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File: 88f930904e93180⋯.jpg (1.39 KB, 77x110, 7:10, Rimworld-Packshot-Cover.jpg)

8ed5b1  No.16329666

Just got into Rimworld

this is now a rimworld thread

my rimworld mod list

>a dog said

>allow tool

>apex rimworld legends

>betterinfestation

>camer plus

>chemicals and neutroamine

>defensive machine gun turret pack

>defensive postions

>EdBPrepare carefully

>fashion RIMsta

>Fences and Floors

>Follow Me

>Hugs Lib

>More Planning

>Rahs Bioncs and surgery expansion

>research pal

>RF adcanced bridges

>RF Archipelagos

>RF fishing

>RF rumor has it

>rim fridge

>rimkea

>RT fuse

>RT solar flare shield

>run and gun

>simple sidearms

>synthmeat

>syr set up camp

>tilled soil

>vegetable garden

what am i missing?

613ab7  No.16329670

>>16329666

Cheat mode easy win mod, sounds like up your alley.


51860a  No.16329852

>>16329666

>just got into a game

>pumps it full of easy mode mods

the fuck is wrong with you anon.


208ccf  No.16329884

Any mods that makes the biomes more interesting? I want to colonize an alien world, not a boring earthlike.


acafe0  No.16330240

Rimworld>df.


6488c6  No.16330254

>>16330240

l dont want to argue about this but my autism requires z levels to function


03f089  No.16330311

>>16329884

cave/volcano biomes were kind of cool but that's about all i can think of


1cf640  No.16330313

>>16330240

Oh, and there goes the thread.


7fa997  No.16330516

>>16329852

this game without prepare carefully mod makes no sense, who the fuck got the idea that you can't even create your character, only have to roll random retards that don't make any sense stat or backstory-wise.


3c9ddc  No.16330622


4fd356  No.16330655

>>16329884

>Realistic planets

>RF Permafrost

>Advanced Biomes

Also get some mods for more animals.

>>16330516

Blame lead dev.


5a5dac  No.16330657

>>16329666

Nice list OP. I'd add:

RIMHAMMER40K

DualWield

Psychology

MonstergirlModPlus

Rimwoldjob


5a5dac  No.16330839

>>16330688

>soyworld

I really hate it when people misuse words and insults just to be edgy or try to fit in.

What the fuck makes Rimworld a soygame?


4fd356  No.16331035

>>16330839

>What the fuck makes Rimworld a soygame?

<Company in Montreal, Quebec.

It's still quite of stretch.

Besides, it could be some butthurt faggot from recent DF shitshow about planned implementing trans dorfs.


1bb5e7  No.16331058

Mod list:

Rimjobworld

Hugslib

There, perfect game.


6f6658  No.16331755

>streamer wiped out all colonies on rimworld but his

well then

>>16330240

i'm still waiting for a rimworld-clone


8359ee  No.16331782

>>16330240

Only in UI/UX. But that says a lot.


3c9ddc  No.16332685

>>16330839

He is a clown, for some odd reason 8chan is full with them again. I remember rimworld threds way better than this.


820047  No.16332707

>>16329666 (Checked)

Wonder if that Hellworld mod is still being updated.


6488c6  No.16332767

File: 43a4920c550725d⋯.jpg (708.41 KB, 2896x1448, 2:1, planet alpha.jpg)

is there a mod that adds z levels? games of this type are unplayable without them.


da40f9  No.16332977

Rimworld was ok for a while, I used to really like it, spent a bunch of hours in it. But now it's utter shit post release, especially gun combat, but just everything is nigger tier now. DF trolls must have been always right.


03f089  No.16333039

>>16332767

there was an attempt at that by just making each level it's own scene, but it's not nearly as good

https://ludeon.com/forums/index.php?topic=39262


2099f2  No.16333148

File: b6b2a11c55c49f2⋯.jpg (12.18 KB, 255x174, 85:58, abbb969b0eadfc752d425d1446….jpg)

>>16333080

You can customize your characters with mods in rimworld, lock up or execute faggots or shitskins and you're not punished for it.


46eb8a  No.16333171

>>16333148

Is there a mod to make a single main protagonist who if they die its game over?


acafe0  No.16333177

>>16333148

>execute faggots or shitskins and you're not punished for it

Technically you are punished by -5 to mood.

>>16333171

Its in a base game.


dd62a5  No.16333188

>>16333171

Do a solo scenario and don't rescue nor accept more colonists.


46eb8a  No.16333201

>>16333177

>>16333188

I meant even with a full colony, if that specific person dies, its game over, since its technically you.


acafe0  No.16333209

>>16333201

You can just pretend, there are not that much demand for this kind of mods. You can just play normally and stop when that colonist dies without need for "game over" messagebox.


dd62a5  No.16333222

>>16333209

In fact, even if everyone in the colony dies out there is no game over screen.


9aba5d  No.16333723

YouTube embed. Click thumbnail to play.

>There are people who play this game without this absolutely essential mod


acd960  No.16334056

>>16332767

That is merely your own preconceptions holding you back. You are a slave to you own mind.

>>16333080

See kids, this is what a faggot looks like.


2aa6ed  No.16334061

File: 2f4cce2953c4916⋯.jpg (576.33 KB, 1604x2006, 802:1003, hmm.jpg)

Rimhammer or Astra Militarum?


606831  No.16334226

File: 45f44d718693c3d⋯.png (786.12 KB, 998x551, 998:551, Consider_the_Following.png)

>>16334061

Star Wars :^)


c24f79  No.16334284

File: 6032fb8ac8d157e⋯.png (328.46 KB, 700x700, 1:1, SW_Reaction_-_The_Dark Tro….png)


547c78  No.16334356

Just downloaded this game last night

Are you able to go beyond the map bounds and find other colonies to trade with/rape or is your square all you get?


606831  No.16334392

File: 188dac66b600b5a⋯.jpg (131.87 KB, 735x1041, 245:347, Fuck_it.jpg)

>>16334356

Yeah. You can send caravans, raid other colonies and participate in huge wars. Although it's mostly watching a little blip glide across hexagons, you occasionally get pulled into a tile to fight, set up camp and whatnot. If you want all out war, some dude made a bunch of faction mods like Star Wars and Lord of the Rings which are honestly the most fun I have had with the game. Choking 20 rebels with my Sith juggernaut while my rag tag squad scurries away with all their silver and food is fucking great.


560a38  No.16334744

>>16332767

Either get Deep Rim for fake z-levels or Terra Project for true z-levels.

Just be aware latter one is heavy alternation to everything in game and it breaks compatibility with huge amount of mods.


31676c  No.16335514

So, I just had a colony fail spectacularly, after never really starting up.

I never got a chance to really build up anything proper before I had colonists death one after the other for stupid things like infection (treated, but still died) after fighting off a wild cougar who came into the camp, then taming a wild "person" that remained naked, tamed a lot of animals after joining the colony and i didnt notice in time that the tamed animals were eating my crops before i could harvest.

So it ended up with everyone dying of starvation, and a guy dressed in black showing up at the last minute to "save" the colony, but still they all died … except my last colonist who was marked *dead* but was still walking around very slowly as a naked corpse, like nothing happened.

I shot at him with the man in black to no effect, so i tried melee : it was delivering ultra high speed blows, but still impossible to "damage" the undead colonist who would still do its tasks like everything was normal, but VERY slowly.

I quit, this colony is done for :'( RIP


3a33d0  No.16339656

File: 34649af64abf928⋯.jpg (54.77 KB, 625x626, 625:626, bait.jpg)

>>16332977

Obvious bait is obvious

>>16334061

Rimhammer.

Unfortunately, there are several competing 40K mods and the developers are autistic and stupid enough to not cooperate. Each brings something to the table (for example, there's one that has psychic powers and worship/faith), and if the stupid fucks would just combine their talents and resoruces, you'd have a perfect 40K mod. But no.


3a33d0  No.16339658

>>16335514

See, that one way to learn to value of NOT lettign everyone join and not taming every animal you see.

You have to be selective.

Also, walls. Get the Embrasues mod, chop some wood and encircle your base.


8ed092  No.16339663

File: fe6ffb74af6ca3e⋯.png (10.38 KB, 358x331, 358:331, qsfcc 6b30ce160e6339596045….png)

How hard is it to pirate mods for this thing? Or is it one of those workshop things where if you wan tto mod up you've got to buyfag


e48063  No.16339671

>>16339663

https://rim-world.com/rimworld-mods/

unzip the folder into the mod folder in the rimworld folder.


a3b35d  No.16339675

>>16339663

>How hard is it to pirate mods for this thing?

It's very easy.

You can either get them on dev forums or on smods.ru.


9fea18  No.16339678

>>16334356

You can make caravans and send them to trade or attack neighboring places.

Later on, you can build launch pods to fire your colonists and airdrop them directly on someone's base (keep in mind the AI can and will do the same to you)

Just remember to pack some steel with you so you can build a pod to come back as well.

There's mods to complement this a lot too. 2 of them in particular increase the radius and the amount of stuff you can fire.

There's Faction Control that makes factions actually spread all over the planet as well as having more sensible locations. Once you start moving around the planet, it does feel like a battle over territory.

Now, if only all those vehicle mods actually worked, you could use spaceships for this but I don't reckon those have been updated yet.

>>16339663

You can get most mods from Ludeon forums and there's a few modders that only release there as well. There's probably Nexus too for some of them and fishy sites like >>16339671 that I wouldn't trust, but maybe they can work as well. The workshop just makes it very easy to install mods.

Also get at least one Mod Manager Mod that helps with your mod list. It's not required but it's very helpfull.


960fee  No.16339682

The hamfisted attempts to squeeze out a "narrative" (instead of letting that emerge from interesting interaction of in-depth game mechanics) ruin the game. You can either play in a sensible manner and get punished "an interesting story about loss and perseverance", or take the mechanics into account and make the gameplay about managing your magical wealth level by damaging equipment and burning surplus, while periodically sacrificing intentionally excess pawns to retardation for that brief not-getting-fucked-up-by-a-dozen-triple-rocket-wielding-nutters timer. For all that talk about game design, Tynan sure sucks at it.


9fea18  No.16339699

>>16339682

I'll disagree with you based on a simple premise: the game isn't stricly a colony sim. It's suposed to be much shorter than that.

The original (and still prevalent) vision to the game is rather simple: you crashland. Your aim is to leave. Either make a new spaceship, or locate that friendly AI thing.

The dificult part? It's a race against the clock. Overtime, the game will get progressively harder, and if you do well (amass wealth, don't lose colonists) the dificulty will up even more.

On vannilla Rimworld, you're guaranteed to eventually be overrun by a pack of 200 tribals or 50 well armed raiders after a good long while.

So the basic premise I use for my argument is this: the game was intended to have a start and an ending, with a soft "hidden" timer in between.

This didn't stop people from trying to make it a colony sim however, and getting their shit kicked in when they do. Just look at this three details:

>you gotta manage dwindling stocks of food

>random diseases can appear

>random hostiles will fuck you up

Have you never played a game like this before? Yes you have.

It's Oregon Trail. Rimworld is just Oregon Trail on steroids.

You start. You cling to your resources/gather more as you can and then strive to finish it. If you don't, sooner or later you'll lose.

Now, mind you: the game can be turned into a colony-sim by simply tweaking a few values in the game's files or installing mods if you're lazy and can't be arsed.

But I think Tynan's game-designing skills do hold up quite well.

He did make the game he set out to do (Oregon Trail in Space), and people who wanted that were quite happy (like me).

People who wanted Rimworld Fortress however… are understandably upset.

For the record: I do think Tynan never quite nailed down the response to wealth on the game. You can easily get spikes in wealth without noticing, and suddendly the game does a complete jump in dificulty that fucks with you.

On the other hand, the game fucking with me lead to some very interesting moments. Playing with permadeath, I had a raid kill 12 guys. The remaining 2 had to patch each other. One was an assassin that didn't know anything besides weapons. The other was a cook. And both were standing in the middle of a devastated base. I had a lot more fun rebuilding that base with those two broken bastards than I had building it in the first place, and even got to rescue 2 of my previous crew. The dificulty scaled down quite a lot after that massive disastruous raid, so I enjoyed some years of good luck and happy growth afterwards.

People only remember the times the RNG and dificulty fuck with you, but forget how many times it helps you recover.

The Narrators in this game are like a DM in D&D: they're not there to screw with you, they're there to keep the game challenging.

That means not crushsing you entirely that you get a wipe (unless it's your own fault) but also means not letting you sit by for 5 years where nothing seriously threatens you.


fd282a  No.16346412

>>16329666

Those mods can't compensate for the lack of content.


960fee  No.16346550

>>16339699

You might have a point if this abandonware didn't bill itself as a colony simulator. And I consider the arbitrary boons just as lame as the arbitrary threats. A string of implausible disconnected bullshit, good or bad, is not a particularly thrilling narrative. The absolute need to get off the planet is also a very iffy rationalization for the game mechanics, when the planets always have two established technological civilizations that seem to be doing alright for themselves without feeling the need to rush rushing building a space ship.


de4508  No.16347008

>>16346550

>if development doesn't end it's a money grab

>if development does end it's abandonware

I guess the answer is just that nobody is allowed to develop games at all.


ff1af3  No.16347146

>>16339699

>you gotta manage dwindling stocks of food

If you don't completely suck, you'll be swimming in potatoes in the first year.

>random diseases can appear

Which almost never inflict lasting damage, you just gotta give the colonist some medicine and maybe bedrest. If you are unlucky and it comes at a bad time, yes, RNG can fuck you over, but it's not a hard-coded rule that it will fuck you over.

>random hostiles will fuck you up

And also leave behind valuables that you can use to buy resources, or better yet, replacement colonists. And later on you can, and are supposed to sustain yourself on trade. It's completely built for making sustainable colonies, and playing it the oregon trail way actually makes it much more difficult.


2fbe78  No.16348628

Hygiene. You haven't played rimworld properly if you haven't watched your enemies Wade through the river that your colony shits in, obtaining several sicknesses in the process. Also I recommend the rims of madness mods, especially the lovecraft themed ones and the vampires/werewolves.

>>16334061

Astra Militarum if you like chaos. Otherwise, rimhammer due to the amount of content difference.


e65918  No.16357350

where's the DRM-free download link?

the russians only have the steam version, search engines only have the steam version


0bcaf1  No.16369550

File: 9d3c03c873a52bc⋯.png (1.94 MB, 1366x1536, 683:768, Ultradepression.png)

>install a bunch of mods

>suddenly right clicking will draft units instead of giving orders to pick up or prioritize items and jobs

>can't find which mod does it

Great times


980f98  No.16369629

Which mod lets me impregnate prisoners and keep them as public onaholes while their feet and hands are cut off?


9fea18  No.16369678

>>16369629

Rimjobworld, complemented by whatever the fuck you feel like, I suppose. You can have Prisoners that can be raped by anyone, put them in jail cells to be bred by animals, even cut off their feets and hands if you feel like it (but you'll probably need a mod that extends body parts to include those)

I'm not even sure how that interacts with Hospitality but I believe you can indeed have a public onahole stall for visitors to use at will and make their visit more pleasant.


defffc  No.16369697

>>16339663

>he doesn't know how to pirate workshop mods


fa08d0  No.16369950

>>16333723

thats silly


c75861  No.16369968

>used to play rimworld a ton

>now when I play it I just get annoyed over autistic shit like one guy invading a massive colony of people with turrets and lasers or beavers deciding to eat up every tree

>>16369697

Some mods legitimately will not work, ever. I know there's a site for them and occasionally you'll be able to download them using the workshop grabber but half the time the devs for the mods decide to disable that shit and on top of that I think steam did something with their api which made it even harder.

Unless there's some rimworld mod page on the darkweb I can't really think of anywhere else.


de4508  No.16370001

>>16369629

>>16369678

Do note that RJW has had a succession of a few different devs of varying degrees of faggotry, so it's probably worth poking around the source and compiling the mod from that instead of using a standard release. There was one set of devs that added a whole bunch of prerequisites stopping female pawns from raping, for example.


9fea18  No.16370061

>>16370001

>stopping female pawns from raping

Females can only rape if their "vulnerability" is below a certain degree. However that's a parameter you can change in the mod options and thus disable entirely.


980f98  No.16370080

>>16369678

Is it compatible with other mods?


9fea18  No.16370090

>>16370080

Don't see why it wouldn't. You could combine it with Prisoner Labor and anything that complements it in order to have your very own actual harem of sex slaves that do everything for you.


de4508  No.16370122

>>16370061

I thought there were more conditions they added.

In any event there's other things I make a habit of changing anyway, like age-attraction curves.

>>16370080

Alien races might have a little trouble generating genitals.

It's had on again, off again compatibility with Children and Pregnancy because of the significant overlap (also the creator of that one used to intentionally make them incompatible because he thought RJW was too degenerate, but that was resolved a long time ago) and I don't know if they're currently playing nicely. I just use RJW's built-in pregnancy system to be safe.

Some mods that affect romance and sexual orientation, like Romance Diversified, may be compatible or may not.

Animal mods seem to work; at one point I ran a colony consisting of one guy and a shitload of monster girl daughter-wives.

Going back to what >>16369678 said about Hospitality, it does play nicely with whores, so you can make a little silver on prostitution while also boosting their enjoyment of the visit.


980f98  No.16370147

>>16370122

Do the children born get born as slaves or colonists if you have a bunch of enslaved women birth them?


9fea18  No.16370154

>>16370122

>age-attraction curves

No need, just get the Allthefallen patched DLL for that mod and set it to 0. Then you can finally have your toddler colony mass producing children to sacrifice to Moloch Nyarlathotep.

Or even better, get the mod that adds vampires, the mod that adds the SS uniforms and you can finally have your Nazi Vampire Eating Babies.

>>16370122

>Alien races might have a little trouble generating genitals.

I've had some fun with this, actually. Apini weren't generated with genitals, so I started a Hive where their custom was to capture strangers, harvest their genitals and implant in themselves. A rite of passage into adulthood by acquiring foreign genitals. Of course, in order to keep the Hive pure, this meant a colony of nothing but futa Apini everywhere and a few eunuchs.


de4508  No.16370175

>>16370147

I think children inherit their mother's faction, so a captive of a hostile faction will give birth to a hostile baby. And not a prisoner; they must be captured manually. I've had cases where an over-eager guard animal got to the newborn before the pawns did, and ended up eating it. Also, capturing the baby had a tendency to fill the debug window with nonstop errors and start bogging down the game's performance. I usually just sterilize my slaves to avoid dealing with it.

My version is a fair bit out of date, so I don't know if that has been fixed.


980f98  No.16370205

>>16370175

It's good to see rimworlds shit gameplay was fixed by mods.


fa08d0  No.16370208

File: e0be7519cfcf2f6⋯.gif (3.63 MB, 720x405, 16:9, bda3e7aedd4adc1c54361c40e7….gif)

>>16370175

what a fuckin mess




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