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File: 526e4f6ae3cdb07⋯.jpg (202.26 KB, 994x995, 994:995, Halo-Combat-Evolved-Cover-….jpg)

01ad45  No.16330550

Anyone up to have a serious Discussion about Halo? In many ways it dumbed down the FPS genre to the point of killing it, but at the same time I still believe the first 3 games are actually pretty good. It even had a good story despite being the biggest dude bro game of it's era. It's strange to see it be so big and casual for it's time yet compared to today it's nearly irrelevant and "hardcore" compared to the shit that comes out these days.

9bf3ca  No.16330582

File: c03759272f658f1⋯.png (27.61 KB, 446x434, 223:217, 1eb0afafe435453657453234fd….png)

>tfw I was the guy who got Halo popular at my school

I did it. I single handedly killed gaming.


5299d9  No.16330601

Got an email earlier, the first wave of tests for Halo Reach on PC will start in a few weeks.


eb4230  No.16330630

File: 5f47cd0b68c95fd⋯.jpg (65.46 KB, 645x576, 215:192, Hola.jpg)

>too poor to afford a 360 when it came out

>played Halo 2 dozens of times through, absolutely loved it

>finally get xbawks treesixty in 2012, buy Halo 3

>feel very underwhelmed by the whole experience

I don't know, the story was kind of meh after how awesome Halo 2 was, and (this occurred to me recently) the orchestral music just feels like such a letdown after the hard rock soundtrack that 2 had, it just doesn't have that sense of awe that 1 and 2 both had.


9bf3ca  No.16330636

>>16330630

Considering how quickly CoD skyrocketed after that game I think it's safe to say the sentiment is common.


8d7019  No.16330639

>dumbed the genre down

Only dipshits parrot this

>biggest dudebro games

Marketing and the same dipshits parroting the first point you tried to make say this.


b3d300  No.16330643

> In many ways it dumbed down the FPS genre

I don't agree that the original one did that. Call of Duty 2 dumbed down the FPS genre. Halo had health, it also had a shield. But so did all the significant enemies.

Halo also had pretty good AI, not just for it's time but even for today, on legendary difficulty. The only problem was with how overhyped it became as the flagbearer of the xbone brand.

Judged on it's own Halo is a decent shooter with some really good parts. The big lizard guys with the body shields would fight you differently based on what you were wielding, what they had and how low your and their health was. The rest of the enemies had their patterns too.


9bf3ca  No.16330679

YouTube embed. Click thumbnail to play.

Friendly reminder the series' main riff was blatantly plagiarized. Skip to about 1:40.


be342b  No.16330710

>>16330601

And how does one access them? Do you need a Microshaft account by any chance?


eb4230  No.16330733

File: 6934dd1edac4c3e⋯.jpg (58.67 KB, 500x456, 125:114, (You).jpg)

>>16330650


ee2c00  No.16330736

File: ab700ea0b5b1540⋯.jpg (40.48 KB, 239x283, 239:283, faggots.jpg)

>The halo series is now an acceptable serious topic to discuss on /v/

Borderlands and Skyrim are next.


d7643c  No.16330743

Halo is like impressionism. When photography was invented there had to be some kind of redefinition of art as it was rendered mostly obsolete. So we got less realistic art like your Van Gogh, Picaso and Dali. This eventually devolved into a woman mensturating on a canvas, but impressionism is still nice.


a3f3d8  No.16330753

>>16330743

>Van Gogh, Picaso and Dali

Chimps smearing shit on a canvas. All artists should have liberalism beaten out of them.


9bf3ca  No.16330785

>>16330743

I guess Frank Frazetta is some nobody then, huh?


01ad45  No.16330850

YouTube embed. Click thumbnail to play.

>>16330630

Yeah, Halo 2 had a fucking amazing story. It wasn't only filled with fun characters and good dialog but was actually pretty deep

>Story about a zealot religious character slowly losing his faith and learning the truth


15a31c  No.16330864

>dumbed down the fps genre

fps games required intellect?

how do you mean dumbed down? (less physical challange? poor a.i.?)

doom and duke were dumb, quake and unreal were skill based, half-life was a rails shooter but required only a bit more strategy.

were are the "smart shooters" before 2001 that halo dumbed down?

are we talking military sims or objective based shooters like goldeneye or medal of honor? cuz those games suck.

t. not an fps fan, not a halo fan, I'm just not sure how it was really that different.

was it really the first coridoor shooter?


5299d9  No.16330874

>>16330710

You need to be part of the Halo Insider program.

>Do you need a Microshaft account by any chance?

I guess so, it's free anyway.


01ad45  No.16330884

>>16330864

Having to quickly change weapons and keep track of dozens of enemies on screen required your brain to be turned on anon.


446ff5  No.16330891

>>16330753

fuck you nigger dali is good


01ad45  No.16330892

>>16330736

We had Elderito threads here for months anon


eb7377  No.16330923

ITT: Fags that don't play custom games cry about how bad halo is based on that one time they got hit with a sticky


7eba2c  No.16330971

I've come to find out that 343 industries has actually took out map voting for MCC on Xbox as part of an update. The anon said due to nobody wanting to play Halo 4 shit so 343 sneakily took out voting like butthurt little faggots.

This is yet another reason I cannot support Halo or even Microsoft anymore. My favorite FPS franchise has been absolutely raped and humiliated beyond repair.


01ad45  No.16330996

>>16330971

Wait, so in the MCC you pic from any of the maps from the halo games? From 1 all the way to 4?


5299d9  No.16331011

>>16330971

>The anon said due to nobody wanting to play Halo 4 shit so 343 sneakily took out voting like butthurt little faggots.

Map voting was always shitty, you always end up on the same H3 map or the same shitty Forge world map on Halo Reach.


51a5b1  No.16331012

>>16330550

Halo can only be blamed for being successful, it's not Halo's fault that the FPS side of the industry learned the wrong things from it, just like it's not the Batman Arkham games fault every action game afterword copied free flow combat poorly.

If the industry actually cared about getting better then it would have copied how good enemy AI is in Halo, instead it copied

the two weapons rule and regenerating health, and then later copied Call of Duty when it popularized aim down sites.

even if halo was never around those trend copying games probably still would have found some other way to be generic and forgettable.


2233be  No.16331032

Halo is like Half-Life, it gets blamed for making mechanics popular which worked well in the context of the original game but not the derivative games that were mindlessly copying it. Namely the two weapon limit and regenerating shields. The two weapon limit was not that bad in Halo because the weapons were more or less balanced out, with the exception of a few (assault and plasma rifles), but that was decently fixed up in the second game. Regenerating shields worked very well for Halo because it's a game with not very much cover and it encourages the player to take some risk, and it also doesn't fill your screen with red jelly, not to mention you are supposed to be the last remaining survivor of a highly unethical black ops supersoldier project that makes MKULTRA look like a practical joke. It makes less sense when you are a spic named Ramirez hiding behind dumpsters and every weapon is hitscan.

I do believe that the thing that makes Halo truly memorable is the enemy AI. It had good AI (not the best but certainly acceptable at the least) for the time and the industry has stagnated so much that only a few games have AI that is even remotely comparable. They are also quite memorable; the Grunts are downright cute, even while suicide bombing, and the Elites are extremely expressive with their body language despite speaking a different language you can't understand.


6b0bf4  No.16331041

>>16330571

You say this but you probably defend Counter Strike. Get out normfaggot.


a082d8  No.16331057

>>16330971

If you uninstall halo 4 you never have to play it.

Even better on PC you can just never buy it.


0fc8c2  No.16331111

>>16331089

Bro and Nerd friendships are godtier


eb4230  No.16331140

YouTube embed. Click thumbnail to play.

>>16331113

>mjolnir mix

>pleb

you need your priorities in order anon


f5d29a  No.16331170

File: 2bc0c22cda26aee⋯.webm (7.92 MB, 636x480, 53:40, Steve Vai improvs Halo 2 ….webm)

>>16331140

>not listening to the TRUE version of the mjolnir mix

Anon I think you need to sort your priorities instead


9bf3ca  No.16331195

>>16331113

>orchestra means it's instantly good

Found the zero taste faggot. Random crescendos with no melody is not music, it's just high production noise.


0996a0  No.16331233

>>16330664

I wasn't ID hopping dipshit.


15a31c  No.16331294

>>16331170

master of legato and feedback.

when a beginner picks up an evo they feel ripped off because his level of control on a guitar is stupid, makes a typical japanese super-strat sound like a theremin.

>>16331195

this x1000. so many vidya composers just wank around with 40gb kontakt libraries, for a disgusting example look at OCRemix


a60474  No.16331327

File: 60ade153a4e6d4d⋯.jpg (17.06 KB, 473x339, 473:339, why is ron pearlman in my ….jpg)

>>16330550

1 had the most tolerable story. The others tried too hard to be emotional. Did not care about any of the characters in 2 3 and reach. odst wasn't bad even though it had the huge chin bitch.


a60474  No.16331444

File: 8b44af8d633edb8⋯.jpg (53.35 KB, 800x395, 160:79, highway_01_800px.jpg)

>>16331327

In case anons don't remember who I'm talking about. Great atmosphere otherwise.


3909fe  No.16331452

File: a2073ba2683ab88⋯.jpg (22.57 KB, 433x497, 433:497, D2NBjOiWsAEU5a4.jpg)

>>16330550

Halo 1 still holds up. Backpack reloading should be in more games. Halo 2's when it actually starts shitting on the game industry. The rest of them are still good for console shooters, but that's both a compliment and an insult.

Not gonna pretend like I didn't put hundreds of hours into 3 and Reach back in the day though, because I'm a zoomer.


2a0d84  No.16331458

>>16331292

What's the point of using TOR with such shit opinions Luciano, everyone knows who you are.


6b0bf4  No.16331471

>>16331292

Halo came out a year after COunter Strike and had a much stronger competitive scene than any fps that came out before it.

Cope.


f5d29a  No.16331472

File: d6a13fc2895d3d0⋯.jpg (124.19 KB, 1920x1080, 16:9, 50eee9942e01fdc17bfddaaa17….jpg)

File: 0f3fc918b1ff308⋯.jpg (264.8 KB, 1920x1080, 16:9, 2a977dc6657abb64ee9b4f2a3a….jpg)

File: e6062cea23a1bf4⋯.jpg (103.33 KB, 1536x1152, 4:3, 3bac93ec48031e7b80565d12a4….jpg)

File: ba87829085ed412⋯.jpg (140.61 KB, 1920x1080, 16:9, 84a53c9bcd8558ac19dcbb16c9….jpg)

File: bfe24e4a011995f⋯.jpg (101.67 KB, 1536x1152, 4:3, 647983c4f62c38c134f1568775….jpg)

I'd like to thank anon from the previous thread for bringing up the female Reach marine to my attention.

>tfw you can't headpat her in game


3909fe  No.16331493

>>16331464

I was going to say "because I'm gen Z" but it sounded kinda gay for some reason, I dunno.


f5d29a  No.16331565

YouTube embed. Click thumbnail to play.

What the fuck


207a51  No.16331586

Genuinely:

What's the "I can hold only two weapons so it's Babby's first FPS" thing about? I know the shit trend of two guns at a time kind of leaked into everything even where it doesn't really work but, can you really say not being able to hold every weapon in the game at the same time makes it less skilled somehow?

I mean I know in quake you can spend the whole match bouncing to the railgun and rockets and then just bouncing around the ammo for both the whole game, but that seems way easier than having to manage ammo for any particular gun you happen to have at the time.


207a51  No.16331588

>>16331111

Also why weren't these fucking quads checked


d95188  No.16331589

>>16331464

> tumblr gif


b87eec  No.16331594

File: 321b129e1b2d836⋯.png (791.74 KB, 745x864, 745:864, 1552612129544.png)

File: 5734e7207cdfde5⋯.png (613.86 KB, 1280x1280, 1:1, 1552612000607.png)

File: bf56b5ee93ebd86⋯.png (520.28 KB, 1024x446, 512:223, 1552593224779.png)

File: 2deba4060952e5e⋯.png (32.22 KB, 569x134, 569:134, v - cortana sis.png)


207a51  No.16331659

>>16331642

>2 and 3 treat you like you're a fucking superhero

You know the only reason you don't feel like a superhero is because you're up against aliens that are way above human capacity. Even grunts would fuck most humans up.


f5d29a  No.16331680

File: 995843a92d2b217⋯.mp4 (4.42 MB, 640x480, 4:3, Halo Demo Ending.mp4)

>>16331594

What's with these bad OCs

>>16331642

>not liking Johnson

Opinion discarded


2a0d84  No.16331733

>>16331707

he's fine in 2, but his death in 3 was retarded. Would rather play a game featuring his exploits in the past especially since he's a Spartan-I.


a8f0b2  No.16331771

>>16331586

When you can only hold two weapons, it means that most weapons need to be more generalist to compensate.


a3d725  No.16331775

>>16330971

Good thing most people will just buy ODST and Reach, so map voting has to be kept otherwise 90% of the people who bought it will be unable to play online because they don't have gaylo 4 maps.


2d23fd  No.16331779

File: cb4a1cf86ba41fa⋯.webm (7.03 MB, 640x360, 16:9, Console "FPS".webm)

>>16330639

>>16330643

>>16330864

>>16331012

>>16331032

>>16331452

>>16331586

>two weapons

>regeneration

>absurdly linear levels

Is anyone here forgetting that the truly heinous crime Bungie committed, that completely disqualifies Halo and all its clones as even being FPSs (let alone games) at all, was ELIMINATING AIMING from a supposed SHOOTER, and then balancing the entire "game" around it!?


2a0d84  No.16331784

>>16331779

imagine thinking any of this is a bad thing, no wonder the shooter genre is so fucked they're all about point & click game play these days.


207a51  No.16331786

File: d8f03d12eaef13b⋯.png (153.36 KB, 480x360, 4:3, .png)

>>16331771

While you may have had a point when halo 5 first came out, and was broken as fuck. LITERALLY EVERYTHING, COULD HEAD SHOT WOULD MAGNETIZE TOWARDS HEADS AND THEY ACCIDENTALLY MADE THE SMG THE BEST WEAPON IN THE ENTIRE GAME I'm going to have to disagree with you that weapons are "generalist" There's a very clear separation between sidearms main weapons and powerweapons.


eb4230  No.16331788

File: 57df6540349c14a⋯.png (39.21 KB, 882x624, 147:104, Every Post.png)


207a51  No.16331797

File: c2754744e64c40c⋯.jpg (4.48 KB, 460x544, 115:136, 120f87e776da469be2b4c8b00c….jpg)

>>16331794

>Creative aiming systems like rare games

>Unironically suggesting that Cbutton and slide and shoot was ever a good thing


2a0d84  No.16331799

>>16331797

better than hl2 at least


2d23fd  No.16331820

File: 9d1b5bb0fca1cb1⋯.jpg (39.55 KB, 625x352, 625:352, trackball-controller.jpg)

File: a1afe13ff3474dc⋯.jpg (228.96 KB, 800x1132, 200:283, 16403-metroid-prime-gamecu….jpg)

>>16331784

>>16331794

>>16331797

>>16331806

There were only really two viable solutions:

a. Use a controller design capable of playing shooters properly

b. Stop pretending it's an FPS, and make auto-aim a sincere mechanic.


2a0d84  No.16331822

>>16331815

Auto-aim is only part of the equation. The melee/grenade/energy/health/two weapon system if far more important. Can't even see the forest for the trees. Typical HL2 fan.


207a51  No.16331824

>>16331815

Look the closest you'd get to me arguing for anywhere near what Rare did Which was only for the fact the n64 only had ONE STICK and kept as a traditionTM Is independent User Camera and Firearm positioning and (as far as I know) that only exists with some VR titles and some tech demos for the razer Hydra


2a0d84  No.16331832

>>16331820

Plenty of games make auto aim a sincere mechanic. There's different ways to solve the problem, if they all played like metroid prime they'd be too generic. The soft lock/slowdown of acceleration/slight magnetism is a great solution. Just like how doom, duke, and powerslave's vertical auto aim is a great solution. Goldeneye's autoaim which activates depending on the body part and distance to the target also helps create an excellent sense of momentum for the game. Keeps up the flow of combat and doesn't make it about point and clicking dudes from miles away.

Treating shooting like there's only one solution: point & click, is utterly cancerous. It's the homogenization of games and failure to embrace different control styles. You can dislike how Halo works, but it's easy to see why it works and why it's still plenty of fun for everyone else without shitting the bed like the average mustard.


4f3ce3  No.16331836

File: 9076be27a527f1d⋯.png (189.24 KB, 462x450, 77:75, 9076be27a527f1ddac99c6b33b….png)

>can we have a serious discussion about gaylo?

>oh man gaylo is a really bad game that raped my dog and cucked my wife am i right my fellow anons?

what you want everyone in the thread to tell you the same shit to give you some cock strokes?


a8f0b2  No.16331837

>>16331786

Halo's distinction between weapon categories isn't interesting compared to earlier FPS games.


eb4230  No.16331842

File: 25daa3c4a30a524⋯.jpg (183.54 KB, 1024x1016, 128:127, Sad Bear.jpg)

why can't we just have a halo thread where anons don't shit on it for everything


2a0d84  No.16331856

>>16331837

It is. It brought Doom's prioritization to a new level and balance with the variety of enemy types and defenses. It made it so you couldn't just see a group of guys, switch to your rocket launcher with 40 rounds and pop a few rockets, but instead see a group of guys, consider the potential for grenades, using an energy weapon, killing the leading elite, sniping the jackal before he notices you, and each one elicits different reactions based on the surrounding AI. That's far more interesting than anything in Quake where enemies will home on to your location, half-life where they'll run around willy nilly before stopping and turn-tabling in your direction or dropping a grenade around their friends before freezing up. The actual squad dynamics, emotional states and behaviors of everything in Halo is what makes it such a varied game. It's why the repetitive levels aren't knee cappingly bad, just disappointing, because the core combat is still so good.

>>16331842

Seems like some people have deep seated board rivalries to get out of their way, that or butthurt.

>>16331846

Still no arguments. I'm waiting.


2d23fd  No.16331859

>>16331832

The point of Metroid Prime's lock-on is that it (in an up-front way) eliminates aiming from the player's concern, freeing up mental space for other mechanics, in Metroid Prime's specific case, that allows it to be an action-adventure with heavy platforming.

>Goldeneye's auto-aim

Was an optional cheat-mode, that made its presence explicitly known by your avatar's hand moving onscreen, and could be completely disabled in the config screen.

>Doom's fixed vertical aim

Was still 100% manual in the remaining dimension, and was primarily imposed by a technical limitation.


b7f553  No.16331867

>>16331806

Considering the game didn't have mouse look you're dumb.


207a51  No.16331868

>>16331846

I get you're only doing it to be contrarian, deliberately pretending something objectively shit, isn't shit because "muh subjectivity of design" but seriously come on man. There's really two options assuming normal inputs for an fps game.

Use TWO STICKS, WHICH WE HAVE HAD SINCE THE PS1 (or, alternatively, and which I genuinely have no fucking clue why the fuck this wasn't standard since the PS3) A combination of gyroscopic controls and stick/mouse and have the player's camera and orientation be the same for the firearm's dispense location

Or

Have weapon Aim and Player cam independent of eachother, which, doesn't work super well in first person shooters, which we can't/don't really do because it requires 3 directional inputs which isn't "standard".


2d23fd  No.16331869

>>16331867

Doom did have mouselook, even in the original DOS version, but it was silly. Mouse-up/down made you walk forward/backward.


2a0d84  No.16331874

>>16331859

The platforming has nothing to do with the auto aim, it's used to make the combat more about dodging and unloading into enemies who have their own generous amount of iframes. The platforming is irrelevant to that.

>Was an optional cheat-mode

No, it was the default setting in goldeneye. You could disable it if you wanted, but it doesn't improve the game playing it with it off.

> was primarily imposed by a technical limitation.

It wasn't imposed because of a technical limitation, it was inherent because of it. That's the difference. Because of that limitation, the developers built around it and made combat about dodging projectiles and prioritizing targets.

>>16331867

It did, Romero even suggests it in the readme as his preferred way to play. Just didn't have vertical looking.

>>16331871

Still no arguments. You're fixated on those trees.


4f3ce3  No.16331890

>>16331887

nice miss you fucking idiot


207a51  No.16331892

>>16331883

It's not creative


2a0d84  No.16331893

>>16331890

Poor guy got really crushed he wasn't being taken seriously. He's having a Lawson-tier meltdown.


a8f0b2  No.16331903

>>16331856

>but instead see a group of guys, consider the potential for grenades, using an energy weapon, killing the leading elite, sniping the jackal before he notices you, and each one elicits different reactions based on the surrounding AI.

Pure LARP. I played the shit out of Halo 1 and 2 and in all of that there are maybe three weapons that change how you fight in any meaningful way. The sniper rifle is just as good at close quarters as the shotgun, the rifles and pistols and submachine guns have a few differences to consider but the solution is just more headshots. There's little reason to ever switch weapons on the fly in a fight unless you run out or you're doing the Designated Gimmick of plasma pistol-anything else against elites. You don't really need to weigh weapon types against each other because 80% of them are 80% as good as anything as the rest.


207a51  No.16331919

>>16331903

<Hi I play on normal mode only


2d23fd  No.16331924

>>16331868

>gyroscopic controls

Yeah, that ("relative" rather than "absolute") would be valid. Not quite as good as M+KB or ("absolute") lightgun-style, but certainly playable for full manual aim.

>Have weapon Aim and Player cam independent of eachother

Anyone remember the old Mechwarrior games?

>>16331871

>Autoaim is literally M+KB aiming mechanics with magnetism.

Oh, it's more than that. As my video illustrated, it's a variety of deceptive mechanics ranging from reticle magnetism (moving the camera "for you"), to bullet magnetism (literal enemy/headshot-seeking bullets), to sticky reticle (slowing down camera rotation when passing near enemies), and more.

>>16331874

>The platforming has nothing to do with the auto aim

I'd argue it did, because aiming at (especially flying) enemies harassing you while platforming would otherwise interfere more with movement. Sort of like how automating away jumping/camera in Zelda allowed greater mechanical focus on swordfighting.


2a0d84  No.16331927

>>16331903

>sniper rifle is just as good at close quarters as the shotgun

4 shots in a mag, longer time between shots, the shotgun is definitely the better of the two for close ranges.

>the solution is just more headshots

the game makes this difficult to do with the AR especially thanks to the enormous amounts of bullet spread. Energy weapons make elites who are a primary target most of the time far easier to manage.

>you don't really need to weigh weapon types against each other because 80% of them are 80% as good as anything as the rest.

far from the case as power weapons have very limited ammunition, and failing to take advantage of the energy weapons vs shields just results in a lot more time spent on a single target. That's the great thing, there's multiple ways to engage. The different grenade types are something Bungie struggled to expand upon because the plasma/frags are just so excellent at satisfying different niches. Melee, the occasional stealth, this all works together to make combat encounters memorable.

You'd be lying if you never took the opportunity to melee the back of an unaware elite or clobber a squad of sleeping grunts.


207a51  No.16331937

>>16331929

At least play on heroic you big gay baby


a8f0b2  No.16331959

>>16331919

I only played on legendary in H1 and never really bothered with it in H2 because it made the game less fun.

>>16331927

I don't remember any of these fine differentiations making a difference to me. I was aware that they were supposed to exist, they just never seemed to matter and that's the rudest thing I can imagine can be said about the guns in a first person shooter.


2d23fd  No.16331960

>>16330601

>>16331915

>modders get close to the finish line on porting 3, ODST, and 4 to Eldewrito

>suddenly M$ caves on an official port

Pottery


a4b12a  No.16331985

File: 6d271b773f077b1⋯.jpg (75.07 KB, 894x894, 1:1, 6d271b773f077b17ed4de69674….jpg)

>>16330550

As far as Halo goes whenever I think of the huge effort that was Halo 3 I actually get depressed. It's principal out of box features were incredible for its time and even today.

>Forge to create custom maps

>Shit ton of game modes

>quite a lot of maps, the majority of which were good

>Vehicle and Weapon Balance built around more classic FPS like Quake a la Resource / Power Up / Weapon Control

>Fun Co-Op

>Filesharing System for Screenshots, Custom Maps, and in game video replays

>an online system to check you career profile that actually seemed very similar to steam, to share stats / accolades

I was blown away but in retrospect it's still impressive, because at the time I figured all of this would become standardized (in game replay, screenshots, file share systems, map creation etc just built right into the game) and that this was the future of gaming. I couldn't imagine how wrong I would be.


b395ce  No.16331987

File: 7e7c5bba4c8c935⋯.png (245.99 KB, 498x592, 249:296, 179db7d147d29db2140e24bdd8….png)

File: 55f36fd419ebddc⋯.png (78.8 KB, 713x528, 713:528, 1471182210493.png)

>half of the thread is deleted

just fucking delete the thread entirely, it's done for


207a51  No.16331994

>>16331985

Kinda funny how Halo 3 which had all the customization it had with the matchmaking features (at this point an I'm Feeling Lucky button and non dedicated user hosted servers and not the algorithmic nightmare that is matchmaking today) was kind of the last hurrah


2a0d84  No.16331997

>>16331960

Good thing they're doing an actual port, the janky halo 3 PC mod/port/whatever was a mess.

>>16331987

it's just shitposts, nothing was lost.


b395ce  No.16332003

>>16331997

the entire thread is shitposts of yids whining on about some computer game back in 2002

really need another shoah


207a51  No.16332008

>>16331987

Ancap ideology is fundamentally incompatible with american values.

Also the whole Shackles of Capitalism thing is a lie it assumes trusts are a product of capitalism and not usurpation of authority


a4b12a  No.16332015

File: 1fd606cf27bedd9⋯.jpg (100.27 KB, 1280x720, 16:9, 756e67a82734258f8016a89347….jpg)

>>16332003

Rule 8: If you are deliberately shitting up, constantly derailing a certain thread, or excessively using an avatar persona, you may be banned and your posts may be deleted.

"Babies First FPS" posting is the same as "Boomer" posting. Learn the rules and lurk another 2 years.


b395ce  No.16332024

File: e336773e538aa88⋯.png (769.76 KB, 800x800, 1:1, mosquedmarauder.png)

>>16332015

tf u tellin me for

I have much against these retards getting upset over halo as you do


ae4b35  No.16332248

sangheili pussy


ae4b35  No.16332409

File: 98b72eb3a42f9d7⋯.png (406.75 KB, 443x765, 443:765, 98b72eb3a42f9d72e73e91ad86….png)

I'll admit, I never played Gaylo much as a kid or teen. I think I played the first one and the second one at a friend's house, but that's it. It's not until I bought an Eggsbox £3.60 a few years ago that I decided to play through 3, Reach and ODST.

To be honest? I don't see why some people here love them so much. Sure, they're kinda fun, but they're the exact kind of linear shooters that HL2 gets shit on for being.

Can somebody explain to me what the difference is? Why is it bad that HL2 is a linear story shooter but it's fine for the Halo games?


207a51  No.16332427

>>16332409

Well for one, people are more interested in the multiplayer for halo

Two, people play the story, mostly for scoring admittedly.

And three Mister Chef is better than gordank freakman

Really the only thing HL2 you could argue for is the Source SDK that came with it


c911ff  No.16332429

>>16332409

Halo is loved by people who don't know any better, and HL2 is sometimes criticized for the reasons you mentioned. Although HL2 didn't ruin everything for everyone by promoting what was an inferior product. The inferior product being the console shooter.


ba176d  No.16332441

>>16332409

How bad does the "stop and wait for an NPC to finish his monologue" get in the later games? I don't remember it being an issue so much in the original Halo.


207a51  No.16332445

>>16332441

There's a couple mid mission cutscenes and the Cortana/Gravemind breaks in 3 and I think there was like, 4 in Halo 2

Otherwise you're free to do whatever.


ba176d  No.16332450

>>16332445

Sounds better than HL2 to me then.


e7bca9  No.16332460

>>16332409

Multiplayer. It was always Bungie's strong suit and focus. Even for Marathon they admitted they concentrated most of their development on multiplayer then singleplayer and it shows. This is the part of Halo anyone who wasn't into the story cares about the most.


3909fe  No.16332468

>>16331779

to be fair, that only really came into effect around Halo 2 (which I said was gay), and the video you're posting is from Halo 5, made by a completely different studio


2315bd  No.16332516

Invidious embed. Click thumbnail to play.

>>16332409

Halo, up until 343 entered the picture, had this charm about it. It has a mature but restrained plot, serviceable gameplay, and an excellent scored, but it was really huddling around the TV with your friends that sold it for me.


ae4b35  No.16332525

File: 1dae43cc9467beb⋯.png (66.91 KB, 352x264, 4:3, Ahi_Monitor.png)

>>16332450

>fags are actually acting like Halo is better than Half-Life

The actual STATE of /v/eddit.


9f3bed  No.16332530

>>16332525

hl2 is a shitty tech demo with unskippable scenes. half life one is good however


d4a0b0  No.16332533

>>16332525

Welcome to peak contrarian. Before you know it people will be claiming Mario was never good.


207a51  No.16332534

>>16332530

I also agree with this view on it. However I would like to add, that what we got with Source SDK was nice.


207a51  No.16332558

File: bf1793b62f9eaf5⋯.png (3.06 KB, 263x250, 263:250, 6d7921f63b0facdd93613cc4f6….png)

>>16332533

Oh please, like the views on halo were anything but contrarianism to begin with.


2a0d84  No.16332565

File: 8d48586d4cb0b8e⋯.webm (11.24 MB, 640x360, 16:9, Half-Life but the npc's e….webm)

>>16332530

it's okay when it works but it rarely ever does for long


3909fe  No.16332576

>>16332525

Honestly I'd still say Halo 1 is better than Half Life 2


2d23fd  No.16332615

File: c9dbf6af2326904⋯.jpg (32.17 KB, 501x505, 501:505, fps_aim_assist_1_.jpg)

>>16332468

No, the first game had all of it: Bullet magnetism, reticle magnetism, reticle friction/adhesion. About the only autocheat introduced first by CoD rather than Halo was scope snap:

https://halo.fandom.com/wiki/Auto-Aim

In fact, it seems to have been toned down in recent games, to much whining:

https://www.reddit.com/r/halo/comments/388xc9/isnt_removing_bullet_magnetism_in_ce_a_good_thing/


cc72f7  No.16332619

File: 90a36250cca39c3⋯.jpg (202.1 KB, 1920x1080, 16:9, half life autoaim.jpg)

File: 2779697476d5465⋯.png (453.21 KB, 800x450, 16:9, hl_ps2_autoaim.png)

>>16332615

wtf i hate halo now


0a4057  No.16332658

>>16332558

It feels good knowing I will never be a brainless dicksucker like this.


2d23fd  No.16332660

File: 1e9163ca1f3f12e⋯.jpg (112.59 KB, 1024x655, 1024:655, dora_the_explorer_by_scari….jpg)

>>16332619

>an honestly labeled option you can turn off

>comparable to a mandatory misfeature the devs themselves quietly describe as deceitful

FPSs even on PC had such options forever, furthest back I can recall was either Dark Forces or Sensory Overload. There's nothing despicable about that, anymore than godmode cheats, or difficulty levels. Having cheats like auto-aim on all the time, mandatory, without telling players about it, is Dora the Explorer-tier insulting at best.


8fa2a9  No.16332669

>>16331820

Fuck off retard, plenty of most console FPSs before Halo provided an option to disable auto-aim, and anyone who was serious about the games with context-sensitive hit zones always did because that was the key to head shots. Don't let Halo delude you into thinking you need autoaim to make a console FPS work. They may never be able to combine the speed and precision of a keyboard and mouse shooter (though light gun games could have come close; too bad The Conduit turned out to be another piece of shit Halo clone), but that doesn't mean it's completely pointless and useless to try.


8fa2a9  No.16332672

>>16331874

>it doesn't improve the game playing it with it off.

Goldeneye literally invented headshots and in both it and Perfect Dark they are absolutely integral to stealth gameplay. Yes in fact it does improve the game with autoaim off, and headshots are important to such a large degree in Perfect Dark that everyone turned off autoaim in multiplayer.


cc72f7  No.16332675

>>16332660

Auto aim for me, but not for thee.

It's only bad when Halo does it.

Ad infinitum.


2a0d84  No.16332697

>>16332672

then manually aim for headshots or learn how to manipulate the auto aim for them


207a51  No.16332700

>>16332658

Yeah, no you'll only dickstroke your sperminatior while crying out opinions of a game from a guy from a guy froma another guy who likely never played it in the first place

Don't get me wrong, Halo has its issues

Heroic being the game mode they initially build the game around and then click everything down for normal and easy

Magnetism

Magnetism towards the torso

Going along with microsoft'MONUMENTALLY retarded decision to port a few xbox games to vista (and only Vista) which ended up backfiring and killing tons of shit

Everything about Flood Pureform Rangers on Mythic and Solo Mythic difficulty

Bloating the weapons sandbox with unnecessary faction clones of weapons when weapons that served a similar but functionally different role in halo 1

Almost learning the lesson to making unique faction weaponry in reach to just barely manage to fuck it up

343 with the completely and utterly unnecessary tacked on story after THE BIBILICAL REFERENTIAL FLOOD WAS DEFEATED ON THE ARK with a satisfying end to chief's and Cortana's story

Xbox Live Pay to Host Your Own Games features

NOT EVEN AN OPTION FOR TCP/IP

At least I can admit that without having to drag my face accross the dirt squelching QUAKE GAYM GUD


1a235f  No.16332702

>>16332696

Can you please post the whole link? MY mom doesn't let me copy and paste


2d23fd  No.16332704

>>16332669

>most console FPSs before Halo provided an option to disable auto-aim

But basically none do now

>but that doesn't mean it's completely pointless and useless to try.

Sure, but the results are crippled and much less fun as a result

>(though light gun games could have come close; too bad The Conduit turned out to be another piece of shit Halo clone

Yeah, that was part of my point: Pointing controllers, gyro aim, trackball, numerous other solutions VASTLY superior to aiming with a thumbstick. Until one of those catches on, playing FPS on console will suck.

>>16332675

>bungie hasn't repeatedly admitted to being intentionally slimy and manipulative to market dumbed down trash to retards at the cost of irreparably destroying an entire genre


03bb53  No.16332705

You know what doesn't get enough credit? Campaign scoring. I never see people talking about it, but it's a great way to challenge yourself in a different skillset from competitive mp or from autismrunning, and allows you to balance both your skill at moving quickly through a level as well as engaging in combat

On a related note, the famine and recession skulls are really fun. They force you to have to use weapons you normally wouldn't due to the low ammo. You can't just use the BR, Carbine, etc as a crutch.

>>16330571

>>16330582

>>16331292

Why do people repeat this meme?

>Halo CE: 2001

>Unreal Tournament 2003: 2002

>Halo 2: 2004

>Unreal Tournament 2004: 2004

>Doom 3: 2004

>Quake 4: 2005

>Halo 3: 2007

>Unreal Tournament 3: 2007

Plenty of arena and old school shooters released after Halo came out. CoD4 is what killed them and caused grey and brown military FPS"s to become the standard, not Halo. For fucks sake, Halo is pretty much just a slower UT

>>16332615

>>16332660

>>16331779

The people who complain about this obviously don't play console FPS's: Aiming with any sort of accuracy at moving targets with an analog stick pretty much requires aim assist and bullet magnetism mechanics or else it's nearly totally unusable, and even with aim assist, magnetism, etc, it's honestly still harder then using a mouse

In fact, different weapons outright have differing amounts of each value, sniper rifles tend to have little to none of either which makes using them extremely difficult, especially when not zoomed in, which is why "noscopes" are such a big thing.

t. person who plays FPS's on both PC and console

>>16331903

This is honestly a legitmate criticsm for 2, because 2's weapon sandbox is stupid broken and the BR shits on everything else even before considering the exploits it had, and in general Halo has had pretty shit weapon balance, sort of defeating the point of the 2 weapon limit. CE I'd argue somewhjat avoids it since each gun is so unique in function (if you can use the sniper well up close, you probably played the PC version or you mean like litterally point blank); even if the magnum is something you want to have onbyou at all times.

The real problem is how the community defends this and whines whenever there's abn attempt to make the game not dominated by the token precision weapon because MUH UTILITY WEAPON

>>16332409

Halo games excel as packages, I feel, even if there's never 1 element they particularly do a 10/10 job at (other then music and lore but the lore is usually limited to the books and shit): They have a solid, feature length campaign, a full multiplayer suite, usually custom game mode options, limited map editing, some of them have horde modes, and everything from visual design to sound design to story to gameplay is executed at least solidly.

They are fantastic bang for your buck games.

>>16332516

I agree 343 completrely murdered Halo's charm and tone but Halo 5 honestly has some of the best MP in the series, I wish more people gave it a chance. Granted, since the campaign is so shit and it's online only gfor the MP I can't actually reeccomend buying it, but if you have a W10 PC there's a free PC port of forge and custom lobbies you can check out


cc72f7  No.16332714

File: 0a5cb3651e14b6e⋯.jpg (23.38 KB, 220x271, 220:271, 220px-Rage_cover.jpg)

>>16332704

>>bungie hasn't repeatedly admitted to being intentionally slimy and manipulative to market dumbed down trash to retards at the cost of irreparably destroying an entire genre

That's iD you're thinking of.


cc72f7  No.16332716

File: a303e3f8bfac057⋯.jpg (8.48 KB, 224x224, 1:1, index.jpg)

>>16332714

Exhibit B


cc72f7  No.16332719

File: 39523753ba74cef⋯.jpg (6.53 KB, 330x153, 110:51, index.jpg)

>>16332716

Exhibit C


ae4b35  No.16332725

>>16332619

>>16332714

>>16332716

>>16332719

This is one of the biggest cases of 'no u' I've ever seen lmao

Dude it's fine if you like Halo you don't have to get assravaged about it, nobody even acts like these games are worth a shit anyway except for HL


d4a0b0  No.16332732

>>16332725

People get defensive when their favourite games are being shit on. At least he's not spamming those 1000 shitty "My First FPS" edits.


cc72f7  No.16332733

File: f012762e7c510d9⋯.jpg (8.25 KB, 300x168, 25:14, images.jpg)

And finally, exhibit D.

The cancer that is "arena" shooting has only provided a safe space for lackluster and lazy developers to essentially create multiplayer only games with absolutely no dynamic or interesting gameplay other than pure shooting mechanics. The devs proclaim that it's an aesthetic, or its "muh bloat," however it's just a lazy cattle call to whatever dipshit is still moping around from the "GOOD OLD QUAKEWORLD DAYS, YEEEEPPP (slurping monster ultra contuines)."

Halo provided

- Vehicle gameplay

- Oddball

- Projectile object collision for EVERY weapon (eat your heart out, instagib)

AND ACTUALLY GOOD NETCODE, which can't be said for any of the Idtech code base…

This is only scratching the SURFACE of the things Bungie did 100x better than iD.

Marathon blew Doom out of the water, and Halo did with Quak- well, technically Unreal did, but lets just say it was a team effort.

OH and team deathmatch even before official iD support for Quake III.


2a0d84  No.16332736

>>16332732

those are pretty good bait though.


7c4d93  No.16332737

>>16332733

I have no idea if this is shitposting or a genuine Halo fanboy but either way 10/10 bait I'll be using this as a copypasta at some point


ae4b35  No.16332742

File: 02dacf3101d61d8⋯.jpg (33.87 KB, 500x329, 500:329, bagtt12.jpg)

>>16332733

You've outdone my b8, m8


d4a0b0  No.16332745

>>16332733

For the love of god post this on every video for Quake on YouTube you will legit get like 70 replies each time


8fa2a9  No.16332746

>>16332733

>Halo provided

>- Vehicle gameplay

Less than a year later Battlefield 1942 made its vehicle combat look like an embarrassing joke.


59b588  No.16332753

>>16332733

this is too good not to give you a (you)

good work slut


2a0d84  No.16332759

>>16332746

I dunno BF1942's is particularly floaty and unsatisfying. Only cool thing it has going for it is how easy it is to exploit with momentum and loop zooks. Halo's weighty vehicles feel a lot better, always have. I guess that's just Battlefield games for you though, they never had a good feel.


cc72f7  No.16332786

File: da49482d0932d42⋯.jpg (149.25 KB, 771x960, 257:320, da49482d0932d42288fa72aee0….jpg)

Not only that, but Halo's music, enviroment, story, and voice acting are all fantastic in their own right. The only iD product that ever came close to have good enviroments and atmosphere was Doom 3, but fucking hell that game looks like the animation and lighting from Xavior Renegade Angel.

Quake I though will always hold a special place in my heart for being actually unique for once. Shoutouts to Romero for doing something good with the design, shame he was an oildriller.

A large philosophical divide is present at the core of game design though, should games be purely about gameplay? Or should they incorperate story, music, and atmosphere much like a movie? I obviously think of the latter is a great choice, as long as it doesn't make the game a slog, much like what happens in Metal Gear Solid. On the other extreme though you have these absolute tweedhead ADHD chink bugs who solely think in numbers and think games should have the philosophical depth of Tetris or 2048. I can not relate to those people any way shape or form. And this is coming from a person who has work in computers and machining for most of his life, even I like to go admire a painting or a forest, you know? Those people are only good for serving Communistic regiems or Transhumanist cyberpunk dystopian "pleasure-scapes".


2d23fd  No.16332798

>>16332705

>CoD4 is what killed them

Even ignoring blatant Halo ripoffs (Killzone, GoW, Resistance) Aren't you ignoring the devastating effect Halo had on other series (DX2, R6 Vegas, GR Warfighter, Black, CC: First to Fight, Commandoes: Strike Force, arguably even Doom 3 & Quake 4 themselves, etc.) well before CoD4? Not to mention the dumbed down console(ized) shooters (Haze, Fracture, Turok, Mass Effect, etc.) that shipped far to fast for CoD4 to be a factor in their design?

Also, complaints against Halo aren't just about the death of arena FPS specifically, but other subgenres of FPS (tactical, stealth, RPG, etc.), and the mangling of completely non-FPS series into console pseudo-shooters to clone Halo.

>it's nearly totally unusable, and even with aim assist, magnetism, etc, it's honestly still harder then using a mouse

Yes, which is why your best options are to either make something that doesn't pretend to be an FPS, or use/make a more appropriate controller.

>feature length campaign

I'm actually willing to defend the series (on PC, at least) as at least decent, but the campaigns have always been full of blatant filler and shoddy rush-job hacks. CE takes the cake here, what with literally reusing the entire campaign, with the bloated paunch in the game's middle being the nadir of the game.

>>16332714

>>16332716

>>16332719

>>16332733

>implying anyone actually did nor does defend those as solid examples of their genre the way halobabbyz do

>>16332759

Halo's vehicles were easier to handle with M/KB than vehicles in most other games, but they lack the ability to be paired with specialized controllers like wheels/pedals or HOTAS for even better control.

>>16332786

I grew up a Macfag and Bungie fanboi, so I always preferred old Bungie's sarcastic tone (PiD, Marathon, Myth, Oni) to iD's more straightforward one. But you can't pretend that the simple heavy metal album cover atmosphere of Doom/Quake/Hexen, or the Indiana Jones/Saving Private Ryan hybrid of RtCW, weren't fairly immersive in their own right.


7eba2c  No.16333229

File: 3d5a9ccceae1b54⋯.jpg (62.14 KB, 640x480, 4:3, Scrn_009.jpg)

>>16330550

First three Halo games are seriously among my top favorite games of all time. I even rank them as my favorite FPS games of all time equal with Doom 1 and 2. I love those Doom games because of all those wads you can play. Anyways about Halo.

I get why it gets the bad rep it does since it definitely was very influential but I feel like the series does deserve a pass for just about everything it did that upsets certain people. Halo for awhile pretty much after it was first conceived of as an RTS game was being fine tuned so much into being a big epic and great console FPS tailor made specifically for the Xbox console. It wouldn't really occur to many today since so many games borrow from Halo CE but Halo CE for its time was absolutely the greatest console FPS game by a very wide margin. Those FPS on N64 were great if you grew up with them but they didn't have anywhere near the tightness in control and mechanics that Halo CE had. Everything about CE was built so specifically to work as a fun console FPS game. Things such as melee, grenades and shooting all being tied to their own buttons built what is apparently known as Halo's golden triangle. Something that virtually all FPS today have but the thing is Halo made these all work together so perfectly. The enemies were even designed to play off the gameplay mechanics of this well with their at the time and even still today really very good AI. Most other FPS do not do this as well as Halo CE did or the rest of the series for that matter. As for the regenerating health/shields, well the same thing applies here as well. Bungie combined all of these things and they meshed together perfectly. Perhaps this was boring shit to PC elitist back then but Halo was always meant to be a console FPS first and foremost. Without repeating myself too much I just feel it can't be stressed enough that Halo did all of this the best. All other games copying its legacy is just that, a copy and not one has ever exceeded what Bungie did for these games.

That is another thing, Bungie. They were great and practically all of why Halo even amounted to anything. Halo to me and many others was more than just games. It was a sci-fi epic you could get behind that seemingly at the time was extremely marketable. On the level of Star Wars but for games. Of course though none of this panned out well in the long run for Halo but then again even Star Wars has become utter shit as well. Bungie's handling of their community of Halo players was also so great and it makes me sad no company today compares. No not a single one.

I could literally go on all day about my love for Halo 1-3, even ODST and to a much lesser extent Reach. I refuse to play 343's garbage. One of the things I loved most about Halo is how mysterious a lot of the lore was pre-books and sequels. The Forerunner structures especially had this massive scale and wonder to them despite looking simplistic artstyle wise.

I think I need to just stop here. Realizing what has been done to one of my favorite series ever really saddens the shit out of me. I really could go on and on but its weird to know that even Halo is a pretty old series and I myself am getting way too old.


03bb53  No.16333241

>>16332798

Never played Killzone or Resistance, but the latter certainly never seemed like a Halo ripoff to me based on what I saw it, seemed more like a Cod clone, certainly wasn't halo-esque at all in aeshetics. Gears of War isn't even in the same subgenre, cmon anon. I've also never played Mass effect but isn't that also straight up an RPG with just some third person shooting elements? As far as the others, I also have not played most of those, but I'll give you Haze and such. Regardless, the FPS genre had a significant amount of diversity in the mid 2000's: I'd actually go as far as to say moreso then in the 90's.

>Yes, which is why….appropriate controller.

I mean sure, but that's not something you can really blame on Halo (how other games chose to (poorly) emulate Halo isn't really it's fault either, for that matter): Bungie was bought by MS, what were they supposed to do? Demand that MS re-dessign the controller to have trackballs?

>I'm actually willing to defend the series….nadir of the game.

For CE, absolutely, it's one of my least favorite campaigns in the series for this exact reason, I'll never understand why other Halo fans hold it in such high regard. At the same time, I don't think even CE's campaign is "bad". Tedious and repetuitive as hell, sure, but solid in spite of that, especially if you are focusing on the first half speffically. 2 still has some pretty tedious missions, namely the arbiter levels, and there's some instances of blatent padding elsehere (dude defend this building on Outskirts for like 10 fucking minutes straight), but overall it cuts down on that signcifantly, and 3, ODST, and Reach basically don't have it at all. I guess you could argue Mombassa Streets is just one giant padding overworld, but I feel like that's unfair since the atmosphere of having to roam around it is like half the point of the game.

Of course, by the sounds of things you haven't played those yet.

>3's campaign has way less lows then CE's and 2's does, though it's also got way less hiughs then 2 does: 2 is like a polar contrast of a bunch of great and then bad missions, wheras 3 is a mosre consistent "alright to good", though when 3 DOES have it's highs they are, without question, the best missions in the entire franchise. Even putting aside my love for Halo, i'm convinced that mission 8 in Halo 3 is one of the best stages ever put in a single player game. It's incredibly well designed and has litterally everything that makes the series great in 1 mission, though I don't wanna spoil it if you haven't played it yet. Anyways, it sort of returns back to CE's more open level design for exterior envoirments as well, if you enjoyed that.

>ODST is interesting, in that it's technically nonlinear, with you being dropped in a destroyed, city at night while doding covenant patrols and having to locate clues for what happened to your squadmates (each clue is a mission as a flashback to that squadmate) It's got the best soundtrack in the series and in general has I guess a sort of cyber-noire tone, it's very atmospheric having jazz and piano and shit play while you explore this broken down futuristic city. Missions themselves are pretty good: none of them are fantastic, but all are good to great. I wish it strayed a little bit more from Halo's gameplay, though: it still plays like Halo, making it a straight up tactical FPS would have been neat.

>Reach is, like ODST, more somber in tone and focuses on a specific cast of characters that interact more, which is good for the writing, though it's not as sumber nor is the writing as good as in ODST. MIssions are some of the largest and most open in the series, and, like ODST, aren't really ever bad, and just range from good to great, though, not as well as ODST either. Having your multiplayer customized character actually be the character you play as in SP is neat though

>4 is in many ways sort of a spritual successor to CE: you start out in a spaceship, you crashland on the forerunner planet, you get this reveal when you step out and see a massive vista, there's a similar use of orchestral vs synth tracks to stress the dichomety of the natural areas vs forerunner ruins, and in that regard, despite the soundtrack not being by marty, the atmosphere is often even better then CE's… but the UNSC being EPIC DUDEBROS undermins it and while I respect the attempt to make an emotional story with MC and Cortana, it comes off as cringy and forced. THe AI is easily the worst in the series, and the level design is meh: It's pretty linear, but unlike 2 the design isn't nearly as strong, and it can get sort of tedious like CE and 2 at times, though not as bad

>5's campaign is a waste of time, don't even bother. and I say that as somebody who has 5's MP as one of the best in the series.


7eba2c  No.16333263

>>16333229

Well that was longer than I thought it was going to be. Just want to correct myself here so I am clear.

>Most other FPS do not do this as well as Halo CE did or the rest of the series for that matter.

I meant that other FPS don't do this as well as the Halo franchise. It looks like I might have said that even the rest of the series doesn't do it as well as Halo CE but I didn't actually mean it that way.

Also since I am posting again here, I hate what 343 did to the Forerunner. I really really fucking hate it. Might be very unrealistic on my part but Halo to me will always be humans vs covenant vs flood with Forerunner being this mysterious race of beings who were so advanced that they BTFO covenant and humans but yet for some reason aren't around anymore. Basically we were never meant to know what their real identity looks like besides just knowing about their structures and how the rings were built to contain the Flood. That shit with Promethean and Forerunners being le ebil villains now can fuck right the hell off. It pisses me off even. I don't care if that was Bungie's intention either. It would be shit if they intended it too. That is one thing I did kind of dislike about the first trilogy as well was the Covenant phasing out by the end of H3 but then again H3 was supposed to be the ending anyways.

>>16333241

Killzone is actually a pretty fun series but with some serious flaws that hold it back from greatness. Under Sony though I have no hope for the franchise ever since Sony is largely a soulless corporation that prefers to make movie games than anything that was remotely on the level of Halo. Not that Microsoft is any better here obviously since they have fucked up too.


03bb53  No.16333285

>>16333229

I said this in >>16333241, but 4 honestly does the best job of any halo game at stressing a mysterious, otherworldy atmosphere to forerunner ruins. If you like that element of the games in particular, I legitimately think it's worth checking out for that reason alone, even if the terminals and some of the characters really reveal a lot, even if I think 4's campaign is meh *at best*.

Also, while I sympathize with the feeling of mystery being gone, the actual forerunner novels that let the cat out of the bag are extremely, extremely well written. I cannot imagine a better job being done in terms of an actual look at the forerunner-flood war and forerunner society. It gets pretty crazy, and a lot of people shit on it's more out there ideas when they hear about them second hand, but in the context of the books it's insanely effective and well done.

There's an insane amount of worldbuilding. with tons of time establishing the nature of forerunner society, technology, and how those interact; and he does a fantastic job of making the technology not just feel futuristic, but actually novel: It's not just "modern tech, but way better", there's actually really far out stuff that's just got no analogs to modern day technology that their society is built around, which just further stresses how advanced they are that this esoteteric, out where tech is still something they've had for so long theyr society is built around it

There's a palatable sense of timescales and distances as well. The characters in the novels are tens of thousands of years old, and the events and things being referenced are even older then that, as old and ancient to them as forerunner shit is to the UNSC and covenant. The whole thing feels like some sort of classical or biblical epic, and is sort of written as such, there's a very flowery, ornate, classical feel to a lot of the dialog; and, you have legendary, ancient heros, and even older, otherworldly forces beyond their comprehension

On that note, theres also a really, really strong Cosmic horror undercurrent to them, which gradually becomes more and more prevelant. It goes from a sort of dry look at forerunner society, then all hell breaks lose as it crumbles, post apocalyptic elements are introduced, which eventually devolves into body horror and psychological horror as the flood becomes more prvelalant, and then the entire last book is more cosmic horror then sci-fi. There's a tons of mysteries, buildup, suspense, revelations; etc. It's sort of paradoxical, but despite revealing so much about the forerunner and the flood, the trilogy has probably the most feelings of mystery, awe, and like, existential dread and terror (the books are as much cosmic horror as they are sci fi) of any piece of Halo media.

I can't garunteee you'll likely them, and they are pretty dense reads, and as I said, there is some really far out crazy stuff, but yeah.

>>16333263

>That shit with Promethean and Forerunners being le ebil villains now can fuck right the hell off

Have you actually played any of 4 or read those novels, btw, or are you just going on what you've heard? Because they really aren't evil.


1299e5  No.16333311

>>16330736

well its not like people actually care about old games, people always bitch about arena shooters being dead, but nobody is willing to play them or set up a server, we have less people playing quake 3 than we did with UT2004 last week! and people always bitch about not being able to play qiake 3 anymore


1299e5  No.16333370

>>16333316

what about all those failed modern arena shooters that flopped extremely hard because "if i wanted to play an arena shooter, i'd just play quake 3!!"


2d23fd  No.16333378

YouTube embed. Click thumbnail to play.

>>16333241

>Gears of War isn't even in the same subgenre, cmon anon. I've also never played Mass effect but isn't that also straight up an RPG with just some third person shooting elements?

GoW was a veteran PC dev cashing out for the Halo audience, and ME was much the same from Biowhore, fully casting off the free overhead camera that barely remained in KoTOR to go full shooter.

>what were they supposed to do? Demand that MS re-dessign the controller to have trackballs?

Yes, Nintendo has built controllers around their launch titles since the N64. If MS wanted to do FPS (and other big PC genres of the time, like RTS) right on console, using an appropriate controller should've been a major priority. Instead, (see vid, the similarities from DC to XBox were striking) MS basically just continued their prior relationship with Sega for something pretty conventional, and broke the FPS genre as a result.

>Of course, by the sounds of things you haven't played those yet.

I bought the OSuX port of HCE, and played most of the way through H2 on XBox. Haven't bothered playing any other Halos.

>>16333229

>Halo for awhile pretty much after it was first conceived of as an RTS game was being fine tuned so much into being a big epic and great console FPS tailor made specifically for the Xbox console.

This is actually one of my major beefs with Halo, and with its external consensus. The RTS stage of the game's development was relatively brief, and it spent most of its dev as something more akin to Starsiege with a persistent open world SP/team coop campaign. The XBox version certainly benefited from the high polish that had already gone into the earlier version (smart tactical squad AI, interesting reactive enemies, vehicles with excellent controls, sophisticated physics, entrancing worldbuilding, cool atmosphere in music/presentation, small touches like reload/switch/melee controls being cancelable), but the game that shipped on XBox was a travesty of what Bungie had been working on to that point.

The SP completely campaign was gutted and cobbled back together from architectural building blocks of what went before, and multiplayer was hacked together as an afterthought by literally one single guy. This pattern continued for the remainder of the trilogy, with H2 being a rush-job that was supposedly half its intended length, H3 likewise mostly being composed of leftover concepts intended for H2 and dropping a large chunk of its content to end on a surprise cliffhanger.

>It was a sci-fi epic you could get behind that seemingly at the time was extremely marketable.

>>16333285

>the actual forerunner novels that let the cat out of the bag are extremely, extremely well written.

And here's the other thing that angered me about Halo. Why wasn't that in the games? There's the novels, tie-ins like ilovebees, and pity concessions to lorefags like those sooper sekrit oldskool terminals in H3, plus of course all the little consolefag cutscenes and omniscient voice of Cortana or whoever chattering in your helmet. But what about the mountains of text that pre-XBox Bungie games had, spread throughout the levels and the game's interface, and integrated as a necessary part of progressing in the game? Instead of plot and worldbuilding being frustratingly sparse, or being divorced from the game as promotional tie-in material or some sort of easter egg, it's actually core to the experience.

And, of course, both Bungie with Destiny, and 343i with the new Halo games/novels/TV shows/etc., are repeating all of these mistakes on a grander and more infuriating scale.


f5d29a  No.16333460

File: ff0d113c64ce806⋯.png (439.33 KB, 646x409, 646:409, a715cca7110362bd16b9db3bc7….png)

>>16333291

Fuck off back to cuckchan


eb4230  No.16333468

File: 232afd8d45721d4⋯.png (220.94 KB, 289x306, 17:18, Barkeep Gun.png)

>>16332525

give me my image back


b26d08  No.16333484

>>16333468

You messed up the finger on the gun, could place the gun at the bottom center of the image, would make more sense.


2a0d84  No.16333500

>>16333370

There's always a million excuses why those failed, but the reality seems to be that too few people really care about them.


184eb8  No.16333501

>>16330550

>implying gay jumping and rocket jumping in Quake was good

Maybe if you're autistic


1299e5  No.16333512

>>16333500

and even less play them


c911ff  No.16333558

>>16331793

>Nitpicking little flaws

Because helping people aim in a game about your skill at aiming is a little flaw. Fellate a shotgun.


0a4057  No.16333580

File: 3b33aa83452f3fe⋯.jpg (84.49 KB, 768x432, 16:9, kaminaisnotimpressed.jpg)

>>16331793

Thank you for confessing that Halofags deliberately shit up this board. This combined with what you fuckwits did during last weeks game night really paints a perfect picture of the fanbase of this shit series. It stands to reason that anyone stupid enough to buy anything Xbox related would also be an insufferable obnoxious cunt. Why not fuck off to IGN, Gamespot, Reddit, hell anywhere but here to discuss halo? If you absolutely despise criticism of halo and it bothers you so much why not just participate in the hundreds of repulsive corporate cock sucking circle jerks over halo on those other websites where any dissent is silenced? Nobody is forcing you to post here and nobody wants you faggots here anyway.


c911ff  No.16333582

>>16333580

>why not just participate in the hundreds of repulsive corporate cock sucking circle jerks over halo on those other websites

Probably because they've already been permanently banned from every where else for being obnoxious cunts.


8b5631  No.16333654

>>16331793

doing god's work anon


abacb3  No.16333719

>>16330874

All you need is an Outlook email address.


01ad45  No.16333989

>>16331788

>>16331793

>>16331784

I thought I was in cuckchan with posts this cancerous.


68c6c4  No.16334004

>>16333580

Retaliatory shit posting on contrarian sheep is 100% justified, if they didn't want it they shouldn't have been so obvious, and if they want it to stop it's up to them to do so.


01ad45  No.16334007

>>16331797

Slide and shoot is better once you get used to it. It allows the c stic to be a 1 for 1 of what you see on screen allowing for better aim once you get gud.


01ad45  No.16334012

>>16331836

That wasn’t my post at all. Actually read the OP.


01ad45  No.16334039

File: 467cac82ffcc9ff⋯.png (561.32 KB, 1250x1250, 1:1, 5ABE5931-5EBB-45B6-A585-AF….png)

>>16332409

Hl2 was shit on by a single fucking retard that spammed the same thread day after day for years. Before that /v/ loved hl2. It’s truly amazing that a single shill can change a boards opinion.


01ad45  No.16334052

>>16332733

Fuck off cuckchan.


2d3aa3  No.16334055

>>16330736

I've already seen people talking about how great Uncharted is here.


2c8384  No.16334078

>>16334055

It's the most polished middle of the road cover shooter around, and the climbing in combat is neat. Also one of the prettiest games around. TPS is kinda dead recently, isn't it? If you want something inoffensive and passable there's your game. Not gonna blow your mind.

If you don't whinge and piss yourself how it's the worst thing ever that is killing gaming and toss in a few juvenile phrases like kusony, soyny, and what have you all of the sudden a post as bland as this is the most offensive thing to some people. You dont need to be a massive hyperbolic autist in every post, you know?


01ad45  No.16334094

File: 2e637d79ce1c58b⋯.png (421.17 KB, 1366x768, 683:384, 1385628617207.png)

>>16334039

>>16332409

Also more proof. That faggot made 1 thread a day for a fucking year. Literally. Just spam something enough and it becomes /v/ opinion.


c911ff  No.16334100

>>16334004

>shitting up a thread for something I don't like because they criticized something I like

>if you don't like halo you're a sheep

Holy shit kill yourself.


9707de  No.16334108

>>16334039

>Pokémon Red/Blue in the list

>No other Pokémon is listed

Literally any gen is better than genwun. Tryhard list 3/10.


eb4230  No.16334126

>>16334094

you may be right but telling everyone they're wrong makes you an asshole


5911f4  No.16334142


f437cb  No.16334162

File: f9837db32e219a9⋯.mp4 (641.25 KB, 480x360, 4:3, ̸ v ̸ .mp4)

Who else will be playing PC ported Gaylo with me in the future? Besides JewJew


15a31c  No.16334169

I really hated halo as a kid but miss playing split-screen with my brother and friends, I'd get the madcatz controller and lose every match.

I still have a burnt DVD with killtrocity mappack.


f5d29a  No.16334273

File: 23c2672f907c4a5⋯.png (360.62 KB, 600x600, 1:1, i came here to laugh at yo….png)

>>16334039

>99. Fallout 3


207a51  No.16334349

>>16334162

which gaylos?


2db47b  No.16334395

>>16334039

>someone is still posting that cuckchan image


be342b  No.16334444

File: 3eb074cf101f176⋯.jpg (75.14 KB, 717x499, 717:499, 3eb074cf101f17601f74254515….jpg)

Even having played Halo a lot in the past I think the hype over it is pretty rose-tinted, but it was okay:

>had pretty nice visuals considering the hardware

>was competently put together, not a pile of shit like a bethesda game

>custom gamemodes and maps out of the box set it apart

>nice enemy variety

>campaigns had some nice set pieces

>later games had a neat multiplayer stats system that for some reason didn't become common

I still think it would have been better if Bungie hadn't flung in with Microshaft, them recalling Myth 2 due to an error with the uninstaller cost so much that they didn't have the funds to remain independent.


01ad45  No.16334454

>>16334444

By today’s standards Halo is far better than what we get today. An over rated console shooter of the past is a masterpiece compared to what we get today as far as FPS is concerned. It’s hilarous that more FPS are released these days than ever before but they are all shit.


2db47b  No.16334472

File: 32e983115d108d7⋯.png (420.86 KB, 588x660, 49:55, 32e983115d108d7d03cd45f11c….png)

>>16334454

>people used to bash God of War for being casual normalfag trash

>today it would be too hard for the average gamer (no regenerating health or levelling so you can cheese it)

>it would also be too offensive for objectifying women and having too much violence


2d3aa3  No.16334484

>>16330736

>>16334078

See what I mean.


f5d29a  No.16334524

>>16334444 (checked)

Not to mention Halo 2 had features like the friends list that Microsoft ended up making it a feature that came with the 360 dashboard


2b76ac  No.16334584

>>16334349

ALL OF THEM

L

L

O

F

T

H

E

M


0d1366  No.16334619

File: f32abe8a4d9fbc0⋯.jpg (58.12 KB, 540x405, 4:3, 1468289741088.jpg)

Halo reach was ok, and armor lock did nothing wrong. Prove me wrong.


8fa2a9  No.16334626

>>16334039

Sometimes you need someone to take a principled stand in order to overcome groupthink. God bless HL2spamanon.


eb4230  No.16334638

>>16334619

>armor lock in middle of firefight

>enemies stop shooting and wait for you to come out of it

>can't attack in any way, shape, or form, watching the timer slowly drain

>as soon as you come out of it you get assblasted to oblivion with plasma from all sides

it's only really useful if you want AI teammates to clean up for you, but even then you could just hide behind a rock or some shit and get the exact same effect


4f1637  No.16334644

>>16331793

What got deleted?


0d1366  No.16334675

File: d342fcba45c25ed⋯.png (531.11 KB, 600x470, 60:47, 1462653630852.png)

>>16334638

I'm talking about armor lock in multiplayer


eb4230  No.16334681

>>16334675

same thing still applies, the other armor upgrades you could choose from are vastly more beneficial. the only useful scenario for it is if you're about to be blasted with a rocket/plasma blast, but again, every other upgrade is vastly superior


0d1366  No.16334708

File: ae714ade66a8e80⋯.jpg (70.27 KB, 690x364, 345:182, 1370762661915.jpg)

>>16334681

When another player melees an armor lock they get slowed and stuck in the range of the emp effect regardless of how long it was charged. With proper timing you could predict the melee, lock as they hit you, then unlock and instantly melee kill them.


f5d29a  No.16334747

File: 69ecff9cc49c581⋯.png (10.81 KB, 1791x97, 1791:97, firefox_2019-04-06_23-12-0….png)

>>16334644

Here

>>16334675

>>16334681

>>16334708

Armour abilities are trash and ruin both map design and the weapon sandbox


8b5631  No.16335219

>>16334626

fucking this. Anything from the Half-Life series really shouldn't be allowed on this board


e7b208  No.16335239

It was comfy living through halo 1, 2, 3. Haven't played since reach but i heard im not missing much. I'll probably get the reboots for pc. Seems like they're releasing games individually with reach first. I'll probably only go for the first three and reach


8fa2a9  No.16335304

>>16334747

Wow so we've quite literally resurrected that "no trolling" rule from 4chan now? Finally the transformation is complete.


a4b12a  No.16335306

>>16332525

in all honesty I used to feel HL was superior until I went back and played them and man, they have not aged well. Likewise we will never get a HL3 because Gabe has that as his last hurrah if the company goes under from VR headsets and Steam Machines, since he knows it won't live up to the hype.


2a0d84  No.16335311

>>16335306

they're really overrated and that mustard mindset is poison when it comes to praising some real mediocre games as far better than they really are.


01ad45  No.16335730

>>16334472

Well duh. That's why NuGod of War exists and dumbed it down even more.


f2064a  No.16335751

>>16335311

>Defends Auto Aim

>Uses the term Mustard unironically

>Get's triggered by PC shooters

Why are you here and not on cuckchan where you belong?


9bf3ca  No.16335759

>>16332705

If you actually took that post at face value I don't really know what to tell you.


449931  No.16335950

File: 2f1f3267293eb97⋯.jpg (26.48 KB, 301x490, 43:70, 2f1f3267293eb975b3630cf4ca….jpg)

>>16335751

The sad part is that he won't get banned or get his posts deled for rule 8 or rule 7 that's console wars shitposting for those that don't know, like Mark because he sucks Mark and the vols dick on Discord/IRC to the point that they know his posting patterns, welcome to peak /v/eddit son.


2a0d84  No.16335958

>>16335751

>defends unskippable cutscenes

>defends mediocrity like half-life

>offended by the term mustard

that's just sad, but when you let others define your taste for you I can't say I'm surprised


7eba2c  No.16337342

>>16334619

Well it is a fun game but it did largely throw out the even starts balance the series was known for. Reach armor abilities biggest issue is they were too powerful and caused a lot of rock/paper/scissors moments rather than fights of true absolute skill. Another thing that Reach was bad with was the maps. The maps were largely bad or just plain forgettable with few that stood out to me as good. At least 5 from what I remember were Forge World maps and the design pieces to play with in Reach weren't as visually appealing at least imo than in previous Halo games. I mentioned earlier how I hate how the Forerunner designs started getting crappier and I would say after H3 is when it gets noticeable. Forge is very cool and all but it does lead to maps that can look like ugly messes unpleasing to the eye which I think is an issue worth noting. Maps like hemorrhage don't suffer as much visually since they don't have much pieces made in Forge World but then maps like cage look like absolute crap and even play like crap too thanks to armor abilities.

Another thing on Reach is I don't think its campaign was nearly as great or memorable as it could have been. Maybe its because it was only one game rather than 2 or 3 but I felt zero attachment to the team and their deaths. They just don't stick around long enough in the franchise for their deaths to carry much weight to it. Contrast this with Gears of War and Dom dying felt like a big loss since he's with you through three games and sacrifices himself for his team. Really to me the biggest highlight of Reach's campaign is the space battle since that had not been done before in Halo and that was fantastic. Too bad they never did much more with the idea though because the people handling Halo now are incompetent monkey's. Space multiplayer combat could have been so cool but I doubt we will ever see it.

So overall Reach is an okay game but Bungie definitely showed their fatigue for Halo by this point and the game could have been way better and more balanced in its multiplayer.


5299d9  No.16337397

>>16337342

>Another thing that Reach was bad with was the maps. The maps were largely bad or just plain forgettable with few that stood out to me as good. At least 5 from what I remember were Forge World maps and the design pieces to play with in Reach weren't as visually appealing at least imo than in previous Halo games. I mentioned earlier how I hate how the Forerunner designs started getting crappier and I would say after H3 is when it gets noticeable. Forge is very cool and all but it does lead to maps that can look like ugly messes unpleasing to the eye which I think is an issue worth noting. Maps like hemorrhage don't suffer as much visually since they don't have much pieces made in Forge World but then maps like cage look like absolute crap and even play like crap too thanks to armor abilities

I got sick of Reach after they introduced the Forge World maps into the playlists. It also pissed me off that I never got the chance to play on a DLC map, always those fucking dark grey forerunner prefabs because people always vote for those maps. Also the artificial ceiling in the progression system pissed me off too, I dropped the game after I got stuck at lieutenant colonel.


677a74  No.16337505

File: 08c726ff1fcbdcb⋯.webm (900.65 KB, 606x480, 101:80, Chad Warden_ Gaylo.webm)

>>16330571

Right on the money. Too bad this thread is full of halo babbies who're finally old enough to post here.


8fa2a9  No.16337514

>>16337485

HL2 is shit too, quit lying to yourself.


3909fe  No.16337525

>>16337485

Half Life 1 is leagues better than Halo but Halo 1 is better than Half Life 2.


8476fd  No.16337638

>>16337485

HL2 is trash


6e6d8b  No.16337769

>>16337485

Who started this gay Halo vs HL slapfight anyway? Was it halofags or HLfags?


c911ff  No.16337781

>>16337769

Halofags got analy annihilated when someone criticized their golden calf, and now shitpost like there's no tomorrow.


2d23fd  No.16339072

>>16337769

Halofags (mostly on GameFAQs) and Reddit. Halofags were infamous for unironically placing Halo in the #1 spot on "best game ever" lists, meanwhile the large contingent of stereotypical mustard gayben cocksuckers that tended to congregate on Reddit, while usually not quite as delusional, still tended to overhype HL1/2 as a flawless masterpiece among FPSs.


9f3bed  No.16339079

>>16337769

>who started it

>>16337781

>>16339072

>halofags

>when autists come into halo threads and go (12) showing off their epic taste


b81ceb  No.16339187

>>16335306

HL1 is still superior than HL2. 2 is a tech demo and what we got was the byproduct of the leak of the beta happening, so valve changed it up.

Halo is an alright shooter (discounting 343i stuff). Other people are right, we've had a few games in recent years come out to try and capture the quake/UT crowd and they died rather quickly due to lack of interest. I think a lot of people in that mindset of "It's not quake/UT" tend to just want a stagnant genre, that's not to defend modern shooters and I say this because anons over the years have become so retarded that unless you specifically state something they have no fucking clue what you're talking about


ab0e5c  No.16339207

>>16339079

I helped start it long ago in a halo 2 vs hl2 thread someone made here. The hl2 fans had no arguments except it being a console game, so not an argument. Halo 2 fans described in detail the cool things about the game, acknowledged it's flaws but insisted that hl2 is far blander in comparison and has much less ambitious mechanics and design as well as unskippable cutscenes disguised as interactive character exposition when in reality it's just some talking head talking at you for several minutes, making a gag or two about how quiet you are, and then telling you the thing you are gonna do next all while acting awkward.

Hl2 fags failed to engage hard and the dominant narrative became that halo 2 is unsung in its greatness and hl2 is truly overrated. We can still witness the effects of this cornerstone of a thread that forever changed the tides of discussion and ultimately revealed the complacency and stupidity of hl2 fans.


ed9e97  No.16339229

File: eab98b9f0d46bdb⋯.png (5.13 KB, 240x210, 8:7, index.png)

>people go into halo threads

>and get mad that people play halo


f437cb  No.16339239

File: 275b7949f854096⋯.webm (11.71 MB, 853x480, 853:480, New Mombasa is comfy.webm)

>>16339229

now post the other one with the energy beam


c911ff  No.16339275

File: f207cbbe5700d26⋯.png (1.6 MB, 1277x5248, 1277:5248, I'm_autistic_therefore_I_a….png)

>>16339239

I got you anon.

>no arguments except it being a console game

That's argument enough right there.


c911ff  No.16339277

>>16339275

meant to reply to >>16339207 as well.


2d23fd  No.16339278

>>16339079

>>16339229

This thread started off with OP noting Halo's mediocrity and baleful influence, it's not a fanboi thread.


0edc59  No.16339297

>>16335958

Who the fuck are you quoting? Jesus Christ you should go back


33dda9  No.16339304

>>16339187

Technically, HL1 was a tech demo as well. Just showing off different things (like skeletal animation).


ed9e97  No.16339305

>>16339278

He also wanted real disscussion, other than

>WAAAAAAAAAHHHHHH I DUNT LIEK IT SO ITS ANUDDA SHOAH :(((((


01738a  No.16339356

>>16339275

The best games are console games.


d8fa3f  No.16339370

>>16330736

>No videogames allowed on /v/


e37ab0  No.16339382

File: fdfb09074a5b010⋯.png (37.85 KB, 900x900, 1:1, fgt.png)

>>16339207

Your rambling can be pretty much summarized in this pic. It really is just "everyone who likes thing I like is smart and critical and everyone who doesn't is a smelly butt"

Stop typing like a huge pretentious faggot anytime now.

>cutscenes disguised as interactive character exposition when in reality it's just some talking head talking at you for several minutes, making a gag or two about how quiet you are, and then telling you the thing you are gonna do next all while acting awkward.

Its pretty damn funny since this could be taken as you talking about either of the games, its just that fucking stupid.

I guess it takes a special kind of faggot to start moaning about the story and its delivery of all things in games like these where anyone who isn't a fag is too busy having fun shooting everything.

Any sort of seriousness about the terrible situation you and your friends supposedly face in the battlefields flies out the window when you zoom through the area bunny hopping and shooting shit up with a rocket launcher just because you can.


01738a  No.16339401

>>16339382

>stop trying to talk smart

>me only have 2nd year english skills

>talk like everyone else please me confused

No.

>Its pretty damn funny since this could be taken as you talking about either of the games

Except you can skip the halo cutscenes, and captain king isn't a silent self insert for nerdy pc gamers. I'd love to be too busy shooting things but hl2 keeps forcing me to listen to its diverse mixed race cast talk at me before arbitrarily opening a door like it's a call of duty game. This is the level of argumentation that put hl2 fans on the bottom rung of the pecking order. This is why they will be irrelevant for the rest of eternity, years of pretending to be smart and when the time comes to show what they got, it's nothing but impotence.


2d23fd  No.16339406

File: 1097ce7f1859810⋯.jpg (108.1 KB, 768x400, 48:25, backseat.jpg)

>>16339382

>I guess it takes a special kind of faggot to start moaning about the story and its delivery of all things in games like these where anyone who isn't a fag is too busy having fun shooting everything.

Remember, there was a time when devs didn't abuse story as an excuse to funnel the player through their museum tour levels with a constant stream of forced cutscenes, prescripted sequences, compass markers, and omnipresent voices nattering at you.

It's a legitimate complaint, but you're right HL is about as guilty as Halo.

>>16339401

>implying

At least HL had the decency to mostly stick with face-to-face NPC conversation, rather than having mommy literally bolted inside your helmet.


51a5b1  No.16339416

>>16332705

>You know what doesn't get enough credit? Campaign scoring.

I agree, I didn't dig very deep into that aspect at the time, but I enjoyed the little I dabbled in it and i'm looking forward to experimenting with the Skulls more. I love the concept of the skulls most of them really do keep things fresh.


4f3ce3  No.16339430

if /v/ hates gaylo that much why do they vote for it on the gamenight poll?


84739b  No.16339436

I played Halo CE with zero expectations and I just uninstalled by the fourth mission. The first rifle you get does fuck-all damage and enemies take forever to kill. The game had large swathes of fucking nothing to walk/drive around doing nothing and waiting for a goddamn drop ship to either pick you up or drop more nuisances. How did this even get so popular anyway?


01738a  No.16339440

>>16339412

>t-thats just your opinion b-bro

It's a fact you cant skip cutscenes in hl. Halo mp is also far superior and custom games are better than any hl mod. Go back to reddit with your sound packs of some dudes voice. That shit is pedestrian faggotry.

>liking the most generic sci fi stories imaginable

You're not even being coherent any more. This is sad.

>>16339406

If HL had any decency it wouldn't waste my time with a shit story. Instead of embracing what makes games work and separating what doesn't into neatly skippable ans entertaining mini movies it instead presents you with the opportunity to stack as many books to reloeve your boredom. The writing and story telling is for pseud's who exclusively get high on their own farts. It's why they feel so threatened when a better game comes along.


a01f32  No.16339447

I want to eat out a Sangheili's puss


2a0d84  No.16339450

>>16339430

They're tsundere for it and know it's great but are conflicted because it's not socially acceptable to like it. Times are changing however.


e37ab0  No.16339475

>>16339401

>stop trying to talk smart

You clearly cant read since I explicitly said to only stop talking like a pretentious faggot.

And you're doing the pretentious faggot thing again where you just imply how you're smart while acting like a total fucking retard just because I'm not sucking your opinion off, kind of like how faggots usually get pissy when you don't suck up to them.

>Except you can skip the halo cutscenes

Still cant read I see, since my post didn't claim that you cannot.

>years of pretending to be smart

Its pretty sad to see someone who is a mental slave to a fucking intellectual property say this.

And don't try to act like you aren't forced to have exactly the same kind of interactions in halo games as you are in half life games, ie you come across a friendly npc who talks for 10-20 seconds before you can proceed through a door or some shit like that. Not to mention there are probably a whopping 5-10 of so instances throughout the 2-4 hour games.

If a few seconds of lull between action are too much for you then you might be severely autistic.

Or you can avoid said shit completely and play the vastly superior multiplayer and that goes for both games.

>>16339406

>Remember, there was a time when devs didn't abuse story as an excuse to funnel the player through their museum

No that's pretty much always been the case, these days its just that the museum is made by some insufferable pretentious faggot who lives in California who thinks his social commentary is witty, funny or wanted while being none.

>At least HL had the decency to mostly stick with face-to-face NPC conversation

Most of the time it gives the player the option to move which I used to look around for items or funny things like the the portal you can break in dr.breen's lab and such. Which was much more fun that having to stare at their faces or skip the thing entirely but story wise only served to diminish any impact the narrative might have had.

>>16339430

>>16339450

>/v/ is one person

Consider that there is an 8ch steam group with self admitted redditors and god knows what else and make your own conclusions.


8760dd  No.16339681

Nu/v/, where the 360 generation is nostalgic of Halo and hates on Half-Life. I wish I could bring these generals back in time to warn people that their little brothers are gonna ruin gaming.


4f3ce3  No.16339685

>>16339681

i don't know where you are getting that people hate half life, all i see is that they like HL1 but not HL2 because it was a boring tech demo that lacked the fast paced gameplay


a01f32  No.16339689

>>16339681

I think anybody who plays good games knows Halo is shite but that shouldn't stop people from talking about it if they want


c00840  No.16339753

>>16330550

It's actually strange, Halo ushered the era of ultra casual shooterrs with low variety and ultra scripted AI while having a fair amount of variety , an AI that is actually fun to battle against provided you're on the higher difficulty levels and a fairly high level of challenge on the highest difficulty levelscompared to even other FPSes regardless of era.

I do still vastly prefer the way Timesplitters went for making a shooter around the limitations of a controller based control scheme but I have to admit it's probably still one of the better implementation of asymmetric PvE as in singleplayer but the vast majority of enemies aren't "generic hitscan soldier guy" out there outside of old iDtech / BUILD engine games.


7ab224  No.16339991

>>16339689

There are a (((certain))) group of people that want to control the dialog even on image boards.

>>16339475

Hl2 cutscenes are several minutes long, don't try to lie about games everyone and their mother has played.


b87eec  No.16340377

File: ca182df28d4d0a2⋯.png (198.8 KB, 1800x1578, 300:263, 1477484458472.png)


853e8b  No.16340823

>>16339436

I know I'm taking the bait but

>implying puny earth 7.62 does anything against energy shields

Protip: drop the shield with energy weapons and let the AR rip, it's not too bad and the huge mag means that you can rambo through grunts left and right.

Or use the Pistol. Kills Minor Elites in 3 headshots and Majors in just a few more.


a931db  No.16340946

I enjoy halo but the game was not in any way a benefit to fps gaming, all the talk of dumbing down arena mechanics, slow movement, and dudebro military pandering are true. Unfortunately half life while also bringing in what could be considered detrimental mechanics ushered in two generations of god like modding and pushed the modding scene forward. This isn't to say that halo didn't have its fair share of modding but for Hl1 and 2 they invented entirely new games and pushed the modding community further al la doom to quake. What we're seeing now though is those same children, who we made fun of and called xbox kiddies are now growing up. Unfortunately there's a lot of them and they refuse to play or attempt to get good anywhere else. So you're going to see a lot of casuals treating halo like it was some big fps evolution when it was really just the beginning of the end for shooters overall.


853e8b  No.16340964

>>16340856

Dude I know and like the Master Chief has legs in cutscenes but if you look down you can't see his legs 0/10 shit game


453304  No.16340976

>>16340856

I have no idea how their shield would work. The field affecting the metal jacket somewow? Maybe the books explained that shit, they covered the MAC gun and space travel.

>culturally they would have moved "beyond" physical projectiles

It's not like melee combat completely disappears if you switch to energy weapons. If they were a competent military force then they'd atleast account for that. Plus, who knows how many other civilizations the Covenant wiped out? Maybe they had firearms as well.

The covenant weapons worked very well against human armor story-wise, anyway.


0996a0  No.16341034

File: f4714f483203451⋯.jpg (35.77 KB, 684x468, 19:13, foreman.jpg)

>>16334039

>/v/'s taste being this shit

Why am I not surprised


3ecc89  No.16341067

>>16339430

>internet poll

>meaning fucking anything


3ecc89  No.16341071

>>16339753

>an AI that is actually fun to battle against provided you're on the higher difficulty levels

Anon…


3ecc89  No.16341076

File: 35f6a2a430fa7dc⋯.jpg (11.91 KB, 350x350, 1:1, Slavery.jpg)

>>16340946

>ushered in two generations of god like modding and pushed the modding scene forward.

It ushered in one generation of nice modding and then a second generation of absolutely regressive cancer where people now needed a fucking DRM platform to play mods.


853e8b  No.16341085

>>16340976

It would be a pretty boring game if the UNSC weapons were OP against shields and the Covie weapons were OP against flesh. There'd be no benefit to using anything but UNSC weapons. The whole point is that you need to hammer Elites with bullets or use their own weapons against them and then hammer their unshielded bodies with bullets.


7eba2c  No.16341247

YouTube embed. Click thumbnail to play.

That Reach trailer song was so great.


c00840  No.16341267

>>16341071

Last I remember it's been a long fucking time I only played that on PC back in 2006 with and 2 still had the crappy crack that had you launch the game with different .bat to play different missions camping the cover gets you killed really fucking quick on legendary so you have to be on the move nearly all the time and switch weapon quite often because energy and kinetic weapons aren't meant for the same targets.

It's no DOOM Although even UV -fast isn't quite as hard as legendary unless you're playing some harder WAD but it's still above any other modern shooter in that you actually have to juggle priorities in a firefight.


7bd0d3  No.16341553

>>16341261

I'm not arguing in favor of Halo. Halo and HL2 are both fucking cancer.


8fec40  No.16341618

>>16332525

Halo 1-3 are all better than HL2


794706  No.16341708

File: ac0470aa65ffa94⋯.png (6.33 MB, 3698x2080, 1849:1040, ClipboardImage.png)

File: 074dae011a0e7dc⋯.png (2.11 MB, 1920x1080, 16:9, ClipboardImage.png)


2d23fd  No.16341924

>>16340856

>the Covenant because culturally they would have moved "beyond" physical projectiles

Brute weapons


592521  No.16341978

File: 086f9fe72902ad5⋯.webm (284.81 KB, 320x240, 4:3, gay niggaz.webm)


a01f32  No.16342012

>>16341034

That was from 4/v/ in like 2012


b81ceb  No.16342033

>>16342012

>2012

/v/ heavily went to shit in 2010 when it realized reddit existed and was "stealing it's memes", it then proceeded to fuck itself over with retardation till the cancer became inoperable.


2a0d84  No.16342061

>>16342033

This, if you started using imageboards after 2009 you're basically the problem.


de1486  No.16342081

>>16330550

It has what many PC shooters, and shooters in general, lack. A quality, decent length cooperative campaign and party game modes. If you play Halo for basic bitch shit like deathmatch you're honestly a drone.


a01f32  No.16342133

>>16342033

In my opinion, the worst year for /v/ was probably 2011. God, it was awful.


b81ceb  No.16343205

>>16342520

You sound insecure about your own personal choices.


b423e9  No.16343242

>>16342520

This is the best "gatekeeping" you can do? No wonder halofags are rolling you.


01b50c  No.16344107

>>16332576

I'll have to agree with this, half life 2 was really gay


c911ff  No.16344296

>>16343242

Halofags can't roll anything without aim assist.


7e0f79  No.16344349

>>16344296

Don't need aim assist to roll your weakass insults you man lovin penis oven.


50da3d  No.16344386

File: e7784ed4d8787fa⋯.png (143.49 KB, 1405x1069, 1405:1069, mark the distgusting kike.png)

Everytime someone argues that /v/ isn't cuckchan and reddit tier I direct them to this thread and all the gacha and MMO threads.


1299e5  No.16344746

File: 91097a336d234f1⋯.mp4 (967.71 KB, 454x360, 227:180, Chad Warden Gaylo 3.mp4)


1299e5  No.16344751

>>16344707

Halo isnt a good game, its a fun game, you dont play for the shitty maps with basic modes you play for the custom maps and custom gamemodes, like CS, no one ever plays that shit for hostage rescue its either surf or ze_escape on some cool looking custom map


6d3139  No.16344841

File: d969c9148b087e4⋯.jpg (127.18 KB, 1508x1000, 377:250, Christ-tan_Prays_the_Gay_A….jpg)

>>16344707

>>16340168

You are only screeching like an autist on your hate on Halo of making decent arguments on why the series is shit. You are no better than the cancerous normalfags.


e7b208  No.16344844

So when's the release date for PC?


493886  No.16344874

File: c2ae35b009b5b9e⋯.png (143.16 KB, 938x520, 469:260, 1470229655599.png)

>>16344844

When it's ready.


5299d9  No.16344918

>>16344844

End of the month for the first wave of tests for Reach.


ff572d  No.16344929

>>16330550

The two weapon limit and it's method of health/shield regen were terrible additions to the fps genre.

However, were Halo a squad-based rts, these features would be god-tier


f437cb  No.16348386

File: 4d27f183a3fd756⋯.webm (15.95 MB, 640x360, 16:9, Halo_3_-_Anatomy_Of_A_Gam….webm)

>>16344844

I hope you signed up for the beta :^)


0ec6d4  No.16354532

nice to see even the elitists on 8ch finally quit gatekeeping on Halo discussion

once its on Nintendo Switch soon, that will be the ultimate end of that.


9f6554  No.16354569

>>16332705

>Why do people repeat this meme?

It's not a meme. You're just poor in logic.

Casualization is a trend. Trends don't occur instantly. You can trace aspects of a trend directly to popular things. Whatever trend occurs marks the decline of previous and competing trends.

Just because arena shooters came out during Halo's popularity doesn't mean their popularity and influence wasn't dwindling. As Halo's popularity increased, so did its influence and with every passing sequel did its influence spread to other games.

Halo didn't singlehandedly casualize gaming but its popularity along with COD4 did.


c911ff  No.16354575

>>16354532

>Thread receives no new posts for days

>bunch of (1)s out of nowhere

Totally organic.


0ec6d4  No.16354583


c8a360  No.16355159

>>16330891

Van Gogh is fine too. Picasso is total shit tho.


4a25e7  No.16358071

>>16333311

>we have less people playing quake 3 than we did with UT2004 last week!

That's because Quake III is literally inferior to UT2004.


ed3b85  No.16358113


f58e6f  No.16360498

File: d9c625770967fb6⋯.jpg (90.54 KB, 532x1000, 133:250, this dude grabs your frien….jpg)

>>16330679

>From the mentally blind come ideas that are poison

>Take away the power a shallow person you will find

nice lyrics I can align with, as someone who likes to dissent to normalfag opinions




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