The game is not out yet but it's trailer has certainly gotten a lot of buzz around it. I've been keeping track of this game on and off, and from what I can tell it looks like it could just possibly, maybe, in some capacity, according to probability, theoretically, be fun.
I'm going to try to make this a raw info dump of the things I've noticed or learned about the game. The developers have actually been pretty forth-coming about who they are and what they have developed in the game so far, so theirs a lot of information to go over.
Hytale:
>Best described as a cube based game Developed by Hypixel Studios.
>Hypixel Studios was formed by developers who worked on the Minecraft Hypixel sever. One of Mincraft's most popular servers, still getting around 14 million players.
>In interviews I've seen developers seem to treat the game as their dream game. Apparently what this game means to them is a chance to break away from around 5 years of frustration they had trying to manage their server while under the Minecraft EULA, and being starved as a community by Minecraft's lackluster updates.
>Apparently the devs weren't expecting nearly as much success as they got, with the trailer reaching nearly 50 million views as of today.
>No release date is confirmed, with developers saying "the game will be ready when it is ready". Though some recent rumors have suggested the game could release this summer.
>The game's engine is written in C# with sever code being handled in Java. The reason Hypixel studios decided to put the netcode on Java is because they are more familiar with optimizing Java for multiplayer.
>The game will come with in game playback software to create machinimas and other videos.
>The game will have tools that allow for the creation of custom textures, models, and animations.
>The game will allow for in game scripting
>The game will have the ability for in game video sharing/streaming
>Looks like they are adding the equivalent of MCedit to the game with the ability to copy and paste prefabbed structures
>The game will have an open sourced sever code and allow for community severs. There will be a list of "sanctioned" severs promoted through Hytale's official sever browser, but players will be able to join any sever they have the IP of.
Honestly, just fact that this game has truly community run severs makes me so, so happy.
There are, however, a few things that I've seen that concern me.
<Devs have stated that they aren't really going to concern themselves with monetization, they are more focused on developing the game.
<The developers have the support of Riot games.
<A few the Youtubers following the game put out videos theorizing that the game could be free to play.
<These Youtubers weren't any of the big Minecraft vets like Captain Sparkles, these are small time Youtubers that have put out a surprising number of surveys to their audience.
<Luckily most of the discussion about the game going free to play was met with a resounding "no" from the participating audience. With most people preferring the game to be a flat $30.
<In an interview a developer at Hypixel said that going free-to-play as a game is actually much more financially risky than a box price, and that the team at Hypixel was more concerned with development than monetization at the moment. (That interview was one Noxy had with Game Gurus.)
Everything about the gameplay looks absolutely on point. At first I was a little off put by the art-style coming from minecraft's minimalism but after looking though it I think the art-style works pretty well.
This is truly looking like a game made by people who have worked with Minecraft for years and have taken a leap forward to advance were minecraft left off.
Their website way more pictures and a few music samples if your interested in seeing what I haven't covered.
part (1/3)