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File: d9330f89db1fd2a⋯.png (551.01 KB, 780x1103, 780:1103, 1498769058.png)

b88dff  No.16312655

OH SHIT LADS NEW R-TYPE ANNOUNCED

https://rtypefinal2.com

Also shmups thread, post your latest scores, clears, and so on.

5beb51  No.16312661

>Shmups thread

Let's get this out of the way: Does that include 2hu?


c8f4c8  No.16312666

>>16312661

It includes 2hu if you don't turn this into a 2hu thread.


331190  No.16312669

What the fuck, it's real.


9470c3  No.16312671

>final 2


cf8e84  No.16312674

File: 050c9d2c0dc4bf4⋯.png (218.37 KB, 1575x265, 315:53, Capture.PNG)

File: c25a23a6184a6da⋯.jpg (124.13 KB, 1200x800, 3:2, keiji_inafune_mighty_no_9.….jpg)

File: 60d4d0c4e0d1c7e⋯.jpg (81.42 KB, 504x644, 18:23, double fine.jpg)

FUCK


766ba2  No.16312687

File: 599f19f63a1599f⋯.gif (1014.89 KB, 149x181, 149:181, hitler_no.gif)

>>16312674

>paying for crowdfunded software


36b5a1  No.16312693

this better not be an elaborate april fool's joke by the nips

>>16312674

fug


0d7912  No.16312721

>Crowdfunding

Aren't Granzellas latest games absolute shovelware?


33da84  No.16312728


7589fc  No.16312740

File: 675d6ff0932f463⋯.png (1.16 MB, 1920x1080, 16:9, [Erai-raws] High Score Gir….png)

>too much of a shitter to rely on bombs, shields and other gimmicks


a5102b  No.16312764

File: bea5cd03e141399⋯.webm (1.07 MB, 1912x792, 239:99, Mad_b8.webm)

>>16312655

>posted right asthe day turns April 1st

For the next 24 hours i don't trust a single one you fuckers


bb106c  No.16312834

File: aa3560752236b72⋯.png (958.58 KB, 960x540, 16:9, ClipboardImage.png)

>>16312674

>Implying all crowdfunded games end up terrible


6116b7  No.16312842

>>16312834

>jarpigvania

>not terrible


ebf6e7  No.16312851

R R R R R R

riveting gameplay


892fd9  No.16313445

>>16312842

Nah, it's great


6116b7  No.16313469

>>16313445

get a load of this pleb


b4a5c6  No.16313473

>>16312674

Hmm, well as long as it's not on Fig.


6116b7  No.16313483

>more rpg shit

yeah i'm out


1a72c3  No.16313490

>New R-Type

I can barely convince people this franchise existed.


5beb51  No.16313536

>>16313477

>Post anonymously

>Edit post, now people know who you are


007aa5  No.16313605

>>16312764

>

Funny thing is, you'll have to not trust us the next day for those of us on the western side of the planet.


5d7dfd  No.16313693

Oh shit lads, another… R-Type game developed by not a single person involved with the original games and basically amounting to a company cashing in on intellectual property. Yay!

R-Type died in the early '90s when all the talent left IREM to form Nazca Corporation. Let it go lads.


358a86  No.16313892

>a game people actually want, that would make perfect sense to exist

It had better not be an April fools. Those are the worst kind.


42a3dc  No.16313900

>>16312674

Is it going to look like a flash game like the new Toejam and Earl?


36b5a1  No.16314404

File: fc6c8d909ecc623⋯.png (147.51 KB, 1443x274, 1443:274, casual mode.PNG)

>if you keep fucking up the game will be easier for you

oh no.


36b5a1  No.16314516

>>16313693

granzella was made by former IREM employees so i don't know what you're talking about


7589fc  No.16314529

>>16314404

some shmups do that and arcade games too while we're at it, sometimes it's based on your score, how long the cab's been running for without play/ with play, powerup, etc.


36b5a1  No.16314543

>>16314529

but this also conflicts with the other thing they said which is that you can chose the difficulty level from the start, maybe there's an option to turn that feature off? anyways my wish list for this game is as follows

>pc release

>better levels r-type final had some really akward transitions where your ship just sits there doing nothing for quite a while i want constant action

>even more ships, i don't care if this fucks up the lore

>coop mode


7589fc  No.16314550

>>16314543

>downtime is bad

unless it's just randomly in the middle of a level because you speed killed too fast and the game doesn't try to adjust for it by throwing more enemies like zeroranger

dynamic difficulty isn't bad as long it's not retarded


59d8bf  No.16314560

>>16313892

I'm still mad that Sorcerian Next isn't coming out.


36b5a1  No.16314571

>>16314565

if you really wanted a (you) so badly you could've just asked nicely


18df33  No.16314581

>>16314404

So, Journo mode confirmed.


c7c694  No.16314732

>>16312655

>implying this isn't an april fools joke


1c9bc2  No.16315061

>>16312655

So it's not an april's fool after all?

I'm still pissed since it's only announced on the PS4 anyway.

I dreamed about an Rtype game that would have the ship selection from Final but all the levels from the other games as well, please be real


7f90e4  No.16315656

>>16314516

It's a simple enough task to look up what I'm talking about. In the early '90s IREM management wanted to push them off arcade games and this upset most of its employees, causing them to leave and form another company. This company was Nazca Corporation, responsible for Metal Slug series and Neo Turf Masters. Although corporate management forced most of them to use pseudonyms and hide their own game credits while working at IREM, if you follow the bread crumbs in the high score menus for various games including R-Type you can find many of the same staff at Nazca Corporation.

The company effectively died right then and stopped publishing games for several years. Eventually they hired a bunch of new developers and starting raping their old IP with R-Type Delta–the reason why is plays so differently from previous R-Type games is because none of the people who actually came up with the original R-Type games had anything to do with it.


7f90e4  No.16315662

>>16314516

Oh and if there's any real continuity, Granzella is composed made by the Irem hacks behind R-Type Final, further illustrating my point that there is nothing at all to be excited about here.


ca5ce1  No.16315675

File: 559f9ac42fff789⋯.gif (7.22 KB, 112x160, 7:10, 559f9ac42fff789720ab5e4e1a….gif)

>Granzella buys the rights for Disaster Report

>they review Disaster Report 4 from the grave and make a spin off with movie/anime monsters with bamco

>CEO says they're gonna go after more Irem IPs if DR4+ does well enough

>now this happens

STEAMBOT CHRONICLES 2 SOON


31430c  No.16315712

R-type was a game for 8 year olds 30 years ago, outside of a misguided nostalgia (cos nigh on everything created now is garbage) there's no reason to bother.


d28d6b  No.16315721

>>16315675

>>they review Disaster Report 4 from the grave and make a spin off with movie/anime monsters with bamco

Both games were absolute garbage tho

I especially remember the fall 2018 demo of Disaster Report 4 which was constantly running at 10fps on the basic PS4


ca5ce1  No.16315728

>>16315721

I 100% cleared DR4+ on a basic PS4, it never had any problems the demo had. Hell the only problem I had with the game was that it didn't have as many options to be an asshole like 1 & 2.

It was closer to 3 just without the co-op mode.


c7c694  No.16316692

>>16314543

>better levels r-type final had some really akward transitions where your ship just sits there doing nothing for quite a while i want constant action

gotta have time to charge those wave cannons with 3+ loops.


d131b2  No.16317359

YouTube embed. Click thumbnail to play.

>>16312655

BUUUUUUUULLSHIT


76ba06  No.16317379

>>16316692

And then kill everything instantly so you have downtime again. Or was that the joke?


1c9bc2  No.16317431

File: f371309550994f2⋯.jpg (58.56 KB, 446x600, 223:300, 12092502 - 057. TP-2 POW A….jpg)

File: ced2da9d5f7a490⋯.jpg (131.41 KB, 546x751, 546:751, 12419064 - 059. TP-3 Mr.HE….jpg)

File: 47afe0bf5301429⋯.jpg (81.93 KB, 391x624, 391:624, 12522992 - 060. TP-2S CYBE….jpg)

File: 201a1da3cf9e55d⋯.jpg (82.16 KB, 455x597, 455:597, 12665756 - 061. TP-2M FROG….jpg)

File: d4d95e33c891af6⋯.jpg (201.83 KB, 825x891, 25:27, 19432524 - 097. B-5C PLATI….jpg)

>>16317379

That's not how it works, at best you add a couple seconds to some already big downtime and none of the 3+ loops cannon are actually useful

Besides the wave cannon is only a crutch for boss quick kill (and even a detriment in some cases) or the thing you use if you're going for some precise score tricks that involve letting the boss live up until the scripted end of the fight if for some reason it can't be taken down just from force damage or it's more profitable to just score off the projectile/spawns (2.x and 6.1 comes to mind).

I've played Final way too much for my own good


ad1cab  No.16317433

File: 1e9883a4b69d7c2⋯.jpg (97.54 KB, 544x626, 272:313, 1063.jpg)

>Gradius has been shelved forever

Why did you have to fucking remind me.

Oh well, at least V was good.


ca1cff  No.16317480

>>16313678

Are you the guy that screams about leftists all the time?


ebf6e7  No.16317492

File: 56170dfb630fe92⋯.png (9.63 KB, 497x556, 497:556, 56170dfb630fe92a8661324574….png)

>>16317433

>Gradius has been shelved forever

what do you mean?


36b5a1  No.16317501

>>16317492

you think konami is gonna make a new gradius? maybe a pachinko if they care enough.


ad1cab  No.16317564

>>16317492

Konami has officially put Gradius, as a whole, to rest a long time ago, with 2007's Otomedius being the last game to bear its name. It's barely remembered through pachinko machines in Japan now.


436acf  No.16317599

>>16317433

Gradius Rebirth was good. V was an overlong turd with unskippable cutscenes that barely even played like Gradius.

>>16317564

Gradius Rebirth, you fucking faggots.


ad1cab  No.16317621

>V was overlong

>Didn't play like gradius

Oh not you again with this shit. Fuck off with this shit, you've already ruined two threads before. Not even worth a (You).


36b5a1  No.16317642

gradius v was pretty good with loadout system


6116b7  No.16317646

>>16317564

A bit later with Gradius Rebirth


fc862f  No.16317672

File: 951c201206a2939⋯.png (4.9 MB, 2232x2248, 279:281, jer.png)

>>16317359

i believe this person made a cartoon and no one watched it


436acf  No.16317683

>>16317621

>you've already ruined two threads before

lol in what way? Because someone had an opinion you found uncomfortable?


ad1cab  No.16317705

>>16317642

It did. Mixing Direction Option with Ripple or Fire Blaster was so much fun.

>>16317646

Yeah I forgot about that one because it's Wiiware, which basically fell into obscurity because Wii Store. But unlike a certain faggot with his panties in a knot, I do notice its qualities now.


d131b2  No.16317950

File: 8e68e8f24e53aee⋯.jpg (111.83 KB, 900x506, 450:253, Konami30th.jpg)

>>16317433

FORGETTING SOMETHING, GOYIM?


7a5c3d  No.16332762

>>16317431

Unlocking some of the ships required at least two hours of play time with a single ship, and there were 101 ships, I think. While most didn't have those kind of requirements, when you get down to it, there is no way around playing it too much if you were trying to unlock all the ships.


bff64e  No.16332905

>>16332762

>While most didn't have those kind of requirements, when you get down to it, there is no way around playing it too much if you were trying to unlock all the ships.

Yes but I did exactly that 5 times, then grinded for a good score


f40bfb  No.16340347

File: 381b3ac6153567b⋯.jpg (181.09 KB, 713x1075, 713:1075, dragon_breed_01.jpg)

>>16315712

What gave you that idea? Shoot'em ups were popular in bars and arcades all over the world in the 80's and early 90's. Literally everyone played them, it wasn't just kids.


2b0878  No.16345399

>>16340347

>falling for such obvious bait


6c54b3  No.16347892

>>16315712

People loved the game back then. Their only problem is getting attention for it and having people remember their brand. Good chance they'll fuck it up.


9e607d  No.16348320

>>16340347

My god that American flyer art is hideous. Dobkeratops on the US R-Type flyer was kind of awful in a lovable way, but that is just straight up horrifying.


f40bfb  No.16349179

File: ae8d6520ef553c2⋯.png (21.21 KB, 320x256, 5:4, Hybris_1.png)

>>16348320

I don't know if it's the arcade flyer. Seems to be an Amiga magazine ad. BTW that game was quite good on Amiga. Ditto with Saint Dragon. But my favorite shoot'em up on that platform is Hybris, which is kinda like Dangar: Ufo Robo. Try it sometime, if you have UAE.


31430c  No.16358854

>>16340347

All those games were made for kids regardless of who played them.


5f00e0  No.16359377

File: 591e1987636dbc3⋯.jpg (174.59 KB, 1105x980, 221:196, xelf 16 loli.jpg)

File: 6ecd88ecdd3dd28⋯.png (401.53 KB, 800x558, 400:279, 副産物.png)

File: c236004b85a8073⋯.png (79.83 KB, 1172x720, 293:180, 二足歩行ダックビル.png)

>>16332762

>Unlocking some of the ships required at least two hours of play time with a single ship, and there were 101 ships, I think. While most didn't have those kind of requirements, when you get down to it, there is no way around playing it too much if you were trying to unlock all the ships.

You can just make your craft invincible with an ingame cheat and park it in the top left corner of the screen right before the stage 3 boss fight, and just do something else while the game keeps looping before the boss.


b268ce  No.16359431

Interesting thread OP, I just played through R-Type III again this morning. Aside from that slowpoke first level, it was a wonderful experience full of cool level design and tight pacing. Unlike for instance that piece of crap R-Type Final. IREM is dead, don't fall for these cynical attempts to cash in on a once-great intellectual property.




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