>>16337694
>>16337703
Hey, I ain't saying Borderlands is a good game by any measure at all. First one has a decent aesthetic simply because it was stolen and that's the best going for it.
But consider the following: Borderlands gives you revolvers, shotguns, assault rifles, sniper rifles and Rocket Launchers as well as grenades. With the exception of tricky shit like the Bio Rifle of UT or similar guns, what do you have there that isn't present in terms of weapons in past games? You even have some alien tech that fire plasma shots and guns also come in elemental flavors, so it's not like it's going to be for the weapons that players are gonna distinguish those games.
Consider Skills then, where I think that Borderlands shits the bed since it gives you a single one. Warframe gives you 4, there's other games that follow that trend and it works well enough for instance.
You 're really not gonna be able to get a gun that phases you out for a shortwhile and AoEs around you when phasing in and out or a gun that shoots a projectile while you go invisible. Heck simply having a gun that shoots a sentry allowed for an entire class to be built around that in many FPS and you're not going to get much of that in old school games.
Skills let Devs put some extra variety into their games with something that can't just be reduced to "press the button to cause damage at whatever you're aiming at". That's the point of skills and one of the reasons it's hard to make old school games appealing to newer players.
I mean, consider that the best quality of old school games that's praised is different enemy types complementing each other as well as good level design. Those are things that you feel after playing many different games and you gotta be able to know what you're looking for as well as have a culture of "map editors" to even understand the entire concept. That's not something that is around anymore with the newer generation, they'll take the game as is and work with what they have so they care less about this stuff.
At the end of it, what they get is a very large amount of gameplay elements to toy around with for many, many hours until everything is 100%, which does sound like a much better deal than only a small amount of guns that overlap like crazy in some cases for something that's actually fairly short.
It doesn't matter that they have better level design, more iconic enemies and weapons or how they complement each other very well and have genuine difficulty, the newer generation sees Doom and Blood at the same level as Flash games: short small experiences you can waste your time with but not that great compared to newer stuff.
>>16337696
Doom Eternal seems to be going in a positive way, if only because they are ending the arena meme and adding some extra mobility. But the community itself is just there for the gore, they don't really care for the nitty gritty details of game design.
>it's the epitome of hipster stuff outside Russia
Had a cult following here on /v/. It's a magical game when you're playing the version with the machine translation because of how alien and weird it sounds. Then it starts to make sense as if you understood that language and that's when you know you went crazy
It's also one of the few Walking Simulators and Survival Games that was done quite well since it meshes those elements with the story itself with quite a decent narrative.
It's not some amazing game by any stretch, but it's a very well done one. Like a solid wooden table that's not very pretty but it's quite sturdy.