6aa321 No.16389549
How the fuck this crap is so well received?
Its not even a FPS game. There is no bhop so you cant strafe, jump and point blank meatshot enemies. Glory kills won't even let you shoot enemies with guns, they go into shitkill phase instead of dying and require an extra bullet to die which looks completely ridiculous and unsatisfying as fuck, some even seem to have iframes till they finish their knocked down animation. I don't wanna watch at poorly animated execution every 0.5 seconds, I want to play the fucking game.
Combination of both lack of bhop and shitkill makes this an unplayable mess. You either take cover and wait for enemies to come there so you could kill them like its some COD zombies mode or play cutscene the game pressing F more times than LMB.
The amount of med kits that even respawn is ridiculous, you have so much health even on hardest difficulty that its worse than HP regen.
Visuals also suck, devs was so obsessed with creating the most realistic looking image they forgot what art direction and style is. Game look like amateur shitty unity project from kickstarter.
Its not even a doom game, its ZOOM 2016 made so kids could play it and feel special about liking "old school" "fps".
Even doom 3 was better, it had too much corridors and too little enemies but at least you could bhop there and it felt more like quake with bots rather than COD with demons instead of zombies.
d80674 No.16389555
"arenas" are retarded concept, you locked into room until you kill every enemy, Doom 3 had better gameplay than this
Factory level should be the entire game (not the level itself but the ability to freely move around)
797d95 No.16389556
>>16389549
>Its not even a doom game, its ZOOM 2016 made so kids could play it and feel special about liking "old school" "fps".
Yet another reason we need to wage war against zoomers. They are complicit with everythinf wrong with the world today.
17c89e No.16389558
>It's first person and you shoot guns
<Its not even a FPS game.
At least try to make it seem like your post is worth reading.
640a26 No.16389561
>>16389555
Its an alright concept if the gameplay is fun. I really don't care how enemies are thrown at me as long as its fun to kill them.
>>16389558
At least try to pretend you got more than 1 brain cell and can at least read.
5664e0 No.16389562
>>16389549
>How the fuck this crap is so well received?
It was *fun*
d94624 No.16389564
>>16389549
Because that's what the new generation likes to play. This shouldn't even bother you in the first place. Enjoy classic and time-tested FPS games, participate in their community, show your support. Buy decent new FPS games like Titanfall 2. If you really want to check out this shit, pirate it and never buy.
6aa321 No.16389570
>>16389564
I am just mad that id is fucked and prefer to just grind cash instead of making games and would never make another great FPS.
3d6101 No.16389571
The porn was pretty well received, too.
d486be No.16389572
>>16389571
That just goes to show people have shite taste.
225c25 No.16389575
d94624 No.16389576
>>16389570
You won't really change anything by being mad. Show your discontentment by not supporting it and instead participating in the community of FPS you like and buying new budding enthusiast projects like Ion Maiden for example. Literally vote with your time and wallet. Put some time into actual competitive FPS like quakeworld. Enough people do it, and change will eventually happen.
225c25 No.16389577
>>16389570
see valve and all the others
3d6101 No.16389582
>>16389572
Well, duh. That Mike Wazowski cacodemon is everywhere there's doom porn, and it's not even from the new game.
f5104b No.16389594
>>16389549
>How the fuck this crap is so well received?
Because it's a good shooter and you're a retard with shit taste?=
8a2ad9 No.16389599
>>16389594
What makes it a good shooter
f5104b No.16389600
>>16389555
>Doom 3 had better gameplay than this
No, you fucking retard. Take off the shitbrain nostalgia-googles one second. Doom 3 was shit.
661056 No.16389602
Well, you just saved me the trouble of making a thread.
I'm bored and I want a new FPS to play. I've played
>RoT/Wolfenstein 3D(Were okay.)
>Doom(Liked it a shitton outside of Episode 3 and beyond)
>Doom 2(Not so much as Doom 1)
>Preacher(S'cool)
>Hedon(Was alright.)
>DemonSteele(Needs dedicated maps/megawads)
>Heretic(I liked it a lot)
>Hexen(I really disliked it, not due to the puzzles but the combat)
>Quake(Liked it a lot)
>Descent(1 through 3, but not Overload because my toaster couldn't run it at a stable 60. Liked them a lot)
>Desync(I liked it a shitton more than Bulletstorm)
>Bulletstorm(It sucked)
>Shadow Warrior(I enjoyed it but the weapon variety was meh)
>Blood(Episodes 1 and 2 were near perfect. Episode 3 was a small step back and then Episode 4 was a chore)
>Duke3d(Great)
>Serious Sam Classic TFE(Not a fan, but cool idea)
>Painkiller Black(See Serious Sam)
>Unreal/Tournament(Tournament was some great shit, but last time I tried an arena deathmatch game I got my ass handed to me pretty hard)
>Tribes Vengeance(Average singleplayer. How the last few maps devolved into indoor corridor maps was a terrible idea)
Hit me with some good wads or games. Are Quake/Hexen/Heretic 2 worth playing? Are any of the newer(As in 2009 and onward) Wolfensteins worth playing? Is Hideous Destructor any good? Are Dusk, Ion Maiden or Amid Evil any good?
963b5e No.16389606
>>16389576
Gaming humbly for a cause>shitposting loudly for a cause.
5d6a99 No.16389607
>>16389549
>not even an fps game
<is an fps
>unsatisfying as fuck
<most fun fps to play in the last two years
Cuckchan go and stay go.
d80674 No.16389609
>>16389600
newfag with no reasons
0af838 No.16389610
>>16389600
What makes it bad? I replayed it a couple of years ago. Its not a masterpiece but its a fine game. Its only issues as I said was cramped corridors and too small amount of enemies. Have any actual complains? Go on, say it was a survival horror.
74b026 No.16389615
>>16389602
Modded Doom. The possibilities are literally endless.
Shadow Warrior (2013) is an ok game, but avoid the sequel, it sucks in comparison despite the refinement of gameplay and movement.
d94624 No.16389617
>>16389602
Single player? Unreal Gold, Quake 2, Red Faction 1, Soldier of Fortune 1+2, Serious Sam, FEAR, HL, Redneck Rampage, Crysis 1, Far Cry 2, Jedi Knight/Academy, CoD 1-2, Return to Castle Wolfenstein, POSTAL 2.
Multiplayer? From active ones try Titanfall 2, Killing Floor 2. For less active but definitive multiplayer FPS experience you can't go wrong with Quakeworld.
572341 No.16389618
>>16389602
Quake 2 is amazing, even now it looks good, quake 1 is insignificant and shitty compared to it, play second one if you have not done it yet.
f5104b No.16389636
>>16389609
You first op.
>>16389610
Terrible maps and jumpscares and slug-like gamespeed, basically a meme game like hl2 was.
>>16389618
nah q2 is also pretty shitty
572341 No.16389649
>>16389636
>jumpscares
Can't remember them. Either there wasn't much of them or you have weird definition of a jumpscare
>slug-like gamespeed
Strafe jumping, use it.
>nah q2 is also pretty shitty
Because (more pity nitpicks)?
a8f65e No.16389651
>>16389549
> You either take cover
Confirmed that you played on Easy mode, faggot. Taking cover literally doesn't work if you play on Ultra Nightmare.
a8d79f No.16389660
>>16389651
By taking cover I meant going into narrow corridor like place and wait till enemies go there to shoot them because there is not enough mobility to openly run straight at them and I don't want to use shitkills with animations to compensate the lack of mobility with amount of med kits enemies drop. And how does difficulty changes shit? There is too much med kits to be able to die somehow unless its a 1 hit kill.
717b2e No.16389677
>>16389549
>Its not even a FPS game
But it is? Are you blind? Just because you don't like it doesn't make it any less of an FPS
>no bhop so you cant strafe just
As much as I prefer it, not all for games needs to have shopping
>point blank meatshot enemies
The fuck do you mean? You can't point blank enemies?
>they go into shitkill phase instead of dying and require an extra bullet to die which looks completely ridiculous and unsatisfying as fuck
I'll give you that, wouldn't say it looks ridiculous but is unsatisfying
>don't wanna watch at poorly animated execution every 0.5 seconds
I really prefer if they laid out health much more like the original did, but glory kills becomes essential for survival at higher difficulties. Can be upgraded to be near instant so it stops ruining the flow of combat.
>Combination of both lack of bhop and shitkill makes this an unplayable mess
I completely disagree, but if you can't live without it you may have autism.
>You either take cover and wait for enemies to come there so you could kill them like its some COD zombies mode or play cutscene the game pressing F more times than LMB
Git gud faggot, I never had to do this once. The game has maybe one or two real cutscenes from the top of my head that doesn't last long. The rest are either introduction to an enemy or quick. The press F part is annoying but not something that ruins it for me.
>med kits that even respawn is ridiculous
Medkits don't respawn, and can only be re obtained through enemies. Which depending on how low health is if you get more or less. It sounds stupid but I know why the devs decided on this, which is to keep up the flow of combat without you dying all the time due to the lack of health in the level.
>Visuals also suck
To each their own, I thought it was fine but nothing to praise.
>Even doom 3 was better
Fuck off, all the problems you just described minus the glory kills is exactly what DOOM 3 was. The only thing that game had over nuDOOM was the atomsphere was much better.
661056 No.16389700
>>16389617
I'm curious if ET Wolfenstein is still alive.
a8d79f No.16389708
>>16389677
>As much as I prefer it, not all for games needs to have shopping
The game is really stale without it. Especially when it pretends to be an old style FPS
>The fuck do you mean? You can't point blank enemies?
I mean running at them like a train while jumping and strafing their attacks. Without bhop its impossible to do, not enough mobility.
>I really prefer if they laid out health much more like the original did, but glory kills becomes essential for survival at higher difficulties. Can be upgraded to be near instant so it stops ruining the flow of combat.
Animations are poorly made and I don't want to see them, even if they were good I don't think they have a place in FPS combat, I want to kill enemies with my guns. They look especially dumb after bulletshtorm where you could make your own executions just throwing enemies around
>I completely disagree, but if you can't live without it you may have autism.
You must have autism if moving like a snail while watching enemies knocked down animations instead of death is fun to you
>Git gud faggot
If there was some kind of challenge to get good at then sure.
>Medkits don't respawn, and can only be re obtained through enemies. Which depending on how low health is if you get more or less. It sounds stupid but I know why the devs decided on this, which is to keep up the flow of combat without you dying all the time due to the lack of health in the level.
How about making a game where you encouraged to strafe from damage rather than eating up projectiles with your ass and healing it later with "press f to heal"
>exactly what DOOM 3 was
Except it wasn't.
9a3838 No.16389711
>>16389607
>defending nudoom
The one who needs to go back is you.
07f672 No.16389719
>>16389602
As another anon stated, POSTAL 2 is fantastic for just a dick around do objectives type of thing. But it's more open world than the whole "your in a level, kill shit and get out" mantra other games have. Though avoid the first DLC that came out way back when, while it's fine it's pretty shitty compared to the standard game. I've heard the 2nd DLC paradise lost was pretty good.
277d37 No.16389721
>Its not even a FPS game.
are FPS games now going through the same thing RPGs are going through thanks to western retards?
450f9f No.16389722
>>16389549
>Its not even a FPS game
a00eaa No.16389724
>>16389708
You sound like youre trying way too hard to fit in here bub. Nudoom blows but you sound like a retard and the shit you say makes no sense. Lurk for another weei and try again, faggot.
661056 No.16389726
>>16389719
Paradise Lost is fun, yeah. I didn't list postyal 2 because I don't really enjoy the gunplay.
07f672 No.16389730
>>16389660
>And I don't want to use shitkills with animations to compensate the lack of mobility
Are we playing the same game here? Your fast enough to be able to strafe around most enemies and shoot them point blank with a shotgun, plus the weapon upgrades make it easy to kill enemies without doing a glory kill.
>and how does difficulty change shit?
<doesn't have the brain power to think that maybe playing on easy mode gives you more medkits than Ultra-Nightmare
Nigger I've beaten Ultra-Nightmare, I can assure you that healthkits are no where near as plentiful as they are on easy. There's a reason there's so many on easy, because it's fucking easy mode. Also glory kills can be upgraded to be extremely fast, thus disregarding your complaint about them taking too long.
bdfac5 No.16389744
>>16389549
my biggest problem with it revolves around glory kills. i think the idea of using a stylish move to finish off an opponent to get powerups is pretty cool but its not always optimal and as you said its a waste of ammo to do otherwise. but then i noticed how much chainsaw fuel the game throws at you and i decided to use it.
for those who havent played it, kills with the chainsaw release a hilarious amount of ammo.
07f672 No.16389746
>>16389708
>The game is stale without it
To each their own, but I never thought "oh hey this needs bhopping to be a good game"
>not enough mobility to run at them like a train while jumping and strafing their attacks.
Are you ok anon? That's totally possible given the fast run speed, so either you have autism or you are actually just bad at the game.
>Animations are poorly made
I personally thought they were fine but eh
>doesn't want to see the glory kills
Again, I'm fine with them but it's fair to not like them.
>you must have autism if moving like a snail while watching enemies knocked down animations instead of death is fun to you
>moving like a snail
ok are we playing the same game here? nigger you run extremely fast in the game.
>if there was some kind of challenge to get good at then sure
try nightmare or ultra nightmare and get back to me
>>16389730
Mean't to say I've beaten Nightmare, sometimes I get the 2 difficulties mixed up, sorry
e0a908 No.16389748
>>16389549
>How the fuck this crap is so well received?
Because all FPS games in last 10 years were trash ( except Titanfall 2 and Wolfenstein:NO + OB ). You don't have to be awesome if everyone else is bad.
Stop acting like faggot. Doom is solid game.
c1bd59 No.16389752
>entire game is shooting things in first person
<not an FPS
Imagine being this brain damaged. That said, I don't think that Doom 2016 was a good game and I enjoyed Shadow Warrior 2 a lot more (even though that game was even less of a traditional shooter).
6ebad5 No.16389763
>>16389602
If you liked Descent, try Radix: Beyond the Void. It's a 2.5D game, but still manages quite well aside from that. It feels more like you're controlling a jet fighter since you can only go forward and strafe. The heat seeking missiles are fun to use.
As far as retroclones go, Amid Evil is my favorite by far. It plays like a mix of Quake and Heretic, so I'm sure you will like it. I find the art pretty good overall and the level design is great and varied.
277d37 No.16389771
>>16389752
shadow warrior 2 was a borderlands clone
bdfac5 No.16389773
>>16389752
itsti timemit tooot kickcik assssa andna chewehc bubblegumugelbbub
661056 No.16389777
>>16389763
I tried Radix. I liked it, but not as much as Descent. It just lacked that very satisfying movement Descent had.
I'll be sure to give amid Evil a shot when it's out of EA, thanks.
>>16389617
>Unreal Gold
How different is it from Tournament?
>FEAR
Played it, liked it, but I wish the gameplay were purer. As in less cutscenes and story shit.
>HL
Didn't get past Surface Tension back then. I didn't particularly enjoy it.
>Redneck
Played it, didn't particularly enjoy it.
>Postal 2
I like it but not for the gunplay.
>Crysis 1
>Far Cry 2
Wanted to give those a shot for quite some time, thanks for reminding me.
>Jedi Knight/Academy
I did not enjoy Knight's shooting one bit. So much so that I still haven't gotten to the jedi powers in that game, and my "release date" OCD means I can't play Academy yet.
>Return Wolfenstein
I don't think I played it, thanks.
c1bd59 No.16389779
>>16389771
It was better than Borderlands.
661056 No.16389782
>>16389779
I haven't played Borderlands. How better are we talking?
e2903d No.16389789
>>16389549
It appealed to people who think like Doom, but never actually played it. All the gameplay it either stole from Shadow Warrior 2013 or Brutal Doom videos on youtube. Add in a shitty industrial metal soundtrack and you're golden.
c1bd59 No.16389794
>>16389782
The jokes aren't as terrible (they're still pretty childish though), the gunplay and gore are great (people who complain about bullet sponges have no idea how to make a proper build) the weapon customization is amazing and the movement is pretty good too.
6ebad5 No.16389797
>>16389777
>How different is it from Tournament?
Unreal was one of the games competing with Half Life for the title of "big epic narrative FPS" and you will find many people who still say it was better. Tournament was a multiplayer arena FPS only.
7bc6ae No.16389799
a bit offtopic but I'll ask anyway.
what's the best farcry game? I only played that prehistoric one
661056 No.16389802
>>16389789
I want to give Doom 2016 a shot, but every time I look up gameplay it's almost always accompanied by that one track, the one that everyone swears by that's "super cool and great bro" but I fucking hate it with a passion.
>>16389794
>Co-op
Huh. I'm interested.
If I mostly disliked 2013's Shadow Warrior(The shooting felt pretty bad, but I enjoyed going sword only), would I enjoy this one?
>>16389797
Alright, guess I know what's immediately next.
07f672 No.16389807
>>16389799
I think a lot of people landed on 3 being the best. But I'm not too sure myself, would want to know actually.
e0a908 No.16389810
>>16389782
Borderlands 2 is game who act like it is super funny but it is not. I was not bad in splitscreen. Boring as hell in solo. But it is realy shallow game. Only skill is in chosing right items and skilltree.
Shado Warrior 2 have solid gameplay and sometimes jokes are funny. There no funny jokes in all Borderlans games.
d5d446 No.16389815
>>16389549
it's fast run and gun fun.
don't act like you don't 'get' an easy-to-get game, guy.
seriously… sometimes pretension leads to obtuseness.
c1bd59 No.16389819
>>16389802
>would I enjoy this one?
I have no idea but I think you should give it a try.
806760 No.16389824
>>16389782
You can actually go fast and parkour hard, you get more than one active ability, and melee combat is decent provided you aren't facing something with a damage aura which just damages you for being nearby
However the levels are procedurally generated cancer, and the difficulty always only falls between 'plow through everything easily' or 'fuck me, everything is a bulletsponge that oneshots me', like with most ARPGs
>>16389802
>I want to give Doom 2016 a shot, but every time I look up gameplay it's almost always accompanied by that one track, the one that everyone swears by that's "super cool and great bro" but I fucking hate it with a passion.
Doom 2016 is an interesting experiment in what happens when you give enemies more expressive and distinct AI. It's kind of like Streets of Rage where you just plop in different enemy types with their own behaviors and they just do their own thing. It's why the levels in Doom 2016 are all arenas; to give the enemies the opportunity as well to showcase their own AI. With retro first-person shooters the AI is usually dead simple, so the designers usually have to design levels around the fact, where an enemy has to be placed in a particular position with a particular level layout where said enemy can actually pose a threat (and by restricting the player's mobility through the level layout so they can't circlestrafe around everything), whereas in Doom 2016 the AI is versatile enough to pose a threat without having to put you in a disadvantageous position through level layout to begin with.
It's near identical to the level design in F.E.A.R. where all encounters were mini-arenas which allowed both the player and AI to play tricks on eachother, though in Doom 2016 things are more open and less maze-like because there are next to no hitscan enemies there to force you to break line of sight, instead it's projectiles everywhere.
e2903d No.16389826
>>16389802
The shooting's better, but you have to sit through a lot of bad UI dealing with all your loot if you wanna be competitive. Not sure if Borderlands's UI is better or worse, but it's certainly sloppy.
e3c19f No.16389827
>>16389807
Seriously? The game have nothing aside from "go capture the tower, then another one". I hate its combat. even on hardest difficulty I can stand under fire from whole camp for half a minute and feel fine.
a012e3 No.16389829
>>16389549
>How the fuck this crap is so well received?
Shills, normalfags and game journos have shit taste.
661056 No.16389837
What about the 2009 wolfenstein and the whole New Blood/Order/Colossus games?
174ee7 No.16389843
>>16389837
2009 Wolfenstein is a CoD2 clone, while the nu-Wolf is nu-CoD clone. Both are shit.
122728 No.16389844
I think they did an alright job with NuDoom and I’d say it’s worth playing, but that’s the problem. This isn’t just any FPS game, it’s motherfucking Doom.
I understand why it was well-received and I’d say the game deserves a lot of the praise it got, but the problem is that I still enjoy playing the old games way, way more than NuDoom.
Maybe NuDoom 2 (or Doom Eternal, which is a stupid name) will fix some of the issues with it, but I wouldn’t count on it. They definitely seem to be listening to feedback though if the gameplay trailers are anything to go by.
6ebad5 No.16389852
>>16389844
They are definitely trying very hard, what with the classic Doom plasma gun and rocket launcher designs and grappling hook which is a nod to Quake multiplayer. I hope their gameplay vids are true when they show no arenas.
e2903d No.16389859
>>16389799
>>16389807
Far Cry 1 has its fans, but Crysis basically takes the same structure and does it better.
Far Cry 2 you'll either love or hate. Personally, I love it. Mods mostly make the time to kill smaller, but by default things are a bit bullet-spongey, so I'd recommend it. If I had any tips to make you love and not hate it, I'd say experiment with new weapons often, and play in short bursts.
Far Cry 3 with mods is by far the most polished, with great gunplay and graphics, fun weapon customization and a decent story. Vanilla game is too casual, gives you guns away for free, and just has some bad design decisions. Getting mods to run on pirate copies can be a bitch, though.
07f672 No.16389863
>>16389859
And what about 4, Primal and 5? (also that new faggy spin off after the world ends or some shit with 2 black girls)
e2903d No.16389880
>>16389863
4, Primal and the new spinoff are certainly trash, 5 might have some mild improvements, but I've had my fill of Ubisoft Sandboxes at this point and can't be bothered with it.
Blood Dragon isn't bad, but it's just Far Cry 3 with a neon coat of paint. The guns are all neat, but the base infiltration and stealth has taken a step back, and the titular blood dragons don't really do anything. Not bad for a comedy game though, some of it is funny, and I can't think of a single joke that made me cringe.
806760 No.16389888
>>16389807
FarCry 1 is FarCry at its most basic, except it's not really open world, it's just that the levels are really large, but manage to be distinct and well designed enough by virtue of not being copypasted enemy camps like in the Ubisoft games. It sure feels like Predator where the first half you're sneaking around killing mercenaries, setting traps, and causing mayhem, then the second half it suddenly introduces all these Trigen monsters instead of humans which take a fuckzillion bullets to kill and have the ability to sniff out your ass behind cover with ridiculous precision. You won't miss out on anything if you stop playing at that point.
FarCry 2 feels like STALKER in Africa in terms of how easily you will die and how wonky a lot of its mechanics are. I hope you like survivalist mechanics like weapon degradation and jamming, having to take your malaria pills, and seeing the same healing animations again. Though like STALKER you can get some fun out of going full on Predator once you get some good gear, and start hunting diamonds. Much like STALKER it depends on how much you can tolerate a diamond in the rough. Jackal dindu nuffin.
FarCry 3 is the basic bitch Ubisoft game whence it all began. This one leans more towards a power trip because enemies can't aim worth shit and you can stack up on tons of healing items. Also started the whole hunt animals for crafting materials and climb towers shit, which is still just tedious to do. The skill tree is a meme because you can unlock about everything useful and then some anyways. You won't miss much if you quit after killing Vaas.
FarCry 3 Blood Dragon has pretty much the same gameplay as FC3, albeit more streamlined to reduce the bloat which I consider a good thing. The setting and self-referential cheesiness sets it way above FC3 and playing as some random dudebro to save your unlikeable douchebag friends
The rest of the FarCry games are just the same shit but with additional gimmicks and minor tweaks.
Crysis 1 is made by the same devs as FarCry 1, which shares identical gameplay, but now with cool suitpowers, which improves the experience overall. However you still die really fast, so you have to be smart about how you approach things. Still good fun. Though much like FarCry 1 the game drops massively in quality after the halfway point when new alien enemies get introduced and the levels stop being semi-non linear just to become linear setpiece shooting sequences instead. Just stop playing after you kill the Korean general, you won't miss out on anything (seriously, they even start putting an escort mission there)
Crysis Warhead on the other hand is consistently good throughout (one of the level designers also worked on Arcane Dimensions), you get to play as the British guy with an actual voice, and you get to dual-wield guns now. It's overall much more refined than Crysis 1, as they actually manage to make the alien enemies work here.
Crysis 2 got largely consolized, so a lot of suit modes got streamlined (maximum speed is now tied to a gay sprint and has nowhere the same speed, maximum strength is largely contextual and doesn't let you jump like Mario anymore), there's a pointless light skill tree inside, and the game overall doesn't look as nice as 1 did. The urban NYC levels are nowhere as open and freeform as the Korean jungle levels, and there's too much plot in the goddamn way. Still decent overall if you don't mind a dumbed down Crysis.
Crysis 3 is better at least, since the levels are now significantly more open and more freeform like in 1, and enemy variety is greater. You also get a bow which plays in real well when you're going all Predator. The YouTube videos by Whitelight go into good detail about each Crysis game and what made them work (or not).
277d37 No.16389910
>>16389884
>western industry is a sham
tell me something i don't know
7767fc No.16389919
>>16389852
Pain Elemental and Archvile are back, some (at least Zombiemen) look more classic now. I guess you could also count nuDoomguy shedding some armor.
The inherent problem with nuDoom is that it isn't made with longetivity in mind. Doom already had a plethora of wads in a few years after its release, while nuDoom's Snapmap is so dogshit, ZeniMax just ditched it entirely in nuDoom 2. Even Doom 3, being rather mediocre, had a few years of life. All in all, it makes both nuDoom 1 and 2 "flavor of the month" games, destined to die in a year at best.
>>16389880
5 is a bit better than 4, but only a bit. Even though there are no more of those fucking towers, weapons are still too easy to unlock. If you pirated the game, you most likely will already have an unlocked attack chopper, which makes the game a bit less boring. Planes are a nice addition, but they aren't much different than choppers, I really wanted to have some dogfights, but there's only about 2 in the entire game. Depending on one's opinion on outposts, you can choose between doing main/sidequests and clearing out outposts. The story likes yanking you out of the game once you reach certain thresholds, which is retarded. AI companions are absolutely useless. Speaking of AI, it became utterly blind in contrast to FC4, where it could see you from a mile away. Some of the fun stuff from FC3 like kicking barrels is removed, takedowns are much more uncomfortable to do, but takedown animations are much faster. I could also say that I appreciate no longer having to wait for an animation to end when skinning animals or looting corpses, because there are no animations. One definite improvement in 5 is a map editor, but I dunno if it's even good, since I pirated the game.
>>16389863
Don't even bother with New Dawn, it's absolute horseshit.
5e70b9 No.16389939
>>16389837
Ignoring the "fuck nazis xD" narrative and story entirely, New Order was actually decent gameplay wise. Certain enemies where a pain to deal with though since they where just huge bullet sponges who where painfully boring to fight.
6ebad5 No.16389988
>>16389919
Yeah the lack of any kind of longevity is really disappointing. All they need to do is release their dev tools. It's sad that Bethesda and id were known for their top tier mod support and now Zenimax is making the deliberate move to scale that back.
29255d No.16389993
>>16389549
>It's not even a FPS game
Fuck off, /vg/
cb726a No.16389997
>>16389888
FarCry Trigen are fine, you're a pussy, and Crysis 3 is even worse than 2 due to the level design not accomodating the gunplay that was focused for smaller areas in Crysis 2 so you get shitty long range engagements without any skill required since bulletdrop is non existant and sway is barely there.
e2903d No.16390005
>>16389919
>One definite improvement in 5 is a map editor, but I dunno if it's even good, since I pirated the game.
It's had a map editor since Far Cry 2. Maybe even since one of the Far Cry 1 console spinoff games nobody remembers.
661056 No.16390049
Thanks for the recommendations anons. I'll be playing Unreal Gold and Return to Castle Wolfenstein soon.
6ef7c0 No.16390060
>Its not even a FPS game.
We have reached peak bait.
af8d69 No.16390073
>>16389600
>No, you fucking retard. Take off the shitbrain nostalgia-googles one second. Doom 3 was shit.
What's it like being objectively wrong?
717b2e No.16390099
>>16389851
Nigger you expect me to read all that shit when I can just play the game and come up with my own opinion? God damn.
2efefd No.16390107
e0a908 No.16390108
>>16390073
But Doom 3 is not good game.
af8d69 No.16390131
>>16390108
>But Doom 3 is not good game.
That's where you're wrong, kiddo. Doom 3 was not a great game; just a good game.
277d37 No.16390134
>>16390131
No it was pretty damn bad.
07f672 No.16390151
>>16390131
>>16390134
Can both of you niggers actually supply reasons, it's kinda devolved into he said she said without any actual discussion.
80d5a0 No.16390157
>>16389549
Because FPS gamers aren't very bright on average, though exceptions exist.
6ebad5 No.16390176
>>16390134
>>16390131
I don't understand how anyone can call a Half-Life clone that came out 6 years later good, especially when it has really corny horror, Bioshock-tier audio log tedium (which totally clashes with their awful horror), a puzzle for a final boss and says "Doom" on the cover.
65046c No.16390178
>>16389599
In my opinion, Nu-DOOM is a competent shooter, less than it's a good game. It's smooth and fast-paced, it only interrupts the action for cutscenes very rarely, and it offers a reasonable variety of weapons, settings, and targets. Also, you'll notice that normalfags, even ones that have been balls-deep in the gaming scene since DOOM, have a very high tolerance for bullshit; it's why things are only now starting to turn around on these terrible companies that keep pushing their luck despite the blatantly obvious attempts over the years to create terrible shovelware, glitch-ridden messes, and generally incompetent gameplay, graphics, and story.
It is NOT a good DOOM game, because the gameplay loop flies directly in the face of what DOOM was all about: run and gun. This game gets so bogged down with its own execution attacks that it sucks the fun out of the actual shooting, since the guns other than the BFG just become a means to enable to executions.
To this end, the devs further tooled around with the enemies and weapons to drive the point home that the executions are the point of the game and you should be using them.
>Enemies have more health
This makes little shit enemies like imps particularly annoying to deal with, while large enemies just become the most annoying bullet sponges in the world. The whole point behind this is that you only have to get them 80% of the way dead or so to enable the execution, which disincentivizes blowing them up.
>Ammo and health drops
You can only get ammo drops from enemies by executing them, meaning that using your gun to kill doesn't reward you for the extra time and ammo wasted. Plus, as huge as the window is for executing enemies, you might not be able to pump enough lead into them to finish them off, resetting their health to a higher point and putting you back in danger and wasting all that time and ammo for nothing.
There's so much more to this, and I'm not the first person to note any of this. Nu-DOOM is a competent and interesting game from people that actually know how to make reasonably good FPS games, but I hesitate to actually call it a good DOOM game.
>>16389602
https://alephone.lhowon.org/
Marathon. Bungie before Microsoft. It's free and open source, playable on Windows, Mac, or Linux, and it can support 8-person online multiplayer.
Try it out, see if you like it. It was a killer for its time.
07f672 No.16390196
>>16390178
While I disagree on saying that the executions bog it done heavily, I gotta commend you on how level headed you are, considering how most of this board is a bunch of autists screeching "it's bad because it's new and doesn't have something i liked in it!" in slightly different word choices.
bdfac5 No.16390197
>>16390178
>it only interrupts the action for cutscenes very rarely
that part with the warframe guy seemed to go on for ages though.
6ebad5 No.16390202
>>16390178
I don't understand why they made the enemies so bullet-spongey. If they hadn't, it might have actually made the glory kill mechanic decent. Think of enemy health in classic Doom; imp dies in a single shotgun shell sometimes, and dies to super shotgun always. In nuDoom, if you have shotgun shells generally you want to just plaster imps and not think twice, but if you are so low on ammo that you don't have the ability to kill imps in a single shot (in other words you're out of shells) then you would actually need/want ammo and the glory kill would be welcome rather than tedious. But if you have ammo, then using glory kills on every imp who waves hello with fireballs is a slog. I had to intentionally decide to shoot enemies again when I played because fuck if I'm going to walk across the room just to punch a scrub.
9b75b0 No.16390209
>quake needs bunnyhopping xD
46fe78 No.16390214
>>16389564
>Because that's what the new generation likes to play.
new generation likes to play competitive PvP games
000000 No.16390218
>>16389549
Braindead masses are exactly that: braindead.
Reject the new. Never buy anything new. Pirate everything, or simply avoid it all, and go play the old that are better.
6ebad5 No.16390221
>>16390209
>Tribes needs skiing xD
403bd1 No.16390225
>>16390214
Since when fortnite is a competitive game?
43376d No.16390312
>>16390178
Honestly couldn’t have said it better myself. The glory kills are cool, but making them something you absolutely have to do to kill enemies is fucking stupid.
7c32d7 No.16390339
>>16389549
It's honestly better than classic Doom. Classic Doom had horrible level design, induced motion sickness, and was overall a turd.
32b602 No.16390348
>>16390178
>it only interrupts the action for cutscenes very rarely
>it only interrupts the action very rarely
m8 interrupting the action is a core game mechanic now
2cabbf No.16390357
>>16390178
>It is NOT a good DOOM game, because the gameplay loop flies directly in the face of what DOOM was all about: run and gun.
The rest of your post is fine, but this is wrong. DOOM is only about "run and gun" if you have the maps memorized already. Otherwise it's about humping walls for secrets and looping over the same stretch of map 50 times because you can't find the fucking switch to progress.
DOOM .wads are a different story altogether, the ones I've seen tend to be one arena room after another where enemies come from all directions, usually right after you grab some kind of weapon or powerup. Never actually played them myself so it could just be webms and shit misrepresenting them, but that's what I normally see.
3f1055 No.16390407
>>16389549
It makes soyboys feel manly muh ebic glory kills and """ experimental""" soundtrack, that is legitimately the only reason D44M is popular.
bbfa98 No.16390501
Retards that liked this shit game also like to spout this kind of cancer everywhere
>RIP AND TEAR
>MAN TOO ANGRY TO DIE
>DOOM SLAYER IS NOT STUCK IN HELL, HELL IS STUCK WITH DOOM SLAYER
>OMG HYPE!!!
>WHOAAA!!! THIS IS SO BRUTAL!
>MAN THIS SOUNDTRACK IS METAL AS FUCK!
It is all so tiresome.
I just want a new Doom game that has:
<Doom Guy without superpower bullshit
<No retarded power fantasy lore
<No bullet sponge enemies
<More than 0.5 of enemies on screen
<Actual metal or dark ambient music, and not sound diarrhea made by some cuck that used 20 different synthesizers and gorillion of filters
<Good color composition and level design
<Proper fucking move speed and little to no jumping shittery on levels
<Crunchy and satisfying sounds without overuse of shitty reverb effects
<No fucking gore kills
I guess all of this is some otherworldly stuff to current year devs.
I would of added more complaints but I don't remember them at the moment.
40ce2f No.16390513
>I’m shit at shooters and can’t aim for heads
>the post
If you had to constantly rely on glory kills, you are terrible at fps
d291d8 No.16390531
292ac2 No.16390548
>1 BUTTON PRESS QTE CUTSCENE ANIMATION RIPP AND TEARR!!!
Why did people love glory kills? worst game design choice in recent history especially when it breaks up the pacing to a complete slowdown,
cd1888 No.16390554
>>16390501
I would fuck at least 4 of them.
c1bd59 No.16390559
>>16390548
Reddit loves Tarantino.
292ac2 No.16390561
>>16390554
you into trannies?
cd1888 No.16390570
>>16390561
It's okay as long as our dicks don't touch.
d291d8 No.16390586
>>16390513
Let's be real, though. Doom 4 is certainly not for people looking for a retro FPS. If you were a fan of Blood, Doom, Duke 3D or Quake then there are other games to look for. Doom 4 is very much a modern game, if you like the new Wolfenstein or FarCry games then you'd probably like Doom 4.
I'm saying this as somebody who's played and beaten all the games I've mentioned. Doom 4 isn't a terrible game at all, but it's not really a Doom game. It's much slower, the music is closer to Nine Inch Nails and Sonic Mayhem than it is to Metallica or Black Sabbath, it has reloading and you have to kill all the enemies in an area to progress.
Doom 4 is better than Doom 3, at least.
>>16390554
Thanks for letting us know.
>>16390559
Reddit also loves food and breathing air.
49dca1 No.16390617
>>16390590
>I don’t know what the fuck perspective is: the image
c6b97a No.16390655
>it's not an FPS because I don't like it
bdfac5 No.16390670
>>16390548
>rip and tear
i never heard anyone praise glory kills but if anyone did have anything nice to say about it i think you got it.
661056 No.16390688
>>16390501
>>16390501
>Doom Guy without superpower bullshit
>No retarded power fantasy lore
What's this now? Is doom4 filled with storyfaggortry?
7e0916 No.16390699
>>16389561
>game where you shoot things from a first person perspective
>isn't an FPS because it isn't "old school"
>>16390688
It does but it's all in pause menu files that nobody bothers reading anyway. My guess is it was there to give the lorefags at Bethesda something to do.
b40742 No.16390789
>>16390548
Such a weird thing. Seems that even the developers knew it harms the pacing, because one of the "demon trial runes" sped up the meme kill animations.
9dd02f No.16390798
>>16389549
Marketing and "Rip and Tear" jingo. Literally every normalfag I've talked to comments about the rip and tear. I fucking hated it. It's essentially a QTE you do after every second kill or so. What a waste of time and it takes you out of the action.
8a6c5e No.16390808
>>16390407
That's actually true. Plebbit doom sub consist solely of trannies and soyboys.
e0a908 No.16390816
292ac2 No.16390820
>>16390617
Have you never seen another human being? the leg is clearly straight with the foot angled to the side, no amount of magic will make a long leg look that short. if the leg was angled towards the side you wouldnt see the foot being angled even further, it would be in the opposite direction. Anyone who has seen someone lying down knows that the leg in that image isnt bent at some obtuse angle because in order to move the leg that far to the right or left, giving the illusion of a smaller leg, would require the thigh to bend and twist, making the foot appear horizontally instead of vertically as shown within the image. the kneecap is clearly visible with people easily seeing that the leg is straight with the foot moving to the side.
>>16390670
Riping and tearing is faggot shit, why cant it give freedom when killing instead of some animation that plays the same thing over and over, stopping you, slowing your momentum? not like you can avoid that shit system either because it gives you health and ammo. the gore isnt that great i could get better from the original doom or soldier of fortune
>>16390789
is it really that hard nowadays for people to create good melee combat?
8a6c5e No.16390821
>>16390655
Its not an FPS because there is more cutscene executions and you are forced to do them. Shooting is only a way to trigger them and its not a main focus of the game. Sure you have gun and its first person but if that was enough to define a fps minecraft would be one too. Imo in FPS main focus of the game should be shooting and not random bullshit like executions.
e347ae No.16390824
>>16390821
This isn't uncharted anon
cbac57 No.16390850
>>16390586
This shitfuckery for an OST is nowhere near Sonic Mayhem.
661056 No.16390853
So Return to Castle Wolfenstein is basically singleplayer Enemy Territory? How the fuck did I miss this?
cbac57 No.16390880
>>16390820
>Have you never seen another human being? the leg is clearly straight with the foot angled to the side, no amount of magic will make a long leg look that short.
Man, its obviously leg of a gnome
292ac2 No.16390893
>>16390880
gnomes dont exist
4a9d38 No.16390958
>>16390178
>it only interrupts the action for cutscenes very rarely
There usually aren't really cutscenes per se, normally it's a piece of the game that forces you to wait through some exposition. And there is no way to skip these. Something of which I'm painfully aware as someone who's played through it multiple times on the "you aren't allowed to die" ironman mode. There are enough of them to be a pain in the dick.
cbac57 No.16390963
4a9d38 No.16390986
>>16389859
>Far Cry 3 with mods is by far the most polished
What do you recommend for mods? I've never cared about mods in my life despite gaming for three decades straight, but I've gone back to a few games over the past year and modded the fuck out of them and amazed at how they're now far superior with twenty times the content.
I have FC3 installed on my PC but it's vanilla, are there any must have mods that make it absolutely fucktastic?
806760 No.16391066
YouTube embed. Click thumbnail to play.
>>16390178
>This makes little shit enemies like imps particularly annoying to deal with, while large enemies just become the most annoying bullet sponges in the world
Couple of things to consider here: if you could easily swat away a single Imp in nuDoom with a single shotgun blast like you could in olDoom, then their more aggressive AI routines couldn't impact the gameplay at all if you could kill them before they can even act, such as their random clambering about the arena and harrassing you while staying on the move. Imagine giving individual enemies in Serious Sam 'good' AI. When you're killing boatloads of them by the second and they're all just going to zerg rush you anyways, who would even notice the AI?
You could just increase the enemy count, but the game is not balanced around that at all. Keep in mind that you're dealing with game where on Nightmare difficulty a single fireball deals 45 HP damage, travels faster than olDoom fireballs, and even has leading applied to it so enemies can compensate their aim to hit you even when you are strafing. Then consider that the enemies themselves like to move around you rather than run directly towards you, meaning you have a circular open level with enemies trying to gank you at your flanks, rather than in olDoom where you can comparatively tank decent amounts of damage and levels contain enough cover to regularly break line of sight from fireballs and the like.
If you upped the enemy count it'd result in an unreadable clusterfuck like in embed related (skip to 41:12). The engine is perfectly capable of handling dozens of enemies at once despite how others say they limited it because of muh consoles, it's just that it's borderline unplayable without some restrictions in place.
>The whole point behind this is that you only have to get them 80% of the way dead or so to enable the execution, which disincentivizes blowing them up.
Couple of things:
Glory Kills are completely useless and a liability, particularly on (Ultra-)Nightmare mode, because they just get you killed and disoriented. A regular Glory Kill just gives you like +5 HP which is not worth the risk at all of eating a fireball for 45 HP. Look up Ultra-Nightmare playthroughs and you'll see that they'll abstain from using Glory Kills as much as possible.
Enemies will drop health even if not Glory Killed, provided you are on low health already. The game will already give you free health without using Glory Kills. Rarely ammo will drop without Glory Kills too if you're low on ammo for a particular weapon.
Glory Kills are purely a crutch mechanic which doesn't see much use at higher levels of play. Finishing off staggered enemies with guns isn't that difficult considering the already high weapon swap speed that gets even higher with the upgrade.
31b09c No.16391085
>>16391066
I am not him but I never noticed imps having such a great AI. They have lots of animation on them, sure, but they mostly do simple scripted shit if you take the visuals away.
806760 No.16391142
>>16391085
I don't really care about what makes AI 'great' or whatever, but the intent here is to have an enemies which fulfill a different roles in the combat scenario through unique behavior, including how it chooses to traverse the arena or approach the player and how it decides to attack, rather than differences between enemies coming down solely to what type of projectiles they shoot and their differences in stats. And then having multiple different enemy types with different behaviors to account for at the same time (whether they synergize well is another matter). In olDoom the behavior was practically identical across most enemies: move towards the player while attacking, search the player when aggro'd, et cetera.
6ebad5 No.16391145
>>16391066
>if you could easily swat away a single Imp in nuDoom with a single shotgun blast like you could in olDoom, then their more aggressive AI routines couldn't impact the gameplay at all if you could kill them before they can even act, such as their random clambering about the arena and harrassing you while staying on the move
Except imps aren't the thing that classic Doom players kill first, they kill chaingunners and shotgun guys first because they are hitscan and shoot more frequently, then revenants after that. NuDoom upset this balance by making scrub zombies shoot large, slow, easily avoided energy balls. Former humans are good at "drawing aggro" from the player in classic.
Rage demonstrated very well that even junkies with lead pipes can be a threat to a guy with a pistol and shotgun if they are nimble parkour masters with unexpected animations. There is no reason the same philosophy would not work for imps. Old imps were easy to kill because they didn't move around.
>Imagine giving individual enemies in Serious Sam 'good' AI.
That would actually work because there are enough enemies to soak damage for the rest to show off their "smarts."
4a9d38 No.16391180
>>16391145
>NuDoom upset this balance by making scrub zombies shoot large, slow, easily avoided energy balls
That's only true if you're only dealing with them alone. Those large slow energy balls come to a stop and explode, but the problem is that their splash is massive and on the higher difficulties levels, so is their damage. If the thing comes within ten feet of you and explodes, most of the time you're killed instantly unless you're up on armor. When you have three or four of those things plonking away from random map positions while you're trying to deal with the high priority targets, that's when they become a serious problem.
NuDoom has its fair share of flaws and arguably gayness in some areas, but there are plenty of criticisms that simply aren't legit because they are made only from a standpoint of playing the game the first few hours on middling difficulty. That massive screenshot that critiques NuDoom someone posted above? There are lots of things in there that are just not correct, but the only people who'd know that would be the ones who played the game. Those who haven't take the whole thing on faith.
806760 No.16391211
>>16391145
>NuDoom upset this balance by making scrub zombies shoot large, slow, easily avoided energy balls
I don't think you can really start reintroducing hitscan in a game where levels got less cover because they were balanced around most enemies being projectile-based and because the idea was to discourage you from hiding behind cover to begin with.
There's still the other reason where too many low-HP enemies would result in the aforementioned >>16391066 clusterfuck (and even with the attack token system implemented you'd end up with too many enemies on screen not being able to attack you because there just aren't enough tokens to reasonably go around). Wildly unpredictable animations are meaningless in the face of the massive spread of a super shotgun or the splash damage range of a rocket launcher/shotgun GL attachment.
>>16391180
>There are lots of things in there that are just not correct, but the only people who'd know that would be the ones who played the game
Like what?
6ebad5 No.16391217
>>16391180
I admit I haven't played NuDoom on highest difficulty but I did play it on hard (UV or equivalent) for a while before I got bored of the game. There were a couple of fights I had trouble with because I didn't fully understand the mechanics right away, but that was it. I keep hearing you and other people say this, that the game balance and strategy is completely different on Nightmare/Ultra-Nightmare. That to me is inherently a flaw. Higher difficulties should test the player on what they know and force them to improve, not completely change how the game is supposed to be played.
4a9d38 No.16391245
>>16391211
>Like what?
If you want me to go through and slap a few examples down you're gonna have to give me a little bit. I'm not gonna do the whole thing because that would be insane time sink and nobody would give a shit. I'll pull out a few things though.
>>16391217
> That to me is inherently a flaw
Yes, it is. Games generally should be judged on their normal difficulties. NuDoom on its standard difficulty is piss easy and full of casual faggotry. Playing on the hardest difficulty makes it bearable, though the bullshit flips in the other direction: there are many things that can kill you instantly. Like the other anon said, you do not glory kill on high difficulties; if you come out of your invincible animation at just the wrong time as an attack about to connect with you (because enemies keep attacking you while you're glory killing) you'll be slaughtered. Higher difficulty glory kills need to be chosen very carefully because of that.
806760 No.16391251
>>16391217
>That to me is inherently a flaw. Higher difficulties should test the player on what they know and force them to improve, not completely change how the game is supposed to be played.
wut
It's more of a case of anything below Nightmare being so easy that you're not really expected to learn the ins and outs of the game on those settings since you can get away with making so many mistakes that bad habits don't get effectively discouraged. If there's anything to take away from this, it's the funky difficulty curve between difficulty settings. Kind of like how people tell you that you've only really played Kingdom Hearts if you do so on Critical Mode.
6ebad5 No.16391254
>>16391211
>I don't think you can really start reintroducing hitscan in a game where levels got less cover because they were balanced around most enemies being projectile-based and because the idea was to discourage you from hiding behind cover to begin with
You can't say "we can't change the game because levels were designed X way." That doesn't even make sense. You have to change both the enemy design and the level design, never one or the other. If you don't then the game will end up an unbalanced piece of shit. I would rather have the hitscan plinkers that have an RNG chance to hit and don't deal much damage on individual shots because I think it would serve the game better. Take the mechanic from Blood where enemies hit less frequently if you move fast and duck. I think it makes more sense from an encounter design perspective especially given a game that already has a guaranteed way to get health for the player – based on that it could even be argued that nuDoom is more suited to hitscanners than classic. It might be better to use fast tracers instead of hitscan, which is commonly seen in ZDoom mods.
6ebad5 No.16391260
>>16391251
What do you mean "wut?" Is it unreasonable that I expect a difficulty curve instead of "heh those 3 difficulties were for FAG NOOBS, welcome to the REAL DOOM BROTHER \m/"?
e7e3e3 No.16391281
>>16389561
Oh, you mean like reading the part where you said it wasn't an FPS game because it doesn't have fucking bunny hopping?
I would say he was doing you a favor by omitting that and you should've stayed quiet to save yourself the embarrassment.
df0aa0 No.16391315
>>16390590
thats a grown womans foot look at the wrinkles the toes hes a footfag not a pedo
8095d9 No.16391319
>>16389558
At least at least at least. At least, at least
faf74d No.16391341
306f3d No.16391420
>>16391341
1. That's not what OP said, bringing up something else only makes his point more laughable
2. You can just keep shooting to skip the glory kills
3. An FPS game having "custcenes" doesn't make it not an FPS
806760 No.16391440
>>16391254
>You can't say "we can't change the game because levels were designed X way." That doesn't even make sense. You have to change both the enemy design and the level design, never one or the other. If you don't then the game will end up an unbalanced piece of shit.
That's the thing, the changes required to implement something like hitscan would be so numerous and far reaching that we can't really speak of 'improving' the game as it can't be in good faith called the same game anymore, because at that point you're changing it just to suit your own tastes, not because it would aid in what the game itself is already going for.
Improving nuDoom by just making it more like olDoom is missing the point when nuDoom is trying to do something more fundamentally different to begin with. In fact it's already bogged down by trying to be like olDoom instead of its own thing in certain areas. The new approach to combat and resource management in nuDoom largely reduces the value and need for exploration, and you've got to wonder if the game would have been better off if it would just drop the exploration aspect entirely.
Besides, it's not like the game doesn't even have hitscan; the shield guys have their own hitscan attack, but it has a short cut-off range and is only triggered if you get close to them, so you won't get plinked from a distance in a space. That's one way of how you can implement hitscan in a way that actually fits with the game and doesn't require drastic changes.
>>16391260
Normally most games are balanced around one difficulty setting in particular, unless you expect all difficulty settings to be like DMC where additional difficulty settings are basically NG+ (and locked from the start), so it's not that far fetched to expect one setting in particular to be The Way The Game Is Meant To Be Played, with maybe an even harder difficulty intended only for masochists. olDoom gives you the maximum amount of enemies on Ultra-Violence and it's what most mappers will balance their maps around.
4a9d38 No.16391487
>>16391211
So to run down some of his tl;dr points at the end:
>arena design sucks because no environmental hazards
They exist, they simply aren't the rule; also, the arena design is fine because keeping track of which enemies are where and what attacks are coming from which directions gives you more than enough to handle. The only way this wouldn't be true is if you're playing on a difficulty in which you're just shrugging off hits left and right.
>arena design sucks because it gives you too much free space
And you need all of it to properly dodge enemy attacks. Imp fireballs are led perfectly, you can't just travel in a circle and hope to be fine, you need to constantly alter your trajectory in various ways. Many enemies also have huge aoe attacks in addition to leading, like the Hell Knight ground pound. There are even giant arenas later in the game but even there you're constantly going to be running into enemies in your bid to stay moving.
>enemy AI doesn't use height advantage
They do, just not for many enemies. Imps and Revenants will often jump to a higher platform just to keep shooting at you from range while other shit tries to melee you.
>target prioritization is non existent
absolutely false, but it would really take a book's worth of explanations to explain why this is wrong. Like I said, this could only really apply if you're being sloppy on a middling difficulty and just don't give a fuck about getting hit.
>health management doesn't exist because glory kills
already talked about how glory kills are a liability. Health management is important when you're not playing on a difficulty that allows you to tank a dozen shots and then recover it all with a couple glory kills. A single hit should set you back quite a ways, take a good deal of time/effort to regain, and will most times eliminate all or most of your armor if you have any.
>centering combat around glory kills
only happens if you're playing on pleb difficulty.
>glory kills are useless on higher difficulties
okay then, thank you for invalidating your earlier complaint.
>positional sound design leaves you too open for flanking
sounds like this conflicts with the earlier complaint of "arenas are too open and it's too easy to kill everything with prioritizing anything," shouldn't need to worry about flanking if that's actually the case
I'd say 50-70% of the things he says are roughly accurate and he has some solid qualms, like the upgrade system or the game locking you in a room for exposition, but you get the point. More of his complaints are opinion based rather than objectively rooted than I remembered.
0737d5 No.16391507
>>16389636
Now this is a post worthy of being called out for fucking reddit spacing. yet it is not
6ebad5 No.16391510
>>16391440
>Improving nuDoom by just making it more like olDoom is missing the point when nuDoom is trying to do something more fundamentally different to begin with.
And that thing is what? Aping Painkiller? Why "do something different" if all you are going to do is ape more recent shooters? Doom is fun, despite flaws it had (mostly in hit and miss level design) and above all it is totally unlike any modern shooter. The correct move would be to stick to the fundamentals of the original game and polish them up, give enemies more movement options.
>olDoom gives you the maximum amount of enemies on Ultra-Violence and it's what most mappers will balance their maps around.
Yeah, but in nuDoom, monster damage and attacks change. None of that happens in old Doom. The only thing that changes is monster placement, and in ITYTD you get double ammo pickups (monster placement is same as HNTR). In old Nightmare, you had fast, respawning enemies and cheats disabled, which was gimmicky but it was, as you said, a challenge mode for masochists. To this day, I still don't know of anyone who genuinely enjoys Nightmare on classic Doom; it's only used in speedruns or similar challenges.
In nuDoom, Nightmare is treated as the "default non-casual difficulty," at least that is what I gather from the way everyone talks about it. The only problem is, as we discussed, the strategy is entirely different. Damage scaling is different. None of these game changes were necessary in the transition from Hurt Me Plenty to Ultra-Violence.
807807 No.16391516
>>16390590
Only a blind person could think that was a childs foot lmao.
31b09c No.16391572
>>16391420
I am actually OP and I linked you to my other post. I was pretty angry with disappointment when I wrote OP so it seem I failed to make it clear what I mean.
>You can just keep shooting to skip the glory kills
Yes, but its annoying and feels broken when enemies just glow and stand there instead of dying. They also require extra bullet. The "its piece of shit but you can still play eating it up" is not doing the game any favor. There should be an option to turn it off, not like it was hard to do for id.
>An FPS game having "custcenes" doesn't make it not an FPS
Can you read? If some other element is overshadowing gunplay and presented on the same level of importance its not a FPS anymore, its a mix of shit and piss. Its fine when there is other elements but only if they are fluently integrated and completely optional for you to do.
25904e No.16391615
>>16389549
>Its not an fps because you can't bhop
That statement is retarded anon. It absolutely is a First Person Shooter. Is it a doom game? No.
4a9d38 No.16391618
>>16391572
> If some other element is overshadowing gunplay and presented on the same level of importance its not a FPS anymore
You don't get to define what an FPS is. Is it in first person? Do you fire guns? It's an FPS, however technical you want to get about it. Nothing else matters, cutscenes or lack thereof do not determine whether a game is an FPS. You don't get to stand there and arbitrarily decide "this game has elements I don't like, therefore it is not in this genre."
Note that I'm not defending NuDoom itself here, it has nothing to do with the game, this is all about you just applying a label or not based on your feelings of whether it "deserves" it. Something being an FPS has nothing to do with quality.
c361a5 No.16391622
>>16389549
It's because every other AAA else that came out that year was that fucking bad.
c361a5 No.16391625
>>16391622
*every other AAA game that…
17af9f No.16391673
>>16391622
Titanfall wasn't bad.
Even if it was true and there was no other good AAA that year its not an excuse to eat feces.
7a8dbd No.16391677
>>16390501
left to right
fuck
fuck
kill
fuck (look close)
fuck
not sure
kill
kill
kill
kill
kill
marry
fuck
fuck
kill
is that maisie?
292ac2 No.16391680
>>16391315
i am also a footfag, thats NOT a grown womans foot
>wrinkles
those arent wrinkles, its just the way the skin looks when tension is applied within a specific region, applies to various parts on the body where skin can become lose or tight depending on how you move it.
>>16391516
>1 and done
None of you ever seen many footpussy in your time have you? always the fags that cant into anatomy telling people what body parts look like
6393eb No.16392042
>>16389549
It was a fun game and I enjoyed it
>"WAAHHH IT MUST HAVE BEEN YOUR FIRST DOOM GAME"
Nope. Played Doom 1 and 2 and then 3 (played Doom 3 many years later though. It didn't interest me that much at first)
My only complaint is that it felt way too short and of course the unskippable cutscenes. Thank god there was only a few though.
a5bdd3 No.16392050
>>16389549
nuDooms only big issue was that you don't get a lot of variety in setting on enemies to justify the 60GBs of storage space it requires. For the content it has they could've shortened the game and shrank its storage requirements down to something like 20GBs and it would make a lot more sense.
0737d5 No.16392058
>>16392042
I found it pretty mediocre but enjoyed it the first time round. Second time round I quite literally dropped within the hour. It's not a replayable game unlike 1,2 and sometimes 3.
a5bdd3 No.16392076
>>16392058
For me the game lost me when they introduced those weird arena sub-levels
b40742 No.16392078
>>16391798
what did he mean by this
e10cee No.16392107
>>16389888
>The rest of the FarCry games are just the same shit but with additional gimmicks and minor tweaks.
All Far Cry games after FC3 are nothing more than FC3 reskins, down to the world map layout if you pay attention. FC3 Blood Dragon is the only post-FC3 game worth playing.
5e70b9 No.16392292
277d37 No.16392326
>>16390821
It's an FPS, FPSkiddie
6393eb No.16392337
>>16392058
Actually this as well. As much as I liked it my first time, I just couldn't continue on my second playthrough. This is something I hope the sequel fixes. Making me want to actually come back and play the game after beating it.
700b26 No.16392637
>>16389602
>Are Dusk, Ion Maiden or Amid Evil any good?
Dusk is rather fun. Halfway through episode 2 and it's been a blast. Ion Maiden is the next on the list.
Also there's a giant easter egg to Blood fans at the end of Dusk.
a961fc No.16392656
>>16390821
And once again people who use "imo" prove to have the dumbest opinions.
e7e3e3 No.16393851
>>16391572
>I am actually OP and I linked you to my other post.
Well no wonder you tried so fucking hard to pretend you made an entirely different argument when the original one was so fucking bad it backfired spectacularly.
>I was pretty angry
No. Shit.
>Yes, but its annoying
When looking up on the definition of "FPS", I can't find "only shit that faggot with ID 31b09c prefers and approves" on any sources whatsoever, so I don't see why you have to explain your preferences to me as if they're somehow relevant or as if I have to care about them.
>Can you read?
Oh, the "I'm too mad to express myself without letting my faggotry slip" "I'm changing my argument because I fucked up but I didn't want to admit that at first" guy claims the other person can't read. Gorgeous. Quite the rabid but cute and clumsy sissy.
>If some other element is overshadowing gunplay and presented on the same level of importance its not a FPS anymore
Baby, that's not the definition of FPS and just because you're mad at a game that doesn't give you the right or capacity to redefine the term. Your definition of "overshadowing" is also laughable as you're taking the concept of "you're optionally able to finish off enemies this way but it's not really necessary" as if it was "UTMOST IMPORTANCE", ignoring the fact that you can ignore this mechanic and pretending as if somehow getting close to enemies and pressing a button somehow negates the fact that the game handles in first person and primarily deals with shooting.
Overall this thread is pretty pathetic much like you but it's quite fitting for /v/ so not really surprised it took off.
bab14a No.16394037
>>16389636
Quake II > Nu-DOOM
Quake II has better level design, more weapon variety, and two expansion packs. Nu-DOOM has shitty multiplayer, traps you within arenas in most levels, and feel obnoxious in its presentation (a la glory kills). Fuck Nu-DOOM, long live Quake I and II.
bab14a No.16394051
>>16389549
>meatshot enemies
Um sweety, it's called using the super shotgun
I liked the artstyle of this game. It reminds me of System Shock 3, and there is nothing wrong with Unity. It's great for creating mobile games, which are much better than this game.
bab14a No.16394063
>>16389844
Doom Eternal is not a stupid name, it's very based and if you don't like it you're just an incel who hates on Bethesda and id software because of their diversity.
661056 No.16394074
So how come arenas are bad when it comes to nuDoom but are good when it comes to Serious Sam or Painkiller? I'm curious because I've only played the latter two.
fe430e No.16394110
>>16389600
Neck yourself, faggot. DOOM³ was fucking amazing.
e59954 No.16394128
>>16394110
>Shitty System Shock ripoff made for retards
>amazing
0b21aa No.16394281
b0503e No.16394307
Oop, looks like a lil' post of mine got deleted. Oh well!
2c9ae5 No.16394583
>>16394074
We already have games that are like that. We don't have any AAA games that are like Doom since a longer period of time. Just take a look at Doom mods to get an idea of how a modern Doom game could play.
6b4072 No.16394611
>>16389602
DUSK is fantastic, one of the best games that has come out in a very very long time. The only game I know where lobbing a bar of soap 1-hit-KOs people.
277d37 No.16394637
661056 No.16394638
>>16394583
There are three doom wads I've played
>Hideous Destructor, which would be neat in it's own game but otherwise feels like a jokewad
>Hedon, which is more focused on exploration, which was neat and all but not exactly what I wanted
>Preacher, which was exactly what I wanted, excellent level design combined with lots of monsters making for very intense levels while also being balanced well enough to give you enough ammo to go wild on enemies, but not enough as to not feel like you're in abundance like with Heretic. I liked this one so much I was actually replaying it a few hours ago.
while I'd like more, I don't think this is how "modern" doomguy should play, in fact I don't think there's such a thing as a modern Doomguy because Doom plays really well regardless of age. I think I've enjoyed it infinitely more with better reflexes and a mouse now than I did a couple of decades ago.
b65c06 No.16394646
>>16394638
>I don't think this is how "modern" doomguy should play
Okay, then what should be done with the franchise? I am very confused by the anons in this thread who seem to think that "Doom" should stop being "Doom" and instead ape one of the many shooters it influenced. It's like putting clean clothes back into the wash with a bunch of dirty laundry.
661056 No.16394660
>>16394646
I haven't a clue. What I meant by that statement is that Doom isn't "old" or "outdated" in the first place.
547ec6 No.16394676
>>16389549
There just aren't any good shooters. Everyone is selling on some dumb RPG tier gimmick or some dumb goreshit like nu-doom.
Nu-doom is just a bit more rare as design and has the name to go with it. People easily latch onto it.
292ac2 No.16394683
>>16394611
DUSK fucking sucks, get out of here shill
2c933b No.16394857
>>16390214
No, they don't. People in the late 90s and early 2000s liked playing competitive PvP games, like arena shooters. The new generation likes MOBAshit that gives heavy crutches and hands everyone a chance regardless of skill, basing gameplay on a couple abilities that cancel our the other player's abilities, resulting in tactics like counterpicking. They also like BR games where luck plays a significant role. Nobody wants to play actual equal-standing COMPETITIVE games, it's gotta have some gimmick they can constantly throw, because otherwise they lose interest in the first 5 minutes getting curbstomped by more experienced players. Getting good and growing as a player does not interest them, that's why they ride the crazy non-stop carousel jumping from one mobashit game to the other as soon as the new flavor of the month game arises where they can press ability buttons and roll lootboxes because even shiny weapon skins are more interesting than the core gameplay.
806760 No.16395141
>>16394857
>Nobody wants to play actual equal-standing COMPETITIVE games, it's gotta have some gimmick they can constantly throw, because otherwise they lose interest in the first 5 minutes getting curbstomped by more experienced players. Getting good and growing as a player does not interest them, that's why they ride the crazy non-stop carousel jumping from one mobashit game to the other as soon as the new flavor of the month game arises where they can press ability buttons and roll lootboxes because even shiny weapon skins are more interesting than the core gameplay.
If that were true then fighting games would be dead and all games that were played would have less than 2,000 concurrent players combined
The problem here is rather that the arena shooter subgenre became painfully stagnant to the point where even veterans would lose interest. It's not that the potential audience isn't there, but if the only recent and upcoming arena shooters are little more than "CPMA but with slightly different weapons and maps and a high-level movement technique where if you slightly wriggle your toe you can reduce floor friction and jump 5% higher which allows you to make use of all these shortcuts in the map" then of course it's going to be dead on arrival
48c1d4 No.16395172
>>16390501
><No bullet sponge enemies
Doom always had this.
68a866 No.16395230
>>16389549
It's what happens when the bar is set so low.
80c8de No.16395231
>>16394857
>People in the late 90s and early 2000s liked playing competitive PvP games, like arena shooters. The new generation likes MOBAshit that gives heavy crutches and hands everyone a chance regardless of skill
>Nobody wants to play actual equal-standing COMPETITIVE games
Lots of people do. In gaming there's the hardcore crowd, the casual masses, and the middle ground. The middle ground can either follow the hardcore crowd or the casual masses. Either type of game will entertain them enough so it's a matter of who has the more compelling games on offer. Since the market ever increasingly sides with casuals, the hardcore crowd can't beat the fanfare, appeal and popularity of casual games. That middle ground is still there and would still prefer to play better games.
b65c06 No.16395292
>>16395172
Not really. Once you get cell-using weapons, there isn't anything that dies in an unreasonable period of time except for the boss enemies. Barons are tough, but still die to rockets or SSG blasts quickly enough.
aa0141 No.16395486
>>16395141
Right, but I wouldn't call fighting games mainstream in any measure that would validate such a claim as "the new generation wants to play competitive fighting games". Some part of them do, but the overwhelming majority doesn't. And yes, arena genre got very stale but it was one of the examples of a competitive genre in general. Popularity of fighting games dropped off pretty significantly since the time period I mentioned as well, and lack of gameplay evolution is not the only factor at play here.
>>16395231
Once again, you're right, many people do, but not nearly enough to name them as a whole generation. In fact, most games today are way more casualised than they were before, and the majority of them are aiming for the lowest common denominator instead of making the player get good and BEAT the game. See the recent Sekiro shitstorm with normalfags wanting easy mode. I dunno about the middle ground. If we're talking multiplayer FPS for example, which games would you name as the "middle ground"?
328628 No.16395572
>>16390131
>>16394110
>>16390073
doom 3 is a stupid techdemo with slow gameplay and shitty closet homo demons. its a complete departure and only helped to solidify the lack of persistent gore in newer doom games.
if you like to munch on shit then reddit is that way.
661056 No.16395592
>>16395486
Honestly at this point I'd call stuff like Dirty Bomb, CS:GO, Battlefield BC2 middle of the road from now on. Anything that doesn't have a button mapped to an "I win" ability and server counts that are at least 10v10 is middle of the road for me. Having played around ~50 hours of Paladins I can safely say every game in that subgenre is actively sabotaging itself.
258ff0 No.16395724
>>16395292
The cyberdemon was always a crappy repetitive boss with too much health and it's even worse used as a normal enemy.
aa0141 No.16395767
>>16395592
Well, as far as I know, Dirty Bomb and BF are pretty lowpop right now (except for maybe BF on consoles), and CSGO is mostly a harbor for f2p shitters all over the world. Even then nobody gave a fuck about CSGO before skins were introduced way back when. I wouldn't call CSGO a decent game at all gameplay-wise but hey, that's just my opinion.
661056 No.16395824
>>16395767
I don't like CSGO one bit, but I'd take it any day over the likes of Paladins.
7e5a39 No.16395848
YouTube embed. Click thumbnail to play.
>>16395572
>Being this wrong
>Being this salty
46fe78 No.16395895
>>16394857
Post your play in any modern PvP FPS game.
8de454 No.16395945
>>16394074
It's very simple anon Painkiller and Serious Sam were budget titles developed by Slavs so they're beyond reproach. Nu-Doom is not only western which means it's shit by default, it's also incredibly popular and was well received by pretty much everyone so you need to virtue signal to everyone here about what a contrarian you are by despising it.
806760 No.16396017
>>16391487
>the arena design is fine because keeping track of which enemies are where and what attacks are coming from which directions gives you more than enough to handle
I guess the arenas serve their intended purpose, but at the same time I have to wonder whether they could at least aid in changing up things some way, because combat playing out in one particular arrangement of platforms didn't feel significantly different from the other particular arrangement of platforms. Environmental hazards might be too crude for the game's combat but they would go some way to make arena fights more distinct
>Imp fireballs are led perfectly
According to the GDC video I linked before the degree to which they can lead their shots is imperfectly random (with higher difficulties reducing the floor of the probability window). Also I want to note that the mid-air control rune largely breaks projectile leading because instead of committing to your jumps you can easily change direction mid-air
>absolutely false, but it would really take a book's worth of explanations to explain why this is wrong. Like I said, this could only really apply if you're being sloppy on a middling difficulty and just don't give a fuck about getting hit.
I don't know, aside from the Summoner there's wasn't any enemy in particular that required priority attention, on Nightmare it's moreso that only the Imp and his leading shots was the most damaging but I felt like I could easily put enough distance between myself and others or killing everything before it got to me
65046c No.16396059
>>16392292
>>16390196
I try not to be an absolute faggot who thinks his shit doesn't stink. I hate it when other people do it, and I'm mostly willing to admit when I make a mistake. There are a lot of shades of gray in these games, and I think some of them deserve a chance to be enjoyed; just because something isn't what you want doesn't immediately mean it's complete trash. Especially considering just how painful many modern games have been I'm looking at you, Wokenstein, it's refreshing to see something that's not only competent, but fun and impactful to some relative degree coming out, rather than the samey slew of toxic sludge shat out by incompetent developers that pride themselves on being a bunch of woke faggots rather than their competency and skill as professionals.
Just because it isn't DOOM doesn't mean it's shit. It makes mistakes, but lots of games do, even many of my favorite games. Devil May Cry 5 made some mistakes, in my opinion, but it's such a great game in so many other ways that I'm more than willing to forgive it; DMC 5 is actually quite depressing to me when I stopped to consider how much they had to retread the series and ramp up the CUH-RAY-ZEE factor to get the game where it is today:
>multiple bosses are rehashes of the game
>they poked so much fun at Donte may cri everytiem
>you have to fight Urizen five times three of which you are scripted to lose and Vergil twice
>multiple weapons rehashed or remade from previous games
>the story gets so blatantly crazy at times that you have to wonder where they can go next If they make another DMC, I almost hope that we get to play as Lady or Trish. The post-game prologue seemed to hint at this, anyway, so it might be fun to see how they handle it.
Don't get me wrong, I still enjoyed the game, but putting it all aside and getting into the some deep analysis triggers my feels something fierce with this game. Games like nu-DOOM and DMC 5 feel more like celebrations of the older games rather than continuations of the genre, and it starts to make me feel like new developers are trying to put their marks on the industry; this can be a very good thing, as long as the developers are respectful of the source material and their customers, but how many times lately have we seen this not be the case? MK 11 is the most recent example in the trend where this is most blatantly not the case, but this has been happening for years on end.
It's all so tiring.
7e5a39 No.16396064
>>16396059
>Just because it isn't DOOM doesn't mean it's shit.
Yes. Yes it does. It is absolute fucking garbage.
65046c No.16396070
>>16396064
Thanks for missing the point entirely.
7e5a39 No.16396078
>>16396070
>he's still going
>he's still fucking retarded
You should thank your parents for not getting an abortion when they were told you had downs
806760 No.16396084
>>16396064
Please don't post that image anymore, it's outdated
287f95 No.16396086
>It's not even an FPS
The only necessary elements to an "FPS" are that they're first person and involve some kind of shooting. Everything else is up to the developer to make an interesting game out of that extremely broad category (see: Devil Daggers).
That being said, yeah, nuDoom is heavily overrated. Brutal Doom does everything it tries to do, but better.
b65c06 No.16396096
>>16395724
It's never used as a "normal enemy", it is always used as a boss encounter. You don't turn a corner in E2M1 and see a cyberdemon just chilling in a room. The cyberdemon boss fight in its original context (E2M8) is fine, even fun. That said reusing him is a little cheap, but Doom has inconsistent level design, partly due to there being a total lack of established methodology for designing FPS levels in a game with varying floor height and non-right angled sectors. It doesn't help when you get levels like the horrible one from Doom 2 where you have to walk around a narrow ledge while getting shot at by a cyberdemon on a pedestal. That, to me, is clearly the level designer just fucking around and trying to see what ideas stick, which ideally a modern Doom game would not do.
287f95 No.16396122
>>16396096
Doom 2's level design was such shit, in retrospect. It also totally lacks the feeling of expanse that the originals had. The only exceptions are the Romero-designed levels. He might be a complete and irreversible faggot, but he knew how to make good levels. Plutonia and even TNT (with all its fucking chaingun snipers) do it better, too.
b65c06 No.16396130
>>16396122
I was lucky as a kid because I mostly played Doom 2 first, then when I played Ultimate Doom, I found the levels to be better. But holy shit, I disliked the "go into disparate rooms and do challenges for keys" design which plagued the city levels in 2. Oddly enough Tricks and Traps (MAP08 I believe) was not that bad, probably because the challenge rooms were a little more interesting.
a6f37c No.16396162
65046c No.16396182
>>16396122
Modern AAA developers are overworked, underpaid, underskilled, narcissistic, and constantly patted on the back as being amazing and wonderful because their games push millions of units despite how shit they are. The skilled programmers, writers, and artists slowly leave for greener pastures as things get worse.
Unfortunately, normal people don't recognize this trend until years down the road, when things have gotten so bad after being spoiled for choice for years on end. Better graphics and more streamlined game design, along with a quickly growing desire for companies to pander to the lowest common denominator to make money over actually trying to make a good game for their fans and traditional install base have slowly shifted into "we make the games we want because our propaganda is right and you're a bunch of bigots", and people are realizing this far too late. When profits finally turn, maybe somebody will realize that this shit doesn't sell and they'll actually try, oh I don't know, actually making a playable game for the people who enjoy playing games again?
b65c06 No.16396219
>>16396182
The biggest fallacy I see in analyzing the industry is always assuming that "normal people" have always been the same group. The target audience for video games has shifted dramatically. To put it simply, most of the people who enjoyed classic games stopped playing games entirely, and most of them assume it is because they grew out of it because they don't care enough to analyze further. Now we get an audience that never would have touched games that were typically released ten years ago, and even ten years ago the same could be said about the audience for games made twenty years ago. There are the fanatics who attach themselves to a brand or franchise and make that their hobby rather than actually enjoying video games, but they (like those of us interested enough to continue trying to find flakes of gold in a sea of shit) are a small minority. The audience for good games has moved on because the industry moved on from them.
806760 No.16396232
>>16396193
>intrusive-ass Metroid Prime HUD in a game like this
why
e93038 No.16396284
>decide to see if people are still flipping shit over "who needs a Doomguy?" tweet for the new movie
>doomworld forums
>FUCKING DOOM FORUMS
>its filled with leftists and furries whining about how gender competency isn't real and it doesn't matter if Doomguy is black/purple/trans etc.
Why is the entire internet like this now? Why has PC culture become dominant on nearly every single medium of expression? Why do I have to watch myself any time I post ANYWHERE but here to make sure I'm not going to get banned?
9a02e1 No.16396483
Stream yourself playing the game on ultra nightmare difficulty for us then if you think it's so piss easy, faggot.
b65c06 No.16396498
>>16396284
Doom forums were pozzed ages ago when SgtMarkIV was banned for bullying a lying attention whore and making politically incorrect jokes.
830e25 No.16396584
>>16396284
Do you think it's just coincidence that all major open source projects decided to adopt the same speech restrictive Code of Conduct™ at roughly the same time? Open source communities normally encourage open discussion on issues and are known for autistic arguments over everything. Yet they each fell one at a time like dominoes with little or no discussion on why such a change was needed or wanted. After they were implemented a significant portion of the communities expressed doubts and objections to them, yet those voices were not taken seriously. This caused a major increase in skepticism among those who unapproved the change and decreased the likeliness of them contributing to the project. You've been witnessing a psyop by the alphabets with help from the jews who've been taking advantage of lefty useful idiots to divide and conquer communities across the internet. It's gotten to a point where normal people are starting to realize there's no way these enforced social "norms" could've happened so quickly without some (((orchestration))).
1e18ca No.16405572
>>16390348
>the action is a core game mechanic now
This is your brain on defending Bethesda games, you think a noun is a core game mechanic over the output result of core game mechanics and overall design.
793c14 No.16406093
>>16396193
stupid hud and music but i like that they're using sprites
cbbc6e No.16406137
>>16396193
Not sure about those glossy normal-mapped environments and the sprites. I like the look of the gameplay though.
70a3f2 No.16406389
Invidious embed. Click thumbnail to play.
>>16396232
From the footage I saw the helmet isn't ingame, or is at least an option.
It looks pretty ugly. I can't really explain why but the fidelity of technical lighting effects with the sprite quality coupled with stop motion-looking animation is a mess.
please excuse the the eceleb
f5a146 No.16406482
>>16389602
>>16392637
Ion Maiden is definitely very good. It's been a long while (12+ years) since I played Duke3D but I felt it was at least as good if not better. In any case give it a try.
806760 No.16406556
I've been replaying the game on Nightmare to refresh my opinion on it and I'm still struggling to put to words why the hell it bores me so much. It's not that it's so easy, in fact I still die rather often, but it's like dying when you have no sense of feeling at all. Dying here often feels like it comes out of nowhere, which is especially true considering some enemies can deal around 100 damage in a hit on Nightmare.
But the biggest problem is that the entire situation feels beyond my control. I'm just running circles around the arena killing everything in my path, but because I'm getting harangued by enemies from every degree outside my FoV getting hit often feels like an inevitability. In fact most things that killed me during this run were things outside my FoV. Just look at this gameplay clip I just made and count how often I got ganked. It's not like you can even hear it coming because of the loud fucking music. But at the same time enemies will continue dropping more and more health once your health gets low, so it's like pain you can just ignore because you know you just need to keep killing to keep going, which is what you've been doing from the start anyways.
Which is probably what's so fucking boring about nuDoom. Nothing's really shaking me up and forcing me to adapt and play differently because I can move wherever I want. In WebM related I may look like I'm on fucking crack but really I was on Low Energy Mode the whole way through. I'm just moving around aimlessly and picking the best weapon to oneshot enemies, while reserving the stun bomb -> rocket lock-on -> siege mode combo for heavier enemies, which works because none of them can beat the stun bomb. And I barely ran out of fucking ammo too. I only used the Chainsaw once to refill half my ammo for everything which I arguably didn't even need, and even then I had five capulets of chainsaw fuel remaining near the end of the fight. I explicitly didn't grab the power-ups or upgrade the RoF on the super shotgun because those trivialize the game way too much.
Problem is that all arena encounters are chaotic RNG-fest clusterfucks, so barely any stands out.
1de734 No.16427405
>>16396122
why would i want to play that shit on the left?!
it's a gigantic maze that takes hours to complete and it's unforgiving as fuck.
This entire thread is YOUR GAMES ARE NEW SO THEY SUCK! DON'T LIKE WHAT I DON'T LIKE, WAHHHH!
Fuck off, modern FPS games are genuinley fun
855e97 No.16427769
>>16394063
I just find it funny that the devs that were introducing the game accidentally called it "Hell on Earth" multiple times.
c1867c No.16427891
>>16389600
Doom 3 reminds me of Half-Life 1. Both are pretty good, imo.
96758a No.16427899
Yea yea, enemies something something glory kills something something skill whatever.
cf104c No.16427909
>>16389549
iirc Doom never had strafe jumping, that's a Quake thing.
292ac2 No.16428465
>>16427899
>defending glory kills
>defending 12 enemies on screen at one time
>defending shit AI
>posting the version that doesnt cover the whole name
>>16396284
>Why is the entire internet like this now?
Because people let it happen, its better to regulate the shit out of your site to be advertiser friendly than rely on donations from your userbase and not censor anything, also cucks got hired as admins, made their own communities and continue to infiltrate others, if a bunch of sites stood up to these fags in 2008 things could be different but now cucks are the most profitable thing out there
>slap a nigger or woman onto something
>instantly boost sales
>even if they dont buy it you get free advertising from spergs who constantly bitch about it on twitter, reddit or 4cuck, leading to more potential sales
Its like GTA, edgykids were always there in a small community, but R* made them look way bigger than they actually were then used some edgy controversy to advertise their game globally without much effort, now just look at all the new games coming out with niggers and females, everyone is bitching about them in some controversy one way or the other giving free advertising by using a small group of cucks that arent that important.
39d9d0 No.16428493
>>16428465
Your version doesn't cover the whole name either negro.
292ac2 No.16428575
>>16428493
What name? i cant see it because its fully covered
3bdbb2 No.16428858
>>16428465
The Ultimate My First FPS looks funnier IMO
ae3064 No.16428936
>>16427405
>Fuck off, modern FPS games are genuinley fun
Hint: You're butt-hurt! Remember the take cover, as not taking shot will slowly replenish your health.
Hint: You can lower the difficulty anytime in the menu because you seem to really suck.
3bdbb2 No.16429029
>>16396122
Arch-violence was kinda bullshit tho
a74a9a No.16429037
>It's not even an FPS game
7bf38d No.16431349
muh doomguy cool! he kill demon and dont scared of anything
385ced No.16444421
Nice thread, mind if I repost it to cuckchan? :^)
http://boards.4channel.org/v/thread/461266747
78089c No.16444442
>This many people ITT defending this dogshit
What the fuck happened? Have GenZ faggots taken over while I was gone?
0b72ed No.16444461
>>16444442
Shills anon, no one who actually played doom liked this. They doubled down on glory kills and can't even go fast anymore.
7767fc No.16444490
>>16444421
the fuck you doing nigger?
295586 No.16444505
>>16389549
>Its not even a FPS game.
Bait threads used to mean something.
295586 No.16444515
Invidious embed. Click thumbnail to play.
>>16390554
>back row, far left
>front row, far left
>back row, third from the right, green UAC shirt
>dorky girl with glasses, back row, third from the left
And I'd give Donna Jackson some tender lovin' for her years of service to id Software.
78089c No.16444535
>>16396122
>Doom 2's level design was such shit
It was better than Doom 1's, Doom 1's only good levels were in Knee Deep in the Dead, The Shores of Hell is dogshit and Inferno was a fucking dumpster fire.
385ced No.16444538
>>16389617
<Pic
>Using Doom Builder instead of GZDoombuilder
Who the fuck does this?
24ff5f No.16444568
>>16389602
>Are Quake/Hexen/Heretic 2 worth playing?
>some of the most well regarded shooters ever
>are they worth playing
faggot
45c445 No.16444610
>>16444568
Heretic 2 isn't an FPS and Hexen is a questionable switch/key hunt of the highest order that I would only recommend to people who like scavenger hunts. Still beat it though.
d5ed5e No.16444624
>>16444568
I think you misunderstood, I was asking about Quake 2, Hexen 2 and Heretic 2, not the first in the series of both games and then Heretic 2.
I played Heretic 2. It's pretty good.
>>16444610
Honestly the only thing Hexen has going for it is how gorgeous it looks. I think it's the best looking Idtech1 game.
d5ed5e No.16444625
>>16444624
>idtech1
I mean doom engine.
45c445 No.16444648
>>16444624
The Doom engine is idtech 1.
Hexen has some cool ideas and moments that are severely bogged down when you inevitably miss that key or switch and are searching everywhere to find it. It's better in some episodes than others. Episode 2 has some of the most confusing level design but at least they tell you what levels the switches are in, which 1 did not, but 1 is also more linear. 3 can also get pretty damn confusing at times. Fuck the warehouse level.
I wish I could have played clowny Hexen DM with repulsor discs and ovulators. That shit might be fun for a game night.
277d37 No.16444669
>>16444624
I don't think any of those games are worth playing. They're all pretty bad. Don't waste your time with them, there's really nothing special about them. Shit weapons, shit enemies, shit level design, shit music. This is the worst version of a great game but it's still a great shooter, Powerslave that easily sits shoulder to shoulder with Quake 1, Doom, Duke 3D. https://mega.nz/#!6IhxlKwT!IYFsZFE1zlD6VI8ruUfrE70l0EcY-d-MPD5ORQw2Av8
277d37 No.16444677
45c445 No.16444692
>>16444677
>he didn't sage
Nice try faggot. I'm not even going to check your dubs.
63fd20 No.16445888
EH it's sort of a doom thread.
Does anyone know how to access mapinfo.txt?
I need to create a custom difficulty and all I can find is to add it to mapinfo.txt but i'm branding new to modding and have no fucking clue where to go for this
45c445 No.16445932
>>16445888
Use SLADE to add it to your WAD. It is basically a WAD manager that gives you detailed information about all the files in a WAD, including mapinfo.txt, and also gives you basic tools to edit them if I remember right. I've made a couple of Doom mods in my day. Nothing amazing but enough to know a bit about how it works.
63fd20 No.16446121
>>16445932
So now i'm confused.
if I created the mapinfo.txt I would then put it inside the mapinfo folder?
83f1e9 No.16446181
Boomer here. It plays better than oldskool Doom. That was just a gay maze simulator.
06b88b No.16446198
>>16446181
Zoomer here. I can confirm Doom 1 and 2 were both stupid gay maze shit.
e85856 No.16446220
>>16427899
>halonigger is still this eternally assblasted
45c445 No.16446700
>>16446233
If I reply to you, will you reply back?
>>16446121
Honestly I didn't work on that much, I mostly worked on weapon mechanic mods and weapon sprites. There should be a good number of guides around, check the ZDoom or Doomworld forums I guess. Though I don't recommend posting there.
7e0916 No.16446722
>>16427899
I remember a long time ago saying that this meme was shit and some faggot would inevitably label Doom with it.
999f5c No.16447184
>>16446198
>>16446181
Both of you. Kill yourselves