[ / / / / / / / / / / / / / ] [ dir / ausneets / b2 / choroy / doomer / lovelive / pol3 / s / vor ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: ad38911ba6875ac⋯.jpg (1.18 MB, 1566x1374, 261:229, muh filters.jpg)

File: 5b5813aa9d81015⋯.png (471.85 KB, 880x440, 2:1, doom filtering.png)

File: 71ec3878f3976ad⋯.jpg (10.69 KB, 255x255, 1:1, 71ec3878f3976adc21b82be57f….jpg)

f9a8b9  No.16375973

Last thread

>>16213073

http://emulation.gametechwiki.com/index.php/Main_Page

Link to wiki with everything related to emulation.

740439  No.16376272

File: 65911fce9be1cd2⋯.jpg (22.68 KB, 384x432, 8:9, 65911fce9be1cd21f4f695fbc4….jpg)

>>16375973

Filter users deserve nothing less than death.


dbff22  No.16376303

File: 3cd02baf8f2a8d3⋯.webm (14.15 MB, 1280x720, 16:9, waterfallfilter.webm)

>>16376272

Depends on the filter and game in question. CRT filters are alright, and some effects depend on CRT bleeding to work correctly.


ceecbf  No.16376326

File: ab64236fd69f9e5⋯.png (541.45 KB, 899x742, 899:742, rft.png)

I want to get the most garish playable filter setup possible for the purpose of triggering autists. Where find? Doesn't matter what emulator.


b50c56  No.16376363

File: 0f056796a198f24⋯.jpg (98.46 KB, 718x718, 1:1, 0f056796a198f24f663617ba64….jpg)

>>16376353

>aesthetic pleasure is fairly subjective


203c5b  No.16376375

>>16376303

Gendither and crt easymode halation look the best in my humble opinion.


f64d02  No.16376560

>>16376400

>>16376353

>>16376401

>MUH AESTHETIC

>emoji faggotry

Leave >>>/reddit/

>>>/4um/


b50c56  No.16376611

>>16376560

>forgot my sage

Don't forget, he thinks sage is a downvote. Fucking reddit cancer.


99dc7c  No.16376617

File: 9abc1def7a3c2f5⋯.gif (295.66 KB, 638x480, 319:240, Implying.gif)

>emufags in this thread


b50c56  No.16376649

File: 02141de35da4a45⋯.jpg (Spoiler Image, 185.33 KB, 1152x936, 16:13, Equally.jpg)

File: 5da76e1c70783ee⋯.png (Spoiler Image, 437.31 KB, 1000x1000, 1:1, Attractive.png)

>>16376612

Look up info about facial symmetry and hip to waist ratio. It's very much objective.

Look up a kid's drawing vs someone who is very skilled.


b50c56  No.16376731

>>16376673

>those things are objective

>but filters are an exception

The higher skill of the adult is a higher skill in making things beautiful, if beauty was subjective you could not be more skilled in that as there would be no way to know how to make something more beautiful than a kid's drawing.


4dc059  No.16376786

>>16376731

beauty is subjective

otherwise you admit you are gay


f64d02  No.16376807

Would you nigger lovers shut the fuck up and talk about emulation.

>>16376786

>beauty is subjective

Time to leave

>>>/leftypol/

>>>/reddit/

>>>/tumblr/


4dc059  No.16376819

>>16376797

Beauty is not objective at all.

Some few things are close, like symmetrical features.

But even those are weighed against many other things that are not.

And the end result is a conception of beauty that is far from objective.

Trying to make beauty objective is just political posturing.


740439  No.16376825

File: bed07a619335988⋯.jpg (38.3 KB, 399x378, 19:18, 2e4521e0eb9e8873480cff7338….jpg)

>>16376819

It is objective. My taste is objectively right, everyone else's taste is objectively shit.


f64d02  No.16376827

>>16376819

>Beauty is not objective at all.

It is. Your fetish for a 500lb trans nigger with aids is disgusting and not healthy or attractive.

>Trying to make beauty objective is just political posturing.

<but saying it's subjective isn't

You really stick out like a sore thumb >>>/leftypol/


cb83db  No.16376850

File: cb456b079245dbe⋯.jpg (66.33 KB, 500x376, 125:94, fagg.jpg)

>>16376819

That's a very dangerous line of thinking and leads to trash like post-modernists selling literal blank canvases as "art". Art is not completely objective, you're right, but you can and should judge it based on effort put into it and hold it to a higher standard


287ba9  No.16376853

File: 0c172fd8f65d51c⋯.jpg (505.73 KB, 605x866, 605:866, xRoger_Scruton.jpg.pagespe….jpg)

>>16376786

>beauty is subjective


4dc059  No.16376854

>>16376827

>but saying it's subjective isn't

It isn't, because it's beyond any doubt.

Even when just talking about women it is obviously subjective.

If you find mountains beautiful and find a beach more-so, it is subjective.

The only reason to say it isn't is to reinforce a political agenda.

But what beauty encompasses is so broad it is just absurd to even consider calling it objective.


4dc059  No.16376862

>>16376850

>"That's a very dangerous line of thinking"

Basically it is politically incorrect


cb83db  No.16376864

>>16376862

We live in the post-modern era, I'd hardly call it politically incorrect in this day and age. People have forgotten how to hold things to a higher standard

Who has that screenshot of that one anon bitching about working at an art museum? you know the one


4dc059  No.16376881

>>16376864

>I'd hardly call it politically incorrect in this day and age

Politically incorrect is in regards to a certain political view, not a period of time.

It is not politically correct to say that beauty is subjective on a predominantly right-wing board.

Not because it's true or not, but because trannies exist and so it is inconvenient for activists.


cb83db  No.16376889

>>16376881

I was stating that in the same exact context you were, retard


f64d02  No.16376898

>>16376854

>It isn't, because I say so and my obese hermaphroditic trans nigger bull is beautiful

No, it isn't. Have some standards faggot.

>If you find mountains beautiful and find a beach more-so

Nature is by and large objectively nice to look at. The only people who don't think so are kikes.

>it is subjective.

Kike detected.

>>>/ovens/

>>>/leftypol/

>But what beauty encompasses is so broad it is just absurd to even consider calling it objective.

<there are many things that are like this therefor everything should held to no standard

Really got the hands rubbing there.


4dc059  No.16376928

>>16376898

>muh standards

Even your personal standards of what is beautiful change constantly.

What is for dinner is more beautiful when you are hungry.

A landscape is more or less beautiful based on what you associate it with.

There is no standard. Beauty is not even temporally consistent for one individual.

It is like you have no concept of personal experience influencing your taste.


cb83db  No.16376955

File: 85055de1c8220f3⋯.jpg (369.88 KB, 2700x876, 225:73, 0037-005_the_prologue_and_….jpg)

>>16376928

Anon, I know you're mentally retarded. But we're talking about the difference between selling a literal rock to the LA Art museum as "art" and a painting or piece of music that probably took days month or even years to complete. "Personal taste" can only take you so far


4dc059  No.16376957

>>16376945

Not necessarily.

Like I don't think a porn addiction is self-improvement.


740439  No.16376973

File: 82326e7a4da6753⋯.png (76.99 KB, 416x345, 416:345, bb06a00b82b5ad10682181a946….png)

>>16376957

It is more than marrying a 3DPD.


4dc059  No.16376984

>>16376965

No, you are raising your standards because of it.

You find less things beautiful because of higher standards.

>>16376955

That's just the labor theory of value applied to art.


c887ef  No.16377032

File: 83b2ae5f6ef14cc⋯.jpg (26.54 KB, 524x336, 131:84, disgust.jpg)

>>16376928

For the sake of argument lets assume a universal standard means a standard referring to humans, otherwise this is entirely pointless.

I believe that you can create a standard of ugliness, and as ugliness is the opposite of beauty one can determine a standard of beauty by being the least ugly.

There are unconscious methods that the human body employs to express when it is physically revolted by something. There are the obvious facial patterns, but there is also a great deal of brain activity that indicates that something has caused disgust.

There are several things that the healthy human mind finds universally disgusting, barring certain brains that have defects in them. Since these are ugly to us, they lack beauty in every way. So it follows that if something lacks disgust, it must have beauty.

Thus, a universal standard of beauty can be made from the mere qualifier that it does not cause universal disgust.

Now I don't feel like reading Plato was a waste of time. Sage for off-topic


4dc059  No.16377087

>>16377032

I don' think getting a universal standard for what is disgusting is that easy.

You've probably heard of people who work at a morgue and eat next to the bodies.

People on an imageboard too will react to gore images less than people from reddit.

What is frightening or disgusting is very flexible, to adapt to a range of environments.

The only thing a person can't become numb to is pain as far as I know.

It would just end up a measure of what the people you surveyed are accustomed to.


b50c56  No.16377269

>>16376797

>blacks are beautiful

Nigger

http://archive.is/YUZTd


2f75f5  No.16377316

So is there any way to use memory card generated on retroarch in mednafen or xebra?


9c49e4  No.16381005

File: 2fabae0b3bcea33⋯.png (357.03 KB, 500x375, 4:3, Lingering Grin.png)

>emulation thread

>muh objective vs subjective shitbirds arguing over aesthetics

Sure is FAGGOTS in here. If you like filters use em. If you don't, don't. Regardless of which you choose 16 bit graphics blow ass and you can't fix it with blended texture packs. Now blocky 3-d models are the true patricians' taste.


3a47e0  No.16381025

>>16377316

MemcardRex


6a9798  No.16381074

File: a4ddf231e8b9a2d⋯.png (2.72 MB, 1920x1080, 16:9, the power of retroarch.png)

>>16376326

I dare you to do worse.


563224  No.16381447

File: b9e064b04fc601e⋯.png (5.12 MB, 1536x2048, 3:4, DSC00601.png)

>>16381074

At least use a fucking PC CRT, they are way, way easier to get if you are just a fucking lazy cunt that won't get a good TV or autistic enough to buy a studio monitor.

Literally just plug and play with the right adapter.


a977a0  No.16382360

>>16376326

Retroarch has custom filters that you can fuck with and tweak instantly, and there's also thousands of user created filters you can download. Some of them look really cool, like imitation RF distortion.


1020ee  No.16382417

>>16381447

But that's not a filter, that's the real deal which shouldn't bother anyone in the slightest.


3e26e3  No.16382464

>>16376819

>Beauty is not objective at all

Yes it is. Taste is subjective, you might prefer some type of beautiful things over others, but beauty itself is objective. It's wired into humans what we think is aesthetically pleasing and what isn't.


70b0f3  No.16382537

Invidious embed. Click thumbnail to play.

>>16375973

As much as I despise filters, they can look amazing if properly configured and utilised, especially how good they can make a PSX or a Mega Drive Game look on an Emulator.

Example:

>PGXP Combined with Internal Resolution Dithering

Specs used in video:

ResHack X/Y 8/8

xBRZScale = 2

Natural shader

PGXP overclock at 5X

PGXP mode: memory only

Fullscreen filter enabled

Deposterize option is enabled


740439  No.16382580

File: c66250c96bdb985⋯.png (164.4 KB, 413x352, 413:352, c66250c96bdb9859cabb30130d….png)

>>16382537

>tainting the PSX with filters

Play N64 if you want vaseline smear.


70b0f3  No.16382629

Invidious embed. Click thumbnail to play.

>>16382580

Still better than raw:


3a47e0  No.16382935

>>16382537

>As much as I despise filters, they can look amazing if properly configured and utilised

>PSX

You screwed up.


5a5683  No.16383197

>>16382537

>>16382629

I don't know what your standards for good graphics are but no matter how I look at it the filter is nothing special. The vegetation is the only real improvement and absolutely every other problem Gran Turismo has on the PSX is now even less tolerable to look at.


819496  No.16383489

>>16382537

Why are you arguing with religious zealots? Even if you manage to prove them wrong, they'll still declare themselves right.


760fc6  No.16383553

File: d4ba707ec20fb9b⋯.png (466.04 KB, 640x480, 4:3, vlcsnap-4288144.png)

Filters are only acceptable if the game already looked like shit.


a7f671  No.16383739

The emuparadise tampermonkey workaround script isn't working anymore, at least for GBA games.


740439  No.16383998

>>16382629

>raw

That's still filtered, dumbass. PSX doesn't have bilinear filtering like that.


740439  No.16384410

File: 2bdbfbd3f972a2f⋯.png (Spoiler Image, 41.06 KB, 528x580, 132:145, 500557_p0.png)

>>16384402

Ursula is better. Momo is best


740439  No.16384520

File: 8a8828a4a775344⋯.gif (33.63 KB, 99x168, 33:56, lewd.gif)

>>16384425

Here's one.


7f6ce2  No.16384580

File: 5c32889a76897db⋯.jpg (61.63 KB, 802x601, 802:601, fdb6b1023b967f89f091dc64e4….jpg)

>filters

Raw nearest neighbor scaling > all


1988bc  No.16397607

YouTube embed. Click thumbnail to play.

Latest version of bsnes supports increased internal resolutions for Mode 7 games.


5e5bc7  No.16398573

File: f9748670ce58a99⋯.jpg (568.17 KB, 320x240, 4:3, skele erection 2.jpg)

>>16397607

>hi-res mode 7

OMFG that is pure sex. That's amazing.


c6a3b4  No.16398580

>filters

filtered


f50a2d  No.16398599

>>16397607

Will we soon reach the point where emulation surpasses actual hardware?


f57e45  No.16398640

>>16398599

YabaSanshiro just got a similar hi-res rotate background mode. And as crappy as RetroArch is, one of its features allegedly negates all input lag, or so I heard. Anyway, if we aren't already reaching that point, we're pretty damn close now.


5a5683  No.16398982

>>16383489

There is nothing religious about it. I genuinely believe that it is nothing to look at since all the problems of PSX is only tolerable at low poly.


e00f97  No.16399207

>>16398573

>OMFG that is pure sex.

Why is this particular emu thread brimming with such faggotry?

>>>/reddit/

>>>/cuckchannel/

>>>/facebook/


b75206  No.16399214

>>16399207

have you never seen an emulater thread before?


04dce0  No.16403384

File: 8625ed46ed33c63⋯.jpg (105.65 KB, 958x960, 479:480, Double XP.jpg)

>sister gets an xbone controller for christmas

>spends two days setting it up because macbook

>asks me for help finding emulators and such for OSeX

>find that there's some super-emulator that basically does every console in one, haven't heard of it before because it's mac only

>basically Plex for vidya

>goes on a binge downloading NES, SNES, GBA, and PSP titles

>spends all day playing Punch-Out and God of War on PSP (lul)

>show her filters, she loses her mind because old vidya looks brand new now

did I do gud


740439  No.16403388

>>16403384

>show her filters

You failed.


04dce0  No.16403395

File: 79fe22afb784fc1⋯.png (182.9 KB, 650x473, 650:473, Distressed.png)

>>16403388

i was going to present my case but it's pointless against double dubs


241d1d  No.16403412

File: d5628e572b115d4⋯.gif (321.48 KB, 250x250, 1:1, dancing orc.gif)

guys what is the difference between filters and AA

I hate both


1988bc  No.16403804

File: a21b997c205f8b7⋯.gif (Spoiler Image, 7.17 MB, 600x399, 200:133, mecca.gif)

>>16403506

Just so you know, the colors wouldn't be completely accurate for printed for printed material. I've seen different copies of the same release of an album that had the colors differ slightly and even had some of the artwork slightly cropped off.


f93af1  No.16403834

>>16403506

What these images show is that in most cases, simple fullscreen bilinear filtering is all that's necessary for most emulators to achieve a pretty similar look to how these games actually looked like in a CRT tv 20 to 30 years ago. (I said similar, not identical, but close enough). That's what I use.


2dc147  No.16403888

>>16403834

Isn't that the main problem with emulation? That, yes, there is a correct and incorrect way that the games are suppose to look, but, after a certain point, it all comes down to personal preference?


7152a1  No.16404551

Are chinkshit dualshock controllers worth a buy?


dfffaf  No.16404587

File: 5dd8b42b2211406⋯.png (2.46 MB, 1794x1344, 299:224, mvsc-190425-172534.png)

File: 2fe64b7317f6d7f⋯.png (2.37 MB, 1599x1200, 533:400, TERROR-180516-220940.png)

File: bfee5368d1f6bc2⋯.png (3.91 MB, 1920x1440, 4:3, spf2t-180530-094711.png)

File: 5955f58e29c7941⋯.png (3.58 MB, 1920x1440, 4:3, Croc - Legend of the Gobbo….png)

I love a sick CRT filter tbh


dfffaf  No.16404603

File: a86ca6ef17dca42⋯.png (3.16 MB, 1794x1344, 299:224, outrundx-180506-082345.png)

File: 19061e9c54db6bd⋯.png (4.03 MB, 1794x1344, 299:224, outrundx-180506-105249.png)


59685d  No.16404604

>>16403506

This is the most reddit style post i've seen on here in a long time. What a colossal load of horse shit.


cb83db  No.16404615

File: a38b8977289a709⋯.jpg (16.78 KB, 557x550, 557:550, a38b8977289a7090a3f2c2e008….jpg)

Let it question, if I get my hand on some kind of HDMI to component cable adapter and plug my laptop into my old Commodore 1702 video monitor for emulation would doing just that be able to replace CRT filters without any farther tweaking or is there weird scaling shit or something to consider doing this?


14536e  No.16404616

>>16404551

That depends on what you're playing.

I bought one for less than $5 for playing PS2 JRPGs and it's great. I can mash the buttons as much as I like and I don't need the controls to be precise.


dfffaf  No.16404625

>>16404615

if you can output the signal correctly you wouldn't need any filters because you would be using a CRT. Getting it to output correctly might be a challenge that requires more than a basic HDMI converter though might need more serious hardware


dfffaf  No.16404645

File: a44a77ca8ac1340⋯.png (2.42 MB, 1600x1440, 10:9, Pokemon - Gold Version (US….png)

File: 92f06f47481e48a⋯.png (1.02 MB, 1600x1440, 10:9, Pokemon - Gold Version (US….png)


dbff22  No.16404672

File: acc4df51aa12412⋯.png (25.24 KB, 2400x2160, 10:9, Pokemon-GoldeneEdition-190….png)

File: 78ee7fad332fbd8⋯.png (1.67 MB, 2400x2160, 10:9, Pokemon-GoldeneEdition-190….png)

>>16404645

Too many shades there. If you're going to use a GameBoy shader, make sure you turn your emulator into original Game Boy mode so it's not shading down the Game Boy Color shades, but displaying in true four-shade Game Boy colors.


dfffaf  No.16404704

File: 042a56c9ba51e4c⋯.png (1.24 MB, 1440x848, 90:53, pokimicro.png)

>>16404672

yeah it's probably in the core options somewhere I don't play gameboy on PC much I use a GameBoy Micro with an EZ Flash OMEGA that runs GoomBa Color. Can do SGB borders and pallets which is nice


7152a1  No.16404824

>>16404616

I'm more interested in the D-pad than anything else given that my potatobox is going to mostly be relegated to 5th gen and earlier but I still want a modern layout because I also have some PC games I'd like to play. I'd happily buy a logitech or something but the wiki says that those have a crappy build quality and is kind of vague on what controller has the best D-pad. My preference is for something crisp and with a short travel a la the GBA SP.


14536e  No.16404886

>>16404824

I went through about three 3rd party controllers (they lasted surprisingly long) and the D-pads were hit and miss. My current one has the worst D-pad so far.

I can't talk about specific models or manufacturers, but if you care the most about the D-pad, make sure it can only be pushed in 4 directions and not 8.

If it's an 8-way model you will never ever have any semblance of precise movement outside of menus (especially if you're playing platformers).


dfffaf  No.16404998

>>16404824

iBuffalo SNES controller or an 8bitdo. Some people like to do some tape mod on the dpad contacts


53ef78  No.16405068

>>16382537

Enhancements like that aren't the same thing as shitty filters that destroy the look of 2D pixel art. PGXP is cool tech but I prefer to run PS1 games at their original resolution. They often mix 2D pixel art or prerendered backgrounds which clash with enhanced resolution 3D. Even in your pure 3D example I think the higher resolution makes the pop in and LOD transitions more noticeable. I have no problem with virtual overclocks though.

To me the PS2 generation is the point where enhanced resolutions and filtering make most games look unquestionably better and it becomes hard to defend purism. N64 is this weird in-between where it's hard to say if games benefit from increased resolution or if it just makes you aware of how much of blurry mess all the textures are.


7152a1  No.16405069

>>16404965

I have one and I'm not crazy about it.

>>16404998

Yeah, I'm thinking that I might just get one of those for side scrollers and the like and use a old 360 controller for games that need triggers or two sticks. Do you have a recommendation for 8bitdo models or are they all pretty much the same with different levels of trim?


cb83db  No.16405156

File: 0470ea901eb5cd8⋯.png (1.71 MB, 1280x1659, 1280:1659, f73576be2d62fd3fc170ed9a4b….png)

>>16405068

It's difficult to draw the line for me. In my opinion its usually safest to assume a console will benefit from enhanced resolutions if said console had a fully programmable GPU. This excludes the PS2 but includes the GameCube, Xbox original and all consoles after that. Back in the days were GPUs were mostly fixed-function pipelines is when you saw developers having to use the most "tricks" that don't translate well to modern displays and resolutions. Having the GPU programmable made a big difference because it made it easier to scale graphics and be more forward thinking


c58e86  No.16405278

<guys it enhances your experience to make your game look like it's on technically disadvantaged hardware!


cb83db  No.16405304

>>16405278

It's not that simple. Older games were generally designed with older CRTs and lower resolutions in mind. Hell, the TIA on the Atari 2600 was so closely tied to a CRTs scan cycle that Atari 2600 emulator literally need to emulate the CRT beam to display right.


dfe694  No.16405311

>>16375973

>filtering smoo

fuck filtering and fuck filterers

The only good "Filter" that came out was the HD mode 7 patch


72b44a  No.16408125

File: b057abaa94bc02b⋯.gif (87.42 KB, 512x448, 8:7, Cvfacelift.gif)

File: f726d626f91968a⋯.png (226.12 KB, 1668x672, 139:56, Super Metroid aspect ratio.png)

>>16376303

>CRT

I think that's actually just composite artifacting. Hook up via Y/C s-video or SCART RGB on an old 480i SDTV and it won't look right there either.

>>16397607

Note there have also been emulators that support sprite replacement, though so far it's pretty much just been used to make NES/SMS games look like SNES/Genesis games, 1st pic related:

http://emulation.gametechwiki.com/index.php/Texture_Packs#Sprite_Replacement_.282D.29

There's also other enhancements, such as (admittedly this isn't quite emulator-exclusive, since it can also be done with certain FPGA-based flashcarts on a real SNES) adding CD-quality PCM sound and FMVs to SNES games. Here's Chrono Trigger with fanmade orchestral BGM remix and FMVs from the PSX port:

https://www.youtube.com/watch?v=bdgNI2Nf1UA (intro BGM & FMV playback)

https://www.youtube.com/watch?v=xFWqCKTvfMg (rapidly switching BGM during play)

>>16398640

>as crappy as RetroArch is

The only real killer problem with RA is its hideously terrible UI, which will hopefully be replaced by the new Qt WIMP GUI option they've slowly been inching toward feature completeness for a few months now.

>one of its features allegedly negates all input lag, or so I heard.

"Run ahead", originally invented by certain shmup/fighter-focused MAME forks, which combines savestates with predictive techniques commonly used to mitigate network lag in multiplayer games, to precompute multiple frames before they're displayed, beating input lag on original hardware in some games. RetroArch also has a bunch of other more specialized anti-lag features, like Linux DRM/KMS support (which eliminates OS-level software overhead), and (originally invented by an Amiga emulator dev) scanout beamracing support for CRTs and dynamic sync LCDs.

>>16403506

Colors aside, the other potential issue this highlights is aspect ratio mismatch, 2nd pic related.

>>16405278

Thoughts on playing old DOS games with settings turned down for the 286 experience, versus turned up for the Pentium/K6 experience? There's no reason console exclusives can't get the same treatment, just because they were chained to inferior platforms.


6d7612  No.16410572

Can someone explain the Retroarch mobile version to me? Decided to try it a while ago just to see what's up with it and it seems to just install the PC cores of the emulators? Obviously it is not a functional implementation.


72b44a  No.16410731

>>16410572

It has multiple UIs available on all platforms, PC included. If you want touchscreen-based virtual gamepads, and they aren't already there by default on your platform, you should enable "input overlays" to get onscreen inputs. These can also be configured specifically per-platform, per-core, and per-game:

https://docs.libretro.com/guides/libretro-overlays/


6d7612  No.16410742

>>16410731

No one is talking about the UI. It is about the emulators not working period. It seems to have absolutely the same cores as the PC version, except the PC emulators are not made to work on android devices and the result is atrocious performance if any at all.


72b44a  No.16410792

>>16410742

If it were actually the PC versions, they would be 80x86-64 Windows/Linux binaries, which couldn't execute on, for instance, ARM-based Android phones. Separate branches of most cores are maintained for different hardware microarchitectures, and for different software OSs on them, which may or may not have certain features such as dynarec or hardware acceleration. The only thing shared between all hardware/software platforms is the RetroArch frontend.

What are your specs? What platforms are you trying to emulate? Can you get decent performance for the same emulated platforms using non-LibRetro emulators?


db3c37  No.16413725

File: fe8ad2dbde7cc38⋯.jpg (21.11 KB, 177x255, 59:85, 21XX percent mad.jpg)

>>16404645

>CRT filter for a Game Boy game


d5f3b4  No.16414426

>>16408125

This is really cool stuff; Thanks for linking it. I just saw somebody playing a version of TMNTIII with this last night and it looked really well done.


eed871  No.16415095

>bought arcade sticks

>downloaded final burn alpha romset

I'm having so much fun discovering all the gems on it. Who needs a new modern pc or even windows when there are so many great games on emulators?


eed871  No.16415207

File: 4b521d38d7bcc20⋯.png (57.58 KB, 449x780, 449:780, A fucking blast.png)

>>16415095

This is what's I've been playing / what I'm going to be checking out.


30c04a  No.16415240

What's up with the Vita emulator? There haven't been any updates since last year.


4c4b95  No.16415257

File: 27e4b75d332fadd⋯.png (806.97 KB, 1200x1200, 1:1, katts_idea.png)

>>16384429

This is some patrician taste right here


52bc9c  No.16415372

A little help here?

I'm using Final Burn Alpha to play sfii 3rd strike but after a couple of minutes it will automatically exit the game, reverting to the emulator menu


a49022  No.16415952

File: b5c0e56af1da5be⋯.gif (2.56 MB, 300x424, 75:106, b5c0e56af1da5be1e6af22541d….gif)

Outside of light bi-linear filtering and certain composite shaders to fix dithering, CRT filters are a meme. Get a real one if you love the aesthetic that much.

>>16403506

>>16404959

>The point of the images is to serve as an idea/guide of what you're aiming for the games to look like.

Look you stupid nigger, those manual/magazine scans are not a good reference as even the material they were printed on can affect how the images look. There's also the fact that it wasn't easy to capture images from hardware like nowadays. Some of those look like they were captured with an old improperly calibrated camera just pointed at the CRT which already fucks shit up. And god knows if the CRT they played on was calibrated properly as well.

>Okay, any suggestions on how I can improve it?

Not being a dumb nigger using old photographs that are known to be captured wrong helps. Also record from real hardware yourself, retard.


c735d4  No.16416719

Is there such a thing as a gba emulator with zero input lag? VBA is fucking my shit up when trying to play Rhythm Tengoku


a49022  No.16416754

>>16415372

MAME might be a better choice.


123517  No.16417801

>>16413725

What is the SuperGameboy / GB Player / GB interface


db3c37  No.16417809

>>16417801

Man I loved playing Game Boy games fullscreen on my square CRT


123517  No.16417952

>>16417809

The game area without border was square on the SGB so I'm not sure what you're trying to say outside of the fact that you don't know anything.


e8be84  No.16418220

File: f8860d89691ef16⋯.mp4 (291.76 KB, 854x480, 427:240, Ha_ha_ha.mp4)

So when are we getting a better PS2 emulator?


7c6a29  No.16418892

>>16418220

When you make one.


e8be84  No.16418959

>>16418892

No need, I got like 2 PS2s right here on my desk. I need that high def emulayshn my dude


7513b8  No.16418998

>>16397607

is this available right now for download?

I want a PSX emulator that removes the bendy straight lines from 3D rendering. i remember a guide on how to set it up was out there, but extremely outdated and disconnected.

anyone have an updated/simple one?


72b44a  No.16419122

>>16418998

Yes, latest version of BSNES:

https://byuu.org/?bsnes_v107

>I want a PSX emulator that removes the bendy straight lines from 3D rendering

This is now supported by default in two emulators. LibRetro's "Beetle PSX" core (a Mednafen fork), and PCSX-R-PGXP.


7513b8  No.16419132

>>16419122

>PCSX-R-PGXP

yea, configuring that was a disorganized nightmare last i tried. got any resources for this?

>bsnes

wait, they added this feature to the base emulator? no configuration required? now im excited.


72b44a  No.16419163

>>16419132

Not personally. I stick with RetroArch for its lag mitigation, even if that means suffering through its inscrutable UI. Also, Beetle PSX can upscale and filter 2D elements, which is nice for games with prerendered backgrounds.


72b44a  No.16419178

>>16419132

If you feel like tangling with the other one, though, start here I guess:

https://www.ngemu.com/threads/pcsxr-pgxp.186369/


7513b8  No.16419212

File: 427a910e483ba29⋯.png (902.98 KB, 3200x1200, 8:3, JbFjTxY.png)

>>16419178

thanks. i think this is the guide i used and for some reason my results looked like shit.

>>16419163

>retroarch

for psx games?

>lag mitigation

how do you do that with software?

>beetle psx

never heard of it

>filter 2d elements

bad

>upscale 2d elements

good, i'll look into it, but my biggest pet peve when playing emulated games is the shaking/wonky lines in floors and textures in 3D renders like in pic related.


72b44a  No.16419253

>>16419212

>for psx games?

<beetle psx

>never heard of it

Yeah, it's a greatly improved fork of Mednafen's PSX core, that had its LLE software renderer ported to GPU via Vulkan, as well as another fork that uses Rustation's HLE graphics plugin via OpenGL.

>how do you do that with software?

Run ahead. It emulates multiple frames ahead per each frame actually displayed, similarly to how lag mitigation works in emulators that do online multiplayer. This allows it to completely eliminate all lag that occurs due to emulation, or even due to the original game's engine, beating native hardware. RetroArch also has a number of I/O features, such as beamracing (eliminate scanout lag on a CRT) and DRM/KMS video on Linux (bypass the bloated video stacks of modern OSs).


d35760  No.16419283

>>16417138

>console to rf modulator to CRT to film to print then glued onto poster board to film again to print again to scanner to jpeg

the colour space only got converted 7 times, flawless methodology.


72b44a  No.16419309

>>16419283

Interesting question as to where such pics actually came from, given what happens if you try to take a photo of a CRT without genlocked shutters. Maybe they actually had screendump functions on their devkits?


a49022  No.16419703

>>16417138

>They didn't seem to have any problem printing colored manuals for the games in Japan.

>this is the only "official" way we can refer to on how the games "looked"

>the Japanese manuals seem to be the more :correct" way that the games were suppose to look like

If you can't notice how washed out those photographs look, you need your eyes checked.

Manuals/magazines from just about any game up until the mid 90s should be taken with a grain of salt, no matter what company made the images. Just stop with your pointless little project since it's a waste of time.

>>16419309

>>16419283

Also this. Even if they printed to 35mm film, it still has to scanned and matted into the paper which can cause further inaccuracies. They probably took these photographs and figured as long as they looked "good enough" to be visible in a book, that's all that mattered. And that's more than you can say for magazines that would just point a single reflex camera to a screen.


e8be84  No.16419711

>>16419132

PCSXR isn't difficult to set up at all.


0d9959  No.16420681

>>16419711

i followed the instructions and the emulator wouldnt run because of missing dlls. after i added the dlls and finally got it to run it looked like every other psx emulator. not sure if its my video card or something i did wrong.

once i get it working i'd like to transfer my saves from a different emulator but that's proving to be an absolute nightmare.


1dee38  No.16422121

>>16420681

>wouldnt run because of missing dlls

Fault of your machine, not the emu. At most there's maybe 2 dlls you need to download.

>looked like every other psx emulator

<this ps1 emulator at default settings looks like a jittery blocky mess therefore it doesn't work

Emulation in general sounds way above your head. I suggest learning how to use a computer dipshit.


72b44a  No.16422183

>>16422158

He's trying to get PGXP, which is one among several reasons I suggested LibRetro's Beetle PSX core.


7513b8  No.16422898

File: 270fac821b88338⋯.jpg (98.94 KB, 698x658, 349:329, 1b8cc30eac4d8f69311f8d01d5….jpg)

>>16422121

the dll problem was from vcredist not installing properly due to a windows update i had to remove prior to the installation, then add back on after. which ultimately fixed it

>default settings

>implying

learn how to read before insulting others, anon. living in general sounds way above your head. i suggest not being rude

>>16422158

i wanted to try pgxp because the geometry in some games can get nauseating. im currently using an old version of epsxe with some newer plugins.

one of my main problems with other emulators that i cant seem to consistently resolve is mapping a gamepad on certain emulators. some emulators detect constant analog stick movement and immediately maps the keys to the joystick and editing the INI proved completely hit or miss because each controller plugin calls the inputs something different and sometimes wont recognize them when manually entered even if correct because of inconsistent syntax.

right now i have pcsxr/pgxp working, but cant map a controller properly so i cant even test if its working the way i want.

i think im going to try fucking with xinput for a bit then giving up and trying what the other anon suggested.

>>16422183

thanks, i'll give it a try alittle later. you said earlier that its included by default. if i can get it to work, hopefully i can configure the controller properly and import the memory cards without issue.


e8be84  No.16422923

>>16420681

>dlls

I believe WNASPI32.DLL is the one you need. No emu comes with it really.

>it looked like every other psx emulator

Get Pete's OpenGL2 Tweaks 2.4 and mess around with the graphic options at will.

>transfer my saves from a different emulator

MemcardRex

http://addictedgamewise.com/guides/how-to-transfer-saves-from-the-psp-to-an-emulator-and-back-a-full-guide/


7513b8  No.16422976

>>16422923

>dll

i resolved this issue, it was related to vcredist

>MemcardRex

this is what i've been using and having problems. the problem begins because i have a unique "memory card" for each game and the emulator labeled them completely arbitrarily.

once i figured out which memory card went to one of my games, i brought it to a new "memory card" dropped the memory card into the memory card directory… and the rom crashes as soon as i load the save.

and thats just the memory card files. i have so many save states that i cant get to transfer over, ive given up on that for now.

also, i'd like whatever emulator im moving to, to support unique memory cards per game

>peteopengl2tweaks

yea, thats what im using… i think i got it working with pcsxr but i cant test anything because of controller issues. in the past the issue i had was any changes i made to the tweaks plugin did not affect the game even though it displayed the changes. for example i'd change obvious settings like resolution and nomatter what it'd still be displaying as if i changed nothing. fiddling with settings either showed me a black screen or default options. all of the other plugins worked fine though.

im on a new PC now and it seems to be working (except now im having input problems)


25a402  No.16423282

File: c87c7335393647b⋯.jpg (43.59 KB, 467x413, 467:413, nicedesune.jpg)

>Steambot Chronicles running at full speed on latest PCSX2 SVN

>only minimal slowdown when looking into large areas and missing filter in the tutorial

>even Pachipara, which runs on the same engine, works now so it's not just hacks working


0d9959  No.16424522

File: 2f3e90aea101c1b⋯.png (30.08 KB, 491x337, 491:337, configuration.png)

File: 8cc817f69632fe1⋯.png (32.63 KB, 662x408, 331:204, PAD Settings.png)

File: 5d73d1fc4361385⋯.png (49.8 KB, 618x642, 103:107, Configure Pete's PSX OpenG….png)

File: 719f89993669058⋯.png (26.86 KB, 607x452, 607:452, bsnes Settings emulator.png)

File: 8fdce8bbdb8a14a⋯.png (32.12 KB, 607x454, 607:454, bsnes Settings Driver.png)

>>16423278

well, i've given up getting that other PC to work with that emulator, and my new PC isnt having problems graphically, only with the controller (which is a ds4 connected via usb). but heres the graphic settings im using for now.

if i can get the controller to work and not map everything to the damn analog sticks, the only thing left will be trying to carry over the saves/memory cards.

i am going to try libretros beetle psx core next before i get aggravated and start fucking around with xinputs.

im also including screenshots of my bsnes settings. it runs fine and the mode7 stuff looks much improved, but not nearly as improved as many of the youtube videos i've seen. i set it back to the default driver (direct3d 9) but it also has gl 3.2, directdraw 7, gdi, or "none"


b75206  No.16424569

>>16408125

super metroid's intended aspect ratio is 4:3, like almost all games. The few exceptions are 3:4 ones which are just a 4:3 display rotated to be on its side, vertically oriented.


5a5683  No.16424616

>>16403412

Nothing since it's the same thing being used.


0d9959  No.16424796

File: 80f9e0bf00a28d6⋯.png (492.08 KB, 1920x1200, 8:5, RetroArch.png)

File: 8721f351c8552ba⋯.jpg (13.72 KB, 600x338, 300:169, 8721f351c8552babe3ae3e868a….jpg)

>retroarch

i cant get passed the ui. wtf were they thinking? i wanted to give it a try anyway, but i cant get it to see my roms/isos through the UI and when i open it directly it just displays a black screen


9a7a44  No.16424805

File: 937ab22416ef096⋯.jpg (2.25 MB, 2985x3000, 199:200, Chad.jpg)

>>16424796

Someone didn't own a PS3


419b23  No.16424806

>>16424796

don't feel bad. i want to like retroarch because "graphical frontend for any number of emulators you want" is exactly what I wanted, but why they chose such a cumbersome, ugly and just plain inefficient UI like the playstation XMB completely escapes me


b7d257  No.16424818

File: e81e31318706369⋯.jpg (10.85 KB, 236x231, 236:231, e81e31318706369d7df91c067a….jpg)

>>16424796

Am I the only one on this site that can use retroarch?


0fa49c  No.16424822

>>16424818

Probably. When I tried using it, it loaded BSNES for a core when I was trying to load N64 ROMs.


0d9959  No.16424839

File: 8bb09c878b108f7⋯.png (17.17 KB, 370x362, 185:181, PGXP Config.png)

>>16423278

any recommendations here with the pgxp specific settings?

Also, the only difference i can tell between petes opengl driver and the tweak is that the tweak seems to add a disgusting full screen filter that i cant turn off. is this required for pgxp?

now atleast that i got it working, i just have to work on transferring all my saves from epsxe...

>>16422923

is there a reason the link you posted links specifically to 1.6? the "newest" version last updated 2014 is 1.8 which is what i have.

>>16424805

>>16424806

im familiar with the ui from sony TVs. its ok for tv settings but for a complex emulator like this? nightmare. not that the ui matters much if i cant even get the thing to work

>>16424818

The anon that recommended it seemed to prefer it as his psx emulator, so im sure it worked fine for him.

>>16424822

retroarch seems to have all the marks of pajeet coding.


9a7a44  No.16424848

File: 655bfebacb751e2⋯.jpg (237.6 KB, 1920x1080, 16:9, 3.jpg)

File: b6cb79eb7becded⋯.jpg (261.24 KB, 1920x1080, 16:9, 1.jpg)

File: 03c45c3c657d826⋯.jpg (250.87 KB, 1920x1080, 16:9, 2.jpg)

File: 5aec6846f66eb46⋯.jpg (231.32 KB, 1920x1080, 16:9, 4.jpg)

File: fc658318c2c0d4e⋯.jpg (285.23 KB, 1920x1080, 16:9, 5.jpg)

>>16424818

Nah. I use it for PSX emulation, it's great once you get the hang of it.

Setting your start directory to where you place all of your roms is a good step forward. Scanning them allows you to conveniently load them in the menu instead of going through any directories, but it won't pick up some obscure games or rom hacks, so I don't recommend relying on that.

>>16424822

>BSNES

There's your problem.

Don't download all cores, only get the ones you're going to use.

If I get all PSX cores it'll load shitty PCSXR by defualt without giving me the option to switch to the better PSX beetle core.


0b8252  No.16424865

File: 4f0de8dc96dadc9⋯.png (8.73 KB, 528x404, 132:101, 1426415256422.png)

Finally beat the original castlevania last night. I spent a good 30 minutes fighting Dracula and losing because I didn't know you had to attack his head.

>>16424818

Retroarch is for lazy homos.


72b44a  No.16424873

>>16424796

Yeah, RA's XMB-knockoff UI is annoying, and the Qt WIMP GUI is still very incomplete, but IMHO the results are worth it.

It uses a "library" system, much like iTunes or Plex, so you have to add "game" and "save" directories for it to ingest:

https://docs.libretro.com/guides/change-directories/

https://docs.libretro.com/guides/import-content/

One of RetroArch's actually good features is its extensive support for overriding its own settings on a per-core and per-game basis:

https://docs.libretro.com/guides/overrides/

Note that RetroArch likes to have everything (games, saves, BIOSs, etc.) in the same directory, so if you don't already have them arranged that way, you might want to reorganize.

Also, try switching the XMB knockoff to "glui" (in ), since it has some amount of mouse support and is generally less confusing:

>Settings → Drivers → Menu → GLUI

And while it's somewhat incomplete, the Qt WIMP GUI is vastly better for the things it can do, try using it by pressing F5. And I'd recommend setting it to open by default, via:

>Settings → User Interface → Show Advanced Settings → On

>Settings → User Interface → Desktop menu (restart) → On

>Settings → User Interface → Show desktop menu on startup → On

>>16424822

>>16424848

You'll want to use playlists to set a default core per target system, which you can then override if you want for specific games.


0d9959  No.16424904

>>16424873

>you have to add "game" and "save" directories

when i do that, it just shows any directory as being empty.


cb83db  No.16424907

File: d80c6a1b93b80fa⋯.png (343.99 KB, 453x604, 3:4, ruff_you_up.png)

If you're using Retroarch with anything but the no-intro ROM set you're doing it wrong. Retroarch works best when you just grab the no-intro set and nothing else or nothing more.


72b44a  No.16424910

>>16424904

Yeah, you have to scan directories to add stuff to playlists in your library.


0d9959  No.16424921

>>16424910

yea, i thought i did that when i selected my entire emulation folder that includes all roms and emulators. it scanned something near 28000 items. then i went to browse the rom directory i want to use it displays as empty


e8be84  No.16425250

File: 12987a1c3ed47e7⋯.png (29.51 KB, 1081x618, 1081:618, ClipboardImage.png)

>>16424796

Retroarch is unwieldy as fuck and the PSX Beetle HW core has virtually no difference in comparison with PCSXR. The only plus that I've noticed is that has is that it plays some audio PCSXR doesn't on some games here and there.

>>16424839

Not really, I just wanted to link the tutorial.

Try these configs (barring resolution if you want). Shader file is the Natural Vision Shader. Check everything in the PGXP setting and set it to Mem + CPU. You need the Pete Tweak plugin for it to work, but PGXP will still fuck with 2D sprites on some games. It's part of the deal.


740439  No.16425270

>>16424818

I use it for PSX because fuck the default no UI version of mednafen.


7513b8  No.16425417

File: d243a835173615d⋯.png (284.48 KB, 330x352, 15:16, d243a835173615dd00cde833bc….png)

>>16425250

>It's part of the deal.


e8be84  No.16425441

>>16425417

PGXP only fucks with some games, mind you. It works well with most of them.


7513b8  No.16425465

File: 687824f76fd4a0e⋯.jpg (65.4 KB, 470x214, 235:107, 66821-20100927_fg01.jpg)

>>16425250

thankfully if i ever play a game with alot of 2D i can always switch from "tweaks" to the regular GL2 driver to remove the obnoxious filter.

Funny thing about PCSXR saves is enabling "per game mcd" causes the entire emulator to fail for me. can anyone else verify if it does the same for them? (use it on a blank/backup of your emulator so you dont fuck up your emulator)

out of the box the emulator works fine, then if i set it to "per game mcd" and boot a game, it starts with an error message saying it cant find the mcd file located in a non-existent sub directory for memory cards called games.

after you alt tab into the emulator's error messages (1 for each card) and close them, the game will run as normal… until you attempt to access the memory cards, which completely freezes the emulator.

my plan of action for transferring all of my saves from epsxe from a combination of (mostly) sstates and "per game mcrs" is as follows.

>open psxe and save all save states to memory cards (many games latest progress is a sstate)

>use rex to create a master MCD file from various per game MCRs from ePSXe

>load each game in PCSXR and create SSTATES for each save file.

>delete pcsxr memory cards

>enable "per game MCD" in pcsxr

>load each pcsxr sstate and save game to unique memory card.

but it seems that the per game mcd function is completely broken. i think it might be a permissions issue but the program is running as admin and even prompts me every time. turning off UAC completely didnt fix the issue. any suggestions? it wont even create the "games" directory, then freezes when trying to access the non-existent directory

i cant find anything on this in pcsxr forums

i doubt it, but would importing saves be easier in mednafen/retroarch?

>>16425441

the game i was using to test was harvest moon back to nature because the floorboards in the house and the bookshelf look like a funhouse mirror. PGXP fixes the geometry to a mediocre degree which is why i asked about the options. which i'll try checking everything and doing memory+gpu

but the problem is everything looks heavily filtered. it looks like the entire game has a photoshop filter like pic related. and the text looks like it needs a bath.

>>16425437

>People bitching about the UI is only the tip of the icerberg

likely for the same reason i recoiled when loading the software. i saw the UI as a huge red flag. its like if google/android pajeets made an emulator intended for sale to the hong kong market but also made an english version.


72b44a  No.16425478

>>16425437

>the actual software is bloated to the point that an NES game is able to lag

Unmatched lag-elimination features aside, LibRetro is one of the fastest, most compatible pieces of software being written today, and its forked cores provide the only source of up-to-date emulators for many platforms, including really weird stuff like PPC OS X.

>If you're using a console or handheld, which already HAVE a working UI

Unless you're booting a Linux distro, like Lakka, to bypass the crippled drivers in your native environment.

All of its problems lie with RetroArch's UI: The insane menus, the library/playlist systems, the RetroPad abstraction, etc. If the Qt WIMP GUI matures properly or, god forbid, somebody makes a feature-complete standalone LibRetro frontend to wholly replace RetroArch, it will be perfect.


dbff22  No.16425504

>>16425437

Sure, config and UI issues are there, but Retroarch is far from bloated. There's very little to "optimize" with Retroarch itself, as it just loads and runs emulation cores, and the LibRetro API is really simple.

> People bitching about the UI is only the tip of the icerberg, and this is also leaving out the fact that there is LITERALLY ZERO reasons to have a console UI in the first place

Retroarch is effectively a UI, so that can't be the tip of the iceberg unless you have specific gripes with the libretro API. There isn't "literally zero" reason to have a console UI. Retroarch as a program is supposed to be as portable as possible, and able to run very close to the same way with minimal changes on any platform. This is what enables Retroarch to run with very few changes on the Wii, on the Wii U, on the 3DS, on the XBox, etc. If you don't like the Retrarch interface, there is a slew of libretro frontends you can use instead, including Minir if you want a more native feel.

> Especially when the individual emulators outperform it in every way

The individual emulators are almost always functionally equivalent to their RetroArch cores. If you're going to bitch about performance, I'm going to need to see some benchmarks, because in my experience, it's been the opposite for everything except badly-ported cores (like PPSSPP's and Dolphin's). UI code is hard. IO is one of the most difficult parts of most programming, and all RetroArch does is lets emulator developers just use theirs.

Retroarch has issues, but most of the people I hear bitch about it either don't understand what the purpose is (which is primarily to make programming emulators easier, and to allow features like shaders, save states, rewind, fast forward, and everything else to be universally available across emulators) or just don't like the UI. Hearing bullshit about "bloat" doesn't make much sense when it's half the size of mednafen, and a fifth the size of Dolphin. Not liking the UI or menu organization is understandable. I don't believe your complaints about performance and bloat.


740439  No.16425510

>>16418220

It's not like you'd use it, if you still use shitty plugin based PSX emulators.


0fa49c  No.16425606

>>16424848

>Don't download all cores, only get the ones you're going to use.

I didn't, I literally just had the N64 core I wanted which I think was MUPEN64, and BSNES. Either way it resolved itself, but I've been too busy to actually use Retroarch.

>>16424873

>You'll want to use playlists to set a default core per target system, which you can then override if you want for specific games.

I'll keep it in mind, thanks.


72b44a  No.16425654

>>16425504

>If you don't like the Retrarch interface, there is a slew of libretro frontends you can use instead, including Minir if you want a more native feel.

As a fellow LibRetro shill, I have to protest the insincerity of this statement. The sum total of frontends, aside from the supposed "reference implementation" of RetroArch, are:

>Minir

Abandoned, last commit was 2 years ago. Feature incomplete by design.

>Phoenix

Abandoned, last commit was 2 years ago.

>RAEM

Abandoned

>ZMZ

Gimmick, basically SNES specific, probably abandoned.

>Bizhawk

Very basic support, still reliant on RetroArch.

>Arcan

An entire DE, still looks very experimental.

>Kodi (RetroPlayer plugin)

HTPC-based, so the UI is about as convoluted as RetroArch. Restricted featureset.

>GNOME Games

Very nearly just a launcher like Lutris, Launchbox, or Steam, but can run cores internally. Restricted featureset.

>Anarchy

>EmuVR

>New Retro Arcade: Neon

Gimmicks for VR meme

I'd LOVE it if somebody made a normal LibRetro frontend, allowing full configuration of everything RetroArch does, capable of operating fully independent from or alongside RetroArch, along the lines of what Dolphin's or SNES9X's default WIMP GUIs use. But such a thing simply does not exist.


dbff22  No.16425750

>>16425654

That's disappointing. I only played around with Phoenix a bit back, and was under the impression that there was more out there. I personally don't like the interface, and prefer something more conventional like Dolphin, but I get why Retroarch's interface is what it is, because it only depends on the exact same IO that the emulators do in the first place (ie. does not demand mouse and keyboard or any sort of windowing system conventions). I just use Retroarch because it's always been the best supported and least buggy.

>>16425685

That's fair. I don't expect everybody to like Retroarch. I love libretro, but Retroarch itself leaves a lot to be desired, so I don't even really like it much. A lot of people just don't see the point, because the main gain of Retroarch is solely for programmers who work on emulators, rather than for the end-users, who don't tend to care whether they get the exact same experience across emulators as long as they have the features they need in each emulator. Something like retroarch is a big gain for the end user, but it's a gain that the end user won't even immediately see, because the gain is just that programmers spend less time fiddling with shit they don't need to (windowing, audio processing, video rendering, UI, controller input, save states, timing, replays, shaders, and a bunch of other things that tend to be platform-specific) and more time working on the emulation. So the gain that the end user gets is better emulation due to more comfortable development, which is hard to quantify to non-programmers. It's also hard to explain to non-programmers what "libretro" is in the first place, because most laypeople have trouble understanding the concept of an API.


72b44a  No.16425880

>>16425750

>I get why Retroarch's interface is what it is, because it only depends on the exact same IO that the emulators do in the first place (ie. does not demand mouse and keyboard or any sort of windowing system conventions).

Oh, you'd think so, that or it was just made by *N*X CLI grognards who slapped togather a placeholder GUI as an afterthought, I know I did. But the actual motivation (before they caved in and started work on the new Qt WIMP GUI recently) was, well…

https://www.reddit.com/r/emulation/comments/5dr4ip/having_so_many_problems_with_retroarch/

>It might only not map out perfectly with an N64 or Sega Saturn/Megadrive pad but honestly, those gamepads are dated and history has proven that only the PS4/Xbone/PS3/Xbox 360 gamepad model has survived the test of time. Therefore, we go with the gamepad that is used by 90 to 95% of all gamers right now, not some ultra-niche group that is using an original N64 or Saturn pad.

>We want it to resemble a game console environment, not a UI for a PC game. At no point in time do we want to break this illusion. We also want that same UI to be seamless across all platforms that RetroArch is on. This is also deliberate. You'll have to simply accept that we are different, because that's how it's going to stay forever, and for good reason.

>Doing it the way PC games do it or Steam is stupid and retarded, and I will forever claim that. I want a console game machine-like experience, and not to get the feeling I'm just sitting behind a desktop computer. That's why the entire UI is fashioned like it is, because that seamless experience has to stay like that, and at no point in time should something lame happen that drags you out of that seamless experience.

>This is a hot-button topic at this point precisely because you guys refuse to accept that we are doing it different for a reason and you guys insist on an archaic UI paradigm that we don't put any stock in. Accept that we are different, if you want something else, feel free to write your own libretro frontend where you cobble together some lame WIMP windows and string them together. I'm sure you'd consider that an 'improvement', and I'm sure for all the wrong reasons as well.

>I just use Retroarch because it's always been the best supported and least buggy.

I use it because it takes bleeding-edge features that tend to diffuse very slowly across individual emulators (DRM/KMS in Linux, true Wayland support in Linux, audio sync, runahead, beamracing, fastforward/rewind, etc.) and apply them to all at once. Also some of the cores are newer than the emulators they've been forked from.

>>16425766

>I want a device/application that is able to do it's one job well because it's solely focused on doing that one job (Not something that does everything decently because it's too focused on reaching everyone and ends up pleasing no one).

I think there's nothing wrong with standardizing things, as long as it's abstracted. A good example of doing this sort of thing right is BeOS's filebrowser, Tracker, in combination with its BFS filesystem. Since BFS supported rich extensible metadata in the filesystem itself, and Tracker was designed to take advantage of this with sophisticated search and sorting functions, it meant BeOS users didn't really need dedicated music players, image catalogs, or other database-ish content library programs in the sense they exist on other OSs.

The entire problem with LibRetro is that nobody ever really made alternative frontends for it, so the "reference frontend", RetroArch, grew into a bloated crossplatform mess. Ideally, LibRetro shouldn't have just made writing emulators easier, but writing frontends easier, too.


dbff22  No.16426361

>>16425766

> Isn't the one problem with a centralized system is that if one thing goes wrong, EVERYTHING else is effected?

Yes. And also when one thing goes right, it goes right everywhere. It's more about having a standard than a centralized system, which are different things.

>>16425880

That's really eye-opening. Jesus, what a clusterfuck the management of Retroarch is. I'll still use it because it's the best for my use-case, but it's disappointing that the project is run by people who can't even agree on what they want it to be, and who have such ass-backwards ideals about user interfaces.

That controller shit is complete bullshit, too. The mapping to the N64 is retarded even if you are using an actual N64 controller because it maps everything to an XBox style controller. It works for some situations and not all. God forbid when they actually need analogue face buttons like the PS3 has. That's one of my only real gripes with the libretro API, that the RetroPad abstraction is seriously lacking. It's a good idea, but they should have had it mapped around a six face-buttons to deal with the not-small number of controllers that do that. They also need the ability to map more than one face button to a retro-pad button (the fact that you can't map two separate buttons to the C buttons on the N64 pad make it impossible to do nice QOL things like having N64 zelda game items always accessible via a face button, while also allowing using the right stick as the C buttons).


72b44a  No.16427114

>>16426361

>it's disappointing that the project is run by people who can't even agree on what they want it to be, and who have such ass-backwards ideals about user interfaces.

Yeah, but now that they've conceded to the development of a normal UI option for PCs, hopefully it will be completed soon, and we can bury the embarrassing XMB knockoff chapter of its history forever.

>That's one of my only real gripes with the libretro API, that the RetroPad abstraction is seriously lacking.

>you can't map two separate buttons to the C buttons on the N64 pad

It's occasionally gotten to the point where simple fixes, like a core-specific option to plop those last two c-buttons from r-analog to buttons, when implemented by an outsider like the author of the (sadly deceased) ParaLLEl N64 core, is "helpfully" corrected by LibRetro regulars back to the perverted Virtual Console-esque (mis)behavior of older cores, instead of adding this feature to all of them:

https://forums.libretro.com/t/cannot-redefine-some-parallel-mupen64plus-controls/

>Twinaphex insists on the current default behavior, which maps modern pads like a Classic Controller playing N64 games on the Wii VC, with some games moving the buttons around to be easier to play (e.g., Killer Instinct 2).


0d9959  No.16427840

>>16425250

>Natural Vision Shader

know a place to get this?


7513b8  No.16429272

File: 4083b61cf7777bf⋯.gif (2.37 MB, 640x360, 16:9, 4083b61cf7777bff6793e9fc7a….gif)

>>16375973

>doom filtering

the one on the right looks way better.

which is filtered?

can anyone here verify if PCSX-R works for them in "per game MCD" mode? i cant tell if its my machine, or the emulator. i dont know if this problem is worth troubleshooting.

im getting flashbacks of troubleshooting ms exchange issues on windows vista.


5a5683  No.16429394

>>16429272

The one on the left is the filtered one.


06bc58  No.16438796

Is Retroarch for NDS on Android any good?


28bab3  No.16438808

I thought I had heard that Ace Combat was playable in hardware mode on PCSX2 after OpenGL was implemented, but looking at the PCSX2 wiki it's still recommending software mode to workaround all of the issues. Am I misremembering?


740439  No.16438818

>>16438808

People use hardware mode?


e8be84  No.16438835

>>16427840

First google result.


e8be84  No.16438837

>>16438808

All games work well on hardware mode, sans AC4 on some aspects.

>>16438818

hardware mode is better than software. Not using it when it's compatible is just silly.


799fd6  No.16441454

File: 79a604c3150d35a⋯.jpg (473.63 KB, 828x1200, 69:100, 1403966009244.jpg)

Considering getting RPCS3

What games are worth playing on it, other than the obvious Demon's Souls?


d329c4  No.16442065


759d48  No.16445304

I can't find a decently cracked apk of Drastic that doesn't crash on the menus HELP


9a7a44  No.16445322

>>16441454

Dragon's Crown and EX Troopers are 2 good games that are currently playable.


7409d9  No.16445380

>been playing on pcsx for a few years now

>it starts bugging out massively recently

>give up and try mednafen

>it runs incredibly smooth and like a dream, on like 60fps and shit

>I just realized I've been playing a lot of PS1 games on what felt like 20 fps for the past few years

FUCK

Is there a way to play Armored Core with analog sticks that doesn't involve mapping R1/R2/L1/L2 to the right analog?


d329c4  No.16445423

>>16445380

>Is there a way to play Armored Core with analog sticks that doesn't involve mapping R1/R2/L1/L2 to the right analog?

No


0d9959  No.16446299

>>16445380

is there a nice way to set up mednafen? it being command based, its just so sloppy (the way i do it) especially when managing many roms.

is there a guide on how to set it up in an orderly manner?


740439  No.16446386

>>16446299

Just use retroarch with the mednafen core. I don't even bother with that shitty command line program.


0d9959  No.16446821

File: 52aaa9a83eb1c00⋯.jpg (36.64 KB, 580x524, 145:131, 0a7d2cf0bafbb5db849f837bea….jpg)

>>16446386

i had a bad experience using retroarch using anything other than their Certified Kosher(tm) cores.

>>16446442

for some reason that one wont work for me. it just displays a black screen.

im still using psxe because i still havnt migrated my saves over to pcsx-pgxp (which i finally got working fantastically) because setting pcsx to "per game mcd" causes the emulator to completely crap out on me and tbh i dont even know how people manage without that feature when some games eat up half the fucking card. did someone figure out a limitless mcd and not tell me?


7409d9  No.16447022

>>16446299

I didn't set up anything, I literally just dragged and dropped the first rom I had in mind and it worked like a dream.


cb0867  No.16447035

>>16403384

ye, sounds like you did a nice thing.


52bc9c  No.16447313

What should i use for sega saturn? mednafen or yabusa kronos? i want to play some gundam games


f249b1  No.16447317

>>16403384

But did you fuck your sister?

This is important.


2f664e  No.16447335

>>16416719

Retroarch has hard GPU sync (attempts to hard-synchronize CPU and GPU) and frame delay (adds a delay after v-sync so it can wait for inputs) which is supposed to help with input lag. Input lag is probably mainly your monitor though. Also, why the fuck are you using VBA and not mGBA?


72b44a  No.16447373

File: 37b81a309d500e5⋯.png (51.64 KB, 955x374, 955:374, CRT feels.png)

>>16447335

It also has runahead, which completely eliminates emulator lag (and the emulated game's own native lag, if any) by emulating multiple frames during each displayed frame. Of course, this requires your computer be fast enough to run 2-5 copies of an emulator simultaneously, which shouldn't be a problem for target platforms such as GBA.

>Input lag is probably mainly your monitor though.

This. Get a CRT at your local secondhand shop, and an external DAC if your GPU is too new to have analog out.


f93af1  No.16447487

File: 4c43be727671ac7⋯.png (130.72 KB, 1028x805, 1028:805, mednaffe.png)

>>16446299

There are a few Windows GUI frontends for Mednafen. I use and recommend Mednaffe.


b8e227  No.16447601

>>16445322

Ninja Gaiden Sigma works well.


f8377b  No.16447794

>>16447313

Mednafen for ease of use, SSF for compatibility.


221b47  No.16448264

File: 4c5a416a5fae1ae⋯.jpg (101.3 KB, 634x683, 634:683, aa6b459a1f3458985acb92bfe5….jpg)

Recommend me some ps1 games, I just got some torrents with every game for every region, and now this buffet is so large I have to pick what to eat.


0c0753  No.16448301

File: 0fe89f2fc3dec72⋯.jpg (142.09 KB, 418x576, 209:288, 0fe89f2fc3dec72f85b8561712….jpg)

>>16448264

What genre ?


221b47  No.16448707

>>16448301

Literally anything.

I'm currently playing Parasite Eve.


912719  No.16448725

File: ec35cc2594f6998⋯.png (1.61 MB, 1389x768, 463:256, 2.png)


0d9959  No.16449630

>>16448707

parasite eve is great but here are some of my favorite psx games that still hold up. i'll try to give as wide variety of genres as i can.

spyro 1 and 2

bushido blade 2

castlevania sotn

ghost in the shell

harvest moon back to nature

tony hawk 1 and 2

twisted metal games

legend of legaia

legend of dragoon

tenchu 1 and 2

klonoa

bustamove

parappa the rappa & lamma jamma

wipeout

GTA 1 2

ape escape


398f3d  No.16449670

>>16448264

Go play MediEvil next.


72b44a  No.16449779

>>16449630

>tony hawk 1 and 2

>wipeout

>GTA 1 2

Those have better PC versions


0c0753  No.16449958

>>16448707

>>16448264

PE is great I finish it almost every christmas on my PSP.

You could try PE2 but it's a hit or miss for people. Other worthy PSX games:

Vagrant Story - Square at the top of their game squeezing everything they can out of PS. Really fun gameplay with tons of customization in making your own weapons.

Brave Fencer Musashi - cool platformer action RPG

Ridge Racer Type 4

Metal Gear Solid

Silent Hill

Suikoden 1 &2

Silent Hill

Soul Edge

Xenogears


c5e2dc  No.16454262

>>16449779

>Wipeout

>better on PC

Sure, if you enjoy missing music and struggle to get running on a modern machine. XL is better anyway


d33c3c  No.16454518

Why was the arcade thread closed and redirected to this generalized cancer thread?


875bac  No.16454558

>>16454518

Because your thread was redundant.


8f4fac  No.16457317

File: 0f2cd1816d79e5d⋯.png (600.28 KB, 473x796, 473:796, 0f2cd1816d79e5d163982643cc….png)

Shot in the dark here, but goes any anon in this thread have a backup of valentinvanelslande's Citra builds. Apparently the builds he made for the emulator ran 10 times better than the official build.

>https://github.com/valentinvanelslande/citra/releases

The page that hosted the releases is 404'd now.


fc56cf  No.16457356

>>16457317

Just compile with optimization flags and if autistic enough do some profiling too, shouldn't take long.

I ve heard results change depending on your VS version though


fd5406  No.16457476

I downloaded Retroarch and can't seem to figure out how to get the Dreamcast emulator core working, by this I mean I can't get any games running at least.

I have the core, the roms but somehow it "Nothing here" despite the Skies of Arcadia rom being where I told it.


fd5406  No.16457500

>>16404965

I got a PeeU controller pro and I looked up the software and it hasn't been updated in a while and required two other pieces of software to get working, so I'm using my cousins Piss station 4 controller which **doesn't work in PPSSPP for some reason&&


6a9798  No.16457509

>>16457500

Are you retarded or just have extremely fat fingers to fuck up spoilers like that?


fd5406  No.16457510

>>16457509

I wasn't paying attention


398f3d  No.16457813

>>16457476

Read the docs and closely follow the instructions. If you still can't manage, go ask on the libretro discord.


ce2a00  No.16458129

How can I transfer a PS2 save file to PC if my disc tray broke?

It doesn't have freemcboot so I cant install it if I cant run discs


8f4fac  No.16458172

File: 7e3c2c6adf4d212⋯.jpg (16.64 KB, 480x362, 240:181, 7e3c2c6adf4d212ea11a125138….jpg)

>>16458129

>How can I transfer a PS2 save file to PC if my disc tray broke?

You know you can buy a memory card with freemcboot installed, right?


2fbba8  No.16458174

>>16458129

Get a memcard with FMCB, put it inside that console and extract the save to an USB drive via ulaunchelf

Cheaper than USB adapter for memory cards


5a5a55  No.16458289

>>16425880

>We want it to resemble a game console environment, not a UI for a PC game

Fucking underage Zoomerfags nostalgic for PS3.

>You'll have to simply accept that we are different, because that's how it's going to stay forever, and for good reason.

>good reason

>because I like it that way, fuck, and because I say so

What even is this? Is that legit autism, the real stuff not the meme kind?

>I want a console game machine-like experience, and not to get the feeling I'm just sitting behind a desktop computer. That's why the entire UI is fashioned like it is, because that seamless experience has to stay like that, and at no point in time should something lame happen that drags you out of that seamless experience.

I want to murder this fucking little shithead with my bare hands.

>an archaic UI paradigm that we don't put any stock in

This is just too much. Their fucking UI is so god damn unwieldy, it won't even let you switch from list view to a grid view.


8db096  No.16458830

Why the hell you you really need a filter


fd5406  No.16458884

>>16457813

what documents?

A friend of mine tossed me a download link from the source so I guess I'll go look it up to find those, good idea either way


cb83db  No.16458911

YouTube embed. Click thumbnail to play.

Also Orbital, the PS4 emulator, can now partially boot into the PS4s GUI.

Its kind of disingenuous calling it an emulator. Its more like a virtualization, since the PS4 literally just uses stock PC hardware aside from the non-standard platform interface that prevents it from booting other OS'. Its using a fork of QEMU for the co-processors that handle decryption and IO and then plugging the gaps with reverse engineered libraries for the main CPU side. For the GPU side the dev just plans on using Vulkan, more specifically taking advantage of SPIR-V to take the burden off of needing to completely reverse-engineer the GPU, although for accuracy sake you could probably just take existing Linux drivers for the early GCN cards and modify it


42ad36  No.16460462

>>16457356

Does it build with GCC?

I could do a bunch of builds for different arches if so.


42ad36  No.16460477

>>16460462

Nevermind, apparently not, only for Linux builds.


398f3d  No.16460975

File: 8b1a580ac5a9975⋯.png (175.06 KB, 1460x1120, 73:56, Super Mario World 2 - Yosh….png)

File: 6f494547d1711da⋯.png (512.63 KB, 1460x1120, 73:56, Super Mario World 2 - Yosh….png)

File: 4044d41b16a1a4e⋯.png (821.11 KB, 1460x1120, 73:56, Super Mario World 2 - Yosh….png)

>>16458830

You don't.


f9a8b9  No.16461533

>>16460975

I use memelines just to soften shit up, because it just looks fucky nearest-neighbored up to a huge screen. Anything like that second screenshot is worth being thrown out of a helicopter for.


398f3d  No.16461566

File: 7ab3835f24ba081⋯.png (28.51 KB, 1600x1120, 10:7, Earthworm Jim (USA)-181019….png)

File: 6124f5c8b641fd9⋯.png (176.71 KB, 1600x1120, 10:7, Earthworm Jim (USA)-181019….png)

File: 2e38a553c9e5f7b⋯.png (541.64 KB, 1600x1120, 10:7, Earthworm Jim (USA)-181019….png)


9fdb84  No.16461567

File: 988dc4fbaaa2354⋯.png (53.93 KB, 1851x1080, 617:360, ffight-10-17-051751-10-20-….png)

File: 67a13358dbc9044⋯.png (2.03 MB, 1851x1080, 617:360, ffight-10-17-051751-10-20-….png)

>>16460975

crt-royale looks superior. I use it for all old games.


398f3d  No.16461586

>>16461567

>1851x1080

You better stop right now.


9fdb84  No.16461615

File: 8fecc35ce41d661⋯.png (91.37 KB, 1851x1080, 617:360, ffight-181002-122841.png)

File: 6ce546344d5511d⋯.png (3.8 MB, 1851x1080, 617:360, ffight-181002-122827.png)

>>16461586

well I simply can't. it looks fantastic.


4751de  No.16461674

I already got a comprehensive experience of gc, ps2, 360 and ps3. What are the reasons for emulating? I hear the gc emulation scene has released HD patches of games like Paper Mario that use higher res textures somehow, but apart from those gc games I don't have motivation to download any. The emu scene seems pointless these days. There are literally zero fan translations of ps3 games. Emulation has been dead since the early 2000s when it was relevant and there was still a strong 16-bit emulation scene. The one time I emulated a ps2 game was 10 years ago because there was a modded international FFX iso going around that let you play with Japanese audio but English text, but the ps2 emulation scene has since never took off.


350ffe  No.16461698

>>16461674

>There are literally zero fan translations of ps3 games

Why would you need them? Why aren't you learning japanese?

>Emulation has been dead since the early 2000s

Is this what having sub 50 IQ feels like?


cc83cc  No.16461706

>>16461674

For the 6th gen and early 7th gen consoles, what you're getting is generally good emulation if you have a decent computer, outside of the PS3 at least. I've found the best compromise has been a BC PS3 and a WiiU with Nintendont. If you want to do PC emulation, I would say the purpose is largely for mods and various patches to games. Effectively, what you've already mentioned.

What really interests me at the moment is getting the Wii and GC pokemon games to connect to their handheld counterparts. It's pretty shit right now, not possible with PBR, however it would be interesting to watch for. These console games always provided an interesting challenge for post-game.


a7d8cd  No.16466289

>>16461567

Wrong aspect ratio ya dingus.


40f23b  No.16467716

How's AMD hardware for PS2 emulation?


cb83db  No.16468793

File: 4e22782c9a965ed⋯.png (120.04 KB, 300x300, 1:1, e9555c162142a8768c4cfcea59….png)

>>16467716

>How's AMD hardware

What do you think?


a49022  No.16469132

File: a8767ff1ae333f0⋯.jpg (34.62 KB, 336x491, 336:491, bowl-of-stupid-for-breakfa….jpg)

>>16461674

>Emulation has been dead since the early 2000s

>the ps2 emulation scene has since never took off.


04dce0  No.16469194

File: 0382dc080a47625⋯.jpg (44.51 KB, 750x600, 5:4, 17 Dollars.jpg)

>bought PSP off eBay couple years back so I could softmod it and install emulators

>don't leave the house much, and even if I do it's not for a long period of time that makes playing it worthwhile

>decided to finally list it on eBay again, fill it full of emulators and ROMs since they go for pretty good prices

This happens far too often, I just get bored with emulating shit. Even though I can play literally ever game ever created I just can't devote myself to playing new games. I've played through all the vidya from my childhood on emulators plenty of times, but with new games it's hard to bring myself to play through them entirely.


c49eaf  No.16469197

>>16469180

I'm like 12hrs into Demon Souls


cc83cc  No.16469257

>>16469194

Well anon, there is a lot of good PSP games that you might not have tried out. It's really up to you. I hope you might agree with me the unnecessary amount of these emulation devices like the bitboy and so on that do nothing better than what a psp does.


7faaee  No.16470721

YouTube embed. Click thumbnail to play.

>>16458289

Vid related. This will all be behind us. Just in the latest update, they've added a basically sane WIMP GUI for most options… Though, of course, not without a few last outbursts of passive aggressive buttmad autism:

https://www.libretro.com/index.php/retroarch-1-7-7-released/

>Ever since its inception, RetroArch users on the desktop have been clamoring for a Desktop UI that would allow them to manipulate all of the settings available in RetroArch. The most often heard complaint was that it was cumbersome to change these settings with a gamepad. Of course, our intention is to have a unified UI that mostly works the same across desktop, game consoles and mobile phones, but a reasonable argument could be made that it was counterintuitive to force a desktop user to go through a gamepad-centric UI.

>>16458830

At minimum, subjective aesthetic preferences aside? Reproducing composite/interlaced/NTSC/chroma artifacts is a pretty good example of objectively correct shader use for 2D games.

>>16461674

>p-p-p-pleeze buy muh overpriced retro hardware, games, flashcarts, and scalers!!!1!!11

No thank you, scalper-san.

>>16461698

>Why would you need them? Why aren't you learning japanese?

>Is this what having sub 50 IQ feels like?

<still believing the original nip releases don't come with censorship exported direct from burgerstan day 1


a84efd  No.16470837

>>16470721

><still believing the original nip releases don't come with censorship exported direct from burgerstan day 1

Games which don't get released in burgeristan somehow import censorship?

Is this the power of negative IQ?


398f3d  No.16470839

>>16470721

>outbursts of passive aggressive buttmad autism

I'd be worried if SP ever stopped being SP.


3218fc  No.16472910

>>16458911

>tfw PS4 "emulation" will be perfected faster than the PS3 and it's Cell and RSX fuckery


cb83db  No.16472929

File: 0ecd5892402036e⋯.gif (353.98 KB, 384x239, 384:239, [laughts_in_my_boy].gif)

>>16472910

>mfw PS4 games end up running at higher framerates and resolutions on a PC then on an actual PS4


89eac3  No.16472960

>>16466289

I know and don't care


fdef65  No.16473597

>>16472960

You should be ashamed of yourself.


7faaee  No.16473634

File: f4e39eabf174260⋯.jpg (52.75 KB, 854x480, 427:240, DXdKj.jpg)

>>16473597

>anon's tv


398f3d  No.16474505

>>16472960

You should, since your scanlines are all fucked up and uneven. You could fix this in like 30 seconds tops.


740439  No.16476116

>>16474505

>implying a filter nigger cares about a fucked up picture


d2081d  No.16476151

File: b2ce1a42180587a⋯.png (1.4 MB, 1411x1080, 1411:1080, Mega Man X 3 scanlines.png)

File: a33526aa5fef88b⋯.png (2.27 MB, 1411x1080, 1411:1080, Mega Man X 3 no scanlines.png)

File: 987c00e2aacb2a2⋯.png (3.04 MB, 1440x1080, 4:3, mslug-180711-174509.png)

>>16474505

what scanlines? The picture looks fine. I only play cps games in widescreen due to autism.


d2081d  No.16476160

>>16476151

also open the images in a new tab to properly view them


c79bd0  No.16476175

>>16476151

When you overlay one of these mask filters over an image it has to be pixel perfect, that is, you need to use integer scaling or it will have artifacts depending on how bad your scaling is, also these might not be too noticeable if you sit far from the screen.


d2081d  No.16476215

>>16476175

I easily notice this kind of stuff, but I don't see anything weird artifacts in the images I posted. also aren't cps games natively 16:9, and then coverted back to 4:3?


f47efb  No.16476438

File: 48fb2ac90c81fc7⋯.png (143.45 KB, 335x508, 335:508, happening.png)

Is there a memelines filter with brightness correction?

>>16467716

It's shit. PS2 games (and therefore the emulator) make heavy use of floating point calculations which depending on the year of the processor AMD can be 16x worse at than a competing intel part per core. The emulator can also only use up to 3 cores when you exclude the GPU plugin (GSDX), and when you include the GPU plugin with hardware rendering I have no idea how GPU drivers scale on the CPU side since the load for an emulator is very unique and I haven't benchmarked it and otherwise the software renderer scales fine with however many cores you have.

You will benefit a lot from messing with PCSX2's rounding settings but that introduces emulation glitches.

If you're going to use PCSX2 on AMD, you'll have to squeeze every last drop of performance out of your processor, so compile it yourself and enable every processor extension your CPU supports, specially since some of them specifically target floating point math.


f47efb  No.16476452

>>16476215

>also aren't cps games natively 16:9, and then coverted back to 4:3?

I don't know, but you're describing anamorphic resolution, which means the pixels aren't square and obligatorily have to be scaled to be displayed on a screen with square pixels to have the proper aspect ratio.


f79dc3  No.16476457

Does anyone know if there is anything special required to mod PS1 games for use in emulation? For example, if I wanted to screw around with editing the pre-rendered backgrounds in a JRPG? PC ports of some of the Final Fantasy games have been getting AI upscaled background mods, and I'm wondering if I could do the same on some games that don't have a port.


7faaee  No.16476653

>>16476438

>depending on the year of the processor AMD can be 16x worse at than a competing intel part per core.

I don't think anon was asking about the worthless joke pre-Ryzen trash.


e7e0fd  No.16476733

YouTube embed. Click thumbnail to play.

>>16476452

this video explains it very well. cps games had a resolution of 384×224, which afforded the developers extra sprite detail while still outputting a progressive video signal. the picture was displayed as a 4:3 image by the monitor, resulting in non square pixels, so the sprites had to be designed to compensate for the distortion.


974c41  No.16479265

>>16419122

Can it be said that, unless you seek accuracy, Beetle PSX is superior to mednafen?


740439  No.16479271

>>16479265

>unless you seek accuracy

Why wouldn't you?


7faaee  No.16479282

>>16479271

>low res

>no texture filtering

>no aa

>low depth

>dither

>jitter

Oh, I dunno.


740439  No.16479287

>>16479282

Low res unfiltered low poly looks fine though.


7faaee  No.16479289

File: 2e60e234d059e55⋯.png (117.62 KB, 1221x598, 1221:598, emulation.png)


740439  No.16479322

File: dcd04b6dc729c1b⋯.jpg (81.15 KB, 960x540, 16:9, 4ba873beb5b507b12226e73951….jpg)

>>16479289

Good job defeating that strawman.


398f3d  No.16479387

File: 28817b0ebb90c81⋯.png (284.99 KB, 1903x5263, 1903:5263, this is your brain on emul….png)

>>16476151

>what scanlines?

Anon…

>>16479289

Reminder that emulating consoles is only one step away from emulating being a woman.


974c41  No.16479408

>>16479282

>>16479271

Does a way exist to make the game logic not be completely broken when using overclocking? I'd love to play Space invaders at 60fps without it being ridiculously fast.


97ff49  No.16479424

>>16479282

All of that shit is extra and only experience-enhancing in the event you're playing pre-LCD games on an LCD display.

No matter how high you crank the rendering resolution it won't increase the inherent number of polygons on a model.


5fee3a  No.16479442

>>16479408

That is what the inbuilt FPS limit options is for.


f12b8d  No.16479464

>>16479424

Vaseline doesn't make low-poly look better.


944f10  No.16479490

File: df2061d45d16690⋯.jpg (232.56 KB, 720x720, 1:1, bf326fd62e620cc8582115ef7c….jpg)

>>16415240

Just get a fucking Vita, seriously, nothing beats playing lewd japanese games+the entire PS1, PSP and SNES catalog on a beautiful OLED screen from the commodity of your bed, get a hori grip and a good pair of headphones for extra comfy.


5f9f56  No.16479501

>>16375973

>filterfaggotry

Why on earth would someone even use an emulator filter of any kind when enjoying the games as they were is more satisfying. Might just be me since I like being able to replay the games I used to when I was a kid.


7956fa  No.16479506

File: 99509e73ccb9d65⋯.jpg (89.59 KB, 880x480, 11:6, memes2.jpg)

What genesis emulator has the most accurate sound? I already tried BlastEm but I couldn't figure out how to remap the 360 buttons.


0f6844  No.16479666

>>16476215

nvm. upon closer inspection the bars don't look right. Kind of hard to notice at first. I fixed it now. Thanks for the tip.


7faaee  No.16480700

File: 7571150e4d76c94⋯.png (33.01 KB, 640x400, 8:5, low settings.png)

File: c7f2cc1d34f6a11⋯.jpg (493.17 KB, 2560x1600, 8:5, high settings.jpg)

>>16479322

>>16479387

>>16479424

Why is it with PC retrogaming I never see this sort of pathological fetishism for the defects imposed by inferior hardware? Maybe it's just a congenital defect inherent to consolepeasantry.


cb83db  No.16480728

>>16479506

BlastEm is literally the Higan/BSNES of Genesis emus so thats probably the best you're going to do


6a9798  No.16480731

>>16480700

I remember some guy being autistic over texture filtering


cb83db  No.16480741

>>16480731

Isn't there a way to actually remove PS1 texture warping now speaking of which?


76aaf6  No.16480755

>>16480741

Read the thread. Also, texture filtering != texture warping.


76aaf6  No.16480778

File: 89b13419ef697e0⋯.png (316.12 KB, 318x336, 53:56, cipheel.png)

People have already discussed this partially but I don't think I saw the direct solution to my query:

Is there a way to emulate proper memory cards with retroarch and beetle psx (hw)? I really don't like the game specific memory cards and the data on them appears to be influenced by savestates as well. That means I can't just have a save state at the main menu to then load the game.

Mind you, I have looked at the menus briefly but Retroarch is all new to me and the awful PSP/PS3 menus don't help with finding what you seek.


5a5683  No.16480779

>>16480700

Usually when a console emulator fucks up, it fucks up badly. Even minor hick-ups from mild compatibility issues are so obvious it is readily apparent that it is not normal and cannot be passed off as normal. Despite how far a lot of emulators have gone there is still problems that crop up like older versions of some emulators still being blatantly superior for some specific games because of hardware compatibility being very specific, some games are all bad disc image copies from emuparadise (good going faggots) so it doesn't even matter what emulator you use (I'm looking at you Front Mission 3). The result of all that troubleshooting is perfect or bust.


7faaee  No.16480866

File: 5a8034ad9b110e8⋯.jpg (82.72 KB, 566x393, 566:393, potato-pc.jpg)

>>16480779

That's not at all the same sort of thing. The autism in question is instead complaints against emulators working exactly as intended, when configured for "inaccurate" results, yielding the equivalent of upgrading from a 486 with 2D graphics to an Athlon with V2 SLI and maxing the settings.


398f3d  No.16481185

>>16480778

As always, the answer is in the docs. http://docs.libretro.com/library/beetle_psx_hw/#core-options

The tl;dr of that is to load a game in beetle > core options > memcard 0 method = mednafen > shared memcards = on > restart retroarch


398f3d  No.16481200

>>16481185

And as for save states and memory cards, save states are essentially taking a snapshot of that exact moment of emulator's runtime, and this includes the saveram. You can turn this off under the saving settings (turn on 'don't overwrite saveram on loading savestate') but that's really not a setting you should be fucking with. Do note that haphazard use of savestates when you're using a shared memory card can and will fuck your shit up.

You should always start a session with an in-game manual load, and end a session with an in-game manual save. States should only be used inside a given session, and never to start or end one. If you're a stupid nigger who can't delay gratification long enough to reach a manual save point, expect one day you're going to trip up and brick your saves.


f12b8d  No.16482890

>>16480700

Braindead retards and interlacing artifacts, not much else.


092f01  No.16497985

>Project64 went open source

Nice I somehow missed that news. But I came in with the question of whether Banjo-Tooie is completable on Mupen64plus yet. It runs, but entering some areas freezes the game, notably the cave where you get the move Hatch, which is partly in Terrydactyland.


ff7345  No.16498007

File: e7048ef6df29f20⋯.png (21.6 KB, 512x448, 8:7, 36-Lufia_II_-_Rise_of_the_….png)

>>16480779

Lufia 2 had a 100 level roguelike dungeon in it and after spending most of a day getting to the bottom floor you find the graphics are corrupted and you can't see anything. This also happens in one of the main story areas near the end. Some games are just fucked in the original version.


947db6  No.16498013

>>16497985

MP64y is better anyway


3ac06f  No.16498025

>>16497985

Its completeable but you will need to deal with the freezes as nobody working on it knows what causes them and how to fix them. The only workaround I know is that creating a quicksave and then loading it while the game is frozen unfreezes it.

These freezes don't happen on PJ64 so you could play it on that.


9f478f  No.16498049

>>16424796

>wtf were they thinking?

The usual excuse is sort of: Retroarch is meant to be ported to every machine out there, so we can't design it like a typical program for Windows or another specific system. It has to work everywhere. We can't assume you will be able to use keyboard or mouse on it. We can't assume the screen will have this or that ratio.

Okay, that makes sense. Except they designed an atrocity that does not works well anywhere. Even with such constraints, it's not hard to imagine a superior design.


c85ff3  No.16498064

File: 75e4b7dcfa6090f⋯.jpg (54.91 KB, 462x381, 154:127, costernation.jpg)

>neural upscaling


398f3d  No.16498464

>>16498049

Hated it when I first started using it, but at this point I'm so familiar with the shitty sonygger gui that I can blaze through it with a gamepad. Being able to change any option without having to put the controller down is really great from a usability standpoint once you get over the steep learning curve.


7faaee  No.16498485

>>16498464

Well, yeah, for quickly twiddling something. But its being mandatory for deep initial setup of dozens of settings especially since it's so dependent on opaque keyboard shortcuts for many features with no GUI of any kind is just sadistic.


398f3d  No.16498497

>>16498485

Comprehensive first-time startup config wizard when?


7faaee  No.16498511

>>16498497

Basically any "sit down and futz with it" task, like setting up an exotic controller, importing a large library, setting up a system you didn't emulate before, reorganizing your library, etc.

Even in the strongest case for doing that through their XMB knockoff, non-PC platforms running Lakka or something, it's no coincidence that phone/tablet platforms have PC-based software to facilitate tedious setup housekeeping tasks using a WIMP GUI, the results of which can then be sync'd to your non-PC device.


7faaee  No.16498525

File: 0dc26b6faa150d4⋯.png (1.31 MB, 843x1082, 843:1082, hig-mac-1992.png)

>>16498497

Oh, and I forgot perhaps the most crucial strength of WIMP GUIs, even above efficiency, as Apple emphasized when they scientifically formulated its principles in the 1980s: Its intuitive interface allowing users to easily and confidently learn what a given feature does in an environment that facilitates experimentation.

Being forced by circumstance to use a suboptimal interface to adjust a feature you properly understand the function of is just annoying, but attempting to do so with a feature you've never used can be impossible.


abbc2b  No.16499584

File: 2275985961dfa73⋯.jpg (15.04 KB, 149x255, 149:255, Cia codec.jpg)

Is there a way to use the cwf stuff on a DS emulator(3DS' R4 card) or I came too late for that party?


e5d42d  No.16499615

I just installed the latest build of Dolphin, and even though the controller settings recognises my DS4's right analog stick, when I load up Melee can't do any C-Stick inputs with it. Does anyone know how to fix this? Left analog for movement and everything else is working fine.


24d14d  No.16500202

File: 90e3c5882ab6cb0⋯.png (325.12 KB, 1280x1024, 5:4, town 200 percent.png)

File: 60ace3f7b55de12⋯.png (1.71 MB, 1280x1024, 5:4, town 200 percent SFTGAN.png)

File: 306350229aa65ea⋯.png (367.77 KB, 768x1024, 3:4, tree 200 percent.png)

File: ee7a3a737110869⋯.png (1.55 MB, 768x1024, 3:4, tree 200 percent SFTGAN.png)

>>16498064

It certainly still needs more training data and fine tuning, but the technology is already in an incredibly impressive state. I see a lot of people making the mistake of upscaling with ESRGAN instead of the vastly superior SFTGAN however.

I was messing around with using SFTGAN on some Legend of Dragoon backgrounds, and for some of them the results have been fantastic. The final result is 400% larger than the original image, but to make it easier to compare in a web browser I've scaled it down to 200%, and taken the original image and scaled it up to 200% via nearest neighbor scaling.

>>16424796

>>16498049

>>16498464

>>16498485

>>16498497

>>16498511

>>16498525

I like the RetroArch UI for the most part, but you guys must have missed the memo that they now have a WIMP UI should you really feel like you need it.


24d14d  No.16500204

File: 6ee4aed8386c531⋯.png (220.06 KB, 1536x512, 3:1, fire 200 percent.png)

File: 6d90b7c966ff332⋯.png (1.32 MB, 1536x512, 3:1, fire 200 percent SFTGAN.png)

File: 47d67bf21c93a77⋯.png (125.21 KB, 1024x512, 2:1, burned 200 percent.png)

File: f8a3b4af4b2c4e0⋯.png (829.21 KB, 1024x512, 2:1, burned 200 percent SFTGAN.png)


24d14d  No.16500213

File: df984ce8fb68d87⋯.png (274.45 KB, 640x512, 5:4, Town.png)

File: a485b964c543c49⋯.png (6.27 MB, 2560x2048, 5:4, town 400 percent.png)

>>16500202

>>16500204

And just for dramatic effect instead of ease of comparison, here's the original Town versus the full 400% result.


092f01  No.16500843

>>16498013

That's just a frontend isn't it?

>>16498025

PJ64 might be an option if it gets ported, but I'll try that workaround. Thanks. Funny thing is I remember Project64 getting random freezes in that game that were fixed in the same way. It's odd.


7faaee  No.16500855

File: 6f7f451fa60f822⋯.mp4 (1.39 MB, 640x480, 4:3, Respects to the dead (Lost….mp4)

>>16500202

>you guys must have missed the memo that they now have a WIMP UI should you really feel like you need it

Yeah, I've commended them for that concession upthread, but it's still far from complete enough that I will never, ever, have to lay eyes on their XMB abomination again.


3839c1  No.16501533

File: 239574dcdb63473⋯.jpg (138.68 KB, 891x1110, 297:370, 8bca5e0d53a47bff7558a0ddf2….jpg)

Does anyone know if the zombieload fix is noticeable when emulating?


5cde9d  No.16501581

>>16501533

It really depends on the emulator. RPCS3 uses hyperthreading a bit so you might have issues with that.


24d14d  No.16502095

>>16501533

None of the major Intel security holes have ever been used maliciously in public, only researchers have found them. OS updates to defend against them are fine, and BIOS updates if they are available too, but disabling hyperthreading on the one in a million chance you will be affected by it is stupid, don't bother with that.

Just save up some dosh and upgrade to Ryzen 3000 when it launches in July. It will work on any AM4 socket motherboard (as long as there is a BIOS update for it, which all of them should be getting).


c15fa2  No.16502711

Considering an SNES Mini (or is it called Classic?). What does it take to hack ROMs into it and do they all run perfectly?


25a402  No.16502721

Is there a step by step guide to using PS3Hen on a late slim?


398f3d  No.16503539

>>16502711

https://www.reddit.com/r/miniSNESmods/

My recommendation would be to get a new rpi, install lakka or retropie, and get better performance to boot while also not being limited to like <300mb of storage.


b75206  No.16503552

>>16502711

yea they run fine. Adding storage is easy and it's a novel project with a far better UI than any pishit.


398f3d  No.16503612

File: 524bf4e6f17a060⋯.png (252.98 KB, 960x540, 16:9, nesmini theme.png)

File: 345da1403435103⋯.jpg (237.95 KB, 1920x1080, 16:9, snes mini theme.jpg)

File: be7cab618602118⋯.jpg (283.23 KB, 1280x720, 16:9, misc theme.jpg)

>>16503552

>yea they run fine

Canoe doesn't run fine, especially if you're going to run games on it outside of the 21 titles with pre-loaded per-game hacks. The hardware itself is like an rpi2, so nothing special there either.

>a far better UI than any pishit

There's countless themes you can use for your GUI with retropie, even NES/SNES classic theme clones.

I'm not trying to shit in your cornflakes here, I know post-purchase rationalization can be a bitch, but you're giving out bad info.


c15fa2  No.16503699

>>16503539

>>16503612

>>16503552

Thought Raspberry Pi was contraband here due to the company being pro-SJW.


0d9959  No.16503900

>>16503699

i didnt even know about that, but raspberry pi is shite.


7faaee  No.16504659

>>16503699

"RPi" is just a standin for a bazillion different commodity single-board ARM SoC computers, because the RPi was the first one to make it big in the public consciousness:

https://en.wikipedia.org/wiki/List_of_single-board_computers

If you're too lazy to deal with poor driver support, pick one from this list:

http://www.lakka.tv/doc/Hardware-support/

Nintendo's trash is riddled with bugs and bad design choices, even at the hardware level, practically anything would be a better choice, and cheaper to boot.


523e27  No.16506910

>>16480700

Because you've never actually interacted with the Doom or Quake communities.


c2ccd7  No.16510099

>You can also emulate nearly every 3DS game perfectly on PC with a higher resolution

I don't understand how this makes sense - is the game separate from whatever resolution it ends up rendering in? Is this a game-by-game basis, or are most 3DS games like this? What other consoles can you emulate for higher res graphics than originally intended? I'm interested in ps3, ps2, psp, psvita, 360 and gamecube.


b75206  No.16510103

>>16503612

then don't use canoe, no one who does mini modding uses canoe.

>but you're giving out bad info.

retard


398f3d  No.16510184

>>16510103

>then don't use canoe

Okay. So now you're just running a low-end old fucking arm7 based SBC in a tacky nostalgiabait case. Are you really that much of a retarded nigger that any setup beyond hakchi is greek to you?


7faaee  No.16510221

File: 28526717a265bec⋯.png (347.7 KB, 960x648, 40:27, spoonfeeding-teachers-021.png)

File: 054e5666760e4b8⋯.gif (86.26 KB, 863x530, 863:530, vector-raster.gif)

File: 43259a2064aced1⋯.png (60.11 KB, 882x339, 294:113, Graphics3D_Pipe.png)

>>16510099

3D games are not made up of resolution-dependent pixels, like old sprite-based 2D games, but of resolution-independent vector geometry, typically triangular polygons. Due to the need to be viewed from varying distances, bitmapped surface textures and sprites in 3D games are also scaled, and typically filtered.

While most consoles do not support multiple resolutions, emulators of 3D games typically intercept 3D graphics partway through their native rendering pipeline, translating them into something a PC's GPU understands (OpenGL, D3D, Vulkan, etc.), thus allowing them to function more like a native PC game.

Practically any system that used dedicated hardware for 3D, back to the PSX/N64/Saturn, is fairly easy to make such an emulator for. But with a greater degree of care, some less standard systems such as the SNES's Mode-7 have also been given this treatment: >>16397607


0d9959  No.16511655

>>16510221

which is also why playing with an increased resolution is not the same as using a texture filter. Filters obscure and change the look of a 2D game because they actually blur/morph/blend pixels. raising the resolution of a 3D game just makes the lines more clearly defined where lower resolution is what obscures them.


dbff22  No.16511683

>>16510099

To add to what the other anon was saying, the majority of emulators for 3D games allow this, but you do have to keep in mind that some games mix raster and vector effects, and some emulators don't do this perfectly at higher resolutions. Dolphin historically had a lot of trouble with certain games that used framebuffers in a wonky way, but those issues are mostly fixed.


398f3d  No.16511821

File: 160bbbf7bbc7f43⋯.png (2.21 MB, 1061x837, 1061:837, test1.png)

File: 03d0a5356510cec⋯.png (5.46 MB, 1375x1623, 1375:1623, test2.png)

Testing testing testing.


19bb64  No.16511838

>>16376973

>filename

OOF, YIKES and CRINGE.


6a9798  No.16511843

>>16511821

did it work


398f3d  No.16511890

File: 762d02805669067⋯.jpeg (3.37 MB, 4032x3024, 4:3, taste the rainbow.jpeg)

>>16511843

I don't know.


7faaee  No.16512421

>>16511655

This isn't to say bitmapped sprite-based games are immune to such HLE techniques. Aside from the obvious option of sprite replacement I pointed out upthread >>16408125 there are other possibilities that wouldn't need new assets.

A good example is animation interpolation/tweening, currently retrofitted at the mesh/vertex/skeleton level in modern source ports for some old PC games like Quake:

https://www.quakewiki.net/archives/qer/tutorial4.html

While I haven't heard of this being implemented with a 3D console emulator as yet, there is no reason it couldn't be done.

This same basic technique could similarly be done to an older 2D game's sprite movement and camera pans/scrolling, using coordinates intercepted from the fixed-function 2D graphics hardware in most console/arcade platforms, to bring the effective FPS up far above the rate at which game logic runs.


40624d  No.16512619

Apparently Odin Sphere might be worth emulating, but there's no PS4 emulator, right? PS2 version has terrible FoV, so I searched for a FoV hack and found this: http://www.ps2-home.com/forum/viewtopic.php?t=4377. I don't understand what OPL is, is this custom firmware for PS2 or something? Can I actually use that hack in an emulator?


a128fe  No.16512640

>>16512619

>OPL

Open PS2 Loader. It's for loading ISOs on a modded PS2


40624d  No.16512654

>>16512640

So I can't use those codes then? They look like something I could use with hex editor.


1e724b  No.16512661

File: 779221f88212201⋯.png (2.3 MB, 650x919, 650:919, __alice_and_socrates_odin_….png)

>>16512619

I had no trouble playing Odin Sphere Classic on 4:3. It's a much slower game than Leifthrasir. Overall the original was an OK budget game. Very pretty Vanillaware visuals, but the limited boss fights, psypher skills, and enemies become apparent very quickly. Still worth a playthrough however.


398f3d  No.16513136

File: df5eb614197c0e3⋯.png (390.67 KB, 1600x1120, 10:7, crisp pixels.png)

File: 57c9338cbf87dc8⋯.png (8.61 MB, 2218x1663, 2218:1663, meme artifacts.png)

Join the Crisp Pixels army today.


d8cb63  No.16513180

>>16512654

>So I can't use those codes then?

There a code converter that turns ARMAX and other cheat device codes into raw ones like the ones used in OPL and PCSX2, pretty sure it handles the other way around, you'll have to search for it yourself because remember fuck all outside of that


f12b8d  No.16513235


c4924c  No.16513262

>>16513235

>Port

Leifthrasir was a multiplat release the same way some other late PS3 titles like Tales of Zestiria and Persona 5 were.


40624d  No.16513302

>>16513235

>Leifthrasir had a PS3 port.

Ah, thanks for pointing that out. Guess I won't bother with these codes unless the PS3 emulator is crap.


d8cb63  No.16513332

>>16513302

From my own experience it emulates okay (4770k/1070), dips more often than the actual thing and has a couple graphical issue that aren't too distracting, might need a patch to get past the initial screen but you can finish the game fine.


ea9a07  No.16515205

>>16476151

>thinks adding memelines aren't filters

>using memelines at non integer resolutions and not seeing how uneven they are

>playing CPS games in the wrong aspect ratio because muh pixel resolution autism

Consider eating a shotgun.


bacb76  No.16515331


40624d  No.16515564

>>16513332

Well, it runs like shit on my PC. Lots of lag and can't fix audio. Does PCSX2 have better performance or should I give up?


398f3d  No.16515584

File: a7c1169b31cc3be⋯.jpeg (4.1 MB, 4032x3024, 4:3, eye rape.jpeg)

>>16515564

Might as well try, but it has been my experience that when you move beyond the handful of flagship titles like FFX, PCSX2 performance rapidly goes down the shitter.


2df442  No.16515589

Anything not quantifiable is not objective. This is a fact

Tell me how many art points Mona Lisa gets


3ce3f5  No.16527877

test




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / ausneets / b2 / choroy / doomer / lovelive / pol3 / s / vor ]