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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 11d307320d06383⋯.jpg (244.36 KB, 1024x768, 4:3, steamworkshop_webupload_pr….jpg)

File: 38eb250af3d780f⋯.jpg (165.28 KB, 1024x768, 4:3, steamworkshop_webupload_pr….jpg)

e82f5b  No.16328848

Like the title says.

I really like Battlerealm. The factions are pretty cool, with lots of flavor. The animations aren't bad. The unit creation system is really neat. And I usually have fun with it.

BUT

Holy shit, does the UI need a lot of work. I have no information about the units at all on the screen. Even their health and stamina are just vague bars. They don't show how much damage the units do at all, so even you're not even sure if the upgrades to their damage or health are worthwhile.

That wouldn't be such a problem if they could show what type of damage units do and are weak to. As it is, I can send a whole army in there but have it be cut down by a army half its size. Scouting them out might be helpful but I have no idea how exactly to counter those guys.

Some units have idle animations that give bonuses but again, there is no information in the game or in the manual that tells me no concrete information, and in some cases is misleading on what it does in game.

So what are some other games you like but has something(s) that keep it from being great?

ef31e4  No.16328894

File: bb839cfaf428e85⋯.jpg (120.07 KB, 532x748, 133:187, Mass_Effect_cover_art.jpg)

I find recommending this game comes with A LOT of caveats. Pretty much every gameplay aspect is rough around the edges and it takes a LOOOOOOONG fucking time before you finish the first act and are allowed to roam the galaxy. If you're not getting invested into the world/characters, don't even bother continuing.


1b2239  No.16328916

File: c7c62df8fc4cf32⋯.jpg (156.87 KB, 500x536, 125:134, piett.jpg)

>>16328894

>was so fuckin hyped for this game before release

>comes out

>holy fuck this is boring and slow and gay

>usually play as a moralfag nerd, but decide to go full renegade

>take garrus and wrex in my party at all times, always choose the renegade option

>game turns into a buddy cop movie where the justice is dispensed along with bullets and one-liners

i miss the simpler times when bioware wasn't complete pozzed garbage yet


4e9356  No.16328922

File: 514669a612b3713⋯.jpg (384.78 KB, 1280x922, 640:461, 9676365_XZkA70pJyhvYsht.jpg)

>>16328894

>>16328916

They had a winning recipe and all they had to do was not take a shit in the cooking pot.


86e532  No.16329058

File: 8fd0c8112c47bbc⋯.jpg (107.37 KB, 750x563, 750:563, 8fd.jpg)

>>16328916

>playing a role in a role playing game

What a novel concept. More games need the option to fuck the world by killing the wrong dude and just letting you do what you want.

Stories are for fags.


36f6cc  No.16329118

File: 0945ff6ce35a291⋯.jpg (114.88 KB, 620x465, 4:3, robotnik.jpg)

>>16328894

Mass Effect RROD'd my 360 when that piece of shit Mako was flailing around everywhere. Fuck that year and fuck Microsoft.


86e532  No.16329129

>>16329118

CoD2 RR'd mine. To be fair I played a shit load of CoD2 because I'd constantly replay it over and over with self imposed challenges.


1617a1  No.16329220

File: e39d038ec0d65d7⋯.gif (61 KB, 1200x364, 300:91, unix grognards.gif)

Roguelikes and (e.g.: Elona, Dwarf Fortress, GearHead) similar games. All the usual praises apply for me: Deep, replayable, often surprising, suitable for both casual and dedicated play sessions, can be played practically anywhere on anything with a keyboard, helps to fill the yawning void of proper RPGs, dungeon crawlers, and survival/management sims among modern games. But the implementation level details of the genre are universally terrible.

The typical text graphics are needlessly opaque, and true graphical front ends are invariably full of ill-suited sprites due to the large number of things needing unique assets. This goes without saying that frontends tend to be poorly retrofitted onto the underlying engine, even in newer games, using nonstandard, non-native UI.

The commands are extremely un-ergonomic, and tend toward the unnecessarily convoluted (i.e.: to check a door for traps and unlock it requires upward of unique 7 keypresses, whereas in other normal genres this would happen automatically). They also mesh poorly with the structure of the game, with prompts and automation features being uneven, frequently broken by exceptional behavior such as inconsequential items lying in your path or tiny amounts of poison damage.

The complex interworking of features frequently leads to gamebreaking exploits, even if incredibly cheesy intentional features (Elbereth in Nethack, summons in Crawl, wishes in general) are ignored. Chief among these is the universally primitive AI that insures silly tactics such as bottlenecking and pillardancing are evergreen.

Roguelites aren't really a solution, since they're invariably either dumbed down far past the UI sophistication of conventional classic RPG/strategy titles, just as clunky as "orthodox" Berlin Interpretation roguelikes, or both at once.


aeeb32  No.16329446

File: f9e77b16991518c⋯.jpg (215.72 KB, 1440x900, 8:5, 1440x900_lizard.jpg)

File: 99abeacdc0c948d⋯.jpg (205.93 KB, 1440x900, 8:5, 1440x900_dwarf.jpg)

File: 4422b99d8d04611⋯.jpg (253.37 KB, 1920x1200, 8:5, 1920x1200_undead.jpg)

File: 9a827208c07095a⋯.jpg (271.04 KB, 1680x1050, 8:5, 1680x1050_elf.jpg)

File: 13329be1fd02785⋯.jpg (577.96 KB, 1920x1080, 16:9, ss_1d06b2c95a021de6bed30c5….jpg)

I know it's pozzed, but I still like it for the original ideas and plans. Although not nearly what it was promised to be, it has some merits.

>QT skeleton waifu who you can turn into a robot or vampire

>Interesting dragon combat ideas that are poorly executed

<Political decisions, while a cool idea, serve no purpose other than netting you resources and making other races like you

<Game is largely unfinished, with the orc and imp princesses being entirely cut out, as well as enemy dragons, a cool relationship system, and customization

<Horrid, boring RTS combat, with an AI that is so pants on head retarded that it will snap it's kneck repeatedly blowing all it's resources trying the same tactics over and over

<Princess questlines are really short/unfinished, they felt rushed

Writing this only depresses me now. There was so much promised content, and now the game just exists as a shell of formerly good ideas. As I was writing this, it felt more like I was reading off a tombstone than a game. I guess there's always crusader kings or mountain blade.

>>16329236

I'll add to this

<If you have too many buildings or facilities in galactic conquest, units would overload the production screen, making certain units unavailable

<Land combat is incredibly boring, with an arbitrary unit limit and small maps

<FOC expansion is also particularly broken, with the Zann consortium being an overpowered faction that has mass driver turrets that are anti-air, anti-tank, and anti-infantry all in one, with tanks armed with said turrets that you can just spam against the AI

At least there's a bunch of cool mods.


48c33d  No.16329470

>>16329446

It was rushed out the door to get funding for D:OS. It is also the second half of Divinity 2, from a gameplay standpoint. All of that was planned for Divinity 2, but it was never implemented. I guess it worked out for them in the end, but it is clear they were overreaching hard with the RTS aspect.


c94ca5  No.16329481

File: 0a10db4aa894c25⋯.jpg (118.35 KB, 620x620, 1:1, serious-sam-cover-art.jpg)

diz game is pretty gud funny fer a humie but maybe not enuff dakka fer bigga connoisseurz


0e3b2f  No.16329500

File: 01b48a443908e79⋯.jpg (62.69 KB, 1242x630, 69:35, 01b48a443908e79fb4e8bc22c7….jpg)

Hellgate london, the original game not the mmo bullshit. The feel and aesthetic of the game is great and i love it but boy is it fucking glitchy as shit.

>mfw playing templars

Kingdom of Amalur. I like the classless class system where classes unlock as you put points into skilltrees and give certain bonuses that actually help you with builds. Finesse/Magic build is still my favourite. The game just drags on and on though, and even as cool as you can have your character be, that doesn't push you through the grind.


a05009  No.16329616

File: e6d16020aa3d73f⋯.jpg (222.73 KB, 1600x1200, 4:3, hc47.jpg)

The first installment where they didn't know what to do yet. No stealth to speak of but love the story and atmosphere.


10591a  No.16329631

>>16329220

Tell me about Pokemon Mystery Dungeon, anon.


0baa53  No.16329635

Final Fantasy Tactics Advance 2. Three fatal flaws, actually. One being the story is absolute dogshit, far worse than WotL and FFTA - it's one of the most half-assed stories I've ever come across in a game. The second is the item crafting system, wherein you have to farm encounters to get certain components in order to make weapons/armor which are needed for certain job skills, thus making it possible to go through tons of content without the ability to learn new abilities because RNG fucks you. Third fatal flaw is that White Mage got gutted, all protect/shell was removed and given to another class that the game pulled out of its' ass, the Green Mage, in addition to a couple others.


76cf08  No.16329669

File: b91b7bfd92db5f6⋯.jpg (518.03 KB, 1900x1068, 475:267, Why.jpg)

Everything about this game is utter, irredeemable shit, with zero originality or inspiration. Except the gameplay. It's like Bungie took a Halo game, made it fast, and figured out what the fuck to actually do with the meme abilities they tried to experiment with in Reach.

It's less a game with serious flaws, more of a series of serious flaws with one feature that almost makes it worth playing.


357122  No.16329694

>>16329669

And it used to be Bungie could write some pretty great stories. Myth and Marathon hold up even to this day, not just in storytelling, but in all aspects (except the map design in Marathon, fuck that).


1617a1  No.16329760

>>16329694

The main problem with Bungie's stories after selling out to M$ wasn't just the quality of their writing, but its sheer sparseness. Compare the mountains of text squeezed into every crevasse of PiD/Marathon/Oni's levels (even in the case of Myth, flavorful interface descriptions for everything filled in large amounts of background for the setting), crucial to at least skim in order to progress, versus the consoletard cutscenes and prescripted events in Halo. Following the humiliating defection of desperate lorefags to the novels and even the ilovebees tie-in advergame, Bungie threw in a handful of gimmicky terminals in Halo 3 without any strong connection to the game itself, and 343i continued this trend of strangely divorced and/or puddle-shallow storytelling.

Destiny continues in this trend, by having a game with no real mechanical connection to any story, and a story with no real connection to the game, making both less compelling and immersive as a result.

>except the map design in Marathon, fuck that

<he doesn't like being alternately dumped into giant murky pools and vacuum levels without shield/oxygen terminal access and being infrequently teleported tiny amounts of cannisters by sadistic computers


76cf08  No.16329810

>>16329760

Hey, at least they've finally figured out to start putting the story into the actual game again. D1 had the whole Grimoire business, where you had a shitload of decent reading material, but to unlock it by doing very specific and grindy shit in the actual game, and then you had to read it on their website. The entire grimoire is now fucking gone from their website, and you either have to go to fan sites or buy a physical book. D2 actually has lore and expanded story content in the game itself.

But, 99% of this new story and lore they're putting into Destiny 2 is in the form of "lore books", which is basically longer and more fleshed out grimoire cards. a lot of these are unironically good if you care about that shit A lot of which have an annoying grind to unlock, or are locked on weekly completions of a certain thing. A certain book unlocks an entry every 500 kills with a certain gun. Five fucking hundred kills. It has NINE fucking entries. NINE. So if you're a lorefag and want to get this book complete the legit way, you have to grind out 4500 kills with single gun you may not even like using, and while D2 has a lot of enemies on screen at once and certain activities result in a lot of quick kills, 4500 will still take a decent chunk of time. For another book, you have to hope the game decides that a certain planet will be the "flashpoint" for that week then grind quests on it repeatedly, hoping that the book entries drop for you, since they're not guaranteed.

Generic 30 second cutscenes after the original storyline are so fucking rare in the game that the community absolutely fucking praises Bungie to high heaven for adding those.

I hate this game, and I fucking hate bungie

but I still like the game


b865a1  No.16329958

File: abe0889fb82768b⋯.jpg (39.43 KB, 620x355, 124:71, download.jpg)

Chinese games, like the Tale of Wuxia series, have been pretty great for me. ToW: The Pre-Sequel is basically a Metroidvania, meets a combo Western/Japanese RPG. You'll hear people complaining about the translations, but they aren't the worst part. The awful optimization is. Chinese games have framedrops out the ass. They also play hell with the Steam overlay. The FPS counter is duplicated, and when I earn an achievement, the achievement notification duplicates and layers over itself as well.


1617a1  No.16330011

YouTube embed. Click thumbnail to play.

>>16329810

Honestly, the worst part about Destiny is that it's a mirage, a smoky afterimage of something better: Halo, as it was supposed to be, when presented all those years ago.

Giant seamless indoor/outdoor levels, all sorts of different environments complete with artifacts and wildlife with in-game effects, guerrilla warfare in a persistent open world, large simultaneous playercounts in coop, combined arms with infantry and vehicles, an actual story campaign with a start and finish… But then came consoles, MMOs, microtransactions.

And now that the remnants of Bungie got free from making "Halo" for M$, they dove right back into making another watered down spin on the same concept. Infantry-only in combat, instances with a tiny playercap, PvP in a completely different bubble, perpetual grinding gameworld that goes nowhere. They know they could do better, but they don't.


5d2272  No.16330152

>>16329236

>Arguably the only good game Petroglyph

8-Bit Armies was pretty good too. The only real major flaw the game has is pixel graphics, but otherwise it's pretty good C&C clone.


293b31  No.16330179

>>16330157

>should I try the OG or do the themed sequels add to it?

The gameplay doesn't change much between titles, apart from some of the units having their own quirks like acid blood for some of the aliens in 8-Bit Invaders.

I honestly found it a very simple game, but it could be appealing to other RTS fans.


c7aac0  No.16330378

>>16329500

>KoA:R

I liked the combat and DLC locations, but the game itself was pretty easy to break with crafting. You could make a weapon that would be better than shit you get a couple of levels later, especially if you also got into gem crafting.

This also reminds me of a similar issue with Darksiders 2, where once you get a life-draining weapon, you keep it until you find a better one. That, or until you create a demonic weapon that boosts your everything. And there's also the thing that to get all the abyssal armour parts, you have to complete the game almost twice, win 100 fights in a row and collect 40 toilet paper pieces and 30 demonic dildos. At least you don't have to buy it, like in DS3, but it's less "good with some flaws" and more the other way around.

>>16330152

I liked UaW.


7800b0  No.16330760

>>16330378

KOAR is pretty easy to break even without crafting. Even the hardest difficulty setting is ludicrously easy. A pure mage can perma stunlock entire groups with meteor/tempest. Rogues can do 5000 dmg sneak attacks mid combat, warriors can heal faster than even the most powerful enemy can damage them.

Such a shame the game is so trash, it has potential to be better.


48c33d  No.16332588

>>16330378

The base combat system was pretty good in Darksiders 2, and probably my favorite in all three games, but the crafting, and some of the skills Death had, broke the game.

>KoA:R.

Never got the DLC. The combat had potential, but it ended up being incredibly boring just because of how powerful your character becomes and how little variation there is in enemies. They should have never planned an MMO and instead just done a proper RPG that fleshed out some of the systems better.




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