.
It's nowhere on jewtube.
bf0cf0 No.16419349
>>16419329
Oh was that actually supposed to be the trailer for 4?
I could've sworn somebody said it was the trailer for 2 back then. My bad and thank you.
52c376 No.16419578
>>16410143
I used to post on the cuhrayzee threads in /vg/ on halfchan years back. Any of them move here?
e5684b No.16419587
>>16419578
>dmc guide
>newcomers can SKIP it
when will people learn?
f859a8 No.16419595
>>16419552
Your thinking of this teaser trailer.
This one is from 2005, so DMC3 must have just released and Capcom was already announcing DMC4. clearly all they had was that snow area, since they just reused DMC3 Dante.
229b7f No.16421424
Anybody else S rank every mission yet? Finally beat mission 18 on H&H mode after being stuck on it for so long. Gotta say though, this game has been a blast. I'm glad it finally made its way into existence and I'm kind of sad that I'm going to put it down for now finally after clocking 160 hours into it.
b7d66a No.16421467
>>16419578
>Switch controls to L1 for lock-on, R1 for shooting, and square for Devil Trigger
People do this? Is this a common thing?
665393 No.16421493
>>16421424
i just S rank every mission in DH and DMD. if you rank S DMD you can do it in any other dificulty of the game. Also H&H feels more like a gimick than a real dificulty so i just use it as super characters playground.
341a18 No.16421502
>>16421467
I swap Lock On and Devil Trigger. For Dante I give him X for melee and Y for guns, same for V with Shadow and Griffon. Nero I keep as default apart from the DT and lock on swap.
665393 No.16421507
>>16421502
i used to this too but in 4 the attacks that you need to use meele and style, (meele and devil bringer) at the same time appeared.
229b7f No.16421862
>>16421493
>if you rank S DMD you can do it in any other dificulty of the game
I actually disagree with that statement mainly because you really have to shift your mentality when going from DMD to H&H into playing a lot more cautiously. You can't armor through enemy attacks with DT or cavaliere, you generally don't want to risk parrying with anything other than successive hit moves ie cerberus' revolver or balrog's punches and because your familiars die in one hit you need to actually master keeping Shadow and Gryphon out of danger by dodging accordingly. You also only have two methods when trying to S rank H&H; play like an absolute bitch and not get hit during the entire mission which will guarantee an S rank, but get hit even once and your S rank is forfeit OR be absolutely confident with maintaining SSS's and getting S ranks on every segment of the mission which allows you to die up to two times and still get your S rank, but this option is way harder than it sounds.
The latter option I only managed to do twice on mission 11, and mission 16 because I can confidently pull enough SSS's and S rank each segment, as well as maintain SSS's on the mission boss.
Mission 8 with Nero is probably the hardest mission to do conventionally because it forces you to do the latter method. This is because Urizen's second boss fight with Nero in his second phase, even though you're supposed to lose, still counts as getting hit. despite being near impossible to beat with Nero without taking ANY damage because Nero has no way to effectively dodge his homing tentacle, unlike the other two characters (You can actually dodge it if you get as much distance as possible, triple jump + air taunt over it then follow up with a payline into Urizen, and then get enough space so it can't come back around and still hit you. You're out of luck if he does it again immediately after though because you won't have time to run away). In other words, if you aren't on your A-game with Nero up until you get to Urizen's second phase you can kiss getting an S rank on that mission goodbye.
With all that being said, I do agree with you if you're saying that it's more fun to S rank DMD missions because you have more freedom to take risks and if you're good enough you can just get that health you've lost back with DT. Although boss fights on H&H have a shit ton of tension from trying to not get hit and have plenty of times soaked my hands in sweat.
8c5efe No.16422040
>>16421424
I had the three main difficulties wrapped up two weeks after release, and no interest in HOH or HAH at the moment. I'd be eager to return to the game whenever the inevitable GMD mod comes out.
>>16421467
It's common to remap the controls, but not everybody's using that specific layout, no. R1 for shooting seems like a nightmare if you're trying to do moves like Wild Stomp. It's way more common to put the gun on a bumper in DMC4 or 5 while playing as Nero, since you'll want to keep a charge shot ready at all times.
665393 No.16422211
>>16421862
I bearly use DT for the hyper armor, normally i only use DT to deal more damage when the bosses are stuned.
>Although boss fights on H&H have a shit ton of tension from trying to not get hit and have plenty of times soaked my hands in sweat.
i disagree with this because bosses die much more faster in H&H. while DMD they are damage sponges and some attacks take health of your health, so in DMD you already are forced to dodge bosses attacks in a battle that takes much longer
665393 No.16422216
>>16422211
>i disagree with this because bosses die much more faster in H&H.
oh yeah, like i said before i used the super charcters so maybe thats why they were dying that quick.
8377b7 No.16424465
>>16421424
I dislike the way they handled how style points are calculated and the general implementation of the mission ranking system. DMC3's remains the best one in my opinion.
8c5efe No.16425470
>>16424465
>DMC3's remains the best one in my opinion.
Not disagreeing, but the way DMC5 calculates style points is exactly the same way that DMC3 does, it's just missing the other four metrics.
8377b7 No.16425522
>>16425470
Yes, the style you get during fights sure, moves give out a certain amount of style points and style gauge gain depending on the move, how many enemy it hits and whether or not you have used it repeatedly. Here's the crucial difference DMC5 divides a level between "scenarios" and your style points are averaged between them at the end of the mission. In DMC3 the game takes the total amount of style points you've gained during the mission. On top of it, the other metrics also add an extra layer of difficulty and strategy that's lacking in 5.
Sure, things like Items Used aren't needed because DMC5 doesn't have any consumables (except for Gold Orbs) and you could argue Time isn't necessary as to not pressure the player so that he/she can play at their own pace which is something I could get behind (even though the missions in 5 are the most linear in the entire series).
But why get rid of Total Orbs? In all of the DMC games the amount of orbs you get is directly tied to the rank in the style gauge when you kill an enemy i.e kill enemies on SSS and you'd get the most orbs, this ties orb gain directly to how well you're doing in combat so if you're doing good in fights and getting a lot of style points you're also getting a lot of orbs.
DMC4 had a retarded implementation of this where you actually had to break shit in the environment to meet the quota but in 3 getting orbs from the level was optional, if you were killing it during combat scenarios you didn't have to explore for orbs.
Lastly damage, is no secret to anyone you can die in this game once or twice, revive fully with red orbs which doubles as a holy water and still walk away with an S rank, this is an antithesis to the series, in a way if feels like the reboot and it's retarded as fuck.
I didn't know this was the case for the longest time, being a purist, I always restarted the mission if I die but I was fighting a boss and got pissed it wrecked me so I bought a full revive with red orbs and half of the boss' HP disappeared, I killed it and I still got an S rank. This made me mad, I didn't deserve that S rank and there's no excuse for this retarded decision.
8c5efe No.16425569
>>16425522
>In DMC3 the game takes the total amount of style points you've gained during the mission.
It doesn't, though, that's DMC4. Have we had this argument before? I've talked this through with another anon a month ago. DMC4 calculates the total stylish points, allowing you to grind out encounters until you hit the magic number, DMC3 averages all points and caps at 8000 the same as DMC5. This is the main reason that DMC4 displays the Style Points on screen at all times, but 3 only tells you at the end of the mission. You can check any DMC3 mission results screen if you don't believe me (there are a few caps earlier in the thread), it just doesn't require 5000-6000 for every mission the way DMC5 does.
As to the rest of the post, like I said, I'm not disagreeing in the slightest, I would vastly prefer if DMC5 had 3's five-part ranking system, or at the very least canonized a "perfect" rank (S at every style checkpoint, No Continues bonus, No Damage bonus) as a higher rank than S.
85cda9 No.16425612
>>16396027
>What's worse DmC: Fuck You or DMC2
DMC2. The filthy Amerikkkan DmC was at least mediocre (though the script was of course abominable), but the DMC2 was just forgettable trash. I'm surprised it got a second sequel, especially a game as good as DMC3. Even the recap video at the start of DMC5 quickly skipped over DMC2's story.
723868 No.16425644
>>16425470
>Not disagreeing, but the way DMC5 calculates style points is exactly the same way that DMC3 does
in mission 12 I royal guarded the 3 hell caina at the begining of the mission and killed them with SSS rank whitout let it fall to SS. So by doing this i should ended the battle with 8000 points right? but i go only a bit more than 6000.
An anon was expeculating that in DMCV the points may be capped depending on the battle you are fighting
8c5efe No.16425686
>>16425644
>An anon was expeculating that in DMCV the points may be capped depending on the battle you are fighting
And others have speculated that it's scaled by the enemy type you're fighting (e.g. bosses get a 1.2 multiplier and Cainas get a 0.8 multiplier, or something like that), so I'll soften the previous statement to "the way DMC5 calculates style points is almost identical to the way DMC3 does". I'd need a clip or a screenshot to speculate further, though, I know the mob you're talking about and I remember having trouble with that and the subsequent mob, style-wise.
443613 No.16425975
>>16421467
Not really, everyone remaps the jump to one of the triggers (R2/RT) though, even casual players do it as it lets you cancel killer bee/helm breaker easily.
96d715 No.16426874
I am so happy you niggers can enjoy a video game still. I was starting to worry. I finally got around to playing it on my quad, this game is great. Nero finally feels like a real boy now, and V has some fun Radou style gameplay. I have not played with Dante much but the game was fucking amazing overall. The final battle is the best in the series in my opinion.
894605 No.16428160
>>16401032
>10 pack abs
>pecs smaller than his palms
Great artwork otherwise
894605 No.16428168
>>16406889
Highly underrated
894605 No.16428172
>>16410143
>stop having fun
My favorite aspect of DMC5 is that it's genuinely fun and there's nothing these fags can do about it.
dcbc7e No.16428188
>>16410097
>>16410114
2B is 1 quarter of the game, 9S is 2 quarters of the game, and A2 (who is almost identical to 2B) is the last quarter.
bf0cf0 No.16428374
>>16428172
Is there anything that can stop this madman?
I think not.
84def6 No.16431054
I'm a little disappointed that the bringer knuckle can't reflect projectiles, only nullify them.
341a18 No.16431426
>>16428374
Even Capcom's mismanagement and half finished games can't stop him.
386933 No.16431905
>>16431054
That function was relegated to Gerbera
6b8891 No.16435866
Sorry to ask for the spoon feeding but I got FitGirls repack and its obviously an earlier version is the only way to get Bloody palace that mod? Is there a patch for the pirated version?
d105f4 No.16435876
>>16428172
>>16428374
Why do they dance like that?
ec618e No.16436040
>>16435866
No
The game hasn't had a proper release by the scene, i.e it hasn't been "cracked", as such there are no updates or patches for the pirated version, the denuvo-less .exe leaked early so the scene didn't bother. However, a proper release will be made in the coming months, either that or the denuvo free .exe for this version gets leaked. Capcom seems to have a problem with this because RE2 had a DRM free .exe leak recently.
8e7d91 No.16436099
>>16435911
That period around the unveiling of Devil Trigger was so fun. The DmC2fags did everything in their power to kill it, but in the end the game proved them wrong and everyone won.
d78e51 No.16436430
7db3a8 No.16436681
>>16436099
I recently got to play it and my God. This game is just a fucking masterpiece. My only real complaint with the game is fighting Urozen over and over on subsequent playthroughs. But everything else is nearly perfect. I still can't get good with Dante. I wish there was a way to mash a button to scroll through the styles instead of using the dpad.
341a18 No.16436796
>>16436099
Why the fuck is Devil Trigger so good? It really shouldn't be as good as it is.
>>16436681
I honestly use Swordmaster 95% of the time. Rarely switch to Trickster, only for bosses. Royal Guard is something I never bothered with but should as DMC5's RG is the most lenient. Gunslinger has some fun moves to pop off now and then.
0a0002 No.16436860
>>16436796
>Why the fuck is Devil Trigger so good? It really shouldn't be as good as it is.
I dont know but i have to listen to it (or silver bullet) aleast once a day, perhaps its the combination of catchy tune and sexy female voice.
6748b5 No.16437109
>>16435866
If you can find the bloody palace trainer that was in nexusmods you're pretty much golden.
1e547d No.16441232
>>16436796
Devil Trigger was a bit jarring at first because there's no real denying it didn't fit with the rest of the themes. But it in the end, it's too catchy to no be all satisfied, and it fits Nero's character. Shall Never Surrender will always be my favorite, but you can switch any theme to it ingame, so it's all good.
d02823 No.16441700
Switch port of DMC 1 was just announced. Coming in the summer.
d23fd7 No.16441760
>>16441700
Dante Smash Bros
Dante Smash Bros
Dante Smash Bros
2d8098 No.16441777
>>16441760
>yfw they put Donte from DmC2 instead of Dante
5bbef9 No.16441797
>>16441786
>Thought it would be a video of anime grill crying for a few seconds.
>The same 5 second scene is repeated for 3 minutes.
That's a little messed up.
d308b6 No.16441833
>>16441700
>>16441760
>>16441810
>It's just another port of DMC1
>Now Smashfags are never going to shut the fuck up about DANTE SMASH WHEN?!!?!
I guess we all had to pay for DMC5 even existing eventually and now it's time to pay up. God forbid if Dante actually gets added to their party game.
d02823 No.16441846
3e46a7 No.16441857
>>16441833
>DMC1 handheld
I think you under estimate the power of being able to play vidya while tucked snugly into bed.
f859a8 No.16441863
>>16441810
Yeah that's official, I don't get why it would only be DMC1 instead of the whole HD collection, but at least if that really is the case then more people will actually play DMC1 instead of just skipping to DMC3. which is a peeve of mine.
a67614 No.16441873
>>16441863
Because Capcom wants to nickel and dime Switch owners in the dumbest ways possible. Like how Resident Evil 1 + 0 can be bought on a cartridge but 4 is digital only. They want the most money for the least effort. But normalfags will constantly eat it up because they think Capcom "respects it's classics"
b6afcc No.16441902
>>16441857
Sleep snug, smug.
f1f183 No.16441906
>>16441863
>Dante will be on smash
Who memed this into reality?
151f23 No.16441915
>>16441863
They could easily port both the HD collection and 4SE. I'd like to think they're doing this to test out the waters and see if the game would sell but there's no denying this is all about money. Now the question is are they going to release 2-3 together or individually because who in their right mind is going to buy 2?
Personally, I think that with the help of a competent dev they could even port DMC5, cuz let's be honest other than the characters and some locations DMC5's design is rather simple, granted they'd have to heavily tone down the graphics but maybe it could work.
Also, are they going to push the meme of Dante for Smash and if such thing happened which version of Dante would they use?
665393 No.16441933
>>16441915
>which version of Dante would they use?
the costumes are actually the different version of dante
3e46a7 No.16441951
>>16441873
to be honest if the price is right I'd rather have the option to just buy the individual games because HD collection implies you need to have DMC2 taking up storage space.
8c5efe No.16441970
>>16441863
Considering the Collection versions are all slightly flawed ports, the prospect of this one being ported individually might be a good thing. Or worse, I guess, since they could introduce entirely new problems.
>>16441915
>Personally, I think that with the help of a competent dev they could even port DMC5, cuz let's be honest other than the characters and some locations DMC5's design is rather simple, granted they'd have to heavily tone down the graphics but maybe it could work.
Isn't RE7 slated for a Switch port before the end of the month? So there's already precedent for an RE Engine game running on Switch.
ea848c No.16441972
>>16441970
inb5 they make it run on nt framework mobile on the switch
443613 No.16442034
>>16441915
>HD Collection and 4SE
>wanting even more low effort ports
The shitch port of DDDA is absolute trash: it runs even worse than on 7th gen consoles, the texture pop-in is more severe and it has this new annoying glitch where the combat music will endlessly loop unless you end the encounter in 20 seconds or less, not to mention it doesn't have the berserk collabs, the j-rock intro or japanese voices.
10b423 No.16442042
>>16442034
How's the Onimusha switch port?
3e46a7 No.16442044
YouTube embed. Click thumbnail to play.
>>16442034
>worst then 7th gen
I don't believe you. The original PS3 version often would drop down to 15fps and ran around 28fps. Looks like the switch port is pushing a solid 30fps even in handheld.
7bb8c9 No.16442056
>>16441873
>includes 0 on the cartridge and bundles a download code for the one people actually like
>$60
What the fuck? I know Capcom did the half-physical thing with the shoddy Mega Man ROM packs but come on. Also how amazing are those textures for the file sizes to be bumped from two Gamecube discs each to almost 16GB each?
>>16441970
As far as I know the only version of RE7 on Switch is the steam version that barely functions outside of Japan.
bffc44 No.16442074
>>16442042
I never played the original but the Switch version is very smooth to play. There aren't any hiccups in framerate or controls that I've noticed.
>>16442056
Capcom remain pants on head retarded, but doing dodgy shit with Switch carts and download codes seems to be a publisher-wide thing. I think most just want to get a box on store shelves to increase the visibility of their product, regardless of whether or not there's anything in there.
3e46a7 No.16442075
>>16442056
>file size
they completely rebuild the engine for RE1 Remake. Its no longer just pre-rendered images like in the Gamecube version but actually in engine 3d models rendered in real time. I don't know if that is true of Zero but its true of the PC version. Still I agree with you on Capcom being cheapskates on the cartage. They could have put the full game on the 32 GB model.
0a0002 No.16442080
>>16442056
>how amazing are those textures for the file sizes to be bumped from two Gamecube discs each to almost 16GB each?
It must be the HD version from ps4/pc.
7252b5 No.16444425
>try DMC3 again
>figure why not start a fresh playthrough, on turbo mode
>dante no longer feels like he's neck deep in butter
>Cerberus' fight was an intense back and forth instead of the slow slog it was
I think I'm starting to get the appeal of the series.
How's DMC5 in terms of toaster friendliness, and how's DMC4's SE?
e3b512 No.16444531
>>16444425
Define toaster. I have a 1050 on the laptop I use for work and the game runs at 60 on medium, only having drops during some cutscenes but never during gameplay.
4SE runs well on a toaster.
ea848c No.16444604
>>16444597
Literally just go dumpster diving at your nearest office block
e5684b No.16444614
Does dmc4 or dmc5 have anything similar to alastor or irfit, dmc3 only offers me royal guard, jump canceling and a weapon switch, with the only thing truly unique that is nevan, Cerberus is just for building fast style, angi and retard is just massive damage and beowulf is so fucking disappointing compared to irfit and rebellion is just worse compared to alastor unless i'm using swordmaster, like how the fuck am i suppose to use drive?
7252b5 No.16444618
>>16444614
You can charge drive when you're doing helm breaker/stinger.
e5684b No.16444626
>>16444618
can i charge while shootan?
7252b5 No.16444628
>>16444626
I think so, although I never tried it.
6748b5 No.16444685
>>16444597
I doubt you can run SE but believe it or not you should be able to run vanilla 4.
e3b512 No.16444722
>>16444597
You can run 4, 4SE and even Fuck You with that but I doubt you'll run 5 at a decent framerate even in the lowest settings. You still can play the HD collection and 3 with Style Switcher, also Bayonetta and Metal Gear Rising.
7252b5 No.16444739
>>16444722
MGRR ran fine, Bayo felt like it dropped a few frames here and there. I know for a fact Vanquish doesn't really run well on this rig.
Style switcher is for a second playthrough, right?
e3b512 No.16444904
>>16444739
Yeah, remember to read the documentation, it explains what every entry does so you can tweak the game to your liking. If you have issues getting the triggers to work, with the steam version create a controller profile and map LT to Q and RT to E, if not get Xpadder and map the triggers to the same keys.
Here are some recommended tweaks
AirHike.CoreAbility=1
Devil.AirHike=2
ForceEasyAutomaticTwosomeTime=1
InfiniteRainStorm=1
LowBuffer=3
StyleSwitcher=1
WeaponSwitcher=1
The last one enables the weapon switcher. You can modify the amount of weapons and which ones are equipped within the .ini file.
8c5efe No.16444908
>>16444739
>Style switcher is for a second playthrough, right?
Strongly recommend against that, no, style switcher is for once you've either a) gotten good enough at DMC4 that you can't live without it or b) gotten good enough at DMC3 that there's nothing left for you to master, and neither of those things are going to happen until you have hundreds of hours of experience. At the bare minimum finish vanilla DMC3 up to DMD, style switching trivializes certain parts of the game.
e3b512 No.16444945
>>16444908
Most people won't be able to use the style switcher to its fullest. What the mod does is get rid of a restriction that existed due hardware limitations from the PS2. And even with it you still have to practice your combos, learn enemy patterns, etc to be efficient. Playing the game once or twice without it is enough.
1f475a No.16445649
10b423 No.16445672
>>16445649
Pretty sure this used to be a Japanese Amazon pre-order exclusive. I think they meant no new big DLC like Bloody Place.
7252b5 No.16445679
>>16445649
But it's free?
>>16444908
I see, thank you. Cerberus is still the coolest shit ever and the game improves tenfold once you get it.
1f475a No.16445687
>>16445679
>>16445672
I'm still annoyed on principle, sue me.
ea848c No.16445689
>>16445687
What, your internet went down so you can't get it for free?
7252b5 No.16445703
>>16445687
You know damn well they're going to sell a playable Vergil/Trish/Lady as DLC soon enough.
1f475a No.16445704
>>16445689
Nah Capcom are just a bunch of dang liars and I'm feeling sassy and anal atm
>>16445703
We all do.
1e547d No.16445717
>>16445704
To be fair, they did hold a survey after the no DLC statement was issued, and there is no doubt 80% of people clamored "Vergil/Lady/Trish". A company would just be remiss to ignore that. This is capitalism, not a pinkie-swear-run society.
1f475a No.16445722
>>16445717
Well if they did a pinkie swear it sure as shit wasn't mine they did it with, I'm looking forward to Vergil and Lady too.
6748b5 No.16445725
>>16445649
That has been released.
You could access it, hell there's even a mod out on launch week that allowed anyone out of Japan.
That DLC just changes a 0 to a 1 or vice-versa.
Fuck off, you had me thinking something good was announced.
c3fbd6 No.16445854
>>16445717
At the same time though, it won't be quick. Getting three new playable characters all balanced within the game's engine, levels, rules and enemies takes time. Plus you need to get the VA's in for at least one recording session.
Let's talk about those three though. Would Vergil still be his DMC3/4SE self, with Beowulf and Force Edge alongside Yamato? Will they add new guns and moves for Lady? Trish I feel would be kept the same, but I don't care about Trish, didn't like how she played in 4 for some reason. Lady was fun as fuck and of course Vergil is top tier.
636db3 No.16447492
What happened to force edge? Why does Dante just drop it?
c4f537 No.16447628
>>16447492
It becomes Sparda, after DMC1 you don't see it anymore, in other games you see it because they happen before the events on Mallet island
a67614 No.16447985
>>16445703
Nah, Capcom announced that all DMC5 developed is done. Come back for DMC6, the game where it's just gonna be Lady, Trish and Lucia
bf0cf0 No.16448292
>>16447985
>and Lucia
She deserted and went to be in MGR instead.
bffc44 No.16448614
> DMC1 announced for Switch
> Kamiya tweets that he wants to see Dante and Beyonetta fight each other in a game (regrets now allowing it to happen in Project X Zone)
> Still three unannounced fighters for Smash
Dante teased at E3 after Erdrick is announced
d78e51 No.16448620
>>16448614
>Erdrick
>>16447628
Speaking of which, what's the difference between Rebellion and Sparda other than looks.
1e547d No.16448628
>>16448620
>What's the difference between Rebellion and Sparda other than looks
They're meant to be largely the same, but Sparda extends forward with Stinger so I would assume it has longer reach, and if that's true, that there are more differences.
bffc44 No.16448629
>>16448620
>le i-only-use-jap-names-and-that-makes-me-superior maymay
c3fbd6 No.16448634
>>16448620
Sparda does more damage (probably) and in DMC1 you had to sacrifice your DT to use it.
cbed4e No.16448647
>>16445687
Capcom sends their regards
d78e51 No.16448722
>>16448629
I was implying that Erdrick isn't going to be in Smush, but okay.
bffc44 No.16448733
>>16448722
The placeholder text for the hero after Joker is the same name as the base-class for the player character in DQ.
So the next character will either be the original DQ Hero, or the DQ11 Hero, both of which are canonically named Erdrick. I can't think of a DQ character more iconic or relevant than those two.
10b423 No.16448839
>>16448620
Sparda has a longer reach than Rebellion for most of its moveset. I'm not sure what advantages Rebellion has over Sparda besides nostalgia purposes for those who never played DMC1.
52c376 No.16452688
Dante in Smash Bros? Couldn't be worse than when they put Donte into Sony's SmashBros
87799a No.16452717
>>16452688
>the unsuccessful wannabe vs the reigning classic
funny how well that would work.
6e5f4a No.16452721
>>16452688
As much as I'd like to see uncle Dante in Smash the likelihood of him appearing is really small and as far as I know he's not referenced in any way in the leaks.
fc941f No.16467548
>>16396027
The moment where Dante is remembering his mother kinda hit me, it's a bit sad to think the coolest guy ever who's 40 something in this game is still haunted by those memories. No wonder he drinks so much
546023 No.16470991
>>16396027
The thumbnail reminds me of the game The Last Story and I am upset we will never get a sequel.
a6ee7f No.16471034
>>16470979
If you pushed this hard and this desperately for the DmC2 meme, there is no earthly reason why you won't shriek DrD2 from the first teaser, and you'll believe it.
>REengine
>Same director
Those parts will not change and they were literally all that pushed you into this path. Yours will forever be a life of self-defeating delusion.
144d09 No.16471261
>>16471043
The likelihood of them using MTF over REe has more to do with production costs and overhead than with engine limitations. RE relies heavily on Photogrammetry to achieve its looks, this means a lot of money spent creating the assets in the real world and photo-scanning them. REengine could be reworked for open world considering that Dragon's Dogma 2, if it's being developed, will be a "next-gen" game but I doubt that will happen. Also it'd be easier to port over the framework they had from DD1 to this new version of MTF but the same could've been said about DMC4 and look what they did, so who knows...
bbfe28 No.16474262
>>16467548
I wouldn't say it hit me, but fucking Dante having a flashback as an afraid little boy looking at his mom was surprisingly believable. Kinda corny on repeat viewings, but it did the job.
f78431 No.16474291
989fae No.16474314
How exactly do I style on DMC3 bosses? Or is it not possible on a first playthrough? Really the only way I can find to do better than my first fights against them is to just not take damage.
bbfe28 No.16474321
YouTube embed. Click thumbnail to play.
>>16474314
Styling on bosses isn't really something that has a cheat sheet. You just get familiar with their movesets and the intricacies of the system. There is no shortcut to true style.
Note to mods, if you even fucking consider mirroring donguri, you officially don't like video games.
b2c385 No.16474360
>>16474347
>Still pushing this stale meme
Actually played the game yet then /vg/?
c90f12 No.16474963
YouTube embed. Click thumbnail to play.
>>16474314
Defeating the bosses without taking damage and without cheesing them is the first step. You need to get a feel for their attacks and openings to see what you can and can't do, then you start to experiment, this will slowly build your confidence and eventually you'll find your way to style on them. Donguri has some cool boss rushes in his channel, that might help you out.
It's worth noting you can't do much with bosses like Cerberus, Centipede and Leviathan.
>>16474321
I love donguri's videos but I've noticed his gameplay has been getting rather "stagnant" and from what I've read it's because he doesn't play as much anymore since he's got a tight schedule. In fact he was going to stop playing and leave the channel a few months back for this very reason but after seeing how much support he was getting he changed his mind and found a way to squeeze time to play and make videos.
Right now the one making the best DMCV combo videos on YT is Sasaki.
And you know what's FUCKING hilarious, none of the long time DMC4 "pros" who have been bitching and screeching about the lack of inertia has made any worth while videos, at most you'd see a decent set up or the outline of a combo on their twitters but nothing else, not even after a guy made a cheat table to implement ghetto inertia in the game.
e84222 No.16475097
Never played DMC before but just got the HD collection, holy shit what have I been missing
First game is kind of clunky and simplistic, but it's mostly a fine experience for what it is, but godDAMN 3 is awesome
It took me like 10 tries to beat the first Vergil fight and I was fucking laughing all my excess energy off after every death
I haven't felt like this in a long time
989fae No.16475142
>>16475097
Right? I think the first Vergil fight is when I truly stopped flailing around like a spastic tard when it came to bosses and actually watched their attacks with intent, and it's the first boss(besides the overgrown scythe guy from mission 2) I didn't take much damage on when beating him.
c90f12 No.16475439
>>16475097
Let the cuhrayzee flow through you
8c5efe No.16475488
YouTube embed. Click thumbnail to play.
>>16474314
>Or is it not possible on a first playthrough?
Not really. Even if you theoretically have the skillset, you're still bottlenecked by the style levels, unless you either downloaded a fully unlocked save file or grinded M18.
I think, moreso than 1 or 4 or 5, replaying DMC3 bosses is more enjoyable at first because the loadouts are mutually exclusive. Outside of the style switcher and weapon switcher mods you'll never have every style and every weapon available during any single attempt, so making the most out of what's on hand can really get the creative juices flowing. Even a dull stationary blob like Heart of Leviathan has a wealth of approaches to it, and that's just considering the basic moveset potential of each weapon, to say nothing of when you really start thinking outside the box. Respect the learning process, if you really get into it you're going to play this game so many times that you max out the save file's playtime counter on multiple versions of the game.
e84222 No.16477420
I have made it to the final Vergil fight
One day I will claw my way out of the roaring fire, and I will have achieved gud
Today is not that day
Jesus christ
1156eb No.16477446
>>16474963
I think the lack of reversals was the last drop that freaked everyone out, primarily because Matt's excused boiled down to "Some people were doing it on accident, so we removed them LOL", that and the demo had functional reversals.
Now that there is a cheat that brings them in, there is a lot of questions about Matt's claim.
I've been messing around with the bootleg inertia, and I'm starting to kinda like it, at least with Nero, It gives his charge shot a lot more kick pretty much like how it was in DMC4, I always felt that in 5 it was weak, so it fixes that little autism in me. Jumps also feel snappier.
Still needs to be refined, and there's a couple of issues with it, but it doesn't break the game, if modders can do stuff to this degree, there's no excuse for the devs to not implement them.
b4ea53 No.16479951
>>16477446
As someone who's been playing DMC4 for years, I do consider myself above average and I too lament the fact that there's no proper inertia in the game, that being said, DMC4 pros (not all of them) haven't been handling this in any gracious manner, coming off as elitist pricks rather than dedicated players, and this is exacerbated by their fanbases parroting what they say. Capcom is also to blame for their flimsy excuses and shit logic when confronted, especially when things like turbo and "inertia" are already possible via mods.
Another thing is that when you play a game like DMC4 a lot you get attached to how it functions so there's a little bit of "It's different, therefore it's bad" attitude towards DMCV, and when you add to it the tedium dedication it takes to be half decent at DMC4, it might feel like Capcom is being lazy, which isn't true. DMCV is clearly a labor of love, it isn't perfect but it's clearly a game made for the fans and unlike DMC4 it's finished and it works out of the box.
1cecbc No.16481099
How exactly do I use Nevan? No matter what it always seems like the left stick positions keep changing on the fly and regardless of which combo I use I can never seem to get the style meter up.
Also, how do I fight the guy right after Nevan? Do I just stay back and shoot him before going forward and slashing his eyes while attacking his cage drops?
a06780 No.16481146
>>16481099
Gib le gub at royal guard and watch him melt.
10b423 No.16486364
Invidious embed. Click thumbnail to play.
>>>/v/16475360
>DmC2
Do you ever get tired of trying to spread this?
>>16475097
>>16477420
Glad to see someone trying out DMC for the first time and loving it. Sad that I didn't get something like that out of my brother. The best strategy is to counter after he finishes his attacks. When he does his usual combo followed by Helm Breaker, you might want to jump to avoid his stinger. When he uses Helm Breaker spam, you can just run away and it won't connect. Another good strategy is the Devil Trigger explosion, which can be done by holding R1/RB until the DT gauge glows red and letting the button go at close range. You could always grab all the blue orbs if your health is the problem.
8c5efe No.16486419
>>16481099
>How exactly do I use Nevan? No matter what it always seems like the left stick positions keep changing on the fly and regardless of which combo I use I can never seem to get the style meter up.
The descriptions on those Tune-up moves ("Tune-up and left" or whatever it says for Nevan Combo II) are relative to the direction Dante's facing, but also snap to the four cardinal directions. It's a little confusing unless you know exactly what's happening.
Jam Session, the crazy version of Combo II, is going to be your best friend for crowd control when you're carrying Nevan around. It gets the best combo potential with Swordmaster, doing Reverb Shock (the R1+triangle+forward move) and then Feedback (R1+circle+forward) is a devastating combo. It's also great against Enigmas, since the electric bats will counter their projectiles, and you can also use Combo III to shatter their projectiles mid-air from a pretty big distance.
>Also, how do I fight the guy right after Nevan? Do I just stay back and shoot him before going forward and slashing his eyes while attacking his cage drops?
If you can't nail the royal guards against his cages, a snappy little move you can do during that phase is to use Rebellion in Swordmaster style and throw your sword when he throws the cage, it'll knock it back for a good chunk of damage.
cc15ab No.16493260
>>16396027
>favorite playstyle
Gay Cowboy Extreme
>Cavaliere, Dr. Faust only
With how much shit you can actually do with only one weapon and one gun with dante, I'm not surprised I have fun with this every single time I play.
>favorite level
Every dante level is still maximum dong for me.
d78e51 No.16499585
>>16414292
That guitar one looks rad
e84222 No.16500712
>>16495762
You're the biggest faggot in this thread for actually taking that seriously
cc15ab No.16501137
>>16495762
>he doesn't know
newfags should leave.
265d13 No.16502336
>>16502331
>>16502327
Shut up and let me suck that dick fag
1156eb No.16502599
>>16502327
>Just look at how angry you stupid faghags got
Just look at your own post and do tell me who's angrier.
No one's calling Dante gay, I would explain the joke to you but you are clearly not from here and you don't play these games.
Go be a faggot somewhere else.
Are you the same fag over at the Nioh thread that got assblasted because someone posted Aniki?
1156eb No.16502630
I don't care if it was banned by a mod or if he just deleted it, I'm gonna immortalize his stupid ass.
7143b9 No.16502730
>>16502630
Embarrassing. He'll continue to dig himself deeper too.
1156eb No.16502818
Look mom, I figured out how to do it.
e84222 No.16502866
>>16502775
>>16502802
>>16502846
Imagine literally being this much if an insecure autistic closeted candyass that you actually come onto a fucking imageboard and bitching about jokes so hard that you get banned, and then getting so rectal ragnarok'd that you then proceed to change ID's to reee at anything even vaguely related
7143b9 No.16502902
>>16502880
You ever hear about video games?
fcf79d No.16514956
>favorite playstyle
I really dismissed Faust and Dante as weapons at first (I didn't get how Faust worked and Dante seemed like redundant with worse swordmaster moves), but now I can't get enough of them. King Cerberus is also a perfect extension of Cerberus from 3, most other action games could be carried by KC with Swordmaster. I also finally got around to understanding Royal Guard, now I just have to implement GS and I'll be golden.
>Favorite Level
I like all of Dante's except Yamato, I'm not sure if it's just me but I can S rank the rest of his missions but I can't get past B on it, the encounters just don't click for me.
>favorite DMC
This has now surpassed 3 as my favorite, even if I hate playing V's levels. They did make it a bit easier than 4 (especially air combos). Partially I also think it's because I got the HD collection and olayed for the first time a year ago, and I'm only just getting around to knowing that enemy step and jump cancelling are in the game now so this one really opened up for me.
>what's worse
DMC2 is worse as a game, but DmC is morally reprehensible and Other M'd the series
f859a8 No.16515239
A few months ago I S ranked DMC2, I ended up having to learning allot about the game on my own since there isn't too much accurate info floating around, for example the Bradygames Official DMC2 playres guide just has straight up false info in it when it comes to Mission S rank requirements, I thankfully got my hands on some rough scans of the Offical Japanese players guide that had the correct S rank requirements
A friend of mine encouraged me to make a guide, so rather then let all the info I learned go to waste, I'v written it down.
https://steamcommunity.com/sharedfiles/filedetails/?id=1753766220
The main thing I wanted to get down how the Ranking system actually functions, since it tends to be a mystery for allot of people. So If anyone is interested In learning a little bit more about how DMC2 functions here it is.
fcf79d No.16515981
>>16515239
Impressive that you were able to push yourself through it enough to not only finish it, but S rank it and make a guide. You inspired me to give the game another shot (I never even finished the first mission) but when I finished the chopper fight and the next mission started in the same room as the last with no direction I couldn't bring myself to continue. That, and it's not very clear how the game decides which of the 2 Rebellion combos you'll do, or how aerial momentum works.
f859a8 No.16516003
YouTube embed. Click thumbnail to play.
>>16515981
I bought DMC2 on PS2 along with DMC1 and 3 on the same day years back, So I didn't really have any expectations going into it. I can see how DMC2 could be disappointing if you when DMC1 just came out, and then you end up with what's just not as good.
but I'v just enjoyed DMC2 for what it is, and I find what's unique to DMC2 interesting. even if it's unpolished.
>but when I finished the chopper fight and the next mission started in the same room as the last with no direction I couldn't bring myself to continue
Ah well if you just took a few steps then a cutscene and a boss fight would have started, you weren't going to keep wandering the city.
But I guess there wasn't much of a reason the mission couldn't have just started with the boss fight instead of making walk a few feet.
>That, and it's not very clear how the game decides which of the 2 Rebellion combos you'll do.
There are actually 4 ground Combos for Rebellion, as well as alt DT combos, DMC2 just combo system just functions differently from the rest of the series. instead of Pause combos you will branch off into a different combo when every you move the stick, it can be in any direction. it's not a bad system once you get used to it. it's just the game doesn't explain it to you, as well as allot of other things.
Embed Related.
I'm not sure what you mean by Aerial momentum, but if you mean the air combo then when your not locked on you will do helm breaker, and locking onto an enemy is the Air combo.
fcf79d No.16516146
>>16516003
>I'm not sure what you mean by Aerial momentum
I'm referring to the way Dante floats upward when he shoots out of a jump well over the normal height. But sometimes when shoot is pressed at the same time he just plummets back like normal.
f859a8 No.16516213
>>16516146
Well in that case it's not to hard to get, the first attack when your in the air will give Dante some upward momentum, any air attack after that won't have any more momentum, save for how the Shotgun works, but that will still send you down to the ground.
So if you just and fire E&I then you will have upward momentum, but if you do an air attack first he will keep falling when trying to fire E&I
f859a8 No.16516220
>>16516213
Oh and I forgot, I'v not been able to do it myself, but according to some Speedrunners if the first 2 hits of Dante's air combo were is timed well, you won't lose altitude, but you need to hitting an enemy I think.
I'v not done much of that myself.
3f12d7 No.16517319
>>16515239
How do you get s rank style on bosses and boss only missions since the gameplay mechanic seem to rely on gun a lot? And as you know, guns only serve to maintain the rank instead of improving it.
f859a8 No.16517540
YouTube embed. Click thumbnail to play.
>>16517319
Plenty of boss are actually resistant to Guns, but either way you obviously raise your style from mixing up attacks Guns do help improve your style, but sword attacks are worth allot more, you can also gain style from dodging attacks. It's possible to get to Show Time!! with nothing but dodging, which is useful when fighting Argosax the Chaos.
Embed related is a really good DMC2 player who's video's helped me allot when S ranking the game, you'll see what I mean when say Dodge improves style.
3f12d7 No.16517596
>>16517540
Ah yes, Trismagia, that fucker. I tried to push myself and DMD the whole thing on a DMC marathon leading up to 5 and that was the only boss giving me the headache.
Man, was it really rare to see a pro guide on DMC2 since the game is straight up trash. I can't read moonrunes but every DMC2 video he made are on his playlist right?
f859a8 No.16518046
>>16517596
His channel is mostly DMC2 or DMC1. so just check his video list. it's got all the bosses I think.
2650ec No.16530651
Anyone happen to have that webm of someone making DMC2 actually look good with its final boss?
f859a8 No.16530742
YouTube embed. Click thumbnail to play.
Theres also an actual Combo Mad someone made for DMC2
dea860 No.16532084
I've been going through one of my useful vidya depressions, not in the mood to play anything so I decided to reinstall DMC4SE, a game I didn't get much mileage from. Last game I played was Sekiro and while that game is very different, it beat the long lost idea of paying close attention to enemy move sets and being on my toes 24/7, a valuable mindset for DMC games. I have 1, 3, 3SE, 4 and 4SE; overall, these games illicit very extreme emotions on me, if I get my ass kicked I'll mope like a bitch for the rest of the day but when things go right, it's a exhilirating feeling few other games come close to delivering. With DMC4 I have a rather complicated love-hate relationship with. I love the core gameplay of DMC4 but navigating through the levels, orb hunting and some enemies are such a goddamned chore to fight, the fun dries out quickly.
Anyway, I currently resumed my LDK run with Lady/Trish and while it's being a blast, the frustration is rearing its ugly head because, admittedly, I don't know how to play defensively and just resort to hectic leaping in hopes to get out of harm's way and bosses are beating the ever loving shit out of me.
tl;dr - I want to git gud at avoiding damage. Any pointers? are there iframes in rolls in jumps and does double jumping have those too?
8c5efe No.16532158
>>16532084
>I love the core gameplay of DMC4 but navigating through the levels, orb hunting and some enemies are such a goddamned chore to fight, the fun dries out quickly.
You're not alone in that feeling, which is why most DMC4 players prefer the Bloody Palace to the actual campaign. Otherwise, if you find specific levels to be a chore (which is understandable, since most of Dante's levels are awful), just choose a few you like and practice those exclusively. Off the top of my head, I remember Dante's M17 and Nero's M11 to be pretty solid.
>I don't know how to play defensively and just resort to hectic leaping in hopes to get out of harm's way and bosses are beating the ever loving shit out of me.
>I want to git gud at avoiding damage. Any pointers?
Well, you may need to shake the mentality that you should be trying to play the way you see other people play in Combo Mad videos. Unrelenting aggression isn't the name of the game here and that's not how you're going to play for most of the learning curve, you'll earn that frantic playstyle once you have enough experience playing in a more calculated way. Both characters have movesets that essentially mean you never, ever have to endure any downtime even while you're playing defensively, so it's less about strictly avoiding damage and more about making the most of your moveset without putting the character in unnecessary danger. E.g. Nero's fully charged shots have delayed explosions that can give you a window to go in for some damage, Summoned Swords have a delayed effect as well, Maximum Bet can sweep whole mobs from a wide distance, Dante can use Round Trip or Drive to keep up pressure from range, Lucifer's entire purpose is to set up delayed attacks, etc.
>are there iframes in rolls in jumps and does double jumping have those too?
Every evasive maneuver (jumps, rolls, Trickster moves, Nero's Shuffle) has some iframes at the startup, yeah, although Air Hike doesn't have any as far as I'm aware. Berial's a pretty good fight to practice your Table Hopper timing. If you're not comfortable with Trickster, go into a mob and see how long you can avoid taking a hit just by simply repeating Sky Star and Air Trick and continually hopping on top of the enemies. DMC5 is probably the better game to practice Royal Guard, since DMC4 has the strictest timing in the series for that style, but it's still one of the most valuable defensive tools you have. Blitzes are great practice for that one.
dea860 No.16532513
>>16532158
>most of Dante's levels are awful
I'd say it starts much earlier than that. Playing it right now, having fun with the first few missions, get to 6 and it's like "oh now I remember why I stopped playing this".
>you may need to shake the mentality that you should be trying to play the way you see other people play in Combo Mad videos.
That didn't even cross my mind so there's honestly nothing to shake off but I just want to learn how to properly dodge attacks because it was something I pulled rather consistently in DMC1 (perhaps due to enemies being lesser but overall much more dangerous and the camera more focused on Dante) and simply beating the game is not enough, I'm sure every DMC player shares that feeling. DMC4 is very forgiving with its rank system as it doesn't account for damage and item usage is not a penalized but instead they reward not using them. I mostly average A and some S in DMC4 but that doesn't equate to any sort of proficiency.
>Every evasive maneuver (jumps, rolls, Trickster moves, Nero's Shuffle) has some iframes at the startup, yeah, although Air Hike doesn't have any as far as I'm aware.
Will keep that in mind. Understanding that stuff does help a lot, now it's a matter of enduring a lot of punishment until it all clicks.
I almost always used Trickster in 3 and in 4, it's practically the "default" style but I really need to practice the standard evasive options. Right now, both Belial and Bael gave me a lot of trouble; I'd complain Lady is kind of a sitting duck but that may be that I just got spoiled from Bayonetta.
dea860 No.16533457
This recent rekindle got me in the mood to look for new DMC media. Might be old news but here's the DMC5 artbook:
https://vk.com/album-162247_261522780
21b593 No.16536859
YouTube embed. Click thumbnail to play.
>>16474963
>none of the long time DMC4 "pros" who have been bitching and screeching about the lack of inertia has made any worth while videos
A couple of them have but it's nothing compared to what you can see from asian players, they have made some sick ass combos instead of complaining that 5 isn't 4.
142f5e No.16537055
>>16533457
Pretty interesting stuff.
>Hey, artist, you know V has to be a guy story-wise, right?
>And your point is?
Also,
>Lady and Trish only have one page of concept art when fucking Nico has eight
Jesus, these two just can't catch a break with this game.
408557 No.16537129
Am I the only one that thinks DMC1 is by far the best in the series?
a00ca2 No.16537219
I'm new to the series. What's the distinction between devil and demon in-universe? They seem to be used interchangably, but sometimes one pops up in a way that seems like it's supposed to have special emphasis.
f859a8 No.16537221
>>16537129
I'm with you there, DMC1 is easily my favorite game ever. A large portion of DMC fans tend to only care about making Combos or the choreographed action cutscenes, Not that I can fault anyone for perfecting DMC3 and onward style, Itusno's DMC is clearly a different take then what Kamiya's DMC was. but to me DMC1 really feels special. Dante feels by far the most heroic he's ever been. Mundus's presences and influence can be felt though out the whole game, really fitting the idea of a demonic god. everything in DMC1 is made to be the most important day of Dante's life where he accomplishes his life's goal.
People will claim that power level number wise Dante is strongest in DMC5, and Sin DT is a cool new transformation and all. but a part of me just still believes that the Sparda DT was the peak. The Scale of the battle between Dante and Mudnus just feels higher to me then anything else in the series.
f859a8 No.16537228
>>16537219
There isn't much of a difference, I'v heard it said before that Dante and Vergil are technically classified as "Devils", but the series doesn't do much in regards to explaining how Demonic kind works beyond enemy bios.
cbed4e No.16537230
>>16533457
>>16537055
It actually makes more sense for V to be a girl. You see, Vergil's Y chromozone came from his father, who is a demon. His human side would only have an X chromozone.
142f5e No.16537241
>>16537230
I guess I can buy that. A girl V would definitely have caught hell with journos though.
>abloo bloo why is the female player character the one who can't directly fight
Just picture it, Jesus.
7143b9 No.16537263
>>16537241
They'd cream their pants.
<V/Vergil is TRANS!
<#TRANSRIGHTS #HUMANRIGHTS.
bf0cf0 No.16537264
>>16537055
>Lady and Trish only have one page of concept art when fucking Nico has eight
Considering that both Lady and Trish had been established for at least two games they didn't need much art, while on the other hand they had to figure out which Nico would fit best into the new game
and chose the worst version
a00ca2 No.16537272
>>16537228
Huh. Alright, I guess. I come from a tabletop background where, in Dungeons and Dragons, Demons are as a whole a chaotic maelstrom of untempered fury and vice prone to slaughtering everything in line of sight, where Devils are the suave and debonair smooth-talkers that tempt mortals into Faustian bargains to earn their souls as a supernatural currency/foodstuffs. It's a setting feature that the two spend more time fighting eachother than the forces of good, and the fact that they're embroiled in the aptly named Blood War is the only reason they haven't taken over the universe. Pretty much everything I've seen in DMC has been more of the 'slaughter in the streets' mentality, save for final bosses who tend to have some kind of plan, even though the plan is usually just 'do the thing' without much nuance.
c8ff9f No.16537292
>>16537230
>>16537241
>>16537263
Not to mention Bayofags would have a fit.
I really wanted V to be Mundus returning through a weakened human shell and so much of the concept art seems to point to that not to mention his theme is called "Crimson Cloud" which is kind of how Mundus looks before you fight him in DMC1
21b593 No.16537336
>>16537219
>>16537272
All devils are demons but not all demons are devils. Yes the terms are used interchangeably but in general devil refers to really powerful demons.
Weak demons, often called lesser devils, are basically "trained" animals in the demon world, they operate on instinct and can be controlled by more powerful demons. On the other hand, devils are sentient on top of being powerful.
dea860 No.16537834
>>16537055
L&T didn't get much, yeah. Seems like they already very fixed ideas for them.
>>16537129
It's my personal favorite too despite its shortcomings. I just really love the ambiance, OST, how every enemy was a threat and the no-fun enemies could be one-shot, Dante was over the top but the game world felt very serious and menacing, the 19th century pimp costume is still my favorite alternate costume ever and I'm happy to see it returned for 3 and 4SE and, at the time, the gameplay was pretty fun, I particularly loved the Alastor-powered handguns.
>>16537292
Ditto on that spoiler.
b73606 No.16537974
>>16537292
I wanted V to be a fun fully fleshed out character, and got a person with an extremely boring playstyle that has so little variation and 3 repeated enemies as his final boss
e84222 No.16538412
>>16537129
It's clunky, the bad kind of cheesy, and nearly everything that stands out about it comes entirely from its accidental roots as a resident evil game, which never would have been repeated
The only thing I think it truly nails mechanically that isn't present in the other games is the sword combo, where you have to time it perfectly to get the most hits, and being too fast or too slow gets you an inferior combo
There's also devil trigger changing your bullets to charged projectiles instead of hitscan, giving it a risk/reward as well
It's really simple for an action game, and later expansions to the movesets do a hell of a lot to make the gameplay more exciting, but I still think there's an elegance in design there that the series never exactly focused on again
>>16537221
Both phases of the fight with Mundus were shit that could've been ripped right out of a Mario or Sonic game, it doesn't fit with DMC's gameplay at all
Kamiya's insistent weird ass gameplay fetishes aren't necessarily bad, but this exact same thing was handled way better in Bayonetta
Also from a story perspective, getting your dad's sword and becoming your dad to fight one of your dad's old enemies isn't exactly as thematically strong as bringing every concept in the series full circle to reach your own peak to fight your own enemies
Though Sparda's dumb bugman form is a hell of a lot better aesthetically than SDT looking like some kind of generic shitty world of warcraft monster, they just completely dropped the ball on that
dea860 No.16538428
Btw for those that didn't venture outside the DMC5 artbook page, there's a slew of other artbooks. Here's a link for the Udon published DMC: 3142 Graphic Arts - https://vk.com/album-162247_259994425
>>16538412
>I still think there's an elegance in design there that the series never exactly focused on again
I liked how most enemy encounters were to be taken seriously and the entries that filled up as we did all sorts of crap were also really cool. Dunno how it is with 5 but enemies in 3 and 4 seem split between style dummies, annoying dipshits you can kill quickly and that one cunt that's gonna take ages to kill.
Another thing that IMO DMC1 deserves some credit is how it handles backtracking. Unironically it's one of Kamiya's strong suits, the backtrack portions of his games - DMC, Okami and Bayonetta - are always handled very well and it never feels like a chore because there's always some twist to it.
e84222 No.16538518
>>16538428
The enemies in 1 are a bit in a league of their own, because due to engine limitations they couldn't really fit multiple different kinds of enemies on screen at once, so every encounter only had one kind of enemy, and they all had to be able to do a little bit of everything to make fights interesting, while at the same time still being distinct from each other
It's absolutely something that holds the game back, but they still managed to make it so well paced with encounters and enemy types that most people don't even notice that until it's pointed out to them
>Another thing that IMO DMC1 deserves some credit is how it handles backtracking.
I think that's mostly due to how tightly designed the mansion is, very few areas feel like a slog and nothing you need to do at any given point is ever too far from where you're at
Though that slightly comes apart later on when you're just teleporting between random rooms, it comes off as the level design equivalent of a boss rush
dea860 No.16539108
>>16538518
>Though that slightly comes apart later on when you're just teleporting between random rooms
I liked the mirror world at the time but it's mostly for the ambient music. Not that the following games don't have good music but I kinda miss Masami Ueda.
Anywho, kinda embarrassing to ask since he's supposedly broken but any pointers for the forceedgemaster supreme? As is I'm not struggling with anything in terms of challenge but because Vergil blows through enemies so fast, I can't seem to make any decent style points. I've watched a advanced tutorial and learned a few things like how concentration works, summon swords canceling enemy knockback, sword rain stunning everything and using Air Trick to remain in the air but tying everything together is a real challenge. I also learned about just frame Judgment Cut but I don't quite understand how to do it - is it just releasing the button or do I have to release and press it again at the right time (DMC3 was like that because he could create about 3 orbs or something)?
tl;dr - how do i vergil?
f859a8 No.16539440
>>16539108
Just Judgment cuts in DMC4SE are to release the the button the moment it's charged, the same way you can just frame Dante's Gilgamesh attacks. You can also Just Frame Beowulf's attacks, but being at Max Concentration will Just frame Beowulf automatically so timing isn't as big deal there. since the charge time for Just Judgment cuts is allot shorter it's easier to learn.
If there is any enemy you just don't feel like fighting, then Distortion plus, Max concentration charge Beowulf will destroy just about anything.
When it comes to style points the majority of the time the Bosses are going to be were your getting the most bang for your buck, but in the levels without bosses especially on human mode your going to have to resort to finding a room were enemies respawn upon leaving an re-entering and just farming enough points that way.
If you want to know the exact amount of Style points you need for an S I made a guide for that a few years ago here
https://steamcommunity.com/sharedfiles/filedetails/?id=491286889
dea860 No.16545199
>>16539440
>webm
Probably gonna start doing that. I really have no clue how to deal with that flaming faggot. I can't find any safe way to get some hits on his head and even on the ground he pulls some shit like those fire pillars coupled with his own attacks. Struggling a lot against him with both L&T, particularly the later.
Side note, LDK mode is a lot of fun but there are points that are just complete cancer like just about anything with a Blitz, those parasites, gun dogs and flying swords. Luckily the swordfishes are few and far between.
5d688e No.16546564
Have you written letters to Capcom to remove Denuvo?
>>>/vg/136569