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4dbe55  No.16373378

The example I have in mind is Valdis Story. You visit four villages in the game, three story related and one optional. And in two of those story related ones, you get some sort of hint that things are not going well for the town. Eventually if you are negligent in backtracking to them(or just using them as an interim tram system location), you can end up not knowing about the problem as it arises and the next time you visit them the entire town is abandoned or you find the villagers corpses and the only thing you get is a text box wondering where everyone is, and this music. It has an effect on gameplay too, you can miss out on shops, or have the villages harm you over time because of the frost, or even miss out on the secondary affinity weapons.

So I'm wondering, what are some games where big world changing events are basically missable side-quests that you could ignore or not even be aware of their existence?

95ccbe  No.16373385

Xenoblade I guess? There's a whole mechanic about rebuilding a village. It has a unique interface, needs tons of materials, makes the village actually rebuild in game and gives you exclusive shit, but I don't think even seeing the setup of it is mandatory.


1b18d6  No.16373531

>>16373385

I'll give it a shot. Anything else?


099dd5  No.16373734

>>16373378

>>16373385

>Xenoblade I guess?

God did i hate this it was grindy shit and boring as hell play dark cloud they did it so much better.


95ccbe  No.16373786

>>16373531

I don't know if I would recommend to play it for said sidequest though. When you play Xenoblade, you're here for the main story. There are tons of sidequests but they're very cookie cutter, grindy and unengaging. Which is a bit baffling given how amazing the main story is.




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