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File: 59aaa7dbe13a79b⋯.png (4.62 MB, 640x360, 16:9, ClipboardImage.png)

eb10e1  No.16313156

Because the last thread is already on page 14.

Now that everyone should have reached NG+ by now, what are the best prosthetics and combat arts? A lot of prosthetics feel gimped because of their long wind-up times, so general purpose stuns like the fireworks and to a large extent the shuriken stand out. I also can't really find a spot to use the combat arts for, because having only one equipped at a time heavily gimps how well you can adapt to any given situation (they should have at least went with nuShadow Warrior's double-tap direction + attack button input method of executing special moves) while a lot of the combat arts are too risky to execute because of long duration/recovery frames and minimal reward in terms of damage. At least Ichimonji will recover some Posture. Some are useful against mobs, but against bosses most are plain garbage because of how aggressive and poise-heavy bosses are.

Also what's your

>favourite (mini-)boss

>most hated (mini-)boss

>favourite enemy type to fight

>most hated enemy type to fight

0646b7  No.16313210

File: b77dace235b7691⋯.jpg (240.23 KB, 1280x1074, 640:537, sip.jpg)

You won't use most of the prosthetics beyond certain minibosses. Few like the umbrellas and firecrackers are good. Flame vent sometimes. Combat arts again are good for cheesing bosses but not worthwhile in general combat till late game. The Mikiri Counter is one of the combat arts you'll use the most. Then ones like the whistle are only good for the Demon of Hatred or the abduction leaf is best just for farming monks.

Apes are best fight in the game. Divine Dragon is cool but anticlimatic. Fuck you Isshin. Fuck you Owl.


ec9a0b  No.16313234

Sekiro: Shadows Die Twice? More like "Suckiro: FromSoft Can't Make a Good New IP Twice"


f1ff7c  No.16313249

>>16313234

Sekiro is bettter than Bloodborne


033bb6  No.16313259

File: 982ab5c16540676⋯.jpg (134.66 KB, 1280x1280, 1:1, 982ab5c165406762a36cb6ad2d….jpg)

I'll probably beat Isshin tonight or tomorrow. I love that grandpa


c6cc3d  No.16313262


6eee57  No.16313270

>>16313234

𝑇ℎ𝑖𝑠 𝑐𝑜𝑚𝑚𝑒𝑛𝑡 ℎ𝑎𝑠 𝑏𝑒𝑒𝑛 𝑐𝑒𝑛𝑠𝑜𝑟𝑒𝑑 𝑑𝑢𝑒 𝑡𝑜 𝐸𝑢𝑟𝑜𝑝𝑒𝑎𝑛 𝑈𝑛𝑖𝑜𝑛’𝑠 𝑐𝑜𝑝𝑦𝑟𝑖𝑔ℎ𝑡 𝑙𝑎𝑤.


1437ed  No.16313303

>>16313210

>the hunter

>drinking

that nigger needs to shoot up his health like its heroin.


013079  No.16313306

1st half of game: Great

2nd half of game: Shit

I have such mixed feelings on this game, I loved exploring in the first half but once I realised there were no rewards for it I was conditioned to be disappointing by the second half. I think prosthetic upgrades should not have been tied to crafting and instead have been hidden around the world, though then again considering how little I used anything besides firecrackers by the end I;m not sure it would have helped.

I loved the bosses and minibosses in the first half (phantom corrupted monk and those snake eyes shitters excluded). But by the second half the combat had long since clicked and surprisingly quickly became stale when the bosses just became bloated health/stamina fights that demanded constant attention and were utterly exhausting to fight and more relieving than satisfying to beat, I really just wanted the game to end by the time I entered fountainhead, not spend more time committing boss movesets to reactions via rote memorisation. It felt very mechanical and almost robotic to fight a boss and it wasn't any different learning Isshin's moveset than butterflies, but I was expected to play perfectly for far, far longer.

The stealth sections were also disappointing, they were fun at first, but by the second half I was just grappling past everything as the mobs/areas are essentially just filler between bosses. In fact the game felt a bit like boss rush with busywork by the second half. It did give me an incredible urge to play Shinobido though, I really wish Acquire would quit with the Akiba shit and make some real games again.

Genichiro might be my favourite fight in the whole series but I think once the hype/honeymoon-phase feeling wears off the game as a whole will probably be rate on the lower end for me, especially since I don't think I can recreate the enjoyment of the first half on replay.


013079  No.16313334

>>16313306

Oh yeah and story wise in most of the first half you have a very clear goal: get the shota back, but the game devolves into a chain of finding various, meaningless mcguffins that you don't care about and only exist as excuse for the player to go places in the second half.


92e079  No.16313395

>>16313306

yeah Sekiro was a massive letdown, they needed to do anything to keep combat interesting, but they didn't. They didn't go far enough anywhere and so you're left with this incredibly mediocre product that honestly falls below all other from games. Even Ninja blade and that game crashes 80% on boot attempts.


4b4c0e  No.16313399

Worth buying?


85aa6c  No.16313405

I get framedrops on an FX8350 with RX480 and can't keep consistent

Any mods or something to fix this? Or should I just wait for a new patch to get cracked?


ec9a0b  No.16313408

>>16313399

No.

I played through and beat it, would've been pretty upset if I'd paid for it. From just straight up didn't set out to make a fun game with this one.


949f0a  No.16313411

>>16313210

Needs William popping Kodama candy.


92e079  No.16313413

>>16313399

Absolutely not. The game is barely worth 20$. There's absolutely no replay value and the game is only 20-30 hours long, and most of that feels like a slog.


013079  No.16313417

>>16313399

I'd wait for a price drop; I definitely regret paying full price.


85aa6c  No.16313418

>>16313326

/tv/ spotted


34de14  No.16313431

This game would had been funner if the protagonist was a samurai instead of a ninja and the gameplay was focused more on fighting and different weapon styles instead of ninja gimmicks like the prosthetic and the arts.

Still, it’s not that bad, just not worth full price, like pretty much any game nowadays.


949f0a  No.16313433

File: 532baff33d57cb7⋯.gif (29.29 KB, 500x525, 20:21, moonlight pixels.gif)

NO MOONLIGHT SWORD, NO BUY


4b4c0e  No.16313444

I feel bad for FROMsoft. Was their any major change in their lineup for this game, after Dark Souls?


4b4c0e  No.16313447


1437ed  No.16313448

>>16313433

no patches either, I don't think


92e079  No.16313452

>>16313431

See they could've gone full stealth game and made a tenchu, but they didn't and made a half assed mix between souls and stealth games. The combat has more issues than just that but yeah a lot of it could've been addressed by making the MC a samurai who you know had varied fighting styles than the one.


51a18f  No.16313478

File: f343dae988c2df0⋯.jpg (60.5 KB, 960x720, 4:3, 1480353978084.jpg)

>keep dying to the seven spears nigger who I would try to tag team with his possessed friend

>forgot I rung the bell


85aa6c  No.16313480

>>16313405

No one?

Is everyone playing on PS4 or something?


cb50d5  No.16313485

File: ffbd6a9091eb75a⋯.png (92.66 KB, 1039x720, 1039:720, PlayStation-Franchises-7.png)

>>16313433

checked

Sekiro is amazing looking – I lost interest in playing the game almost instantly, so I used a cheat table for inf health and a toggle for "visibility", so I could walk around without agro enemies. Visually it's one my favorite games ever, especially the Monkey map, simply amazing. I also built all of the ninja tools and sadly they do not become more useful as you level up. Sen Throw is cool, but even the Lazulite Flame tool produces weak damage.

I wish it were more like bushido blade, whereas you can die easily unless you defend properly. The fact that Sekiro's sword does NO DAMAGE at all really sucks, if the gameplay were balanced between attacks and blocking, it would have been better (try beating a major boss with only attacks). Blasting a mob with the maxed flame tool should do heavy damage and fire procs, but it maybe lands fire damage if you use oil. Same thing with the axe – it should stagger and deal heavy damage. This would balance out the spirit points you have to use by giving the tools real damage. I'd like to see ng+ speedruns with all tools unlocked.

Even more, the fact that you only use 1 sword the whole game sucks. The fact you cannot even customize clothes colors sucks. I did like the characters and their designs. So everything but the gameplay is 10/10. The gameplay, is like a 3/10 imo.


4b9132  No.16313486

>favourite (mini-)boss

Either Isshin or Guardian Ape

>most hated (mini-)boss

I didn't like Demon of Hatred but that doesn't compare to how shitty the Headless fights are.

>favourite enemy type to fight

Purple samurai dudes / Tall blue castle dudes

>most hated enemy type to fight

None come to mind right now. Mooks are all pretty straightforward and fun to fight, specially if they got attacks I can mikiri counter

>>16313399

I had a lot of fun with the game and the combat is way better than in the Souls series, but the game has zero repeatability because the combat, while intense, is too simple. The AI is retarded so stealth is super powerful too. I say give it a pirate.


92e079  No.16313492

>>16313480

It's a from PC port man, the thing's held together by cardboard and prayer, don't know what to tell you.

>>16313485

NG+ speedruns with all the tools basically only use firecrackers, the shurikens (like three times), and the spear for the ape


85aa6c  No.16313495

>>16313492

So are you just putting up with the framedrops?


4b9132  No.16313510

>>16313495

How's the spear good against Ape?


758698  No.16313524

Judging how FROM has been building their engine over the last few games to focus on world scale, I think we're about to see an open-world meme game from FROM. What will it be?


033bb6  No.16313531

>>16313510

I read that you can pull out his parasite and it inflicts posture damage on him.


92e079  No.16313539

>>16313495

I'm not getting them, it's basically just random depending on your card.


67d0d7  No.16313541

How well does the game run on a toaster?


ac023b  No.16313544

>>16313524

a true assassin's creed rip-off as sekiro is obviously just a weebshit asscreed clone with better combat


3a11c3  No.16313546

>>16313210

>>16313156

Flame Vent is actually really good when combined with the ultimate prosthetic skill. If you manage to set someone on fire with your flaming sword they'll be stunned for a bit (much more than firecrackers vs humans), letting you do a good chunk of damage, not to mention the damage from burning and the extra damage added to the sword. It's pretty much the only way I was ever able to get past O'rin of the Water on NG+, and it's quite effective on purple ninjas as well.

Otherwise Umbrella and Mist Raven. Umbrella loses a lot of effectiveness though if you have extra hardships on in NG+. Mist Raven is good for getting the fuck out of a combo you can't effectively parry, but really it's more of a crutch than anything. Finally, the Fan is great mainly for killing shit like those dual sword fuckers and melee okami warriors quickly.

Skills, Whirlwind is really useful on bosses with particular hitzones like the ape and bull. The extra reach pretty much guarantees that it hits those weakpoints. Not good for posture damage though. Everyone likes Ichimoji Double but I haven't been able to get much use out of it myself.


e1a292  No.16313550

>>16313524

skyrim 2


5b84df  No.16313558

>>16313544

A literal Castlevania game


85aa6c  No.16313560

>>16313539

Are you on Nvidia?

I read that one has definitely got less issues.


033bb6  No.16313569

>>16313541

I'm getting constant 60 without any drops on i7-2600 and GTX 970 and I chatted with a friend who said he is getting 25-30fps on his 640.


4b9132  No.16313577

>>16313546

Ichimonji is great when you realize you get the ability to do combat arts in the air so you can move and charge it at the same time for big and easy posture damage.


87130e  No.16313606

what fucking retard thought that putting a souls boss fight like the demon of hatred in sekiro was a good idea


c1c0e3  No.16313608

>>16313408

>>16313413

>>16313417

Sometimes I don't understand you faggots at all, I'm having a blast with this game, it fixed a lot of my main complaints with Souls games, it's a lot more focused and polished, the combat is deeper and you can't cheese it with grinding or summons, the world design has a lot of branching paths to explore, it's huge and you always seem to have multiple places to go in case you hit a wall and want some variation, every boss and miniboss has forced me to git gud, except maybe that samurai right before Genichiro in the castle tower because he was way too easy, but I suspect that was some kind of Miyazaki bamboozle because you'll immediately run into Genichiro afterward and that fight is fucking great.


75e9e0  No.16313620

>>16313608

the game feels like an experimental side game that miyazaki released while from is focused on bloodbourne 2

its dark souls 2 redux


92e079  No.16313630

>>16313620

DS2 you could at least replay if you were a masochist and there were different ways to approach combat there was just a very set tier list. Sekiro has none of that. The combat while slightly deeper than the souls series, has absolutely no variation from start to finish, turning the game incredibly dull. You get a new ninja tool, but they're so situational they feel like an afterthought more than a meaningful addition.


859560  No.16313637

>>16313608

>the combat is deeper

Really nigger? One weapon with a single attack is deeper to you? Combat is nothing more than simon says until you can pull off a cinematic BS kill move. Souls games have never had deep combat but this takes it to a whole new level.


3a11c3  No.16313653

>>16313608

The Iai samurai is hard as fuck if you don't try to double parry him. Doing so is much easier than it looks, but the fight is insanely punishing for missing so that makes learning the double-parry a scary prospect.

The world design branches out a lot at the start, but later it turns out all those "side paths" are necessary. Good for non-linearity, but bad for exploration. At best you might be able to find another minoboss if you go slightly out of your way.


3daecb  No.16313670

I found some combat arts useful. Nightjar slash reversal allows you to get out of bad situations while dealing some damage, forward version allows you to catch the asshole enemies, like ninjas, nightjars and lady butterfly. Works good on all fast enemies, dogs too.

Whirlwind slash - Got overwhelmed by mooks? Whirlwind slash.

Praying strikes are fast, lots of posture damage. Allows you to sneak in posture damage through small openings. The third hit is not usually worth it against tough enemies though.

Leaping monk kick allowed me to sometimes instadeathblow some big enemies, don't know how that works yet or why.


4b9132  No.16313671

>>16313637

Have you played the game?


4b9132  No.16313684

>>16313670

>Whirlwind slash is good for crowd control

Fuck no. Whirlwind slash is an attack that yes, has some extra reach and hits all around you, but it has shit for damage and it's start-up and recovery are so huge that's it's better to wait for a shared opening between the enemies, rather than running the risk of being comboed to death with the reward being mediocre damage on extra targets.


6a9a12  No.16313688

Uninformed baddie opinion:

>Soulsborne was made to sell on gameplay

>Sekiro was made to sell on hype/PR/shilling post launch

Soulsborne was deep in gameplay and loaded with lore.

Sekiro is shallower combat, for a wider audience, pushed to endurance test for difficulty with some sprinkled bullshit on top to keep you on your toes.

I was getting excited when the world started opening up and finding boses and other characters around. After looking some of the sidequests up it pretty clear you for get or change shit from doing side stuff.

>>16313480

RX580 8G(basically same card) and Ryzen 1600 OC@3.7k here

The game ran 58-60 stable at max settings up to several gameplay hours, then, random framedrops even in situations where there isnt anything intensive or busy or landscape-y.Downgraded to High settings and it runs mostly good, FPS drops sometimes for a second or two to 40 but at least it doesnt hit the 20s anymore.I'm using the Fitgirl repack and I'm getting some severe LOD/texture flickering on top of that.

My guess is they optimized the shit out of the first hours of the game to get DEM SWEET SCORES from the usual scum that wont finish the game before giving their "professional" opinion


3daecb  No.16313691

>>16313485

>The gameplay, is like a 3/10 imo.

>Sekiro is amazing looking – I lost interest in playing the game almost instantly, so I used a cheat table for inf health and a toggle for "visibility", so I could walk around without agro enemies.

No shit.


3a11c3  No.16313696

>>16313684

Whirlwind attack has better Vitality damage than basic attacks. It has shit for posture damage, but it does Vitality damage through guards. Basically it's useful for low vitality and/or high posture enemies. Also there's some good ledge cheese with it, if an enemy is standing above you on a small ledge they often can't hit you, but you can hit them and damage them through guards.


033bb6  No.16313703

>>16313670

I used the Nightjar Slash extensively up until the the midgame or so. It's really handy how it allows you to zoom in after dodging away.


92fc9f  No.16313710

How did they do it bro?

They just motherfucking surpass Soulsborne.

Can't imagine going back to Soulsborne after Sekiro.

inb4 muh Ninja Gaiden

Yeah Sekiro has much more styles to it.


4b9132  No.16313714

File: f33ca0efe7bc53d⋯.webm (482.71 KB, 512x384, 4:3, It is a ruse.webm)


92fc9f  No.16313723

>>16313608

It's soulsborne shittier.

They had shitty combat now they crave it.


013079  No.16313724

>>16313710

Nearly, you nearly got me.


92fc9f  No.16313725

>>16313714

How is it a ruse?

I find Sekiro to be better than Dark Souls.


92fc9f  No.16313727

>>16313724

Got you?


859560  No.16313728

>>16313671

You spam your one attack, dodging or parrying or jumping until their posture bar is empty. Then you pull a cinematic kill to remove the rest of their life bar. That's every fight in the game. There are no other weapons to find, exploration is pointless. There is no build variety either. It's a shit game.


4b9132  No.16313735

>>16313728

You didn't say if you've played the game or not


92fc9f  No.16313736

>>16313728

>build variety

Nigger who gives a shit about that, this is not a nerdy ass RPG, it's an action game.

>You spam your one attack, dodging or parrying or jumping until their posture bar is empty.

Which is more responsive and tactical than muh stamina bar in Dark Souls. I find it funny that this game is less spammy than Dark Souls, which is dodge and attack, repeat.


bea726  No.16313741

File: b8f82c84b81cefd⋯.png (274.47 KB, 552x598, 12:13, 10ab1e2d99a28d5474f99b5dc1….png)

>tfw while sekiro is a flawed but ultimately decent game, it reeks of being a side project that from mainly put out so they would have something before the generation ends

mark my words their next game will be open world


92fc9f  No.16313744

>>16313688

>Soulsborne

>rehashed series

>sell on gameplay

>Sekiro

>completely new style

>for a "wider audience"


3daecb  No.16313745

File: 986244a0bc2a38f⋯.jpg (151.24 KB, 1280x720, 16:9, enshin.jpg)

The one thing that sucks though is the lack of armor choices. I guess it fits the game, but damn I hope someone makes a mod so I cna wear the shinobi hunter sohei's armor.


92fc9f  No.16313749

>>16313741

I fucking hate open world.

If it's flawed, why is it better than most of their games except Armored Core.


bea726  No.16313762

>>16313749

>I fucking hate open world.

as >>16313524 pointed out they seem to be developing their engine to support larger worlds and are already opening up worlds as seen in sekiro so get ready for breath of the fire keeper or some gay shit like that


a78662  No.16313768

did anyone else notice that sekiro has autism

>runs around like naruto

>no emotions

>obsessed with being a ninja to the point that he ran away from home to be one

>when the doctor waifu is hitting on him he is completely oblivious

>manlet

>repeats exactly what people say to him in the form of a question

>oftentimes won't even respond when someone asks him something

>ultra-dedicated to being a ninja to the point that he repeatedly gets himself killed like some aspie

sekiro truly is an autism simulator


92fc9f  No.16313769

>>16313762

I don't see how Sekiro is opening up world.

The world is pretty much a giant dungeon in Sekiro, and that's good.


7403d1  No.16313780

>>16313448

there's a Patches easter egg of sorts where a shady-looking beggar wearing an eyepatch talks about trying to enter a storehouse because it has "lots of nice-looking treasure"


ec9a0b  No.16313784

>>16313688

>Uninformed baddie opinion:

>>Soulsborne was made to sell on gameplay

>>Sekiro was made to sell on hype/PR/shilling post launch

You've hit the mark. It feels much more like it was made to be put into as many ebin YouTube reaction videos and streams as possible rather than just being an actual fun challenge.


b592b0  No.16313789

I keep getting my shit kicked in by the final boss. Is there anything I should do before beating the game that is easily missed? I've yet to fight the giant Carp or beat the Demon of Hatred.


92fc9f  No.16313795

>>16313784

>actual fun challenge

Sekiro is more of a fun challenge than Soulsborne since you aren't slow like a molass for once.


4b9132  No.16313798

>>16313789

Try visiting the areas that have bonfires which you can't travel to.


92fc9f  No.16313800

>>16313789

Grind, the game allows RPG so you can grind better stats up to 17, as well as prophetic upgrade .


033bb6  No.16313801

>>16313789

Doing the pot nobles/giant carp questline gets you Lapis Lazuli which are limited and the Demon of Hatred gives you two of those and a memory, too.

Also you could gather the serpent livers if you didn't do it yet.


3daecb  No.16313802

>>16313789

Easy way of dealing with Isshin is to poison him. Also keep in mind that anything he throws at you without a kanji above it can be deflected. Including his bullshit spin to win move.


bffc3a  No.16313808

>soulsborne combat

<tactical, gives you a wide variety of ways to engage an enemy, build variety is a thing

>sekiro combat

<SPAM SPAM SPAM ATTACK LIKE AN AUTIST UNTIL POSTURE IS BROKEN, DEFLECT, ABUSE UMBRELLA AND FIRECRACKERS


50f198  No.16313821

>>16313405

My fps on average is about 17, but if I alt tab out of the game for a bit it caps out at 60 and stays that way until I travel to one of the important places idols and then the fps goes back to being shit. No idea why tho.


92fc9f  No.16313823

>>16313808

>soulsborne combat

>dodge and slash, dodge and slah

>sekiro combat

>you can either do it like a samurai with double ichimonji, or you can jump around like a ninja and slash enemy down or you can rely on prophestic to boost your attack/stun enemy

Oh man, so weird.


4b4c0e  No.16313831

How does the combat compare to, say, Dark Souls 3? Faster? Slower? More complex?

Я не знаю как я буду жить и жить без.


92fc9f  No.16313833

>>16313831

Faster, more relied on reflex rather than stat and poise.

So less a RPG, more an action game i.e. Ninja Gaiden and DMC.


596734  No.16313834

File: 425902f70a016f3⋯.jpg (130.19 KB, 1141x1200, 1141:1200, Male Feminist 464.jpg)


92e079  No.16313842

>>16313831

It's more shallow in a lot of ways, it's faster in theory but bosses feel much slower than your average DS3 boss because of how limited your combat options actually are.


4b9132  No.16313844

>>16313831

It's certainly faster and slightly more complex. No build variety sucks though.


92fc9f  No.16313845

>>16313842

>bosses feel much slower

>limited your combat options

Hmm, those are some pretty incorrect observations.


469e95  No.16313848

>>16313789

Deflect mainly. If he sheaths his blade back off and just run around until he his thing with it, you could get some free hits in if you're fast enough to get to him. I don't have any good advice for the second phase because that fucks me up. Although I think the last phase is easier mainly because he uses lightning, and like all the other times you can fuck his night up with a redirect


949f0a  No.16313850

Are all the red kanji attacks completely unblockable or is there some special technique for dealing with them?


33af43  No.16313852

>>16313823

>sekiro

>get punished for playing in a way the game doesn't want you to play

>soulsborne

>can still play the game just fine for playing in a way the game doesn't want you to play


92fc9f  No.16313858

>>16313852

>sekiro

>get punished for playing in a way the game doesn't want you to play

Example?

>soulsborne

>can still play the game just fine for playing in a way the game doesn't want you to play

How?


33af43  No.16313863

>>16313850

If its a sweep jump, if its a thrust mikiri. Otherwise dodge or you might be able to deflect (though that often will shatter your stamina and the enemy will usually followup with a punish)


3a11c3  No.16313864

>>16313789

First phase of isshin should be incredibly easy. Basically attack twice, parry, repeat. If he sheaths his sword do NOT under any circumstances attack. Get close to him and he will immediately hilt strike you and then sweep attack. If you are too distant he goes for the double slash instead, so you should definitely get close. Once you get the basic rhythm you should clear phase 1 without taking damage.

Basic attack breakdown following parries:

>Standard combo

Each hit has a long delay, so it might look like he's done attacking. Parry the first two hits (of 3), then attack.

>Thrust combo

A quick hilt strike followed by a thrust. The first strike has the same timing as a standard attack, so it should be easy to parry.

>Sheaths Sword

Get close to trigger the hilt strike, parry or block it then jump. Do not move and jump, just jump and attack or stomp, whatever.

>Charges up

Could be either the area sweep or the line attack, you'll have to learn what they look like. The line attack is easy to just walk behind him and attack. Area sweep can be parried or avoided, both are risky. He rarely does the area sweep at all.

Anything else generally only happens if you give him space. Never do that.

Phase 2 Isshin is the hard part. I still haven't learned proper timings on his attacks and can't parry them for shit. Generally speaking you attack, he parries and either steps back or jumps back with a swing, in either case just dodge forward to close distance and get under the swing, otherwise he might do a chargeup which gives you plenty of time to attack twice then parry. If he starts attacking with his sword though, it's going to be one of the bad combos. I recommend using the umbrella or mist raven because parrying that shit is fucking impossible. Feel free to use all your healing here. Anytime you heal he'll probably try to do a jumping strike, which is easy to dodge (even after healing) and then punish for free damage, plus it puts you in position to get back into the combo.

Phase 3 Isshin technically has all the same hard to deal with attacks as Phase 2, but usually he will use lightning instead. If you can reflect the lightning, this phase becomes super easy. Just pressure him like you did in phase 2 and pray for lightning.


4b9132  No.16313866

>>16313850

Thrust attacks can be deflected but not blocked, and you also get a special parry for them which looks pretty cool

Sweeps can be easily jumped over and you can do a goomba stomp that takes some posture, but can't be deflected or parried in anyway

Grabs are unbreakable, you just have to dodge. Unless you're fighting ogre then who knows what the fuck his hitboxes are.


51a18f  No.16313875

Anyone else just end up deflecting as much as possible and only using block for recovering posture? Is blocking better than I think it is?


92fc9f  No.16313879

>>16313875

Nigger, I use double ichimonji to recover posture.

Ashina style best style.


cfa028  No.16313882

>>16313875

If you hold block, you recover your posture quicker. You can spam blocking to 'randomly' deflect if you're lucky.

posture recovery is also tied with your health.


4b9132  No.16313886

>>16313875

Nah, blocking is inferior to deflecting. You're meant to deflect anything that you can block.


3a11c3  No.16313889

>>16313875

Nope, it's worse than you think. In NG+ with hard mode, you take damage from blocked hits, so you get fucked pretty hard if you can't parry.


859560  No.16313893

>>16313735

No shit I played it. It's shit you retarded shill.

>>16313736

Fromfags everyone. The only retards that think removal of options and systems = more depth.


92e079  No.16313895

>>16313845

Explain to me how then dipshit your options against bosses aren't limited. You can use tools that you're extremely limited in so you can't reliably use them to do basically anything outside of speedkill strats or if the boss has a specific weakness to one. Stealth (the few bosses that can be) only typically only skips one phase unless it's the shitty corrupted monk re-fight where you can stealth kill him twice for some reason and skip to the last phase. Now you ran out of your emblems, and you're left with extremely situationally useful combat arts exception of double slash because that for some reason bugs out the AI and makes it incredibly easy to loop them Or your standard combo, you can hit them and run away making the drawn out boss fight take even longer as bosses recover the only real thing that matters, or play it in the very specific way where you just sit on their face and react the way the game tells you to react.

And bosses feel slower because they're a massive fucking slog.

>>16313875

Blocking is for if you fucked up a deflect.


92fc9f  No.16313905

>>16313895

So they are slower because you suck.

You can't dodge, you can't deflect, all you do is running out to avoid hit and hit again, of course that feels slow.

Unlike Soulsborne, you can't grind your HP or your stamina and just easy mode via poise.

So get better, practice, it's you who are slow, and not the boss.

Or learn ez mode via jumping ichimonji.


92e079  No.16313910

>>16313905

You didn't read a single word did you.


418b39  No.16313911

Best place for grinding out skill trees and attack points? Stealthing reds in Ashina Outskirts is the fastest method I've found and even that takes a while.


92fc9f  No.16313912

>>16313893

>removal of option and system

What? This isn't a RPG game, this is an action game.

Don't think adding a bunch of a 2-hit mace or hammer is gonna improve this game.


92fc9f  No.16313914

>>16313910

What I said hold true.

The bosses aren't slower, you are slow in killing them.


b18556  No.16313919

File: de846a31b6eeb09⋯.png (398.02 KB, 694x737, 694:737, 1c334484eb775c1c606b96ad7d….png)

>All these Soulborne faggots

I'm glad From made another one of their adventure action games they used to make at the beginning of the century

Hopefully they release yet another shitty Souls game iteration so you faggots can be quiet for once and finally have something to play on your shitty PS4 bricks.

Soulsfaggots are the Bethniggers of japanese video games, most of them never even played Shadow Tower or Kings Field


92e079  No.16313922

>>16313914

you didn't read it, because you're saying something I actually addressed in the text


92fc9f  No.16313923

>>16313919

Soulsbornes are RPGfaggots, of course they don't like action adventure game.


92fc9f  No.16313925

>>16313922

Where tho?


b18556  No.16313927

>>16313911

>Grinding

>Ever


92e079  No.16313928

>>16313925

If you could actually read you'd know


92fc9f  No.16313930

>>16313928

So you are being obtuse? Nice.


4b4c0e  No.16313931

>>16313919

My PS4 was a gift.


92fc9f  No.16313936

>>16313931

Mine too.

Surprise, I didn't even play it since PS4 has no games LOL


92e079  No.16313938

>>16313930

Bitch you can't even be bothered to read a paragraph, if that's too complex for you I really wonder who told you to like the game, because there's absolutely no way you're able to live without massive assistance.


92fc9f  No.16313941

Bloodborne faggots are mad hating since this game already surpasses their PS4 exclusive, meaning no one plays it.


92fc9f  No.16313946

>>16313938

I fail to read a SINGLE line that disproves my logic: bosses aren't slow, you are slow.

>who told you to like the game

Me.


92e079  No.16313951

>>16313946

You know those black bars hide more text right?


859560  No.16313952

>>16313912

It's an even more shitty knockoff of the souls games. It's an action RPG, you still have a skill tree after all.


92fc9f  No.16313953

>>16313927

I grind to get more combat arts and karakuri upgrade, amigo.


92fc9f  No.16313958

>>16313952

Read it and I don't see anything disproves what I'm saying.

>>16313951

So is DMC3 an action RPG because it also has a skill tree?

>It's an even more shitty knockoff of the souls games.

How? It plays better than the souls games.


92fc9f  No.16313962

>>16313958

Same for Ninja Gaiden too, whoop.


92e079  No.16313964

>>16313958

You swapped up the two replies dipshit. There's the very specific line where I say "you can play slow or play in the exact way the game wants". There's no other options this game has.


b18556  No.16313965

>>16313931

So what?

It's a shitty brick with barely any good games.

>>16313953

>I grind

Plebeian


1437ed  No.16313967

Things I liked

>atmosphere

>enemy design

>environment design

>music

>prosthetic arm gimmick

>combat (to an extent and I will elaborate)

>boss battles

The combat is fluid and responsive, but also quite simplistic. Others have already pointed out that the game lacks the variety of souls, and I wholeheartedly agree. It's good that they attempted to go for something new, but at the same time it's just sad that they threw out so many established mechanics in favor of building a simplistic combat system that hasn't even been used to its fullest potential. The boss battles in the game are great for what they are, but they're all meant to be approached in the same way, with some small variation in between. What's the difference between fighting Genichiro and Corrupt Monk? Obviously they have different movesets that must be learned. However, in the end, their posture must be depeleted, but how this is achieved is merely dependent on how much damage each of them receives. Genichiro will incur high posture damage even without many attacks landed on him, while the reverse is true for Corrupt Monk, and one must deal substantially more damage to her before her posture bar will begin to build up. Is this variety?

One could make the same argument for souls combat, and while this is true, it's equally pointless to levy the comparisons and criticisms of today onto products of the past.

Things I didn't like

<lack of enemy variety

<lack of weapon variety

<no alternate outfits either

<secondary weapons with limited utility

<preset grappling points limit player progression and exploration

<shallow stealth mechanics

<small game in its entirety, would've liked at least 5 more bosses/two or three more areas, but a minor grievance, I suppose

Ultimately, my list of negatives weren't enough in their totality to have prevented me from enjoying the game. Still, the game feels like it's a morsel of something greater, like a tech demo that was meant to be a proof of concept that would later be refined and built into a more substantial and complex game. I still enjoyed it for what it's worth, but it's not going to provide much bang for the buck. If you haven't already hit the high seas in pursuit of this game, then at least wait until it's on sale to add it to your collection.


b18556  No.16313974

>>16313964

You're the kind of casualshit that would quit after an hour of Deliverance Blade of Darkness.


92fc9f  No.16313980

>>16313964

But you don't have to.

Why aren't you parrying and killing the enemy regardless?

What playing style does the game force upon you?

>>16313965

Pleb and proud.


92fc9f  No.16313985

>>16313967

Would say this game is worth more money than Dark Souls 1-3.

It depends on if you like action adventure game, or shitty action RPG.


92e079  No.16313986

>>16313974

Damn I've been owned, he called me a casual while not even trying to defend the game.

>>16313980

>why aren't you playing in this specific way

>what playing style does the game force upon you

Fucking what


92fc9f  No.16313988

>>16313986

>why aren't you playing in this specific way

>what playing style does the game force upon you

Fucking what

There is also dodging, jumping, stunlocking, and so on and so on.


b18556  No.16313989

>>16313967

The only thing preventing me from buying the game is that Kiketivision is publishing it.

Considering how fast you move on wide open spaces with plenty going around I'm pretty sure they're prepping the engine for an Armored Core game.


b97e5e  No.16313990

>>16313967

>Still, the game feels like it's a morsel of something greater, like a tech demo that was meant to be a proof of concept that would later be refined and built into a more substantial and complex game.

Agreed. It feels like what Demon Souls was to Dark Souls. Its probably a good indicator of what from will give us in next-gen


92fc9f  No.16313995

>>16313990

But isn't Demon Souls better than Dark Souls?

Isn't Dark Souls a pretty shitty game?


badcd1  No.16314001

>>16313995

>demon souls

>a clunky broken mess

>good


92fc9f  No.16314002

>>16314001

Funny because you just describe Dark Souls.

inb4 Dark Souls "veterans" start to chime in


b18556  No.16314006

>>16313995

Dark Souls is the better game despite kvetching from hipster faggots, and it's ironic considering Demon Souls has much more Adventure game influence than DS.


92fc9f  No.16314010

>>16314006

Yeah, I remember Demon Souls being faster than Fat Souls.

I fucking hate Fat Souls.


b18556  No.16314011

Fuck Soulniggers, talk about Sekiro


07ef3a  No.16314012

>>16314002

>being such a post-ironic faggot you think demon souls is better than dark souls

lmao imagine being this much of a hipster


92e079  No.16314014

>>16314011

What's there to talk about. How shallow the game is, and how it lacks replayability?


92fc9f  No.16314016

>>16314012

Fuck off fattie.

>>16314011

This.

What's your favorite combat art and why is it double ichimonji?

>>16314014

The gameplay, the story, the music, even the art design?

inb4 no, let's talk about Fat Souls lol


6a9d15  No.16314020

the only proof that you need to know sekiro is a meme game is the centipede fights

>entire fight is entirely dependent on how many prayer beads you've collected in order to have enough posture to constantly deflect

you would never see an encounter in souls with this gimmick, much less a gimmick tied to your stats


92fc9f  No.16314022

>>16314020

Nigger, use your spear.


4b9132  No.16314028

>>16314020

That fight is piss easy no matter what because deflected attacks can't break your posture.


b18556  No.16314029

>>16314014

How about talking about the Sunken Valley setpieces that are a joy to play, the various ways you can use the Prosthetics against different enemies and how Stealth is nearly broken?


3a11c3  No.16314031

>>16314020

what >>16314028 says. Deflected attacks cannot break posture. It's just a matter of tapping the button with the right rythem and not fucking it up.


92fc9f  No.16314033

>>16314029

My mind is blown when I set fire to stuff.


92e079  No.16314036

>>16314016

The gameplay has been addressed, it's a fucking mess. And the art style isn't enough to carry a conversation. The music I can't even recall, it's so generic I'm getting it mixed up with the 900 other games with incredibly similar soundtracks.

>>16314020

The fight is shitty, but not for the reason you said.

>>16314029

Various ways? You mean the one way per prosthetic? Or on the ape where the spear gets a new property. The stealth is a absolute joke and feels as tacked on as this entire game does.


3a11c3  No.16314037

>>16314029

>Nearly


cfa028  No.16314043

>>16314020

stealth kill it

deflect it harder

jump

ie

git gud


92e079  No.16314044

>>16314033

Your mind would be blown that fire is hot.


92fc9f  No.16314052

>>16314036

>The gameplay has been addressed, it's a fucking mess.

Bullshit, where?

>And the art style isn't enough to carry a conversation.

Another bullshit, the art style of this game is phenomenal.

>The music I can't even recall, it's so generic I'm getting it mixed up with the 900 other games with incredibly similar soundtracks.

It blends well into the background, but sometimes the snake appear and you notice it.

>Various ways? You mean the one way per prosthetic?

Pure ignorant.


92fc9f  No.16314054

>>16314044

Try it, bitch nigger.

Upgrade your flame vent and set stuff to fire.


92e079  No.16314057

>>16314052

oh god I'm arguing with an indian ESL intern. I'm gonna go hang up my hat for the day.


92fc9f  No.16314061

>>16314057

Why am I suddenly an indian now?


b18556  No.16314064

File: 2d5504f36c9fbc9⋯.png (709.73 KB, 1000x1000, 1:1, 2d5504f36c9fbc9b06cdfc57c8….png)

>Soulsniggers get mad because the game is made by From and is not a Soulshit game like the ones they're used to

>Niohniggers get mad because the game is also an Action/Adventure game set in a fantastical feudal Japan

No matter what From does they always leave people butthurt, it's great to watch sad cunts kvetching about it everytime


92fc9f  No.16314068

>>16314064

Yeah, it's great.

The complaints don't even make sense since most Soulsfaggots refuse to git gud.


3a11c3  No.16314072

>>16314054

Better yet, DON'T upgrade your flame vent because the upgrades are useless, and instead upgrade your prosthetic skills to get a flame sword.


92fc9f  No.16314075

>>16314072

Aksually, by upgrading the flame vent, you increase the duration of your flaming sword.

The more you know.


92fc9f  No.16314083

Also, nigger go ring that demon bell already.

You need dem loots for dem upgrade, nigger.


4b4c0e  No.16314085

File: d38afacf3c343bf⋯.jpg (29 KB, 624x385, 624:385, 10517982_1425520827693628_….jpg)

Bitch ass mother fucker.


859560  No.16314089

>>16314064

You are a retard. It's the soulsniggers that are praising the game to begin with.


92fc9f  No.16314092

>>16314089

Aksually, reading from this thread, it's the Soulsniggers who complain about the game for being too fast for them.


50f198  No.16314097

File: 532a87e5b798afd⋯.mp4 (294.26 KB, 640x360, 16:9, OH HO HO HO.mp4)

>>16314068

The soulsfaggots can't understand that its an action game and not an RPG. That and they can't handle no iframes on dodges.

>>16314089

Said the angry soulfaggot who is getting mad.


b18556  No.16314104

>>16314089

>It's the Soulsniggers that are praising the game

Untrue, most hate the complete lack of customization and inventory management.


859560  No.16314105

>>16314097

>Said the angry soulfaggot who is getting mad.

I'm an Armored Corefag, get it right. Souls games, including this one, were a mistake.


92fc9f  No.16314115

>>16314097

At this point, I fully support From from getting back to action adventure and mech games, it's not like Souls are really RPG anyhow.

>>16314105

You are a mistake, bitch nigger.


92fc9f  No.16314121

>>16314104

LOL customization and inventory management in a fucking action game.


4b4c0e  No.16314126

>>16314105

Hell yeah. A guy pointed a handgun at me yesterday. I told him I'm armored like a tank. He fucked off.


50f198  No.16314133

>>16314115

Why do you think that the Souls games aren't RPGs? They fit basically all the criteria that goes into an Action/RPG title.


859560  No.16314135

>>16314121

Plenty of action games have more than one weapon though, like Devil May Cry for example. As an action game it's garbage, all souls games are. The move sets are too limited.


92fc9f  No.16314144

>>16314133

Lack of choices and consequences and character development.

>>16314135

>Plenty of action games have more than one weapon though

This game also has more than one weapon.

>As an action game it's garbage, all souls games are. The move sets are too limited.

Bullshit, the focus of the game is not getting combo.


92fc9f  No.16314153

You know what this game actually reminds me of?

Metal Gear Rising.

- hi speed ninja action

- deathblow/cutting

- huge focus on parrying

- also limited weapons and moveset

Though this game has better artsyle, world and weapons I guess.


859560  No.16314156

>>16314144

>This game also has more than one weapon.

The various prosthetics are not really more weapons, they are consumables you can reload from time to time. The main weapon only has a single chain for fucks sake. Combat in this boils down to a game of Simon says and spamming R1 in between.


92fc9f  No.16314170

>>16314156

>The various prosthetics are not really more weapons, they are consumables you can reload from time to time.

How are they not weapon? They have their own moveset and can chain into the sword.

>Combat in this boils down to a game of Simon says and spamming R1 in between.

How?


859560  No.16314192

>>16314170

>how

You have to respond to attacks in specific ways to lower posture. Any other method of avoiding damage either slows down the fight tremendously or flat out doesn't work even if it appears the enemy did not touch you. Meanwhile you spam R1 when you have an opening because that's your main attack. How is that not Simon Says with flashy graphics? There is no depth.


92fc9f  No.16314198

>>16314192

>You have to respond to attacks in specific ways to lower posture.

Or you can just dodge and jump.

Once again, argument nulified.

At this point, "depth" is used to make bullshit argument on how much the game must cater to your playstyle.


4b4c0e  No.16314209

File: c61c9ac17493c59⋯.jpg (50.07 KB, 720x720, 1:1, black sun 14.jpg)

>>16314192

You ever play Simon Says in public?


cb50d5  No.16314211

I think you all miss the magic here, From switches it from R1 spamming to L1 spamming, jeanyis


c0e9af  No.16314216

I missed the Father's Bell Charm before I started final fight. Am I fucked out of it?


92fc9f  No.16314220

>>16314211

I don't understand this shit because I play on PC lol


4b4c0e  No.16314221

File: fc3f71c0cd8648e⋯.jpg (1.64 MB, 1900x1500, 19:15, 1391291013066.jpg)

>>16314211

Shut the fuck up


cfa028  No.16314224

>>16314211

that is very true, not going to lie


1437ed  No.16314235

>>16314170

>>16314192

>(48)

I'm not going to read the rest of the thread. Instead I just want to say

>thrust perilous attack

Respond with mikiri counter

>sweep perilous attack

Jump over it

>grab attacks

Jump over them or away

>projectiles

Most can be blocked/parried

>normal attacks

Block or parry, although one is incentivized to parry.

Meanwhile, Sekiro himself only has the basic r1 slashes, with no attack combos, like Dante does in DMC, or Bayonetta, or even the kind of variety you get in souls/bloodborne. The point is, it's pretty clear that you have to respond to combat in a very specific way, and there isn't much variety to be had. Sure, you can use the various prosthetic upgrades, but they have limited usage. What are you shuriken good for? Killing dogs and other animals and not much else. Maybe you can use it to shave off a sliver of a boss' health bar from a distance, in order to push a boss into their vulnerable state without the risk of getting close and potentially taking damage. However, this use is very situational, and most of the time your secondary weapon does very little to give you an advantage when compared with any of the others.


e02a80  No.16314245

File: 72bee9af4986a85⋯.jpg (582.54 KB, 1920x1080, 16:9, 20190326104023_1.jpg)

Reposting this since the thread was nearly dead when I posted it originally.

I've finally finished the game, and I got/did *almost* everything excluding two v2 bosses, so I think I'm ready to give a review. Long and short, I don't love it, but I do like a lot of things about it.

Where Sekiro excells:

- If you've mastered previous fromsoft games, this game feels fresh, like learning to ride a bike all over again.

- The combat system has more options than other fromsoft games, making it more complex overall

- The world and level design is top notch, it all feels connected but never feels repetitive

- The visuals are gorgeous

- You get a good ninja feel

Where Sekiro falls short:

- The story lacks all the mystery and intrigue of previous fromsoft games, and doesn't try to fill the gaps with more substantial characterization or storytelling, making an already barebones writing style come out practically non-existent. It's straightforward, plain, and ultimately left me feeling nothing at the final cutscene. I could barely tell you what the game was about because it barely mattered.

- It doesn't make good enough use of its own combat systems. In spite of the potential complexity being high, the actual combat pretty much cuts down to just "deflect and then swing" or "attack and then deflect" with a dodge or jump thrown in every few rotations. The hardest part about the game is just breaking the habits that previous fromsoft games trained you in.

- The decision to make the game single-player was fine, but the lack of player messages is sorely missed imo. There're hardly any traps in the game though, so the exclusion of the feature makes sense.

- You never once see a shadow die twice. It never happens. Total false advertisement.

Overall I give the game a solid 8/10. It's good, but it's not amazing. If there's a sequel, I really hope they spend more time trying to make the story actually interesting.


92fc9f  No.16314252

>>16314235

I don't get your point, so you have plenty of options in order to avoid damage, that's a bad point?

>with no attack combos, like Dante does in DMC, or Bayonetta,

False comparison, Dante and Bayonetta have more combos than most action game MC.

>or even the kind of variety you get in souls/bloodborne.

Bullshit, Souls/Bloodborne have no combo in the first place.

> What are you shuriken good for?

Like everything else, posture breaking, stunlocking and hit with chasing hit.

>However, this use is very situational, and most of the time your secondary weapon does very little to give you an advantage when compared with any of the others

Compare with what others?

Make your point.


cfa028  No.16314256

>>16314235

you have the thrust move you can do yourself by holding r1 and the sword arts, but yeah even in DMC1 with it's measly two main weapons it had a huge moveset even without upgrades and additional moves.


92fc9f  No.16314267

>>16314256

Sekiro more than make up for that by having the karakuri weapons and the interaction between them and the enemies.

You can't even burn shit in DMC1.


92fc9f  No.16314275

And is it me or this game somehow steals DMC5 thunder?

Barely anyone talk about DMC5 anymore and it's just this game.

inb4 muh viral shill


859560  No.16314281

>>16314267

>mostly useless subweapons make up for having no combo chains on your only weapon

Jesus Christ, you redditors really need to go back.


214d56  No.16314285

File: f5ddd30741b0c78⋯.jpg (248.67 KB, 552x510, 92:85, f5ddd30741b0c785333ccf1df8….jpg)


92fc9f  No.16314286

>>16314281

Meanwhile, you can burn shit in Sekiro.

So much for combo.

And no, they aren't useless, the karakuri weapons are actually the most broken things in the game, next to double ichimonji (in fact it can complement ichimonji).


92fc9f  No.16314290

>>16314286

And actually, the karakuri weapons add chains into your sword.

But people who don't play the game don't know this.


1437ed  No.16314296

>>16314252

>you have plenty of options in order to avoid damage, that's a bad point?

You have

>mikiri counter

>standard blocks

>dodging with limited i-frames

>perfect deflections

All of these can be used to avoid damage, to an extent. It's not bad per se, but ID:869560 was trying to say that combat itself is essentially very simplistic and restrictive in nature. Attacks are split into categories, and each type of attack has one or two responses, and this is restrictive. Whether you think that's a good or bad thing is besides the point, if you want to argue for or against such a system, you must first acknowledge that this is the reality of the situation in regard to the game's combat.

>False comparison, Dante and Bayonetta have more combos than most action game MC

Don't be ridiculous, it's an absolutely valid comparison. Is it true or not that Sekiro has no more basic combos beyond the basic r1 slash? It's obviously true. While it is also true that one can acquire a variety of jutsu from different schools, they cannot be used in tandem with one another, and they too have situational usage. This is quite limiting when compared with other popular action titles.

>Bullshit, Souls/Bloodborne have no combo in the first place.

That's also not true. In souls there are a variety of weapons, each with their own movesets, albeit simple ones. Players can mix and match a variety of weapons in order to spice things up, and in later games, weapon arts and charge attacks were introduced. In Bloodborne, each trick weapon serves two major functions, and they can be extended and reverted in the middle of battle in order to use different movesets or special attacks. That's more than what is available in this game.

>[shuriken are good for], like everything else, posture breaking, stunlocking and hit with chasing hit.

They can be used for these things, but with limited results. They're an afterthought at best. For instance, Sekiro can acquire the sabimaru dagger. Why not allow players to wield it in the second hand, like one could do with Dark Souls II's power stance? That way, it could allow players to change how they approach combat. Instead, it's now a situational use weapon that may or may not provide an effective use in any given moment.

>Compare with what others?

Allow me to rephrase; No one secondary weapon from Sekiro's arsenal is going to make a substantial difference in how one plays the game. They all have strictly situational uses, which makes them practically useless or nothing more than a novelty.


85aa6c  No.16314300

>>16313821

Jesus

I'll try this, thanks

>>16313688

I heard it was CPU intensive so I'm probably fucked for that reason. Your CPU is non-negligibly better.


cfa028  No.16314310

File: 4d43f521edd0ac0⋯.mp4 (5.07 MB, 1280x720, 16:9, Everytime_I_play_Devil_May….mp4)

>>16314267

>you can't burn shit

<sub weapons with unique intended/unintended mechanics like charging up ivory & ebony, shotgun twitching & grenade roll; also interacts with your dt

<non-dt attacks & dt attacks, including dropping dt mid kick13 to save dt

<sword canceling, enemy step and other cool fucking shit

<not to forget, taunting enemies to recover dt with both a short taunt and a long taunt

<sekiro's prolapse arms and lack of variation in your normals is better

lmao no


92fc9f  No.16314312

>>16314296

>All of these can be used to avoid damage, to an extent. It's not bad per se, but ID:869560 was trying to say that combat itself is essentially very simplistic and restrictive in nature.

Which is wrong. You can chain new combat arts, and you can chain in your karakuri weapon.

>While it is also true that one can acquire a variety of jutsu from different schools, they cannot be used in tandem with one another, and they too have situational usage.

So you should use different weapons per different situation, and you can't force your way through via one weapon. So bad.

>That's also not true. In souls there are a variety of weapons, each with their own movesets, albeit simple ones.

Their movesets are generally the same and certainly feel less combo-y than this game.

>In Bloodborne, each trick weapon serves two major functions, and they can be extended and reverted in the middle of battle in order to use different movesets or special attacks.

Which again, doesn't come close to the switching of karakuri in this game.

>They can be used for these things, but with limited results.

So they can be used, but somehow limited, nope, you are fully wrong there. If you can stunlock and enemy, you can destroy it with no damage.

>Why not allow players to wield it in the second hand, like one could do with Dark Souls II's power stance?

But he already does via the karakuri weapon, AND you can switch it on the fly.

>Allow me to rephrase; No one secondary weapon from Sekiro's arsenal is going to make a substantial difference in how one plays the game. They all have strictly situational uses, which makes them practically useless or nothing more than a novelty.

So you are wrong, I don't think you have finished the game.


92fc9f  No.16314314

>>16314310

Blah blah blah.

Meanwhile, you can't burn shit.

><sekiro's prolapse arms and lack of variation in your normals is better

That "prolapse arms" can actually taunt enemy.

It seems the complaints are getting more retarded.


1437ed  No.16314352

>>16314312

>You can chain new combat arts, and you can chain in your karakuri weapon.

You can only use one combat art at a time, and they do not add any new combinations to your standard r1 attacks.

>you should use different weapons per different situation

You can only use one weapon at a time, and the one that you choose will, again, have practically no impact on whether you die or prevail.

>Their movesets are generally the same and certainly feel less combo-y than this game.

That's pretty absurd.

>Which again, doesn't come close to the switching of karakuri in this game.

Why don't you explain what the karakuri is in more detail? I've completed the game and I haven't come across this weapon.

>So they can be used, but somehow limited, nope, you are fully wrong there. If you can stunlock and enemy, you can destroy it with no damage.

Even if that is true, and I doubt the effectiveness of the shurkens, one can only equip three prosthetic upgrades at a time, and it's already been established that some have much more utility than others, but only in specific circumstances, so what tends to happen is that they're only ever used situationaly

>But he already does via the karakuri weapon, AND you can switch it on the fly.

It just occurred to me that you're using 'karakuri' to refer to the mechanical arm. Yeah, no shit, you can equip up to three upgrades at a time. That has no bearing on the point that I was making, though. I was trying to say that the prosthetic upgrades are very situational and don't have much utility outside of specific circumstances, which makes them borderline useless.

>I don't think you have finished the game

I've finished it multiple times over now, but it's pretty amusing that you think I'm arguing from a position of ignorance.


cfa028  No.16314354

>>16314314

>styling all over

<muh burn

>managing resources

<MUH BURN

>being fucking cool punching people up while still having a game relatively balanced with two weapons over one katana

yep, keep muttering muh burn.


92fc9f  No.16314363

>>16314352

>You can only use one combat art at a time, and they do not add any new combinations to your standard r1 attacks.

You can chain them into your normal R1 attack, as well chaining it in the karakuri.

>You can only use one weapon at a time, and the one that you choose will, again, have practically no impact on whether you die or prevail.

Nigger, you can switch between the karakuri, and those play heavily on how you die or prevail.

>That's pretty absurd.

That's the truth.

>Why don't you explain what the karakuri is in more detail? I've completed the game and I haven't come across this weapon.

It means the arm, which can switch into 3 different weapons depend on which you use.

>Even if that is true, and I doubt the effectiveness of the shurkens, one can only equip three prosthetic upgrades at a time, and it's already been established that some have much more utility than others, but only in specific circumstances, so what tends to happen is that they're only ever used situationaly

3 is more than enough to hand most of the things in this game, and easily, namely firecrackers, flame vent, spear, axe and wind.

>That has no bearing on the point that I was making, though. I was trying to say that the prosthetic upgrades are very situational and don't have much utility outside of specific circumstances, which makes them borderline useless.

Again, they can help you destroy most enemies quicker, and in fact destroy boss easily, they are situational but you have access to 03 of them in combat and can menu-pause and switch to anything you like.

>I've finished it multiple times over now, but it's pretty amusing that you think I'm arguing from a position of ignorance.

Proof?


92fc9f  No.16314369

>>16314354

Still being mad that the enemies are un-interactive fucks in DMC where you can't even burn them, I see.

Meanwhile, I'm gonna burn you, imbue my sword in the flame and two strikes your head.

>a game relatively balanced with two weapons over one katana

Good thing Sekiro has more than weapon than a katana.


92fc9f  No.16314398

The conversation is interesting because it shows two sides.

I who heavily use karakuri and ichimonji strikes, compare to the guy who I argue with who mass all days, what are your build my friend?


1437ed  No.16314403

>>16314363

>You can chain them into your normal R1 attack, as well chaining it in the karakuri.

Let's say I grant you this statement; it still does not mean that there is much complexity in the game's combat system. Using only basic r1 slashes with an attack from your secondary weapon in between them is very barebones for what is claimed to be an action title in the vein of Ninja Gaiden.

>Nigger, you can switch between the karakuri, and those play heavily on how you die or prevail.

Nigger, no they don't. At most, they allow you to stagger certain enemies or insta-kill others, but that's about it. In a one-vs-three situation, and depending on the type of enemies you're facing, you're going to either perfect parry like a fucking grandmaster, run away like a bitch, or eat shit and die. The secondary weapons might give you some marginal benefit, but they won't save you, and you certainly can't use them as a replacement for your primary sword. Hence, they have very limited use.

>That's the truth

Nah.

>3 is more than enough to hand most of the things in this game, and easily, namely firecrackers, flame vent, spear, axe and wind. Again, they can help you destroy most enemies quicker, and in fact destroy boss easily, they are situational but you have access to 03 of them in combat and can menu-pause and switch to anything you like.

>they are situational

Exactly, they're situational. They have their uses, but the original point is that they don't really do much to change how combat is approached beyond acting as buffers for basic attacks or defensive responses to certain enemies.


35fd2a  No.16314411

>>16314012

people be hating on demon's for the same reason they hate on bloodborne, console exclusive release. dark souls, even though good, wasn't even a properly finished game, the lore makes up for it's flaws


92fc9f  No.16314413

>>16314403

>Let's say I grant you this statement; it still does not mean that there is much complexity in the game's combat system. Using only basic r1 slashes with an attack from your secondary weapon in between them is very barebones for what is claimed to be an action title in the vein of Ninja Gaiden.

Not an argument, MGR has about the same.

>Nigger, no they don't. At most, they allow you to stagger certain enemies or insta-kill others, but that's about it.

Nope, they allow mass-stunning i.e. firecracker, enforced shielding i.e. umbrella, not-your-personnel shit i.e. raven, or just burn all the niggers down i.e. flame vent.

> In a one-vs-three situation, and depending on the type of enemies you're facing, you're going to either perfect parry like a fucking grandmaster, run away like a bitch, or eat shit and die.

Nope, any of the above.

>Nah.

Yes it is, I played Dark Souls.

>Exactly, they're situational. They have their uses, but the original point is that they don't really do much to change how combat is approached beyond acting as buffers for basic attacks or defensive responses to certain enemies.

Nigger what? If you focus on them, they are gonna be the main damage dealers, especially with mass-upgraded flame vent, axe and spear.

So you talk about how there is no different build, but in fact, you are playing differently than I am, who heavily use karakuri weapons.


1437ed  No.16314438

>>16314413

>Not an argument, MGR has about the same.

It is an argument, you've just got your head so far up your own ass that you'd rather take a position of undeserved, smug superiority than actually address the point. Judging by the intervals of time between my posts and your responses, and your overall post count, I have to conclude that you're a shit eating niggerfaggot who blows bulls in the public bathrooms of your local red-light district in order to acquire as many STDs as possible, because you've been stricken by some kind of degenerate fetish for self destruction.

>firecracker

>umbrella

>raven

>flame vent

We're pretty much taking in circles at this point. Yes, yes, all of these items have their uses. This still does not constitute the kind of complexity that is expected from the likes of other popular action titles. I understand that you like the game, and you have some unnatural tendency to defend it to your undying breath, but the fact of the matter is that there is truth in the sentiment that the combat system is very simplistic at its core. If you don't want to acknowledge that, then by all means, go back to living in delusion.

Don't get me wrong, I also like the game, but if you're not willing to acknowledge basic truths about it, then we can't have any sort of conversation.

>Yes it is, I played Dark Souls.

Nuh uh.


92fc9f  No.16314439

https://sekiroshadowsdietwice.wiki.fextralife.com/Prosthetic+Tool+Upgrades

I wonder if the guy I argue with know of these upgrades and how fucking op they are.


92fc9f  No.16314443

>>16314438

>It is an argument, you've just got your head so far up your own ass that you'd rather take a position of undeserved, smug superiority than actually address the point.

Not an argument.

>This still does not constitute the kind of complexity that is expected from the likes of other popular action titles.

The purpose of the game is killing quick, not fucking combo.

>but the fact of the matter is that there is truth in the sentiment that the combat system is very simplistic at its core.

It's only simplistic to the nigger who only want to combo. I prefer quickill.


1437ed  No.16314452

>>16314443

Yeah? Well fuck you.


92fc9f  No.16314462

>>16314452

Well, that's the end of it then.

Man, I wish I can play more Sekiro but I'm at work right now.


4b4c0e  No.16314468

>>16314462

MAYBE AOL. Your number? I'm 307 2172708


92fc9f  No.16314480

>>16314468

…nigger what?


50f198  No.16314496

File: 0ed06b97e9aded7⋯.mp4 (94.61 KB, 854x480, 427:240, wtf.mp4)


ec9a0b  No.16314504

>>16314275

Ultimately DMC5 will be the one to stand the test of time. Feel free to screencap this, Sekiro will go down as another Dark Souls 2.


1437ed  No.16314521

>>16314462

>Well, that's the end of it then.

The end of what? If you mean that our little back forth has brought an end to your cocksucking, then certainly not. If only one could be so lucky, then maybe you'd have left this place entirely. Of course, that's some wishful thinking, huh? You have access to firearms in whatever part of the world that you live in? You should do us all a favor and find one, then use it to blow your fucking brains out.

Have a great day, friend.


92fc9f  No.16314528

>>16314504

Ok, gonna screencap this.

Dark Souls 2 already went on and become the hipster choice for best Dark Souls games.

>>16314521

Thanks m8.

By your choice of word and disregarding of the karakuri weapons, it's pretty clear you don't know shit about the games, or just play the games like a ninja/samurai or worse, like Souls.


859560  No.16314540

>>16314504

2 was shit but it was still less shit than 3.


ec9a0b  No.16314544

>>16314540

Care to elaborate?


7ea381  No.16314555

no surprise that the hapa bitch is the worst waifu from has ever made


50f198  No.16314558

>>16314540

3 had more enjoyable bosses than 2. 2's only interesting fights were in the DLC tbh.


859560  No.16314574

>>16314544

I liked the larger variety in builds and gear. 2 had issues in world design but at least it was not almost completely linear like 3. Both of them had issues in that most of the bosses sucked. The way 3 handled stamina management or the lack there of also irked me, you could spam rolls too easily. That's not to say 2 was devoid of problems or even a good game. Really the only good souls games are Dark Souls and Demon Souls. Maybe Bloodborn too but I am not going to buy a jewstation to find out.


92fc9f  No.16314578

>>16314574

>Dark Souls

>Good


92fc9f  No.16314761

So what are you nigger favorite prosthetic weapon?

Mine is the axe, firecracker and flame.


50f198  No.16314775

>>16314761

Its all situational tbh, but flame is probably the most useful in all situations because you get the flame buff.


92fc9f  No.16314790

>>16314775

I'm sorry but the firecracker is not just situational, it works in ALL fights except ranged one.

This is repeated over and over again, but prosthetic weapons have some gimmick enemies that they are obviously good against, but it doesn't mean they are one trick pony.


50f198  No.16314798

>>16314790

Well no shit Sherlock it stuns all enemies. The firecracker isn't just a prosthetic its basically your iframes for this game. The firecracker would be boring as shit to discuss just because how braindead effective it is.


d33c89  No.16314800

>>16314761

Firecrackers, Sabimaru, and any of the spinning Umbrellas. Okinaga's Flame Vent is also great for groups.


ec8fec  No.16314819

>>16314439

Yeah I don't get how the tools are useless considering the amount of apparitions and the fact that you can use Living Force with The Lazulite torch to get free and stronger Divine Confetti. Or that Long spark fireworks can stunlock almost everything in the game. Or that Divine fan can auto kill monks with a gold upgrade so you can roll around in money. But tools are fucking useless right?


50f198  No.16314826

>>16314819

I thought the fan could auto kill monks with the vanilla version.


92fc9f  No.16314827

>>16314798

So you are wrong that it's "situational".

Fuck off faggot.

And it's not just the firecracker, the axe/spear gives you poise, which is how you kill and kill quick.


ec8fec  No.16314828

>>16314826

It can, the gold upgrade just gives more money and drops


f4fb3e  No.16314831

So I take it the only way to figure out how the game is like is just to pirate and play it?


92fc9f  No.16314835

>>16314831

Yep, no Denuvo either.

I pirated it and I think it's worth full price, this is a full of content game. I'm honestly surprised too since I thought From cucked out.


50f198  No.16314838

>>16314827

Its mostly situational you autistic (70) nigger.

>>16314828

Yeah its unfortunate though that the straw hat dual bladed fucks aren't counted as monks.


92fc9f  No.16314841

>>16314838

>Its mostly situational you autistic (70) nigger.

>mostly situational

That means it applies to most situations.

There's no situation where you can't benefit from a firecracker.


50f198  No.16314851

File: 12d463eecf3c4f0⋯.jpg (56.86 KB, 567x561, 189:187, autism.jpg)

>>16314841

Like I said the firecracker isn't a true prosthetic it is crucial to the game and is a crutch you autismo.


1437ed  No.16314855

>>16314841

>(72)

I see you haven't found a firearm yet. You should probably start looking. If you'd be so kind, also don't forget to livestream it and send us all the link, we wouldn't want to miss the pivotal moment when your brains splatter all over your keyboard.


92fc9f  No.16314856

>>16314851

>Like I said the firecracker isn't a true prosthetic

Nigger what?

>and is a crutch you autismo.

Nope, you can't spam it.

> it is crucial to the game

Nope.

Fuck off faggot.

Now you guys went from prosthetic weapons being useless to one of it being broken LOL

>>16314855

But why tho?


50f198  No.16314875

File: e0de92acbc2da56⋯.png (132.94 KB, 445x365, 89:73, 26e.png)

>>16314856

With the tanto and with how many free hits it gives you. Are you just autistic or are you actually retarded?


92fc9f  No.16314882

>>16314875

Point out where I'm autistic or retarded.

>free hit

Basically every prosthetic weapon can do this.

You can even use the axe to propel yourself and land the second (free) hit.

The game is fucking amazing.


50f198  No.16314891

File: 3ef833002f7c0fc⋯.png (166.29 KB, 680x679, 680:679, hmm.png)

>>16314882

You have (74) posts nigger.


92fc9f  No.16314894

>>16314891

Which means what exactly, fren?


50f198  No.16314901

File: 8ae106ca62d07e1⋯.jpg (13.3 KB, 305x309, 305:309, autism2.jpg)


a55b61  No.16314915

>>16313210

>Fuck you Owl

tfw beat him first try with demon bell debuff. All his moves are pretty well telegraphed and there are tons of opportunities to get hits in. Plus he is so big it would be hard to not see his attacks coming like some other bosses.


eb10e1  No.16314923

How come Ys Oath in Felghana, a game that also has a single attack string/a single aerial attack string, three special abilities and a BOOST MODE manages to create combat that's more interesting than Sekiro?

>>16314798

>The firecracker isn't just a prosthetic its basically your iframes for this game

It's still got a significant amount of wind-up frames enemies can hit you during before you have actually thrown the firecrackers after pressing the prosthetic button


92fc9f  No.16314931

>>16314923

But it doesn't?

As this thread shows, Sekiro got more than enough interesting combat.


50f198  No.16314934

>>16314923

Okay but you are ignoring the fact that a needed item isn't inherently boring.


92fc9f  No.16314936

>>16314934

Firecracker isn't even needed, fucko.

It's literally an optional item you buy off a store.


50f198  No.16314944

File: d64ba674a4e2322⋯.jpg (29.9 KB, 800x600, 4:3, works.jpg)

>>16314936

Just like you never used the firecracker in any boss fight. Truly you are a god amongst men.


92fc9f  No.16314945

There must be more praise for the art direction in this game.

I know From Game has nice art, but goddamn, this fucking game man.


92fc9f  No.16314948

>>16314944

Actually I only learn of it last night, I did 3-4 boss fights without it so far, including lady Butterfly.


b112af  No.16314950

>>16314245

So basically Sekiro is Dark Souls, taken back to the unrefined first game.

Hope there is a sequel, and more dev time is spent making combat more complex and giving it an actual story next time round. But that won't happen at all unless wage cucks buy this in the first place.


92fc9f  No.16314954

>>16314950

I fear they are gonna ruin it in the sequel tbh.

But at least Sekiro is good.


92fc9f  No.16314957

>>16314944

I really hate this faggot mentality where people try to discourage people from using tools because some tools are somehow broken tbh.


949f0a  No.16314958

File: a73dd23a7c5de1c⋯.jpg (147.55 KB, 1280x720, 16:9, ugly bastard.jpg)

Ugly Bastard is goosh-gooshing me something fierce.


df63fe  No.16314965

File: 57ff9dbfcc87a0a⋯.jpg (225.41 KB, 1200x1200, 1:1, nioh_kodama.jpg)

>>16313210

The Owl fight was fun. Isshin's second phase was kind of bullshit when the boss was just able to take ichimonji double in the face and slap me with a spear before I could recover from the ichimonji animation. Overall, I must say that Nioh was much more fun than Sekiro.


a55b61  No.16314966

>>16314950

>>16314954

It would be nice if they went with a combat system like Nioh has where there is actual incentive to use your combat arts or you could use more than 1 at a time. I found myself barely using any of them outside of Ichimonji double and at the very beginning whirlwind slash. You soon learn though that it is easier to just get fast swings in and deflections. Granted I haven't experimented with all of them and in particular the ones that cost emblems to use might be good for certain situations but still it feels a bit lacking. The enemies would have to be buffed even further if they were to allow multiple combat arts because like with Nioh you would heavily rely on them through stunlocking and whatnot. Plus the whole enemies blocking your attacks thing kind of works against the long animation combat arts.


50f198  No.16314968

File: 1e0b9ba091366b2⋯.gif (348.82 KB, 350x233, 350:233, goback.gif)

>>16314948

>>16314957

I really enjoy how you don't understand how ID's work. You are obiviously from cuckchan considering your post density and how you make multiple posts instead of one TLDR post.


92fc9f  No.16314994

>>16314966

You are just using one of total 4 styles tbh.

There is the ashina style, ichimonji double, which is what you are using.

The ninja style which favors dodging.

The prosthetic heavy build which favors burn status and/or axe/spear.

The monk style.

The monk style seems to be the least discussed because it's too flashy and weird.


df63fe  No.16314999

File: 5502363f592861a⋯.jpg (48.95 KB, 636x303, 212:101, Big Gun.jpg)

File: 451cb316344b594⋯.jpg (43.72 KB, 400x623, 400:623, nicolas.jpg)

>>16313893

>He's a mad because he can't speedmenu to equip a fuckhuge hammer after a parry on the fly and abuse an arbitrary equipment weight load system.


92fc9f  No.16315003

>>16314968

But this faggot 50f198 was calling firecrackers a crutch?


22074b  No.16315014

About to start this up on pc what am i in for? Didnt really like demon dark or x souls


92fc9f  No.16315016

>>16315014

High speed action ninja game.

Gorgeous fucking art style and graphics.


22074b  No.16315021

>>16315016

So Ninja Gaiden?


a55b61  No.16315023

>>16314994

Yea but the overall point is that the combat system isn't really designed well for combat arts in general. Like I said since the enemies also block your attacks after you land 1-2 max, the ones with longer animations and more hits don't really work favorably for you. For example the one you get from the pot dude at the Estate can be extended to like 5 or 6 hits if you continue to hit attack but there are basically no fights where this is viable as enemies will just block the rest of your hits after the first 2. There are exceptions like Demon of Hatred but those fights are few and far between. It just seems like most of the actual combat arts (not talking about latents obviously) were just designed to be flashy and not have any actual use. There could be exceptions though that I haven't used much. Like the thrust one for instance I hear is pretty decent for opening up a fight with. The fact that some of them also use emblems makes it seem like they weren't really meant to be used frequently or even really outside of boss fights. There are 1 or 2 that also do damage through blocks too right? I assume those are ones that use emblems so they can't be abused but still. The Combat arts kind of just seem like they were added on after the core combat systems were already developed. Honestly aside from Ichimonji double I found myself using ninjutsu like puppeteer more than any of the other combat arts.


92fc9f  No.16315024

>>16315021

Yes, except with less combo, more interactive enemies and less bobby.


df63fe  No.16315025

File: dfdb56bba7887dc⋯.gif (1.97 MB, 290x195, 58:39, What the fuck are you talk….gif)

>>16313492

>>16313510

>>16313531

>>16314036

>Or on the ape where the spear gets a new property.

I used the spear on the ape, did it fuckall. Is there something that I missed?

Oil & Flame Vent all the way. Set that monkey on fire.


92fc9f  No.16315027

>>16315023

There is a huge conversationist matter of moves requiring emblem, there is a matter to reverse it, people fear it will run and shit.

But just experiment really, find new style to work with, the emblem can be quickly refilled or rebuy since they are cheap as shit.

>Like I said since the enemies also block your attacks after you land 1-2 max, the ones with longer animations and more hits don't really work favorably for you.

Can't block if their posture is broken.


22074b  No.16315028

>>16315024

kek ive never really played them but it sounded similar because muh hard.

Now to try and patch in 21:9 support and unlocked fps


ec8fec  No.16315029

>>16315025

In the second phase you have to use the spear with the grab upgrade on his severed neck, primarily when he's bent down and exposing his throat hole


92fc9f  No.16315031

>>16315029

See?

It's interactive shit like this that people miss and wipe out strategy that people never try.

Still, the spear/axe excels at boss battle.


92fc9f  No.16315033

Invidious embed. Click thumbnail to play.

I'm sorry, I can't take the Nioh comparison seriously.

So Nioh plays like this, pretty much 3rd person Diablo.


a55b61  No.16315034

>>16315027

>Can't block if their posture is broken.

but at that point you are just doing a deathblow

While you are hitting them as they block they are doing posture damage to you. It is far more efficient to just stop attacking and let them attack you so you can deflect and get their posture up.


50f198  No.16315035

>>16315003

You are at 88 posts nigger, your autism is showing. You need to stop posting, anon.


1437ed  No.16315038

>>16315021

>>16315014

It's not like Ninja Gaiden. It's like Dark Souls meets Tenchu. The combat heavily revolves around "deflecting" attacks, or parrying. When you parry, you build up the enemy's stamina bar, and when the bar completely fills, you can do a "deathblow" or a critical attack that deals huge damage. This works on every single enemy type, although some enemies will require that you deal enough damage to them before their stamina bar will begin to fill.

Throughout the game, you'll use the same primary weapon, a handful of useful combat arts and ninjutsu, and maybe some secondary prosthetic upgrades, but the bulk of your time with the combat system will be spent parrying. Don't expect anything deep. It's still pretty fun, though.


92fc9f  No.16315042

>>16315038

>>16315033

>Throughout the game, you'll use the same primary weapon, a handful of useful combat arts and ninjutsu, and maybe some secondary prosthetic upgrades, but the bulk of your time with the combat system will be spent parrying.

Please don't give bad advices for people just playing.

You are forcing people to play the way you want.


22074b  No.16315044

Anyone have a good working 21:9 fps unlock + hud fix? WSG is a fucking clusterfuck of stuff that doesnt work


92fc9f  No.16315046

>>16315034

It's risk, you can miss that deflect and get damaged instead.

I will just focus on attacking.


92fc9f  No.16315047

Invidious embed. Click thumbnail to play.

>>16315033

While Sekiro plays like this.

It's so much faster and smoother it's not funny.


df63fe  No.16315049

File: 40961fe8a9ec96e⋯.jpg (104.25 KB, 500x1000, 1:2, DeS Raping Spear.jpg)

>>16315029

So that's the one time during the game that the spear might be useful, but only if you know of a secret trick that the game doesn't tell you.

I used the spear on plenty of enemies and it always proved to be a disappointment. The only enemy it kind worked on was the Armored Warrior, but even then the Axe was on par with the posture damage.


92fc9f  No.16315052

>>16315049

>So that's the one time during the game that the spear might be useful, but only if you know of a secret trick that the game doesn't tell you.

Oh yes, because the game should tell you to use the spear, and not that you shouldn't use it yourself and experiment.

>I used the spear on plenty of enemies and it always proved to be a disappointment.

Betcha you use it prove.


a55b61  No.16315053

>>16315047

That Nioh clip is the very start of the game. He has no skills. If you want to see what Nioh combat actually looks like find a vid of mid or late game. Honestly Nioh has much faster combat than Sekiro in a lot of instances.


22074b  No.16315055

File: 54635ce787ddcc8⋯.png (4.02 MB, 2560x1080, 64:27, ClipboardImage.png)

So far so good but now my gamepad wont work


b112af  No.16315057

>>16315055

Did you pirate it?


92fc9f  No.16315058

>>16315053

So you need skills in order to be fast as Sekiro when Sekiro's normal speed is already that.

>Honestly Nioh has much faster combat than Sekiro in a lot of instances.

Proof?


22074b  No.16315062

File: ec6990a85d69805⋯.png (1.86 MB, 2560x1080, 64:27, ClipboardImage.png)

My waifu <3

>>16315057

who didnt?


a0de17  No.16315065

>>16314950

>So basically Sekiro is Dark Souls, taken back to the unrefined first game.

Yes, essentially, that's what I was getting at. It's a pretty stark contrast to something like Bloodborne, where it feels like they finally perfected the Souls formula and distilled it down to the most clean and cohesive experience, while also managing to make the story and world even more compelling and interesting than previous games.

Sekiro is good, but it's not perfect. Many of the new gameplay mechanics feel poorly fleshed out and leads to the experience feeling overall mixed and sometimes contradictory. It's a consequence of trying too many new things at once, so the best we can hope for is a more refined experience in the sequel.

I don't think the story can be salvaged, though. It's as plain and stereotypical as a Japanese period drama can get. The addition of some minor horror and fantasy elements really do nothing to elevate the content above what you might expect, and they didn't even manage to make the relationship between Sekiro and Kuro feel important in the first place. I didn't care about a single fucking thing that happened to anyone at any point in time, except the training dummy ironically enough.


b112af  No.16315066

>>16315062

You can fix the controller issue by opening up Steam and going full screen, activate xbox controller setting.

>I totally didn't pirate this but don't ask how I know this ok fren


df63fe  No.16315070

File: 8a3925ef2a6920c⋯.png (9.63 KB, 964x678, 482:339, Gondola Cube controller.png)

>>16315055

Which controller are you using?

I had to fiddle to get my ps4 controller to work in the game.


a55b61  No.16315072

>>16315058

>So you need skills in order to be fast as Sekiro when Sekiro's normal speed is already that.

Yes they are different games. In Nioh you gain skills that open up more combat options as you progress. Skills that blend into combat fluidly and make combat quite a bit faster.

>Proof?

Not gonna spoonfeed you. Like I said go watch a video not at the very start of the game. Maybe of someone using Tonfas or Kusarigama.


92fc9f  No.16315073

Invidious embed. Click thumbnail to play.

So this is "high level" gameplay.

Anyone says this feels more ninja-y than Sekiro or Ninja Gaiden is a lying bastard.


22074b  No.16315075

File: 608645a6ee035a0⋯.png (3.73 MB, 2560x1080, 64:27, ClipboardImage.png)

Well it already feels better than snore souls

>>16315066

Eh mouse and keyboard controls seem snappy at 75hz i think ill stick with it.

IM GONNA SAY IT FUCK THIS GUY


a55b61  No.16315076

>>16315073

>Anyone says this feels more ninja-y than Sekiro or Ninja Gaiden is a lying bastard.

Who said that?


92fc9f  No.16315078

>>16315072

>Yes they are different games. In Nioh you gain skills that open up more combat options as you progress. Skills that blend into combat fluidly and make combat quite a bit faster.

But in Sekiro the same, you gain skill, but those skills don't make you faster, just more combo or better reach/damage.


22074b  No.16315079

File: 946a56ec21de63c⋯.png (5.04 MB, 2560x1080, 64:27, ClipboardImage.png)

>>16315070

XBONE

Sucks tho so ill just use this

haha rekt scrub


1437ed  No.16315082

File: 89c0cb6ead25a7d⋯.webm (11.25 MB, 640x360, 16:9, ashina genichiro.webm)

Here's the fourth boss in the game, look at how parry focused it is.


92fc9f  No.16315083

>>16315079

>controller

Goddamn I'm playing this shit with a mouse.


22074b  No.16315087

File: 56f70df689544c5⋯.png (4.27 MB, 2560x1080, 64:27, ClipboardImage.png)

fuck this guy too

>>16315083

and keyobard


92fc9f  No.16315088

>>16315082

>Genichiro

>parry focus

Nigger, you can literally stunlock him to death via double ichimonji.

Face it, good at parrying is a plus, but it absolutely doesn't force you to parry and parry alone.


a0de17  No.16315089

>>16315082

>fourth boss

But you can fight him so much later than fourth :^)


92fc9f  No.16315090

>>16315087

You can do this guy via parrying.

Or dodge and slice, or jump and slice.

Try whichever you like.


b112af  No.16315091

>>16315083

Gonna try my shitty xbox wannabe Logitech pc controller I guess, even though I'll go back to mouse I am certain

Anyone got a link to the 21:9 and FPS unlock mods? Gonna give this a shot tomorrow on my ultrawidescreen PG348Q


22074b  No.16315092

Lol no quicksave?


92fc9f  No.16315093

>>16315092

It's like Souls, always like baby.


8f04e2  No.16315094

File: 2103e98568d2cd5⋯.jpg (Spoiler Image, 879.09 KB, 2891x4096, 2891:4096, 3036280 - Kuro Sekiro__Sha….jpg)

File: 055b9a24af77c2a⋯.png (Spoiler Image, 960.91 KB, 802x1300, 401:650, 3036279 - Kuro Sekiro__Sha….png)

File: 6547df581e118e0⋯.jpg (Spoiler Image, 72.31 KB, 369x369, 1:1, 3034070 - Kuro Sekiro__Sha….jpg)

File: 7e0597c02a70395⋯.jpg (Spoiler Image, 493.73 KB, 666x1000, 333:500, 3033981 - Kuro Sekiro__Sha….jpg)

File: 5d2deae48ccd9da⋯.jpg (Spoiler Image, 2.75 MB, 2894x4093, 2894:4093, 3034069 - Kuro Sekiro__Sha….jpg)

>>16315062

Kuro is a good boy.


a55b61  No.16315095

>>16315078

Talking specifically about combat arts. In Nioh all of your combat skills blend fluidly into your base combat while in Sekiro like I pointed out here >>16315023 Combat arts just simply aren't viable in most situations. You are meant to deflect instead of stringing together chains of combat skills. They are just different games. I suggest actually playing it if you don't understand what I mean.


22074b  No.16315102

>>16315091

Yep here ya go, WSG forums has the links all over the place even the wiki sucks heres all 3 fixes

First put the sekiro exe in the game folder then patch it with the fps unlocker (best to pick the max hz of your screen) then drop the ui fix in the main folder

https://drive.google.com/file/d/11eP0Amci7aZq2KoIANYznJ_3iePA2hjc/view?usp=sharing


92fc9f  No.16315103

>>16315095

But I am playing it my friend.

And no, you aren't meant to deflect. Deflection is just one part of the game.

Dodge and jump are a part of it too, and while you can't string fuck huge combo, you sure as fuck can avoid getting hits while plestering the enemy full of hits.

>Combat arts just simply aren't viable in most situations.

Whirwind slash, and double ichimonji destroys most situation. Ninja Slash reversal is a nice getting out of jail free card as well.


ec8fec  No.16315111

YouTube embed. Click thumbnail to play.

>>16315049

I think it was already specified time and time again that different things are hard counters for different bosses. Like say how the shuriken is a hard counter for Lady Butterfly

>>16315073

Holy shit you chose the worse fucking player to showcase your point


22074b  No.16315114

keep dying to that guy lol


b112af  No.16315115

>>16315102

thanks mate


92fc9f  No.16315116

>>16315111

>Like say how the shuriken is a hard counter for Lady Butterfly

Shuriken only knocks her down.

Lady Butterfly's hard counter is dodge slash. You can stunlock her over and over again.

Hell, I use the axe in that fight without problem.

>Holy shit you chose the worse fucking player to showcase your point

And you use a vid where he parries like mad LOL


df63fe  No.16315119

>>16315095

After unlocking Ichimonji Double, that was my go-to combat art 90% time for the rest of the game. I used Whirlwind Slash for like two boss fights and sometimes while roaming.

At first I was excited about Ashina Cross when I unlocked it, but the damage was kinda meh and the emblem cost even more meh.


92fc9f  No.16315121

>>16315119

Ichimonji double makes the game beatable without most of prosthetic art.

Though it is nice as fuck.


ec8fec  No.16315122

>>16315116

I had no idea 3 parries was like mad. He Ki pulses and does all sorts of combos, but he only really parry counters 3 times.

And the shuriken stunlocks her too, because she falls on her fucking ass and tries to jump up again immediately after. I reference it as her hard counter because she very much is weak to that much like how Chained Ogre is weak to the fire vent


92fc9f  No.16315129

>>16315122

>I had no idea 3 parries was like mad. He Ki pulses and does all sorts of combos, but he only really parry counters 3 times.

Really? I see a lot of these sword cross animation, what's that? And I feel in that fight, it's Ryo who are you fighting and not you.

>And the shuriken stunlocks her too, because she falls on her fucking ass and tries to jump up again immediately after.

It doesn't happen, shuriken knocks her down so you can stunlock her again, she doesn't immediately jump after being thrown (unless glitch).

>I reference it as her hard counter because she very much is weak to that much like how Chained Ogre is weak to the fire vent

And I disagree because while shuriken knocks her down midflight, it doesn't provide enough advantage like dodge slash (which is actually in the tutorial message).


a55b61  No.16315132

>>16315103

>>16315119

In regards to Ichimonji double, this was already discussed earlier in the thread and I explained why the others just aren't worth using. It is one of the only good combat arts because it does a ton of posture damage and it is only 2 hits. The other combat arts that have long animations and multiple hits just aren't viable. Feel free to prove me wrong if you want but it is almost always more efficient to just stop and let the enemy attack you so you can deflect instead of using a 5 hit combat art that has 3 of it's attacks get blocked and does posture damage to you.


5a4c2e  No.16315135

I really liked Sekiro it's pretty good and lives up to the other games from software has made but I just wish it had the armour, levelling, weapons and multiplayer of the other games. I'm also less of a fan of the setting of the story i'm much more of a fan of bloodbornes or dark souls.


df63fe  No.16315136

File: a58148498d14408⋯.jpg (469.92 KB, 1545x1797, 515:599, lady_butterfly.jpg)

>>16315122

>A senior citizen falls down when you hit her.

To her, everything is a hard counter.


5a4c2e  No.16315137

Bloodborne is still my favourite in the series.


f4fb3e  No.16315138

A quick question.

Download Sekiro, or download Payday 2?

They're both free to me.


92fc9f  No.16315140

>>16315132

>Feel free to prove me wrong if you want but it is almost always more efficient to just stop and let the enemy attack you so you can deflect instead of using a 5 hit combat art that has 3 of it's attacks get blocked and does posture damage to you.

I already prove you wrong on this. It is risky to let yourself attack, if you miss your block, your posture gets damaged.

Why do that shit at all when you can just dodge and attack.

>In regards to Ichimonji double, this was already discussed earlier in the thread and I explained why the others just aren't worth using.

Another wrong, ichimonji double is the best combat art, but it's not the only one who's worth using. Shadowcrush and shadowfall have way better range for example.


92fc9f  No.16315148

>>16315138

Sekiro.

If you want FPS, play STALKER.


a55b61  No.16315151

>>16315140

>Why do that shit at all when you can just dodge and attack.

You can't always "dodge". I assume you mean sidestep. A great deal of the attacks in the game will still hit you whether you dodge to the sides or backstep. You need to just get good at mikiri countering, goomba stomping and sidestepping most grabs. The rest of the time you should be deflecting every enemy attack and getting hits in after their attack string ends. I assume you just aren't very far into the game yet or you would know this. I mean unless you are just running away when an enemy attacks and running in to get 1-2 hits off and then running away again.


ec8fec  No.16315154

>>16315129

In Nioh when you parry you do a counter attack, He only does that three times. one at 7 seconds, one at 27 and sorry, miscounted, 4 times one at 1:08 and one at 1:58, but the point still stands. If you actually watched it most of the fight was him dodging and running and comboing but I guess that's all parries.

And I disagree that even though the tooltip says it's intended to scramble her AI with dodge slash, it wasn't as reliable in my fight as making sure she didn't get in the air, which is what the shurikens do. But again dodge slash is also a situational thing that works on some bosses and not others. and could also be the hard counter. It's still like how Snap peas fuck up the corrupted monk despite not really being useful any other times


a28436  No.16315157

>>16315116

>And you use a vid where he parries like mad LOL

Katanas in Nioh are built around parries and counters.

You'd be stupid to not use them.


013079  No.16315162

How come people that like the game are angrier than people that don't?


92fc9f  No.16315163

>>16315151

>You can't always "dodge". I assume you mean sidestep.

You can, you can jump and you can dodgde.

>A great deal of the attacks in the game will still hit you whether you dodge to the sides or backstep.

Actually, you can dodge ALL attacks, but some attacks can be parried.

>I mean unless you are just running away when an enemy attacks and running in to get 1-2 hits off and then running away again.

Fight would take forever this way, so nope.


92fc9f  No.16315167

>>16315162

Most people playing it are having fun.

It's the only bitter people who complain about it on the board.


92fc9f  No.16315169

>>16315163

>but some attacks can NOT be parried*


b112af  No.16315171

>>16315162

More aggressive people tend to enjoy more difficult games, and by all accounts, Sekiro is a difficult game. Think; Competency. Incompetent people tend to be less well, competent, and as a result less aggressive.


92fc9f  No.16315177

>>16315154

>If you actually watched it most of the fight was him dodging and running and comboing but I guess that's all parries.

Most of the fight is parrying, dodging, which is the reason why it went as fuck as it does. Most Sekiro skilled combat lasts faster.

>, it wasn't as reliable in my fight as making sure she didn't get in the air,

Well, you can stunlock her forever with dodge slash.


f4fb3e  No.16315180

>>16315111

Am I seeing this wrong or is that way too similar to Hyabusa's model in NG?


df63fe  No.16315181

File: 646b99674f64d16⋯.png (2.59 MB, 1920x1080, 16:9, nioh_literally_unplayable.png)

>>16315157

The single katana parry counter that doesn't need to be equipped is amazing, the one that he does in the video against Ryu at 1:06, I think that's the one. The input for it is just a bit wonky sometimes because you need to be holding completely still for it. I remember clearing the master dojo mission with it really fast.


92fc9f  No.16315188

>>16315184

Maybe that's why they are complaining so much about it LOL


ec8fec  No.16315193

>>16315180

It's actually Jin Hyabusa himself. He's the final fight in the Final DLC and the hardest fight in Nioh all together

And yes, he drops his sword armor set and Izuna Drop as well as after beating him you can unlock his skin to put on William to boot


0e892a  No.16315194

>>16315181

I still think the most insane example of translation fuck-ups is the giant toad, pronounced "giant toad."


a55b61  No.16315197

>>16315162

Is anyone even saying it is bad? I have actually been enjoying it outside of most of the combat arts feeling tacked on.

>>16315163

Your sidestep doesn't have invincibility frames. So for enemies with spears or other long reaching attacks you aren't side/backstepping without getting hit.


f4fb3e  No.16315199

>>16315193

That's pretty cool.

I actually have nioh on my harddrive, but my BEEFY RIG couldn't run it and I heard this one was a bit less demanding so I figured why not.


92fc9f  No.16315203

>>16315197

>Your sidestep doesn't have invincibility frames. So for enemies with spears or other long reaching attacks you aren't side/backstepping without getting hit.

And? Just jump if they are sweeping and mikiri deflect i.e. sidestep.


ee813e  No.16315205

File: ba15bb4ad65cc2c⋯.jpg (113.43 KB, 497x732, 497:732, ba1.jpg)

I stopped and uninstalled this piece of shit after the part where that giant hay creature shows up, the one where they decided to shove another fucking boss in my face.

That's when i had enough of it.

Nothing in this game made fun.

Beating a boss wasn't fun.

The Combat only looked cool and was stupid, it even broke its own rules plenty of times making me wonder what the fuck is going on.

There are no fucking rewards.

You get a new technique/weapon art

>It's completely useless and doesn't even look that cool

You get an item

>useless and lets make it look like in tenchu for reference xD

You get the new arm that has an integrated hook!

>You can't even use it anywhere but scripted places

>also can't use it in fights besides one or two bosses

You get a new tool

>It's useless, even upgraded

>also costs imaginary crosses

You get A NEW SWORD!!!

>Can't even use it lmao

It's a fucking joke.

They also made this game deliberately harder just because of the dark souls meme

>DARK SOULS™ is popular because it was so hard, right? let's make it harder

>You lose progress in dark souls, guess what? you lose more in this game xD

It was a chore to get through the game, nothing made fun and i only wanted to finish it and see the end because i paid money for this shit

I was so pissed after beating owl only for them to shove me that fucking halberd faggot in my face before fighting the end boss.

Besides the level and enemy design, there isn't much i remember being good in this game.

I don't get why they didn't at least let us use the tools infinitely, that would have been fun.

Because the tools in this game are useless as well, so why not let me at least use them as much as i want?


a55b61  No.16315206

>>16315203

Mikiri isn't a sidestep. Also people with long reaching attacks don't only just sweep. You're dumb and trying way too hard to defend something that doesn't need to be defended.


ec8fec  No.16315208

>>16315199

Ah I don't blame you. But Nioh is all kinds of neat. One of the funniest things is you can fight Sasaki Kojiro, and you get an achievement if you beat him with wooden dual blades


92fc9f  No.16315209

>>16315205

This is why no one take ragequitters seriously.

The game isn't hard.

I would say it's easier than Dark Souls because it gives you so much options and movement.


df63fe  No.16315210

File: 1350a0c755f699c⋯.png (173.64 KB, 614x507, 614:507, Dark Souls Remaster Review.png)

>>16315184

I played through it with a controller. The only bullshit with controller was the ~10 or so minutes I spent to get it working when I started. It's not like this game requires you to have sniper precision for headshots.


92fc9f  No.16315212

>>16315206

>Mikiri isn't a sidestep.

It's performed by the dodge/sprint button actually.

>Also people with long reaching attacks don't only just sweep.

And if they don't just sweep, dodge the fuck away.

>You're dumb and trying way too hard to defend something that doesn't need to be defended.

What the fuck am I even defending? I'm criticizing that you are playing parrying only while the game doesn't force you to do that. You do that.


a55b61  No.16315222

>>16315212

>And if they don't just sweep, dodge the fuck away.

What I mean is they still have that long ass weapon that they are swinging whether is is a perilous sweep or not. Their regular attacks are far reaching and you need to deflect them. They aren't always at ground level so you can't jump them and they are so wide that you can't dodge through them. It really seems like you haven't played the game.


df63fe  No.16315226

File: 65994b95a34b1bc⋯.jpg (27.62 KB, 458x550, 229:275, well actually.jpg)

>>16315212

>Mikiri isn't a sidestep.

>It's performed by the dodge/sprint button actually.

But Mikiri isn't a sidestep. Actually, it is performed by hitting the 'Step Dodge' button while holding still or moving forward.


ec8fec  No.16315239

>>16315222

Hilariously enough; some perilous attacks you can still deflect. I'm not sure if that's unintentional but I remember parrying a swipe or two from the horse dude, even with Perilous attack kanji up. It's just unblockable but not unparriable. So if you fuck up, you can still get hit and from what I know of you can't parry grabs still.


a55b61  No.16315241

>>16315239

Yea you can deflect some perilous thrusts too.


a0de17  No.16315247

>>16315212

>What the fuck am I even defending? I'm criticizing that you are playing parrying only while the game doesn't force you to do that. You do that.

You could be criticized for the same reason of pushing using dodge and attack as the only way to play.

Realistically though, deflecting attacks is far more effective and efficient for playing the game. Most enemies auto-block attacks unless they're in an attack animation cooldown, making dodge + attack a very slow fighting method. In comparison, deflecting attacks makes heavy posture damage and forcibly opens an enemy for counterattack, making a deathblow available much sooner. It's likely the way the developers expect you to play most encounters, considering that some extremely powerful enemies become laughably easy by just deflecting instead of dodging to attack (example: the blue robe samurai in ashina castle).


df63fe  No.16315255

File: 22301f9518ff4be⋯.jpg (Spoiler Image, 18.36 KB, 220x242, 10:11, Bird_Duelist.jpg)

>>16315222

>It really seems like you haven't played the game.

Of course he hasn't. He's just been sitting at the Activision office, shilling this game on the internet. I mean, he's (113) posts in deep and telling everyone not to play Nioh instead of Sekiro. Image unrelated.


117d3f  No.16315266

File: 87adebcc6914159⋯.webm (12.01 MB, 640x360, 16:9, b.webm)

>faggot is unbeatable

>record myself

>instantly figure out first try and almost beat him

>do it again a couple times

>always fucking kills me at the last second

>even get throw out and instakilled once when I tried to wrestle against the camera to grapple the tree and not him

>half the time the lance fag comes in to get instakilled with the counter just to let the faggot recover his stamina

>can't stealth kill him because lol 360 degree vision

How the fuck


ec8fec  No.16315271

>>16315266

Yeah to be honest, I stealth killed him then threw oil at him and hit him with fire, when the fire went out throw more oil and do it again. Fight's a breeze after that


df63fe  No.16315275

>>16315266

The ogre probably has the most fucked up attack hitboxes in the game. There were some webms in an earlier Sekiro thread.

>>16293867


df63fe  No.16315290

File: 8377bc4230a610e⋯.png (261.79 KB, 779x561, 779:561, Happy Camper - deceased.png)

>>16315276

It's a bit bothersome, but you can farm confetti in the Ashina castle from the blue samurai dudes. It's a really slow process, but it's an option if you really need the confetti.


117d3f  No.16315300

>>16315271

I tried it once, it didn't do shit for damage and he healed it entirely once I dashed back to heal.

>>16315276

I have some from the burning castle, how the fuck do I do it?

I was behind him unnoticed multiple times, but the fag just turns back instantly once you're close enough and there's no backstab prompt.


ec8fec  No.16315311

>>16315255

I kinda feel like that despite the build crafting Nioh is mostly revolved around, comparing it to Sekiro is a little apt. Some stuff was actually borrowed straight from Nioh such as some of the level layouts, how enemy AI works and unfair reoccurring coupled with a secondary boss along side especially. Some of the techniques are even the same. But honestly, at the end of the day, I'd hardly call Nioh a Soulslike, it really is more like Diablo thanks to the loot system and the ways you can break the game with builds.

>>16315276

Ideally you shouldn't be fighting Headless without being able to buy it in the first place since the drops are so abysmal.

>>16315300

It's for the free hits. He's staggered more when he's actually on fire which is why I say throw oil first


a28436  No.16315315

>>16315239

All perilous thrusts can be deflected just like how enemies can deflect your thrust attack but not guard it.


df63fe  No.16315331

File: 02c4eb2a6eee8dc⋯.jpg (36.72 KB, 750x730, 75:73, thinking levels.jpg)

>>16315319

You could try the spear trick that the game doesn't tell you about. Pulling the worm out of the ape's neckhole with the spear's 'drag' attack. I heard that's a thing you can do. I oiled up the monkey and burned it when I fought it. You could also make the monkey spill his spaghetti with the chinese fireworks.


306ff6  No.16315349

>>16314761

>Spear, Sabimaru, Shuriken

Sabimaru cause 'muh combo, Shuriken because ninja and Spear because I am somewhat of a polearm fetishist. If there had been a halberd I would have used that too.


a55b61  No.16315366

>>16315353

Also in his headless phase, if you deflect that overhead slam that has a long windup it stuns him for quite a long time.


ef963f  No.16315453

>>16315222

>What I mean is they still have that long ass weapon that they are swinging whether is is a perilous sweep or not.

And? You can jump or dodge the fuck away.

>It really seems like you haven't played the game.

What proof do I need, fren?

>>16315226

But it is a sidestep, you perform it by hitting the dodge/sprint button.


ef963f  No.16315458

>>16315247

>You could be criticized for the same reason of pushing using dodge and attack as the only way to play.

Where do I even say that?

You are free to dodge, you are free to deflect, some work better than the other (try to deflect the ogre, ya git).

But it's wrong to say that the developers FORCE you to do shit.


ef963f  No.16315485

>>16315255

NONE of Nioh gameplay video confirms the game is even fast or feel ninja-like like Nioh.


a55b61  No.16315489

>>16315453

Are you a legitimate retard? You can't jump or dodge away because their weapon is too long or their attack was too wide and you have no invincibility frames.

>What proof do I need, fren?

Your lack of game knowledge speaks for itself.

>>16315458

>But it's wrong to say that the developers FORCE you to do shit.

Who said that? Stop strawmanning.


a0de17  No.16315492

>>16315458

>it's wrong to say that the developers FORCE you to do shit.

The anon you were replying to never once made any claim that the game forces you to play a specific way.

His argument was that the combat arts are mostly useless with regards to how the system deals with AI and blocks/deflects, and he is correct.

Just because other gameplay options exists doesn't mean that they're particularly viable, especially compared to other options.

Technically, you can play through all of Dark Souls with nothing but fists, but it's a miserable shitty experience.

A well-designed game would make all available options functional and viable, or would at least make the non-viable options intentionally non-viable (a-la the ladles in Dark Souls 2).


ec8fec  No.16315504

>>16315485

I dunno if I'm agreeing or disagreeing as that post is confusing but I have to say as much as I like both, Sekiro is no where near as fast as Nioh is and that's because Nioh you can chain combos together, sadly Sekiro is tied to one combat art at a time.


ef963f  No.16315511

>>16315489

>Are you a legitimate retard? You can't jump or dodge away because their weapon is too long or their attack was too wide and you have no invincibility frames.

But you can, unless the enemy has a spear, which means you can mikiri drop it.

>Your lack of game knowledge speaks for itself.

Where though?

>>16315492

>His argument was that the combat arts are mostly useless with regards to how the system deals with AI and blocks/deflects, and he is correct.

But the combat arts are supposed to go with the prosthetic arts, you can't go one without the other.

>A well-designed game would make all available options functional and viable

So no game is well-designed then. Even DMC has shitty styles.

>Just because other gameplay options exists doesn't mean that they're particularly viable, especially compared to other options.

They are all viable though.


ef963f  No.16315517

>>16315504

It should be that Nioh is nowhere near as fast and ninja-y as Sekiro.

Nioh feels like fucking Diablo compared to Sekiro's fast run and quickill system.


ec8fec  No.16315532

>>16315517

What makes Sekiro faster? You look at any farming video, any grinding video for Nioh and it's incredibly fast. Marobashi has a boss rush of 6 bosses and people run that shit in two minutes. Demon King Revealed is a 7 boss rush in a level you have to transverse and people get that shit done in 5. I'll give you Sekiro being more Ninja like but faster? Not a chance.


a0de17  No.16315542

>>16315511

>the combat arts are supposed to go with the prosthetic arts

What are you even talking about? We're talking about the active combat *skills*, not the combat art *skill tree*. Are you intentionally misinterpreting things?

>So no game is well-designed then. Even DMC has shitty styles.

Answer: Yes, you are intentionally misinterpreting things. I didn't say "equally functional and viable", I just said "functional and viable". It's nearly impossible to make everything in a game equal in usefulness to everything else, that shouldn't need to be stated literally. We're talking about *relative* functionality and viability, and the relative viability of combat skills aside from Ichimonji are very low compared to Ichimonji itself, and especially low when compared to just using regular attacks and running instead.

>They are all viable though.

They aren't. Most are a complete waste of time and are more dangerous to use than they are beneficial because of the long animations and the fact that most hits will be blocked.


a55b61  No.16315551

>>16315542

Just don't even bother. This has all already been explained to him.


ef963f  No.16315564

>>16315542

>What are you even talking about? We're talking about the active combat *skills*, not the combat art *skill tree*. Are you intentionally misinterpreting things?

How? So are you saying MOST combat arts are crap in this game, including the prosthetic weapons?

> I didn't say "equally functional and viable", I just said "functional and viable"

But they ARE functional and viable.

>We're talking about *relative* functionality and viability, and the relative viability of combat skills aside from Ichimonji are very low compared to Ichimonji itself, and especially low when compared to just using regular attacks and running instead.

Bullshit, you are using one of the most widespread combat art to say that most combat arts are useless.

>>16315551

Where though?

>>16315532

>What makes Sekiro faster?

The speed, the animation, the options given so you can kill enemy.

>Marobashi has a boss rush of 6 bosses and people run that shit in two minutes.

Well, people are already completing Sekiro within one hour.


a0de17  No.16315582

>>16315551

I know, but it's fun to continually shit on retards.

>>16315564

>So are you saying MOST combat arts are crap in this game, including the prosthetic weapons?

Yes.

>But they ARE functional and viable.

They aren't, in comparison to using basic attacks, deflects, dodges, and running.

>Bullshit, you are using one of the most widespread combat art to say that most combat arts are useless.

It's the most widespread combat art because it's the only combat art that's realistically viable for most of the game.

Checkmate.


df63fe  No.16315620

File: e3ac3eea19b332d⋯.png (875.66 KB, 744x703, 744:703, ClipboardImage.png)

File: f3d38c88db22f0b⋯.png (686.64 KB, 737x705, 737:705, ClipboardImage.png)

>>16315453

>But it is a sidestep, you perform it by hitting the dodge/sprint button.

But Mikiri Counter is not a sidestep. It is merely performed by hitting the 'Step Dodge' button, while holding still or moving forward. You doublenigger


1ea50b  No.16315667

File: 52a7769fa11a441⋯.jpg (123.45 KB, 1301x313, 1301:313, Naruto Souls.jpg)

>>16313768

Yup, said in the previous thread as well. Since now cc2 is tasked to make an open world DBZ simulator life of Goku, FromSoft will make a Naruto open world simulator because we clearly need it.

>>16313919

>Fromniggers are niggers

No shit and 8chan has become reddit with them infesting us for years. What I never expected is Sekiro being a plebfilter simply because of all the fuckwads infesting gaming as of now. I wish that was the April Fool's joke but you can't extend a joke for so long until the actual date of the joke.

>>16314105

Miyazaki himself was a mistake nigger. He fucked Armored Core with his MUH LORE in AC4 and they needed AC FA to unfuck their shit.

>>16314144

>>16315033

What kind of a fucking autismo nigger are you that wastes dubs and trips threads with your shit? Are you gonna be like one of those jewtubers where they complained about the genres of DMC being a fancier name for Action games? It's been firmly rooted in the ground for fucking nearly 30 years now, Action games with RPG elements such as levels, equipment scalling and experience points are called Action RPGs in Japan. It's been that fucking way ever since Ys or Hydlide if you want to be super anal. Action RPGs were never like the western RPGs were combat was non existant and it was a numbers games focused on Adventure book storytelling with "character and consequences" that PC fags loves to masturbate to.

If Soulshit are Ys, the Sekiro is Hydlide I to to the Soulshit, to put it simple terms. They are just different kinds of the same ARPG genre.

The problem is, the games I described were cool and hip back in 88, when the industry was making strides, now Miyacucky just baits normalniggers by rehashing Demons Souls : Please let me make Berserk simply because the marketing team of Bandai Namco had a stroke and he thought it was a stroke of genius(the whole you die a lot).

>>16314555

Calm down there Faiz.

>>16314966

Check'd for truth.

>>16315038

Dude, that's a big insult to Tenchu. Not cool. The stealth is pure Bamham Arkham with the grappling hook and the way they implemented stealth, deaggroing and takedowns / kills.

>>16315065

The story isn't even trying to be something deep, it's Miyzakai's shitty recollection of Mugen no Juunin / Blade of the Immortal with Naruto ninjas and some Souls-esque "lore" for good measure.

>>16315205

Using the Fushigiri only with Mortal Draw is pure shit, especially when every other character can wield it just fucking fine. We could have a long sword style with it and a dual sword style a la Vergirl's Force Edge moveset, using the two katanas. The "upgrades" are fucking disgusting disgraces the same way some "upgraded" combat arts are. Who the fuck wants the old shtty tools and arts when you have the new spiffy new upgrades. And the fucking things don't even stack, so a lot of the prosthetics come off as contrived, useless and their attack power being shit most of the time due to the retarded way you gain power in this game and how it scales past NG+ fucks their utlity real hard.

>>16315517

.>Sekiro faster than Nioh

>Sekiro more Ninja-y than fucking Nioh

Are you fucking stupid?

https://youtu.be/EhkexKChYXo


bc62b1  No.16315681

>>16313919

The ironic thing is that Sekiro is a Souls game. World design is similar, checkpoint system is the same, you lose XP and currency on death, combat is the same with a couple of fancy bells and whistles.


df63fe  No.16315720

File: 9b97682d5e9f8f8⋯.jpg (76.89 KB, 1024x970, 512:485, FeelsGoodMan.jpg)

>>16315667

That video made me really want to boot up Nioh again.


ef963f  No.16315751

>>16315582

>Yes.

So you are wrong, but you don't admit it.

>They aren't, in comparison to using basic attacks, deflects, dodges, and running.

Again, wrong.

>It's the most widespread combat art because it's the only combat art that's realistically viable for most of the game.

It's the most widespread combat art is the most easy to use.

You can use this argument against every popular playing styles in the world, DMC3 and Ninja Gaiden included.

>>16315620

>It is merely performed by hitting the 'Step Dodge' button,

So it is a sidestep.


ef963f  No.16315761

>>16315667

If that is fast then I guess fucking Diablo is fast.

>FromSoft will make a Naruto open world simulator because we clearly need it.

Nigger fuck off with your shit.

>It's been firmly rooted in the ground for fucking nearly 30 years now, Action games with RPG elements such as levels, equipment scalling and experience points are called Action RPGs in Japan.

So I guess DMC3 is action RPG then.

Sorry but no action & consequences, no fucking RPG.


ef963f  No.16315763

>>16315681

I don't see how it is ironic considering it plays nothing like Souls at all.

If Souls plays like this, Souls can be a great action series.


bc62b1  No.16315777

>>16315763

I literally gave a couple of examples of how it plays like Souls, there is more than combat to take into consideration. The combat is different enough from Souls but still has the parry into i-frame/cinematic attack.


1ea50b  No.16315793

>>16315761

Good to know that your autism didn't change even when you id hopped trpifag. And no, buying your moves to complete a moveset isn't an Action RPG you goalposting spectrum nigger. Inflating your numbers is. Also, your reading comprehension is top notch, never lose that.

>>16315777

Don't bother luckyman, he's just fishing for (you)s at this point and flaunting his autism.


ef963f  No.16315976

>>16315777

>but still has the parry into i-frame/cinematic attack.

So I guess MGR and DMC are fucking Soulslike then?

Also, the play the game is structured doesn't mean it plays like souls.

>>16315793

>And no, buying your moves to complete a moveset isn't an Action RPG you goalposting spectrum nigger.

How would it not? Didn't you just leveling up means it's an RPG.


117d3f  No.16315997

File: af1fd02a8447858⋯.webm (1.89 MB, 640x360, 16:9, NICE FUCKING STEALTH.webm)

FUCK THIS GAME

STEALTH IS FUCKING BROKEN AND DOESN'T WORK WITH THE FAGGOT

HIS GRABS HAVE THE SHITTIEST MOST FUCKING INCONSISTENT HITBOXES

WHEN HE'S ALMOST DEAD IT'S JUST FUCKING GRAB AFTER GRAB AFTER GRAB

AT LEAST FIVE TIMES IN A FUCKING ROW

WITH THE BUGGED HITBOXES

THIRD FUCKING NUKE IS GOING RIGHT INTO KOEI OR WHATEVER THE FUCK FAGGOT MADE THIS


14183f  No.16316009

>>16315997

>Japan makes a game so shitty they get nuked again


117d3f  No.16316033

FUCK THIS I'M GOING BITCH MODE

HE GRABS ME I ALT-F4


4c01df  No.16316035

Some of the hitboxes in this game are so bad they make Dark Souls 2 look like Bloodbourne


3daecb  No.16316039

Best area in the game by far is Fountainhead: Best enemies, best setting, best art direction, most atmospheric final boss.


a55b61  No.16316056

>>16315997

Dude relax. First of all it doesn't look like you were close enough because the red icon appeared at the end when your attack animation made you move forward. Second you have the flame vent, fuck stealth just light him up and start swinging. It's really not THAT hard of a fight if you jump and goomba stomp his lunges.


117d3f  No.16316063

>>16316056

I don't think you understand.

I only had one death before, now I died so much fighting this fag I got two curses at once. I don't even have enough money to buy a single charm to be able to use the fire more than two times.

Fuck this faggot.

Fuck his grab that he keeps spamming.

Fuck the broken hitbox.

And lastly fuck the slits those gook call eyes, they obviously don't work or else they'd fucking see this bullshit.


51a18f  No.16316064

>>16315997

You don't have to be standing to do a backstab


3daecb  No.16316065

File: 2d69c6ae2f87d81⋯.jpg (51.49 KB, 730x675, 146:135, 1552360741446.jpg)

>>16315997

>that stab at the end

>the stealth kill dot appears just for a second


bc62b1  No.16316073

>>16315976

I don't recall DMC having parry like Sekiro and Souls does. You parry an attack and can keep on attacking with your usual moves. MGR is definitely more on that cinematic/set piece side of things, but does it in the most OTT anime way possible. Sekiro's are a bit dull in comparison and you'll spend most of the game doing it.

And yes, the game being too similar to Souls with its design choices and levels does indeed make it feel like another Souls game.


4693dd  No.16316074

>>16315997

>Filthy gajin didn't rike ogres in dark sours 2?

>Haha fucking white piggu here is ogre enemy that onry does grabs

You fucked that up royally by the way, still a shit enemy. Didn't even feel bad about using items to kill him


a55b61  No.16316076

>>16316063

kill the basic enemies right before him a few times. Enemies drop emblems on death sometimes.


df63fe  No.16316087

File: 74a3c671ff6f7d2⋯.png (13.11 KB, 763x440, 763:440, Ogre_tactic.png)

>>16315997

Leap on him from the ledge that's right next to you.


117d3f  No.16316097

I FUCKING COUNTED

HE DID SIX FUCKING GRABS

SIX

FUCKING

GRABS

IN A FUCKING ROW

>>16316087

It just doesn't fucking work. Once he notices you it's fucking over. I can back stab him once which works whenever superior gook AI doesn't instantly 360 around *owo notices you fucking sneaking with no sound* *pounces on you with shit gook hitbox*, but the fucking second fucking orb just becomes grab chains and you get fucked in the ass regardless.

I hope some faggot draws yaoi of that gaylord.


bffc3a  No.16316099

to be fair (even ignoring the broken hitboxes) having the ogre as the first boss is a terrible idea especially when hes more like a souls boss that encourages dodging in a game where deflecting is far more useful than dodging


df63fe  No.16316101

File: b5bb0fad73e3ac8⋯.png (15.08 KB, 500x500, 1:1, skeleton spoop shrug.png)

>>16315751

>So it is a sidestep.

Where does it state that the Mikiri Counter is a sidestep?


df63fe  No.16316107

File: 5c9d41d4cd1ad86⋯.jpg (34.09 KB, 489x479, 489:479, 1441673389888.jpg)

>>16316097

Is that why people are complaining that stealth doesn't work; because they can backstab mini-bosses only once?


117d3f  No.16316124

File: 03026047c57b81b⋯.webm (4.15 MB, 640x360, 16:9, FUCK.WEBM)

I FUCKING DID IT

LOOK AT THIS OPTIMAL FUCKING GAMEPLAY

DASHING AWAY FROM HIS GRABS DOESN'T WORK

BUT LITERALLY PHASING THROUGH HIS HANDS IS A A-OKAY FOR SLIT EYE GOOKS

I BEAT IT AND I'M MORE UPSET THAN BEFORE


117d3f  No.16316139

>>16316124

The gay fag after that was a fucking pushover.

First fucking try.

Ogres are fucking broken, nuke japan until they nerf.


14183f  No.16316146

This game was made with faggots in mind, there are no attractive women


df63fe  No.16316149

File: 60172cd96d6cb86⋯.jpg (1.61 MB, 1920x1080, 16:9, comfy_room.jpg)

>>16316139

The ogre seemed like a low-effort leftover enemy that they just decided to slap there just for the lulz. He turns into a regular enemy later in the game, roaming around in at least one area.


117d3f  No.16316201

>>16316149

>He turns into a regular enemy later

He better not fucking have two bars still. I just beat the actual boss second try and actually had fun doing it, fuck the ogre.


0646b7  No.16316235

File: dac59704a1d0f2f⋯.jpg (Spoiler Image, 151.35 KB, 1921x1331, 1921:1331, e6235c0fcd1af8e7e10b242eb4….jpg)

>still being this assmad about ogre

Hope he likes fighting another ogre later in a much small space.


51a18f  No.16316249

>>16315290

What are some confirmed reused/tweaked assets from soulsbourne?


117d3f  No.16316274

>>16316235

You mean the bull or is there a third fucking ogre boss?

Because if it's the bull I'm already upset.


0646b7  No.16316280

>>16316274

There's two ogres and two bulls. One bull is optional.


117d3f  No.16316302

>>16316280

>two of each

Is that in the whole game or just in confined spaces?


0646b7  No.16316309

>>16316302

One orge is in the bottom of Ashina Castle after the invasion starts. The other bull is at Fountainhead Palace but has a more narrow than confined space.


51a18f  No.16316314

>>16316280

>>16316309

There's another Ogre (still chained) that you can fight on the way to the Demon of Hatred


a55b61  No.16316400

>>16316314

That one only has 1 health bar though.


f842ab  No.16316469

File: 840345d21670dd6⋯.gif (918.55 KB, 360x360, 1:1, 1387664168307.gif)

>>16315997

>didn't get close enough to do a backstab deathblow

>instead does a charged r1 stab

>complains

git gud


0646b7  No.16316505

File: 49ac7c2727c915f⋯.jpg (Spoiler Image, 102.71 KB, 846x1200, 141:200, 9847159083c71a55d69672d9a5….jpg)

I'm on the final bosses. I know Demon of Hatred has several methods to beat him but it's Genichiro and Isshin that're the real hurtles considering they're not optional.


cb50d5  No.16316521

File: ecb290dbf395d2b⋯.jpg (47.87 KB, 441x588, 3:4, jenkem-16-58454.jpg)

I just wished there were a Jenkem Ninja Prosthetic – hallucination gas that would confuse enemies.


e52f12  No.16316856

File: c2a9dc294ec6358⋯.webm (498.46 KB, 366x276, 61:46, Easy_modoo_Hyperpixel.webm)

Just came here to post this one thing, that has probably been posted 9000 times.

Small Q/A:

Q:How this game, too hard?

Don't play games

Q:Can't beat shit?

You can pause the game anytime. You can change gear anytime.

Exploit it if you want. Nobody cares.

Q:Not enough DS1

It's literally not DS4

Q:This is the best game ever. Like it's literally the singularity of mankind.

You are brainwashed or retarded. Maybe both. Go find out on your own time

It's a fine game, but somewhat flawed. Why do we keep going to extremes, when perfectly good middle ground is possible?

Do you want "Easy Modoo?"


949f0a  No.16316888

>>16316856

I just wanted Bloodborne: Orient Edition.


0646b7  No.16316983

>>16316888

You get Demon of Hatred and the Apes for your Bloodborne boss fixes. Would've been nice having that combat though. Could even have tied in Shiva of the East or the samurai in the Bloodborne DLC.


d55bb2  No.16317093

>>16315116

>(113)

The good thing about that video is that it shows off just how much better Nioh pulled off the whole "Posture" mechanic.

Sekiro's high level gameplay is spamming L1 and then maybe R1 while throwing down some firecrackers, outside of the final boss everything in that game is incredibly easy to manipulate, even Owl.

But what can I expect out of someone so dumb they can't understand a simple loot system.


949f0a  No.16317146

File: 21e6cf32eb0a796⋯.jpg (186.73 KB, 1600x900, 16:9, 009.jpg)

>>16317093

>>16316983

It seems to me that Sekiro falls into a bit of a valley between Nioh and Bloodborne's level of gameplay. Nioh seems to do blocking better and faster than Sekiro and has far better variety of skills. In Bloodborne your dodge seems to be longer and faster and the Good Hunter seems like he's overall more agile (aside from the fact that Sekiro can jump and grapple).

The lack of weapon variety and absence of armor in Sekiro is a little disappointing too.

>>16317093

>while throwing down some firecrackers

Are fire crackers really good? I've not really been able to play a lot so I'm a little behind on the knowledge front.


3daecb  No.16317214

>you can't use the finger whistle on Candy Kong

Shame. It would have been nice to see her smash Ape.


117d3f  No.16317336

>beat lady butterfly

>"not even my final form get ready for illusions"

>use the anti-illusion thing

>used it a millisecond before she actually did the animation so it doesn't count

>fucking die

Am I fucked or can I get another?


3daecb  No.16317356

>>16317336

Killing the illusions gives you spirit emblems and they die pretty fast.


cf576b  No.16317596

Should i be getting rot essence from dead npcs? i just got my first past the sculptor one in the dungeons and its for the old maid who dies when you kill lady butterfly, but she was the first boss i killed so that was like fucking 10+ hours ago because i've been exploring and grinding skills like a mad cunt. Is this a bug? how did a life stealer virus infect a cold long dead corpse?


cf576b  No.16317610

>>16316124

Thats my one issue with the game so far. If i die to anything else its entirely my fault but that fucker does 90 degree turns in the air and his command grab can vaccum pull you back in. This is shit that was already egregious in the chalice dungeons in bloodborne, intolerable in ds3 and the fact that fromsoft can never fix this at this point is either very specific incompetence or 'we can leave it and people will think its the dificulty meme and not broken game design'

The smoother all the other elements get the worse this blemish stands out.


92fc9f  No.16317741

>>16317336

It's not even necessary to kill them, just run around.

>>16316073

>I don't recall DMC having parry like Sekiro and Souls does.

Souls and Sekiro does not share the same parry system. Souls give you free hits if you successfully parry, Sekiro only damages posture.

>MGR is definitely more on that cinematic/set piece side of things, but does it in the most OTT anime way possible.

So it excuses it? No, it doesn't, MGR focus on parry way more than Sekiro does actually.

>Sekiro's are a bit dull in comparison and you'll spend most of the game doing it.

Another worthless opinion, what do you mean by "dull" and "you'll spend most of the game doing it" when MGR has the same parry style and practically forces you to parry.

>And yes, the game being too similar to Souls with its design choices and levels does indeed make it feel like another Souls game.

The meat of the game is the combat, if it is different than it cannot be like Souls.


50f198  No.16317742

I still don't understand how people have such bad issues with the ogre. I beat him first try without any issues I got grabbed once and that was it. Hes so big and slow and his moves are super easy to avoid because he telegraphs.


92fc9f  No.16317745

>>16317596

The old maid dies is how it goes, it has nothing to do with the dragonrot.


92fc9f  No.16317750

>>16317742

Once I got the flame, he's easy peasy.


949f0a  No.16317783

>>16317741

Bloodborne still has the best parrys of all of the Souls games.


92fc9f  No.16317798

>>16317783

Nope Sekiro parry is superior because it is like MGR.

It doesn't give you free hit, just stun the enemy a little and break their combo.


1437ed  No.16317811


949f0a  No.16317817

>>16317798

>It doesn't give you free hit, just stun the enemy a little

That's why Sekiro isn't as good a BB in the combat department.


92fc9f  No.16317830

>>16317817

How? That's exactly why Sekiro is superior to BB and Souls's parry.

Free hit parrying is bullshit that belongs to RPG.


71823a  No.16317838

File: d872e69e3f9c5ec⋯.png (63.46 KB, 220x200, 11:10, git gud.png)

>>16314856

>Now you guys went from prosthetic weapons being useless to one of it being broken LOL

I keep noticing this appeal to an idea being wrong because it's the one most people agree with. When you see that most people think something you convince yourself that all of them are just one hive mind, making it easier to disagree with them wholesale.

>118 posts

I hope you don't act like this in real life.


949f0a  No.16317843

>>16317830

Souls and BB are RPGs.

Also Nioh's parrys are better than all of them.


56e3d7  No.16317875

is this game worth playing for someone thats kind of burnt out on soulslike games?

does this one bring something new to the table to make it interesting?

are the hitboxes shit like ds2?

build varieties?

room for experimentation?

does the opening up of the terrain make it so you have to spend 10x as long searching every corner of every reachable place in the game trying to make sure you got every item?


0646b7  No.16317893

>>16317875

Completely different combat style.

No where close to Ds2 levels.

None. You don't have stats to individually manage.

You have only experimentation with the prosthetic tools.

Very few items. Most are only minimally useful depending on your play style. Most important items are bought from merchants. With few ones hidden like the Gourd Seeds and some Prayer Beads. Both are needed for gourd upgrades and attack power respectively.


949f0a  No.16317899

>>16317875

>is this game worth playing for someone thats kind of burnt out on soulslike games?

Possibly because it isn't very much like the other Souls games at all.

>build varieties?

NEIN!

>room for experimentation?

There's plenty of room for experimentation but what I can gather from other anons there seems to be clear winners and losers when it comes to skills and hunters tools.

>does the opening up of the terrain make it so you have to spend 10x as long searching every corner of every reachable place in the game trying to make sure you got every item?

Not really because you move around the map like Sanic the Spiderman.


92fc9f  No.16317910

>>16317838

So which is it, are the prosthetic tools useless, or the combat art useless?

inb4 they are "situational" LOL


1437ed  No.16317923

>>16317875

>is this game worth playing for someone thats kind of burnt out on soulslike games?

I would say no, this game is made in the same vein of souls. You basically go and kill a bunch of bosses, and there are multiple endings to the game, a NG+ mode, etc

>does this one bring something new to the table to make it interesting?

Instead of stat crunching, you only get attack power and vitality + posture. Like Zelda, you collect 4 [heart pieces/beads] to complete a new [piece of heart/necklace] which extends your health bar. The combat is very simple, like souls, only now most fights boil down to dealing posture damage on a foe, in order to deliver a deathblow (critical attack). Posture is represented by a bar atop the screen, the more you parry incoming attacks and deal chip damage to the enemy, the more their posture bar will fill.

>are the hitboxes shit like ds2?

No, although you may claim bullshit on some moves, if you don't counter them properly. The ogre has a grab attack that has a very quick start up, and it can catch you off guard if you don't react quickly enough, which will make it seem like you got unreasonably fucked.

>build varieties?

None, unless you count the prosthetic arm upgrades, but as others have said, they have limited utility.

>room for experimentation?

A bit, the prosthetic arm upgrades can be used in different ways, but you'll mostly be using the katana to block and parry and deal chip damage

>does the opening up of the terrain make it so you have to spend 10x as long searching every corner of every reachable place in the game trying to make sure you got every item?

Yeah, there are items scattered around like that, and you can't use the prosthetic arm to try and sequence break, so unless you learn how to do some glitches, you're expected to visit areas in a specific order. What I mean is, while you're free to choose between going to Sunken Valley or Mt. Kongou, you have to always get there from the same starting point, and work your way up. As I mentioned, there are glitches to bypass certain gates, but assuming you're playing a normal playthrough, those are not applicable.


eb10e1  No.16319390

File: f9f108f3d7c5f13⋯.jpg (40.83 KB, 961x961, 1:1, kek ultra light.jpg)

>mfw somehow running away from the samurai general mini-boss after Chained Ogre made him walk off the cliff and die


a55b61  No.16319430

>>16319390

Didn't even think that was possible. Even if you are hitting an enemy right up against a ledge they won't fall off. It's like there is an invisible barrier there. Same for you. I walked away from the miniboss in the second Hirata Estate memory though and ran down to the bridge and it kind of broke him. It let me just constantly swing on him without him doing anything but block.


117d3f  No.16319789

File: 4512e2db21218a1⋯.webm (6.35 MB, 640x360, 16:9, a.webm)

How do I deal with her magic shit? I always get fucked because of it.


eb10e1  No.16319804

>>16319789

Just run circles around the arena as if you were playing NASCAR until the ghosts disappear, alongside with the homing butterflies they release after death


1437ed  No.16319820

>>16319804

>>16319789

You could also bring a fuckton of snap seeds if you want, as they will dissipate the apparitions, but that shit is too much trouble if you have to go and kill random enemies for the funds to procure some seeds, or go back to areas where you can acquire them.


a0bd06  No.16320344

>>16315094

Go back to cuckchan pedophile autist


36372e  No.16320567

File: 5319b89360eda34⋯.webm (6.67 MB, 1280x720, 16:9, Base Profile 2019.04.02 -….webm)

I like the game design where they make the second stage easier

The player doesn't want to play though the first stage every time to just die on the second stage a few hits in.


cb50d5  No.16320626

Dindu: Nigga Stole Twice


217760  No.16320667

>>16317146

>Are fire crackers really good?

They are, in fact they're kind of OP. It's basically a 2 second stun against humanoids and even longer against animals. They're also great for taking on groups.


217760  No.16320679

>>16319789

just sprint when the magic darts are coming at you, if you're running at an angle they can't hit you. Also, if you want to cheese it a bit you can slow down the cadence of your R1 attack and sometimes she'll get stuck in an animation loop where she is trying to jump up on a wire and you'll keep doing vitality damage to her over and over.

One last thing, and this is a general tip, when you see a deflection and heavy sparks, that means your turn is over and it's time to block/deflect


3a11c3  No.16321748

>>16320667

Most humans will become unstunned the moment you attack them, and the stun generally doesn't last long enough to line up anything particularly fancy. One good hit for 2 emblems usually isn't worth the cost, you could just as easily use a skill like Shadowrush to get in a single free hit, and that usually isn't worth the cost either.

Against more monsterous foes, including the giant ape and corrupted monk, they will be stunned for several hits, which makes the firecrackers very powerful, especially if you circle around behind them so you can keep swinging even after they unstun. Keep in mind that some enemies like the guardian ape have a cooldown period between firecracker effects. You have to wait around 15-30 seconds before using them a second time or it won't work (and might reset the cooldown too).

Against humans, I prefer fire. It's harder to use, but if you can inflict burning most human enemies will be stunned for several seconds even while hitting them. Plus the fire itself and the burning itself do damage, so you can get a lot of damage out of 3 emblems especially if you have the flaming sword combo skill and maybe some oil.


117d3f  No.16323198

>>16319804

>>16319820

>>16320679

I got the illusion part down, what really fucks me is how she fucking spawns 5 of those while charging you and you can't block.

I either get stunlocked to death or just take enough damage for the next time to be lethal.


396557  No.16323768

File: 46065da4848a531⋯.jpg (51.51 KB, 651x326, 651:326, dark_souls_git_gud_CANT.jpg)

>>16323198

are you trying to win in a certain way or are you just happy to win? If you attack + attack + block you can get through a lot, that and shooting her with a shuriken when she's on the wire.

if you want to cheese her easily just invest in the Nightjar Slash from the prosthetic skill tree and then proceed to use that move on her the entire goddam time. If you do it well enough she won't even get a chance to summon any ghosts. The only time you'll stop using it is to shoot her off the wire. It's embarrassingly easy to defeat her with this strategy.


a55b61  No.16323867

How are the Shura ending bosses compared to the other 3 in terms of difficulty? Starting game 3 and not sure if I should do Shura or Immortal Severance ending first. As long as Shura isn't MUCH harder I should probably be fine leaving it till last but just curious.


a55b61  No.16323891

>>16323867

Also has anyone played with any other voice options aside from ENG and JP? went through the first run with jap and it seems like the VAs took it more serious while on my second go some of the English voices just really didn't fit at all. There were a few good ones though like Anayama. Seems like he had more personality.


beba4a  No.16323983

>>16323867

The Shura ending fights are much easier actually so you don't have to worry about doing it on a higher NG cycle.


a55b61  No.16324008

>>16323983

alright thanks


50f198  No.16324496

>>16323891

The speedrunning guy that was posted last thread was playing the game in french I believe.


a0bd06  No.16324552

File: 7849aab88ca9f2c⋯.jpg (83.35 KB, 500x523, 500:523, 1553999514892.jpg)

This has to be the wettest sounding game I've ever played, especially when you stealth kill somebody.


2cb71f  No.16325991

>>16315266

You fucking suck. When he does his faggy grab attack, you have to jump then stomp on his head.


a27207  No.16326108

File: 0590def819481f4⋯.png (683.21 KB, 1161x597, 387:199, WHY.png)

>make a Souls style game where player death is so integral to the experience it's part of the narrative

>punish the player for dying by killing off important NPCs and locking them out of endings

This game sucks and I wish I bought Nioh instead, but this one looked more interesting than Blond Geralt of Nipponia.

It's basically a puzzle game rather than an actual combat game. The health bars are for show. It's all about the red dots/crits. Get the crits to win. Drawn-out death animations even for basic enemies.

I disagree that the game doesn't have a bunch of weapons, though. It's all about the prosthetics and there's like a dozen variants for the arm from explosives to a sheild to spear to axe etc. It's great, until you realize even just using the axe–literally just flipping out the axe like a switch-blade–costs ammunition. Why? Why do this? Because you need to hamper my fun somehow? Is that it? You just need to cripple my enjoyment by putting in an utterly arbitrary metric to keep track of

>inb4 just kill enemies and it's fine

That's not the point and no, I don't want to "just kill enemies" in the middle of one-on-one boss fights. That's Dark Souls 2 tier trash with aggro artificial difficulty. Just let me be Shinobi Inspector Gadget and let me have fun!

The game isn't fun. Say what you will about Souls and Bloodborne about "spank the ass for massive damage" but ultimately Bloodborne required just as much timing and deft dodging yet it let me do things my way. Sekiro demands you dodge when it tells you, deflect when it tells you, hit O when the red light comes up otherwise do a Super Mario on the enemy's head when it tells you. What is this, Persona 5 where some stupid cat is railroading my free time? I didn't pay [amount] to put up with this. On the box it says "Kill ingeniously" but that's a lie. The only options you get, if you get them, is to get a couple free crits from stealth blows and/or do things how and when the game demands.

Yeah, trying to quick-step like Bloodborne in a Souls game gets you ganked. Trying to block/turtle up in Bloodborne like in Souls games gets you decimated. I get that every game has its own techniques and main theme to combat but I keep feeling that one guy who said Sekiro is at its core a "rhythm game", and the fact you only really have one style of combat that's functional (as opposed to the various methods with the multitude of weapons in Souls or Bloodborne) really says something. Something weak.

Dragon rot the world. Story looks good so I wanted to enjoy it with good gameplay, but meh.


a27207  No.16326114

>>16315205

>enemy design

You mean the same copy-pasted Sword Man enemy? Or the copy-pasted Crouch Man enemy?

>Because the tools in this game are useless as well, so why not let me at least use them as much as i want?

Exactly.


a0de17  No.16326189

>>16326108

>punish the player for dying by killing off important NPCs and locking them out of endings

If you had put more time into the game, you'd know that dragonrot isn't permanent. It's easily curable, and besides that, the NPC quests are pretty much optional in the first place. They hardly give you much benefit or impact the story in meaningful ways, though to be honest I haven't done quite enough testing to be 100% sure of that. Still, it's a really minor thing to be nitpicking.

>The health bars are for show

The vitality bars do actually matter, just not generally against small enemies. They matter a lot more in mini-boss and boss battles, as posture recovers very quickly if vitality is high. If you don't damage vitality in those situations, it's extremely difficult to ever get a deathblow.

>It's basically a puzzle game rather than an actual combat game

>Bloodborne required just as much timing and deft dodging yet it let me do things my way.

>I keep feeling that one guy who said Sekiro is at its core a "rhythm game", and the fact you only really have one style of combat that's functional (as opposed to the various methods with the multitude of weapons in Souls or Bloodborne) really says something

Your perspective on the game is narrow. Don't get me wrong, I think Bloodborne is a near-flawless game and I'd still rank it above Sekiro, but the comparisons you're drawing are off.

Bloodborne realistically doesn't present much more meaningful choice in interactions than Sekiro does. Weapon and equipment variety is nice in that you can find something that fits your desired play experience, but at the end of the day the combat is going to play out the exact same way: you wander into range, get your damage in, quickstep our of harms way, and repeat until you win. Whether that's with a big honking sword, a spear, a cleaver, or a pizza cutter, it's gonna be roughly the same every time. Sekiro cuts that down to just one sword, but still gives you a variety of approaches through the combat skills and prosthetic weapons, not to mention the addition of jumping and grappling hooks as methods of mobility in combat.

Combat in Sekiro is as much a "puzzle game" or "rhythm game" as combat in Bloodborne, it's just that the rules are different. In a way, it's to Sekiro's credit that it requires the player to actually pay attention to combat and really understand the right way to approach the encounter, rather than allowing for brainless button-mashing to still prevail in the end. It's frustrating if you're used to the relative "freedom" of previous fromsoft games, but it's not worse just by virtue of requiring more precision.

>It's great, until you realize even just using the axe–literally just flipping out the axe like a switch-blade–costs ammunition. Why? Why do this?

I agree with this, but only partially. Weapons like the axe have inherent drawbacks in their usage because of the long animation, so there's little reason for them to have an additional cost. Other weapons like the firecrackers and shurikens would be too much of a crutch if they were literally infinite. Some better balancing could have been done to eliminate the emblems system entirely. It feels like an afterthought or a relic of an older version of the game that shouldn't be there anymore.


beba4a  No.16326228

>>16326108

>Sekiro demands you dodge when it tells you, deflect when it tells you, hit O when the red light comes up otherwise do a Super Mario on the enemy's head when it tells you.

I don't see what's wrong with that. In Bloodborne you only get to dodge "when the game tells you", so Sekiro's combat is more engaging because there are several different options you have to choose from rather than a single button that works against every single attack.


57e824  No.16326390

If curing Dragonort is limited when is the best time to cure it?


df63fe  No.16326394

>>16326390

After you've defeated a boss and start doing roaming and exploration. That's when I did it and I had plenty of dragon blood droplets in store when I finished the game and I don't think that anyone died of dragonrot when I finished my playthrough.


a27207  No.16326565

>>16326228

>you'd know that dragonrot isn't permanent. It's easily curable

to an extent. You can't keep curing the same NPCs of it repeatedly apparently.

>and besides that, the NPC quests are pretty much optional

The true end relies on one particular NPC, anon. Child of Rejuvenation. Pretty sure she is able to contract dragon rot (and the persimmon sellers) and her entire quest line is ruined.

It's a stupid mechanic regardless.

>They matter a lot more in mini-boss and boss battles, as posture recovers very quickly if vitality is high

Utterly irrelevant anyway since you'll be dealing damage to the vitality if you're even landing any hits on them, which you need to in order to actually make an impact on them since just thwacking a block doesn't stagger them.

>Your perspective on the game is narrow.

Because the game is narrow, excruciatingly so.

As for BB, the weapons have entirely different play styles, and when it comes to Dark Souls don't even get me started. Not only do you have different play styles with the weapons but you also have varieties of magic added onto that. There's so many ways of approaching a scenario that, before Sekiro, I just took for granted. Sekiro makes Dark Souls 3 feel like an open world sandbox game (except good) in terms of it's combat. The speed and control of the player for combat, weapon switching, etc. in Bloodborne is also fantastic.

>you wander into range, get your damage in, quickstep our of harms way, and repeat until you win.

There's more than that and you know it, but even so: As opposed to either stealth-stabbing with the same few second prolonged animations or counter-attacking, either spear-stepping or Mario hopping. What variety!

It's the same thing over and over and all of the scripted QTE-style animations for each and every kill on repeat makes the entire game feel even more rote. There is no comparison between Souls or BB and Sekiro.

>inherent drawbacks in their usage because of the long animation

Might as well be a blurb on the box cover because this spells out a huge problem with the game to begin with, especially when a bunch of enemies are gathered to aggro on you

>In Bloodborne you only get to dodge "when the game tells you"

That's bull and you know it; you can maneuver freely however you want, attack whenever you want and don't need to wait on some glowing icon to force you into slapping their weapon in the exact same way every time or jumping atop their head every time. The repetition in Sekiro is unreal and it gets old. It gets too old.

But that's what happens when you remove the fun of combos and chains and instead make an entire game about reactive combat. Basically just riposte, riposte, riposte, shuriken when in the air, firecracker when close, riposte, Super Mario, riposte, etc.

You have two different styles to each weapon in BB and you get counter-attack moves, too. Plus everything is actually interestingly designed and it's not just a bland katana.

Not as imaginative, not as visually catching and overall just not nearly as fun to play. You like it? Fine, but don't pretend Sekiro's combat is superior to DS and BB. Very few things about it are.


beba4a  No.16326595

>>16326565

No, in BB you have to dodge to avoid damage, it's as simple as that. The only difficulty in that is pressing a single button at the right time and not pressing it too often in order not to run out of stamina. I don't think it's a bad game because of it, in fact BB is in my top 10 favorite games but Sekiro adds another layer to this system by making you choose the right option of defense for each attack.

I also don't think that any melee weapons in DS or BB actually change your playstyle since you're still just dodging to avoid damage and attack during certain openings. It does add some visual variety and roleplaying flavor but don't pretend as if it makes the combat any more deep or complex because it doesn't.


e02a80  No.16326721

>>16326565

You replied to the wrong anon for most of that.

>You can't keep curing the same NPCs of it repeatedly apparently.

I'd love to see proof for that. I cured the NPCs in my run-through at least 4 or 5 times and never had any issues completing any questlines.

>The true end relies on one particular NPC, anon. Child of Rejuvenation. Pretty sure she is able to contract dragon rot (and the persimmon sellers) and her entire quest line is ruined.

It's one of 4 endings, and even if she is able to contract it (which I never had happen in my playthrough) she can still be cured of it with any of the numerous cure items you can buy throughout the game. Also, the persimmon selling merchant doesn't stop selling persimmons when he gets sick, and even if he did, you can still farm persimmons from mobs, and there are multiple guaranteed persimmons on the map to be collected. The questline isn't instantly ruined just because dragonrot is contracted.

>Utterly irrelevant anyway since you'll be dealing damage to the vitality if you're even landing any hits on them

Vitality is irrelevant because you'll be damaging vitality by landing hits? What?

>which you need to in order to actually make an impact on them since just thwacking a block doesn't stagger them.

I'll assume by "stagger them" you mean deal posture damage, but if that's what you mean then you're flat out wrong. A blocked attack deals posture damage, and even deflected attacks deal posture damage. Like I said though, posture damage heals quickly if an enemy's vitality is high. You have to land hits to damage vitality to make posture damage stick. It's a system that punishes players for attacking wildly and not putting effort into making sure their combat choices count. Your assertion was that "vitality is just for show", but it factually isn't, it matters.

>As for BB, the weapons have entirely different play styles, and when it comes to Dark Souls don't even get me started. Not only do you have different play styles with the weapons but you also have varieties of magic added onto that.

The animation differences between weapons in Souls and Bloodborne make a difference in the specific order or timing of your attacks, but they don't change the fundamental way that combat plays out. Magic also doesn't add anything to the formula that prosthetics and combat skills don't also add, they are functionally the same. There are, without a doubt, a higher literal number of combat things that can be mastered in Souls and Bloodborne as compared to Sekiro, but the depth of that mastery is not high, it's relatively shallow. Sekiro gives comparatively fewer things to master, but the difficulty of mastering the combat is not insignificantly higher. It's more difficult to master the right time to:

- attack

- deflect

- block

- counter

- jump

- dodge

- run

- grapple

- sneak

- backstab

- use a prosthetic or combat art

- heal

than it is to:

- attack

- block

- parry

- counter

- roll/sidestep

- run

- backstab

- use magic or buff

- heal

>There's so many ways of approaching a scenario that, before Sekiro, I just took for granted.

Sekiro is a single-player stealth ninja game. It's not souls or bloodborne, it's not meant to give you infinite ways to approach combat. It's less about what combat methods you're going to use and more about how stealthy you can be and figuring out how to clear an area while causing yourself the least possible risk. This is what I meant by having a narrow perspective on the game.

>There is no comparison between Souls or BB and Sekiro.

On this we can partially agree. They're very different games that only share a few game design choices in common that happen to be shared with every game that Miyazaki makes.

>calls souls/bloodborne gameplay amazing

<complains about long animation times in sekiro putting you in danger

Do you even play these games?


eb10e1  No.16326824

>>16326565

>Utterly irrelevant anyway since you'll be dealing damage to the vitality if you're even landing any hits on them, which you need to in order to actually make an impact on them since just thwacking a block doesn't stagger them.

If you consider that the posture on bosses regenerates when you aren't actively whacking them or deflecting their attacks, so if you back off to heal up a bit or just die instead before coming right back to life again, or if you play super passively, you might have found that in that short time span their posture has completely or largely regenerated. Now you have to start filling it up from scratch again, and that's just demotivating. That's why vitality exists. As posture regen speed is tied to how much vitality an enemy has remaining, by dealing vitality damage you can still deal some lasting damage. Even if you do mess up and let their posture regenerate for a good portion, at least with each strike to their vitality you make their posture regen slower and slower to the point where it barely regenerates. and can eventually be filled up.

Of course, if you play aggressively enough you won't even let enemies regenerate their posture for a second.

>As for BB, the weapons have entirely different pl…

You are forcing your expectations on a game and passing it off as criticism. It would be nice to have more tools in Sekiro, but it's absurd to criticize a game for not having things it is not designed around in the first place, just as it is shallow to complain that you only have your whip as your main weapon in the Classicvanias.

>you can maneuver freely however you want, attack whenever you want and don't need to wait on some glowing icon to force you into slapping their weapon in the exact same way every time or jumping atop their head every time

Huh. In reality they're both 'press the magic i-frame button/press the parry button when the enemy is poised and then attack while they're vulnerable'. From this I gather that Bloodborne just did a better job at hiding its Simon Says-design better than Sekiro. The only type of bosses which can't be called rhythm games are those where multiple attacks are layered over eachother (like Mundus in DMC1), or when you're outnumbered and have to keep track of several asynchronous attack patterns, like Ornstein & Smough or 2ape. The difference with Sekiro is that you should be prepared to react to attacks with more than just your single magic i-frame button or your block button if you are not sure how to respond because of the perilous attacks, and even then there are more annoying exceptions to the rule. In that regard defense is more like in old Ys or DMC, depending on the boss.


949f0a  No.16327368

File: 36122ae0a289530⋯.png (331.19 KB, 778x1100, 389:550, roll_ninja.png)

I cant help but think that the estus style healing was a miss fit for this game. BB style would have been better I think.

>>16315205

>>16315667

I'm hoping that the enevitable patches/DLC will fix some of the problems with this game.

>attack power being shit most of the time due to the retarded way you gain power in this game and how it scales past NG+ fucks their utlity real hard.

When I discovered this it really took the wind out of me wanting to finish the game. If you're going to implement leveling just implement leveling. If not then don't do it at all. Don't have some half-assed leveling that only works for the first NG pass and never after that.


a55b61  No.16327431

>>16327368

xp comes so damn slow. I got maybe 10 points during my entire game 2, killing every enemy and never losing a significant amount from dying twice. I have a feeling it is gonna take like 5 cycles before I can get every skill. Sen on the other hand is much more abundant. I keep buying divine confetti that I will just never use. On game 3 currently and have like 200 divine confetti and probably 100kish? worth of gold bags. NG+ really seems like there wasn't much thought put into it.


949f0a  No.16327832

>>16327431

How much more difficult to progressive NG+ cycles get?


a55b61  No.16327915

>>16327832

Seems easier honestly. Considering you keep all your upgrades, items etc. Plus you have your game knowledge and practice from the first runthrough. I only had true death 4 or 5 times in NG+ and one of them was just from mistiming the grapple during the puppeteer monkey snake puzzle thing. The rest were on

Saint Isshin attempts. The fact that you keep your full HP bar and keep getting new attack upgrades from bosses makes it pretty trivial. It almost seems like I do more damage to enemies now with only half of the damage upgrades in game 3 as opposed to all the damage upgrades in game 1. Could be wrong on that though.


eb10e1  No.16327922

>>16327832

Some enemies on NG+ can basically deplete your entire health bar with a quick combination of swings or a single grab attack. It's very gay, because you'll be wasting an Estus charge to heal up just 5% HP to get back at 100% from 95% because it may mean the difference between life and death. I don't know yet whether this isn't the case if you have all ten prayer necklaces (I only have 9 but shit like Ape's and Snake Eye's grabs will insta-kill me with full HP). I wish Sekiro did the thing DMC did where if a single hit that takes off more than 40% of your health bar which would technically kill you, it instead has you always survive at 1 HP so you have a fighting chance to heal back up.


a55b61  No.16327928

>>16327915

Oh I should mention though that I didn't give Kuro the charm at the start. Saving that for after I do all the endings. It might not even be that bad honestly but just making sure I get everything done before I make things more needlessly difficult. I usually run through most areas with the demon bell activated but that doesn't honestly change much if you deflect everything.


a55b61  No.16327943

>>16327922

What cycle are you in? The only thing I have had 1 shot me was the red eyed dude in the castle dojo with the demon bell active. Granted I don't really get grabbed much but still.


eb10e1  No.16327995

>>16327943

I am on NG+1 with demon bell and without kuro's charm, so that might explain things


949f0a  No.16329025




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