>>16283210
Really neat, actually. You want to put a LICENSE in there if you're keeping the source public, though, even if it's just a public domain dedication. You want to make sure your stuff is explicitly spoken for in the manner you want it. Good call on OpenGL. That's probably the easiest way to get that effect. It looks like a shadow limiting visibility that way rather than walls. It's a cool effect, but it isn't always seamless. I'm wondering if you are having some rounding errors or something, because some of the shadows have some really weird edge artifacts like these.
As far as the /agdg/ thread goes, you probably want to introduce your game a little better. People are interested in technical decisions there. Just dumping a video and link won't attract much attention most of the time.