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File: 3f88e96132b77e8⋯.png (130.2 KB, 460x215, 92:43, ClipboardImage.png)

426185  No.16255212

If the developer is reading this, please stop adding post-mannconomy weapons into this mod. The fact that you think they fit in pre-mannconomy TF2 doesn't matter, they literally don't fit because they weren't in pre-mannconomy TF2. And for the love of god don't use a nerfed post-mannconomy version of a weapon like you are doing with the Sandman (where it just slows opponents down instead of stunning themlike it did pre-Mannconomy), keep the weapon the exact way it was before Mannconomy. Also, do not leave out stuff like Demoman shields and swords because you don't think they fit in pre mannconomy TF2: Again, they do fit because they literally were in fucking pre-mannconomy TF2. If it's that big of a problem, just make an option for enabling/disabling demoknight.

Also, where can I keep up to date with this mod? The Moddb page is deleted. I think the mod is being updated on a Discord server, if that's the case: care to give me a link?

426185  No.16255215

>>16255212

Oh fuck, didn't realize my post was this blogpost-y, should've formatted it better. Oh well.


857a89  No.16255219

They moved to /vg/ after they got butthurt with cakekike. Better ask them over there.


426185  No.16255221

>>16255219

Alright, will do.


857a89  No.16255230


426185  No.16255242


0c155c  No.16255276

>>16255219

considering vintage threads are on mark's order to be bumplocked. You have to wonder who is more asspained between the two though

moddb got taken down due to some faggot from TF2C being asspained enough to do so.


96e2c8  No.16255359

File: 653b32a8f553378⋯.png (167.11 KB, 272x319, 272:319, 653b32a8f5533781e650760e6a….png)

>Still playing tf2 mods that don't actually realize the issue what is wrong with the main game

>playing mods that might as well be item whitelists and customstats


581152  No.16255823

File: 2c1bd010dd60c87⋯.gif (2.64 MB, 264x240, 11:10, 2c1bd010dd60c878b9b0b900d2….gif)

>discord niggers everywhere

>post-mannconomy weapons

>few players

>always one tryhard ruining everyone else's time, ensuring that nobody else will join and what few players there are won't stay for long

Is there anything that TF2 Vintage did right?


c58b8c  No.16255831

Why did they add weapons and gimmicks from later TF2 updates? How does this make it "vintage"?

I thought by "vintage" they meant how the game was at launch with a few fixes.


581152  No.16255852

>>16255831

Their response to such a question will always be, "b-b-b-but you can make a server and disable them!" even though every server on TF2 Vintage right now has them enabled.


120a31  No.16255868

File: 70b7ce5695bc183⋯.jpg (14.15 KB, 435x339, 145:113, 307fc8ad6a0aad1a422c5754b0….jpg)

Why would I need another version of TF2 when I still enjoy playing the current one?


e2379b  No.16255871

>>16255852

You can use a server vote to remove them. Most of the time it will pass.

>>16255861

Dead game as usual.


c58b8c  No.16255876

>>16255852

>>16255853

That's sad because there were more people playing when it was actually vintage than now.


dfac58  No.16255883

>>16255868

>I

Why do I care about you?


120a31  No.16255888

>>16255883

You shouldn't, the game doesn't appeal to me and apparently it doesn't appeal to anyone else as well.


358142  No.16255890

>>16255276

>You have to wonder who is more asspained between the two though

Both are equally assmad.


0c155c  No.16256083

>>16255853

Considering devanon wanted to fold vintage at several points to try and appease TF2C and even went so far as to implement TF2C's death match mode, instead of fixing shit shows the skewed priorities of those at the helm.




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