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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 67c103601a0eda4⋯.webm (546.52 KB, 1280x720, 16:9, grenade.webm)

c6682a  No.16282905

I'm making a game. Can I get some feedback?

Here's the download link:

https://psychictype.itch.io/sotc

9b652c  No.16282910

Is that skifree?


2e5e6c  No.16283017

I'm uncertain as to what you do in this game. From the video you posted it looks bad and there's barely a game there at all. You collect gold and… that's it?

I hope the graphics aren't going to look this shitty in the final version.


c6682a  No.16283089

>>16282910

No it's Shadow of the Chungus.

>>16283017

No you're a dude that has to stop Rick Sanchez from taking over the universe with the help of the stolen big chungus. It's in the intro sequence.

It's not gold it's chungus. You're trying to find a way to the shadow dimension.


0e510b  No.16283104

>>16282905

Sorry about the hostility here, there's a /agdg/ thread that will critique your game

>>16227771


c6682a  No.16283111

>>16283100

You shoot shit, get items, solve puzzles and interact with NPCs.


c6682a  No.16283116

>>16283104

I never get any replies in those threads.


c6682a  No.16283132

>>16283130

No I fucking shit you not that's what you do in that game I alredy ded plenty of stuff. Like an uzi. And you get to pick up thor's hammer and shit. There's portals. man


c6682a  No.16283135

>>16283130

Bro try playing it trust me. I wrote it in C++.


c6682a  No.16283141

>>16283138

What the fuck is his problem?


ca29f0  No.16283150

Invidious embed. Click thumbnail to play.

>>16282905

>Can I get some feedback?


c6682a  No.16283156

File: 056266f2d1c2b6f⋯.webm (1.89 MB, 1280x720, 16:9, gameplay.webm)


c6682a  No.16283189

bump


a31536  No.16283193

>>16283156

That's actually an interesting wall effect. How are you getting that? Is that an OpenGL/Direct3D mesh that you're rendering (or your own 3D software renderer), or do you calculate the darkness based on a central vanishing point? What libs and engine are you using?

Can we see the source code? Do you post in the /agdg/ threads?


900904  No.16283197

>>16283156

Don't let them get you down OP. It just needs refinement. Also a challenge. Looks ridiculously easy.


a31536  No.16283200

>>16283156

>>16283193

And you should post in the /agdg/ thread rather than here. You're more likely to get honest (but still harsh) feedback of a work in progress than getting the opinions of the average people out in the general board, especially when the art in your game still looks so primitive.

It looks like it could be fun, but based on what you've described, there are tons of other games that are basically the same thing. Whether or not it's great entirely depends on amount of content, design of levels, and cohesive, pleasing art design.

sage for doublepost.


c6682a  No.16283210

>>16283193

SDL2 nd OpenGL.

I draw a quad for each side of a rectangle and they just fit together.

My own engine, Pugixml to read Tiled maps.

Written in C++.

Sure:

https://github.com/voidAsterisk/ShadowOfTheChungus

>>16283197

It's actually pretty difficult.


c6682a  No.16283211

>>16283200

I already posted there.


c6682a  No.16283344

bump


a31536  No.16283360

File: 48e2629f2b92b37⋯.png (44.55 KB, 517x375, 517:375, artifacts.png)

>>16283210

Really neat, actually. You want to put a LICENSE in there if you're keeping the source public, though, even if it's just a public domain dedication. You want to make sure your stuff is explicitly spoken for in the manner you want it. Good call on OpenGL. That's probably the easiest way to get that effect. It looks like a shadow limiting visibility that way rather than walls. It's a cool effect, but it isn't always seamless. I'm wondering if you are having some rounding errors or something, because some of the shadows have some really weird edge artifacts like these.

As far as the /agdg/ thread goes, you probably want to introduce your game a little better. People are interested in technical decisions there. Just dumping a video and link won't attract much attention most of the time.


d91e6f  No.16283368

>>16283116

you didn't actually ask for opinions there though, you just shared a link to the thing


5a6f1c  No.16284299

>>16282905

Its a pretty good game anon!


5730fc  No.16284312

>>16283089

>you don't fight Sans from Undertale or Bowsette

Step up your "ironic" cancerous meme game, OP.


b56d48  No.16284653

In game.cpp on line 301, the sign should be < instead of <=. Right now you have a 1% chance to drop your money if your drop rate is 0%. In general I would take a look at naming conventions. You're using a random mix of all lowercase, camelCase, PascalCase, and snake_case for your variables.


c6682a  No.16284688

>>16284653

It's not random to me.


c6682a  No.16284869

bump


906b34  No.16284940

Reminds me of more memelord Teleglitch.




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