b92fd4 No.16235589
God damn this game
I go supposing you all know about MUDs and MOOs and maybe know about HellMOO
This MOO looks quite fantastic, some post-apocalyptic game like fallout but without restrains.
I found out about it recently and it's quite the blast, the first things and last in my first life was tearing open stuffed animals to find beers, crack and weed ad my ripe old age of 10 in an orphanage, I then sniffed some and went up to punch Billy or whatever in the face and ended killing him, or her since the appraisal shown that it was a girl.
I then went to the hall where some other orphans lived and pissed on that one that said i'm a fat that sucked dicks.
I then went to the heating room and died while going inside the furnace
There's some room for fun shit
ba13b8 No.16235591
>no graphics
Not vidya. Suggested topics: mario, nintendo, zelda, metroid, pokemon etc.
098a30 No.16235597
>>16235591
>being this much of a shitposting cunt
2144f8 No.16235606
Theres been some attempts into HellMOO. I think the clan name was Gondola.
But it always dies since HellMOO isn't that much of a challenge when you are a few well coordinated cunts.
I'd be willing to give it another whirl if a few of the other anons showed up again.
b92fd4 No.16235612
>>16235591
It's ASCII graphics
Is dwarf fortress not a game?
79f192 No.16235615
Maybe.
I mean we could join in a fuckhuge cluster and meme around town randomly bonking people next to the town cameras, then get sent to jail together after fighting hordes of police dogs. That'd be pretty rad.
117329 No.16235621
>>16235612
>replying to that post
Not sure who's the bigger nigger
cfd53e No.16235640
I always wanted to get into MUDs but never found one that really seemed that fun. They just make me want to go play DF or a roguelike.
752d44 No.16235644
I played a MUD while ago and several people were ERPing.
d676ba No.16235661
The problem with HellMOO isn't the game, it's the players it attracts. Who wants to play with Goons and edgelords?
254904 No.16235665
>>16235589
I know all about HellMOO OP. Fire away. But I have some questions for you:
1. What is your build?
2. What kind of build do you want?
3. Are you interested in PVP or crafting, or both?
https://www.youtube.com/watch?v=38zNLm4YkLM
599129 No.16235666
>>16235589
>He wasn't there for the mega AIDs drug orgy/snuff ritual
You missed out. I hope someone has the greentext of that one.
Are you playing hell or inferno?
391bc9 No.16235674
tell me someone eventually killed and/or facefucked Trace
7a115b No.16235685
>>16235661
>Who wants to play with Goons and edgelords?
Who else would want to do something as gay as role playing?
599129 No.16235692
>>16235661
>reeeee Goons
It was a different time, with the original breed of Goons. They were alright blokes and in peak HateMOO their presence made for the ultimate experience in gaming fun.
b5e1f3 No.16235716
HellMOO had its moments.
From the wild west with no real loyalty to anyone anywhere, and just looking at someone was enough to get murdered, to new horribly broken and gamebreaking inventions and gadgets being abused to their limits, to the mismanagement of PvP interaction giving a massive disadvantage to anyone taking the first shot leading to a cold war and consolidation of goonshitte into one overarching collective, to people sucking up to and playing the badmins because they couldn't bare to have their text stolen for the umpteenth time, to actually forcing PC behavior on players, to whatever the fuck has happened within the last few years. I think the badministration was trying to unfuck the game when I left, but it was going very slowly and the natural ecosystem that had been in place for years had already been eroded.
>>16235692
Exactly this. The goonshitte of old had enough outliers, infighting and chaos to it that it never took away from the game. Especially the infighting. Any one group going out of their way to fuck you left them open to any other group from coming in and impacting their precious text.
7bda0d No.16236459
>>16235589
When I was playing we moved to inferno, just way less grind but its less popular. It had some work being done on it too but I guess there was some drama that happened with the coder there and its been kinda stand still for now.
It was fun but after a certain point the only fun that can be had is fucking with people. That leads to ganking while is can be fun with the danger it becomes a pain to have to gather up text again.
Still fun though, wish I could find another MUD like it.
a76709 No.16236477
>>16235674
One day one of the ~goonshittez~ started a pick attempt on Trace just as >she logged out and she didn't notice. After they looted all her stuff, she sent in an *ata about it and the admins just posted the complaint on *comedy or something. She was already mostly logging in to idle, but after that she took the lock off of her apartment and just used the cube hotel, in protest or something, and like everyone else she gradually stopped playing.
f92c0f No.16236699
>>16235692
Something tells me that anon is talking about this time, and goons of today, not some other time that you can't bring back even if you try.
a76709 No.16239025
Also >Hell. InfernoMOO is where it's at these days.
599129 No.16239172
>>16239025
How's the population these days? Last I checked it was a ghosttown until GONDO invaded.
b6843b No.16239190
There was a leak of InfernoMOO code a few months back, dunno if anyone else managed to get it running, but I did. Even installed a partition of Ubuntu just for that since I've had no luck finding alternatives for Windows (/g/ or /tech/ will probably call me retard because of this for several reasons, I think)
The funny thing with playing InfernoMOO in singleplayer is twofold:
First of all, I can use multiple accounts at the same time which means I have a well coordinated party of mercs, each having their gear and skills to complement each other.
Different types of weapons for everyone so every type of damage is covered, one of them does the driving and tracking, the other is a healslut so nobody else has to learn proper Medic (just enough to Defib) and finaly an heavy Focus user that can scavenge too.
Also triple amount of space to carry stuff, triple the power in combat to end fights faster, etc. It's pretty great to micro this party and triggers\macros help a lot here.
From that aspect, what I got was the same as playing with 2 other guys, except nobody has brain damage, they actually complement each other and are always available. It makes me think that perhaps roleplaying and partying up with other players isn't really that good, it's just a contrivance for the lack of good AI. I certainly don't miss it, at least.
Secondly, there's something that simply doesn't happen anymore: multiplayer bullshit. There's nobody ganking me left and right, there's no guild drama, explosions from assholes or anything similar to that.
This WAS supposed to be a downside to playing singleplayer but after playing this for so long like I did, I can tell you that this simply doesn't happen.
It's fun to go in an adventure with your trio of misfits exploring the sewers or hunting yetis without having to worry about pointless PvP where you win nothing but bragging rights and you lose nothing except time to regain all the items and IPs you lost.
The world feels a lot deader and I'd prefer that there was more interactions with other players, but going back to multiplayer seems like one step forward and 10 steps back. Like it's a solution to this problem, but a pretty bad one.
Ultimately, I think sandbox games like this are developed with fundamental flaws that nobody ever bothers to fix because it'd take a lot of effort and they don't really need as long as they have an healthy population of players.
All the strife and drama that multiplayer generates is required to keep the game alive because that's pretty much what amounts to "late game content" and it's amazing for Devs since it's essentially self-writing content that they have to put almost 0 effort into.
However, said strife and drama is self-destructive. In order for someone to have fun, someone else won't. Even if he tolerates it and takes it as a joke, it's still not very fun and will wear his patience down.
The very mechanism to keep the game going, the whole point of multiplayer even, is what ends up killing it in the long run. It's metaphorically cancer.
So anyway, singleplayer HellMOO is actually pretty fun! Save for the fact that the entire world is a huge amalgamation of dated pop culture references, it's cool to explore shit around.
599129 No.16239223
>>16239190
>wah griefing
>muh text
nah, you're pretty much just a fag.
a76709 No.16239240
>>16239172
It comes and goes. For a while it was quite high, then it suddenly plummeted. Just last week there were almost 20 people on, but that isn't common right now.
599129 No.16239281
>>16239240
>20
That's too bad. Not quite enough to make for fun and organic experiences, especially since those 20 are almost certainly 300k+ xp idlers.
254904 No.16239291
>>16239240
>Just last week there were almost 20 people on, but that isn't common right now.
20 people is as low as I have ever heard that game go. Maybe players finally are quitting the game that has been run into the ground for years by west coast liberal dude weed lmao furfaggots.
b6843b No.16239292
>>16239223
Yes, indeed, that's pretty much what every rebuttal to this looks like, always "crying about text, lmao" which really never adresses the problem and the same mistake keeps happening over and over again. The great mystery is how every time another server\community dies because of this, everyone always acts surprised and scrambles for scapegoats when the cause is always that plain to see.
For the record, there are faggots that do care far too much about their gear. Me, I've learned my lesson playing Elona. It's all about the intangible things and securing means to adquiring gear, not what you currently have.
However, when you hear someone complain about losing gear, what he is upset about isn't the item he just lost or losing a fight. No, what's really upsetting is the prospect of going through whatever process he went through to get said item in the first place, if such a thing is possible in the first place.
Sometimes it's not something that hard. But it's not fun either, and you're gonna have to do it anyway, like getting money by doing Jobs that are often brain dead shit but pay well. You have already done them a gazillion times, you'd rather be exploring some new place, but because you lose your gear in a fight, you're stuck doing that shit again until you can rebuy it again.
Other times it's something you can't actually get again, like the unique Katana from Kakuri island. Want another one? Buy it from someone that doesn't want it anymore but still went there to do that puzzle for whatever reason.
Other times it's the entire crafting process involved. It's not hard to get all the ingredients, it's just boring and time consuming. So everytime you lose a ceramic piece of gear or a deathsuit or something similar, what you just lost is a few hours finding the materials to craft a new one, something you probably already did at least once and now you're repeating the same task.
That's just with losing gear as a problem. The rest of the drama really doesn't sound very interesting either. You sign up to a Corp to get someone to travel along and help each other, maybe complete a few contracts and get a nice place to craft\live.
Oops, one of your pals started shit with another corp and now they are going to attack you on sight in the streets, despite you having done nothing about this.
Oops, there's 2-3 guys higher ranked in your Corp that are starting shit all the time, they deface their own base before leaving or disbanding the corp, sucks to be you.
Everything else is just so not interesting… It's always just postering, everyone talking about the awesome time they had dunking someone, giving the impression that you, yes you! are special as well and can be as bad ass as they can. It's really no different than all those Rust videos of epic base raids, giving the idea that the game is going to be 24/7 of that for you if you try it.
b6843b No.16239296
>>16239255
TL;DR:
There was a leak of the code, anyone could host their own (outdated) version of the code.
It's fun and comfy to play in singleplayer.
You think you'll miss the multiplayer, but after a while, you don't, really.
0c04e1 No.16239300
>>16239292
I think part of it is just player mindset. Losing all my shit doesn't bother me too much because I go into the game with the mindset of "I will lose at some point". Treat it like you're playing DF or a roguelike and you won't be bothered.
599129 No.16239319
>>16239292
TL:DR you're a faggot that can't stand the heat.
Furthermore, if you're crying about spending a few moments actually playing the game to get back your precious text, then clearly the game isn't for you and you should try something more your speed.
254904 No.16239339
>>16239292
The only truly excellent part of HellMOO is the multiplayer, and playing single player with yourself because "I get a whole party of NPCs with different weapons!" and "I avoid the BULLSHIT of multiplayer" is weak. First off, you can hire NPCs in several versions of hellmoo and train them to use whatever weapon you want (ever heard of hiring ganglanders? Hiring abominations? Hiring freaks?) so your first argument doesn't hold up. Second off, you are falling for the classic pitfall of caring more about your precious e-text than you are about taking a risk and actually playing the game as intended. You need to grow a pair of balls.
>You think you'll miss the multiplayer, but after a while, you don't, really.
I get that you like crafting and don't like to fight people, but don't talk like this like you know anything about the game or what other people want. You are recommending that people play by themselves offline so that they don't have to deal with the risks of a game, without realizing that this strategy takes away all of the excitement.
a76709 No.16239394
>>16239281
Weirdly enough, about half were names I've never seen before in a new corp. Time will tell if they're all alts or not.
>>16239291
This was Inferno, anon. It's always struggled with population because people just know of it as "another Hellshard". GONDO left Hell for Inferno fairly quickly because of the retarded garbage the admins kept forcing down everyone's throats.
b6843b No.16239425
>>16239300
Probably. My mindset is usually exploring and trying new things or mechanics. PvP usually ends up interrupting both of these for the most part without actually helping either.
Even trying new mechanics in PvP doesn't sound as appealing since the stakes are usually much higher than just trying them in PvE first before I understand them fully.
>>16239319
>actually playing the game
What part of the game are we talking about? Seeing new bits of it, trying new mechanics or killing monsters in hard fights?
Or mindless grinding and boring chores to regain what you lost in the previous fight?
Because I've yet to see a good argument in favor of the second, despite being a natural consequence of full PvP and nobody seems interested in adressing that, despite how any game that has this problem seems to be dying left and right.
>>16239339
>The only truly excellent part of HellMOO is the multiplayer
Really? I like the focus mutations, the driving, the crafting, the skills and even the combat.
>you can hire NPC
Oh, I know that very well, don't worry. But it's still not the same degree of control that you get by using a different account. Inventory management is far easier, training skills is also far easier, healing and cloning if you can't too. Also somewhat more personality.
I get why hiring NPCs is in the game when you can't multi-account and that's fine, a cool idea. Still inferior to multi-accounting so my argument still holds up.
>you are falling for the classic pitfall of caring more about your precious e-text than you are about taking a risk and actually playing the game as intended.
I'm fairly convinced you stopped reading mid-post.
I care about my time more than e-text. I don't want to spend extra time doing pointless shit because someone else decided he wanted to have "fun" in his own special way. I'm on my way to Weezer Dam to kill some yetis, having someone engage me mid-journey does not help with that at all.
It's not about having courage and guts to face other players, it's not wanting to be interrupted while I'm already doing something fun. Basically, it's "why would you want Fallout 76 while you're playing New Vegas?"
You're also forgetting that there's still risk with NPCs. Heck, the first time I went hunting yetis with this trio, shit didn't went well at all! I severely overestimated my odds, one of them got killed and I had forgotten to charge my portable defib. So while the support char went back to the Village to recharge, the third character had to go in and drag his corpse out before being mauled to death.
There's plenty of other similar moments I've had simply because Appraise isn't actually that precise and they were plenty of fun. Or simply traveling the sewers with 2 characters that can actually Climb while the third struggles even with a rope.
>I get that you like crafting and don't like to fight people
Ah, heck no. I like going for Abom and ripping heads off, combat is plenty of fun in the game.
>don't talk like this like you know anything about the game
I've tried both multiplayer and singleplayer HellMOO. You've only tried multiplayer. I'm in a better position to make a comparison between both and I'm telling you, you're overvaluing the multiplayer aspect.
>You are recommending that people play by themselves offline so that they don't have to deal with the risks of a game
>the risks of a game
There is no risk. There's just interruptions and soft-resets. That's all that amounts to. You were doing something, someone else decided he wanted to fight you, so you'll have to stop doing that thing and fight him first.
If you won, you can go back to doing what you were doing, if you lost, you'll probably have to grind whatever gear you lost and need to go back to doing whatever the fuck you were doing in the first place.
It's funny that you'll undervalue the whole point of death and losing shit when it comes to defending "taking a risk", that nobody should care about this so much. But when it comes to defending PvP, you'll overvalue the importance of it as if it's pivotal.
254904 No.16239467
>>16239425
You know what, stick to single player, it is better for everyone involved.
b6843b No.16239499
>>16239467
For someone that plays a text-based game, you seem quite adverse to reading text.
But I'll take your advice. It seems like almost everyone else did too after all, of games like this would be more popular.
Reminder that there are MUDs with hundreds of players still to this day that don't even have half the content that HellMOO has, but you'll explain this with more "muh casuals" and similar scapegoats.
Have fun dying of cancer while bragging about how hardcore huffing asbestos actually is.
599129 No.16239539
>>16239425
>>16239499
Perhaps you might consider the thought that multiplayer is such an unpleasant experience for you because you are a whiny faggot that nobody wants to interact with?
Regardless, I pray those assmad comments signify your leaving the thread.
b6843b No.16239591
>>16239539
>multiplayer is such an unpleasant experience
I'd hardly call it that.
First time playing the game, Bonghitz was around. She\He\It recruited me for the Corp by infecting me with something that killed me in a few seconds and then gave me back my whole inventory except chalk, but She\He\It liked to collect chalk, apparently.
I had fun back then, I also had some fun playing with Gondo. It's not an unpleasant experience to be sure.
It's just unnecessary. If you have no other alternative, you'll probably endure the hard bits for the sake of the best parts and there's nothing wrong with that. But if you have other games to play, other ways to entertain yourself, it will hardly seem worth it at all.
The game isn't perfect, it has problems that need fixing because it doesn't exist in a vaccum. The same thing goes for pretty much any sandbox game too, from Ultima Online all the way down to Rust and DayZ.
Refusing to acknowledge those problems and reducing the game to a specific way of playing that you like just results in most players leaving for other games that don't make them jump trough so much hoops for the sake of having fun.
I'mma be hyperbolic here and tell you that if PvP was really the whole point of this, you were better off playing WoW instead. No downtime between fights, no grinding even once they introduced gear specific for PvP. It's just fighting people all day long. Or you could be playing Quake or something else in multiplayer that gives you a competitive environment as well with far less steps before you can get to the good bits.
I don't even play WoW and I'd recommend it over HellMOO for anyone playing the game strictly for the PvP.
>I pray those assmad comments signify your leaving the thread.
Am I seriously the only person that keeps tabs open of every thread he visits and pops in everytime there's an update, instead of (1)posting and moving on?
Besides, it doesn't seem there's many people interested in talking about the game anyway. I wonder why…
b5e1f3 No.16239785
There is one thing about PvP that hasn't really been brought up in this thread: fighting don't exist in a vacuum. Nobody's thinking of the amount of scheming and bitter rivalry that goes into revenge. The sheer anger to exploit every quirk of the game they know and motivates someone to check the mechanics of all the science toies, explosives, combat and movement, even the target's idiosyncrasies and automatic triggers looking for oddities to use and abuse for the express purpose of exacting excessive payback.
You think as a well-equipped carebear talking nonstop bullshit you're safe AFK-ing in the middle of a huge yellow zone far from any danger and NPCs? Fuck you, I'm going to chuck a bowling ball at you from an adjacent tile over and over until you get knocked out and drag your unconscious body off to a PvP zone.
Oh, there's no way someone can kill me inside the bar, the barkeep will keep me safe and you can't set explosives in the city. Fuck you, I'm going to jump out of a cessna, start a campfire in the sky, light it and quickly put a multi-room explosive in it before the campfire falls down into the streets below.
The sheer lengths you and the people around you can go to get back at someone is magical. There is no such thing as absolute safety.
35db88 No.16239823
>>16239591
>It's just fighting people all day long.
HAH HAH HAH HAH HAH HAH HAH
You're one of those plebes who doesn't do anything but duel outside the capital in a PvE server and then jumped straight to the arena from controlled instances.
254904 No.16239855
>>16239591
>I'mma be hyperbolic here and tell you that if PvP was really the whole point of this, you were better off playing WoW instead.
cbc231 No.16240493
>>16239785
That's all pretty nice and one of the strongest aspects of sandbox games, really. You can mention things like Space Station 13 as well full of awesome convoluted ways to fuck up someone's shit too.
However, there's a problem here. Why would anyone actually do this?
Because these feats of amusing madness always start from the point where you have someone you want to royally fuck up, but the game isn't really about competition unless you count the cameras in Gangland or farming in the same area.
Most of the time, you have more reasons to cooperate with someone than to start shit with him, all competition is entirely artificial and present either because of meta-rivalries (this corp is Reddit, this corp is Goons, this corp is 8chan) or because there's someone that's a genuine dick and kickstarts a corpwar on purpose.
It's a bit like Dishonored or Shadow of War, where you're given this incredibly arsenal of tools and powers to pull off crazy shit all the time. But do you have to do any of that to play the game? Nope. You'll do it because you're bored and have nothing better to do.
>>16239820
Don't forget cocoons making PvP more irrelevant or more frustrating, depending on how much the other guy wants to mess with you. Either your gear stays inside and he literally gains nothing from the fight or he will actually wait up White Cocoons or idle near the other ones until you open them and attack you while you're dressing up.
Funny that, the more advanced the Cocoon, the longer the other guy has to wait, so when you actually have worthwhile things to mug, the Cocoons you'll use will make it even less likely to actually get them.
>How do you value your time?
That's what I meant with my posts with multiplayer vs singleplayer.
The PvP interaction is amazing sometimes, but irrelevant for the most part. All it does is waste your time getting your shit again after one-sided fights (because nobody is going to start a fight without +90% odds of winning)
The rest of the player interaction boils down to cooperating with corp mates or enduring autists (or both), where extra accounts in a single-player do the first far better and you don't have to deal with the second.
If exploring the world, fighting NPCs, having fun with the mechanics, building a character and using your abilities\skills is what you apreciate, singleplayer is a far better experience than multiplayer.
But if the crazy player interaction is what really atracts you to the game, obviously multiplayer is preferable. However, at that point you also have alternatives for similar complex and competitive games in multiplayer that are probably a better way to spend your time. Space Station 13, for example. All the autism, detail and player interaction, with none of the grinding or bullshit.
cbc231 No.16240509
>>16239823
>>16239855
Sorry, mate. All the experience I have with WoW comes from playing in a private server where I had to wait 20 minutes for a PvP match where it was me against another dude. Wasn't much of an example, but I got the gist of the concept and last I heard, the regular game has gear you can only use in PvP that you earn playing PvP.
Again, if combat against other players is what is important in the multiplayer experience, you'd be better off playing that. Or Quake or Natural Selection 2, etc.
407dff No.16240835
Does anyone have a link to the source code for those 3 servers? That mega link is dead.
4eea6a No.16240940
>>16240509
But the thrill you get from risking the gear you worked for is much greater than anything "safe" pvp can provide.
Constantly being on the lookout and trying not to get jumped.
Always trying to put yourself in an advantageous situation in case you do.
When a pvp encounter inevitably happens it's so much riskier and so much scarier considering if you lose you actually lose time so it forces you to be on your best.
Then win or lose you get a sense of a real battle because in safe pvp like WoW or arenas there's nothing ventured and nothing gained.
cbc231 No.16240992
>>16240940
You know, it'd be great if that's what PvP actually turned out to be, and in the first days of a sandbox game, it probably is.
But after a while, once the game is well known? Nope.
Nobody actually risks their gear in fights with low or unknown odds for them. They either know they are 90% likely to win or they won't even bother, meaning there's no risk.
Exception to this happens when they have spares of whatever they have at the moment so they don't care testing those low odds, but at this point you're not risking your gear at all since you have spares.
Furthermore, consider the implications of what beating someone actually means.
You either have better gear than he does so nothing he has is actually valuable to you, or your character skills are much greater to offset the gear difference, but at that point your character could be killing\farming in harder areas than anything that other player was, so you could get better gear anyway.
Same thing for stuff like Lockpicking and similar extra mechanics. If you have the skill to bypass a lock, nothing behind it will be valuable for you at your current level.
By the time the other player managed to get something worthwhile stealing, he will have a better lock or stashed his things somewhere safer anyway.
There's a kicker to all this that makes it even worse. You know who ends up being focused on PvP? The lategame players that have nothing better to do. This means that they'll have 15 Raw in whatever weapon they are going to use and the best equipment they can possibly have. They literally stand to gain nothing from PvP anymore and there's no risk for them since they can easily recover anything they lose or even have spares.
At this point, you're either in the same bag and can have a fair fight with them or you're going to get fucked by sheer numbers alone because they are bored.
The first case is pointless fun, the second is pointless fights that were decided from the start.
So basically, PvP for the most is decided by gear\stats before a fight even starts and therefore you're encouraged to engage only when you have a sizable advantage because why would you engage in fair terms?
And in the end, what does the winner get out of it? A bunch of shit he doesn't even need because he has better stuff or can easily get better stuff anyway.
Meanwhile, the other player is now forced to get his shit back, so while one player didn't progress at all, the other was set back. And this is considered a good thing.
>in safe pvp like WoW or arenas there's nothing ventured and nothing gained
But there's a sense of accomplishment for beating a fair fight. You're placed against equally leveled oponents with the same equipment power and you win or lose based on your skill alone.
Same thing as playing any arena shooter, where everyone starts equal and wins or loses based on his skill alone. None of this "I was going for the rocketlauncher when this guy that has been farming Health and Armor Shards before I even connected to the server popped out of nowhere with Quad Damage and railed me"
cbc231 No.16241087
>>16240835
I have the files (I use them after all) but not currently. If this thread is still up tomorrow, I'll try re-uploading them and will post a link with instructions here.
Hope you have Linux.
35db88 No.16241134
>>16240509
>Wasn't much of an example, but I got the gist of the concept
So I was right you never played the public PvP dedicated servers.
cbc231 No.16241202
>>16241134
I don't know why you even think that matters. I tried a lite version of it and got acquainted with the idea, you don't actually have to experience something to understand how it works.
You sign up for a queue and then are placed in a map with a few teammates to capture points or flags. Alternatively, in a small arena just to fight the other team.
Winning the fight earns you a specific currency to buy PvP specific gear. You got your ladders and ranks, etc. Anyone interested in PvP and not PvE can do that all day long, just keep being pitted against other players of roughly the same level, your gear optimization and skill being the only relevant factors.
Unless you mean the world PvP, but you can't possibly be serious if that's the case.
I did try that, wasn't particularly interesting. As a Rogue, ganking a Druid that was 10 levels above me didn't turn out very well, her stats alone made sure I could never do enough damage to kill her.
So I had to Vanish and keep my distance or Stealth wouldn't hold, and kept poking her every now and then, until one of her friends showed up and I simply couldn't do anything anymore.
In that specific case, PvP was quite pointless since her 10 extra levels would decide about 90% of the fight, so if I wanted to kill players, I'd probably aproach those 10 levels below me only.
In fact, isn't that one of the hallmarks of open world PvP? That some high level players get bored, so they hop onto low-level areas to murder low level characters and camp their corpses until someone gets tired of that shit and logs in their own high level character?
That sounds like a huge waste of everyone's time, why would you think this is interesting?
733bee No.16241735
inb4 eotlfag shits up the thread
Hellmoo was an autistic grindfest run by horrible admins. Infernomoo improved on Hellmoo in basically every way, but had no playerbase, and is dead as fuck, making it feel empty and barren to play, and the devs seem to have mostly abandoned it, causing its already small playerbase to slowly atrophy. Hellmoo has a large playerbase, but is otherwise garbage - Inferno has better everything, but its lack of a playerbase and lazy devs killed it. It's a shame, back when GONDO first went to Inferno, the devs were actively updating it and trying to improve it, and it had a decently large playerbase. Then the devs apparently had some drama leading to one of them quitting, some new OP but generally well liked content was removed permanently instead of being rebalanced, the largest corp fell apart, GONDO quit, and a lot of other players quit, all within the span of a few months, then the remaining devs all seemed to give up on it over time.
fd422a No.16241809
Any screenshots of the game?
>>16235674
>facefucked Trace
How lewd.
7bda0d No.16241840
>>16241809
>screenshots
Anon its text.
fd422a No.16241916
>>16241840
Screenshots of the text then.
How does it work? Does typing speed matter?
7bda0d No.16242077
>>16241916
It can when you are in a fight. You could always set up shortcuts for things you need too.
I've been looking for another mud but scifi ones are kinda hard to find, that or I haven't been looking hard enough.
fd422a No.16242081
>>16242077
What exactly is possible in them?
7bda0d No.16242086
>>16242081
Oh wow. You never played a mud?
The whole draw is that its not gwaphics to it allows for a lot more complex gameplay and rooms and stuff. IT all depends on the ones you wanna play. Some are really really RP heavy, some lax, some give no fucks. It all depends on what you want.
fd422a No.16242096
>>16242086
>Oh wow. You never played a mud?
Just now figuring that out? Not sure I'd like them though depending on how it works. I take it you can get attacked while typing and shit?
79f192 No.16242106
>>16241916
I killed a sabretooth tiger with my bare hands once.
Then I revived it with my bare hands so my corpmate would stop yelling at me for hurting innocent fauna.
599129 No.16242121
>>16242096
>I take it you can get attacked while typing and shit?
What part of 'text game' did you not understand? Every single thing you do in the game is done via typing. Of course you can get attacked while typing.
If this is a problem for you, then I highly suggest you learn how to type.
fd422a No.16242136
>>16242121
Wasn't sure if the fights were somehow separated from the rest of the game. Always annoyed me how in SS13 you could be typing something out and then get attacked, especially since people would intentionally start a conversation with you just to throw you off.
>>16242106
>being in a hippie corp
79f192 No.16242137
>>16242121
Oh right there's mechanics in play that allow you to at least have a chance if you're shit at typing. Autoattack will retaliate against anyone attacking you at regular intervals if they do anything aggressive against you.
All actions are shoved into a queue for a while as the previous actions are carried out, so you can be a spaz and type out several actions that start as soon as the other finishes. There's also shorthand versions of commands that take like three letters to complete, and commands that execute several other commands at once.
The client for this also lets you make macros so you don't have to fuck with longer, necessary commands like cutting heads off corpses or properly facefucking the whore you bought from a box-store.
1cd9c6 No.16242153
Don't play infernomoo.You wouldn't wanna play a game which supports censorship, right?
Also, for all the aspie crafters theres a carebare mode now. You can actuallly permanently opt out of pvp when you make your character. But that's kinda redundant. Griefing and pvp are at an all time low, and most established players go out of their way to support new players. Unless you decide to be obnoxious that is. If you decide to play this game and flaunt around any memes i will personally come to turn you into a vampire
fd422a No.16242160
>>16242137
Not really shit at typing, just get rather annoyed in more social games when I'm trying to type and get attacked. I guess it may not be as bad in these since, unless I am wrong, the mouse is not used so I'd be able to keep my hands on the keyboard.
>cutting off heads is neccessary
You should have cut the head off that tiger while staring your corpmate in the eyes.
>facefucking the whore you bought from a box-store.
Not sure if you're serious.
79f192 No.16242165
>>16242136
>Hippie corp
Well I did eat around two-hundred pounds of weed every ten minutes. And I would also fuck the weed plants growing in the wild to get more weed to consume.
>>16242153
>Foster home full of kiddos
>facefuck command exists
It's just a (((coincidence))). I'd take the censorship over having to deal with HellMOO's stagnant mechanics and lack of build malleability.
Carebear mode is also only present in HellMOO if I recall correctly. I don't like the idea of being entirely removed from PVP just because I'm a super special nerd. It can be abused just as easily by the same nerds to aid their buttbuddies by spying on non-carebears.
>>16242160
There's a store called girl-in-a-box. You tell me.
599129 No.16242166
>>16242160
>social game
>Not sure if you're serious
Woo buddy, you are lost.
733bee No.16242172
>>16242160
Like he said, there's auto-retaliate. Combat is pretty basic, with only a handful of commands available, most of which are specific to a mutation. Some clients allow you to attach commands to specific keys, so you can use a number pad to control movement kind of like a roguelike instead of typing "north, north, west", etc, and you can put one of the combat commands you might need (power attack, screech, spew, headbutt, etc) on its / * + - 0 and . keys. It's what I did.
>Not sure if you're serious.
He is. They literally sell whores trapped in boxes. It's called girl in a box.
1cd9c6 No.16242175
>>16242160
This game let's you fuck/rape any NPC, which can even give you a strategic advantage. And yes, there are whores you can buy in a box. Due to it's textbased nature this game gives you freedom like no other, for the better and for the worse.
fd422a No.16242190
>>16242166
Shut up, I mean social as in there's typing involve. The corps and shit were mentioned, so I assume there is a way to talk to people.
I'm just going to install this and try it. Wiki suggests using SimpleMU or MUSH. Anyone know if either of those are good?
79f192 No.16242195
>>16242190
MUSH works pretty well, lets you bind movement to the numpad pretty easily and has scripting functionality so you can do things like seperate Corp chatter from the environment.
391bc9 No.16242232
>>16242190
i used MUSH and it was breddy gud. as an anon mentioned above you should bind the compass directions to the numpad, it makes movement so much easier, and to prepare for
a) autism
b) being raped to death by a player character at some point
c) realizing your character build fucking sucks and making a new one once you understand how the game works
fd422a No.16242233
is hellmoo shut down now or am I retarded?
1cd9c6 No.16242234
>>16242233
new.hellmoo.org
port: 7777
fd422a No.16242242
>>16242234
I swear I entered that, but it said the server moved then I logged into that one and it was infernomoo. Now new.hellmoo.org is working.
10e89b No.16242325
Don't play it, it's even worse than rapeday.
fd422a No.16242331
>>16242325
Seems fine to me.
10e89b No.16242337
>>16242331
I started as a little girl and got raped though.
fd422a No.16242348
>>16242337
Someone is being sweet to me right now. I like it.
1cd9c6 No.16242366
>>16242348
>>16242337
Don't let anyone know about this in game. Sexhaving is frowned upon
10e89b No.16242373
>>16242366
>>16242348
It was okay it was consensual rape but it illustrates my warning not to play the game. It will lead you down a dark path anons.
fd422a No.16242379
>>16242366
I'm not doing that
1cd9c6 No.16242422
>>16242373
>>16242379
If you come across the orphan roleplayer, don't trust them
fd422a No.16242426
>>16242422
Why not? I'm being helped by someone, showed around, got some clothing, sold some stuff. I'll be fine.
1cd9c6 No.16242445
>>16242426
I was told that person always carries a strap on with them
4eea6a No.16242483
>>16240992
You're basically saying that everything comes down to gear crutch when in practice that isn't how it happens in my experience. In my experience gear is only one part of the equation, then there's player skill, player preparedness, tactics, luck, player class if the game has classes and rng if the game has it.
So all of these go in to determining who wins an engagement. I've played a lot of pvp focused MMOs and you never really know which way a fight is going to go. Someone being in better gear does put them at an advantage but nearly every situation is able to be turned around. Yeah you'll get high leveled players picking on fresh accounts if the game mechanics allow for it. But between hgh leveled players there are usually multiple metas or counters to each play style so you'll get back and forth between einning and losing.
As for the gear you win or lose sometimes it's worth it to use, sometimes it isn't but you can usually sell it to get items you actually need. It's ever as clear cut as you're making it out to be and it's even less so in team or clan fights.
4eea6a No.16242489
>>16240992
As another note pvp as a main activity for late and end game players is a lot funner than running the same dungeons or raids over and over and over to grind out a piece of gear which will let you run other dungeons and raids over and over and over
b6843b No.16242632
>>16242483
>You're basically saying that everything comes down to gear crutch
And stats, don't forget the stats. You can have better gear but if you don't have the stats to use it, it's not much better.
My experience with PvP in MMOs of various kinds shows me that, if you have roughly the same level and about the same tier of gear, than fights are the most fun since the odds are perfectly unknown. It's indeed up to luck, player skill, etc.
However, if someone has 5 extra levels or more stats, or if his gear is 2-3 tiers above yours, a slight difference like that will tip the odds in his favor so much you're guaranteed to lose against him.
>but what if he is a worse player?
Then you'd have more levels\stats\gear than he does, no?
Now apply that to sandbox games with "drop gear on death" and what you get is an harsher penalty for dying (but only a small reward for winning) in a world where PvP is unrestricted on who you can pick a fight with, incentivising the idea of first getting a massive advantage in gear and stats and only then engaging someone that's weaker than you.
>>16242489
I don't disagree with that. It's almost the whole point for many players that they'll level their character up until they reach the endgame so they can fight with other players on equal grounds but with far more options and cool gear.
Of course, this means PvP in the journey to reach that position is irrelevant in the best case scenario. You're not going to gain skills or better gear at a faster rate by fighting other players instead of mobs and you'll be risking your gear in the process, setting you back some extra time.
To put it simply, if it took a week to level a character fully, engaging in PvP won't shorten that time, but losing will actually increase it even if by a few minutes.
b6843b No.16242723
>>16240835
As promised, here's the leaked code:
https://mega.nz/#!s0Qm1YIS!d4RSXwBvfrDvd20rPY-gqGXUe2OMkWh-_Dq9WWyQYkM
Keep in mind this is an outdated version, you'll be missing some of the content like some of the newer mutations.
To use this, unpack it on linux and run the extra file that comes outside the folder by typing ./hostmoo on a terminal.
You can login with a wizard account with "co Wizard BRINGDARUCKUS" and from there, do anything else.
You'll probably have to make the regular accounts using manual commands with the Wizard account, unless you can somehow make the emails work.
So far, I haven't managed to find a way to perform a pwipe so you still have a few chars from other players floating around too.
Playing with a Wizard account, you can easily add XP and Money to anyone if you figure out how to do so (it's not as trivial but it's fun to figure it out) and I personally recommend looking at the commands you have available just to see what the Wizards were up to at the time. There's commands to send flaming dogs after someone and some other weird fun shit that most people likely never saw, for instance. Also apparently there was a prototype system for NPC production chains, supply and demand. Dunno if this was ever completed.
This leak is also only part of the original leak. I kept the database that had an available Wizard account and was more up to date only since the purpose is to play the game.
I probably have the rest of the leak stashed somewhere but never bothered with it since the other parts are either outdated or locked.
If your idea is to play this alone, this folder should suffice. You could in theory also host it for anyone else to join, but you'd need to figure out how to admin the whole thing if you want it to work in the long term. Also find coders, of course.
Try and download this as soon as possible, I used a temporary account to upload this, have no idea how long it will be up.
2913db No.16242908
I have never tried a MOO, is this like SS13 after I've poked my eyes out, with the same number of annoying furries?
1cd9c6 No.16242918
>>16242908
If you don't like furries grief them off the game
6d910b No.16242979
>>16242723
You don't happen to havefound the wizard login for heavenMOO by now?
5aee80 No.16242995
It's charming at first but it quickly wears off.
>morrowind style skill grinding
>community, what little there is of it, is cancer and split up between ERPers besides
>unbalanced as fuck, like most other MUDs
b6843b No.16243029
>>16242979
Nope. Still haven't figured out where player accounts are stored or their passwords or even what mechanism they use for that.
a76709 No.16243043
>>16242106
HI WILLY, WOW I HAVEN'T SEEN YOU IN ALMOST A YEAR
t. K-grrl
b6843b No.16243403
>>16243029
>>16242979
Welp, after reading a lot more on this, here's where I'm standing: I can't get a previous password since it'd involve finding out which of the parameters in the registration_db correspond to it's encrypted form and then pass it over some decryption program. Apparently it's an old UNIX crypt() function that has been cracked and isn't considered secure anymore, so that's actually the easy part, the first one is what I can't actually do since there's 2 likely parameters for that but I have no clue what's the deal with that.
HOWEVER
What I believe I can do is "patch" a database in order to have a working admin account. As in, as long as you know the name of an account that has Wizard priviledges, I can in theory edit it's current password to that of another account, where you know the password, and thus allow access to it.
I don't think I have those files available at the moment and it'd take me a few days to get them, but I'll give that a try.
I gotta ask though, what was special about HeavenMOO? Was it the last version with more features and better than InfernoMOO?
fd422a No.16244117
>>16242445
Must be someone else then, I was safe other than the autism I was given. I did get worried when I saw a kidney cooler in the apartment she was staying in and a gun was leveled at my face.
Game is rather fun but trying to do anything is awful if you don't know commands.
1cd9c6 No.16244175
>>16244117
It's a learning experience and there is alot to explore
733bee No.16245321
>>16243403
I've never played HeavenMOO and was never able to figure out how to run the leaked version so I don't know for sure what it's actually like, but when it was last posted here, I think it was described as being the most recent leak of Inferno (Or maybe Hell, I can't remember which for sure) plus a lot of bug fixes the person who was running/creating HeavenMOO made.
7bda0d No.16254067
>>16245321
>recent version
You sure? I thought it was the one that was given in the thread here.
7bda0d No.16256340
>>16243403
Apparently there is a wizard account for heavenmoo called satan if that helps at all.
7bda0d No.16257158
>>16242723
Also I tried to run that but is seems to not allow me to run it. Is there an issue with that one?
b6843b No.16259454
>>16245321
>>16254067
From what I've managed to read, HeavenMOO appears to be a mixup between both Inferno and Hell. It has some of the core conveniences as well as content from Hell (the orphanage, for instance) but it has some of the gameplay changes from Inferno (no chalenge system, shops always open, etc)
It's creator seemed to be someone that liked HellMOO but with more focus on player freedom, so I can see why this would likely be the better version.
>>16256340
I'm not sure that's an actual account or if it's just an object responsible for spawning players so they all are childs of the same object. Or maybe it's the first Wizard account in that database. I'll probably try to find the name of the creator instead as that's more likely to be a Wizard account.
>>16257158
> is seems to not allow me to run it
What do you mean? Do you get an error when doing so? You might be missing a few libraries, the error should tell you which ones and a few google searches will tell you how to install them.
If you mean the terminal hangs up and nothing shows up, that's normal. It takes a while to load the game, but you can connect after a while.
You just gotta wait and connect on the 127.0.0.1:7777 after a while.
b6843b No.16260386
>>16260367
Triggers, Macros, better display (especially with colors), logging and a few other QoL features like auto connecting.
164385 No.16263648
>>16263621
>>16260367
I understand CLI autism being a Linux user myself, but using a single keystroke is still more efficient than typing and hitting enter, which is what you can do with MUSHclient to save time on shit like moving. That was the entire draw of the client for me.
b6843b No.16264849
>>16263621
>>16263648
Well, if we are going down this route, I gotta ask something.
Using Unity, it'd be trivial to make a single client that connects to a server and exchanges commands and information. You could have a server running an entire game in it and every player only gets the relevant information.
Only, you could potentially pass far more than just lines of text.
I'm aware that some MUDs let you get some meta information and you can use a client to build some neat HUDs with that information, but it has it's limits.
With a solution like this, you could have far more utility and information for the players to get a much better HUD while playing a multiplayer text game.
Plus, development for the programmers could happen outside of the game in C# or other languages and wouldn't even require giving them special permissions to contribute.
Would this actually be a worthy sucessor to the concept of MUDs?
b5e1f3 No.16265127
>>16263648
Customizable bindings for navigation are probably the biggest convenience of using a client. inventory, status, player list, maybe some tacticool options like hiding or other common commands are nice to have on single keypresses, but moving in every cardinal direction and being able to also look in all of those directions by pressing the same key while holding a modifier key is a major improvement in the general gameplay experience.
>>16264849
That just sounds like standard client-server development.
117871 No.16265155
>>16265127
>That just sounds like standard client-server development.
Well, yes and no. There's nothing outright amazing about a client that can send and receive strings and a server that parses them into commands, sending replies everything something relevant happens. That much is what you have now.
However:
For the player, you could have a much, much better HUD. Inventory in a separate window with buttons to control each piece of equipment, a character window or part of your HUD that updates with your vital information at any time and even more esoteric uses, like having a radar window that detects vehicles or movement and, despite showing it's results to the client, it's all server-side authoritative anyway.
You could essentially have the game behave much like your standard roguelike experience or better for player comfort.
And for the server, the most obvious advantage is the idea of development in a different language with open-source code that anyone can contribute to, all outside the game (so you don't need prog flag to write anything).
You could have a much faster and better development of the game that way.
More specifically, a small test I've done on Unity was a server\client where, as soon as a client connects, it downloads an AssetBundle that contains a PlayerObject.
Said PlayerObject could contain all the HUD elements that the server is prepared to interface with and nothing else.
This means that, using the very same client, you could connect to any kind of server and use their specific HUD to play that specific game, completely agnostic from the client (like you already have) but with all the features they code (unlike what you have now)
Furthermore, it doesn't stop there. An AssetBundle with images and sounds is another possibility, so you could have icons for mobs and items, backgrounds for tiles, ambient sounds, sound effects, etc.
All of that custom-tailored in the server for that one game but available for the players that connect.
1d3e45 No.16265360
>>16235589
uhoh. wheres the yellow one?
b5e1f3 No.16265431
>>16265155
That still sounds like standard client-server development, except now you've got the added layer of hell that is dynamic service discovery and designing good APIs to the mix, with the client being a nebulous overgeneralized user-created blivet. Hopefully all the servers will design their protocols in a similar fashion, or you're going to need a separate interpreter for every server on top of talking to the actual services for HUD stuff. Client developers are going to have a conniption every time the API or protocol requires breaking changes, and either every server will have to carry the burden of thinking further ahead than usual, or the client devs get shafted.
And if any of these tools let you gain a tangible advantage over other players with the "standard experience", you might as well design the game with a specific client in mind and open-source that instead.
The amount of work to be done on the server side isn't a good trade-off to maybe have a decent crowdsourced frontend materialize at some point in the future.
Ignoring the business of sounds and assets, and assuming games of this nature continuing to use text as their sole input channel, the easiest way to give more flexibility to clients would be some kind of do-nothing prefix command that takes in a completely standard request and returns a standard, or possibly more terse reply with the same prefix. All prefixed commands are filtered out of the main window, but can be both interpreted and called by your separate windows, so your little status bar widget can update itself once every X seconds with a silent background command, but also react instantly to more urgent updates.
117871 No.16265691
>>16265431
>you've got the added layer of hell that is dynamic service discovery
Ence why I mentioned Unity, it handles that for me in a very, very simple way.
Like I said, the client itself is just a window with a few buttons and a single script. All it does is ask you for an IP, establish an Udp connection there and, once connected, it downloads an AssetBundle that contains the HUD for the player as well as an object in charge of synchronizing variables (from the server to the client only) as well as transmit commands.
The devs that work on the server-side, and thus make the actual content for their game, design this AssetBundle, package it and keep it on the server for anyone that connects. Any player that connects creates a version of themselves on the server that receives their commands. And from there, what you have server-side is a bunch of mobs, tiles, items, etc. except some of the mobs are controlled by remote commands.
The client doesn't need anything but the code for connection and downloading the interface, the server doesn't have to worry about any networking besides the player-object that synchronizes what that specific player sees and what commands he inputs.
Following this architecture, any server is free to do as they please afterwards with complete freedom. And since they can even design what interface a player gets, they even have control over what information a player can get or how he can interact with the game.
>Ignoring the business of sounds and assets
Which you shouldn't because this is another advantage.
>do-nothing prefix command that takes in a completely standard request and returns a standard, or possibly more terse reply with the same prefix
Like I said, I'm aware that this already happens with a few MUDs where you can get some information regarding your character and even make a few HUD elements that use those.
However I think it's pretty limited what you can do with that by design since what the player can see has to be regulated.
It's easier to let the server "draw" your HUD so it does all this by itself in a way that all players benefit from and possibly letting you get far more features without breaking the game.
I think I'll make a mockup of this and post it later.
fd422a No.16274796
b5e1f3 No.16277344
>>16277233
It's functional and compact enough for a quick overview when moving around.
There are two other map commands to use.
733bee No.16281551
>>16280406
What could be more compact than two characters per cell, a single character per cell? You lose out on quite a bit of informativeness by doing so, since then you can't have acronyms. What's your alternative solution?
a76709 No.16283912
rip GONDO
Helle will never see such glorious days as 2016 again
b48f6b No.16285027
>>16242234
>>16260367
>have played hundreds of hours of DF I'm aware it's babby's first ASCII game, but still
>run gnu+linux with i3, know everything about vim, mostly use commandline software through st, autism over PGP
>only ever search the web through onion links to searx instances
>telnet into the telnet address of this thing to get a quick feel of the game
>instantly feel like I'm not autistic enough for this
a76709 No.16291279
>>16285027
>instantly feel like I'm not autistic enough for this
Anon, Helle is babby's first MOO. The syntax is designed to accept sentence-like commands instead of esoteric spells that require you to start with . half the time and @ the other half. All the complexity comes from being ganked while you try to figure things out, which doesn't happen anymore. Almost every system is very simple.
dd6753 No.16292364
I don't think I've seen a single one of you fags on the game.
7bda0d No.16292379
>>16292364
I've popped on inferno once or twice, I hate the grind in hell so haven't really bothered with it again.
dd6753 No.16292385
>16292379
I checked that out, there were like two other people online. Hell doesn't seem that grindy thus far, since you can just not grind and spend xp instead. Inferno definitely sounds like the better of the two though.
733bee No.16292600
>>16292385
Grinding earns you raws and XP instead of spending XP, by not grinding you gimp yourself and end up having lower raws than someone at the same XP tier. I remember the community being extremely autistic about that, but I'm not sure how much it actually matters in the end. Inferno's system essentially just forced you to buy raws instead of grinding them by making grinding spend XP instead of earning it, so whether you grind or buy them, the end result for XP is the same. Grinding for raws just wastes time in Inferno, and grinding for raws is one of the most boring and slow grinds in the game, and extremely RNG dependent, so removing that is a huge plus. Another great way Inferno reduces grind is through its different rerolling system. If you ever reroll in Hellmoo, all your journals/quests/etc are deleted, and you keep 25% of your current total XP. Reroll again, and you keep 25% of whatever you had, so you end up with even less next time. This massively punishes you for realizing you fucked up your build, which is a mistake a first time player might not realize until endgame, countless hours in. Then make a tiny mistake on your reroll and realize it early on, or realize you hate this build's playstyle and want to try something different, and instead of losing 75% of your XP, you lose another 75% off of that remaining 25%, leaving you with only about 6% of what you had originally. You go from 100k to an ntag in the blink of an eye. Inferno on the other hand only removes combat and crafting XP, and you keep all your journal/quest/etc XP permanently, making it far easier and less grindy to reroll. This also discourages grinding, since the XP you grind combat and crafting for is transient and lost if you reroll - the XP you get from doing quests, exploring to find new content and new things to kill, etc, is all kept forever - and that can easily make up most of your XP total lategame, some people are able to reroll as often as they want and still instantly be at lategame XP. It encourages more experimentation.
4c544b No.16292654
>>16292600
Yeah, I wasn't really considering the rerolling grind. infernomoo is still dead though and I don't think hellmoo is too bad.
7bda0d No.16292718
>>16292654
Let me know if you hop on inferno again so I can rape you. Inferno is weird in that is has bursts of activity.
dd6753 No.16292754
>>16292718
>rape you
Please don't. I might check it out again though to see if it really does get activity.
7bda0d No.16295675
>almost killed newguy in inferno thinking he was a random kill journal I never saw
That would have been embarrassing.
733bee No.16296548
>>16295675
For the first time in GONDO's history, we managed to avoid drama for killing ntags. Good job, things are really looking up for us now.
7bda0d No.16298200
>go to do ants and trees
>lets go kill the heart I need the journal lamo
>die
>but we have fucked up before, we are pros at this, get our shit back and move on
>lamo lets try to kill the queen
>fight through nest, no big deal
>fight her guards in the room before and get bit in face, does a lot of damage nothing weird though
>Fight ends, heal up but then start taking Irad damage at 6-7 a tic
>wait that shouldnt happen, the ants shouldn't stack that many rads and I took rad-q
>wait a minute..
>diagnose myself
>Rad-Q wore off, have over 30rads
>try to use nanite healer, its out
>didn't bring detox kit because lamo rad-q
>demand detox and nanites before I eat shit, get some its not enough
>die but come back
>otherguy also starts taking Irads, hes in the same boat
>also hes on fire from fireants
>thinking quickly I pee on him
>one crises averted
>only sensible player who brought detox kits RUNS OUT because of the massive rads we have
>he dies, we revive him but he dies again due to still taking damage
>take time dragging his corpse to the entrance as he chain dies over and over as well as fending off ants
>finally get to the climb out of the ant nest
>other guy dies again while climbing
>thats fine, the one corpie with a movement mut is on the way to FC for more kits
>as I climb the rope I feel a third ball mutate
>finally we all get out and get home
Just another normal adventure nothing to see here.
1b9f31 No.16298315
>>16292718
I got on but you never raped me. :(
7bda0d No.16299414
>>16298315
WHICH ONE ARE YOU, MY COCK HUNGERS FOR VIOLENCE.
7bda0d No.16300112
>all these new guys on inferno
Neet
69567d No.16300608
>>16300112
Oh hoh? What's the population at now, on average?
7bda0d No.16300638
>>16300608
WE ALMOST GOT 10 TODAY HOLY SHIT! But for real, these past few days have seen a bunch of new faces. maybe its on the verge of another spurt of activity. I counted like 4-5 new guys in the past few days.
69567d No.16300657
>>16300638
10, seriously? Counting all the new faces?
79f192 No.16304216
>dumbies don't even have the connection to inferno posted
inferno.optiquest.org port 7777
7bda0d No.16304525
The massage command is a hell of a drug.
7bda0d No.16306696
So is there any downside to chud at all because all I'm seeing is free stats if you don't care for any other racials
69567d No.16306710
>>16306696
The abilities suck, you are sun-blind, and gross @me text. I can't remember any other "negatives."
7bda0d No.16308392
>>16306710
Thats sucks. You get some stats and all you really need to do is wear sunglasses. Also I went abom at one point so looking like a pile of shit doesn't really bother me.
733bee No.16308534
>>16306696
Being in any kind of light stresses you out. Not just sunlight, but indoor lights, belt lights, etc; this includes the lights inside your home. You can turn the lights in your home off, but they seem to randomly turn themselves sometimes. I'm not sure whether or not that's a bug or a "feature". Wearing sunglasses makes your map all black and grey which is somewhat annoying. Being outside stresses you out a lot. Smoking a lot of weed should help with the stress, though. IIRC you can't use the default FC clone tank, but that may have been a Hell only thing. All other clone tanks were fine though. Most of its upsides are pretty minor, but can still be pretty useful.
7bda0d No.16309071
>>16308534
oh, well that sounds like more of a hassle then. The only racial I've messed around with is abom and thats a big lifestyle choice, but fun considering you can just live without anything. I do kinda miss the rapin and killin life sometimes.
7bda0d No.16311977
So whats up with the rushing dragon motorcycle in inferno?
All I can see it does it just lunch via sky tile but that stil makes it worse than the rock raider. Is there a way it can fly more than one tile or is it really that shit?
fd422a No.16320426
So are you fags on infernoo or hell?
is there a corp at all?
733bee No.16320583
>>16320426
We've got a corp on Inferno, GONDO. I've got no idea whether the people in this thread who started playing Hellmoo are still playing it or not, or whether they've got a corp set up yet.
fd422a No.16320984
>>16320583
Thanks for the invite, if that was you.
69567d No.16321030
>>16320583
GONDO started in Hell. Everyone moved to inferno because it's the objectively superior experience so it's probably defunct now though.
5ea14c No.16323065
>when u try to rape the new corpie but mess up the fuck roll lleading to a disappointing rape
This never happens I swear
a76709 No.16323199
>>16323065
>rape
>not allowing sex from all
disgusting, kick she
fd422a No.16323629
>>16323065
It's cool, some men just have trouble is all. Try talking to your doctor about your erectile dysfunction.
79f192 No.16323750
>>16323629
Willy will report for benis insbegsion dudy :DD
5ea14c No.16323832
>>16323750
Willy unhinges his jaw and lowers the bear penis into his gullet.
1091d6 No.16344924
What in the hell is hellmoo?
a76709 No.16353893
>>16344924
shit moo surpassed by inferno
fd422a No.16354495
>>16353893
>hellmoo has the population
>inferno has the better leveling system
It's awful.
6a71ba No.16360903
I tried Hellmoo, Inferno, and FurryMUCK once or twice because I was curious but didn't have the patience to really figure them out at the time.
>>16323199
Is there any downside to being raped? Will people stop raping you if you admit that you're into rape?
733bee No.16361830
>>16360903
>that spoiler
Does that even have gameplay, or is it literally just an ERP simulator?
>Is there any downside to being raped?
If you get raped by an abomination, it can implant chestbursters in you that can fuck you up Alien style. Getting pregnant, if you're a tranny pretending to be a real woman on the internet, debuffs you hard, but is easy to fix with a coat hanger.
>Will people stop raping you if you admit that you're into rape?
They might stop raping you, but will probably start trying to grief you off the game for being a sexhaving degenerate. Or at least they would, if Hell wasn't Carebearmoo and Inferno wasn't deadmoo.
>>16344924
It's a game where you need to, if you're extremely lucky, spend 5 hours minimum grinding a single stat, then spend another 5 hours minimum each for the other 4-5 major stats you need, just to get them to lower mid tier, before you're even allowed to start grinding for XP to actually level them up to mid tier or max them out, and then once you've wasted countless dozens of hours on grinding you realize your build is fucking garbage and need to start all over again. Then once you finally get a good build you realize the entire game is balanced around PvP but you're not allowed to PvP because PvP hurts peoples feelings and that's not nice, so just go ERP with all your carebear friends instead.
b6843b No.16369571
>>16361830
>Then once you finally get a good build you realize the entire game is balanced around PvP but you don't need more XP, nobody has better shit than what you have yourself and farming stuff you need from mobs is safer than trying to take it from another player so you go rape newbs or start corp drama for cheap entertainment because that's the most fun you can have at that point.
FTFY
As long as there's no real reason to even start PvP other than "being a dick" or "getting revenge on someone being a dick", it will never happen naturally.
As long as the powergap between low-tier and high-tier players is so high that it's purely futile to even attempt to fight, nobody with less than 15 Raw in Dodge and their weapon of choice will willingly start PvP. They might fight back, but they won't go looking for a fight.
As long as half your strength is in Stats\Skills that you can't really lose and the other half in gear that you gamble in every fight, PvP will always be a strange arena fight where you stand to lose far more than you could ever win in most cases.
5ea14c No.16370088
>>16369571
>>16361830
If only they added shit to fight over or better highlevel or uniquely challenging areas.