>>16384054
>why's it shit?
Can't say anything about the second one, but the first one is about procedural generation done mindlessly at the detriment of the game quality with gameplay boiling down to simply juggling correctly your invincibility skills. There is almost no platforming strategy (outside of hoarding all the monsters in a single area or abusing ladder invincibility if there are no flying enemies present) and items are not so much different flavor of either outdpsing or outregenning enemies. Thus even if visually the game looks like different shades of crazy on the ground, when you are actually playing - it's bland as fuck.
>if anything I'm more curious as to why people would give NV a pass just 'cause a different company made it
My hypothesis is that there are a lot of nuTES fans on most of the popular imageboards, however they get shunned for mentioning Skyrim or even Oblivion. However, when nuTES with guns came along, F:NV gave them the opportunity to preach about it, since nuFallouts are more niche than nuTES, because additionally F:NV is done by a different company and is remotely (visually and a bit conceptually) resembling the older fallouts and ultimately, because people were too slow to catch on that nuFallouts are nuTES with guns, thus require the same treatment.
The other reason why it was allowed to happen, was because people shunning - were generally following a trend, rather than being genuinely at odds with developments in TES series, thus being generally unprepared for the subversion and infiltration. And since that was allowed to go on for a while, it became a trend, thus acceptable or even respectable.
>all of the fallout games are at best iffy and at worst boring as hell with the low difficulty late game and lack of actual fun to be had otherwise
I disagree, if you don't know where to go and what to do, stepping out of the line or even just progressing could be extremely punishing. If you are not prepared, some endgame locations could become outright impossible or even be game over traps (as long as you are not abusing engine quirks or game design oversights). But other than that, if you have everything going right, it's a walk in the park compared to some other more brutal RPGs. However open world and sidequests are entertaining.
On the other hand F:BoS is an inverted version of that, its linear and sidequests are non existent (thus you pretty much can't progress to your own detriment), but the actual gameplay is always challenging, presenting you various difficult tasks to solve.
I think they are fine games, but I could be wrong, since I'm somewhat inexperienced in the genre, so if you have knowledge of other, objectively better games - please let me know.