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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 967e2418a924b7c⋯.jpg (90.31 KB, 660x400, 33:20, emugen_OP_image.jpg)

4e99e6  No.16213073

http://emulation.gametechwiki.com/index.php/Main_Page

Link to wiki with everything related to emulation.

News:

>Yuzu and Vita3K are still in development.

>PS4 has it's first emulator. It's called Orbital and only boots firmware right now.

>A lot of emulators for Nintendo consoles were updated in last month.

6c36b8  No.16213176

I don't get how to set the aspect ratio properly on fightcade, everything is fine until street fighter 2 it's in the 12:7(i think) aspect ratio instead of 4:3

i don't get the average retard dropping hundreds of dollarydoos on a 4K to emulate a CRT with crt filters instead of buying an actual CRT


7b6cd3  No.16213198

>>16213176

fun fact: CRT filters still looks like crap in 4K, you still get choppy movement when sidescrolling, the screen brightness is halved since LCD pixels don't bleed, and the LUT grids aren't still perfect because different games had different native resolutions, i read that you need an 8K monitor to get the grids accurately


d620a4  No.16213224

i still will never get over that the PS2 the most popular console to ever exist.

STILL has such a dogshit emulator


26efee  No.16213304

File: 9780f2438e4014c⋯.jpg (62.94 KB, 340x565, 68:113, SRSLY.jpg)

>>16213073

>Orbital only supports jewtel's hypervisor because the dev worked on their microcode one time and wants to flex on people


b76a18  No.16213309

>>16213176

its all supposed to be 4:3 with a few exceptions


a820a7  No.16213320

File: fb2648fb9893a0a⋯.png (252.22 KB, 900x1280, 45:64, Hiding lewd games.png)

Why is it my toaster of a computer is able to emulate "full 3D" games on PPSSPP without much issue; meanwhile DeSmuME still runs like shit for anything that isn't almost completely 2D, and the best version is a fork that hasn't seen an update in four years?


eaf019  No.16213322

File: 98feb2359cc2e5a⋯.png (688.02 KB, 684x643, 684:643, intense pain.png)

>>16213073

I want emulators for my phone due to the bastard being sturdy while I'm on the job site rather than have a hacked vita that's slightly more delicate. I also need a site that has pirated emulators apps because I'm not paying money for it on the play store.


d225b9  No.16213333

File: 875bac397128bd0⋯.png (30.13 KB, 222x210, 37:35, ClipboardImage.png)

Thank you for making this thread,i requested it in that other thread


7b6cd3  No.16213381

>>16213322

For classic consoles just get the retroarch app its free.

For PSP get PPSSPP for free as well

I think the only paid emus are DraStic and the PSX one, the first you need to root your phone to pirate it, the second you only need the cracked app.


a820a7  No.16213413

>>16213322

>I'm on the job site rather than have a hacked vita that's slightly more delicate.

Just buy a PSP-1000. Those suckers can take a hit according to all that I've heard.


eaf019  No.16213607

File: defd7131b28256d⋯.jpg (87.85 KB, 566x800, 283:400, 490dcd1965b5a4ddf3b3e50030….jpg)

>>16213413

is there a torrent that has the entire snes, gba ect library? I remembered that all my favorite emulator sites all died


2d131e  No.16213623

File: 700f850a8660ce7⋯.jpg (6.01 KB, 300x303, 100:101, ahhhh.jpg)

>just got a new phone powerful enough to emulate Gamecube, Dreamcast, and PSP so I don't have to carry around multiple devices like an autist and PS2 kind of except it's a fucking barely working chink bootleg port of an emulator that barely works to start with


a820a7  No.16213631


e79403  No.16213634

>>16213623

tfw no xperia play current year

I've tried bluetooth controller attachements but they're either exclusive to a specific phone or not very good at all. I've stuck to largely SNES and under emulation on my cheapass 60 buck phone, but it works well enough for me.


2d131e  No.16213667

File: 8617554bf968e00⋯.png (3.16 MB, 1272x6082, 636:3041, good android vidya.png)

>>16213634

I use a BT controller attachment. Far from perfect but it's better than the dumbass touch screen. Really don't get why there isn't a real successor to the Xperia Play. Come to think of it mobile games once had the potential to be amazing, like the handheld equivalent of PC gaming… too bad the kikes have fucked it all up and there's no saving it now.


e79403  No.16213712

>>16213667

I'm guessing that they made the phone because they thought they could sell something and had spare PSP parts, but it didn't turn out so good. Luckily the chinese factories that made them are producing them and you can get them for cheap on alibaba. You can get one today and connect it to a GSM network, but the specs on it are not really anything big. It still runs gingerbread and all of the roms for it using ICS are sluggish. Nottta mention, you'll have to stick with older emulators like gameboid, because anything recent is either not going to run or not run well.

Outside of phone emulation, I've gotten DC netplay going well with Demul. CVS2 and most of the matching service games play great, with the exception of SSF2X, which desyncs way too much, even when using preformance optimizing settings. Finally I can play CVS2 online once again. It had online for the PS2 and Xbox, but each of those versions had their problems.


95ee02  No.16213730

>>16213320

Henrik is a smarty man who holds himself to a high standard. DeSmuME devs are cucks.

Could be that MIPS is a well-documented and easy-to-emulate architecture, but so is ARM.


7d4218  No.16213759

File: 5f5677ec9f5a653⋯.png (200.76 KB, 419x380, 419:380, hrdnwgo.png)

Has anyone figured out how to use Yuzu without needing a Switch?


2d131e  No.16213772

File: 471f524c8af0033⋯.png (70.35 KB, 2365x465, 473:93, desmume issues.png)

>>16213320

Desmume devs are huge fucking self-righteous faggots who are more interested in removing features and degrading compatibility out of pretentiousness, and spite towards the community instead of making it more accurate or compatible. Hopefully soon MelonDS or something else will work out as a suitable replacement.

>>16213712

It's cool they still sell those things, I'd probably pick one up if it were 50 bucks or cheaper.


a820a7  No.16213791

>>16213730

>DeSmuME devs are cucks.

>>16213772

<That pic

>Desmume devs are huge fucking self-righteous faggots who are more interested in removing features and degrading compatibility out of pretentiousness, and spite towards the community instead of making it more accurate or compatible.

What causes one to go so far up their own ass and just trash projects like this?


2d131e  No.16213806

>>16213791

No idea, honestly. Some assume it's because they got tired of retards posting nonstop about Pokemon shit on their forums or something but that's not even really called for or warranted. It's most likely laziness and unwillingness towards ambition.


9d4fdc  No.16214057

>>16213791

>What causes one to go so far up their own ass and just trash projects like this?

Interacting with the average user.


546669  No.16214117

File: 24ec2823f696c61⋯.png (140.87 KB, 1172x896, 293:224, Rockman 6 - Shijou Saidai ….png)

File: 6b0763f50a8e324⋯.png (31.11 KB, 1220x440, 61:22, comparison.png)

File: 0b6fcebf078d00f⋯.png (3.93 MB, 1600x1200, 4:3, in-line.png)

File: 39b235be91e9543⋯.png (365.4 KB, 1440x960, 3:2, Lcd-grid.png)

File: 4bb682a29ce3f86⋯.png (7.66 KB, 400x400, 1:1, 1377117890453.png)

How do you fags feel about >filters?


546669  No.16214131

File: 2d44bb81e71492b⋯.png (13.01 KB, 642x224, 321:112, dithering_zoom.png)

File: 7af74f822aa623c⋯.png (24.06 KB, 320x170, 32:17, blur.png)


95ee02  No.16214135

>>16214117

Same way I feel about chromatic aberration, "filmic" overlays, DoF and motion blur; they look like shit, are wasteful, and unnecessary. Pipe the unmodified output through DVI-I to a CRT with Powerstrip handling the res and framerates.


81765a  No.16214138

>>16213772

>being such an autistic piece of shit you get buttblasted by people asking you when your emulator will allow them to play a game you actively sabotage your own project

>but you're still too much of a faggot to simply quit because the attention is the only validation you get in your miserable life

Why are programmers such fuckwits? Did they not get bullied enough in their formative years?


cc3a1d  No.16214144

Shit like the last picture is cancer. Slight blur to deal with systems that used non-square pixels is a necessary evil. CRT filters are pretty sexy


7d4218  No.16214154

File: 71ec3878f3976ad⋯.jpg (10.69 KB, 255x255, 1:1, filters.jpg)


a820a7  No.16214155

>>16214117

>DS: DeSmuME

<Scanline

>GB(A/C): mGBA

<Bilinear filtering

<lcd

>NES: puNES

<NTSC Composite

<crt-easymode

<NTSC palette

>PSP: PPSSPP

<Natural Colors (no blur)

>Sega MS/Genesis/Sega CD/32X: Kega Fusion

<Scanlines 0%

<MD NTSC (Blargg)

<Filtered

>SNES: Snes9x

<Blargg's NTSC (S-Video)

<NTSC Filter Scanlines

<crt-easymode

That seems to be the optimal results that I've come to find.


d225b9  No.16216345

File: bbeea01120fd42c⋯.png (39.39 KB, 264x335, 264:335, ClipboardImage.png)

Yo, how does multiplayer splatoon work on CEMU?


97f5ad  No.16216603

File: f7b0e85756716ef⋯.png (441.56 KB, 1000x949, 1000:949, Eye-on-the-Ball.png)

So, there is no chance to emulate Chao Adventure in a way it works, is it?


20697b  No.16216649

>>16214117

Awful, all of them.


352fb2  No.16216671

File: 4cefb1ab4ecfc58⋯.jpg (1.44 MB, 1534x2100, 767:1050, Malleo bros.jpg)

How the fuck do I into netplay?


761d5e  No.16216697

File: 6b8b00b768d9af7⋯.png (1.76 KB, 128x128, 1:1, vmu_play.png)

>>16216603

I don't think so. You can play it with ElysianVMU but from my experience there's no way to actually interact with a Dreamcast emulator, so you're stuck with whatever Chao is already there in the VMU rom. Sound also doesn't seem to work.

Self-shilling time: I'm working on a fan re-creation of the GBA's Tiny Chao Garden, and I'm hoping to eventually reconstruct Chao Adventure as a side thing in it. It's already compatible with Chao from the Steam releases of SADX/SA2B, although you need a separate program to get to them. Not emulation obviously but I plan to get it as close to the real thing as I can.


5e88cc  No.16217032

>>16213759

Wait you actually need a Switch to use Yuzu? What kind of kike shit is that?


dfd15d  No.16217235

>>16216697

sounds like a cool project, keep up the good work


a820a7  No.16217421

>>16217032

Probably some "anti-piracy" measure. IIRC, Citra and CEMU did a similarly stupid thing.


e009a6  No.16218079

Posting the RE Ultimate Director's Cut mod here again because I changed the link.

https://nobelgas.blogspot.com/2019/02/resident-evil-ultimate-directors-cut.html


d225b9  No.16218209

Seriously i heard splatoon was playable with others


a820a7  No.16218357

>>16218079

A couple of questions:

>1. Is it just the uncensored intro, or are all the videos the uncensored versions?

>2. Does it have the unlockable "gory" credits?


0e2688  No.16222384

I believe this must have been asked to death, but I can't help but wonder.

Is there any officially stated reason why game console companies haven't ever made official emulators of old consoles for PC? I mean, it's a no-brainer; a clear win-win. It keeps old games playable at least the ones that aren't in legal limbo and lets companies collect their precious shekels. Also:

>averts the problem of acquiring aging out of production hardware, accessories, and game media

>aids game preservation and tackles chink console knock-offs and piracy except for titles in limbo

>MUCH better than the half-assed emulator shitboxes we got ((S)NES mini, PS Classic). Also much better than the limited catalogue of Nintendo's VC or game remasters on newer platforms

the only reason I can think this hasn't happened yet is it wouldn't make them the maximum amount of shekels possible (i.e. why make an emulator when you can double-dip each console gen). I know given the current state of the industry it would most likely be riddled with DRM.


5ea144  No.16222406

>>16214117

The only filters I use are the ones that emulate composite video.


a820a7  No.16222416

>>16222384

>Is there any officially stated reason why game console companies haven't ever made official emulators of old consoles for PC?

Sega and SNK have done that, actually. However, Sony, Nintendo, and MS don't because then it takes away focus from the library their console has.


0e2688  No.16222711

>>16222416

>Sega and SNK have done that

you're right. I forgot about the neogeo and mega drive bundles. only sad thing is the emulators seem to lack neat stuff like frame-stepping

>Sony, Nintendo, and MS don't because then it takes away focus from the library their console has.

So basically the reason I gave above. Just wanted to confirm it wasn't something else like some contractual obligation or investors meddling or whatever. seems like I'll have to enjoy to my modded Xbox while it lasts. thanks anon.


49eb87  No.16222780

File: 3d6e116da584c7d⋯.png (2.73 MB, 1920x1038, 320:173, lb.png)


e009a6  No.16225461

File: 77305d760fde06a⋯.jpg (68.19 KB, 157x459, 157:459, Disgusted Jill.jpg)

File: c642555c02c4d17⋯.jpg (45.81 KB, 416x650, 16:25, jill sandwich.jpg)

>>16218357

To answer your questions.

>Yes

>Yes


e009a6  No.16225468

File: fc44ef9a3fa206a⋯.gif (1.13 MB, 480x270, 16:9, Nemisis.gif)

>>16218357

I'm an idiot and I forgot to say that all the videos are the uncensored versions


0f688b  No.16225579

>>16225461

>>16225468

So, after you apply the mod, the Dualshock version is now the "best" version of the original Resident Evil? Sweet.


ced157  No.16225664

File: d16071826544ae2⋯.png (2.44 MB, 1920x1080, 16:9, PlayStation Classic Review….png)

>>16222384

>>16222416

>>16222711

As much as I would like Nintendo and Sony to release PC versions of their emulators (especially the PS1 emulator that Sony made for the PSP), seeing their track records for emulation would make me hesitant

>Nintendo's VC emulators are rife with inaccuracies like darkened NES games and N64 issues are too numerous to list

>NES and SNES minis have shimmering, sound delay, and SNES mini doesn't even handle Super FX games properly

>Sony's PS1 emulator on PS3 doesn't handle 480i games correctly, de-interlacing them and creating shitty combing artifacts; frame buffer effects in some games don't display right

>Fucking everything with the PS Classic


b6bc89  No.16225848

Been trying to setup a PlayStation classic for emulation recently and I'm quite disappointed.

Huge input lag. Fighting games are kind of unplayable.

Mario kart 64 4 player lags

Controllers work inconsistently

Much less headache to just use an old laptop.


0f688b  No.16225963

File: d596fbee3ef2e5e⋯.png (62.67 KB, 435x229, 435:229, 2B9CCACF-D8E9-4E1B-89FD-E8….png)

>>16225664

>(especially the PS1 emulator that Sony made for the PSP)

It's just a reworked version of VGS, which Sony acquired after they lost the lawsuit.

>>Nintendo's VC emulators are rife with inaccuracies like darkened NES games and N64 issues are too numerous to list

N64 emulation is screwed as a whole for who knows why.

>>NES and SNES minis have shimmering, sound delay, and SNES mini doesn't even handle Super FX games properly

That's because it's an overpriced ARM computer. The only reason to buy it is for the convienve of not having to make your own shell.

>>Sony's PS1 emulator on PS3 doesn't handle 480i games correctly, de-interlacing them and creating shitty combing artifacts; frame buffer effects in some games don't display right

>>Fucking everything with the PS Classic

Don't forget that, somehow, someway, emulation on the PS3 has framerate lag.


ab0779  No.16226051

>>16225664

>As much as I would like Nintendo and Sony to release PC versions of their emulators

Why would you want inferior dogshit versions of what we already have?


0f688b  No.16226074

Invidious embed. Click thumbnail to play.

>>16225963

>they lost the lawsuit.

And, by "they", I mean Sony (Sony lost the lawsuit).


c88c26  No.16227948

File: fbeac5c107573cd⋯.png (232.45 KB, 1920x1080, 16:9, Because you're slow in the….png)

>Playing Wild Arms 2

>MC gets recruited to a new special ops unit

>During the initiation ceremony's after party, magical black shit appears and turns everyone into monsters

>MC survives because plot armor

>Passes out

>Dragged out of the chaos by prettyboy nobleman with a crutch

>Sleeps for a week

>Wakes up back in town

>Everyone else in the unit is dead

>People calling it a terrorist attack

>Goes to see the man who saved him at his chateau outside of town

>Man explains that the special unit was actually a sacrificial lamb in a demon summoning experiment that he himself oversaw

>MC is completely unresponsive to this

>Man leaves the room

>MC still not saying shit about this, and neither is his other party member

>Five minutes later, talking to the man again

>Immediately betrayed

What the fuck?


0f688b  No.16228007

>>16227948

>>Man explains that the special unit was actually a sacrificial lamb in a demon summoning experiment that he himself oversaw

No, the guy had absolutely nothing to do with the summoning.


c88c26  No.16228109

>>16228007

I must have misread something then.


0c1387  No.16228296

Just got a Samsung Galaxy S7 Edge. Will RetroArch (or just a DS emulator) run decently on it?


c88c26  No.16228790

File: 41ca48ffa096b46⋯.png (545.37 KB, 1328x13153, 1328:13153, Irving conversation.png)

>>16227948

>>16228007

>>16228109

Here's the whole scene, with the relevant part in greentext.

>Well, Ashley, what would you like to know most?

>Everyone thinks that ARMS was disbanded because of what happened at the ceremony.

<But actually…

>Our aim was not simply to prevent terrorism, as we announced.

>Actually, it was a magnificent experiment in Demon Summoning.

<'Demon Summoning'…?

>A magic ritual to bring beings from a parallel universe into ours.

<You mean you brought us there for that?

>…………

>Yes, and ARMS was destroyed, but that wasn't the end of everything.

>You miraculously survived, and control of ARMS passed to the House of Valeria.

It sounds like he, while not having full control of the forming ARMS unit, planned the whole thing in order to both carry out the experiment and gain complete control of the ARMS unit. I also have trouble believing he made it to the back of the church past all the monsters on his own as a cripple, and dragged Ashley all the way back to town, without somehow being involved in the whole mess. But, I think there's a possiblity that the game's official translation is fucking terrible. In the same scene between Irving and Lilka

<I'm so glad.

<I thought all men who are prettier than women were cold.

<Irving, you aren't that way at all. You're actually very nice.

>… Nice?

>Oh really? I don't think I'm quite as nice as you say, Lilka.

<… Really?

<But I'm not about to deny that I am pretty.

>I've never thought so, but that's what I've always been told.

>These days I'm beginning to think maybe it's really the case.

And then Ashley laughs at the exchange. Why would Lilka say "I am pretty". It would make more sense if she said "you are pretty".

Looking to see if there's a fan translation, I found this,

http://www.rpgfan.com/reviews/wildarms2-psn/

>Now, let us speak at length regarding the biggest offense of all. The plot to Wild Arms 2 is decent. It's not groundbreaking, but it is by no means bad. At least, if you can figure out what's going on. Wild Arms 2 is notorious for having the worst translation/localization of any JRPG brought to America. Seriously, I challenge the reader to come up with a more disgusting example. Even early in the history of RPG localization, in the days of Final Fantasy and Dragon Quest (the first ones), many mistakes were made, but not to the extent of Wild Arms 2. Of course, Wild Arms 2 has a large script with all the more room for them to mess up.

>Awkward phrasing? Check. Grammatical errors? Check. Contradictory statements from the same character within the same dialogue scene? Check check check! How about "explanation of a gameplay mechanic whose meaning is lost in translation?" Yes sir! As an example of this last one, I have to point out the leaping boots that Kanon gets late in the game. According to the English script, the boots allow Kanon to jump to other platforms on special tiles, which is true. But the text also says that Kanon can use the boots to clear small heights, presumably without these magic tiles in place, which is definitely false. I don't like it when a game lies to me.

Unfortunately, an English fan translation does not seem to exist. The problem lines in question here,

>Our aim was not simply to prevent terrorism, as we announced.

<You mean you brought us there for that?

Were probably meant to be more along the lines of

>Our (ARMS's) incident was not simply about terrorism, as we announced

<You mean we were brought there for that?

Fucking translators.


7b6cd3  No.16229035

>>16228296

JUst try it Pajeet


512dd3  No.16229133

tried xenogears in both retroarch cores and there were issues in both. Is it fully playable in epsxe? the issues in retroarch were rending problems with beetle and cutscene execution issues with the other


a820a7  No.16229151

>>16229133

Don't use Retroarch!

It's bloated piece of shit. Used Xebra or Mednafen (For accuracy, PCSXRPGXP if you want it to look "pretty").


6f74f0  No.16229164

>>16229151

i agree unless you're building an all-in-one emulation station for playing on the couch or something. retroarch is infuriatingly arbitrary and shockingly bloated


512dd3  No.16229173

>>16229151

thank you. I legit just want to know which I can use to play xenogears without any hiccups, do you know if any of your recommended can do that for sure?


12a55c  No.16229186

Are there any new emulators on development? GBA, DS and PS1 needs new ones since the old ones are shit.


c88c26  No.16229187

>>16229151

>Used Xebra or Mednafen (For accuracy, PCSXRPGXP if you want it to look "pretty").

I tried using Mednafen without Retroarch once and it lacked one or more features I normally use in Retroarch, though I can't recall which ones specifcally. I think it was one or more of these: savestates, fast forward, raising interal GPU resolution. From what I've heard, emulators other than Mednafen are all shit.


a820a7  No.16229201

>>16229173

Xebra is the easiest to setup, followed by Mednafen. With PCSXRPGXP, you're going to have to mess with the settings, but shouldn't experience any compatibility issues with the games.

>>16229187

>I think it was one or more of these: savestates, fast forward, raising interal GPU resolution.

Mednafen is if you want accuracy. If you want all those features, you should be using PCSXRPGXP instead.

>>16229186

Go to the Wiki.


512dd3  No.16229207

>>16229173

thank you


95ee02  No.16229451

>>16229201

>Xebra is the easiest to setup

Did Dr. Hell release an easy mode version recently? XEBRA has traditionally been the clunkiest PS1 emulator imaginable, despite running full speed with nearly perfect accuracy on a potato.

I do wish he'd make an alternate build with PGXP enhancements.


c88c26  No.16229610

>>16229201

>you should be using PCSXRPGXP instead.

>Follow setup instructions

>Attempt to run Wild Arms 2

<gpuPeteOpenGL2

<Missing render-texture extension!

<PeteOpenGL2

<No pixel format available!

>Have to change default setting to run it

>Game now runs

>Sound is fucked

>Pause emulation

>Sound setting is greyed out while emulation is paused

>Stop emulation

>Open sound settings

>Emulator crashes while it isn't even running anything

10/10


9d4fdc  No.16229692

>>16229610

I've played WA2 in PCSXR PGXP before so it can definitely work mostly fine.

The Beetle HW core is kind of hit or miss but if you have a decent enough PC and the game has no particular issue there's really no reason to look elsewhere since it has the most custization out of all PS1 emulators out there.


ced157  No.16229927

File: a7020575eb35d8e⋯.jpg (19.63 KB, 640x664, 80:83, AowL5Mj_d.jpg)

Question that's mostly video related: if you record footage from emulators, is it better to capture using an emulator's own video capture utilities or use other capture software like shadowplay?


694bb6  No.16229959

>>16229927

OBS unless you're a retard that actually uses shadowplay nvidia spyware.


ab0779  No.16229990

>>16229151

>zeromus still sperging out

Make like roger and jump off a bridge.


a820a7  No.16229998

File: a93459348ad7d72⋯.png (64.45 KB, 719x475, 719:475, Who.png)

>>16229990

>zeromus


9d4fdc  No.16230006

>>16229927

Unless you need something very specific like faked framerate recording (aka it records a video that plays fullspeed regardless of what the emulator runs at and I'm pretty sure there's a way to achieve that with external tools anyway) or unscaled / unfiltered output video then no, just use OBS with whatever GPU encoding applicable with a fairly high bitrate (lossless is almost universally not worth it if you're an average person), avoid Shadowplay / Relive / Fraps / DXtory etc they pretty much all have some fairly big flaw while OBS really just lacks lossless audio nowadays and the save buffer function is kinda clunky but that's really not a big deal.

Most emulator recording options are pretty shit for a variety of reasons (vfw codecs required, arcane output formats, fairly big usage constraints etc) anyways so its not like you're making it easier on yourself by using them.


9ac2bf  No.16230195

File: e69bf9092d28297⋯.jpg (12.06 KB, 235x214, 235:214, fc0f12a11f26054adec42c3831….jpg)

>>16229927

Depends.

If you're using retroarch just record from it, because you can make an 1:1 recording of what the emulator is putting out, whereas other capture software will record the scaled image. How exactly the program will handle frame rate is up to speculation, whereas the emulator recording will have the native framerate, too.

Even if you do want a scaled image, it's better do do it yourself, because you can use better algorithms to do the job (in case you want to do a non-nearest neighbor upscale such as for a 3D console like the n64), and recording at a lower resolution takes less resources.

At the same time, retroarch's internal recording mechanism is clunky as fuck to use, so you might want to ignore any benefits due to the inconvenience of getting them.


12a55c  No.16230233

>>16229927

Try using Dxtory.


7b6cd3  No.16230319

>>16230195

>1:1

why would he want a 320x240 video?


f9afbc  No.16230625

>>16229998

Faggot which killed off entire NDS wi-fi emulation for years.


7c6d22  No.16230654

>>16230625

>the guy who brought it back thinks he's "nonbinary, likely some flavor of girl"

Emulation is cursed with mental illness.


ced157  No.16230707

>>16230006

>>16229959

>>16230233

Thanks, I'll stick to OBS

>>16230195

>retroarch

No thanks.

>>16230319

>what are the majority of pre-Dreamcast games that run at 240p


f9afbc  No.16230795

File: 5cc97c11d0fd885⋯.png (500.02 KB, 680x679, 680:679, life2.png)


5122c8  No.16230825

>>16229692

Beetle HW had issues with xenogears for me </3

I just want to ply this game. It sucks because with RPGs you usually find out 3 or 4 hours in that there's an issue


eae0ae  No.16230839

>>16213607

Try looking up the No-Intro rom set.


7b6cd3  No.16231170

>>16230707

>majority of pre-Dreamcast games that run at 240p

Ya doofus, i am talking about a video too small that will need processing and scaling later, that shit is unnecessary because if you plan to upload it to a streaming service like YouTube, it will end up looking at the same quality as if you just had recorded it from a full window capture


f0075d  No.16231192

>>16230825

></3

Kill yourself unironically

>>16231170

>i am talking about a video too small that will need processing and scaling later,

In my experience it's better to record in native res and scale later. The "Scale to Fit" setting in Premiere does a decent job at scaling and preserving pixel integrity, plus it's a lot less hardware intensive to edit 240p video as opposed to 1080p or 4K.

>upload it to a streaming service like YouTube, it will end up looking at the same quality as if you just had recorded it from a full window capture

Except that's wrong as YouTube recompresses uploaded video, often mangling color saturation as well as adding additional compression artifacts.


a56f9f  No.16231276

File: 3dabf89ddba68b5⋯.png (16.18 KB, 160x160, 1:1, emugen 2.png)

Here's an op image you can use in the future.


b76a18  No.16231289

>>16231276

this board is explicitly anti-crt


a56f9f  No.16231311

>>16231289

maybe if you're retarded


b76a18  No.16231315

>>16231311

make a crt thread then


5122c8  No.16231331

>>16231192

that really hurt anon


b76a18  No.16231378

File: e26fda361deded2⋯.jpg (410.38 KB, 1024x739, 1024:739, emugen.jpg)

>>16231311

here we go


b5c510  No.16231988

Do the PS2 Time Crisis games run at a good framerate or are they still powerpoint presentations?


270292  No.16232366

>>16229133

It works fine with the Beetle SW core. It should work fine in Xebra too. Any other emu will have issues.


9ac2bf  No.16232555

File: 7e4802a24e57f7e⋯.jpg (23.42 KB, 720x480, 3:2, 7e4802a24e57f7e7f1d9fc1435….jpg)

Reminder we live in the golden era of emulation.


95ee02  No.16233126

>>16232555

Maybe in the sense that new systems are being emulated well because they're just x86 boxes or rebranded cellphones. Previous generation emulator development has almost completely stagnated thanks to terminal faggotry on the part of devs.

<Saturn is dead despite the CD code discovery

<Dreamcast is schizophrenic (Naomi is consistently good, though)

<N64 is irredeemable garbage (except that one with the software-on-GPU Vulkan renderer)

<PS2 is a joke

<OG X-Box is a bad joke

<SNES is crazy accurate but why should I unroll or merge my loops? Don't you have a 5 GHz single core machine?

<MAME has no focus, spergs about custom ROMs (despite registering pirate boards) and does 3D in software


606be3  No.16233150

>>16231289

I've seen more overall positive reception and recommendations for a CRT then using filters. What threads have you been browsing and when?


b76a18  No.16233157

>>16233150

8chan /v/ 2014-2019


2d131e  No.16233707

>>16232555

>>16233126

>Saturn is okay currently, as long as you have a reasonably powerful machine. Beetle/Mednafen does a pretty good job. SSF is still good too even though it only renders in native res, lacks features, and has retarded lack of ISO support.

>Dreamcast is kind of back-and-forth, I'll give that one to ya. Still not too bad as long as you stick to Demul (though you sacrifice resolution options in the process and accuracy still isn't really as good as it could be).

>Angrylion is fucking awesome, but you need a fuckoff-powerful machine to get the best results. Mupen64 is okay but as a whole yeah N64 emulation still sucks,

>PS2 emulation pretty much fucking sucks. PCSX2 gets the job done for some games but for others it's just a finnicky, annoying fucker to mess with, really stings how there's still no per-game configuration support built-in.

>OG Xbox emulation is bad mostly because of fags writing it off for so many years as having only Halo and Star Wars KOTOR which were already on PC, now 18 years later there still isn't a truly viable emulator (I'm grateful CXBX-R and XQEMU are making as much progress as they are though).

>SNES is fine, but yeah it's stupid that Higan isn't really optimized for newer CPU's at this point.

>MAME is just all over the place, used to be a fun way to play old arcade games and now it's just a finnicky "MESS" that can take hours to configure to your liking.

What's really fucking annoying is how source port and emulator devs feel entitled to charge you for Android ports (not counting DamonPS2 because it's a bootleg port) of shit that's free on PC and everything else, and have the nerve to include DRM on it to prevent just using an APK.


edabfb  No.16233825

>>16228790

>Why would Lilka say "I am pretty". It would make more sense if she said "you are pretty".

That's because Japanese usually doesn't explicitly use subjects. The translator was probably drunk or high while working on it. Even google translate could've done a better job than that.

By the way, what's the best genesis emulator you faggots? I need to play some Monster World.


a820a7  No.16233837

>>16233707

>OG Xbox emulation is bad mostly because of fags writing it off for so many years as having only Halo and Star Wars KOTOR which were already on PC

Actually, M$ apparently played a part in it too by threatening to sue anyone who even attempted to create an emulator for the original Xbox.

>>16233825

>By the way, what's the best genesis emulator you faggots?

Kega Fusion


9d4fdc  No.16233850

>>16233707

>What's really fucking annoying is how source port and emulator devs feel entitled to charge you for Android ports

That's because only retards that would pay for emulation would want it on android in the first place, makes sense.


5e88cc  No.16236988

Invidious embed. Click thumbnail to play.

Anyone have experience with RPCS3? I didn't realize PS3 emulation was this far along until I saw embed related. Apparently Skate 3 is fully playable.


f1c771  No.16237145

I've been dabbling with Android emulation these past few days and god, what an awful clusterfuck it is. The most advanced and mainstream emulators, Bluestacks and Memu, feel like closed source chink botnets that will gather and sell all private data you enter in them. Additionally they don't have strong communities - support, technical discussion and troubleshooting help, as well as feedback from developers, are pretty much nonexistent and only discussions I find around the net and only come from third world children using them to play MOBAs. Fuck.


95ee02  No.16237302

>>16237145

Bluestacks is the only Android emu without chink botnet shit. And that's because of Intel and AMD funding its development, so make sure to block all Israeli IPs in your hosts file.

There are only 2 Android games worth playing: Hoplite and PvZ2, and the second one needs to be modded to be enjoyable.


0b2e57  No.16237324

>>16236988

Used it to emulate Persona 5 when it came out. Heavily recommend using Vulkan if you can, got me from 20~ to 30~ FPS alone.


95ee02  No.16237355

>>16237302

Actually, AMIDuOS appears to also be okay if you have a throwaway email account.


6dcae6  No.16237357

>>16236988

It's pretty good but there are still some games that don't work that well with it.

I've only ever used it to play demon souls.


f1c771  No.16237400

>>16237302

>Bluestacks is the only Android emu without chink botnet shit. And that's because of Intel and AMD funding its development, so make sure to block all Israeli IPs in your hosts file.

Noted. Too bad Bluestacks use is very limited for me, because I can't install pirated games that need obb or additional data files in it. On Bluestacks I've ran into the infamous "inaccessible shared folder" bug - where you can't open the \sdcard\windows shared folder in the Android vm because file manager apps see it as an unknown file instead of a folder. Some quick googling shows that this bug has affected lots of users for years and to this day Bluestacks never seems to have fixed it. There are a few user fixes and workarounds around the net with varying degrees of success, and none of them worked for me.

For general use and app testing Memu seems a much, much better platform than Bluestacks, since it comes with a full featured, pre-rooted Android distribution with standard Android apps preinstalled and even a fake IMEI and phone number, instead of the gimped Android from Bluestack, made pretty much only to run games downloaded from their app store. In this sense, Bluestack feels much more botnet to me than Memu. Not to mention, Memu's shared folder worked just fine for me.

It's a shame Memu's performance and compatibility for games is pretty shit compared to Bluestacks.

>There are only 2 Android games worth playing: Hoplite and PvZ2, and the second one needs to be modded to be enjoyable.

Thx for the tips, I know about them but I'm not into these kinds of games. Here's a few Android games I like:

>Treasures of Montezuma series (plays like Bejeweled but much improved)

>Arkanoid vs Space Invaders

>Dark Incursion (Android exclusive metroidvania)

>Final Freeway 1 and 2

>Horizon Chase (even though it has a PC version now)

>Ridge Racer Slipstream (unironically one of the best, if not best game in the series since RRT4)

>Shadowgun

>AvP: Evolution

>Final Fantasy 4 and FF4: The After Years


5e88cc  No.16237445

>>16236988

>try it

>set it to vulkan

>if the game isn't full speed it will slow down

>opengl seemingly has frameskip though

>either way it stutters and the audio is fucked

Playable but not perfect. I get it's only alpha though. I guess having an i5-3570k doesn't help either. Also holy fuck compiling PPU modules took forever.


c88c26  No.16237779

File: 89b64dc07a85b40⋯.png (118.17 KB, 1372x1023, 1372:1023, ClipboardImage.png)

>Get in the Robot Shinji

>Do it or we'll make this frail girl do it and she'll probably die

>Totally up to you though


93344e  No.16237957

>playing PS1 Digimon games in jap

>Digital Card Battle had Butter-Fly and Target Akai Shougeki

>Aquilamon's card effect works and there are correct descriptions for Dolphmon's, (Aero)Veedramon's, and Silphymon's effects

>Digimon World 1's jukebox works fine, also the Agumon in front of Ogre Fortress is not glitched

>Digimon World 2 had a pocketstation feature which was removed, making several digimon unobtainable (FF8 left the pocketstation stuff in but I don't know whether it worked)

fuck localizers. they ruin everything.

>>16237302

you forgot the superior versions of Sonic 1 and 2.


c88c26  No.16239397

File: 318efbe55f68690⋯.png (112.15 KB, 1920x1080, 16:9, ClipboardImage.png)

Is it just me, or is Tim pure otokonoko shotacon bait?

>Thought he was a girl at first

>Age is explicitly 12

>Can't recall other characters' ages being mentioned at all at this point

>Male magic user

>Shorts to show off his legs

>Wears a ribbon in his hair

>Bows on his shoes

>"You have your mother's eyes, but they're wasted on a boy"


a820a7  No.16239439

>>16239397

Yeah, found that odd as well.


c88c26  No.16239611

>>16239439

And then he gets a "small cute animal" type familiar.


c88c26  No.16240375

File: 8311882f793327c⋯.png (177.35 KB, 1920x1080, 16:9, ClipboardImage.png)

He even sits down like a girl.


c88c26  No.16253514

File: 99f9ba3382613ae⋯.png (165.66 KB, 1920x1080, 16:9, ClipboardImage.png)


26efee  No.16253683

File: 80a69cb00c3b96f⋯.png (340.79 KB, 576x614, 288:307, 80a69cb00c3b96fe0916a052ca….png)

>>16236988

Its pretty cool,I used it to play through Persona 5 without issues(other than a few things that got patched a few days after I started playing),set it to Vulkan.

By the way it works way better if you compile it yourself.So plebs aren't allowed

They also have a really active dev schedule that I like following up on because of programming autism.


e82e2e  No.16255416

File: f2989ea53e0e685⋯.jpg (109.89 KB, 749x746, 749:746, f2989ea53e0e685ed95aa816d7….jpg)

>>16253683

>By the way it works way better if you compile it yourself.

That's true for every emulator.

I don't know what's so special about emulators that does it, but they tend to run much faster with some sensible GCC flags. (-march=native -O2 and maybe -flto if it builds).


b2f471  No.16255452

>>16255416

look who is just ready for his first gentoo install


40564d  No.16255460

I never took time to fully appreciate emulation, it's quite an amazing feat despite most games not being 100% accurate but playable, it triggers me when I see emulation = theft online. Dog bless.


e82e2e  No.16255475

File: 960b41f019d1bab⋯.jpg (92.51 KB, 1920x1080, 16:9, mpvsnap-Danshi Koukousei n….jpg)

>>16255452

I already run gentoo.


b2f471  No.16255488

Have you tried compiling with profile guided optimization?

I think you can still squeeze a couple more frames out of these emulators


e82e2e  No.16255588

>>16255488

I haven't, because it requires my own intervention.


92d2ac  No.16255782

Is there any game out there that cannot be emulated?


41adf4  No.16255800

>>16255782

If you mean as in technically not able to devellop an emulator for said games, yeah, there's most likely a few things that have no documentation and working hardware available for reverse engineering.

If you just mean as you can't emulate them right now, yes a lot.

Quite a lot actually, anything past 7th gen is spotty at best

Modern (2000 +) PC hardware

Custom PDAs

Japanese phoneshit prior to android, and a chunk of vendor specific stuff from our own preandroid phoneshit

Applel OSes in general, OS 9 and prior is spotty at best even with the official solutions

Older cassette based console / computers since some don't even have working games or hardware at all nowadays

Edutainment stuff like Vtech isn't all there either

A bunch of custom arcade boards, especially x86 base ones with custom 3D hardware

Jaguar CD afaict

A lot of games that rely on very specific peripheral like those outlined there https://shonumi.github.io/articles.html

Porbably more stuff I'm missing


e82e2e  No.16255804

>>16255782

Once you get into recent consoles, basically all games.

But it's not like we're losing on anything without the psTRIPLE and the xbone.


dfd15d  No.16257983

>>16255800

>Modern (2000 +) PC hardware

Blame Jewtel for this. Though I've seen some promising work my the Talos guys.

>Custom PDAs

Were there any relevant games on these?

>Japanese phoneshit prior to android, and a chunk of vendor specific stuff from our own preandroid phoneshit

Most of these are Java, right? There's emulators for these, finding games is near impossible.

>Applel OSes in general, OS 9 and prior is spotty at best even with the official solutions

And nothing of value was lost

>Older cassette based console / computers since some don't even have working games or hardware at all nowadays

Most of the relevant ones do, unless there's some important games on obscure soviet computers this isn't too much of an issue

>Edutainment stuff like Vtech isn't all there either

Shame this doesn't have more work put into it

>A bunch of custom arcade boards, especially x86 base ones with custom 3D hardware

Most of these just run on PCs running Windows. I'd assume the biggest problem is DRM

>Jaguar CD afaict

Last time I checked some good work was being put into this


2d828c  No.16258049

>>16255782

TTL arcade systems


fb8d9b  No.16258150

>finding eboots is a cancer

why this


a820a7  No.16258447

>>16258150

What for?


fb8d9b  No.16258870

>>16258447

psx for psp

>legacy of kain psx games

>digimon world

>smt/persona games

torrents are all un-seeded or just defunct


fb8d9b  No.16258874

>>16258870

>>16258447

oh, and castelvania sotn. all ded


e79403  No.16258886

>>16258870

Use NoPaystation. Most of the popular PSX eboots are available there, as well as most of the PSP games still on the PSN store.


a820a7  No.16258889


a820a7  No.16258894

File: 5070611f6a34201⋯.png (1.42 MB, 640x1110, 64:111, ClipboardImage.png)

>>16258874

>castelvania sotn

Get Dracula X Chronicle.


fb8d9b  No.16258919

>>16258886

thanks, will check it out

>>16258889

this is also very useful, thanks. i don't have access to my old CDs right now, but i do have some isos i could convert

>>>16258894

i have the Dracula X UMD so it feels redundant to get an eboot for it on the PSP, but you have good taste


bc0b3b  No.16259089

>>16213304

>tfw jewmd fags are mad


8fdb4c  No.16259214

>>16213198

set the scaling to 200% in the display settings, and set the application scaling to System. You'll get proper scaling with pixel doubling instead of the shitty filter.


26efee  No.16259270

File: 25fb6abc04a3552⋯.jpg (34.62 KB, 178x197, 178:197, i shiggity diggerer.jpg)

>>16259089

>Not running on POWER9


41adf4  No.16259330

>>16257983

>Were there any relevant games on these?

Not really.

>Most of these are Java, right?

Various standard based on it, not all are supported.

http://emulation.gametechwiki.com/index.php/Cellphone_emulators

>And nothing of value was lost

That's actually not true, the homebrew / shareware scene on preOSX MACs had ton of games that aren't actually bad at all, although there's also a lot of "copyright friendly" clones of better known game too but they often compared well to the original.

>Most of these just run on PCs running Windows. I'd assume the biggest problem is DRM

Yes for those the biggest issue is getting the game out of the cab because DRM but I was mostly referring to cabs that aren't just a windows or linux running PC with custom DRM and serial board (stuff like Atari Media GX, Gaelco 3D cabs etc)


539803  No.16259575

File: a5aeecc54f66257⋯.png (957.62 KB, 1296x752, 81:47, what.png)

Is GPGPU offloading a viable technique to increase emulator performance?

ParaLLEl didn't fly so good with it.


e82e2e  No.16259819

File: 99c016fc3ff92b7⋯.jpg (105.55 KB, 616x223, 616:223, oops.jpg)

>>16259575

Yes and no.

Very often retards introduce GPU acceleration to things which become heavier as a result, because the GPU is too specialized in things that are wholly unrelated to their task which the GPU simply happens to be able to perform, and the driver overhead on the CPU side becomes too heavy. This in turn leads to creating GPU use which shouldn't be there, and not actually offloading anything from the CPU. See for instance every time someone made a niggerlicious GPU-accelerated terminal emulator or web browser.

This usually happens because the average person today does things without thinking why they should do the things.

Emulators as a whole seem to overlap with that category to a degree, with examples of emulators that get better, and emulators that get worse.

PCSX2 for instance emulates much more accurately on software rendering mode, and if you try to pump up the "emulation accuracy" options on the GPU renderers to close the gap you'll either run out of GPU resources or cause the GPU driver to overload the CPU making the whole thing counterproductive. On PCSX2 at the very least you can pump up resolution with the GPU mode, which is not allowed in the CPU mode, probably because it would get too heavy, so there's at least some advantage to it.


500075  No.16266265

Where's that Super Mario 64 DS analog hack I've heard about? Only found someone made it for KikeArch.


e009a6  No.16279627

File: e6d8e924a022901⋯.gif (30.85 KB, 242x248, 121:124, Nesticle.gif)

Who wants a copy of the stolen source code of Nesticle?

https://archive.org/details/kronksrc


4b74b0  No.16280730

Best PS1 emulator?


af3072  No.16280835

File: d436ebb4d5589ee⋯.png (20.54 KB, 850x145, 170:29, Contenders.png)


030685  No.16280847

>>16236988

Played through the first Neir using an emulator recently. Ran pretty good. Then I tried Drakengard 3 and got 5 FPS. I know DG3 ran like shit on the actual hardwear, but still some games run better than others.


c88c26  No.16282401

File: 20b78cfccc075d6⋯.png (10.74 KB, 194x352, 97:176, ClipboardImage.png)

Is this loss?


e0edd3  No.16282460

File: d69828182db688c⋯.png (567.7 KB, 968x701, 968:701, confused_catgirly.png)

Why does nobody talk about BizHawk? I played through a Genesis game with it because my old copy of Kega Fusion shat the bed somehow, and it's pretty much everything RetroArch should have been.

>supports a fuckload of consoles

>just werks out of the box

>stable in my limited experience (RetroArch constantly crashes for me whenever I've made the mistake of using it, even in the fucking menu with no core loaded, whereas with this I've so far finished a whole game with no problems)

>proper native windows UI with real configuration menus, no retarded consolefag interface or text config autism (I didn't have a huge problem with this for Mednafen but it's still a turnoff for many)

>even supports external libretro cores though I don't know how well that works

Sorry if this sounds like a BizHawk shill, I just don't understand why I've never heard it mentioned when it seems to solve all the problems everyone has with RetroArch and (to a lesser extent) Mednafen.


c88c26  No.16282486

>>16213320

I can run PS2 games, though it causes my laptop to heat up too much. Desmume won't even run Pokemon B&W at higher than 5% of normal speed. I'm assuming Desmume is just shit.


c88c26  No.16285140

I just beat Wild Arms 2. Irving did nothing wrong.


b9bdfd  No.16285191

>>16282401

Holy shit


c88c26  No.16285249

File: b1d7fdda2ebabe5⋯.png (7.27 KB, 194x352, 97:176, Muse of loss_.png)

>>16285191

Now it's definitely loss.


c6f479  No.16285360

>>16213320

>>16282486

>DeSmuME

I can play most games with frameskip at 1 or 2 on 10y old PC hardware. Did you enable JIT? It's not enabled by default. Emulation will run faster, if it's not one of the few games that get fucked up by it. Castlevania: Dawn of Sorrow gets majorly fucked up in the flying armor boss room for me, leading to a crash. I can't remember whether Pokemon B&W is one of the exceptions. The devs are retarded and the emulator is not improving, but it works well for my plebeian tastes.


6f5f7e  No.16285431

>>16282460

It took me less time to figure out the autistic mess of retroarch than bizhawk the last time i tried it. Also getting cores updated for gui-less emus like beetle is easier.

I'd give bizhawk another try sometime if its worth switching over, retroarch's handling of saving is broken beyond repair so i'd like to actually be able to use my save files. But being able to update emulators really easily is a big reason i use it now.


c88c26  No.16285472

>>16282460

>whereas with this I've so far finished a whole game with no problems

>One whole game

Big whoop. I finished tons of games on retroarch without issue or configuration. Every once in a while I get one that crashes randomly every ten hours of play on average.


0554e9  No.16286099

YouTube embed. Click thumbnail to play.

>>16233126

Mortal Kombat 4 on MAME never ever.


5c7c76  No.16286130

>>16229151

>use mednafen

I will if they ever add a GUI.


952f13  No.16286138

>>16286130

>what is mednaffe


cbae1e  No.16286193

File: fa70d5f9671990f⋯.jpg (78.46 KB, 500x333, 500:333, 2098310912.jpg)

Here for PCSX2

Still hoping for a not shit graphics plugin

Save me Pete

Please come out of retirement and give us vulcan support


6f5f7e  No.16286281

>>16286193

>vulkan support

more like someone grace us with a good ps2 emulator entirely


cbae1e  No.16286311

>>16286281

I'd be happy with either, graphics plugins seem to be a mess for most of the games I like to play, and unfortunately I've heard Baldur's Gate: Dark Alliance just emulates like shit on everything.


6f5f7e  No.16286316

>>16286311

The only games i've ever wanted to play on pcsx2, all have had the same standing issues for years. That emu and the community around it is a mess.


0554e9  No.16286329

>>16286281

At least someone's making a brand new emulator. Will it be good or not remains to be seen.


5c7c76  No.16286477

Dunno why people have so much trouble with PSCX2. I've had more trouble with Dolphin.


6f5f7e  No.16286540

>>16286477

You have to be the biggest dolt on the planet to have problems with dolphin


5c7c76  No.16286575

>>16286540

>a game simply refusing to start is your fault

Okay anon.


371a9d  No.16288998

>>16282460

Coz it lacks the features of RA. Also RA has had several different UIs uncluding a wimp one for a long time now.


466ad5  No.16289648

File: 168f360d922057f⋯.jpg (138.06 KB, 800x1035, 160:207, 3216-die-fugger-ii-dos-fro….jpg)

How can I fix PCSXR? I'm trying to play Symphony of the Night and the sound is fucked up, loud, and everything is in one million FPS.


466ad5  No.16289705

>>16289648

Nevermind, I found out how to limit the frames. Seems to fix the problem, for now.


0600ff  No.16289772

Is Banjo-Tooie just coded like shit and crashes all the time or am I doing something wrong with M64+?


a015f3  No.16291155

>>16213623

ill wait for the next snapdragon and judge if its worth buying now

kind of jelly on how DamonPS2 runs on Pocophone F1 tbh


5d8905  No.16291168

Was thinking of installing RetroArch for my a normalfriend. It seems to work fine, except it uses some pointer shit for the nds emulator and can't even rotate screen?

>>16213623

But PPSSPP works just fine on my 4 year old phone, mid-range at the time at best.

>>16291155

Have been wanting to get a new phone for a while. Still debating getting the Pocophone, but also think I should maybe just wait a bit more for some newer alternative.


a820a7  No.16291301

>>16285360

>I can play most games with frameskip at 1 or 2 on 10y old PC hardware.

Good for you, however I can't, and the games that do work with it on give me a headache due to the stuttering in the animation.

>Did you enable JIT?

Yes, it's been enabled and I'm unable to run anything decently except for Lux-Pain. Even Sonic Classic Collection suffers from slowdowns or stuttering.


dfd15d  No.16291314

File: 200844618abbb4a⋯.gif (230.09 KB, 400x355, 80:71, 1463617148313-1-tech.gif)

>>16291168

Get a phone that supports an unlocked bootloader and Lineage, then just get a PSP


371a9d  No.16293113

>>16289648

Use mednafen or xebra. There is no reason to use plugin based ps1 emulators anymore, they're redundant.


466ad5  No.16293178

>>16293113

I'm actually using Mednafen right now but forgot to update the thread. Thanks for the suggestion, though, anon.


9b50db  No.16296560

>>16286099

>MK4

Eh, it got updated back in 0.185. From what I understand some code to implement those textures and lighting is already in MAME, but has been dummied out for some reason. With any luck Ted Green will come back and work on it some more, he recently made improvements to Voodoo emulation and got SF Rush 2049 working.


967057  No.16298296

Now that 3DS emulation is good and supports non-ant sized resolutions, how do I dump my saves (and any other needed files) off my old 3DS? I haven't used it in over a year and forget how to do anything on Luma.


4cacdb  No.16298324

>>16298296

I use JKSM for saves


0554e9  No.16298679

>>16296560

I know that it got much better in 0.185, but it still needs a lot of work. Now that The Grid (Zeus 2 chip) is somewhat working now, there may be some hope. Then again, that fucking Time Crisis bug was only fixed many, many years later.


c88c26  No.16299749

File: 0264061bc22a7fa⋯.png (68.14 KB, 1920x1080, 16:9, ClipboardImage.png)

Has anyone else played the latest version Zelda3 PuzzleDudes Quest?


275ac0  No.16301118

>Decide to emulate FFXI IZJS years before reboot

>Set PCSX2 graphics to 2x

That beauty is burned into my eyes and mind.


c88c26  No.16301212

>>16299749

The fucker moved Zelda and the hammer somewhere and I can't find either of them.


967057  No.16301535

>>16298324

Any other files I should dump?


0ac0e7  No.16301568

>>16289772

Mupen 64 is coded poorly and crashes all the time.


1a877b  No.16307282

File: e88a6fd27caca04⋯.webm (1.4 MB, 854x480, 427:240, Lanky.webm)

Does anyone else get a broken UI when building dolphin from source?

For 3 months now any binaries I build just spam something about QObject not finding a signal all over the CLI, the application hogs one of my cores for no reason and the UI itself is completely useless as none of the buttons do anything.

The nogui binary werks fine.


1e4694  No.16307384

Would a laptop with mx150 be a bottleneck for more demanding emulation? Like ps2/dolphin? Or are things still pretty much CPU restricted? Are single core performance still more important than multicore for emulation?

Looking to buy a new laptop so I can play emulated stuff when I visit friends.


fd89c0  No.16307391

File: 0a024fb41e9e227⋯.jpg (102.21 KB, 700x866, 350:433, mx150 scam.jpg)

>>16307384

Be careful when buying an MX150, Nvidia has name-kikery going on there.

https://hexus.net/tech/news/graphics/116477-slower-nvidia-geforce-mx150-gpu-1d12-variant-common/


1e4694  No.16307401

>>16307391

God damn it nvidia.

Maybe I'll get the ryzen 5 version of the matebook d


4e5d42  No.16308495

Wanted to play Ace combat 3 unraped edition on epsxe found some settings on net and everything seems to be fine except when i speed up in 3rd person camera the fume from engine appers as black rectangle, and idea how to fix this ?


a820a7  No.16308551

>>16308495

>epsxe

Use a better emulator.


371a9d  No.16308961

>>16308495

Why do people keep using epsxe?


9b50db  No.16309025

Just a reminder there is a bloat-free MAME romset available on /vr/, recently updated to 0.206:

https://8ch.net/vr/res/4689.html

Also the Definitive console game project:

https://8ch.net/vr/res/7726.html


a0e374  No.16309110

File: aef805ca4b8d92f⋯.jpg (20.67 KB, 371x278, 371:278, logo7hikari.jpg)

>>16308961

Because people, for some reason, think it's easier to use a plugin-based emulator that causes all manner of problems instead of just reading the help file included that's included with the program. Besides, the only good plugin-based PS1 emulator was PSXeven.


fd89c0  No.16309142

>>16308961

I could not get mednafen to run at all so i had no other choice. Id rather play a game with a sub-optimal emulator than spend hours studying the inner working of an emulator.


a0e374  No.16309196

>>16309142

>i had no other choice

There's Xebra, which is easy to set up.


9b50db  No.16316152

Bump


a9c6f5  No.16326644

Will any of you mods delete the begging thread?!?


539be6  No.16326646

Just bump this thread you faggots


e79403  No.16327852

Hey, I tried to download various Reicast builds but none of them work. I'm suspicious of Demul since it's Russian and closed source, but its the only DC emulation I've gotten to work on windirs. It sadly doesn't recognize analog input from my controllers.


694bb6  No.16327899

>>16327852

reicast is a fucking joke, use demul.


8f2914  No.16329776

File: cc2d644c38a8269⋯.gif (3.22 MB, 500x333, 500:333, 1540050383160.gif)

Hi everyone.

Does anyone know if you can actuall delete the credits text on Citra emulator during the Ocarina of Time 3DS end credits, so that you only get the actual ingame graphics cinematics without the ugly names put on the middle?

If it's possible, it would be great if someone with a powerful PC records the ending credits of OOT 3DS with improved graphics and 4K internal resolution without the text, because I want to appreciate it on it's fullest glory without the text.

Thank you. (I would have done it myself but my Graphic Card died…)

Just like that, but with constant framerate, fullscreen, and without text.

https://www.youtube.com/watch?v=1WNrcYLGNYw


bdfbdf  No.16329817

>>16327852

Demul is fine, until WashingtonDC or what's it called catches up it's the only viable option.


96eacd  No.16331110

YouTube embed. Click thumbnail to play.

>>16255782

Ollie king

>tfw


77da76  No.16331144

>>16327852

use faggotarch and download the reicast core, ive been regularly trying it every month and they're making steady progress. by the end of the year that closed source russian garbage will be completely useless.


e8b2fa  No.16335303

File: 4100c27f1b08320⋯.jpg (148.63 KB, 800x505, 160:101, serveimage.jpg)

Does anyone know where I can find a torrent of Breath of the Wild fully updated with all DLC? I want to try modding it with CEMU but the only version I found was the fitgirl repack which is grossly outdated. Also, Cyborg Justice is the best beat'em-up on the genesis.


817d62  No.16335709

File: 5fb84e49bb223ba⋯.png (70.09 KB, 228x160, 57:40, michael-jordan-chaos-in-th….png)

I got a Super Nintendo Classic Edition for Christmas. I'm trying to get Super Game Boy games working with their proper SGB functionality, but I can't find any useful info online. Something about BSnes sort of doing it but being slow as fuck. Then I read a bit about mgba being able to fake it and at least run the SGB borders and palettes, but I can't find out how to actually do that. Probably would help if I knew how to use Retroarch at all, but this is the first time I'm trying to use it. Otherwise I just use VBA-M and it does all that SGB stuff just fine. But VBA-M just gives me a blank screen when I try to run GB games with it here.

>tl;dr: How to get Super Game Boy features (at least borders and palettes) on SNES Classic Edition?

pic semi-related. Surprisingly good game I only played because the guy who sold this already had it on the system. Much better than Shut Up and Jam or Shaq Fu.


3bda0f  No.16335972

>>16335709

Nothing that will run on an SBC like the one in the classic console will have the ability to handle SGB emulation.


817d62  No.16337058

>>16335972

>>16335709

Actually I think I ended up finding it. You have to download KMFD's version of Retroarch and then also his version of the mGBA core. Got Pokemon working on it at least. I'll try more now. I think I read it doesn't do non-SGB games as well, like it doesn't put up a default border and doesn't have as many options for custom palettes, but it's better than nothing.


ced157  No.16337523

>>16337058

>>16335709

Throw the SNES Assic into the fucking trash where it belongs and get a pi if you want to emulate on your TV.


0ac0e7  No.16337581

>>16337523

I'd rather have a Soytendo than a SJWpi


a820a7  No.16337593

>>16337523

>>16337581

Both of you are idiots. Just buy a Vita TV, and use that to emulate everything.


817d62  No.16338280

>>16337523

I got it for Christmas. I already have every game ever made in the 20th century (and sometimes later) on my Wii, Wii U, PSP, Vita, and probably a few more I'm forgetting at the moment. But that's not the point. I figured if I have the SNES Classic anyway, I'd at least take the premise as far as it can go and put every game that I could have played on an SNES on it. I then remembered Super Game Boy was a thing, so I'm putting all SGB compatible games on it. But not GBC exclusive games, because that breaks the immersion.


3bda0f  No.16338304

>>16337058

>mGBA

Yeah if you're okay with most of the good stuff from SGB not working then that's an option but the complete sound + border + palette experience you can only get that through bSNES or Higan

>>16337593

>>16337581

>>16337523

The ultimate cheap emubox is a refurb optiplex ARM SBCs are all trash.


c50818  No.16338339

I'm not big into emulation but I occasionally do a couple of playthroughs of Symphony of the Night or Mega Man X4. I'm still using ePSXe. I see that newer emulators are recommended. Can someone tell me why?


817d62  No.16338346

>>16338304

Yeah, losing the extra sound and some of the cooler stuff like two players using SNES controllers sucks, but honestly most games just use the borders and palettes anyway, and I think I have that with mGBA.


77da76  No.16338391

File: 0f7a2287b125f96⋯.jpg (69 KB, 328x312, 41:39, 0f7a2287b125f9652808440b44….jpg)

>>16338304

>refurb optiplex

>implying consolefags want to put any inch of effort into getting the best experience possible


cc3a1d  No.16338635

>>16338304

Refurb optiplexes are also a go-to value for playing various arcade games like them weeb rhythm games, just need a certain video card.


2b7eac  No.16338962

>tfw Vita3K is still running jack shit

Come on work faster you fuckers

>>16282460

>catgirly

she's a dog


0ac0e7  No.16339156

>>16337593

>5 is bigger than 2

<nuh-uh 7 is the biggest


817d62  No.16340255

>>16338346

>>16337058

Nevermind. It only works for original Game Boy games with Super Game Boy enhancements. It doesn't work for original Game Boy games without Super Game Boy enhancements. So no regular shitty default palettes or regular default borders. Some of the SGB default palettes were good for certain games, especially first party ones. And I'd at least want the default SGB border that looks like a Game Boy screen. Also, dual GB/GBC games will only run in GBC mode and not Super Game Boy mode, even though a lot of them have special borders and SGB colors. Now I know this sounds stupid since SGB isn't as good as GBC and a lot of times the GBC colors won't show up and it will look like shit, but I want my borders when I play Pokemon Yellow, Gold, and Silver on this thing.

I did find an option for setting which model, and I can set it to Super Game Boy, but it says it requires restart, and whenever I restart it goes back to Automatic, which for those games always is apparently either Game Boy or Game Boy Color.

>>16339156

That's a valid argument in this case since the original argument was "I have 2" and the response was "throw out 2 and get 5." I have 2. I just want to figure out how to get the most out of what I have. If I really wanted I would just play all this shit on my PSP, but that's not the point.


467fe2  No.16340449

File: 9f7f5fd6a224510⋯.png (470.1 KB, 715x718, 715:718, concerned_but_smug.png)

>>16335709

>>16338280

>SGB emulation

>on a shitty Allwinner SBC

The SGB was a full fledged Gameboy board put into a SNES cartridge, so proper SBC emulation requires emulating an entire Gameboy on top of the SNES.

Higan is capable of that provided you have the right firm ware, it's accurate but unplayably slow on my old dozer.

bsnes-mercury has some weird hacks where it can interface with Gambatte for faster SGB emulation with the full suite of SGB features, this however is very buggy and tends to crash games with no survivors.


a56181  No.16340533

What would be the preferred option of emulating Gameboy and Gameboy color games?

I've got an GBA everdrive and DS flashcard.

The DS has it's own emulator, apparently the everdrive has built-in emulation, or I can use Goomba to compile a GBA rom full of games.

I could get a Gameboy flashcart, but I don't feel like dropping $80+ on a system I never really got to play.


4834b8  No.16340559

>>16338339

mednafen is better


817d62  No.16340643

>>16340449

>>16340449

Yeah I know, but frankly, almost all games did very little other than the color palettes and borders. I'll settle for that. And yes, the SNESC is dumb. I'm trying to get the best out of it by acting as if it's an SNES with a complete library of every game I could ever play on an SNES, and that means I want to play Super Mario Land 2 with that border that looks like a Game Boy screen that fills the 4:3 space, inside one of the default borders that comes on the SNESC that fills the rest of the 16:9 space.

Borders and colors actually do work fine on original GB games that have SGB support, like Pokemon Gen I, or Donkey Kong, but they don't work on dual GBC/GB games. Things like Pokemon Gen II or Link's Awakening DX, which actually do have borders and palettes only seen when played on Super Game Boy. Yes, I know the palettes aren't as good as the regular GBC palettes, which I can actually play fine. That's not the point. I'm going for a particular brand of autism here.


d68077  No.16342087

is there any way to transfer memory cards from retroarch to xebra or mednafen?


e79403  No.16345467

>>16340533

The GBA SP rev 2 is a nice choice. Backlit, very small, still clampshell. The screen size also fits better on the GBA SP than the DS in my experience.


010a19  No.16345691

How well does the switch emulate, if only I want to play some 2d vidya like Azure Striker Gunvolt or Steamworld Quest?

And also my toaster couldn't emulate PS2


9deb2b  No.16347725

>>16279627

Why?

It's 2019 year of the fascist, there are better emulators out there.


185c3f  No.16347741

File: ec7c604dd76bfa5⋯.png (5.39 MB, 3832x1080, 479:135, Real_vs_emulation.png)

Is there any way to get a "Random/shuffle" button on Retroarch? Sometimes I don't fucking know what to play and would rather a game from my massive playlists be chosen for me.


7cf05a  No.16347760

>>16347741

sould and soulless


185c3f  No.16347783

File: 7714264a8528c6f⋯.png (4.8 MB, 3200x1081, 3200:1081, CEMUvsSwitch.png)

>>16347760

What the image? Its just a shitpost. Both were taken on an emulator but one of them has max LODs enabled. Pic related is a better more accurate comparison


ced157  No.16347964

File: 211964b8c9b9bc5⋯.mp4 (236.01 KB, 480x360, 4:3, FBI_reports_on_v.mp4)

>>16338339

>Can someone tell me why?

Well, if you weren't retarded, you'd know that accurately emulating a system and its library via software means simulating every quirk that developer took advantage of, and that takes more horse power.

>epsxe

It's a pile of trash that lags behind in features (for the longest time it couldn't play back games with redbook audio) and only updates when PCSXR gets some added feature by whoever decides to improve on it. Get PCSXR-PXGP if you want to upscale your games, or go with Mednafen if you want accuracy.

>>16347760

Go back to fucking >>>/cuckchannel/ and kill yourself.

>>16347783

Don't reply to refugees, it's just shitposting.


a130d8  No.16347972

>>16347741

What a disingenuous pic

If it’s b8 it got me


f04757  No.16348027

>>16347783

The contrast on the left is burning through my eyes.


185c3f  No.16348241

>>16347972

Naw anon it was meant to be taken seriously and literally

For real though, stock BotW does look hazy and blurry as fuck regardless


4e828c  No.16348285

any tips on adjusting gamma ramps with GBA games?

I use redshift on linux and f.lux on wangblows but was curious if there was a better solution.


817d62  No.16348427

File: e02769cccfab44a⋯.png (55.29 KB, 549x460, 549:460, zelda ancient stone tablet….png)

>>16340643

If anyone gives a shit, I figured out what I was doing wrong. The dual GB/GBC games do work in SGB mode on km_mGBA, but I couldn't get the option to stick because when I set it to SGB mode it said it required restart, and when I hit restart both in emulator options and on the actual console, it didn't work, and went back to GBC mode. I had to actually quit Retroarch through the menu, then it worked. Also saved it as a Core Override since I'm only using it for SGB. It also boots non SGB enhanced games in SGB mode, but doesn't do the default borders. Gambatte doesn't load borders at all, but will load palettes, and there's a shader that is just the default SGB border, which is the only one I care about using on non-SGB enhanced games anyway, so I'm using that.

I don't have a convenient way to do GBC colors with SGB borders, without doing each border manually as a shader on Gambatte, but I don't give a shit about that even though I know it's technically superior. I'm trying to have a pseudo-authentic nostalgiabox here, and that includes the disappointment of trying Pokemon Silver on my SGB and finding the colors all gimped.

My next step is getting Satellaview games going on this thing, since I noticed one of the emulators, SNES9x_bright says it does Satellaview and MSU1. I haven't looked much into Satellaview stuff except for BS Zelda, so idk if any of the other games with full voice acting and stuff have ever been made playable again, but I know BS Zelda has a fandub and everything, so if I can get that going on this thing, that would be pretty cool. But before I shell out the five dollars or whatever a USB adapter would cost. It's not much, but I'll admit I'm ashamed to spend any money when I know I can play these games on my computer for free, even if it is kind of neat. Although that said, I haven't found any confirmation that anyone has actually got the MSU Satallaview games working well on this thing, so if anyone can either confirm or deny that, that would help me out. Even if not, the extra storage would be nice so I could put every SNES/Super Famicom game on here, but mostly I just want BS Zelda.

tl;dr: Can anyone confirm or deny if BS Zelda will play properly on SNES Classic, with the MSU audio? Also, is there a way to get saves working properly? (Saves have to be transferred from week to week, since each game is technically four games with a shared save file.)


9deb2b  No.16348460

>>16347964

Do beefy rigs have more horse power?


ae0ff1  No.16348527

File: eced549f665c705⋯.jpg (174.68 KB, 619x597, 619:597, lookin_good.jpg)


0cf489  No.16348535

>>16237400

>>16237405

>>16237355

>>16237302

>>16237145

Why the fuck do you need to emulate Android? Just stick it in a fucking VM or something, damn. If you actually use Linux, like you should, you could use Anbox, which is Android inside an LXC container.


e79403  No.16349682

>>16345691

Well, as it stands it can emulate N64 because of the new dynarec. Gamecube and Wii(and by extension PS2 and dreamcast) are theoretically possible. The Novideo Shield TV had a Wii emulator, only for china, and could run dolphin fairly well. The switch itself can run dolphin and dreamcast when its booted into a retroarch only OS and just plays the games, but to my knowledge sound and controller support is still being worked on. Runs everthing else under the N64 pretty much fine.


2b7eac  No.16350074

File: 340aff63a6ae5d0⋯.png (762.99 KB, 1280x1440, 8:9, 042c1fcbff294663833ba9efce….png)

How can I emulate Midway arcade games without having to deal with MAME's bullshit settings setup?


2d776c  No.16350130

>>16350074

retroarch


497f45  No.16350139

>>16350130

You NEVER use the MAME core in RA. It's got more input lag than standalone. Also it's actually harder to configure than standalone and is missing features.


2d776c  No.16350179

File: f650b3f314a7828⋯.png (292.98 KB, 630x604, 315:302, f650b3f314a78287b50e7e1f37….png)

>>16350139

Nigga what? it has the lowest latency that is physically possible. Are you the anti-retroarch shill?

It can single buffer video and run ahead to counter a game's built in frame delay, while allowing a decently performing input API in every major OS.


2b7eac  No.16350186

>>16350130

I have a mame folder in system, and zipped roms in the mame rom folder. When I try to load content, it crashes.


a95369  No.16350204

>>16350074

MAME is easy as shit to setup aside from finding potentially missing files in certain games' zip files.

>>16350130

>>16350179

Unironically kill yourself. On top of being forced centralized cancer the MAME cores in Cancerarch are perpetually outdated.

>Nigga

Back to >>>/4um/


2d776c  No.16350325

File: b4dbeffb6e558df⋯.jpg (511.47 KB, 1080x1082, 540:541, NnaTzM.jpg)

>>16350204

Did you have a stroke?


4e828c  No.16350531

>>16331110

I wish every sonic fan would die so sega could go back to make decent games.


185c3f  No.16350771

File: 5990ccc6bc9a34c⋯.png (36.58 KB, 394x440, 197:220, 5990ccc6bc9a34c135f5b22538….png)

>>16350204

>On top of being forced centralized cancer

What initially drew me to Retroarch was the fact I had to do exactly 0 configuration with my Xbox 360 controller for it. Sometimes "centralized cancer" is actually pretty neato. My only issue I've had with Retroarch really is the fact some cores don't work with cheats and its not clear which ones work with which.


ced157  No.16350778

>>16350325

Do you any arguments?

>>16350771

Funny, seeing as how every time I use shitarch on a buddy's pi3 it always fucks up the inputs whenever a second player puts in a second controller. And then you have bullshit like roms and saves not being detected.


185c3f  No.16350802

>>16350778

>Funny, seeing as how every time I use shitarch on a buddy's pi3 it always fucks up the inputs whenever a second player puts in a second controller.

That's not a problem exclusive to Retroarch

>And then you have bullshit like roms and saves not being detected.

That's because its not in the database. Retroarch doesn't like shoddy ROM dumps or bootleg games or unofficial translations. If you want to force it to use those then there are plenty of Playlist generators for you but Retroarch only likes games it can guarantee it will be able to lay with little hassle. If you have something like the No-Intro ROM set it just werkz with 0 issues and makes for a nice retro game platform. If you primarily play ROMs outside of the regular ROMsets then you probably are better off just dealing with individual emulators though.


ced157  No.16350865

>>16350802

>That's not a problem exclusive to Retroarch

It's a massive problem in shitarch when using its console esque interface on non-PC platforms and you need to use button combos to access the main menu. In most individual emus you can just unplug whatever controller is giving you shit and the problem is solved.

>better off just dealing with individual emulators though.

If you're on PC then individual emus are almost always better options.


185c3f  No.16350905

File: 2da0e64cd72c29f⋯.png (191.96 KB, 692x687, 692:687, 2da0e64cd72c29f561a6b4c663….png)

>>16350865

>If you're on PC then individual emus are almost always better options.

I think it depends on what you're emulating. For consoles with shit cores (like Citra) on Retroarch or no cores at all I do have individual emus but having Retroarch available is great for convenience and I don't need to have 10+ different emulators installed. Again, if you want a convenient solution for just running all the old cartridge based games (the No-Intro set) then Retroarch is the best solution. Every game you'd want to play from that set is going to just work with little issues given the available cores and more cores for these systems are more than mature enough that its not that important to have the latest versions of them


ced157  No.16350943

>>16350905

>Every game you'd want to play from that set is going to just work with little issues given the available cores and more cores for these systems are more than mature enough that its not that important to have the latest versions of them

Except that's wrong. I mean if you don't care about accuracy, then I guess you'll be satisfied with the program's shit interface, picky rom selection, and randomly fucking up your settings. Last I checked, none of that shit is convenient.


185c3f  No.16350952

File: 4befcf1a5bfb301⋯.png (9.79 KB, 400x400, 1:1, 1411328404001.png)

>>16350943

>I mean if you don't care about accuracy

You do realize the Retroarch project was started by the guy who made Higan, the most autistically accurate SNES emulator on the planet right? It also has Messen, mGBA and a core for pretty much every single cycle accurate emulator available. The only exception is that it doesn't have Blast 'Em for the Genesis. Regardless I think you're just talking out your ass at this point.


185c3f  No.16350958

>>16350943

>and randomly fucking up your settings.

Also, to avoid that I always set my settings files to "Read Only" in whatever OS I'm using. I do that with all my emulators after I'm done setting them up. In Retroarch in particular I also have my playlist folder set to RO after setting playlists up so it doesn't add a bunch of core associations I don't want. The ones that I do want I always just add to the favorites Plist


ced157  No.16350963

>>16350952

>You do realize the Retroarch project was started by the guy who made Higan, the most autistically accurate SNES emulator on the planet right?

Pretty sure that autistic furfag byuu didn't make it.

>It also has Messen, mGBA and a core for pretty much every single cycle accurate emulator available.

All of which are better using the standalones, at least if you're on PC.

>Regardless I think you're just talking out your ass at this point.

Some of us are just tired of the multisystem emulator meme and how it's held back development of potentially better standalone emulators.

>Also, to avoid that I always set my settings files to "Read Only" in whatever OS I'm using. I do that with all my emulators after I'm done setting them up. In Retroarch in particular I also have my playlist folder set to RO after setting playlists up so it doesn't add a bunch of core associations I don't want. The ones that I do want I always just add to the favorites Plist

Or you can just make a folder for individual emulators and just drop the games in that emu's game folder. That sounds more convenient.


185c3f  No.16350981

File: 6e387f9c5e9a077⋯.png (68.2 KB, 500x500, 1:1, 6e387f9c5e9a07761f7842b79a….png)

>>16350963

>Pretty sure that autistic furfag byuu didn't make it.

IIRC Retroarch and libretro are forks of SSNES and libsnes which were both made by the furfag

>Or you can just make a folder for individual emulators and just drop the games in that emu's game folder. That sounds more [spoiler]

<making a bunch of folders for different emus is more convenient that simply ticking a "read only" box


2c95d6  No.16350986

File: 609a472ba389577⋯.png (23.2 KB, 600x600, 1:1, c0129685a96ec83abfd994844c….png)

>>16214117

The ridiculous crt/lcd filters can be kind of dumb, but I can understand the reasoning behind them. And though they might slap stupid shit onto the image, but they don't change the underlying shapes fundamentally. Last pic though, is like visual nails on a chalkboard and it actively fucks with what you're supposed to be seeing and I will never understand them. That's how I feel about filters.


185c3f  No.16350988

>>16350981

Oh yeah, and also, the playlists files themselves aren't actually the fucking ROMs you retard


b76a18  No.16350992

>>16350986

they still don't look right and don't account for the fact that a system like the gba is a 3.2" display. CRT emulation will never be as good as a real CRT.


2b7eac  No.16351018


ef5215  No.16351042

>>16350963

>All of which are better using the standalones, at least if you're on PC.

The standalone emulators are better even on consoles. Fuck Retroarch and all it's bloat.


817d62  No.16351220

>>16350531

But Sonic fans make better games than Sega anyway.


7aa1e3  No.16351348

File: 6ad275419b6e125⋯.png (2.12 MB, 1600x900, 16:9, Big balls.png)

>got breath of the wild running at around perfection.

>can't be bothered to play it.

Should I sit down and just force myself to go through it?


185c3f  No.16351357

>>16351348

1.) Just play Master Mode

2.) Enable the "Infinite Weapon" graphics pack under "Cheats" assuming you downloaded the community graphics packs

3.) grab this graphics pack https://gamebanana.com/gamefiles/8510 to say "fuck you" to limited weapon slots (Get the no-upgrade version so you don't need korok seeds and just have all the slots available)

4.) (Optional) get this mod too https://gamebanana.com/gamefiles/8454

BotW will be a much better experience now


ef5215  No.16351361

File: de67509333b1320⋯.jpg (823.56 KB, 2550x3300, 17:22, 5fbfed2cd5ced857054831e297….jpg)

>>16351348

No, it's a boring game from what I hear. The only thing worthy of note is the lewd fan content.


af5533  No.16351369

File: 108ec12f17c200e⋯.jpg (2.84 KB, 124x121, 124:121, 1342521466312.jpg)

I want to play Rogue Squadron 1 & 2 but it always runs like fucking shit. What the fuck gives?


ced157  No.16351378

File: f4acb2a82bad252⋯.jpg (71.94 KB, 470x747, 470:747, 1384458742647.jpg)

>>16351369

Factor 5 were S Rank autists. They always pushed hardware to its limits and used every trick they could to make their good looking games run well. Much of their tech wizardry is just hard to reproduce in software.


cd1334  No.16351385

File: bf00de27515584e⋯.gif (494.02 KB, 500x259, 500:259, huh.gif)

>>16286329

>At least someone's making a brand new emulator

wh..what?


af5533  No.16351395

>>16351378

This always seems to be the tradeoff for making games that look good "at the time" - they may be impressive and push shit to their limits, but they usually are very unstable if not outright unplayable down the road.

With the exception of Westwood's shit. I'm impressed by how they managed to make a lot of their shit work, while simultaneously programming a lot of their other stuff (especially netcode, jesus fuck) like shit. It somehow is able to still run on modern machines.


7aa1e3  No.16351400

>>16351357

I downloaded some of the stuff, I'll have to check and see what all I got enabled. I got the one that makes things run and look better at least.


426f6b  No.16351465

File: 2ea8d86bf6f3b5b⋯.jpg (20.39 KB, 838x591, 838:591, kano.jpg)

I've thought about purchasing one of these:

https://www.amazon.com/ODROID-XU4-Single-Board-Computer-Gigabit/dp/B0163GEA64

and making something like pic related.

Apparently the Odroid can emulate n64 and ps1 perfectly, and has a 3DS citra build.

Not sure if dropping over $300 is worth it, but the appeal of having a PC/handheld hybrid with HDMI out and is open source is appealing.


012948  No.16351556

File: 7f59caf9cf3f73e⋯.jpg (35.69 KB, 506x404, 253:202, billyphone.jpg)

Is there any way to get the bottom screen to be smaller on desmume? It's kinda annoying to make the bottom screen fuck huge on games that don't need it.


185c3f  No.16351577

>>16351465

There's a lot better x86 solutions out there for the same price imo

>and is open source is appealing.

Its a lot more open source than Wintel machines but anything ARM is far from a FOSS dream either unless its all 100 percent GPL which these seldom actually are.


b89295  No.16352082

This is odd, I tried to stream some PSX games for a friend so he could see some cool shit. But I completely lost control once it started, no buttons work. Every game I tried it was the same thing, is this a problem with PSX emulators or am I just retarded.


2b7eac  No.16352533

>Retrotrash crashes on any n64 game with either of the two cores

Useless piece of shit.


4e828c  No.16354740

>>16352533

lmao just write your own or hire cen64 full-time


a820a7  No.16354775

>>16352533

>Using Retroarch

You deserve anything that comes your way.


ced157  No.16354935

File: c34666166ce983e⋯.jpg (69.68 KB, 709x639, 709:639, 1384552033462.jpg)

>>16352533

>using cuckarch


2b7eac  No.16354944

>>16354775

>>16354935

I hate it, trust me. The shortcut is aptly named Retrotrash on my folder. I kept it to compare its HW Beetle core to PCSXRPGXP and surprise surprise, there's jack shit difference between the two. The only advantage it has over PCSXR is that the sound plugins work in some games where PCSXR's doesn't.

Fuck this thing.


a820a7  No.16355002

>>16354944

Why is it so hard for people to use Xebra if they want a PS1 emulator that actually works?

Why are people using Retroarch when it's nothing but bloatware, it's "consolized" interface is useless on actual consoles because they already have a functioning UI, it's "consolized" interface is useless on PCs because the people playing emulators on a computer want an actual interface, it's "consolized" interface is useless on custom built devices because there are dozens of other programs that achieve the same thing and with better options (And have been around longer), is infamously known that it was written in spaghetti code and is going to require a complete rewrite if anyone wishes to see any better efficiency, and that it's one "big" feature (shaders) is already implemented in standalone emulators? There is absolutely zero reason to use Retroarch.


ae0ff1  No.16355038

>>16352533

>>16354944

>>16355002

mednafen has been working nicely for me for psx, sadly n64 has much less viable options.


2b7eac  No.16355039

>>16355002

Xebra has fuck-all compatibility with dumps, especially compared to PCSXR.


a820a7  No.16355044

>>16355039

>Xebra has fuck-all compatibility with dumps

Which ones? I've downloaded several. However, I've mostly made my own dumps. Never had a problem.


185c3f  No.16355078

>>16354740

>or hire cen64 full-time

Speaking of which has any real progress been made recently on that? Last I checked they got Banjo working but that was a long-ass time ago


2d776c  No.16356285

Who's the autist shilling against retroarch?


27b1ac  No.16356329

YouTube embed. Click thumbnail to play.

YEAH FAST


28f8bb  No.16356395

>>16356329

>sanic

Who cares

When are they gonna make Motorstorm 1 and 2 flawlessly playable


2d828c  No.16356458

>>16356395

It's an emulater, you're going to get hacked together support for the most mediocre popular shit and games you actually want will be broken retroactively, and you are gonna like it and donate to their patreon. This will then own the consolefags because you can now play their 10 year old beta test.


59ae9b  No.16356967

I have a problem with pcsxr. Controls dont seem to be working ingame. The config and other emulator register inputs perfectly, but when i run a game i cant do anything.

What gives?


4a84d1  No.16357182

>>16356967

The game is probably incompatible with the analog controller. Try switching to digital in the controller config, or press the "analog button" whenever a game starts until the light in whichever corner "turns off".


a49be4  No.16357643

So I can emulate banjo kazooie and donkey kong 64 on my phone fine but it chugs with banjo tooie. Was tooie that more intense than donkey kong 64?


26efee  No.16357844

File: b8c190fae85e8ea⋯.png (21.48 KB, 1246x225, 1246:225, scrot.png)

>>16356458

RPCS3 doesn't do game specific code.


dfd15d  No.16357937

>>16356458

Modern emulators are better at not being hacked together like that


bd00d0  No.16359289

>>16350771

Speaking as someone who actually likes RA for its genuinely good features (better latency than any but one Amiga emulator and a couple of obscure MAME forks, exceptional shader support, many cores such as Beetle PSX and ParaLLEl better than any standalone, etc.), the "RetroPad" abstraction and its convoluted remapping UI is one of the things I hate most, for the specific reason that I have controllers with more buttons than a 360 pad and it's a PITA to make it work correctly with them.

>>16350992

>CRT emulation will never be as good as a real CRT

Well, yeah, because LCDs are inherently inferior to CRTs in pretty much every way relevant to gayman. If something superior comes along, such as mLED/OLED freed from the constraints of controller chipsets inherited from LCD panels, that would change.

>>16351369

>RS1

Play the PC version:

https://pcgamingwiki.com/wiki/Star_Wars:_Rogue_Squadron_3D


72b52f  No.16359295

>>16359289

>OLED

Burn in makes that a bad idea overall, especially if you decide to use CRT filters.


bd00d0  No.16360430

>>16359295

It's supposedly getting better rapidly with the newest OLEDs and controllers, and of course there's an increasing chance of the industry finally conceding on conventional LED displays with mLED that can be economically assembled.

Or both could just end up like plasma and SED/FED in the graveyard of LCD's victims, trapping us forever, sure.




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