f5ada0 No.16222031
I got a key to the alpha weekend. Been playing a little bit and realised there isn't a thread.
If anyone has been keeping an eye on this game and wants to know something specific about it, ask away and I'll do my best to find out. I'm currently trying to get back to base after exploring so sorry if I'm slow to reply.
11c4b9 No.16222095
Watched some game footage on jewtube today - the inventory/crafting screens seem like ass to navigate. For a game trying to imitate factorio why did they leave out so many of its details: can't click a miner to get its ore, not all objects get set to the hotbar, seems like you can't check recipe costs unless you're at the correct crafting building.
f5ada0 No.16222105
>>16222095
You can pin recipes but it's not great. Basic resources need to be crafted at the hub so if you're out and about and need something extra, you're shit out of luck and have to run the whole way back home.
9365cf No.16222107
The fuck is this and is it worth any amount of time?
5bfee1 No.16222113
>>16222107
It's a paid shilling thread for an Epic Games™ Early Access® 3D Factorio knockoff.
https://www.satisfactorygame.com
5bfee1 No.16222121
THREE, count them, THREE le me me may may answers before even reaching the first fucking real question in the FAQ. Why does this matter? Because the website doesn't show any pictures of the game or give any fucking indication about what it is AT ALL until you scroll down TO the FAQ. It's all "BUY THE FUCKING UNFINISHED ALPHA, GOYIM" before that.
f5ada0 No.16222127
>>16222105
Though now that I think about it getting rid of your ore is the hard part. You need a smelter to do anything with it and that fills up from a single miner. If you have excess you've got to build another smelter and let it run. Every ore deposit has a block on it you need to harvest before you can place a miner so you'll always end up with a good 50 or so pieces of ore extra every time you expand.
>>16222107
3d first person factorio.
>>16222121
God the devs are faggots. Though petting does nothing.
1dfff0 No.16222133
>>16222031
I completely forgot about that and I don't regularly check my e-mails, thanks for reminding me.
>>16222113
>shilling
It's free. When the game got announced you could enter your e-mail address on their site to receive a free alpha key later.
11c4b9 No.16222146
>>16222121
It's made the same guys made le epic goat simulator and it's painfully obvious they're trying to cash in on that. Which is weird, because I can't imagine someone who's favorite games are WACKY memes xDDD, and factorio. Do they really expect the 12 year old twitch viewers to get excited for a game about industry and automation?
5bfee1 No.16222147
>>16222146
Maybe it's the jews' newest scheme to channel autism into economic productivity?
a2f788 No.16222150
>>16222031
>wants to know something specific about it
Well, easy. Where is the magnet?
f5ada0 No.16222302
>>16222146
>about industry and automation?
The more I play it, the more it feels like they ere going for the no man's sky audience. They spaced out the automation part a lot more than they should have. For example, you don't get conveyor belts until you've almost finished upgrading your hub base. That means you have to have drills and smelters set up for iron and limestone before you can even think about how to arrange these machines in order to use them properly. Meanwhile exploring is kind of neat. The scenery is arranged so that you have these platforming puzzles to get slugs and other rare items and often have to fight through enemies to get there. Some of the enemies are really spooky and the fireball shooting guys are probably my favourite to fight. Webm related. The scenery is varied and interesting and there's tonnes to see even in this alpha state where a lot is clearly unfinished.
Power is a whole 'nother can of worms. You start with a biofuel generator built into the hub as your only source of power and with a couple of upgrades you get a second one. After that you get the ability to make your own generators (of the same type). The problem with them though is that they don't have an input so you have to manually refill them. You have to have almost finished all the content of this alpha (approximately 1/3 of the unlock tree shown but not all available) and built a space elevator and launched something in it before you even get access to the research that will allow you to build coal generators which have an input. All the upscaling and expansion brought to tedium with constant blackouts and having to run back and forth to fill these fucking things until you get the ability to automate your power. Add to that that a machine can only connect to one thing and power poles can only connect to four (connected manually too) power management is a complete shitfest.
f5ada0 No.16222466
Last shot of the base. I think I've done as much as I need to. Interestingly you never get attacked at your base. Once you clear out an area it's clear. No waves of angry natives to chew up your machines. It's almost like the game is designed to be an exploration crafting sandbox where you automate the crafting aspect instead of a automation simulator like factorio. You're better off setting up your machines to fill storage containers than connect them directly to the space elevator because it needs different things each time and you need to click send so you can't really automate research.
47d4d0 No.16222709
>First person Factorio
That sounds like a terrible idea. How will one manage the complexity without a birds-eye view?
47d4d0 No.16222712
>>16222709
Oh wait, is there even any complexity to the factories like in factorio?
370dc3 No.16222737
>>16222031
All of your posts so far read just like a marketing shill
3f7839 No.16222765
If there is no automatic nested crafting from the inventory and automation isn't first and foremost, it's not a 3d Factorio. I have a bit less hope for this game after hearing about all the manual running and how late actual automation is.
c3a1c8 No.16222783
>>16222712
Not even close to the type of complex factories in factorio. For instance you can only place one electric miner on a single ore vein unlike to factorio where you would place as many miners to exploit the most of the vein.
848f83 No.16222916
So what you're saying is, this game is unsatisfactory?
848f83 No.16222926
>>16222121
>Sanctum
>SANCTUM
DEAR FUCKING GOD FUCK SANCTUM
>Hey let's mix FPS with tower defense, it worked great for Orcs must Die so it ought to work nicely here
>Instead of having you be a fucking killing machine of thousands of orcs what it does is that it gives you extremely tanky enemies(ones that you will be shooting at for two minutes straight by the later waves)
>Movement is absurdly floaty
>A shitton of block/turret restrictions
Fuck sanctum. I'm still waiting on a good FPS tower defense hybrid.
9ca317 No.16222979
>>16222302
Played 4 hours yesterday and I definitely agree that power is the most retarded part of the early game. The explicit theme of the game is making an automated factory, but you cannot automate energy production? I honestly think that they've made it so just to prevent you from leaving the game running and accumulating resources.
Unlike Factorio, there is no enemy threat, which means there is no constant pressure to keep up with their evolution, nor do you have to think much about layout, since there is no need for protection. These two things combined really takes a lot of motivation out of the game for me, since there is no concrete failure state.
9ab7e3 No.16222996
>>16222979
>Unlike Factorio, there is no enemy threat
Well, that's the game dropped by virtually all of what I assume to be the target audience. If there's no bug war, why even bother?
9ca317 No.16223034
>>16222996
Here's the lead developer rationalizing the decision to remove the base defence part of the equation:
https://youtu.be/vUW3pockA5Y?t=44
Let me summarize:
>but you try to build stuff and then the meanies come and destroy it :'(
>and suddenly the power to the turrets go off and then you lose everything :'( :'(
>even though you did all you could to prevent that :'( :'( :'(
Fucking soyboys.
9ab7e3 No.16223055
>>16223034
Isn't that what a Peaceful mode toggle is for?
9ca317 No.16223121
>>16223055
One would think so, Anon. While they do try to argue that it was a design choice, I cannot help but wonder if the real reason was that they found it too difficult to implement technically on top of everything else.
bd2a93 No.16223216
>>16222926
Sanctum is amazing fuck you.
f5ada0 No.16223248
>>16222765
It's basically a better no man's sky without the space travel.
>>16223055
Peaceful toggle is for muh UPS fags that are running on toasters and or making megafactories.
aab93e No.16223249
>>16222133
>It's free.
It's free for this one weekend if you registered ages ago, and most people did not get alpha keys, only this limited access weekend alpha. The game will cost money. And even this current "free" version requires you to download the Epic Launcher.
64a847 No.16223258
>>16222133
>It's free
So is HIV
a8d2b3 No.16223410
>>16222466
Not like that's explicitly a bad thing, just means the game in practice is closer to heavily modded Minecraft than Factorio. But that means the game has to have increasingly complex machinery and a massive amount of depth/content instead of economies of scale like Factorio. But I don't think the devs are autistic enough to make that work, either.
06ab86 No.16223793
3ce0fb No.16223854
The game definitely needs work.
The UI is very wonky. Enemies move oddly, especially the ranged ones.
For anyone currently playing: Don't throw a hard-drive in the analyzer. That crashes the game when you confirm it's completion.
As for the main differences between it and factorio because let's face it that's the only thing people care about
>Static map, no random generation
>Construction isn't bound to a "grid", so you can get your autism triggered constantly through imperfect placement
>Terrain isn't flat and this can ruin your day
>Power requires you to connect every (powered) structure to a power pole, but a power pole can only have 4 connections, so you end up needing to manage your fucking power lines too.
>Ore primarily comes in the form of a limited amount of infinite resource wells. You can only place one drill on them, and no more, forcing you to expand. but not in the alpha weekend demo because there's not enough to do
>You can build walls and foundations(floors) to construct buildings. This allows you to vertical stack your factory. Objects are allowed to fly disconnected from the ground, and there is seemingly no height limit (pic related)
>Instead of manufacturing "science packs", unlocking researches requires you to just dump certain materials in high amounts.
>Game has stronger focus on exploration; you can find various items in the environment, like the glowing slugs that can be crafting into overclock modules for your machines or hard-drives that unlock additional crafting recipes.
>Can't craft from your pocket; have to use a workbench. (But you can build from your pocket, including the workbench.)
Overall, I find it a significantly more clunky but more comfy Factorio.
7948ae No.16223868
>>16223854
Any GOOD reason to play this, and not… Space Engineers or Empyrion?
3ce0fb No.16223896
>>16223868
>Any GOOD reason to play this, and not… Space Engineers or Empyrion?
As far as I know, it's all the same fucking shit.
Do yourself a favor and completely forget this game exists until the early access ends. It'll probably stop being exclusive to Epic Games Store in that time too.
37018d No.16223911
>>16223868
They're entirely different genres, for one.
2c2c88 No.16223915
Will not play any shit that Epic produces.
591582 No.16223931
>>16222031
Fuck off until it's somewhere else than the Epic launcher.
b6acbd No.16225034
>>16223854
Just played a bunch of hours and I agree with you, although I think the way enemies move is neat.
The alpha is pretty short though, 6 hours is enough time to research everything (although if you do more exploration than I did it might take longer).
Also not sure how fun building will be in the long run due to not having to manage finite resources. Then again, managing a bunch of small miners and panicking to find a new resource node when the old ones run out in Factorio wasn't what I'd call fun.
More also, is there any point to making a building at all? I only used ramps to get to my Hub since it wasn't on flat terrain.
d08da6 No.16225049
3f7839 No.16225111
>>16223915
Devs are Coffee Stain Studios. Publishers are Coffee Stain Publishing. Sale platform is Epic Store for one year then Epic Store and Steam.
b6acbd No.16225245
>>16225111
I wonder if Coffee Stain will scam Epic by counting the year from the EA release rather than final.
ce056f No.16225306
Game is absolute shit garbage, don't touch it. Feels like a 14 year old's first modding project in terms of performance, ui, and graphics.
I got a key from someone else who bothered to sign up for one, and I regret even copy pasting it into the client to download and install it.
f5ada0 No.16225398
>>16223854
Honestly it's more like subnautica than factorio.
b6acbd No.16225442
>>16225306
Performance is fine if you're not on a potato PC. UI needs a little work (and it's a little buggy) but is serviceable.
>>16225398
Should I play Subnautica then? I grabbed it for free but never bothered even installing.
f5ada0 No.16225456
>>16225442
Subnautica is actually pretty good if you're into survival crafting type games. I reckon once it gets a full release Satisfactory will be pretty good too but if you go into it expecting factorio you'll be disappointed.
e1ed33 No.16225546
>>16225442
Subnautica is an atmosperic exploration game, not a building game. It has 0 automation and the building aspect is very simplistic as well.
b6acbd No.16225705
>>16225456
>>16225546
The lack of automation is a bit of a bummer, but I don't dislike exploration and crafting.
Also I grabbed Stationeers a while back and played it for a few, it still needs quite a bit of work though and playing it solo is a bit of a pain.
f6a308 No.16225722
>>16225546
The only true building aspect in subnautica is planning for resources. The fabricator and scanner does all the building, this is parallel to higher tech life, where dumb people can easily survive due to the only difficulty being exploration for gathering resources. (Obtaining skill in a Tradeskill is null because you rely on tech to make it) I loved the game though.
For myself a true building game is one where survival is not the only reason to build. Maintain borders, interact with neighboor societies, plan for siege for crusades, and trade. (Wurm, my thoughts draw me near it)
f6a308 No.16225737
Maybe this is why kids love Subnautica, because there's no intelligence plateau demanded from the player. Something like Wurm requires extra intelligence in order to progress. And thus one understands the quality of communities born from games. Attracts different types.
47d4d0 No.16225989
>>16225737
Politics aside, Subnautica is a very fun game.
e2ecfb No.16226047
>>16222031
>supporting epic games in any way
f71e4e No.16226080
Got a key, not even going to use it. Fuck China and everyone who associates with it.
>>16225989
Too bad they brought politics to the spotlight by firing the guy responsible for the sound design, the sound design that everyone agrees was done very well.
>>16222146
I like how although they made Sanctum, an actually decent game, they will forever be known as the clowns who made Goat Sim.
47d4d0 No.16226163
>>16226080
>Too bad they brought politics to the spotlight by firing the guy responsible for the sound design, the sound design that everyone agrees was done very well.
Yes, indeed. Now all they'll get at most from me will be an acquisition.
3ce0fb No.16226575
>>16225034
>More also, is there any point to making a building at all? I only used ramps to get to my Hub since it wasn't on flat terrain.
It allows you to build your factory vertically.
You can make foundations in the sky, and build things like constructors on them. On top of that, the game supplies you with other components like "wall with a conveyer belt support on the side" to assist vertical factory construction.
It's not even expensive. 6 cement per foundation, and cement is barely used in the span of the alpha weekend.
>>16225398
Pretty much, except Subnautica is 100% exploration and no automization. And also gets a pass with a lot of issues due to being one of the only underwater games.
c37b74 No.16226699
I want to fuck those space suits
c37b74 No.16226708
YouTube embed. Click thumbnail to play.
UUUNNGGGGHHHHH
THICKER
trash game tbqh
f6a308 No.16226848
>>16226100
Okay, wouldn't that be how societies in real life formed though? Focus on one tradeskill and become good at it, be the city planner, mayor, guards, tree killer. Individuals that specialize a few skills as a group are better off than loners who simply live in a tent and do it all themselves. The game isn't boring when there are things to do and people to interact with. Only is it boring when things stagnate.
b6acbd No.16226948
>>16226575
>It allows you to build your factory vertically.
Ah, good point. It slipped my mind because it was entirely unnecessary during my playtime and the storage crates already stack anyways.
0a86e7 No.16227071
>>16223258
If HIV is fun to you, sure. Who am I to judge your hobbies, anon.
3e4ba7 No.16227078
>>16227071
This argument always pisses me off when it comes to the tolerance of degenerate shit or normalfag taste.
a48f7f No.16227223
I've spent around 10 or so hours in this game by now and all I can say is building from a first person perspective like this sucks donkey dicks without any kind of stable vertical mobility. I know there's some jetpack kind of thing but I haven't got it and not sure I will in the alpha. Factorio is better.
Also, the graphics suck ass. How can you build a game with so many hard surfaces and metals without making it physically based?
848f83 No.16227240
>>16223216
Compelling arguments there, faglord.
d3f2b4 No.16227337
>>16222031
>Factorio clone that is sure to run like dogshit in comparison because of the engine
>exclusive to the Epic Games store
>from the devs of goddamn Goat Simulator
>>16225442
Subnautica is fun and the exploration is quite good. It's worth a play if you pirated or otherwise got it for free, but the devs are faggots so you should avoid buying it.
However, for some reason they felt the need to fill the sequel with massive amounts of poz, starting with having a sassy black female as the voiced protagonist who constantly talks to her sassy black sister over coms. Subnautica Below Zero isn't even worth a pirate.
b6acbd No.16227497
>>16227337
Yeah I saw that Below Zero has a black MC whose hands show all the time even though it's really fucking cold? Black people aren't as good with cold but whatever it's not a big deal but at least put some fucking gloves on. Guess they want to constantly remind the player and shove it in their faces.
I don't understand why it's not a blank silent protag you can self-insert into and immerse yourself anyways, seems silly.
e1ed33 No.16227554
>>16227497
If I recall right the game literally starts with the player character cracking their knuckles in front of them to make sure you won't miss the black nigress hands. I only watched it on a video but I stopped when 10 minutes in it was still in walking simulator mode and the only thing that happened was the MC virtue signaling with some other bitch in a radio.
Contrast that with the real Subnautica, it starts from a 2x2 square meter gameplay tutorial room and when you exit you're out in the sea to fend for yourself.
You really should treat them as completely different games that aren't related in any way except shared universe.
47d4d0 No.16227587
>>16227337
I don't really care about a black MC, but the PDA entry about her in-game uses her "their" pronoun. It also rubs me the wrong way that she quips a lot, in contrast to her silent counterpart in the main game. Her personality is the by now stereotypical "quirky" female characters always get these days.
c6eafb No.16227628
Like many other anons have already pointed out, the early game is slower than Factorio, it takes a lot of time to get to simple automation (miner -> smelter -> constructor -> storage), and most of that time is spent walking around back and forth to collect resources.
They should either increase player speed, lower recipes costs or rework the tech tree so you can get stuff earlier.
Lack of overhead view makes autism dependent solely on whether you have the patience (and resources) to add floors to every single space you want to build. In my case my laziness overcomes my 'tism, so my factory is disgusting.
The z-axis does allow for more interesting and complex factories, but there's no easy way to alter conveyor belt height. Although even if you do cross beltways they don't mix, they just clip over each other. This looks fucking horrible, so I just built a conveyor pole on top of an existing belt, built a curved belt over it, then removed the conveyor pole (pic related). They could fix this by giving you the option to alter the conveyor pole height.
My biggest gripe was how it's all so fucking tiresome, to the point that I don't want to scale my production because it's going to take so much fucking time, and I'll have to keep walking around cutting trees and picking grass to power all of it.
TL;DR:
>Player movement speed sucks.
>Have to craft stuff at the crafting table, so if you're far away from base and you don't have the resources, you're going to have to go all the way back.
>The whole fuel aspect of the game is horrible (I haven't finished the space elevator yet, so I don't know if I'll have to keep foraging fucking leaves to make biofuel for the rest of the game)
>The game wants you to explore, which is great, but the crafting aspect of it punishes you for straying far away from the base.
So it's a simpler Factorio, but less satisfying and slower. The game has potential, but they need to fix a lot of stuff.
d3f2b4 No.16227676
>>16227628
I don't suppose they have any sort of blueprint/bot system? Any indication that it's even coming later?
Construction and Logistic Bots are incredibly important to the pacing of Factorio since they allow a player to painlessly scale up their builds in the mid/lategame (even better in 0.17 now that we have a built-in Upgrade Planner to swap out belts/machines for higher-tier counterparts).
3ce0fb No.16227686
>>16227628
>(I haven't finished the space elevator yet, so I don't know if I'll have to keep foraging fucking leaves to make biofuel for the rest of the game)
After the space elevator you can unlock coal in tier 3. (Way too late if you ask me though.)
>>16227676
I haven't seen anything indicating of the sort. I have my doubts about it ever being put in, since entities aren't stuck to a grid.
d3f2b4 No.16227709
>>16227686
>you must build a space elevator to unlock coal power
I think that might be the most ass-backwards tech tree progression I've ever heard, period.
c6eafb No.16227719
>>16227686
Yeah, I've just finished the first space elevator delivery, apparently there's a truck that has a crafting bench and inventory, it can also be automated to make pickups, so that could be useful, still, as you said, too fucking late.
3ce0fb No.16227767
Invidious embed. Click thumbnail to play.
>>16227709
You only build the anchor of the space elevator. The shaft itself just comes from space and docks into it. (See embed)
That doesn't stop it from being retarded. Why the fuck are we forced to burn bio-fuel until we get this piece of shit going? What's worse is that after you build one, your hub still sends fucking drop-pods to space with the ingredients for unlocking techs. What the fuck did we even build this piece of shit for?!
8016f1 No.16227814
>>16226699
Now you mention it
e29a2d No.16228941
>>16222031
This almost flew under my radar. Looks actually compared to No Mans Scam. And here I thought PC games were dead.
>>16227767
You require more Vespene Gas
0f7ee8 No.16229136
>>16227628
>They could fix this by giving you the option to alter the conveyor pole height.
You can do that.
0f7ee8 No.16229917
>>16227767
>Why the fuck are we forced to burn bio-fuel until we get this piece of shit going?
I reckon the story is going to tie into this. Like the corporation you work for is keeping the better tech from you until you pony up resources.
47d4d0 No.16229940
>>16229917
<Future space faring civilization.
<Automation so advanced one person can create all aspects of mining, refining, manufacturing, and shipping of production alone.
>Tech hasn't been long open-sourced.
Shit lore tbh.
27eb71 No.16229963
>>16229940
>open-sourcing software that allows the easy creation of entire opposing civilizations
But why would anyone do that
e365d9 No.16229966
>wants to know something specific about it
Is there pantsu?
47d4d0 No.16229991
>>16229963
Someone would, eventually, which means it would inevitably happen.
27eb71 No.16230002
>>16229991
Anyone doing so would directly make an enemy out of anyone who already had the software and incidentally make an enemy out of most anyone that didn't and subsequently took advantage of it. Open-sourcing this kind of software would be an act of Darwinian suicide.
b6acbd No.16230087
>>16229966
Nope, but there will be mod support so expect lolis running around in pantsu and lots of futa.
4ccf13 No.16230100
>>16225111
>Sale platform is Epic Store for one year
>PC digital store timed exclusive
47d4d0 No.16230108
>>16230002
It would still happen though. Hopefully people hen will be more civilized and responsible, but point is this game's setting is wrong.
b6acbd No.16230354
>>16230324
You only build the base, the actual shaft is dropped from orbit.
Although building it with only copper and iron and is very silly.
4ce960 No.16230393
>>16230108
>It would still happen though
Go ahead and publicly recreate things based on Nicola Tesla's works and see how fast the CIA will be on your ass. They even do strict monitoring over harmless little gimmicks like a specific dye that has the unique property of blocking all light except a specific range of radiation which is purported to allow one to see auras and active electronic devices.
Ever since operation paperclip guys like Tom Clancy will never be allowed to exist ever again.
0f7ee8 No.16230439
>>16230324
Yeah so far the power generation is fucking shit. I'm about to unlock Tier 5 and 6 and I'm still using a mix of Coal and Biofuel. Once you start over-clocking your machines it becomes woefully inadequate.
Why the fuck there isn't something like Nuclear/Solar/Geothermal is beyond me. I'm hoping there's some new type of power generation in the next tier.
3ce0fb No.16230444
>>16230439
> I'm about to unlock Tier 5 and 6 and I'm still using a mix of Coal and Biofuel.
Doesn't alpha weekend end on tier 3 (coal)?
0f7ee8 No.16230447
>>16230444
Why are you playing that shit and not the one that's fully unlocked?
3ce0fb No.16230452
>>16230447
There has been literally no mention in this thread of an unlocked version.
0f7ee8 No.16230728
Anyone found a way to automate Steel Ingots?
3ce0fb No.16230810
>>16230728
Don't you unlock the foundry in the same research?
dfdcbb No.16231029
I got a beta key as well, but it wants me to install some obscure program, how do I get the game?
0f7ee8 No.16231085
>>16230810
Yeah that's it, I was blind as shit and completely missed that building.
bfd26d No.16231110
>>16222466
This looks its built using the Sanctum 2 engine. Regardless, I'm fucking pissed, because Sanctum 2 was awesome as shit but couldnt be marketed so they made fucking stupid shit Goat Simulator and now theyve gone down the rabbit hole of money and theyll never do anything but make garbage from here on out. It's sad because I was one of the top players in the world on Sanctum 2 (not saying much, but still) and now I have absolutely no desire for a third one, because it will inevitably be garbage. Fuck you, Coffee Stain.
027a64 No.16231126
9478dd No.16231383
>>16222979
So they're afraid of players automationg too much. In a game literally about automating "to satisfaction". Absolutely fucking retarded.
4529b6 No.16231479
>>16230393
Tell me more, anon.
0f7ee8 No.16233872
>>16222979
>but you cannot automate energy production?
What? You absolutely can automate energy production, from multiple different sources.
af1585 No.16236054
>>16226100
Really, I thought it attracted gibbering retards who want to play it as a PvP game.
60942b No.16244882
>>16223854
>Construction isn't bound to a "grid", so you can get your autism triggered constantly through imperfect placement
Structures snap to a grid if you build on foundation.
d9b787 No.16263439
The devs are absolute reddit tier faggots, but the game is absolutely fun as fuck. It's less autistic than factorio to be honest since I can route the belts any way I want in 3D space and not worry too much about placement. I put probably 50 hours in it so far.
c7edbd No.16263499
>>16231479
presidents dad
https://en.wikipedia.org/wiki/John_G._Trump
> In 1943, as the technical aide in Division 14 of the NDRC, Trump reviewed and analyzed the papers of Nikola Tesla when the inventor died in a New York City hotel.
fead02 No.16265025
I can't wait for pirates to figure out how to play this with multiplayer without using the Epic launcher