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File: d6ae3d272b2baf3⋯.jpeg (925.9 KB, 1242x1091, 1242:1091, 96FA766E-D23C-4492-B4AE-5….jpeg)

5b1f31  No.16279204

Alright /v/ how’s shadows die twice? I’m a pretty big souls fan so I was thinking of getting it.

78bb4f  No.16279213

>>16279204

Read the fucking catalogue before posting. There's at least 2 other threads on this same game.


05e54d  No.16279220

File: 1f06c283b47e5b1⋯.jpg (598.87 KB, 1300x1235, 20:19, 60.jpg)

Its not very fun, Nioh is much better in every way.


6987d5  No.16279386

magnet:?xt=urn:btih:50851a27482096c3618ec1ed5dbed3059cf9297f&tr=http%3A%2F%2Ftr.ysagin.top%3A2710%2Fannounce%3Fuk%3DfY62mJk5mK%26&xl=15563823080&dn=Sekiro.Shadows.Die.Twice-CODEX


81fea3  No.16279392

Nioh > Sekiro > Souls series


52181d  No.16279404

>>16279392

>Sekiro

>Better than any of the DS titles

I'd rather play DS2 Scholar of the Shit Enemy Placement than Sekiro.


8da7ea  No.16279429

It's incredibly mediocre. The world design is great, but the gameplay is a… step down from DS3. It has minimal combat options, and the main swordplay is an unchanging shallow mess. There's no real character building, and the stealth is somehow below assassin's creed in actual implementation. The grappling hook is context sensitive so no doing it to where you want, only at certain points.


e62bb8  No.16279435

File: c4aaf02eb402086⋯.jpg (136.47 KB, 723x443, 723:443, unnamed.jpg)

>>16279204

I've not played it yet but I'm still looking forward to it despite the somewhat mixed reviews from other anons. At the very least it should fill a hole until we get our first Nioh 2 demo.

>>16279213

Eh, Sekiro needed a proper release day thread anyway.


6ca66c  No.16279479

>>16279213

>catalogue

opinion discarded :^)


81fea3  No.16279528

File: 928285a03c25804⋯.webm (6.93 MB, 640x360, 16:9, Nioh 2 - E3 2018 Trailer ….webm)

Could this be when we hear about nioh 2?

https://archive.fo/IFqNe


b30ec5  No.16279544

>>16279404

>>16279392

Is this based on any actual experience with the game or just autism?


20b9a2  No.16279547

>>16279429

>but the gameplay is a… step down from DS3

>DS3

>Good design

So it's complete and utter shit??


8da7ea  No.16279550

>>16279547

No where did I imply that DS3 was good. Sekiro is just so void of any player agency it's awful. that And it has constant cinematic moves.


3fce96  No.16279555

>>16279429

>the stealth is somehow below assassin's creed

There was stealth in asscreed?


b219e5  No.16279558

>>16279392

Nioh doesn't even offer Keyboard and Mouse support, dogshit game.


e94919  No.16279565

it's very clearly and obviously an activision game. it plays it way too safe and shoehorns like five special mechanics into the game and doesn't go too in-depth into any of them. stealth and the bushido tools (upgrades for your robot arm) fall under this category. i am a long-time fan of bushido blade style combat in which one move can make the difference and this game sort of scratches that itch, in that it's more about being smart when you strike and not rolling in/striking/rolling out like dark souls. they played it too safe on this though and did nothing to punish button mashing. i'd give it a solid 6/10 in that what it does well it does better than well, but it's just got too much width and not enough depth


20b9a2  No.16279569

>>16279550

Well, a step down from ground level would be underground. Hence my question.


af3daa  No.16279594

File: 386c275ab4ebc71⋯.jpg (621.59 KB, 1920x1080, 16:9, Onryoki.jpg)

>first boss is called Chained Ogre

>he does big sweeping motions and has glowing red eyes

>videos and discussion everywhere about how difficult he is

This all seems too familiar.


e62bb8  No.16279622

>>16279429

You know I wonder if we'll get any expansions to the game?


8da7ea  No.16279633

>>16279622

of course we will, it's activision and from. They even have the framework already there "BELL OF THE FORLORN LORD" or some shit.


8d35ab  No.16279643

>>16279633

Will we find out how much input activision put into things?


8da7ea  No.16279646

>>16279643

Supposedly it was only the promotional material and the betas. But it's still From who loves to have DLC.


29e00c  No.16279654

>>16279204

Garbage.


e62bb8  No.16279655

>>16279646

>But it's still From who loves to have DLC.

I wish From would have loved to have some more fucking DLC for Bloodborne.


3346a3  No.16279685

I quit the game about an hour in, the combat felt super shallow, and the stealth was shit, and the constant flow of cinematic finishers was very bothersome. I picked up again because I felt that I didn't get far enough to have a solid opinion on it. I beat the Butterfly Lady and the Horse General guy and I'm running around the fuck huge castle, trying to figure out where to go. Went in some underground dungeon and got fucking annihilated twice by a caster mini boss, to the point where I think I'm not supposed to fight him yet. So here's a review in green text format:

>fighting trash mobs in boring, tedious, shitty, unrewarding, unfun, and easy: huge fucking negative

>fighting the big trash mob guys is a PITA, so you gotta make sure to stealth kill them, which means using the level properly and not just charging in: positive

>fighting mini bosses ranges from decent to good: positive

>fighting horse boss was way too easy, easier than most mini bosses

>fighting the butterfly lady was a PITA until I figured out the game's system, at which point it became great: positive

>stealth is horrible, and it can be exploited against the piss poor AI: huge negative

>exploration was linear until I got to the castle, at which point it seems to branch out a bit, the castle was good, rest was meh

>grappling hook mechanic is shit, you can only use it at certain pre-defined spots, and those spots light up when you get near them, which is immersion breaking: negative

>the scripted snake section was shit, but the palanquin cracked me up

Butterfly Lady was hard until I figured out that the hint to "dodge her shit so you can hit her and lower her posture recovery" was a hindrance. Just parried as much as I could, hit her openings, killed the bitch in like 3 minutes.

>>16279594

That's a mini boss.


974102  No.16279721

File: a0c6482cee64f39⋯.jpg (136.55 KB, 910x1024, 455:512, KniokU0.jpg)

>>16279204

>expecting anything but pure negativity from an anonymous Micronesian pottery forum

You don't call a scat fetishist to remodel your kitchen and you don't come to /v/ to hear about how a game is good. If you really want to know then pirate it and see for yourself.


1d30ce  No.16279749

File: 9edb2c80d4c3d37⋯.png (273.17 KB, 511x358, 511:358, dOnTe.png)

>>16279204

>asking for an opinion on /v/

>the same fags who shat on REmake2 and DMC 5

>both games ended up being great

Just saying.


81fea3  No.16279761

File: e14744b40d40872⋯.jpg (328.44 KB, 1280x720, 16:9, shrek.jpg)

File: 6b3dd3e37dd008f⋯.webm (924.45 KB, 1272x716, 318:179, bandicam 2018-11-19 21-05….webm)

>>16279749

>REmake2 and DMC 5

>great


5578a2  No.16279774

>>16279749

>/v/

>shitting on DMC5

>>16279761

>DMC5

>not amazing

You're both fags


1d30ce  No.16279781

>>16279774

And you're a nigger


3056b2  No.16279791

File: 85478656b2e0e87⋯.png (38.69 KB, 625x626, 625:626, 85478656b2e0e873c38ce7246f….png)


81b9b3  No.16279820

File: 780fb3fa9913eaa⋯.jpg (87.21 KB, 640x932, 160:233, e8e7cb481a052c97c4e8b88154….jpg)

>>16279761

>Fug the character's face looks like a downy's. How am I suppose to enjoy a game where I'm not looking at their face for 80% of the time.


1d30ce  No.16279826

>>16279820

Having ugly faces is a sign that the game is a secret Marxist and communist propaganda. Come on anon you should know this already.


7914f5  No.16279831

>>16279204

my impressions, if you give a shit and want an actual answer:

>combat

>same r1 spam, but now with less variety

You get basic slashes, if you press circle to dodge toward an enemy you will do a spin slash toward them, and if you hold the r1 button, you get a "charged" r1 attack, but it doesn't seem like it's worth using.

>asscreed tier stealth

The levels are pretty huge and contain quite a bit of enemies, and the enemies will fuck your shit up if you try to fight them all at once, so you gotta get some silent kills here and there. The stealth isn't deep, it's very similar to asscreed; a small triangle will appear above an enemy's head, and if you're in their line of sight, it will begin to fill. If it turns yellow, they will move in to investigate, and if it turns red, that means they see you and combat will initiate. It serves its purpose well enough, nothing to write home about.

>"posture"

So, enemies can have their guard broken; this is achieved by constantly parrying all their attacks, and then counter attacking in between. The more parries you get, the faster their "posture" bar will fill, and when it fills completely, you can do a "deathblow", which will deplete a huge chunk of their health. Some enemies, especially bosses, require more than one deathblow in order to be defeated. Normal attacks do very little damage, but when you chip away at an enemy's health, you will increase your chances of breaking their guard. The game tries to imply that you have to carefully time your parries, but in reality you can just spam that shit until you get perfect parries. Remember MGR, where you had to parry fucking everything with Raiden? It's kind of like that.

>are there player stats?

You get vitality and attack strength, and that's about it. You need to collect four beads to increase your overall health, and you need to complete certain boss battles in order to increase your attack power. Your character is weak, most enemies can murder you in less than four hits.

>do you leave a bloodstain when you die?

No, but you do lose a certain amount of currency and experience points that would've gone to the next skill point. You need skill points to unlock skills from the skill tree. You won't lose skill points when you die.

>are there a variety of weapons to choose from? what about outfits?

Nah, as far as I can tell, anyway. Seems like you're stuck with the basic katana.

It's not like Dark Souls, that game is more about avoiding damage via i-frames (or shields) and punishing when appropriate. This game is more about breaking the enemy's guard and dealing critical damage.


6e38ec  No.16279841

Why not download and find out for yourself? http://fitgirl-repacks.site/sekiro-shadows-die-twice/


1d30ce  No.16279842

>>16279831

So this is just the MGR 2 we never got? Sounds pretty fun.


cbf737  No.16279845

>>16279429

And honestly, DAS3's combat was mediocre and dis associative as fuck, so if this is even worse, that's saying something.


7a7ca1  No.16279855

File: 135bf517c5db417⋯.png (597.64 KB, 690x1024, 345:512, 135bf517c5db4179c8f2966137….png)

Positives:

Great level design for the most part. Lots to explore and pretty vertical. Progression in areas seems pretty organic so far. Only made it to the Buddist temple area.

>Combat is fast and very aggressive. Game feels like a rhythm game once you understand how everything works.

>Having to utilize parrying, dodging, and jumping to avoid taking damage is a fun way to keep the player on their toes.

>Besides the horseman boss, every boss has been interesting so far and some of the minibosses are cool too. Like the one chick with the gun scythe. The lightning reversal technique is the coolest shit. I hope I can use that on another boss as well.

Cons

>You can simply button mash some enemies to death. Torchfags, armorless fags, and any gunner/archer fall under this.

>Only having one main weapon and only allowing for 1 special technique at a time is pretty lame. The sub weapons are fine but

>Anyone with a shield is a chore to fight. They're simply not fun to fight against because you can't do shit besides parry and sometimes they will simply choose to not attack you for ages. Even guys with wooden shields aren't affected by your fire blast which makes them a drag to fight every time.

>Game needs more ways to tie your grappling hook into the combat.

I'm still having fun with the game.

>>16279842

There's a Iai style mini boss that can only really be beaten by constantly parrying him. It did kind of remind me of fighting Jetstream Sam.


8da7ea  No.16279858

>>16279845

If I were to give it my rating I'd give it a 4/10. It's annoying in every way. There are moments that you think "oh this is really nice" (mainly about exploration) and then you play the combat and are just bored out of your skull. It's just not a good game, at all. Like a good game is in there, it's just held back by from being too afraid to make it different from the souls games. Side note it reuses a ton of sound effects from DS3.

That's what makes it so annoying to play, it could've been good, but no it had to be this "open world souls style game" but they just strip features from the already bare combat.

>>16279842

If MGR was made on an engine that just isn't meant for what they were trying to go for. This is MGR on the fucking WoW engine.


2f48c7  No.16279861

Looks like the major complaint comes from people instinctively choosing the safest and slowest way of beating tougher enemies: parry and run away for an extremely long time, slowly build up to a deathblow, repeat. The risk of death is very high so it's understandable, but it's going to be a slog if that's all you do.


8da7ea  No.16279863

>>16279861

actually parrying and attacking when you can is the fastest way. Parrying does far more stance damage than any other option you have. And normal enemies become a complete joke once you get the "I kill U and Ur now my friend" move.


2f48c7  No.16279868

>>16279863

Dodge counters to lower health (which weakens posture regen) and properly countering "dangerous" attacks is important too. The damage taken for fucking up is really high though.


152b47  No.16279874

>>16279855

you're almost forced to use the axe against the shield enemies otherwise it becomes too much of a slugfest

there's also a mini boss that throws a flurry of strikes, not as rapid fire but reminds of fighting against monsoon.

>>16279863

air hiking sweep attacks and stomping thrust attack does a lot of posture damage and is better than deflecting/parry because sometimes they pushback so fucking hard you can't counter attack.


4205ba  No.16279882

Posted in the other thread because I searched for Sekiro and this thread didn't show up.

I don't really "get" this game. How do you fight?

There's no stamina bar from what I can tell. My strategy is just mashing attack until they parry, then parrying their counter, then mashing attack again. It was working until they start shoving you into boss arenas with one boss and six or seven minions that clump up and parry everything then ohko you in one group attack.

I'm still in the starting area and then did the thing with the bell and the buddha but even that area is the same thing. One boss and five little guys who just parry everything and refuse to stop grouping together.

I almost want someone to tell me I'm retarded and somehow skipped the mechanic that makes fights into less of a chore.


152b47  No.16279887

>>16279882

you're retarded, enemies are very dumb and have low iq, so you can abuse the stealth, run around and hide to drop their agro and then keep stealth killing, until there is no more mobs and there is only the boss left, stealth kill the boss and fight the boss.


4205ba  No.16279888

>>16279887

>run around and hide to drop their agro and then keep stealth killing

Fuck, I was afraid of this. The stealth in this game is awful. Is it actually going to end up being the majority of the combat?


8da7ea  No.16279891

>>16279868

I'd say that falls into parrying because it's in the "reacting to an enemy's move and not dodging away" category.

And you're full of shit because dodge countering is a far inferior option unless the boss is at absolutely full HP is worth less than just sticking on his ass. Exceptions include non-human enemies in which they have so much HP and are so slow and lumbering the natural lull in attacks will let them regen more stance than you just cost them.

>>16279882

You didn't really miss anything, combat is the weakest part of the game hands down. Just do the braindead stealth mechanic to whittle away at them. If you get caught run away and grapple to somewhere they can't reach for 4 seconds until they either decide to de-aggro or walk into a wall for the rest of time. This is the pussy way to play of course.


a60c50  No.16279896

how this game on PC? Is it properly playable with a keyboard and mouse?


a43212  No.16279906

>>16279761

>1st pic

He looks like if he was in a cartoon he'd be voiced by Adam Sandler.


2f48c7  No.16279940

>>16279891

You're including jumping on the guy and dodging grabs in "parrying", then. Reacting to the different attacks is important, I'm talking about stuff like >>16279882 where it's parry-only and run away if they do something else.

>>16279896

No problems with KB+M so far.


152b47  No.16279945

>>16279888

for mini bosses yeah, you can choose not to do it


7a7ca1  No.16280050

>>16279874

I completely missed the axe attachment so shield faggots still pose a problem for me. I'm guessing you're talking about the metal claws mini boss? He's definitely a "Get down the parry rhythm and you win" fight.

I think you're right on the stomping part too. I saw Lady Butterfly deal damage to me by jumping on me and found out it works against enemies as well. A lot of mechanics are the same for you and the enemy. I still can't beat the headless ghost miniboss. Once you're terrified, everything OHKOs you.

>>16279888

Until you get a lot more tools, health, and attack power. You're going to have to stealth most enemies. Now I'm strong enough to where I don't have to stealth to win. But I still do so for annoying enemies like shotgun users.


152b47  No.16280066

>>16280050

parry rhythm? you just mash it and dodge and hit


81fea3  No.16280078

Invidious embed. Click thumbnail to play.


30a739  No.16280179

My take on the game

>+

>Fun combat that isn't completely a spam fest, requires you to parry, dodge, and jump

>game is challenging due to extremely limited health pool

>areas are smartly designed in ways that allow you to tackle enemies in multiple ways including out right avoiding them

>story isn't shoved in your face, gets straight to the point

<-

<ninja prosthetic abilities aren't that special, they just feel like items that share one ammo type that refills on kills

<the stealth mechanic is very bare bones, enemies don't react to dead bodies, sound isn't a factor with most enemies, line of sight is very hit and miss

<souls elements shoved in despite this game not being part of the souls series, bonfires, flasks, losing xp when you die

<grappling hook can only hit premarked locations and isn't free fire

Solid action game with light stealth elements, but nothing special

You can tell this game was a repackaged tenchu reboot


cd8cbd  No.16280288

>>16280050

The axe is very early in the Hirata estate, where you can eavesdrop two thieves talking about burning down a shrine.


72a472  No.16280314

Should I cure the Dragonrot immediately? I fear I'll keep fucking up and get even more infected so not sure if I should save it until it can cure more than two people.

No idea how rare those consumable offerings are.


00a9b4  No.16280322

>>16280314

You can buy more from vendors IIRC. Use what you have to cure the ones that are affected, i don't know how long until they die from it though. I never took the chance to find out once i had some ready.


4ceed1  No.16280347

>>16279882

Charge attacks are unblockable unless the enemy deflects, which normal enemies rarely do. Use the Whirlwind Slash to hit multiple enemies at once. Also make sure to unlock the follow-up attacks for prosthetic tools as soon as you get the Prosthetic Arts skill tree.


c8ff9f  No.16280365

It's ok, not worth full price.


fa1359  No.16280375

It's Osu! in Dark Souls form.


cd8cbd  No.16280420

>>16280322

There's only a limited number from vendors, you can absolutely fuck your game by dying too much.


d418b3  No.16280424

>>16279826

They're not ugly though anon, just animated weirdly.

>>16279887

Except that's really fucking boring, honestly the game isn't even that bad it's just the combat and stealth system which is pure ass and a slogfest half the time.


fb5cbe  No.16280430

File: aa5e02818c546cc⋯.gif (1.86 MB, 228x170, 114:85, aa5e02818c546cc810a1ea6b46….gif)

>it's another "you killed the boss but that wasn't his final form now fight a harder version without any resupply" episode presented by From Software.

The only boss that felt that deserved to pull this off in Dark Souls 3 was Soul of Cinder, then they dragged this shit to insulting degrees in the DLC, and now it's fucking here again.

In fact it's even worse here because this games version of the homeward bone takes an eternity to act so you're pretty much guaranteed to die the first time they pull this off.

It's such a cheap way to make you die.


270bd7  No.16280441

I've played it for about 8 hours now, not finished yet.

>parrying is unforgiving but it trivializes many insane enemies so you gotta learn it

>areas are more open ended than any souls game

>i hate fighting bosses in this game they are tedious

>every time I beat a hard enemy I think "thank god that is over" rather than any sense of accomplishment

>areas are all mountainous and repetitive

>atmosphere is good, shinto-buddhist bloodborne, very unique

Overall nioh is better gameplay wise but the rest is better for sekiro. I can't decide if I like or hate this game. The boss fights are just awful. There's not 1 second of breathing room, which means you are meant to go in, die and die again while trying to learn his patterns so you can simon says him to death once.


a93bfe  No.16280446

>>16280441

>simon says

That is the best way to describe this qte induced sleepfest.


72a472  No.16280453

File: 7868d07fd6b42bb⋯.gif (666.09 KB, 320x192, 5:3, 1257049828486.gif)

>Make PC game

>Let player equip 5 different 'use items'

>Cycle through them and use a single dedicated key for all of them

>Leave the 1-5 keys completely unused for any aspect of the game

Can we start a crowdfuning effort for Hiroshima and Nagasaki v2.0?


4ceed1  No.16280454

>>16280446

>QTE

what the fuck man? I just can't understand that complaint. How is it less legitimate any other action game just because you have to block at a specific time instead of dodging at a specific time?


a93bfe  No.16280470

>>16280454

Because it's a constant with every enemy, if it was more focused on boss or semi-boss fights who had their own moveset it would be more interesting.


ea0d6c  No.16280471

File: e19fec4e07b412b⋯.jpg (52.04 KB, 550x631, 550:631, what.jpg)

>thought God made the game difficult for me because I was colorblind and the sweep/thrust indicators were the same color for me

>turns out that they're just the same color

If I have to do a split second reaction, and the game throws a big MGS ! at me, my lizard brain is going to take over, and I'm going to hit the dodge button on reflex, especially in a souls game, which never had a dedicated jump button before. I know I should just get used to it, but I still think that it's a retarded system.


72a472  No.16280472

>>16280441

>Overall nioh is better gameplay wise but the rest is better for sekiro

I feel somewhat similarly.

Sekiro > Nioh

>Better story

>Better aesthetics

>Better outdoor level design (mainly for adding hook and more ways to traverse it)

>Stealth, it's a bit janky but still a nice addition

>Open world as opposed to mission style

Nioh > Sekiro

>Better combat

>More skills and the passives aren't as bland

>Much better weapon variety

>Levelling up and spending points to create your own build feels rewarding, is fun and offers more replayability

>Ninjutso and magic were great alternative playstyles

>Armour and weapon drops alongside set bonuses and stats you can get really autistic with

>Better indoor level design (that bathhouse for example is really neat)

>Playable loli

>Co-op

Don't get me wrong, the loot system in Nioh is one of my major gripes with the game but I'd rather have a messy one than none at all. And not letting you dress up the alternative skins was gay


4ceed1  No.16280475

>>16280470

That's the case for dodging in Bloodborne for instance as well, yet I've never heard anyone call that QTEs because of it. It doesn't make any fucking sense at all.


6f8a04  No.16280481

>>16280470

wut

blocking/parrying in Sekiro isn't fundamentally that different from most other Souls/MGR/most other modern action games where you can parry attacks

sounds like you don't exactly know what it is you want


270bd7  No.16280485

>>16280475

Thing is, in bloodborne it was part of the game to dodge. You had no other way of avoiding damage. In sekiro you have dodge, jump and block. But if you block when you're supposed to dodge, or dodge when you're supposed to jump you are fucked.

Hence the simon says.


270bd7  No.16280486

>>16280481

Dark souls has no unblockable, unparryable bullshit.


4ceed1  No.16280492

>>16280485

>>16280486

Fuck off nigger, by that logic Dark Souls is a QTE game as well because you can't block grabs. It just sounds like you're looking for some excuse to not learn the game.


0ae777  No.16280493

It will be a little while before I play, going to try DMC5 DMD and maybe some Bloody Palace from 4 before the BP for 5 is released. So likely two weeks from now.

Anyway, there seems to be some disappointment here with Sekiro. I was skeptical with From Soft moving into the action game genre, rather than the ARPG stuff they had been doing for a decade with Souls and Bloodborne. I might like it, but some things I've read have me worried.


ea0d6c  No.16280494

>>16280485

Yeah, you're right. In DaS, you could block 90% of the attacks, and you could dodge 100% of them. In Sekiro, enemies get arbitrary tracking, so you can really only dodge attacks that were specifically made to be dodged out of or into for the step-on-snek counter, outside of flukes like sprinting out of the enemy's range. You can only jump over specific attacks that were made to be jumped over, outside of again, flukes, where you somehow hop over the enemy completely and his tracking breaks. It feels like you don't get to choose how to avoid attacks, instead you're limited to one way to react to specific things.


270bd7  No.16280497

>>16280494

>you don't get to choose how to avoid attacks

That's it, that's all it is. You're limited to what you can do in sekiro. Enemies in DS2 has insane tracking as well and that felt like shit too.


592703  No.16280498

So it sounds like they went more for the straight action game style they have been wanting to make since Bloodborne, and staying true to the From formula they didn't quite get things right. The game sounds like spam parry to win. And they still have the fucking horrendous tracking on grab attacks?

>>16280430

Yeah, multiple phase bosses should be an exception so they catch you off guard and make the fight more memorable. When they are common it's just expected and boring.

>>16280472

There is nothing wrong with mission style. It just depends on how the game is designed and in Nioh's case it works well. Take Dark Souls 2 though and the world is so fucked it would have probably been better as a mission based structure or closer to Demons Souls.

>>16280485

Is there any consistency or way to know what can be blocked? Or is it just trial and error to get the right damage avoiding option?


270bd7  No.16280502

>>16280498

Anything that does not have a symbol coming with it can be blocked. But you really want to perfect parry, otherwise you take a massive hit to your health and stamina (posture).


4f9f88  No.16280505

>>16279759

seething red orb microtransaction poster


72a472  No.16280506

>>16280498

>There is nothing wrong with mission style

Not saying it's objectively bad, it's just not what I prefer. Detaches me from the world and makes everything feel a bit more 'gamey', especially with how Nioh handled it.

Demon's Souls handled it excellently, you were never 'brought out' of the game and instead went to new areas through in game mechanics. Compared to Nioh where you just select a new place on a map and suddenly you're there.

Demon's Souls also had consistent 'open' worlds which were only split in 5 (IIRC) compared to Nioh where pretty much no mission or area feels connected.


4ceed1  No.16280512

>>16280494

>>16280497

I really don't know what to say, it seems like the game simply isn't for everyone. As someone who's been playing fighting games for years it's totally natural for me that you have to respond to certain actions in specific ways so I have a hard time comprehending posts like these.


ea0d6c  No.16280522

>>16280512

>it seems like the game simply isn't for everyone

I like the Souls games. I like Bloodborne, and I like Nioh. I even enjoyed Ashen for what little I played of it. If the game isn't for people like me, for who is it?


270bd7  No.16280523

>>16280512

It's about action vs reaction. Sekiro is completely about reacting. In the souls games you have more control over how a fight goes. You just have more options.

And yeah the limited amount of viable reactions is why I hate fighting games.


5d7915  No.16280558

It's garbage were the "gameplay" is just parrying to win, but le hardcore gamers will love it because they can brag with playing shit games.


4ceed1  No.16280562

>>16280523

I don't get what options you're talking about. When comparing both games

>blocking

>dodging

<blocking

<dodging

<jumping

Sekiro gives you more ways to avoid damage, you just need to be mindful of when to use each one. To me that's much more interesting than being able to avoid everything with only one button. In fact it reminds me a bit of Tekken where you have to memorize each string and know when to duck or sidestep, so yeah if you don't like fighting games I guess it makes sense that you wouldn't enjoy Sekiro either.


72a472  No.16280584

>That snake segment

Holy fuck that was intense. Saw someone complain about it earlier but I liked it.

Any hidden loot besides Snap Seed? Seems like a good spot to hide something at.


fa1359  No.16280600

>>16280562

<Dark Souls has two options

>They're almost always viable, you'll know when one is better than the other

<Sekiro has three options (maybe more later on, I don't know)

>It's arbitrary as to what works and what doesn't. If the game doesn't intend for you to dodge, you'll get fucked dodging. If the game doesn't intend for you to jump, you'll get fucked jumping.

<Three options that are more liberating vs two options that always work and can be used at your discretion


fa1359  No.16280605

File: 0de17e67c41043a⋯.png (148.87 KB, 728x1000, 91:125, 0de17e67c41043ad81b9d621bb….png)

>>16280600

How did I fuck this up. I wrote about dark souls twice in the third pink because I got distracted.

<Three options that are more restricted and can't be used every time vs two options that always work and can be used at your discretion


4ceed1  No.16280613

>>16280605

You can't block grabs in Dark Souls, so isn't that an "arbitrary restriction" as well then? Why is okay if Dark Souls does it? Then there's also the fact that you can actually parry every attack except for grabs in Sekiro but Mikiri/jumping on the enemy gives you a bigger reward for sweeps/stabs.


4ceed1  No.16280625

>>16280613

Actually, I'm not 100% sure if you can parry sweeps, you can parry stabs for sure though. Still, it doesn't change the fact that Dark Souls has "arbitrary unblockables" too, so why isn't that an issue there?


ea0d6c  No.16280628

>>16280613

Yeah, but you can dodge a grab, you stupid nigger, while you can't dodge a sweep or most regular attacks in sekiro.


4ceed1  No.16280633

>>16280628

So the concept of restricting your defensive options itself isn't bad but for some reason you don't like how it works in Sekiro? To me that sounds just like

>this doesn't work like it does in Dark Souls so I hate it


72a472  No.16280645

>>16280613

Grab > block because it's logical.

Swipe > dodge because it penetrates your invulnerability frames

Thrust > jump because we can only have one move meant to be avoided this way

These are my issues with it.


fa1359  No.16280649

>>16280633

Actually I hate Sekiro because it's a game that relies exclusively on it's tempo and rhythm and a lot of the time that tempo isn't there.


19c689  No.16280653

So does outright dying instead of resurrecting affect dragonrot? Also have 2 pink resurrection slots yet I can only resurrect once.


e793e7  No.16280658

>>16280472

How toaster friendly is either game?


fa1359  No.16280662

Also why is the game easier on mouse and keyboard? It's far more playable.


72a472  No.16280665

>>16280658

Both run good on my PC with max settings on a gtx 970. 8gb and amd 8350.

Sorry don't really know how well performance scales when you drop the settings down.


5d7915  No.16280668

>>16280662

it was made for the west


6f8a04  No.16280673

>>16280645

>Thrust > jump because we can only have one move meant to be avoided this way

You can do a thrust attack of your own which will damage blocking enemies, so it kind of goes both ways


4ceed1  No.16280686

>>16280645

Thrusts technically don't be jumps since you can still avoid them that way. Jumping over sweeps seems perfectly logical as well so I don't think it's unreasonable to punish you for not doing so. Anyways, it doesn't seem like arguing about this kind of shit will lead anywhere. As I already said earlier this just isn't a game for everyone.


72a472  No.16280694

>>16280673

Adding further inconsistencies doesn't make up for the first.

>>16280686

The proper way to incentivize jumping over a swipes should be that it's easier than dodging, not that it's a magical attack that penetrates your invulnerability frames.

Personally I think the combat system is okay (Nioh does it better), but I can also see issues with it.


9e0de9  No.16280705

File: 12b507faab2b3d1⋯.jpg (95.79 KB, 845x475, 169:95, qaga.jpg)

>>16279204

>Beat Chained Ogre boss.

>Enter area behind the Ogre bosses spawn point.

>Find small area that surrounded by snipers and Guards.

>Get spotted.

>Get swarmed by grunts

>General Tenzen Yamauchi boss joins into the fray.

>Didn't expect to fight another boss so soon.

>Have half health left and 0 Health Pots.

>No revives left.

<Cue eye of the tiger theme

The only difficulty in this product lands on enemy placement, namely fatty's and bosses. Outside of that the game is just a meh fromsoftware title. If I had to say what I liked about the game it's how you traverse the world and that's really it, I don't find much in this game entertaining, the best way I can describe how I feel about it is that the game feels very stale and dry. If you are still thinking about getting it, I suggest you just get Nioh instead. This game feels like fromsoftware is trying to copy from that game but converted it into their fucked up vision.


6f8a04  No.16280708

>>16280694

From what I've gathered, there's two ways of dodging most melee attacks; one for safely avoiding and dealing health damage, and a riskier action for huge posture damage. Basically for sweeps you can jump for posture damage or dodge backwards and follow up with a counter for health damage, and for thrusts you can deflect only for posture damage or dodge sideways and counter for health damage. Usually dodging sideways/backwards is the safer option (people seem to forget you can dodge backwards from sweeps)


4ceed1  No.16280714

>>16280694

Given the fact that i-frames are basically magic in the first place that doesn't really sound too weird honestly.

Also consider what >>16280708 said, dodging backwards works as well for avoiding sweeps.

The reason I prefer this game's combat over Nioh's is that the attacks and parries feel a lot more impactful in terms of sounds and animations, even though Nioh is more complex the lack of feedback makes it less satisfying than it should be. I've always preferred Ninja Gaiden over DMC for the same reason, so it's a shame that Team Ninja fucked up in that regard with Nioh, it's still a good game though.

>>16280705

>I haven't even gotten to the first boss fight (which is the mounted samurai) but let me decide for you whether to play this game or not


ea0d6c  No.16280739

>>16280714

I'm sure that he would've quit even faster had he actually gotten to that throwaway fuck of a boss.


4ceed1  No.16280749

>>16280739

What's wrong with him though?


72a472  No.16280766

>>16280714

>Given the fact that i-frames are basically magic in the first place that doesn't really sound too weird honestly.

It's all about consistency, either you have an i-frame system or you don't. That's why I can see where the other anon is coming from with his argument about what avoidance can be used for what feels a bit arbitrary and more forced.

>You can sidestep a regular horizontal slash with i-frames

>You can't sidestep a horizontal slash classified as a sweep attack

>dodging backwards works as well for avoiding sweeps.

I feel like souls and Nioh handle the risk/reward better without forcing you into a special dodge direction. In those you also give up on your offensive potential by dodging backwards and dodging to the side whilst more dangerous lets you follow up with attacks more consistently.

>The reason I prefer this game's combat over Nioh's is that the attacks and parries feel a lot more impactful in terms of sounds and animations

I agree that it's better in that regard but it's not enough to make it the combat overall better.


ea0d6c  No.16280767

>>16280749

Between him being slow as shit, and having literally one threatening attack in the form of the spinmove, his "thrust" attack being him throwing the spear at you, or the fact that he's literally a throwaway first attempt boss? If anything, Lady Butterfly is the first boss, and she's slightly better, but absolutely didn't need a second phase that plays out almost the same with some additional projectiles and worthless summons you can avoid by sprinting in a circle.


8d35ab  No.16280777

File: fd1cbc345917449⋯.jpg (109.36 KB, 518x375, 518:375, wh.jpg)

>>16279685

>journos whine games need to be more accessible

>publisher admonishes devs to make things easier for streamers

>devs go fuck you have more tutorials & hints

>hints are wrong


4ceed1  No.16280810

>>16280766

>>You can sidestep a regular horizontal slash with i-frames

>>You can't sidestep a horizontal slash classified as a sweep attack

yeah it makes sense if you put it that way. I guess if you try to consider dodging as a main option of defense rather than a situational thing it's going to bother you a lot more than if you just try to parry most of the attacks.

>I agree that it's better in that regard but it's not enough to make it the combat overall better.

Well it's a pretty subjective thing anyways but another aspect that really hurt the combat for me was the low enemy variety and the RPG elements which fucked with the balance in a lot of places. Enemies could be complete pushovers or have way too much health depending on your weapon level and armor bonuses.

>>16280767

>slow as shit

>one threatening attack

I agree that he could have been harder but it's alright for the first boss, definitely not a "throwaway fuck" and there's absolutely no reason to quit the game because of him.

>his "thrust" attack being him throwing the spear at you

I don't see how that's a bad thing.


72a472  No.16280813

<Herb Catalogue Scrap:

>"The 'Snap Seed' naturally grows in ravines and deep valleys.

According to the denizens of the Sunken Valley, such places are appropriate for offering oneself in marriage to the Great Serpent.

If one wishes to become a bride, they must enter the belly of the Serpent in the valley."

Before I throw my life away, is there some secret if you get eaten by the snake where you can loot those Snap Seeds?


4ceed1  No.16280817

>>16280813

I don't think so but I also didn't even try to do anything other than grabbing the seed and then running away.


e793e7  No.16280882

>>16280813

>marrying a snake

What the fuck are you doing?


3346a3  No.16280886

>>16280486

uwotm8? There's a fair amount of shit you can't block or parry in Dark Souls.

>>16280777 (checked)

I don't need or want my hand held outside of the beginning tutorial. Having on-screen prompts popping up every 10 seconds while you're running around is obnoxious.


18b02c  No.16280891

I played 7 hours yesterday and loved it. It will not have as much replay value as soulsborne games, the story is linear and out in the open instead of "lore" which I'm tired of. I love the mobility and stealth, and facing foes you really have to think about how to tackle, gets my heart beating as hell.

If you're not sure just pirate or buy later on sale if console. PS4 version is variable framerate on Ps4Pro, it's mostly stable 30 fps with jumps to 60 fps in smaller scenes or areas.


3346a3  No.16280906

>>16280891

Obvious shill is obvious. Try using less buzzwords next time.


fa1359  No.16280915

>>16280891

Why the fuck did I get whiplash reading this?


3d50a1  No.16280944

>>16280486

Alright, let's see you block Ceaseless Discharge's magma spray. Oh, wait, how about parrying Asylum's LITERALLY FUCKING ANYTHING? Maybe you'd like to show us how you managed to block or parry the firestorm from Bed of Chaos or its fucking sweeps? Even better, try parrying Artorias' shit.

Fuck you, man, I don't even really like this game and saw your post from the front page. You are so full of shit you have gout.


270bd7  No.16280950

>>16280944

>all the enemies in sekiro are like bed of chaos and ceaseless

Oh shit, you sure proved how fun Sekiro is.


18b02c  No.16280970

>>16280915

>>16280906

I was waiting for some kind of cross between Tenchu and soulsborne and at this point it's what I've expected. I don't really get the shill argument here.


72a472  No.16280994

Which prosthetic tools are worth upgrading? Have mostly been getting use out of the flame barrel + oil for mini bosses and the axe for shield fags.

Fire cracker is good on its own and too situational to upgrade, shuriken only deals decent damage against trash mobs where it's not needed and many can deflect them.

Haven't really figured out how to use that raven's mist yet, even if I 'activate' it I can't move away when struck, or what ever it's supposed to do.


3d50a1  No.16280996

>>16280950

>Let me move the goalposts!

They said there was no unblockable or unparryable attacks in Dark Souls. There's plenty. Even among the nonboss enemies they exist. The main combat of Sekiro is to parry attacks and dodge attacks you can't parry. That's why the game gives you a "PAY ATTENTION MOTHERFUCKER" icon when something comes up that a parry can't stop.

>But how do I know-

If you're not sure Wolf can leap a million fucking miles away anyway. If you think you're sure you can take a gamble on reading the animation for faster kills. I'm a little confused when people say they don't have options when one is literally almost always viable (Leaping away) at the cost of slowing down the fight. If you're serious about taking down the bigger enemies, eliminate the surrounding enemies so they don't bother you and you can focus. In Dark Souls you can

>Block most attacks (with varying viability)

>Parry some attacks (Much, much fewer than you can block)

>Dodge almost every single attack with positioning and I-frames

In Sekiro you can

>Parry most attacks

>Dodge almost every single attack

>Leap away from almost every single attack

>>16280970

You're not entirely and completely negative, ergo, you're a shill. Lurk more.


fa1359  No.16281019

>Game tries to throw multiple enemies at you

>Camera bugs the fuck out


ea0d6c  No.16281023

>>16281019

The camera is absolute ass and will some times lose lock on if an enemy moves too quickly.


270bd7  No.16281030

>>16280996

Sperg out elsewhere, autist.


3d50a1  No.16281036

>>16281030

>I forgot how to respond, so I'll just lob a generic insult and run away

k


7a7ca1  No.16281042

File: 69de51af95900c6⋯.png (1.55 MB, 2560x1440, 16:9, 75d6026e4c(Photo)(noise_sc….png)

>>16280441

>There's not 1 second of breathing room

If you need some breathing room, then just pause the game :^).

I find the lack of breathing room a good thing. Actually makes you have to learn the moves to heal. You have to make time to heal yourself. I usually throw a spinning shuriken to force them to block so I can heal. Also what's wrong with dying over and over until you learn the boss? That's practically every difficult game that doesn't rely on RNG.

>>16280486

>Dark Souls has no grapple attacks or multihit projectiles

This game even gives you a warning that you should be either jumping away. If you could just block all day you'll just complain about there being no reason to dodge because you can just block all day. If you're actually getting hit by these attacks, then you need to practice more on your positioning.


4ceed1  No.16281054

>>16280994

There are a few tools that you probably haven't come across which are really neat and useful so you might want to save the materials until you've found more because they seem to be fairly rare. The upgraded Flame Vent is worth it for sure and the Shurikens become much better with a few upgrades, haven't bothered to try out the fire crackers though. I have no idea how to use the Raven's Mist yet either.


11dc07  No.16281235

Have there been any “amazing chests” found in the game yet?


ea0d6c  No.16281249

>fighting the sewer ninja

>game loses lock on once every two seconds

>my camera goes into a wall every three seconds

The shit just keeps piling up.


a30677  No.16281257

>>16279204

>souls fan

How do you niggers still exist after the shitfest FROM has turned the series into after DS1.


4ceed1  No.16281277

Damn there is so much cool shit in this game. I'm in one of the final areas right now and they introduced a new status effect which makes you move around like an old person, using your sword as a crutch. The enemy and level design as a whole has been incredible so far.


8da7ea  No.16281281

>>16281277

you forgot that it reduces your max hp to so low that 99% of the time it's inflicted upon you, it's basically instant death.


4ceed1  No.16281289

>>16281281

Only if there's a normal enemy around. If it's just the dudes who can cause it you can dodge their grab and deathblow them to get rid of the effect.


7a7ca1  No.16281292

Invidious embed. Click thumbnail to play.

The worst thing about this game for me is the music. There isn't a single memorable soundtrack so far. The music isn't on par with most FROM games or games with a similar setting.


606a5b  No.16281297

Why are the minibosses so much harder than the actual bosses? The game is really starting to feel like a second job to play, every time I open up a path and think "yay, new are to explore" I'm fogwalled off with some gascoigne/maria cunt and when I finally get passed them I meet another special fuck not 2 seconds down the road. I just died and got two dead NPC's for the price of one, thanks for making me feel bad for playing the game From. The combat mechanics are fine, the weapon and skill progression are great, the presentation is beautiful, but I'm just not having fun, it really does feel like a labour to play. It also feels like half the "mini"boss fights I win purely by luck as to weather my parry spam hits the right frames of not.


8da7ea  No.16281299

>>16281289

It's still more annoying than it is threatening. Really wish they would've just done something else. Also check the bottom of the lake for a headless.

>>16281297

Because it's a bad game.


45a404  No.16281305

File: fc37eea02041af6⋯.jpg (414.25 KB, 976x607, 976:607, ''Tea'' time.jpg)

>>16281257

After Demons actually. That DS2 has awful stages alongside that great amount of gear setup varieties pains me endlessly.


fa1359  No.16281313

>Demon Souls

>Dark Souls

>Dark Souls 2

>Dark Souls 3

>Bloodborne

<Sekiro

<Five games before Sekiro

<Still can't figure out what the fuck their games are good at, what their specialty is, and how to capitalize it

How does this happen?


ea0d6c  No.16281314

>schichimen warrior

I'd honestly be fucking surprised if the DaS2 team wasn't behind this trashfire of a game.


e94919  No.16281315

File: f5447aef7bfbf2e⋯.jpg (Spoiler Image, 83.13 KB, 600x600, 1:1, 171550.jpg)

>>16281313

it is a mystery


ba7c42  No.16281316

File: d911e9d60fdec5d⋯.jpg (86.84 KB, 1024x544, 32:17, 7550755a6ac65d0fc43d0466ac….jpg)

File: a727aabdfa75a88⋯.jpg (153.35 KB, 1024x768, 4:3, 1423951064821.jpg)

>>16281305

ebin :—-DDD


fb5cbe  No.16281319

>>16281249

Here's a tip, on smaller enemies don't use lock-on and stick to their backs, after around 1 to 2 hits dodge to their backs and repeat this, they might have an insane amount of tracking.

Now you can actually dodge attacks. Don't work well against spears though, too much range.


30a739  No.16281328

>>16280441

>parrying is unforgiving

You can spam the parry button and catch every swing


8d9760  No.16281331

>dark souls

>good


a30677  No.16281346

>>16281313

>How does this happen?

They got lucky with the first two, and have no idea how to recapture that or build on it in a meaningful way. You can feel how lost they are in the later games.


aa5187  No.16281347

Lord Shota Snatcher at the top of the castle is kicking my fucking ass. I feel like I'm missing something.


9ca530  No.16281373

>>16279429

>a… step down from DS3

How the fuck do you step down from 'mash weak attack or mash dodge depending on if the boss is attacking or not'

Is there only one button now instead of two?


ea0d6c  No.16281390

>>16281373

Actually, yes.


4ceed1  No.16281393

>>16281373

He's just talking shit. There's more to the combat in this game compared to Dark Souls.


5ddf32  No.16281399

File: 4b669b3ff649ac5⋯.jpg (Spoiler Image, 81.61 KB, 900x900, 1:1, 1505527020259.jpg)

As someone who's never played a souls game before, can someone tell me if this or Nioh is a good game to start with?


9ca530  No.16281400

>>16280944

You can block the sweeps though? I had a sorcerer with 0 points in endurance and a +14 heater shield that could just barely block the sweeps without getting guardbroken. You just need to face into them. With the black iron greatshield or havel's shield you can basically block anything. Hell, as long as BoC's flame pillars aren't erupting underneath you, you can block them by running into them. Sure, you can't parry bosses that aren't Gwyn. You're right about that. But I don't think there's anything in the game other than grabs that can't be blocked, and you can mash out of most grabs.

>>16281390

what the fuck


8d35ab  No.16281401

Any patches or memebro reference?


ea0d6c  No.16281404

>>16281400

Against the regular enemies, you mash L1 until they bonk themselves off of you, and then you hit R1 once to do an ebin cinematic kill. If it's a regular enemy with a spear, you dodge into him and hit R1 for an instant kill.


7ac08e  No.16281411

Is there really a mechanic that warns you when a hard hitting attack is coming with a big red box over your head or am I seeing this wrong?


606a5b  No.16281418

>>16281411

There is and it doesn't help; since it signifies a thrust, grab or sweep, all of which need to be countered differently and all of which are guaranteed to have either bullshit low startup frames or bullshit random ass delay.


8da7ea  No.16281421

>>16281411

There is, that attack is unblockable and can be countered in 3 ways. If it's a sweep you jump at the enemy and deal… really pittling amounts but still does stance damage, if it's a thrust you dodge at them and deal a ton of stance damage, and if it's lightning you do this weird jump and it never really does it quite right but supposedly does shit. All of these negate the attack.


52181d  No.16281436

>>16281399

No, just play DS1. If possible avoid the Remaster and get the Prepare to Die edition.


152b47  No.16281441

>>16281399

play ninja gaiden BLACK or SIGMA and realize that souls games are for babies


7d04c6  No.16281477

>>16279204

>starting a souls thread on /v/

oh shit nigger what are you doing


ea0d6c  No.16281492

>they unironically have another "forest full of invisible enemies" part

>because everyone liked that in DaS2

I'm actually, literally, unironically, totally, teenage-girl-tier done.


7a7ca1  No.16281505

YouTube embed. Click thumbnail to play.

>>16281399

Nioh is more like Ninja Gaiden turned into an Action RPG.


11dc07  No.16281518

>>16281505

I just wish it wasn't 80 fucking gigs


c1166e  No.16281531

>>16281477

OH NO A VIDEO GAMES THREAD ON THE VIDEO GAMES BOARD WHATEVER SHALL WE FUCKING DO


18b02c  No.16281571

>>16281441

And what if you love both, anon


18b02c  No.16281576

>>16281411

It means it can't be blocked, some red attacks can be parried if you have the skill for it.


30a739  No.16281741

>>16281411

Red kanji over your head means hard hitting or insta-kill attack incoming. For earlier enemies the strong moves are slow and telegraphed so only a idiot would miss them while later enemies can be quite fast and that kanji is needed to know what the fuck is going on. there's a boss that is mainly a parry only fight with those telegraphed kanji moves mixed in so you can't just spam normal parry


6f8a04  No.16281864

YouTube embed. Click thumbnail to play.

>>16281292

I was honestly expecting more like this given how such a good fit it would be


72a472  No.16281897

When's a good time to murder that headless mini boss? I haven't found anything to help against that terror effect.

Currently I'm at the Ashina castle and cleared the Hirata Estate.


4ceed1  No.16281905

>>16281897

There is an upgrade for the Umbrella which makes it much easier do deal with terror attacks. You can buy the tool itself from a vendor in the castle but I'm not 100% sure if you can already get the necessary upgrade materials at this point.


e7c884  No.16281933

I'm really liking this game and seeing all the soulsfags hate on it helps me understand why. I don't understand how you could prefer the souls i-frame roll spam combat. The removal of stamina feels really nice too.


03b4ce  No.16281951

>>16281933

I only really played DS1, how does this game compare?


72a472  No.16281956

>>16281905

Oh cool, already found the dude and been saving up some Sen for it.


c0a5bf  No.16281970

Honestly I'm getting bored of it and I don't think I'm probably that far into it either. Current boss choices are the big guy on the horse or the drunk. Unless this really picks up soon, I'm not sure I'll finish it.


0e5c2c  No.16281972

File: 2f3eaa8d6ea5cbd⋯.jpg (104.19 KB, 669x584, 669:584, 1424490837312.jpg)

>>16280471

I can relate, anon.

Grab attacks have their own kanji but sweep/thrust attacks use the same kanji for both. If they had made each perilous attack have a different color then this wouldn't be so bad. Fighting anyone who wields a spear, I can't for the life of me figure out if he's trying a thrust or sweep attack because they come out so fast.

>RED KANJI TAKE WARNING

>ok what should I do, oh I should dodge so I don't even get hit at all

>no you idiot this isn't dork souls use the specific counter by jumping on him or using Mikiri Counter

>ok but which one is he -

<get hit

>this continues until I'm out of not-estus

>my brain when


5e0e07  No.16281982

>>16281951

Not that anon, but it's not a souls game, it's a stealth action hybrid. If you play it like a soulsborne you're going to have a bad time.


d16c46  No.16281986

File: d5b1e572b9be6ce⋯.png (79.63 KB, 736x621, 32:27, top.png)

They did pretty well if it got in top 10, at launch at least.

Can you stop comparing it to Nioh? That game focuses on loot and grind too much, might as well be an entirely different genre, because I fucking hate that.

>>16281972

Try sprinting sideways, just like Dark Souls.


070ba8  No.16281987

has a nigger samurai, pass


ee23df  No.16281989

>>16281951

I'll be honest.

I really don't understand why, outside of rest points, an estus replacement, and reviving from death, this game is touted as being in the same genre or even similar to Souls. One may as well compare Dark Souls to fucking classic Castlevania because of 'slow, considered combat'.

I'll do my best, though.

>Combat:

>Combat is essentially about breaking down an enemy's gaurd and then instakilling them. Midbosses and actual bosses need to have this done more than once.

>You have several methods to do this outside of stealth kills (which do work on minibosses assuming you can catch them - but it only knocks out one 'health bar'.), namely by parrying attacks and dodge-countering unblockable blows.

>This is essentially the core of combat, though you learn more abilities later, and gain access to more tools, this is it. Break their posture, kill them instantly. For most mooks it's a matter of a few blows, for some it's a short exchange.

>Exploration

>Much, much more vertical areas with more 'routes'. While some knock the grapple for not being free-aimed, it does allow for some freedom in choosing how you tackle an area. (High route to avoid combat, going around for safety, straight through for fights and resources, stealth for ease of traversal, etc)

>"Lore"

>hahahahahah fuck you

>Here's a straight up save-the-boy story for you

>Unlock some memories if you want I guess

>Item descriptions, I guess

>Character building

>Much much much more limited. HP, attack power, and special moves.

>That's essentially your whole character right there. You might get more 'lives' (more on that later) but that's all.

>The only gear you get is attatchments for your arm (And maybe variations on your estus?)

>Death

>The main gimmick (and the source of the title) is that the first time you're dropped after resting, you can get up again. On the spot. You can do this (when the game first introduces it) twice. It's recharged by killing and by resting. You get one rise in a combat encounter, and must flee if you want the second one before you slay your current enemy.

>True death removes a portion of exp towards the next skill point and some money. Depending on how well you play, you've got a chance to get it back automatically.

>Dying too often causes NPCs to get sick. Dunno if they die.


8da7ea  No.16282012

>>16281989

Because it's on the souls engine and borrows a shit load of assets from it? In addition to from being unable to make a new game, it handling storytelling similarly. The only real difference is the combat is worse, and there's almost no character building.


ee23df  No.16282016

>>16282012

> it handling storytelling similarly.

With pure cutscenes, a linear (mostly) narrative, and a focus on a dynasty within psuedo-historic Japan?

The fuck are you smoking?


8da7ea  No.16282026

>>16282016

I mean characters saying dialogue with that same weird writing style. In addition to the other endings being the same shit from always pulls. Want to have your MC die instead of the lord? Well you better do this optional dungeon, eavesdrop twice in specific locations, and then you get a single choice at the end.


573a46  No.16282029

it's fun


d06c36  No.16282030

The controls in this game are so unresponsive it honestly amazes me that it went gold like this. It's not like other games where the movements are very deliberate but instead they're literally just unresponsive. Especially with interchanging commands. Like quickly going into a block after an attack etc. It's seriously dogshit. They speed up the combat but the inputs don't keep up.


573a46  No.16282032

>>16279820

HOLY SHIT MASS DEFFECT ANDROMEDA JUST BECAME GOOD!


ee23df  No.16282033

>>16282026

>the same shit from always pulls.

You mean once, in 3.

DS1 has a surprising ending at the time, but the only condition to get the second ending was

>Leave.

And in 2 I believe there was only one ending. If you do all the DLC and bullshit, you get a neat narrative reward in literally curing the curse forever for your character and getting to keep the benefits of it, but I don't think the ending changes. Demon's Souls I hardly remember, but I think it was a binary choice as well. 3 was the only game I recall with a roundabout nonsense weird unlock mechanisms. Bloodborne was a little wonk but it simply involved gathering a single type of hidden item and even had a little slack with one or two extras beyond what you needed.

I don't think you actually play these games, man.


796aaf  No.16282034

>>16281986

>That game focuses on loot and grind too much, might as well be an entirely different genre, because I fucking hate that.

A-fucking-men. Could not agree more. I absolutely detest loot grinds and random loot and shit. Give me a well designed world/series of levels built with thoughtfully placed items and equipment instead of having the "game" be farming the same missions over again until you get blessed by RNGesus.


fb5cbe  No.16282081

File: 0810d4dd107e621⋯.jpg (73.74 KB, 640x432, 40:27, 0810d4dd107e621d1845ee02d7….jpg)

>>16282016

Sekiro himself might as well just be a player created character, I'm pretty sure I'm at the very least 50% through and if this doesn't change then Sekiro is a very bland and boring protagonist.

Most of his lines are questions so that characters he's talking to may continue talking, this shit was done in souls games and I'd also argue that making Sekiro your own character might've arguably made the player care a bit for the young master.

As of right now I feel nothing towards any of the characters, besides the Giant Retard that's in the forest area.

I do not understand many of From's decisions making this game, I don't understand why they restrict you to a single weapon type and barely expanded it's moveset options, I do not understand why they decided that jumping needed to have a bit of delay before Sekiro actually jumps, I do not understand why they made dragonrot a big deal in the early game only to completely swarm you with heals for it a few hours in and I do not understand why the fuck no one thought to expand on the grappling hook mechanic.

And I don't understand what advantages does Sekiro get from being it's own character when he's just as shallow and as much of a blank slate as any other of the "Souls" protagonists.

Again, maybe he'll pull something off on the endgame, but if the game is going to pull another mass effect type not-choice at me I'm going to fucking scream.

>help master or protect the Iron code

>help master

<muh father, muh code

>forced to select to protect the Iron code

>Wolf pretty please help me

<Sekiro decides to help master anyway


7f371c  No.16282084

>Chained Ogre is raping me

Fucking hell.


15d82a  No.16282091

File: 9e80dd70c67f5cf⋯.jpg (270.51 KB, 1533x977, 1533:977, actual.jpg)

>>16279761

Having to edit faces to make them look worse doesn't really help your case. Polite sage for offtopic.


e62bb8  No.16282099

File: 037b5ca53d2e0be⋯.png (283.25 KB, 640x480, 4:3, Daiundousai_Suika2.png)

File: 3b8fd7d8e1b0660⋯.jpg (144.51 KB, 495x700, 99:140, Suika-suika-ibuki-25999708….jpg)

>>16282084

>Chained Ogre is raping me

Living the dream.


060f77  No.16282109

File: 37a0ff3eff985c9⋯.jpg (58.81 KB, 374x767, 374:767, ad40ac7b780fba540da46ef848….jpg)

>>16279204

>Alright /v/ how’s shadows die twice?

Nobodies played through it yet so nobody can honestly tell what it's like.

Except for shills who will tell you "the game soooo much fun! Just try it XDDDDD"

Or you will get the people who will say it's garbage just to take the piss on From-bots.

Either way this is a waste of time. A thread died for this.


7f371c  No.16282111

>>16282099

But that's a watermelon.


98b06f  No.16282113

>>16282084

Just don't eat the dropkick or people's elbow, you shitter.


1c9590  No.16282114

These threads just remind me how anons need stats and different weapons to act as a crutch for them being shit at the game.


7f371c  No.16282121

>>16282113

Those are easy. It's that fucking grab that will sometimes snatch me up even though I fucking jumped out of the way.


1c9590  No.16282126

>>16282109

Most of the complaints on these threads seem to revolve around anons not being able to dodge, learn attack patterns, and parry. Its honestly sad that so many anons have relied on stats, weapons and gear to carry them through souls games.


1c9590  No.16282134

>>16282121

If you are honestly having trouble you can hop up to the shrine and he won't deaggro so you can buy more spirit emblems to throw more shurikens if you want. A friend of mine did that to beat him.


060f77  No.16282135

>>16282126

Good, I hope they stay garbage then get bullied into suicide.


6f8a04  No.16282149

>>16282084

>clean up everyone surrounding him

>hear through eavesdropping that OH BOY, THE BIG BOY SURE IS SCARED OF FIRE

>stealth deathblow him

>thankfully found some oil in Hirata Estate

>throw an oil jar and use the fire prosthetic power

>big boy gets stunned and gives me the opportunity to wail on him for free

>rinse and repeat


af3daa  No.16282150

>>16282084

if you go to the past and get the flame vent prosthetic it makes him a joke


7f371c  No.16282166

File: 8861fa0b6daf71f⋯.gif (428.21 KB, 200x183, 200:183, shrug.gif)

>>16282150

>>16282149

>picked up the prosthetic beforehand

>completely forget about it afterwards

Guess I am retarded.


7a7ca1  No.16282172

File: f292c68befc4cf5⋯.jpg (1.22 MB, 2508x3541, 2508:3541, e09b592aa11fc279c507ed2a23….jpg)

>>16282126

>>16282114

Why do you think so many people complain about Fighting games and avoid STGs? Most of these games require you to get your ass kicked over and over until you get good. You would think losing in videogames wouldn't have much of an impact on most people here. But people are so used to being handed an easy win that they can't think straight when they lose. If people just took a loss as a learning experience and improved themselves, they wouldn't need stats to help them.


e62bb8  No.16282187

File: fb4f8581e4387a7⋯.jpg (50.33 KB, 579x800, 579:800, Nioh_2017_01-26-17_001.jpg)

>>16282109

I haven't played enough to properly comment on it but what little I've played I like.

>>16282126

I like the fact that this game is going to force me to learn to parry. I never really dived into parrying in Nioh because of the fact that youkai are immune to them.


fd8b4d  No.16282191

I know some fag is gonna judge me but I want to transfer the save game from my pirate copy to the newly purchased steam copy. I paste over the file in appData and the game goes "failed to load save data". The pirate copy is working fine. Some trick i need to do? delete some log files in the game directory?


ab08b1  No.16282194

>>16281986

>pubg still massive

I assumed it had died down because I never head of it again


6ca66c  No.16282197

>>16282194

chinks need something to satisfy their hacking urge


c032f9  No.16282229

File: 708e05fe1e2d6ff⋯.jpg (74.85 KB, 335x488, 335:488, Bowl of Stupid.jpg)

>>16282032

>implying the shit character models was that games' only problem


270bd7  No.16282235

I changed my mind. I love this game. That fucking guardian ape.


7a7ca1  No.16282516

File: 860221f39db78bb⋯.png (914.32 KB, 707x737, 707:737, Bloody Shiki.png)

>Bloody "doctor" asks for a patient in an abandoned mine full of diseased people.

<"I need a young fit man."

>Find this sad big guy looking for a pure white flower

>Give him a red and white pinwheel

<I was looking for a pure white flower but thanks. At least you're trying to help. But the white flower flew away.

>Get the choice to point him toward the abandoned mine. "It's over there big guy."

Thanks. You're a nice guy.

All according to plan.


af3daa  No.16282536

Anyone have tips for that purple ninja at the estate? I know you can cheese him if you run then stealth kill but I would rather do it legit. His movements are really erratic.


91f1f1  No.16282537

It's alright, I won't deny that I chewed on my controller a bit because I'm a big baby.


98b06f  No.16282571

>>16282536

Boy, you're going to have a lot of fun at the part where you're forced to fight him in a 2x4 meter room, while the camera keeps going into the wall, and unlocking as soon as his attacks fucking bounce him off the screen. Just wail on him until he flops over, he doesn't have a lot of health, and his posture doesn't come back super quickly. And the top tip is to stop playing this awful fucking videogame


72a472  No.16282589

>>16282536

Seen people struggle with that guy so don't know if I just got lucky but he seemed to really struggle against side dodges, they made him overextend past me for easy free hits.

Managed to get him on first try.


b1572d  No.16282605

File: 3d778c1e665bd31⋯.jpg (197.18 KB, 811x611, 811:611, save the shota.jpg)

good things about souls games was weapon variety, fashion souls and multiplayer

guess how much of these sekiro has

combat is fucking trash too

all you need to do is gookclick parries and mash

trash fucking game, thank god I pirated it

still gonna play till I finish it

>>16281313

so much fucking this

im starting to despise this fucking company


255eda  No.16282608

File: b0e157e9c342eb3⋯.jpg (46.27 KB, 542x704, 271:352, 1530280559624.jpg)

>>16279558

>Nioh doesn't even offer Keyboard and Mouse support

It does. How about you do a bit of research, honey.


7914f5  No.16282635

>>16279882

There are two posture bars, one for you (bottom screen) and one for the enemy (either top screen or beneath the enemy's health bar). When the bar is full, the character's guard will break. Your meter fills fast, even while parrying, but as long as you get "perfect" parries, which are indicated by a golden aura and sparks around your weapon, your guard will not be broken, even when your meter is full. When an enemy's guard is broken, a red circle will appear on their body, and they will assume a vulnerable position, after which you make attack them and perform a death blow. Death blows deal huge portions of damage, and are the most effective way to defeat enemies in this game.

When the 危 Kanji appears, it means that your enemy will attempt to do a "perilous attack" that should either be appropriately blocked or dodged. If you successfully block this move, then their posture bar will fill marginally higher, if not then you eat shit and (likely) die. Some perilous attacks cannot be blocked, such as sweeping attacks, and must be dodged by dashing or jumping out of the way.

The objective of the game's combat is to learn an enemy's moves and parry everything they throw at you, so you can be the fastest sword in the east.


87ab3f  No.16282645

isnt sekiro like a 4 hour game? or does it focus on many replays?


6f8a04  No.16282652

>>16282645

5 hours in and I've only gotten up to the purple ninja


8da7ea  No.16282663

>>16282645

It's the standard souls length. So about 20 hours if you don't know where to go. 2 hours if you do. NG+ is the typical from NG+ meaning basically fuck all changes. There's almost no replayability unless you really want to get all endings


72a472  No.16282665

>>16282605

>good things about souls games was weapon variety, fashion souls and multiplayer

That alongside no build variety except for using a different sword art pretty much kills any re-playability for me.

Might revisit it if they make expansions for it otherwise I'll probably not touch it again after finishing. Likewise happy I didn't spend 60 fucking € on it, though it has kept me entertained throughout the weekend. I'd maybe pay a maximum of 20€ for what it offers but even then I've spent over 500 hours in Kenshi this year (which is at that price point) and I doubt I'll get more than 30 out of Sekiro.


1d567a  No.16282671

File: 02895e575213285⋯.jpg (39.43 KB, 680x500, 34:25, yang.jpg)

>use death to your advantage, they told me

>get sneaky kills in most honoraburu way, they said

<every single fucking niggerpeasant I come across stares my corpse down

Top tier gimmick.


87ab3f  No.16282682

>>16282652

huh, i thought (((game journalists))) said they finished it in 4 to 6. i dont know what you mean by purple ninja, but it sounds gay.


98b06f  No.16282696

>>16282671

It's even better when you revive at a miniboss, after he walks away and "resets" and he instantly turns around because he just fucking knows you're there. The stealth and detection in general are ass, because it's completely arbitrary whether an enemy will start filling up the detection meter, instantly go to yellow and sprint at you to investigate, or instantly start combat. You can't even break line of sight and hide in bushes or something after engaging combat to hide or reset, since the enemies will magically know where you are, unless you get to a spot they physically can't reach, after which they'll reset to completely non-alerted in about ten seconds. The minibosses are by far the worst part of this, since if they see you, you might as well kill yourself or homeward bone, because, yes, you'll want to take half their health off with a stealth attack before fighting them, because every miniboss so far has more health than actual bosses and every single one except the fagmage consists of "parry repeatedly for minutes at a time and don't get hit by his bullshit gotcha move".


cda8ba  No.16282720

>>16282696

All you have to do is run a certain set distance away and ANYTHING will instantly completely lose you and start walking back to its original location. I don't mean going yellow, I mean the indicator disappears entirely and they forget you ever existed. With Minibosses, you know this has happened when their life bar dissappears from your screen.

Often, you will want to rush in, kill all the guards surrounding the miniboss, then run away and let him reset, then stealth him and start the fight.


cda8ba  No.16282727

The stealth itself is pretty ass, but what I like about it is that it's simultainiously optional AND useful. In most "stealth" games you are heavily penalized for not using perfect stealth at all times (assuming the game is even winnable otherwise), and in non-stealth games other than the occasional open world shooter where it's completely overpowered, stealth is usually just garbage.


cda8ba  No.16282736

File: de7b1da946153f2⋯.webm (15.4 MB, 1920x1200, 8:5, third boss.webm)

>>16282663

I'm probably over 20 hours in and I've only beaten the third boss. I'm not even that horrible at the game really.


b6ac6b  No.16282739

>>16282696

>spear dude out by his lonesome

>grapple around the pagoda

>deploy aerial sneaky stab

<random mook suddenly starts hauling ass from across the entire map

Happened every single time on that mini boss.


8da7ea  No.16282742

>>16282736

I'm actually confused on how it took you that long, did you try to grind out skillpoints or some garbage?


98b06f  No.16282748

File: b7472e28b3d8f37⋯.png (560.28 KB, 720x921, 240:307, no humanit.png)

>>16282736

>surprise, I have a second phase

Does From know any other boss fight gimmicks? Jesus fucking Christ alive.


8da7ea  No.16282752

>>16282748

They use it on the final boss too. It gets really old


b1572d  No.16282755

>>16282742

probably just exploring and backtracking a lot


98b06f  No.16282758

Also, the shit they classify as "thrust" attacks is utterly retarded sometimes. The first boss throws his spear at you as a thrust attack, the purple fagninjas have a FUCKING STRAIGHT KICK that counts as a thrust attack. You see the kanji, expect some kind of windup for a thrust with a weapon, and you just eat shit.


cda8ba  No.16282766

>>16282758

Thrusts are hardly difficult though. You can parry, dodge, or even jump over most of them in spite of being the designated "dodge" type of attack. Sweeps are far less forgiving.


cda8ba  No.16282769

>>16282755

Quite. Also struggling with each new enemy and miniboss for a while. The game is actually pretty hard especially compared to Souls.


b1572d  No.16282781

>>16282766

this

you can reaction parry most of the generic garbage game throws at you though


1c9590  No.16282809

>>16282752

>>16282748

The funny thing is a few of the minibosses are harder than the actual bosses like Genichiro or Lady Butterfly. Snake Eyes Shirafugi is pretty fucking annoying for example.


98b06f  No.16282810

>>16282766

>parry dodge or jump

Over some, yes, over some others no, over the exact same attack twice in a row? Sometimes. For example, the Shinobi hunter in the past with the spear will track both your dodges, and will spear you out of the air if you jump. You can dodge the fagninja's sweep by dodging to the side since it has a super narrow radius, but his straight kick will get you out of the air for whatever reason. Lady Butterfly's grab feels like it has nothing to do with you dodging on time, early, late or not at all, but whether you got out of her range by sprinting out. The game feels like it sets out a ruleset, and then doesn't follow it. That's why I think the game feels like utter shit to play. Because when I try to do the thrust counter, and sekiro dashes to the right because the camera shifted, and I get speared, I feel like the game fucking robbed me. But when I jump over a thrust attack on accident or when I dodge sideways to avoid a sweep, I don't think to myself that I've figured out a new way to dodge it, I thank Christ that the enemy's tracking somehow broke.

>>16282809

My favourite thing about Snake eyes is the fact that he does the exact same animation for his generic, blockable shot, and his bullshit borderline undodgeable, unblockable shot that takes 80% of your health. And I also like how his grab tracks a shitload and can rip you out of the air.


1c9590  No.16282825

>>16282810

I'm just putting him aside for now because clearly trying to discern between the two shots is impossible. So I just ran past and killed Giraffe because lol just parry and then goomba stop to win.


cda8ba  No.16282835

>>16282810

So far, I literally do not even attempt to do that anti-thrust stomp move. 90% of the time I just dodge completely out of the way, the rest I parry. That move is insanely risky, and it seems like the few times it might actually be worth while the enemy is "immune" and shakes you off and knocks you down for the effort.


98b06f  No.16282843

>>16282835

It does a shitload of posture damage and the timing is super lenient, but you have to dash into the attack, and if the enemy lurches to the right or left during the attack startup, the camera shifts slightly and you end up dashing diagonally instead of into the attack, causing you to eat shit and get speared.


8da7ea  No.16282847

>>16282843

The thrust one is always worth going for, the sweep counter does fuck all for posture damage


11dc07  No.16282888

>>16281505

Fuck it, this gameplay looks too good. Is it worth 20 bucks?


a0edb0  No.16282892

>>16282888

(wasted)


11dc07  No.16282898

>>16282892

If I would have known I would have gotten those trips I would have posted something better


270bd7  No.16282906

Any explanation on how a random white woman named Emma ended up in Ashina?


1c9590  No.16282940

>>16282906

Same way the Armored dude and his son Robert did, via boat.


e62bb8  No.16282944

File: ef7b4592f32c387⋯.webm (638.17 KB, 1280x720, 16:9, Maria.webm)


3549c7  No.16282973

>>16282769

> The game is actually pretty hard especially compared to Souls.

Will game journalists call it "The new Dark Souls of video games"?


d09a54  No.16282994

>>16282109

>thread has actual decent discussion with anons talking about both pros and cons of the game

<then there's this faggot


b1572d  No.16283046

>>16282906

Same way guns and Jesus found their way into Japan.


11dc07  No.16283092

as I watch more gameplay footage I begin to notice what people are saying. It seems like if they would have focused more on being an action game instead of a "souls like" From would have had something, but instead you get sort of a half baked experience. You don't get the weapon or play style selection of a souls game, but you can't quite get the freedom of Ninja Gaiden, MGR, or DMC5. I was watching several boss battles that reminded me a lot of the Royal Guard play style in DMC or MGR's defense, but Sekiro doesn't quite focus enough on that action gameplay style to really sell it. Not to mention focusing on the two bars can lead to some awkward endings of boss fights.

I think I'm going to just get Nioh to scratch the itch of a sengoku from like action game and wait till sekiro is around 20 bucks to pick it up.


950cda  No.16283134

File: fb775e663688082⋯.jpg (72.23 KB, 800x450, 16:9, 477688_scr15_a.jpg)

>>16282888

yes, but be warned that there is an absurd amount of asset reuse. Outside the main missions You will find yourself going through the same level at least 4 times,


2bef48  No.16283155

>>16282888

Yes, it's better than souls and sekiro


8a08b1  No.16283160

>>16283092

>but you can't quite get the freedom of Ninja Gaiden, MGR, or DMC5

Good, hack'n'slash is gay. Save combos for fighting games. >>16281436

>If possible avoid the Remaster and get the Prepare to Die edition.

Why? Remaster is better, it was just not worth upgrading for that amount of money.


9cc1a5  No.16283177

>>16283160

>Why? Remaster is better, it was just not worth upgrading for that amount of money.

It's worse in every way. There is literally no aspect that is better.


619ca6  No.16283194

>>16281987

That's Nioh you fucking retard.


1c9590  No.16283209

>>16283206

Did you kill all of his minions and then call the samurai over to help?


3346a3  No.16283212

>>16283206

Posture recovery is based on remaining HP. At full health most enemies will recover posture extremely quickly, but at half health and below posture regenerates incredibly slowly. And the same applies to you. Also, you can regenerate your posture by holding block.


7a7ca1  No.16283214

File: 8326ec12eb67075⋯.jpg (925.28 KB, 1920x1424, 120:89, 8326ec12eb6707587c7d085a7e….jpg)

>>16283206

After you stealth kill all the minions. Recruit the other guy and fight him. Throw oil on him whenever he gives you too much pressure and light his ass on fire. Jump away whenever he has aggro on you and let the other guy take aggro. As soon as he turns his back, give him the lube and the flames again. Do this a couple of times and that should kill him. Fuck parrying him. Guy hits like a truck and most of his attacks take good timing to parry. Many attacks with OHKO you too. So I don't even bother.


3346a3  No.16283221

>>16283214

>fuck parrying

Don't listen to him. Parry everything, always, all the time. If you don't need to be parrying at any given time, attack and force the boss to parry you. Eat through posture and damage the health bar. If you only do one or the other, shit will take forever. Be aggressive, but don't mindlessly spam attacks. Butterfly took me less than 3 minutes, third boss less than 2 minutes.

Another thing that can help is that you can kill the front 3 minions, stealth up until his detection triangle fills up, and wait for him to move away from the 2 shield dudes. Throw a shuriken at him once he's far away from the shield guys and go talk to the helper samurai.


1c9590  No.16283223

>>16283221

Speaking of butterfly you can shuriken to knock her down from her ropes and the snap pod has a limited range so gather up those illusions before you pop it.


5cea63  No.16283260

>>16283221

Majority of the bosses that will kick your ass are humanoid types, so better practice and do those combat tutorials.


e793e7  No.16283261

How's the port? More on Dark Souls 2 toaster friendly side or more CINEMATIC like 3?


03b4ce  No.16283294

File: bbd1b0f84959588⋯.png (2.27 MB, 1920x1424, 120:89, ClipboardImage.png)


83d249  No.16283305

File: 41ad75d4934c6b7⋯.png (40.57 KB, 1153x452, 1153:452, untitled.png)

>>16283261

>How's the port?

FromSoft/10.


666200  No.16283331

>>16283261

Fairly toaster friendly, although on highest settings my framerate dipped at the burning castle on a 750Ti.


1c9590  No.16283362

>>16283305

Funny thing is I have 2 HDR monitors and an xbax 1 controller and I have none of these issues.


e793e7  No.16283366

>>16283362

Truly it works on my machine™

I'll pirate it at some point next week and then I'll mention whether or not it works on beefyrig.png


e92b2a  No.16283379

>>16283331

>highest settings

They're just a meme at this point. All they ever seem to do nowadays is cover the screen in obnoxious filters that make it extremely hard to see what the fuck is going on and drop the framerate severely to boot. On low settings the visuals are clean and clear and the framerate is high and buttery smooth.


8870a4  No.16283387

>>16282888

Nioh is worth 40 bux.

Just some insight though, don't ruin your game and go heavy Ninjutsu on your first (blind) run. I just wanted to be the dick-ass ninja with a kusarigama and somehow it made the game easymode instead of hardmode.


1c9590  No.16283395

File: 330df05216a1009⋯.webm (586.73 KB, 640x360, 16:9, retarded.webm)

>>16283387

>a weapon with long range somehow made the game easymode

What are you retarded?


8870a4  No.16283400

>>16283395

I didn't think the Kunai would be that strong. And I thought kusari would have issues in close range outside of counters because it's original design is to catch swords.


1c9590  No.16283420

>>16283400

It honestly sounds like you were too dumb to understand that ninjitsu in media deals with ranged and buffs and that a kusarigama is a thrown weapon.


83d249  No.16283422

>>16283362

I suspect they don't actually know the exact cause of the issue, and just made something that sounded believable up to look like they've got it under control, so as to not impact sales.


1c9590  No.16283432

>>16283422

I was making fun of the other anon, but okay.


2e5f14  No.16283446

>>16283420

Usually it's safe to assume game balance would take precedence before real world logic, especially in a game like Nioh where the challenge of the combat is important.


2e5f14  No.16283447

>>16283446

>*over

That said, I went straight for a sword on my first run like the boring fuck I am.


0ae777  No.16283513

Are people actually enjoying the game or is it a 2hard4u grind?


2a4053  No.16283536

>>16283513

I have only played (scratched the surface of) ds3 and ds1. This on the other hand was far more enjoyable for me, probably because it's most likely way easier. The reaction based fast combat is much more intuitive than the little I played of ds, so I wouldn't really say it's a 2hard4u game because it doesn't even feel close to being hard.


4668c6  No.16283541

>>16283536

>this

>more intuitive than "hit niggas til they drop dead"

wot n tarnation


270bd7  No.16283546

>>16283513

There are two ways to play the game: get gud, or get the right tools.


9e0de9  No.16283550

File: fceeed578a4481c⋯.png (60.56 KB, 841x474, 841:474, hsaagagah.png)

>>16283513

It's still abit mixed right now but those that are quick to praise a game are out in force around the net. Trashing on anyone that dares disagree with them and then calling them "casuals" for not liking the game.

Also considering that most have yet to beat the game, if any have yet. It will take sometime before the 'real' reviews start rolling in.


dae33a  No.16283551

>>16279429

>The grappling hook is context sensitive so no doing it to where you want, only at certain points.

Yea…. that bit was a tad disappointing. They only had one job….. ONE job, but they goofed.


2a4053  No.16283567

>>16283541

Yeah but in ds there were many moments where you had to take a break from just railing ass on the enemies, just to roll around for an hour then get one hit in, here the only breaks in hitting you take are for deflects or countering sweeps, you don't even have to keep dodging anything and taking a break from fighting regens the enemy's posture so you actively can't. Feels smoother to me at least.


1d4ae5  No.16283592

>>16283567

>Yeah but in ds there were many moments where you had to take a break from just railing ass on the enemies, just to roll around for an hour then get one hit in

If you're a shitter unable to spot the windows, sure. The difference is that Sekiro punishes you more for playing passively than souls since chip damage in souls is permanent and you rarely deal health damage against a target in Sekiro with just 1-2 strikes. Not to mention posture being more important than health since you can deathstrike someone with all their life left.

Also the dodge in Sekiro is way worse which doesn't make spamming it viable in many situations (though it's balanced by the fact that it's not tied to a resource).

But I do like that you can easier interweave attacks and blocks and that most attacks will force the enemy to either block or eat shit.

I enjoy the pace of it but it's almost a bit too effortless with no stamina. I think Nioh managed to make their system fast paced despite using stamina for attacks, also mastering the chi recovery system (or whatever it was called) felt a bit more rewarding compared how spammy Sekiro feels at times.

Often it seems like your own posture is completely irrelevant, I rarely get it broken and when it happens enemies rarely take advantage. So I don't really play with my own posture in mind, pretty much ignore it. Unlike souls where if you're a retard that gets guard broken it often means death.


6f7ae4  No.16283595

>>16283513

Not at all, wish I was playing Nioh.


98b06f  No.16283616

File: 76658ea7e4cc9ba⋯.jpg (35.74 KB, 777x704, 777:704, big think.jpg)

>>16283550

It's pretty interesting how the journos gave Dark Souls anywhere between a 6 and an 8 for being too difficult, having a bad tutorial, and "not knowing where to go in the world". While Sekiro gets showered with 9s and 10s, even though the game is harder in all of the wrong ways, the tutorial is even more nonexistent, and the world, while fun to explore is an absolute clusterfuck of exploration dead ends and flows like shit. It's pretty interesting what Activision money does for reviews, innit?


fb5cbe  No.16283630

File: bfc9b06508e9954⋯.jpg (295.38 KB, 1920x1080, 16:9, ss (2019-03-24 at 01.13.39….jpg)

>kill the giant serpent

>end up on the other side of the bridge

>decided to check out of the huge corpse just laying there.

>as I turn around my characters clips through the remains of the bridge and I fall to the water

>that's fine I can probably still get back to the other side again

>you can no longer get to the other side because no one decided to put a little tree branch for the grappling hook in case the serpent is already dead

You have got to be fucking kidding me.


592703  No.16283638

>>16283616

Yeah, it's a real cerebral cortex vortex.


1d4ae5  No.16283640

>>16283616

Partly Activision but also that at this point in time Fromsoft is an already established brand with plenty of fans they can pander to. It's only cool to hate on popular video games if they can make arguments for it being sexist.

Also Sekiro has a much softer early learning curve and most 'journalists' don't play far enough to get frustrated for being shitters.


9e0de9  No.16283649

File: f24e464cd057085⋯.png (336.41 KB, 736x363, 736:363, 814380.png)

>>16283640

<be me and read product license and service agreement.

>"activision blizzard international"

>stationed in the Netherlands.

It's actually not "activision" but "activision blizzard international" according to the agreement here.

>>16283616

That's cause most critics are bad at video games, some of them only play 30% of the content then write a review (hence why reviews are being released while most havent beating it yet) while a few try and play the game in it's entirety then write a review. Most of them don't have Journalistic integrity so their bias always gets in the way of articles/videos.

In essence: Game Critics are the type of critic that don't eat the food from a restaurant, instead they just look, lick and smell it then call it a day.


58145c  No.16283656

File: 73b37dc4a820534⋯.jpg (67.3 KB, 480x600, 4:5, 5fb7682834081c3791ef51c1ec….jpg)

What the everloving fuck am I supposed to do against Lady Butterfly?

After many deaths I finally managed to wear her down little by little and land the death blow with barely any health left, and then she regained full health and started summoning some bullshit ghosts all over. I used the snap seed that the dying guy gave me to make the spooks go away but it only worked temporarily and it was a single-use item so I got my shit kicked in anyway and now I have nothing to counter the ghosts.

Is there some trick to this fight or is it just the most bullshit boss in the universe?


2a4053  No.16283658

>>16283656

Use shuriken when she's in air and don't get hit.


2a4053  No.16283660

>>16283592

Your posture gets broken easily if you decide to attack too much and they deflect it.


4ceed1  No.16283661

>>16283656

It's an optional boss so feel free to do it at a later point after you've picked up some HP and damage upgrades. The first mandatory boss fight is much easier. The best advice I can give you for the fight itself is to throw a Shuriken at her when she's in the air, it allows you to get quite a bit of free damage each time but other than that you just have to learn her patterns.


58145c  No.16283664

>>16283658

>>16283661

The shuriken thing I had already figured out, but you have to time it very precisely because she just blocks the shuriken while she's standing on those invisible strings and sometimes the shuriken just don't hit when she's doing that unblockable slam attack, so it's not very reliable, also I run out of shuriken eventually.


6f7ae4  No.16283670

I don't understand this at all.


98b06f  No.16283675

>>16283656

When she summons the ghost, get your best Bubba-Joe impression on, channel Nascar and run around the arena. She'll eventually kill the ghosts and use them to fire unblockable projectiles at you, which will miss, as long as you keep running in circles. The boss is just shit and never needed that second phase, but From doesn't know any other gimmicks.


8d35ab  No.16283678

>>16283551

It seemed from previews like it would be an integral feature, I was expecting bionic weapon upgrades for it or something.

Does it feel tacked on, like the game could do without it?


98b06f  No.16283680

>>16283678

The grappling hook is alright, the arm weapons are either completely worthless, or borderline mandatory to defeat certain enemies, which is the absolute fucking worst way to do something.


6f7ae4  No.16283695

Where is the fun?


f00df8  No.16283696

File: ca5b1dce90e580a⋯.mp4 (7.84 MB, 1280x720, 16:9, its good.mp4)


36d943  No.16284420

My left wrist is completely fucked.


888115  No.16284443

>Mounted Samurai gaurding the gate

Is there more I could be doing when I make his horse rear up with fireworks? Should I use the flamethrower or the fireworks?


0ae777  No.16284448

The version I just downloaded had a miner in it lol.


263558  No.16284481

>>16284443

Just fuck him up with melee after stunning the horse with firecrackers, stay close enough to hook him when the horse turns around for a mini-stun.

Really easy boss if you use that prosthetic tool.

The flame barrel is probably a waste since half its use comes from the mini stun it applies but the firecrackers are strong as fuck against animals.

>>16284448

From where and which scene's crack? IGG?


8da7ea  No.16284483

>>16284443

fireworks are way better, you can get about 8 hits in during the rear, you can also grapple to him a fair bit. The flamethrower is fucking garbage damage wise and on actual bosses.


263558  No.16284493

>>16284483

>The flamethrower is fucking garbage damage wise and on actual bosses.

It's good if you throw oil at them first, good stun that guarantees hits and solid health damage.


888115  No.16284505

>>16284481

>>16284483

Alright, just gotta Do Gooder.

I was so pissed when I spent like, an hour on the Chained Ogre because I missed the bell. I could have gotten the fire tool for it, but instead ended up fighting him like a bootleg Souls boss.


8da7ea  No.16284511

>>16284493

Not worth the time spent doing all that when you can you know just kill them instead of doing nearly useless hp damage. Human bosses can be killed about half hp usually if you're not dicking around. Not to mention using the flamethrower you use two resources being the oil jar and the talismans, all the while dealing inferior hp and poise damage to just either the firecrackers or continuing the dance on 90% of the enemies.


0ae777  No.16284517

>>16284481

CODEX, someone slipped it in there would be my guess. I got it from kickass.cd but I've been safe with other games from there many times, especially CODEX ones.


98b06f  No.16284542

>>16284517

Was it uploaded by Dauphong or IGGGAMES?


0ae777  No.16284556

>>16284542

Someone called heroskeep.


52181d  No.16284591

File: ee78b3e936fd974⋯.jpg (37.18 KB, 437x262, 437:262, ee78b3e936fd974407335b5584….jpg)

I take back what I said about the game being garbage. Gave it a second shot and I spent 7 hours straight playing it. mostly because I beat the ogre with the fire arm. That boss feels like bullshit to fight.

The iaito guy is absolutely hilarious, and the Shichishime voodoo nigger was a very dumb idea and a long, boring fight.


cda8ba  No.16284651

>>16284591

By the "voodoo nigger", do you mean the guy who spams purple orbs and laser beams? Because he's one of the ones you need divine confetti for, fast fight if you use it.

Speaking of, it's very worth killing the (first) Headless and ringing the demon bell. The buff/debuff only causes you to take a little more damage, but in exchange enemies can random drop upgrade materials and other rare items.


af3daa  No.16284677

>>16284651

Is there a fixed number of upgrade mats if you don't do this? Like is it possible to upgrade every tool without the demon bell?


52181d  No.16284692

File: b6e2ff143f45d9c⋯.png (621.76 KB, 383x666, 383:666, 1453279145894.png)

>>16284651

I just looked at a video of some guy using Divine Confetti and red candy doing almost quadruple of what I did for damage. Goddammit.

Also I skipped Headless because I couldn't make the jump. I'll try getting to him later


152b47  No.16284697

>>16284677

there are some mats you need to buy from vendors but otherwise enemies do occasionally drop materials


263558  No.16284705

>>16284692

> I couldn't make the jump

Minor hint: Ledge


cda8ba  No.16284708

>>16284677

>>16284697

I think that the bell buff increases drops by a loot tier. If enemies normally wouldn't drop anything, they can drop low tier mats, if they would normally drop low tier mats they can rarely drop mid-tier mats with the buff. It's VERY noticable early in the game when you are killing basic enemies and they start suddenly dropping scrap metal and black powder left and right, but later enemies probably drop that shit anyway.


3346a3  No.16284733

Where's the pit you're supposed to "throw yourself in" for that ingredient thing? It's supposed to be near the reservoir but I can't find it.


af3daa  No.16284743

So does anyone actually know how Dragon Rot works? If you let it go long enough will the NPCs die or will they just be unusable till cured? I know that whether you resurrect or not doesn't matter. Even if you always choose to just die the first time people will still get infected. Also is there a sustainable way to get those tear things to cure them or is there a fixed amount in the game?


152b47  No.16284750

>>16284743

they don't die

don't truly die to not roll for dragonrot

unless you need to advance a quest, do it later


152b47  No.16284756

>>16284733

talk to the lady that's on the bridge after defeating raging BULL


aa5187  No.16284769

>>16284692

Well that's annoying. I didn't think to try using Divine Confetti on him because I thought that was just going to act like DaS1's Transient Curse. His second phase is fucking annoying, spamming his orb summoning moves constantly.


cda8ba  No.16284775

>>16284769

It basically is like Transient Curse, except that the things that it works on (that guy and Headless) still take a small amount of damage normally so you can technically win without it.


7bbba0  No.16284820

File: ba609065bf520e3⋯.jpg (41.12 KB, 900x1125, 4:5, DxvvgZvW0AANI0r.jpg large.jpg)

So is the game worth buying for ps4 or should I get DMC5 instead? Reading through the threads, it seems like a lot of backwards steps from the Souls series in terms of gameplay innovation but isn't unplayable. So I'm on the fence here.


11dc07  No.16284826

>>16284820

>not having bought DMC5 already

It’s the first game in years I felt completely satisfied with after beating it.


7bbba0  No.16284832

>>16284826

I haven't been buying games lately because of the censorship practices going on.


152b47  No.16284836

>>16284820

>step backwards

it's two steps sideways


8da7ea  No.16284838

>>16284820

Not at all, it's worth like 15-20$ It's a very mediocre game that plays it far too safe.


11dc07  No.16284841

>>16284832

that's understandable, but yeah, DMC feels like a complete package for the money and has Bloody Palace and potentially Vergil coming in April. It does have two cases of censorship on the ps4, one can be avoided by not updating, the other can't. As always Sony's censorship is bizarre as they left a literal titty demon uncensored and with breast physics in tact.


263558  No.16284890

>>16284820

Depends on how you value your vidya, personally I can't justify paying for a game if I can't at the very least get twice the hours for every $ or € spent simply because there are so many good games I've spent 0 - €20 on but put hundreds of hours into.

Sekiro is a decent game but I don't see a reason to replay it since there's no multiplayer or major build variety, making it maybe a ~30 hour game for 60€.


810e0d  No.16284929

how to defeat ちちうえ?


6f8a04  No.16284944

>>16284890

I have no idea why people keep bringing up lack of build variety when talking about the low replay value. Sekiro specifically interested me because it was a modern game that would do away with all this RPG shit in a market where everything has skill trees (and to my minor disappointment, Sekiro as well). Not that I think builds are bad, but I wouldn't see someone saying this about games like Doom or Mario or Thief or Max Payne, so it doesn't make much sense to me to hear that for a game like Sekiro, as if people still can't shake off that this isn't a Souls game. Hell, normally replayability isn't even a factor that's brought up that often for new games discussed here, is that also because people felt that replayability was a big part of the Souls games? I've never played one so I can't really understand the mentality.


79bdf3  No.16284960

I find it funny how many souls-babies cry about how they can't just level their problems away. This is basically a modern Tenchu, you are supposed to use stealth not just charge every shit you see.


8da7ea  No.16284988

>>16284960

No because a modern tenchu would be a stealth game. not a souls combat clone with a half baked stealth mechanic.


98b06f  No.16285004

>>16284960

>you are supposed to use stealth

So, then, why is the stealth so incredibly ass? Why is it a basic line of sight affair with inconsistent detection and only one real item aside from passive upgrades that actually aids stealth?


6f8a04  No.16285032

>>16284988

to be fair, there's actually a reason here to use both stealth and combat

usually in most games it's an either/or situation where stealth is either too OP/underpowered/practically enforced because of muhrality systems/perfectionistic where the slightest mistake requires you to savescum, as in most cases you want to go either full combat or full stealth but never inbetween

but here you don't have to feel bad when you get caught, but you also can't exactly unga your way through the entire game because getting ganged on fucking hurts, so you can feel at ease using both combat and stealth as you see fit

that said it's astounding how they okayed missing basic shit like enemies detecting dead bodies, noise made by anything other than enemy footsteps, and enemies not being able to notice you shuriken showering their buddy in front of them

I really have to ask what the fuckign deal is at From that they still come off like they barely know what they are doing by making janky ass PS2-tier games, even after having made god knows how many games since their inception, and how they give off the impression that they don't care that people might think that immersion-breaking details like this may look a bit weird


d9ce86  No.16285039

File: e85c4ec7c909855⋯.jpg (100.89 KB, 704x484, 16:11, 1437731534517.jpg)

>>16284960

How does stealth help versus bosses? Please think before speaking.


270bd7  No.16285043

Who did you guys feed your plot booze to? I gave most of mine to lord Isshin and the Sculptor. Needless to say the sculptor is boring as all hell. Discovered too late that you can liquor up Emma too.


8da7ea  No.16285046

>>16285032

That's exactly why the stealth is half baked. The enemies are souls AI with no changes but a bar that fills above their head.


270bd7  No.16285053

>>16285032

They do discover dead bodies, but they have to literally step on them. Makes sense for the weird mindless monk enemies, but the ashigaru should be more alert than that.


cda8ba  No.16285054

Here's something interesting: If you puppet an enemy you can backstab them again mid-fight and puppet them again to refresh their duration. Useful on minibosses. Puppetted enemies are effectively immortal until their duration runs out or you deathblow them yourself. I just used the purple ninja in the room with Lone Shadow Vilehand against him, backstabbed my puppet 3 or 4 times and kept the duration going all fight.


4ceed1  No.16285055

>>16285039

Tenchu had boss fights too retard


810e0d  No.16285057

>>16285043

I gave different booze to all three.


263558  No.16285062

>>16284944

>people felt that replayability was a big part of the Souls games? I've never played one so I can't really understand the mentality.

Depends on what you want out of games, personally I want more than to just stomp through the story and call it a day. If the souls games didn't have different weapons to build around, pvp you can autistically minmax your character for or wildly different playstyles such as magic, I'd probably only play through those once as well.

Value is relative, a game can be good but why would I want to pay three times as much for one I get 30 hours out of compared to one I get 500 from?

It doesn't always have to be replay value, just various things to do in the game. Souls games (including Sekiro) are very combat focused with nothing else to really do. Once you beat the game it can still be fun if you get to experience the combat in new ways or can spend time theorycrafting out the best ways to build your character for the purpose of raping people online.

To me it all comes down to that the souls games were made in a way that I was able to sink hundreds of hours into each one without getting bored. If my estimate of me finishing the game at about ~30 hours is true, this game will have given me at least 10x less content than their other titles.


6f8a04  No.16285066

>>16285039

>How does stealth help versus bosses?

You can literally take away half of their health if you initiate combat with a stealth deathblow, after that it's the regularly scheduled beatdown (note that this only goes for mini-bosses, not real bosses)


03628a  No.16285158

Its good and the salt its generating is just as good


c8c5eb  No.16285181

The game's great but they really fucked up by giving a NINJA a katana. You should be using a straight blade like Rikimaru. These are the same guys who made Tenchu, why would they fuck that up all of the sudden? Ninjas did not use curved blades.


c8c5eb  No.16285184

>>16285158

Salt? why? what salt? What do people have to be salty about other than their own inadequacies.


c8c5eb  No.16285188

>>16285181

Then again The Owl isnt a traditional ninja, he is a bandit leader so maybe you go to battle with the armament you find, not what's "right" for the job.


1c9590  No.16285209

>>16285188

Whats right for the job would be a main weapon of a bow or spear with a sword as a sidearm. The whole straight blade ninja thing is all fantasy.


a9d32c  No.16285253

This game is pretty much everything I hate about newer souls games.

>Can never take initiative, have to wait for the enemy to do an attack so you can counter it in the right way(tm) and strike back.

>Everything kills you in 2 hits, possibly in quick succession.

>Extremely limited healing items.

>No way to "safely" learn a boss fight by blocking everything, since your posture will get broken quickly and many bosses are overly aggressive.

>Enemy swarming out of the ass, including enemies that have no right to exist in a group

>Key items like crafting materials are limited and easy to miss, though admittedly an improvement since the memories/prayer beads at least drop from (mini)bosses

But now with extra:

>Lose money on death, except there's FUCKING NOTHING TO SPEND IT ON

>Stealth mechanics are complete ass, most enemies can't chase you onto rooftops so you can just jump on a roof and get something to drink whilst they forget that you stealth instagibbed one of their friends.

>When hit, you can only cancel out of the stun with a dodge, NOT WITH A BLOCK

>Every strong enemy leaves a bad taste, rather than satisfaction of overcoming them


cda8ba  No.16285279

>>16285253

>Can never take initiative, have to wait for the enemy to do an attack so you can counter it in the right way(tm) and strike back.

Attacking first is viable. Preferred in most cases actually. If they parry, THEY are the ones who will predictably counter attack to your advantage

>Everything kills you in 2 hits, possibly in quick succession.

Yes, that's the point.

>Extremely limited healing items.

Yes, Good.

>No way to "safely" learn a boss fight by blocking everything, since your posture will get broken quickly and many bosses are overly aggressive.

Most bosses you can safely block, especially early ones. Having your posture broken isn't really all that bad, it fully resets the bar and the enemy rarely takes advantage of it before you can safety roll.

>Enemy swarming out of the ass, including enemies that have no right to exist in a group

Definitely a problem in certain select areas, which I doubt you've even encountered yet given the overall tone of your argument. The main ones I would consider a problem are the dual-bladed staff wielders in the monestary. Of course it's only 2-3 at once plus trash, but those fuckers are miniboss tier.

>Key items like crafting materials are limited and easy to miss, though admittedly an improvement since the memories/prayer beads at least drop from (mini)bosses

Low level crafting materials are NOT limited at all. I'm not sure about high-level materials. If you are missing shit git gud at exploring, that's literally the better part of the game anyway

But now with extra:

>Lose money on death, except there's FUCKING NOTHING TO SPEND IT ON

On the one hand, shops and shit to buy are few and far between. On the other, I've managed to spend everything I've gotten so far.

>Stealth mechanics are complete ass, most enemies can't chase you onto rooftops so you can just jump on a roof and get something to drink whilst they forget that you stealth instagibbed one of their friends.

Could use improvement for sure, but then they'd probably tun the game into a "true" stealth game to the detriment of everything else

>When hit, you can only cancel out of the stun with a dodge, NOT WITH A BLOCK

Definitely annoying, but if you could cancel out with block you'd never actually be stunned.

>Every strong enemy leaves a bad taste, rather than satisfaction of overcoming them

Speak for your fucking self. Feels quite good to finally cleanly beat a boss after learning his patterns.


8da7ea  No.16285293

>>16285279

The only thing you'll ever really spend money on is tools and possibly confetti. Once those are done you have nothing to dump money on and end up with far too much. You also get an absurd amount of gourd uses later along with pellets to the point you'll never really have HP issues unless you die or forget to rest. Higher level crafting materials are fairly limited, but… crafting in general is really not that useful.


6f8a04  No.16285300

File: a6a918e246a4101⋯.png (237.2 KB, 536x427, 536:427, ok.png)

>finally understand and beat Lady Butterfly before horseman after thirty-forty or so attempts

>didn't realize I could beat horseman first because the giant snek scared me off

>get past it and get to the horseman

>beat him on my first try

It was a feeling similar to 100 whip lashes being on the menu after a year of Chinese bamboo torture

Though I have to say that I really loved how the English VA handled him as opposed to the Japanese one


1c9590  No.16285306

>>16285300

Make sure you are set to english when you defeat the armored warrior it also has a better VA.


0a18da  No.16285597

>>16283696

Aren't katana generally complete dogshit at stabbing like that? You'd have serious troubles getting through a human skull like that, let alone some mythical monster


270bd7  No.16285599

>>16285181

What makes everything work design wise I think is that nothing is as you would expect. Plus you're a shinobi, you can do whatever.

>>16285253

If you want to learn a boss, remember that you sprint at ridiculous speeds in this game and can just run out of most of their attack patterns. This is not a souls game at all.

You can also take the initiative, but you will need to use some special moves. The ichimonji double slice is pretty good, works on most enemies if you measure the distance right.


98b06f  No.16285664

>>16285599

The final move in the shinobi tree is absolutely fucking retarded because half the minibosses in the game can't block it, and if it lands you get more free hits from the air. You just run away and do that shit over and over again. From is too dumb to properly balance that garbage, so they just made it use your whatever bullshit embers instead.


cda8ba  No.16285702

>>16285664

I would say it is pretty balanced given the cost. You can only use it 8 times on a miniboss unless you use the health sacrifice item, which can give you up to 7 more. Using it without resources is suicide because it leaves you wide open.


7f371c  No.16285727

>>16285597

Not like that ever stopped anyone from using weapons in unrealistic ways. I'm sure there's katanas that have a pointier tip than is usual to make stabbing a bit easier, but that's just a guess.


1c9590  No.16285763

>>16285597

>>16285727

For piercing a skull in that manner you'd want to use a knife.


52181d  No.16285856

>>16285597

It's shinobi wolf oni-slaying katana shimemaru folded a million times made by Hattori Hanzo himself, it can do anything.


52181d  No.16285868

File: 1c522cad203e84d⋯.png (376.8 KB, 1136x640, 71:40, 1c522cad203e84d25589381d11….png)

Just figured out that the lanky guys at the castle drop Divine Confetti, which will be useful to know since Headless is kicking my shit in with his dumb slow spin move.


cda8ba  No.16285932

>>16285868

VERY rarely, and I actually couldn't get them to drop it at all without getting the bell buff (from killing Headless) first.


1c9590  No.16285947

>>16285932

You don't have to kill headless to get the bell buff you can just progress through Mt. Kongo and you will get access to it as well.


cda8ba  No.16285951

>>16285868

Also, make sure you have anti-terror stuff first. Don't even bother fighting Headless without it, use it at the start of the fight in order to increase your resistance and not die in two blocked hits. The enemies in the prison drop it very commonly.

>>16285947

I know the Demon bell is in that area, I was able to see it as I passed through, but I didn't see any way to actually reach it. It's isolated on a cliff.


b1572d  No.16285960

I've noticed a trend of bosses being gimmicks that require some specific item usage / skillpoint / ect.

I fucking hate that.


cda8ba  No.16285964

>>16285960

Not really for most of the game. There are only a few apparition minibosses, I've only encountered one other red-eyes and it was the exact same chained ogre as before. Nothing else has required or been (intentionally) trivialized by a certain skill or item.


152b47  No.16285965

>ring a bell

>have to chase three monkeys

>don't even have to stealth to kill these niggers

So what can I do with the mortal blade?


1c9590  No.16285971

>>16285951

The idol with the trading post behind it is where you can do some cliff climbing and grappling to get to. I found it while just exploring.


52181d  No.16285973

File: 04d8953a50d9313⋯.png (218.56 KB, 368x334, 184:167, Shrugging while dying.png)

>>16285932

I somehow got two in a row, and got the merchant that sells anti-terror things but used all my money to get that sweet estus flask shard gourd seed


cda8ba  No.16285975

>>16285965

So far, it's only been good for killing those infested monks. The ones who stay sitting and either spit roaches at you or a giant centipede. Also you get a skill that's absolutely worthless, basically a slower, wider-range version of whirlwind for 3 charms per-hit.


cda8ba  No.16285980

>>16285973

I spent like an hour with the buff and only got 3. Half an hour to an hour without and got 0. Unrelated, but I hope you are stealth killing those bastards. Fighting them takes ages.


173ddc  No.16286236

File: dd021e3501ce8e3⋯.jpg (56.33 KB, 680x602, 340:301, dd021e3501ce8e366630c8b6cb….jpg)

>>16285181

Sorry but that's really dumb. Ninja swords were just iron sticks with an edge, more of a tool than a weapon, and trash tier compared to any kind of real longsword.

The main reason for using ninja-to or whatever they're called is that Ninja were poor, didn't have access to real swordsmiths (because they were peasants), and because Katana would usually have identifying marks or possibly a style of manufacture that could allow investigators to trace it's ownership if the Ninja lost his weapon or was captured or killed.

I haven't played Sekiro yet, but given that the protagonist is more of a fighter than anything, it's obvious he would use a Katana.


1c9590  No.16286249

>>16286236

They didn't even use a ninja-to lol, they used bows, spears and other polearms and swords they could scavenge were used as sidearms. It was easier for the poor to use weapons that didn't take proper skill to be effective.


173ddc  No.16286273

File: e0d2a5efb825dce⋯.jpg (345.16 KB, 1105x802, 1105:802, e0d2a5efb825dce01122bcc931….jpg)

>>16286249

That's a little off though. Spears are battlefield weapons, and while generally superior, they're not always practical to carry around. Basically, they're an offensive weapon. A burglar isn't going to bring a rifle when he you're while your on vacation (but he probably will have weapon of some sort), and a ninja probably won't bring a spear unless he deliberately setting out to kill someone.

None of this is really relevant to game in a fantasy setting that makes no pretence to historicity though.


173ddc  No.16286280

>>16286273

Jesus, how embarrassing. that second line should read: a burglar isn't going to bring a rifle when he hits your house while you're on vacation


1c9590  No.16286285

>>16286273

Thats the thing is because they were smaller less equip forces they would use what they took and weapons that were good for ambushes.


3346a3  No.16286320

>>16285975

That chunks bosses through blocks.


173ddc  No.16286321

>>16286285

I think the problem is that historical ninja weren't fighters at all really, they were spooks. Folklore ninja are more like wizards, and it was more of a western pop culture view that saw them as assassins and fighters, and now that view has begun to influence Japanese pop culture. That's not to say that they never had to fight, just that their combat training and equipment was probably based more on self-defense and pragmatism more than anything.


493368  No.16286350

>>16286321

They kind of went through what spies go through with fiction, at least when it comes to protagonists. The kind of spy that James Bond depicts is a lot more exciting, so people tend to try to copy that kind of action-movie spy feel rather than being an actual spy. I've had thoughts that an a game where you play as an actual spy, as in you need to do this that and the other, but you need to keep a cover story and gain allies or sources of information might be fun. The problem is that you can only really do that once and have it work. It would be harder to make that replayable because the main thing, cover story, would be rote, and social interactions are fucking hard to do anything with because there are so many variables.


ef76d2  No.16286352

>>16279204

its a very hard game. and the combat is intense. you know that feel you get when you're about to get hit in bloodborne and you parry an attack off instinct? thats what the whole game feels like. its hard as shit. so natuarally its not for everyone. but even so. im only 3-4 bosses in and i can definetly put the combat at a solid 10. nothing ive ever played feels better then this game.


cb9cd2  No.16286377

how to defeat demon of hatred?


8da7ea  No.16286384

>>16286377

hit his feet and watch out for the charge? He's just an endurance test. His attacks are all super telegraphed charge aside, and he can be grappled to after most of his slower moves. Just be careful about that charge because it's the only move that'll catch you


cb9cd2  No.16286389

>>16286384

yeah ok but I keep eating fireballs to the face and are you supposed to dodge or block the charge?


8da7ea  No.16286395

>>16286389

safer to dodge it because it's so fast. You can deflect it I think, but at that point I was so done with the game being terrible I played it a little safer than I should've on him just so I could move on.

Also the fireballs can be dodged by just running in a direction that's not towards him. The big attacks to get free easy damage if you're playing like a pussy are the big masturbation hand slam that shoots a fire wave in his second hp bar, and the bellyflop. His first bar is his hardest, after that the masturbation pound happens often enough and it's free hits the whole way.


f387a2  No.16286555

File: 65e2044080e3d46⋯.jpg (38.87 KB, 512x336, 32:21, activisionbl.jpg)

>>16279204

Copying my post from the mechanics thread.

I'm only half baiting, TBH I found the game quite a disappointment

Sekiro is looking pretty shit tbh.

I expect once the "git gud" normalfags stop being driven by their PR masters the actual Souls fans are going to give the game a padding.

Sekiro is "hard" for all the wrong reasons.Now, of course you can get good at it, you can get good at anything if you are autistic enough,but that does not make for a good game.

The big problem is Sekiro's difficulty comes from breaking its own rules AKA being unfair and thinly disguising it as the player being used to the Soulsborne combat.Which i believe to be the sole reason space is mapped to jump.

If you want the combat summarized, think of

>No armor

>Always fatrolling, no IFrames.

>Blocking is always 100%, but useless (see below)

>Gimmicky jump mechanic that barely serves only as trailer/vertical slice bait. And as an excuse for boring repetitive maps.

And then comes the bullshit

<Acceptably fair special moves that cant be blocked/parried but usually feel like BS anyways due to crowd combat.

<Enemies always blocking so combat revolves around mashing though their guard or parrying

<Enemies have weird patterns that don't stand out and often lead to different randomly selected moves that fuck you over if you don't win the gamble.

<Enemies mix and match said bullshit with combos that cannot be interrupted/staggered, regardless of weapon.

<Enemies tend to switch between no tracking at all and "100% wtf-isthis" perfect tracking between moves with no clear tell.

So fights feel like a long chain of QTEs too fast to follow that you have to memorize by trial and error, that often change randomly just to make you try again.To make matters worse…

The game loves shoving as many enemies as possible… in a duel,mostly parry based combat with already not so obvious telegraphs and copious amounts of gotcha bullshit RNG moves.

I CAN memorize the moves

I CAN figure out the counters

I CAN go from dude in armor 895 to dude in armor 896 with a slightly different combo.

I CAN run around like an idiot picking up enemies when they get separated.

I wont find it that much fun though.

All in all combined with the "resurrection" mechanic it looks like a FromSoft game strained through Activision's putrid asshole.

Brain dead mechanics that normalfags like to see, mixed and matched and pushed to be difficult or frustrating in all the wrong ways.Unlike the previous FromSoft releases, this one is built to be sold on PR and it shows.


f387a2  No.16286558

>>16286555

well shut, copypaste included lots of extra linebreaks, fuck me.


a9d32c  No.16286906

>>16285599

>If you want to learn a boss, remember that you sprint at ridiculous speeds in this game and can just run out of most of their attack patterns. This is not a souls game at all.

I also noticed you sprint so fast you can stab the blazing bull in the butt repeatedly with no way for him to counter.

You sure this is a different game?


1c9590  No.16286928

>>16286555

Perhaps tomorrow some anon will debunk your casual approach, but today I applaud you for making a post that is clearly you being shit at the game, but you at least tried. More than most shitposters in this thread have made.


cda8ba  No.16287157

>>16286320

Most skill attacks hurt bosses through boss. For the cost of 3 spirit emblems per hit you get way more damage from the shadow rush skill, or probably any ultimate skill.


4c53d0  No.16287265

File: cff8706bbf44875⋯.jpg (95.06 KB, 1440x810, 16:9, 1458524783437-0.jpg)

This game would a far improved if you did like 2x damage, then it would be a passable stealth/action game and the mobs wouldnt be such a clunky chore.

Actually gonna test this out now, im currently at third main boss but I still cant stand how clunky the combat feels


cda8ba  No.16287332

>>16287265

See webm related >>16282736, just happens to be the third boss in under 3 minutes. If you git gud you'll do plenty of damage.


3346a3  No.16287617

>>16287332

>>16287265

You're either blocking hits instead of parrying, or you're not attacking enough.


99c1a9  No.16287639

File: 90f679439ea2df9⋯.jpg (512.32 KB, 800x1132, 200:283, emma.jpg)

Bit of a dumb question but I've a lot of things I can do and I'm not sure if there's a right order. Basically, I can fight Genichiro, do Kongo Bongo mountain, snek shrine past the Old Grave idol and there's something in the depths where I gotta do a leap of faith.

Still haven't beat the apparition enemies because I burned a lot of the items trying my luck with Headless who literally tore me a new one and also the spear general in the starting area.


0b3bdf  No.16287768

>>16287265

I think the problem is more with the stealth aspect itself rather than the combat. They clearly intend for you to not fight multiple enemies at once. But at the same time when you sneak around and stealthily take out an enemy other enemies nearby will notice you, even if you're not in their line of sight, which kinda ruins the whole idea behind using stealth to begin with as the game at that point just devolves into slowly and tediously killing an enemy, waiting for their alert to drop, and repeating.

This isn't always an issue, since you can sometimes check out other areas, but a lot of the time this ends up making what is otherwise a fast paced and quick game devolve into a slow and tedious slog. It's especially bad with a lot of the mini-bosses where you'll need to take out multiple adds before you can even think of attempting the mini-boss again.

For a game made to be fast paced with combat constantly moving they seem to want you to have an absurd amount of needless downtime. It's like they couldn't quite commit to either, and the game is stuck in a weird in-between of stealth game and action combat. Of course, it's the latest From game so expect any problems people have with the game to be drowned out with "git gud" to the point where it makes the Dark Souls fanboys from 2011-2013 seem reasonable. It's been out less than a month and I can already see the fanboys of this getting more cancerous than Dark Souls ever got. Just imagine how bad it'll get once a couple of YouTubers start pushing memes like what happened with Dark Souls.


0ae777  No.16287831

I've only just started, a couple hours in and got a little into the Hirata estate memory. So far its OK. Music, audio, visuals are all great but the gameplay isn't blowing me away just yet.


e7c884  No.16287894

>>16287639

I'd recommend working through the Senpou Temple first if you can. Getting the Mortal Blade early is nice.


99c1a9  No.16288028

>>16287894

I tried the Sunken Valley for a bit, amazing how these Rifle Spear packin' assholes can't see me right next to them but can snipe me from the other side of the mountain valley.

Anyway, gotta say the game is starting to click with me and I'm enjoying it a lot more - shook off a lot of bad Souls habits and realized the Mikkiri Counter is surprisingly lenient (seems to be all the forward evade active frames), took out the Ashina Spear guy with surprise ease. I'm also pleasantly surprised with the prosthetic tools. That said, I feel a few more months in development would have worked wonders for this - better AI for the stealth and some clever use of button combinations to allow several combat arts (Square+L1, Square+R1, Triangle+L1, Triangle+R1 and L1+R1) and this could have been really good, maybe even throw in a different R1 string if the inputs are pressed with different timing. Like Dragon's Dogma, I'd say it's a diamond in the rough with a lot of untapped potential.


b1572d  No.16288053

File: 0b4a05e4eec89c9⋯.jpg (94.48 KB, 800x427, 800:427, 1231231123123.jpg)

Am I supposed to finish Hirata Estate before going past Hulk Hogan?

I'm getting my ass handled to me there.


99c1a9  No.16288062

>>16288053

Chained Ogre? There's a tool in the estate that makes fighting him much easier but it's not mandatory. That and some other enemies feel like a exception to the "break posture" rule and seems like you'll have more success by just wailing on him non-stop, especially when he spends most of the time attempting to grab.


152b47  No.16288314

>first headless gives you FREE DAMAGE

>other headless gives FREE HEALTH AND POSTURE

holy SHIT, I AM CRUISING THROUGH THIS GAME EVEN MORE


0ae777  No.16288410

>Fight Chained Ogre

>Goes for a grab

>Dodge it

<No you didn't faggot, git gud lel as I teleport back into his hands

The more things change, the more From keep being amateurs.


cb9cd2  No.16288530

>>16287639

Here's the list of mandatory bosses:

- ogre

- horseman

- bull

- samurai wat stole ur shota

- edward scissor hands

- guardian ape in sunken valley

- guardian ape in abandoned dungeon

- corrupted phantom monk

- senpou temple monkies

- corrupted monk for real this time

- seath

- owlman

- ???


fb5cbe  No.16288567

File: 9956a8b567d2ce3⋯.gif (4.42 MB, 617x431, 617:431, 9956a8b567d2ce3be4cc001c9a….gif)

Good god these last areas suck dick, first was the shitty midget village and now it's the divine realm, I never felt this way about any of the other areas but I just rushed passed the village and I'm considering doing the same for this place. It's just not a fun area to explore.

>>16288314

I found the one at the cave and one in the hidden forest, is there more headless around? Where did you found that second one? I honestly only thought there were these 2.


8da7ea  No.16288880

>>16288567

There's 5

>>16288530

You need to list genichiro again because he's the first phase of the final boss. Not to mention everything should end with "Please buy sekiro 2" As one of the endings is just a sequel/DLC hook


152b47  No.16288954

>>16288567

theres one where you need to go underwater, near the serpent shrine idol and another one you need to go underwater once ashina gets raided by red and purple niggers, the last one is in the new area where you get stomped by some kind of huge thing


cda8ba  No.16289010

>>16288530

Technically Owl isn't mandatory (I think). You can choose to side with him instead of Kuro, there's an alternate ending/short game branch with I've heard 2 unique bosses.


cda8ba  No.16289021

>>16288567

I actually liked those areas. Midget villiage was different, but easy enough and very profitable for skillpoints at the time. Fountainhead Palace is really good, though some of the enemies can be a bit tough. Expected for so late in the game and nothing has been completely unreasonable like those blade staff fuckers in the temple. Not sure on divine realm, I only just got there and then backtracked to finish Fountainhead.


fc2e43  No.16289087

File: 143d89f969251b9⋯.jpg (13.46 KB, 318x315, 106:105, sawfish.jpg)

>elite swordsman that spams unblockable ultimate skill nonstop

>turns out to be weak to charging spear move

>gets utterly fucking obliterated


1c9590  No.16289091

>>16289010

Its still best to go for the true ending because it gives you more to do.

>>16289021

The blade staff assholes took more time to kill than the ogre.


b1572d  No.16289107

File: 23193a4556411fb⋯.mp4 (3.66 MB, 640x360, 16:9, lady butterfly.mp4)

lady butterfly is a joke

every time she jumps up you throw spinning shuriken at her and she fall down taking free hits and sometimes she do that move multiple times in a row

that simplified the fight tremendously

took me like an hour to learn her parry timings though

also, look at this fromsoft-tier cheese I found on twitter


1c9590  No.16289121

>>16289107

Thats not even that bad a friend of mine figured out that you can just spam nightjar slash to stunlock her for the entire fight.


3346a3  No.16289326

>>16289121

>>16289107

Most bosses can be cheesed like that. If you don't spam your attack the AI will try to use an ability, most of them let you have a free hit on them, although most of them don't get stun locked from a single hit.

>>16288567

Which cave?

There's apparently two huge serpents to kill? I killed the one you get to from Senpou Temple with the kite.

How do you use the bait on the huge as fuck carp? I have a bait from each of the barrel guys, any difference in which I use?

How do you get to that split off area in the Fountainhead Palace, the one that's right below the Giant Sakura Tree/near the giant carp? It seems like there's a mini boss on it.

Are any of the Mushin Arts worth getting? Most of the other weapon arts suck dick, so I'm tempted to just spend points on skill > attack conversion.

Any new bosses or mini bosses outside of Ashina areas after you do the divine realm?


c8c5eb  No.16289399

What does it mean when you hear the dramatic 80s synth beep and the red kanji pops up over your head? Is that telling me to parry?


c8c5eb  No.16289404

>>16288053

Hulk hogan? More like Kevin Nash.


cb9cd2  No.16289450

>>16289399

危 = danger

means your foe is gonna do a perilous attack that can fuck your shit up. some can be parried, but some others need to be dodged.


152b47  No.16289456

>>16289399

it's one of the three: grab, thrust or sweep

>grab

you can't do much but jump or roll out of the way

>thrust

be a fucking alpha male and roll into it, make sure you have the mikiri counter skill purchased first

>sweep

air hike the enemy or air + your sword art (make sure to have the skill purchase first) depending if you need hp damage or posture damage


270bd7  No.16289500

I was worried the story wasn't getting weird enough but then I discovered the "sweetly scented" holy bladder stone.


cda8ba  No.16289592

>>16289326

>There's apparently two huge serpents to kill? I killed the one you get to from Senpou Temple with the kite.

The second Serpent is in a cave in the sunken valley. You don't actually kill it though, you get the dried "fruit" from a shrine it's guarding.

>How do you use the bait on the huge as fuck carp? I have a bait from each of the barrel guys, any difference in which I use?

You ring the bell near the carp cave, then you get a dialog option to use either "normal" bait or the ones from the potmen. Use normal special bait first (2x) for scales, then If you use the one from the Fountainhead potman both potmen vanish, the fountainhead potman might turn up somewhere else but I didn't see him. If you use the one from the memory, you can still talk to the memory potman (and buy from both inventories). Otherwise there doesn't seem to be any change, but I don't know for sure.

>How do you get to that split off area in the Fountainhead Palace, the one that's right below the Giant Sakura Tree/near the giant carp? It seems like there's a mini boss on it.

The split off area is the place with the bell where you summon the carp. To reach it, go to the Palace Grounds idol, then through the building (deeper into the level), then turn around and get on top of the building. The rest should be obvious from the grapple points.

>Are any of the Mushin Arts worth getting? Most of the other weapon arts suck dick, so I'm tempted to just spend points on skill > attack conversion.

Shadowfall is a direct, but very marginal, upgrade to Shadowrush (which is by far the best combat art, you should definitely buy shadowrush). I don't think it's worth the extra skill points though. Spiral Cloud Passage (locked/hidden until you beat the divine dragon) looks cool, but does fuck all damage so I'd skip that one. I don't have enough points to unlock and test the Empowered Mortal Draw, but I HIGHLY doubt it will be worth it either.

>Any new bosses or mini bosses outside of Ashina areas after you do the divine realm?

No idea, that's what I'm working at now. I doubt it though.


cda8ba  No.16289601

>>16289592

Oh, and the dead carp shows up where you fought the guardian ape either way.


1c9590  No.16289669

>>16289592

The memory potman turns into a fish if you use his.


cda8ba  No.16289683

>>16289669

Yes, but from a practical point of view, nothing changes. He's still in the same place and you can still trade scales with him. If you use the fountainhead potman's bait, both of them disappear, so no more trading unless he just moved somewhere I didn't find.


cda8ba  No.16289710

>>16289456

Actually there's a 4th possibility, which is just a general unblockable attack. 危 pops up for example when they are about to breath fire at you.


8da7ea  No.16289717

>>16289710

Also wrong, because if it's a lightning attack that will still show the icon but is counterable. Makes phase 3 of the sword saint incredibly easy because he likes to spam his lightning slashes


b1572d  No.16289873

waaaah

purple ninja in the well is giving me wedgies


152b47  No.16289892

>>16289873

stealth kill him

you can mikiri counter his forward kick


cda8ba  No.16289914

>>16289892

>>16289873

The one in the well is a miniboss, so 2 health bars. Also, you can't normally stealth kill him because he automatically activates when you enter the room (after talking to him or fighting him the first time). HOWEVER he doesn't seal the exit back where you came from, so what you can do is start the fight, run away, and then stealth him as he's walking back to his normal spot.

Beyond that, his moveset is exactly the same and his HP is almost the same as the normal purple ninjas that you encounter in large numbers later in the game, so good fucking luck with that.


cb9cd2  No.16289919

>>16289873

just parry tbh. parry parry parry. parry until you don't want to parry anymore, then continue parrying. forget about your life bar, it doesn't exist. on bosses you effectively get two or maybe three hits before you die. don't be a pussy and resurrect unless you're close to killing them. if you resurrect before you've dealt a single death blow on enemies that require more than one, then you're a faggot and you should slit your wrists. also git gud. serious. if you die 50 times to a boss, so fucking what, it's not like you'll lose your save file at the 51st attempt.


cda8ba  No.16289938

>>16289919

Alternatively, you can resurrect once, then quit-exit, taking you out of the fight. That way you can at least save your Sen and skill XP. Purple ninjas are easier to dodge than parry imo though.


8da7ea  No.16289943

>>16289938

D.. did you actually do that? Because holy shit that's pathetic.


cda8ba  No.16289953

>>16289943

No, that's what I WOULD do if I weren't savescumming to have a deathless playthrough, which is even more pathetic. Although effectively refusing to use the resurrect mechanic AT ALL does make the game somewhat harder.


4ceed1  No.16289958

>>16289938

>>16289914

There's actually a hole above his room so you can just do an aerial deathblow


8da7ea  No.16289968

>>16289953

At that point, if you're being a dipshit just edit yourself infinite everything. It's about as honest. If you just savescum that's not even an achievement of being good at the game, that's just you attempting to stroke your own E-peen. So yeah it's more pathetic because one at least serves a purpose of wanting to see what can almost be called a complete story if one of the endings wasn't just a sequel/DLC hook.


cda8ba  No.16290017

>>16289968

Let's weight the pros and cons. Because of the resurrect system, it's easy to simply escape combat one way or another and save your Sen. Killing everything up to a boss, running away, and doing it again repeatedly until you kill the boss would actually earn much more Sen and XP vs savescumming, which I typically do from the Idol anyway, so technically I'm losing more than I'm gaining there.

The main differences are items consumed on failed attempts, and the story-related disease thing. I'd probably be pretty fucked for trying the Headless and that voodoo guy and having to farm Confetti for MANY hours. Otherwise I almost never even use items save the occasional heal pellet or poison cure. So in the end the only thing I'm really cheating is that disease mechanic, and I get to find out if there's any sort of difference at all for not dying/ressing. It's really just an OCD thing.


8da7ea  No.16290026

>>16290017

You're also cheating having any penalty for fucking up.


cda8ba  No.16290038

>>16290026

The penalty is usually even more lost time than doing it the right way, compounded on that it's even easier to fuck up.


8da7ea  No.16290055

>>16290038

The game is structured around losing shit on death though. It's not as bad as savescumming in nethack or something, but it's still just about the gayest thing you can do in this game short of editing yourself infinite everything.


98b06f  No.16290068

Holy fuck it only took ten hours of bullshit and going the wrong way before going the right way, before I found an actually enjoyable fucking fight in this game. It was lord Shota Swiper, and he chucked himself off the roof, probably to get himself into a better fucking game.


b1572d  No.16290074

>>16289943

>>16289938

I regularly quit the game to lose aggro

I don't consider it cheating cuz it gives no benefit other than saving time

if anything, I consider stealth stabbing dudes that lost aggro as described in >>16289914 cheating more than this

I don't like that you can pause and quit the game at any point in general

in souls games you had your "quit game" option disabled in most inconvenient situations and had no pause in menus whatsoever


8da7ea  No.16290114

>>16290074

Abusing the stealth mechanics is perfectly acceptable because it's abusing from for hamfisting in an awful shallow stealth system. Backing up your save so that whenever you die you don't lose items you've consumed is way outside the game's fault


cda8ba  No.16290161

Has anyone really tested how effective the buff items are? My experience with them is that they do almost nothing at all. Using the defense buff I can't even see the difference in health damage taken


cda8ba  No.16290168

>>16290114

>so that whenever you die you don't lose items you've consumed

With the exception of Divine Confetti I've already mentioned, I simply don't use items. Savescumming or no, nothing but cheap and over-abundant consumables ever get used. That divine grass and riceball will sit in my inventory forever.


b1572d  No.16290202

>>16290168

Same

I keep saving up items "for times when I actually need them", but I don't use it in "times when I actually need them" because I suck and would die anyway, so "I should probably get good first"

and when I got good enough to kill the boss it's dead without any consumables.

So items sit in my inventory forever.


8da7ea  No.16290207

>>16290161

the attack buff is the only one worth using. Hidden body is also decent but not really worth it with how braindead the enemies are


af3daa  No.16290301

>>16290202

I do this in nearly every game I play. Even in things like RPGs I hardly use potions and instead just go back to town to rest of whatever other mechanics let you heal naturally.


cb9cd2  No.16290500

>>16286395

ok I found out how to defeat demon of hatred. here are some notes I took:

D E M O N O F H A T R E D

=================

- His left arm is imbued with flame. It can be parried, but you will sustain fire damage

- If he sustains enough damage, he may be staggered

======

PHASE ONE:

======

- Double leg slam. He will slam his left first and then his right leg after. Can be parried.

- Right arm thrust. He will push you with his right arm. Can be parried. Sometimes followed up with a left hand swipe, which should be dodged.

- Right leg slam. Can be parried. Sometimes followed up with a series of headbutts to the ground.

- Singular headbutt. Can be parried.

- Successive headbutts. He does three headbutts in a row, two quick, and one slower. Usually after a right leg slam. Can be parried.

- Right arm perilous attack. He buries his arm into the earth and dashes forward to cross the arena. Cannot be parried, must be dodged. Sometimes followed up with fireballs, a left arm swipe, or an overhead left arm slam. Jump to avoid.

- Overhead left arm slam. Will raise his arm into the air and slam it down towards you. It has long reach and does a lot of damage. Can be parried, but should be avoided.

- Fireball toss. When you are too far away, he'll attempt to pelt you with fireballs that cover a short distance. He hurls them at you in a curved trajectory, and there will be two sets of them. Can be avoided by running away, or running directly under him immediately after he does his perilous attack.

- Body slam. He will jump into the sky and slam the earth beneath him. Causes AoE damage. Immediately after he lands, you can use the grappling hook to get close to him.

- Attack combo. He will do two left arm swipes, one to the right and then back left, and he follows this up with a right leg slam, which will then be followed up with another left arm swipe to the right. Can be parried or dodged. Stay beneath him and to his right to avoid the arm swipes, parry the leg slam, and then dodge to avoid the final arm swipe.

=======

PHASE TWO: He uses the same moves as before, but now he can use these:

- Flamewave. He raises his left arm straight into the air, then slams it down toward you. A wave of flames will rush toward you. Can be dodged, and immediately after the attack, you can grapple toward him. He sometimes does this immediately after a perilous attack.

- Ranged fireballs. He fires a succession of fireballs toward you. Can be dodged by running to either the left or right in a circle, or by quickly moving in a zigzag pattern towards him.

- Lunge. Will hurl himself toward you. Can be dodged or parried.

========

PHASE THREE:

========

- Circle of fire. He will swing his left arm in a circular motion that reaches all around him, and flames will burst from the ground shortly after he's finished. He does this immediately after the third phase begins and throughout the fight. This should be avoided. It spans a great circumfrence, so run far away to avoid.

- Double arm perilous attack. He will use the same attack from before, but this time he will dash back towards you with his left arm extended and try to hit you with it. Can't be parried. Can be avoided by jumping.


3346a3  No.16290578

>>16290017

Confetti is infinite in stores past a certain point in the story, and you get so much sen once you get to the divine realm that you can't spend it all.

>>16290161

They all make a noticeable difference. I used the posture ones against the centipedes, the defense one against owl, and the attack one randomly but mostly on the last boss between phase 1 and 2, and 2 and 3.

Beat the last boss, here's some tips for those you want them:

First phase the jump kick change ups are too annoying to deal with so I just started running away. You can usually interrupt his runs-behind-you-and-sweep-attacks move by rotating with him and just swinging. Otherwise make sure to jump it, jump kick, and use Ichimonji: Double while in the air, it'll take half his posture bar.

Second phase I used a red candy and just kept on his ass. The 3 sword attacks just parry them, if he sheathes his sword charge up an Ichimonji, if he charges up the beam, run besides him and Ichimonji, if he does his sweep behind, run the fuck away.

Third phase you need to be super aggressive here, if you don't constantly pressure him, his spear moves are going to eat through your posture faster than you can manage. An excellent way to start the phase is to use the max upgraded poison tool as soon as you deathblow the second phase and spam the piss out of it until the poison sticks. Use red or blue candy and KEEP ON HIS ASS.

Fourth phase easy mode phase, keep on him and be super aggressive, redirect the lightning and win. Phase 1 2 3 each took me less than 30 seconds when I played perfectly, phase 4 took 15-20 seconds on my kill.

Skill and tool review:

>shuriken is useful throughout the whole game, use it to sneak in hits when bosses move around; once you get the phantom upgrade you can dump your charges on a mini boss for free damage

>axe is worthless, just use it to break shields and never touch it again

>spear is worthless, don't even bother

>wind fan is worthless, the charge time is too long to be of practical use, and by the time you can make the farming upgrade you can just kill shit with Demon Bell + balloon buffs; might be useful for farming the rare drops like triple buff candies or red lumps

>whistle is good when beasts are around, haven't tried the apparition upgrade

>flame thrower is garbage outside of setting red eyes on fire

>shield is amazing on stuff that's hard to parry, the prosthetic skill that lets you do damage with it after charging it is also amazing; fire and occult upgrades are god tier

>poison blade is amazing when it works, which is only on 2 meaningful fights so far, otherwise trash

>vitality on deathblow is mandatory, as are the two stealth passives for sight and noise

>mikiri counter and its passives are damn near mandatory

>mid-air combat and deflection are useful for countering enemy sweeps HARD - you can jump the sweep > jump kick > do a combat art, all before you land

>all of the ashina arts skills are amazing except for the last combat art, which blows and eats up spirits

>in prosthetic arts only projected force and grappling hook follow-up slash were useful, maybe the two healing passives, didn't try the last combat art

>senpou skills are garbage, didn't try the big combat art or the cookie duration, cookie duration could be good depending on how much of a boost it is

>didn't try any of the Mushin arts, but I pretty much only ever used combat arts as an interrupt, or in Ichimonji's case as an interrupt + posture recovery

>>16290500

The stagger is health percentage based. It's better to block the leg slams than it is to parry them, especially the fire sword 2X leg slam fire sword combo. Grenades can be negated with the shield tool + fire upgrade (you can farm the upgrade material from the riflemen on the way to the boss). For the flamewave I just used the shield to block through it since I had a poor success rate on dodging and jumping it, same with the fireballs. And the big fire circle in phase 3 can be blocked with the shield once again. Make sure you have the shield passive art upgrade that lets you unleash an attack while holding the shield. Don't let him get distance from you in phase 2 and 3, fireballs and flamewave are a PITA to deal with. Make sure you bought the fire flask from the carp guy in the past. Use red cookies between phases, you have plenty of time.


8da7ea  No.16290692

>>16290578

You forgot the most useful tool. Firecrackers. It stuns literally every enemy in the game for a few seconds. Every human covers their eyes, and every beast rears or instantly dies. It's hands down the best tool in the game.

Also if you use spear on the monkey during his headless phase after he flops on the ground you yank the centipede out and do a good chunk of poise.

None of this excuses how useless they are a majority of the time though. Shurikens especially are just garbage compared to the firecrackers


cda8ba  No.16290726

File: 03e71341094ba08⋯.png (155.46 KB, 425x192, 425:192, damage vs Demon of Hatred,….png)

>>16290578

I tested out some damage numbers. Each test is 6 attacks vs Demon of Hatred. As you can see, the numbers appear very consistent. There is no random fluctuation between tests at the same level. The Aco sugar buff is kind of pathetic, but then so is the damage upgrades. 5 ranks of upgrades barely even adds 20% damage from the looks of it. Sugar doesn't even add 10%, and with how incredibly short the duration is I really wouldn't bother.

I just finished testing all the Mushin arts.

Shadowfall is "good" in that it's a direct upgrade for one of the best attack skills in the game. It does not require any more emblems than the regular Shadowrush does, and it does a little bit more damage with some better AOE at the end. When I say "little bit" though, the amount is tiny. I wouldn't reecommend buying it, but if you were to get it for free it'd be worth using.

Spiral Cloud Passage looks cool as fuck. It looks like it should be an upgraded Whirlwhind with 9 total fast hits on 5 button presses. The damage however is abysmal, so it's not worth using. Costs 1 spirit emblem per button press.

Empowered Mortal Draw is actually quite powerful. Each hit easily does two or three times what a basic attack can do in a huge AOE. However, the upgraded version is a charge up attack and extremely slow, and it still costs 3 emblems per swing. Not really recommended especially since you have to buy a fuckload of shitty skills to unlock it.

For tools,

Shirikens are pretty great in certain situations. They murder dogs and those lightning-shooting catdog things in the fountainhead (1 shot guaranteed). Sometimes good for ranged enemies, jumping enemies, and closing the distance with the first tier prosthetic art combo.

Firecrackers are great against certain things, others only allow you to get one hit per stun, in which case it's not worth the time to throw them.

Wind Fan is amazing. It allows you to one-shot non "elite" enemies. Kind of tough to use in a crowd, but basic melee enemies have fuckloads of health late game so just being able to take them out without a hassle is worth it.

Whistle is especially good for stealth with the first upgrade. Put a time delay noisemaker in place that draws the enemies straight to it. Then they turn around and walk back where they came from for easy backstabs.

Shield and Feather are both useful in certain niches. The shield is good for blocking elemental damage (eg Demon of Hatred fire punches), but you normally want to avoid using it since it doesn't help build posture damage. Feather is mainly useful for escaping a tight situation. Enemy comboing you when your posture is almost broken? Feather out instead of risking a break and death. You could use it offensively to shift behind an enemy for damage hits, but that's inefficient on the emblems.

Spear, Axe, and Flamethrower are all still garbage though, at least outside of designated enemy types.


1c9590  No.16290741

>>16290726

Axe adds in a good amount of posture damage though for the windup and the flames still stun and do pretty good damage on most minibosses early on. I'd like to know though if the monk arts are worth it though.


cda8ba  No.16290777

>>16290741

The monk attack arts? They all do basically no damage. The final art is especially hard to use being a long combo with a bunch of random movement. It's basically the long kick combo that the purple ninjas use. If Sekiro were a PVP game the monk arts would be great for how difficult to predict they can be, but as it is they are just garbage.

As for the non-attacks, two item/sen buffs and the sugar durations, I don't really know how good they are exactly. The drop buffs boost Sen by about 10% each, but it's hard to test item drop rates. No idea on the sugars, but as you can see with the damage bars they are barely worth using anyway.


8da7ea  No.16290792

>>16290777

I'd be more interested in the stance damage and not the hp damage. But it's still worth using them because a lot of fights have downtime between phases you can't do anything during.


cda8ba  No.16290794

>>16290726

Fan + the final prosthetic art is pretty cool. It turns your melee attacks (one immediately after the first fan use, and then a second one whenever) into the fan effect of spinning the enemy around and potentially opening up a backstab. Basically not that different than just using the fan normally, but potentially easier to manage in combat.


cda8ba  No.16290804

>>16290792

HP is much easier to test. For posture damage the enemy needs to consistently block in the same way, plus that bar is just harder to measure anyway.


8da7ea  No.16290810

>>16290804

yeah but HP is also much less important for bosses.


1c9590  No.16290825

>>16290804

HP means fuck all since posture damage is easier to apply than hp damage.


cda8ba  No.16290831

>>16290825

In most cases they should be related. For attack power upgrades, both HP and Posture should be increasing by the same percentage. For skills they can be different, but most skills seem to do more HP damage than Posture damage anyway. The monk skills MIGHT be an exception, in which case I recommend Excorcism strike (second tier on the bottom row). Might test it later but it's the only one that has the POTENTIAL to be any good.


152b47  No.16290838

>>16290831

it might be good if you pause the game and switch arts mid boss fight


8da7ea  No.16290839

>>16290831

You'd think that, but poise damage seems to be semi-independent of your attack damage. With only 2 attack upgrades my poise damage on deflects and attacks at least on bosses is about in like with the 1 boss I did on NG+ before seeing that absolutely nothing changed. I'm almost willing to bet that From tied it to the attack itself and not a function of damage.


cda8ba  No.16290863

>>16290839

Considering FIVE upgrades isn't enough to make an obvious visual difference unless you screenshot them and put them side by side, it's possible your feeling there is completely wrong.


8da7ea  No.16290870

>>16290863

>Considering FIVE upgrades isn't enough to make an obvious visual difference

doesn't that mean my feeling is right?


cda8ba  No.16290876

>>16290870

No. What you said is that the poise damage is unchanged by the upgrades. I said that the health damage is BARELY changed by the upgrades. If both health and poise are changed by the same amount, they would appear to be unchanged without rigorous testing


8da7ea  No.16290878

>>16290876

So what we're really getting at here is the real meat of the matter. The upgrades don't really do anything at all.


152b47  No.16290879

>>16290870

>>16290876

>>16290863

what if the game scales your damage to the boss fight? maybe it's just superstition but the damage you take when you fall into a bottomless pit is scaled and even weak enemies tend to deal quite some damage, maybe the game scales damage a bit.


8da7ea  No.16290880

>>16290879

If the game scales that's the worst possible outcome and would make the game go from a 4/10 to a 2/10


cda8ba  No.16290881

>>16290878

Pretty much.


8da7ea  No.16290884

>>16290879

I wouldn't be surprised to know find out that shit "scales to make it more cinematic" or some garbage though. The game is the gift that keeps on giving in terms of disappointment.


8da7ea  No.16290890

>>16290881

actually hold on. I had an epiphany. Poise damage on counters and shit is hard set based on the counter. The dragon fight shows this exactly.


1c9590  No.16290894

>>16290879

I know areas scale damage so like the roosters in the misty village do far more damage than the ones in outskirts. I also know hirata estate troops have hardly any hp and do hardly any damage if you come back later.


270bd7  No.16291281

>>16290726

Flamethrower is good once you get the final prosthetic move. You can coat your sword in fire and apply burn damage all the time. Makes all beast enemies trivial.


3346a3  No.16291792

I just realized where the Sculptor went: he turned into the Demon of Hatred.


cda8ba  No.16292093

>>16291792

Yep. The question is why. My guess is that he snapped when Isshin died.


cda8ba  No.16292684

Been on it two hours so far and still can't beat Isshins second phase.


3346a3  No.16292747

>>16292684

Be ultra aggressive and never give him breathing room. You can keep wailing on him between phase 1 and 2 for free health damage; he won't pick up his spear right away if you keep bashing his face in. Poison also works wonderfully, since it'll take out a huge chunk of his health and do a fair amount of posture damage.


8da7ea  No.16292771

>>16292684

As you're being a faggot, just use ichimoji and that'll push him past pulling the spear out of the ground. Important to note is he cannot be killed if he doesn't have his spear out so you have to let him yank it out eventually


270bd7  No.16293245

>>16292093

>The question is why

He was barely hanging in there for most of the game. His sanity was slipping pretty badly. If you feed him booze you learn a bit about his loss, especially why the finger whistle prosthetic made him sad.


cda8ba  No.16293366

>>16293245

I never really got the impression that he was getting worse. Maybe I just didn't pay attention to his non-sake talks enough.


152b47  No.16293496

>beat isshin and cruise through the final phase

That was a lot of fun, PEAK BOSS FIGHT AND PEAK SOULS LIKE EXPERIENCE

>>16292684

if he does the big wind attack, block it or run away

attack and immediate deflect in case he jumps away and does that fast sweep move, on the final phase you jump to catch the lightning and beat his ass


cda8ba  No.16293547

>>16293496

my biggest problem in phase 2 is the "flailing wildly combo" that I just can't fucking parry to save my life.


3346a3  No.16293656

>>16293547

The one where he spins the spear around for like 5 hits, chews through your entire posture, and finishes off with a thrust attack? It's super easy to handle: ATTACK HIM MORE, BE MORE AGGRESSIVE, DON'T LET HIM GET AWAY FROM YOU. Raw aggression is how you play this game, and the last boss is the culmination of that mentality.


cda8ba  No.16293758

>>16293656

Better solution: use the umbrella when he starts attacking with something that's hard to handle. I did finally manage to get him down (and then do it again with no items or dying). At least the lightning makes phase 3 easy.


3346a3  No.16293783

>>16293758

He doesn't start attacking if YOU are beating his ass down once he gets his spear out. All he'll do is try to jump back and use lightning. Parry the sweep when he jumps back and sprint to him and beat him more.


980c76  No.16294158

fighting enemies that read your inputs is so much fun :)

especially so when their attacks and recovery is faster then yours :)

very interesting, engaging and most importantly fair experience :)




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