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File: 194b406851b4eb7⋯.png (148.41 KB, 496x585, 496:585, MegaMan Legends Models 5.png)

File: 5dea4ad4a52712d⋯.jpg (18.9 KB, 474x281, 474:281, MegaMan Legends Models 4.jpg)

File: ba92d5ffd761925⋯.png (67.8 KB, 1000x800, 5:4, MegaMan Legends Models 3 b….png)

File: 01d6ca0f68d15aa⋯.png (49.65 KB, 614x336, 307:168, MegaMan Legends Models 2 b….png)

File: 889817b561ba67e⋯.jpg (68.28 KB, 600x450, 4:3, MegaMan Legends Models 1.jpg)

77999a  No.16248644

Post low poly models that still look good.

I really wish we could have more games that match this style, the models/textures just seem so charming I can't get enough of it.

bdaa06  No.16248675

File: 7aff9a30b1d29ca⋯.gif (2.17 MB, 400x400, 1:1, 1395855089475.gif)

File: b6e14ca706f9388⋯.gif (2.01 MB, 560x500, 28:25, 1447863800674.gif)

File: fb8147778cab8aa⋯.gif (6.94 KB, 297x153, 33:17, 1507115934585.gif)


785206  No.16248716

File: 6a7aef8f72cd62a⋯.gif (1.6 MB, 540x540, 1:1, oxvw7ce_1__by_heatphoenix-….gif)


ac356d  No.16248749

Pour one out for Legends 3.


37dfec  No.16248925

File: b9ce3e8e5ca40b1⋯.gif (825.76 KB, 500x448, 125:112, low poly3.gif)

File: 73e63113b6df605⋯.gif (317.92 KB, 450x650, 9:13, low poly5.gif)

File: ceee24909c23600⋯.jpg (136.42 KB, 1417x1241, 1417:1241, low poly thing.jpg)

File: ba36c91698343e5⋯.jpg (85.55 KB, 1360x768, 85:48, low poly4.jpg)

any good resources out there for low poly character modelling?


c9016a  No.16249166

File: 84f51ae361ab695⋯.gif (1.04 MB, 150x267, 50:89, 84f51ae361ab695037b159e184….gif)

>>16248925

You could check out >>>/artass/ or www.models-resource.com for starters.


9679ed  No.16251374

File: a74597259f281c0⋯.jpg (509.86 KB, 2560x2150, 256:215, 1453203297191.jpg)

File: 10c404462fed180⋯.jpg (249.57 KB, 1000x815, 200:163, 75891234579841324132.jpg)

File: c8491852c35c4e5⋯.jpg (99.18 KB, 1486x698, 743:349, 78159234985713244213.jpg)

>>16248925

>Silent Hill

I loved raising the interal GPU resolution on those games in emulators and seeing all the details the devs put in that don't show up on consoles. They really put their heart into it.


e606a6  No.16251469

>>16251374

Could you share some of those details?


6f61b5  No.16251475

File: f924d6677ae4435⋯.jpg (11.46 KB, 480x360, 4:3, hqdefault.jpg)

File: a1f7e810dd35441⋯.jpg (160.55 KB, 480x480, 1:1, malon-main.jpg)

File: 2819811d0274560⋯.jpg (142.41 KB, 630x354, 105:59, lowpoly_featured.jpg)

The models in Ocarina of Time and Majora's Mask have held up pretty well. Mainly because the textures for their characters' faces were drawn in a "stylized" cartoony way. (Similar to how the Mega Man Legends models also look nice today because they have cartoony textures for their characters' eyes, mouths, and facial features). Any game from that N64/PS1 era that went for "realistic" looking faces and textures, like the humans in Goldeneye, have held up pretty badly.

I guess that's the secret for low poly models to not look so dated: Using "stylized" faces instead of going for "realistic" ones. It certainly explains why the stylized Link's face in Wind Waker (2002) still looks miles better today than the realistic Link's face in Twilight Princess (which came out later in 2006, but looks more outdated than its predecessor).


23a7b0  No.16251506

>>16251374

The details do show up on console, use component.


6f61b5  No.16251508

File: 1984e26c284a507⋯.png (281.65 KB, 800x800, 1:1, liara.png)

File: 36871e6a9929907⋯.png (318.36 KB, 800x800, 1:1, tali.png)


a2a954  No.16251523

File: 61f3a5acfc3f218⋯.gif (399.25 KB, 450x650, 9:13, 1545468448779.gif)

File: f809f196c2b4b56⋯.png (109.07 KB, 800x680, 20:17, 1545468519286.png)

File: c5092ff01ba892e⋯.gif (276.37 KB, 540x552, 45:46, 1549827002156.gif)

File: eeda07d8de4a476⋯.png (57.72 KB, 900x900, 1:1, 1550349586749.png)

File: 37cdbbb4eea5e77⋯.gif (849.92 KB, 500x500, 1:1, 1552164163744.gif)

Oh hay, a thread about shit I'm into.


a2a954  No.16251603

File: 715d3ad4c8a75c2⋯.gif (363.19 KB, 450x650, 9:13, 1428133057414-1.gif)

File: d4082ba0fa17b1d⋯.gif (804.25 KB, 400x500, 4:5, 1428133057414-2.gif)

File: 6820808b93a6fe3⋯.gif (162.38 KB, 371x600, 371:600, 1428281239103-1.gif)

File: fbc2a8542998f65⋯.png (326.91 KB, 757x600, 757:600, 1428281502098-0.png)


3fd654  No.16251698

File: c48bcd5d4bfe306⋯.jpeg (5.96 KB, 300x168, 25:14, loweffortcharacterart.jpeg)

>>16251475

>wind waker

>ever looking good


9679ed  No.16251707

>>16251698

I enjoyed Wind Waker and never really got why people disliked it? Is it because it's cartoony, and that's not "mature for mature gamers such as myself, who like Twilight Princess"?


2fafd5  No.16251717

File: 0c9a8e4d1164735⋯.jpg (132.55 KB, 923x685, 923:685, lttpmanual.jpg)

>>16251707

At the time it was too easy to compare him to a powerpuff girl. Not that PPG is bad, but it didn't seem to be the implied aesthetic of Zelda, which even in top-down sprites was assumed to be representative of the manual art

Reviews attempting to favorably compare the action to Looney Tunes didn't help


3fd654  No.16251738

>>16251717

This exactly. They didn't even bother coloring Link's eyes. It just looks like some kind of chinese knockoff.


c0dab8  No.16251783

>>16248925

the Copper Dreams one looks like shit, what a mistake, the original visual style was fucking perfect too, but at least they aren't doing that shitty intermediate one that you posted.


b31e42  No.16252191

>>16251717

one thing i always used to like about games is how theyd often change art styles. but i guess that was mostly a product of the technology at the time.


ad7266  No.16252269

>>16251707

Cartoony is not a problem, it's just that specific art style is bad.


7d2de5  No.16252499

YouTube embed. Click thumbnail to play.

I will stand by the opinion that the initial Wind Waker reveal was not great. The art style isn't quite there yet, and they don't really sell the tone of the game. It looks zany, unlike the final game which is actually quite somber.


7d2de5  No.16252526

File: 43906f904db8eaa⋯.png (564.04 KB, 875x777, 125:111, ClipboardImage.png)

Some not so great choices of shots. They also don't indicate anything about the sea gimmick or the story, and only show the Moblin enemies, making it look like the entire game is Link vs Moblins in some Roadrunner vs Coyote scenario.


856057  No.16252547

File: b7cfac884743068⋯.png (3.22 MB, 1600x1600, 1:1, Gabranth_2PEX.png)

File: cc30382d885420e⋯.jpg (131.33 KB, 1920x998, 960:499, E8vCjns.jpg)

File: 9004ba1dd247049⋯.png (346 KB, 892x988, 223:247, dissidia012-tidus.png)

File: c38eb489b01b516⋯.jpg (326.92 KB, 1200x1096, 150:137, terra-dissidia-012-final-f….jpg)

Not sure if these qualify as truly low poly, but Dissidia 012 had some amazing model work. Square really was the master of their craft.


f86b42  No.16252578

>>16252547

It's a PSP game, so that pretty much makes it low poly by default.


180962  No.16252641

>>16248925

Hot damn, where's that Noriko one from? She looks amazing! I didn't know there was any Gunbuster vidya outside of SRW.


d95ed0  No.16252746

>>16251707

> Is it because it's cartoony, and that's not "mature for mature gamers such as myself, who like Twilight Princess"?

That is the strawman that wind waker fanboys like to use yes. In reality, sailing was a boring chore, the dungeons were easy and forgettable, items were uninspired, triforce fetch quest was obvious filler, went back to LTTP formula and we ended up stuck with it till BOTW and the art style is ugly.


ccb8ee  No.16252748

>>16249166

Is it just me or does it seem with low poly models you can get more stylized with the models?


38a44b  No.16252768

File: 244b0c7d07d9f34⋯.png (2.92 MB, 1906x873, 1906:873, Wii Link face.png)

File: 664db59c8dcc4dc⋯.jpg (55.38 KB, 474x712, 237:356, Realistic Aphro.jpg)

File: 94942ec17cd11e2⋯.png (230.57 KB, 293x723, 293:723, Realistic Child.png)

File: 5337ce020aa893e⋯.png (126.42 KB, 298x381, 298:381, Realistic Doctor.png)

>>16251475

As much as I will admit that the more stylized the better for aging Twilight Princess wasn't going for realistic it was going for a darker but also stylized look. You're telling me that pics related are supposed to be "realistic" humans? Link certainly is pointed towards being less abstracted from humans but he's still not realistic by any measure.

It should be stated I'm saying this as someone who enjoyed Spirit Tracks and Phantom Hourglass but couldn't bear to play Wind Waker more than 3 hours because sailing was just fucking abysmal.


7d2de5  No.16252779

File: d75fad86f63a2d2⋯.png (931.6 KB, 1000x1497, 1000:1497, ClipboardImage.png)

File: 1014a02e5226410⋯.png (170.89 KB, 350x471, 350:471, ClipboardImage.png)

>>16252768

I really find TP's art style to be one of the worst. It's just grotesque. I think the desire to show off the greater graphical capabilities of the gamecube tempted them to muddy up simple, elegant designs, with all kinds of visual clutter.


778f26  No.16252804

>>16252779

>>16252768

TP looks so bad because it's a mixture of stylized proportions paired with more realistic, gritty texture details. When you start the game focusing on a bunch of kids that all look like they have chromosomal failures, it leaves a bad impression.


7d2de5  No.16252816

File: e0d402b91a925bd⋯.png (91.28 KB, 230x286, 115:143, ClipboardImage.png)

Goron nipples.


38a44b  No.16252817

File: 8e977eefeaf823b⋯.png (98.22 KB, 200x237, 200:237, Elderly.png)

File: f55c2d62bb74139⋯.png (1.9 MB, 2000x2000, 1:1, Ganondorf.png)

File: 1add7240769344b⋯.jpg (122.61 KB, 1069x1600, 1069:1600, Yeto.jpg)

File: 080e5cec98632d8⋯.png (1.82 MB, 1536x2048, 3:4, Yeta.png)

>>16252779

>I think the desire to show off the greater graphical capabilities of the gamecube

That's not what they wanted to do at all, development was switched from the Gamecube to the Wii very early in development when Aonuma tried out the beta-type Wii controls and liked it. They knew exactly what they were getting into 5 years before it was released. The gorons in this game are my favorite rendition of them hands down, though I'm a sucker for weathered old men because they're usually not corporatized cancer but the artist getting to express themselves. I will say the Zora's were the most forgettable but Midna and the Yeti's more than make up for it. Also best Ganondorf hands down. The muddling comes more from the graphical limitations rather than the designs as, if you look at the WiiU remake, everything looks way better.

I can completely understand why someone wouldn't like it though. I find the original Wind Waker boring myself but again, it's sequels were far better at using the art style in my opinion.

>>16252804

Also this, the children look fucking retarded I won't contest that at all.


7d2de5  No.16252822

>>16252817

Not to say nothing in the game looks good, but I much prefer the OOT aesthetic, as far as "realistic" Zelda goes.


38a44b  No.16252825

File: a68d64a2647fed6⋯.png (3.83 MB, 1402x1661, 1402:1661, Actual elderly Gorons.png)

>>16252817

Whoops accidentally a thumbnail my bad.

>>16252822

I would say OoT fails for Gorons and Zoras for me. Kokori and Gerudos look great though.


6be255  No.16252828

I didn't really like the style of twilight princess, i thought it came off a bit too edgy. I found Majora's mask did a much better job at making it look darker and more mature without going full on edgy. Also not a fan of wind waker's cartoony look but i think it works fine for 3ds titles, also, yea, sailing everywhere was boring as fuck but the ending boss was pretty awesome


7d2de5  No.16252835

>>16252825

I guess if you're going for more of an earthy tribal culture, it works. I like the cute N64 Gorons though,


1307b3  No.16252838

>>16252817

That last image though thats one comfy guy.


7d2de5  No.16252839

>>16252828

Majora's Mask is more dark fairy tale, whereas Twilight Princess tries to ape things like Lord of the Rings a bit more.


38a44b  No.16252847

>>16252838

Yeta is a qt waifu for Yeto thank you not a boy

>>16252835

N64 Gorons literally all look the same except Darunia, and while a generic Goron can look like, variety is the spice of life.


eaad67  No.16252890

>>16252817

>they didn't want to show off the greater graphical capabilities of the gamecube because

>development was switched from the Gamecube to the Wii very early in development

It was released for both GC and Wii, and thus graphically still targeted the GC and showed the maximum they could squeeze out of it.


778f26  No.16252896

>>16252817

TP Ganon's overuse in games like Smash just really soured me on his design. He still looks great, but I ended up preferring his other designs purely out of boredom with the TP one.


7d2de5  No.16252971

>>16252896

I'm not a major fan of that hair ornament.


ae8eb1  No.16252977

>>16252779

Oh hey the guy's feet is an ocarina.


42dd1a  No.16252979

>>16251475

Majora's mask looked good, but OoT didn't age well at all.


b31e42  No.16252983

File: 26fc84f090d8ba5⋯.mp4 (1.6 MB, 640x360, 16:9, Malo Mart - The Legend of ….mp4)

>>16252839

my favorite episode of lord of the rings was the one where they went to the strange japanese shop

>>16252977

youre thinking of orcarina


7d2de5  No.16252992

>>16252983

>that gay bar, that gay bar, can't get a fuck without that gay bar

What did they mean by this?


b31e42  No.16253022

>>16252992

it means "buy it, buy it, if you want it then buy it" or something like that according to yidvid comments


116509  No.16253243

>>16252748

style is a necessity of less available detail

the less youre able to use to model the more abstract you have to be with shapes in order to convey what youre depicting the model, it has to be that much more dramatic in order to properly communicate, high detail poly model of a pencil can be a model one of those cheap novelty pencils companies handout, but if you dont have computer power to spend a billion polygons on a fucking pencil, you make a plain box in with a texture of a yellow number 2 pencil with the pink eraser and people can infer that its a pencil without trying to make a round shape


778f26  No.16253565

Is it weird that what I like most about a lot of low-poly art is the textures?


856057  No.16253588

File: 9e42bb526f83f80⋯.png (491.92 KB, 822x1098, 137:183, kisspng-dissidia-final-fan….png)

File: 3de743d05c8e138⋯.png (1.29 MB, 1944x1040, 243:130, cipolla_alt.png)

File: 438f912fc0a374e⋯.jpg (321.25 KB, 1210x1024, 605:512, artwork.dissidia-012-duode….jpg)

File: 699d89981011f5f⋯.jpg (137.24 KB, 1000x900, 10:9, d012-tifa-ac-cowgirl.jpg)


b31e42  No.16253661

>>16253243

i wonder if there is a parallel here with music and sound design or if its just common to cheap out on musical talent.


36972a  No.16253790

>>16251707

Just contrarian faggots.

>>16252547

Most PSP games have amazing models despite being low-poly, more from square is The Third Birthday, and you have stuff from capcom like Maverick Hunter X and Megaman Powered Up.

>>16252746

This is about art style, though. there{s literally nothing wrong with the art style.

>>16252768

Sailing wasn't really that bad if you pointed to the damn direction you wanted to go. Also, it was fixed in the Wii U version anyway.


38a44b  No.16253793

>>16253790

>re-releases fixed it so it wasn't bad

Look at this faggot


4166d0  No.16253851

>>16253661

>i wonder if there is a parallel here with music and sound design

No, there absolutely is a parallel, once music was actually even possible in games, the limited sound capabilities of early hardware meant that music couldn't rely on something like an orchestra to pull it through. Strong melodies and creative tricks led to catchy music, and to publishers each having their own distinct sound, even more so than composers.


d95ed0  No.16253893

>>16253790

You have shit taste.


7d2de5  No.16255161

>>16253790

Sailing is adventurous in the early game, and by the time you get sick of it, you tend to have the fast travel.


77999a  No.16256248

File: 6926a48db134582⋯.gif (602.61 KB, 303x366, 101:122, Mecha sonic Model.gif)

What's the best way to find more stuff like this?


77999a  No.16256269

File: cac21efd4957758⋯.gif (798.25 KB, 377x416, 29:32, Mecha sonic Model 2.gif)

File: 1b359ca16f28c44⋯.gif (1.09 MB, 500x500, 1:1, Mecha sonic Model 3.gif)

File: 555d251eaf8011e⋯.gif (1009.01 KB, 540x540, 1:1, Mecha sonic Model 4.gif)

File: 5a7aef5d6da0c7b⋯.gif (329.97 KB, 200x400, 1:2, samus_3d__turnaround_anima….gif)

File: 6e11c43146a6f25⋯.gif (1.72 MB, 440x409, 440:409, Ken style 3D pikachu.gif)


77999a  No.16256270

File: 52bf8c131202854⋯.jpg (192.39 KB, 1280x720, 16:9, Donkey kong old design.jpg)


aaf883  No.16256546

File: 6e61d63a59fc0b9⋯.jpg (143.09 KB, 731x600, 731:600, altair_by_genci.jpg)

File: d1ed839d337f4ea⋯.jpg (104.23 KB, 1012x682, 46:31, eb6ef4a1829eeee62e5ce4cad5….jpg)

File: c7d01d0277cc030⋯.jpg (133.5 KB, 576x736, 18:23, low_poly_collection_by_gen….jpg)

File: f10b189602e7950⋯.jpg (100.29 KB, 900x456, 75:38, low_poly_tank_by_talros-d4….jpg)


a2a954  No.16256571

>>16256248

Go to "sketchfab"


139667  No.16260701

>>16252641

The PS2 game, I'd guess.


deeef6  No.16263549

File: 670a997aba307b0⋯.jpg (53.09 KB, 564x585, 188:195, 98eef4a937b22f76338e468d71….jpg)

File: b780576a560877e⋯.gif (482.62 KB, 156x170, 78:85, animated_lowpoly_sub_by_ke….gif)

File: 9a1fb8e8dd85d48⋯.png (3.1 KB, 256x256, 1:1, d1ceiay-f1ef3ac2-5ab3-4dfa….png)

File: 948fd43e75eae5e⋯.jpg (175.02 KB, 800x800, 1:1, d1l5fhr-46a9b5e8-b97c-4e5e….jpg)

File: 82f97c02cdcdf9e⋯.png (4.1 KB, 250x250, 1:1, d1nzrpn-14442eba-36e3-42ca….png)


deeef6  No.16263554

File: 7a91583c413ca26⋯.jpg (422.22 KB, 900x750, 6:5, d2a7dja-d498514b-723b-4734….jpg)

File: 6956ff6e293608e⋯.png (31.26 KB, 1200x700, 12:7, d2aurh7-90b76a84-f161-4ace….png)

File: 54fc361be947ec1⋯.jpg (332.61 KB, 903x750, 301:250, d2d48ga-1dcca110-b0e8-4d18….jpg)

File: a4ac9c1ca7b3e60⋯.png (9.32 KB, 250x250, 1:1, d2ltjfq-d84d714c-e2b3-48a1….png)

File: 4111947cb434c4e⋯.png (8.57 KB, 250x250, 1:1, d2m44ke-6580632e-cb82-4529….png)


deeef6  No.16263560

File: 41d4b5c96a4bc2a⋯.png (28.96 KB, 400x400, 1:1, d3ht3sm-fe1ae1cf-9407-4eac….png)

File: e91514143f3dc32⋯.png (2.29 MB, 1703x2045, 1703:2045, d4p4djc-b73c30f9-ac5f-4369….png)

File: 0a179d977f97118⋯.png (651.15 KB, 1280x900, 64:45, d4ry5ky-2af8e91d-5617-49fd….png)

File: c471b2fe89558b3⋯.jpg (2.57 MB, 1775x2496, 1775:2496, d5aybl1-26d4675e-7c0d-4434….jpg)

File: a07bcc9e7bc0924⋯.jpg (2.99 MB, 1920x3054, 320:509, d5ru5t9-968ded14-d3bb-4a5b….jpg)


deeef6  No.16263562

File: 2b1a4abc9e23e2e⋯.jpg (274.25 KB, 866x594, 433:297, d7iwz14-87d31e4c-04ef-41a7….jpg)

File: 77f586ad3fbffb8⋯.png (39.33 KB, 330x316, 165:158, d8oht2v-7ce492c4-3b1c-4da0….png)

File: b4880b524c5f021⋯.jpg (60.61 KB, 700x511, 100:73, d21atn5-375e77fc-e2ee-48be….jpg)

File: 7be861b4b77bfa6⋯.jpg (317.14 KB, 819x700, 117:100, d28usnp-0e3fde1c-0506-442b….jpg)

File: 387ce7d0a6785ef⋯.jpg (152.57 KB, 800x952, 100:119, d31qlxj-cd3ca412-0bf4-49d7….jpg)


deeef6  No.16263573

File: dd593b20bbf0af0⋯.png (64.12 KB, 400x400, 1:1, d32ibsj-a5f076d7-ac09-4df1….png)

File: fed5dc5f4e3df93⋯.png (13.73 KB, 473x399, 473:399, d36csr2-360f23d3-580d-4126….png)

File: 839102453089d80⋯.png (107.86 KB, 648x644, 162:161, d42rl7d-2aa4ef49-208d-4920….png)

File: fd75453ad52733b⋯.png (162.19 KB, 643x591, 643:591, d46bhd1-fb6dc4d2-032f-49af….png)

File: c8e0e68ae34f0bc⋯.jpg (198.44 KB, 1000x1264, 125:158, d518sjv-90919d65-7f13-4853….jpg)


deeef6  No.16263576

File: 777332903deb2fc⋯.jpg (44.04 KB, 564x529, 564:529, d783f776a6451f6c3ecb39011f….jpg)

File: 62663b772c34ce4⋯.png (9.84 KB, 318x220, 159:110, dqsqli-e165e7b9-a7be-40cb-….png)

File: 8bdfe177fc172d1⋯.png (14.54 KB, 275x223, 275:223, dskpv8-7641cc82-a9c8-4165-….png)

File: 014b4b6aa361877⋯.jpg (629.7 KB, 1280x720, 16:9, free_chest__blizzard_style….jpg)

File: c2aceb6c3f6a2af⋯.jpg (59.34 KB, 900x498, 150:83, house_by_jimpaw_d58lnb5-fu….jpg)


deeef6  No.16263577

File: ae4d740f40cd8b5⋯.gif (58.22 KB, 96x94, 48:47, low_poly_gonzo_by_the_tita….gif)

File: d6311f2a79dabf6⋯.jpg (112.79 KB, 900x1500, 3:5, low_poly_micro_tank_by_bit….jpg)

File: 3e1ac4277f0632e⋯.gif (217.79 KB, 150x150, 1:1, lowpoly_cab_animation_by_g….gif)

File: a2b9dd20e087c8a⋯.gif (186.31 KB, 150x150, 1:1, lowpoly_copcar_animation_b….gif)

File: 93f6ad0298f3026⋯.jpg (359.47 KB, 1920x868, 480:217, Nu Gundam.jpg)


deeef6  No.16263598

File: f70a7efc95386c8⋯.jpg (97.24 KB, 640x480, 4:3, d17fdl8-c57631c7-da5e-4250….jpg)

File: 0ee8518cda5bde5⋯.jpg (305.14 KB, 1000x600, 5:3, d32az8r-d73b6c5a-980c-4623….jpg)

File: 3d9ec9aaaee33f9⋯.gif (3.85 MB, 806x456, 403:228, sushi__combustion__by_litt….gif)

File: 7036ca1a5cdd72c⋯.jpg (209.86 KB, 900x703, 900:703, tank1_by_offside926-d5w4wc….jpg)

File: 3fdd93e5c61cbe0⋯.jpg (149.13 KB, 346x600, 173:300, d1vfytc-de884746-7294-4d64….jpg)


ad7266  No.16263604

File: 80602ed92c144f1⋯.jpg (16.88 KB, 324x383, 324:383, 80602ed92c144f17e9e7ed15e2….jpg)

>>16252817

>I'm a sucker for weathered old men


d2ce87  No.16263615

File: 5f5e968aa6af85b⋯.jpg (176.74 KB, 639x361, 639:361, d1683758ecc856c57e464d7c4e….jpg)

What you're really looking for is high quality textures, not models. The anime style completely carries Mega Man Legends. All good looking old 3D games had great textures.


ad7266  No.16263623

>>16263615

Not really. Low res unfiltered textures look best on low poly models. The picture you posted looks like shit for example.


5d5b0e  No.16263732

File: 5fbd13238e5192b⋯.jpg (118.06 KB, 1920x1080, 16:9, mulaka 1.jpg)

File: 3cd0e3c593812bc⋯.jpg (137.65 KB, 1920x1080, 16:9, mulaka 2.jpg)

File: fa506836cb29740⋯.png (155.34 KB, 1280x720, 16:9, morphite 2.png)

File: 65be88fedd27529⋯.png (539.44 KB, 800x448, 25:14, morphite.png)

I love chunky low-poly models with basic stylised textures. I'm terrified that it's going to become the new "8-bit pixel art" for shithouse indie devs.

Mulaka and Morphite had some nice low-poly aesthetics. Very simple textures, if any, low poly models, and super clear visuals that run buttery smooth.


d2ce87  No.16263801

>>16263623

The low res, unfiltered textures look good because of the angles and also the shaders (or lack thereof)

You could make a high poly model with lots of angles, for instance, and still succeed with that style. The easiest way to think about it is imagine a giant robot or other object in Mega Man Legends.

>looks like shit

The textures themselves changed almost not at all until 2004-05. The screenshot is a little shitty but classic Unreal has one of my all time favorite lo-fi 3D styles.


de8844  No.16263856

File: b81b60bbc6d8385⋯.gif (1.89 MB, 320x240, 4:3, roguesky.gif)

>>16263732

Rogue Sky has that style and ends up looking pretty good. It's also pretty damn fun.


751380  No.16264818

File: c0588d5c4271e88⋯.jpg (42.52 KB, 1096x682, 548:341, гном-мем.jpg)

File: 44127d8a4d79b37⋯.jpg (48.69 KB, 739x620, 739:620, бутылочка-гнома.jpg)

Noone mentioning this masterpiece.


9da778  No.16264859

>all this nice artfaggotry

Sometimes I wish I had more artistic ability. But code monkey works too.


b54725  No.16264938

File: 8f5a787464ce5e8⋯.png (353.36 KB, 419x480, 419:480, OK.png)

>>16256546

>>16264859

yeah good thread


4d5141  No.16265096

File: 3dd8610cd03eee0⋯.gif (554.52 KB, 450x650, 9:13, e6b14dce23d13392d13a466ba5….gif)


37dfec  No.16265132

File: 78748e804793063⋯.gif (8.01 KB, 249x138, 83:46, lowpoly_girl.gif)

File: 9c62ed2da5d6f5b⋯.png (10.74 KB, 187x284, 187:284, lowpoly_cars.png)

File: e7eea92e289891e⋯.jpg (200.11 KB, 1174x689, 1174:689, pc_lowpoly_ferrari_gto_198….jpg)

File: 8ed59a4f0ce6c09⋯.gif (59.51 KB, 75x97, 75:97, lowpoly_lili.gif)

>>16264859

Me too, I just cant into the topology.


b54725  No.16265169

File: fa288a7d2566511⋯.jpg (29.53 KB, 396x353, 396:353, 6320x45771893678.jpg)


ad7266  No.16265206

File: e368c7e79e12693⋯.gif (415.23 KB, 426x309, 142:103, 1369776751927.gif)

File: a9a50f9769243f2⋯.gif (67.53 KB, 256x156, 64:39, Cabanela_dance.gif)


50b13b  No.16266314

File: 87cf0a06e93ec2d⋯.jpg (130.28 KB, 611x985, 611:985, unrealcharacteroaq88.jpg)


37dfec  No.16270260

File: a3a5e1ff689b3e1⋯.gif (3.07 MB, 720x480, 3:2, low poly.gif)

File: c17cdf345d6b323⋯.jpg (143.99 KB, 964x529, 964:529, TF2 low poly.jpg)

File: aa1c836d810da1f⋯.png (1006.69 KB, 1920x1081, 1920:1081, Low Poly.png)

How beneficial is it for performance to have everything low poly? Or is it some other factor that affects performance more?


cb5665  No.16270442

>>16270260

low poly is good cause it takes up less space and takes fewer resources to load. Of course you can hit a point of good load and small space without going that far; ps3 games had good graphics and small sizes but the art of optimization is lost on modern games.


b4804f  No.16270476

>>16270260

Yiik should be rebranded as low testosterone.


9bd20c  No.16270502

File: 8520bb59f016c34⋯.png (23.17 KB, 552x511, 552:511, 8520bb59f016c340b989a46bb6….png)

>>16270260

>Posting YIIK.

You need to jump off a cliff.


37dfec  No.16270525

File: e0dfb4f21c57457⋯.png (233.39 KB, 963x543, 321:181, Polycount Comparison 2.png)

File: b1a11bb69227959⋯.png (105.78 KB, 480x240, 2:1, Polycount Comparison.png)

>>16270502

>posting nothing that contributes to the thread

are you jewish?


ed019f  No.16270534

File: 81b7dba05645ec1⋯.png (189.26 KB, 1331x389, 1331:389, ClipboardImage.png)

File: 094d5a9df9278fb⋯.png (397.54 KB, 1366x768, 683:384, ClipboardImage.png)

>>16270260

depends, are you developing for PC and using some easy access engine like unity, unreal or godot? then yeah, shading and shit needs to be tinkered with first, code optimization and trimming off the engine fat will yield much bigger performance gains than polycount.

Also I'll paste this because I'm too fucking tired to type out my post again, let's discuss why Silent Hill models are so good compared to Resident evil ones, and post high poly attempts on old platforms, like MGS1's photo sessions.


ad7266  No.16270535

>>16270525

>posting this shitty beethoven image

Wasn't that debunked years ago?


298db8  No.16270541

>>16270260

Nowadays it doesn't matter, it is just mostly for style.

Even the shittiest modern integrated GPUs/mobile CPUs can push more tris than what the PS2 can.

It also isn't that much easier to produce. I mean, producing very high quality photorealistic models is pretty hard for a variety of reasons, but producing decent models that would look fine in an early PS3 game is not much harder than to produce those PS1-like models (depending on the model it is even easier).

t. nodev


ed019f  No.16270555

>>16270535

It was, but you can't expect every anon to stay up to date 100%.

Basically, in that image, the 60000 polys image was generated automatically from the 6000 one, thus it has no additional detail. It's true that nowadays polycount increase isn't practical compared to better shading/lighting/textures but this doesn't mean there's a magic ideal number of polygons and stuff like VR might make us push that boundary in the near future.


37dfec  No.16270561

File: 9630c5a1651806d⋯.png (448.14 KB, 1006x1007, 1006:1007, Polycount 2.png)

>>16270535

yes but people always sperg out about it


550266  No.16272019

File: 9b0f84b8f572e3e⋯.mp4 (10.91 MB, 320x240, 4:3, Vagrant Story - Title Scre….mp4)

>>16270534

Vagrant Story also looked great for a PS1 game.


12f3cb  No.16276148

File: fff4691e79234b6⋯.png (1.17 MB, 1631x1080, 1631:1080, Secret of Mana.png)


b54725  No.16276184

>>16276148

fug that's amnazing


f01285  No.16276191

>>16276148

There are others who agree that this would've looked a lot nicer with low-res textures, right?


15848f  No.16278226

>>16272019

God damn that's gorgeous. I need to play Vagrant Story. I still want to know how they pulled off that rim lighting effect on the PS1.


692e40  No.16278532

>>16276148

Giant >512x512 textures cost more than a couple of extra triangles.


af0b6d  No.16279063

File: a855390d5c9f672⋯.jpg (53.18 KB, 1300x666, 650:333, ass (1).jpg)

File: 40212ed0ee293e0⋯.jpg (110.61 KB, 500x375, 4:3, ass (2).jpg)

File: 5c0ed26ee56b0d9⋯.png (392.47 KB, 600x450, 4:3, ass (1).png)

>>16264818

Oh shit that's a blast from the past.

That bottle polycount always cracks me up

Here's another oldie goldie


bcb175  No.16280937

File: 4ffcfca780af45f⋯.jpeg (29.51 KB, 540x405, 4:3, images (60).jpeg)

File: aee7ad1401e413c⋯.jpg (110.55 KB, 524x240, 131:60, 294614-flydragon.jpg)

File: 1c7afbeb2d0022c⋯.jpg (37.04 KB, 640x480, 4:3, se15f922a.jpg)

File: 23cfce5a31439d9⋯.jpg (167.75 KB, 640x480, 4:3, hybridheaven-03.jpg)

I have a soft spot for Crisis Beat because I played it a lot and enjoyed it, and because Yan was one of my first girls to make me consider teens/lolis.

I really liked Hybrid Heaven back then, but could never finish it because I rented it and the rental place closed soon after. I remember the models looking good.

Never played Flying Dragon, but liked how you could play with chibi or normal proportions, for some reason. Deadly Arts looks a little bit more rough, but the models look decent as well. The game had a lot of issues, right?


bb300f  No.16281228

File: d74e78b09b5fb92⋯.gif (1.14 MB, 500x500, 1:1, krystal64.gif)


43c607  No.16290967

>ITT: Mostly fan creations




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