0497cb No.16211464
Why do modern games are usually more broken than SNES and PSX games?
This doesn't mean that SNES and PSX games don't have bugs or aren't retro games that come broken as fuck, but the average game from the 16 and 32 bit is usually more polished than average modern AAA games.
This also doesn't make sense, since modern AAA games are usually made on stable engines like Unity or Unreal, which are kind of stable.
How can games usually made on unreal have so many bugs, and even bugs that can fucking brick your console?
b52d1e No.16211492
Lazy coders who are untalented and couldn’t find higher paying tech jobs in other fields. These people they never had any passion for games in the first place so it makes them bitter and half ass their work so they can get their handlers from breathing down their necks.
0497cb No.16211505
>>16211492
all the coders in the industry are passionate about being a game programmer.
nobody in their fucking mind would wanna work in the game industry when they can make twice while working in other industries.
a6f0f1 No.16211508
Internet connection ability has made developers lazy. "Patches will fix it" and people's tolerances increasing for broken games incredibly enough enabled this shit
2d20b4 No.16211509
Because it's been acceptable to sell unfinished games since 2013
And it saves a lot of money
And I don't mean like, the megafaggot LITERALLY EVERYTHING ANY DEVELOPER PUTS OUT AFTER A GAME RELEASES IS CUT FROM DEVELOPMENT THEY'RE STEAAAAALING FROM MEEEEEE! shit
I'm talking like, genuinely, they didn't finish the game before they sent it to print/get databased which usually happens months before release
18c11a No.16211511
>Why do modern games are usually more broken than SNES and PSX games?
Because devs rely too much on the fact you can patch a game post release now unlike back when a game had only one release and that's it.
42cca8 No.16211513
All those H1b from India may be an explanation for the case. Thankfully they're going to nuke themselves soon
6577e3 No.16211519
>>16211492
>Lazy coders who are untalented and couldn’t find higher paying tech jobs in other fields.
that's because those higher paying jobs were taken by pajeets who work for min.wage and lie about qualifications. place i work spent millions buying automated vehicles to move skids into shipping and the faggots who coded them don't even use the fucking sensors to drop them close to the door. they just have a set routine of dropping in slots 1 2 3 4 1 2 3 4. some high school coding shit that needs full time baby sitters defeating the purpose of using them
043fed No.16211520
>The average game from the 16 and 32 bit is usually more polished than average modern AAA games.
Not true, there are lots and lots of shitty games for these consoles and no way to patch it, it was what it was and you had to cope with it, many platform games for example had really shitty jump mechanics that in modern day would be patched day 1, also it was a stable environment as opposed to the current myriad of configurations for PC where someone will complain he crashes on a server motherboard from 2009 with double Xeons; today's consoles usually get away with very few bugs, also the single most defining factor is that games simply are way more complex and bigger than 25 years ago, hence more stuff that can fail.
3be200 No.16211530
>>16211505
If you were really passionate, you wouldn't want to work as a cog in the machine for some AAA company that shits out shovelware. The truth is games used to be made by programmers who were used to working in low level languages. Now games are made by committees, with employees who don't even know who their boss is or ever see work from any other part of the game.
3d9978 No.16211531
Because older games were made from scratch so their engines were optimized for their respective games in mind. It also assumes that you know about the hardware you are targeting. Now everyone uses bloated general-purpose engines with the game code written in some bloated pajeet language like C# or JavaScript.
6937c6 No.16211532
Games have always been insanely buggy. There's more in games nowadays which means there's more that can go wrong, so it's more apparent. But I've been accidentally clipping through walls into softlocks since the Sega Genesis.
a8692a No.16211535
it's not just games. its all software.
2bb0ac No.16211545
Because it's not some nerd niche business with passionate devs anymore.
Modern vidya is the product of companies run by office sitter kikes from financial and marketing dept. Your average sweaty code Guru no say in a game's dev or life cycle. Bugs are being ignored to stay on schedule, content is being cut to increase longterm ROI and planned obsolescence is in place to guarantee the average retard will buy the next rehash in order to stay with the crowd as peer pressure is an underestimated force.
Also modern engines don't guarantee to be "better". They're just more complex and packed with features, which in turn leaves more room for mistakes.
b52d1e No.16211560
>>16211505
It’s BECAUSE they can’t find work in other coding fields that they studied in college so they get jobs in games development where they don’t even know anything about videogaymes and shit them up.
8f46e4 No.16211567
>>16211560
I recognize that gyaru!
0497cb No.16211576
>>16211560
Is Hepler a lowcow or does she has some kind of importance beyond being a lowcow meme?
2d8f95 No.16211600
01ab36 No.16211601
>>16211464
Because the old games were made for people who play video games, while the modern "games" are manufactured to steal money from everyone.
c4009c No.16211632
3dd303 No.16211645
>>16211464
Because in those days, games could not be patched. So we had to make sure they were solid on release.
It's the same thing posting on here. Posts cannot be edited, so they quite often go out without typos. Try posting in Youtube comment section without making a typo though.
b52d1e No.16211646
I remember taking a basic programming course in college, the professor was an stronk aspie lardwhale and there were only two other white kids in the class, the rest were foreigner gooks and girls who used macs to program on. Coding is overrun by women and gooks that’s why software in general nowadays are garbage.
3623b0 No.16211660
>>16211531
I've suspected it's as simple as an over-reliance on highlevel languages or packages. especially if the supplier is Microsoft, which used to be notorious for its incompetence with graphics.
Even now you can still run some newer games on Win2000 with just a few adjustments. Shows how little software is actually changing to warrant to constant forced upgrades.
17609c No.16211667
>>16211646
Gooks ain't the problem, it's the curry munchers.
da7470 No.16211712
>>16211492
This and all the diversity highers
It turns out that blue hair niggers and land whales dont make good games
da7470 No.16211714
>>16211601
This
If your hobby every becomes anything similar to hollywood just quit or play old shit
b85a0c No.16211773
YouTube embed. Click thumbnail to play.
>>16211714
Thankfully my secondary hobby(wood and plastic modeling) will probably be forever safe from (((them))).
However this does not mean that we shouldn't fight to regain our hobby, no matter how hard it might be.
c61496 No.16211900
>Why do modern games are usually more broken than SNES and PSX games?
Because they're programmed by illiterate shitskins like you, OP.
41341f No.16211938
>>16211646
>Auriniggress & Micück
c5f4b0 No.16212182
That's mostly because games on physical media CAN'T BE PATCHED without huge costs by recalling the carts/disks and making new ones. They essentially have to be perfect because otherwise the game is unplayable and will always be unplayable.
With modern games that are just a downloaded file, it's possible to patch out bugs later on by having players download another file. Simple. And the fact that this happens often means players tolerate it, so developers continue to do it because they have nothing to lose. If the game is buggy or broken or incomplete, they still get people to commit to it and buy it, and they can take their time later to get it into proper working condition. They even save money when the consumer ends up bug-testing for them. Basically, AAA has been essentially selling people "early-access" games for fucking years, and hardly anyone has wised up to this.
>>16211773
Not exactly "Hollywood", but cheap knockoff plastic model kits have been around since at least the 80's so the hobby was commercialized long ago. Only they're not really so "cheap" anymore, because there is hardly any public demand for them which means supply is fucked for collectors. I've got an absurdly massive Titanic kit sitting in my attic (it's like 1/250 or something) and could probably ebay it for like $500.
35c482 No.16212481
>>16211509
Outpost came out in 1994 with rave reviews
it was missing most of the promised content and logistics didn't work
d7cb80 No.16212856
>>16211492
It's not the programmers. It's the higher ups.
Games are getting more and more complicated and they aren't given enough time to polish the game up since budgets are tight.
There's also the issue of "too many cooks spoil the broth". Due to the nature of modern AAA development, there's an increasing need for more programmers to meet the deadlines. Compared to older times when a few programmers could code the entire game, this leads to more interpersonal issues.
2e4195 No.16212863
More complex games, less capable coders.
>>16211520
Goddamn I'd get this statue if the current year housing market didn't prevent me from moving out
3c5fe7 No.16212886
>>16211464
Modern game are broken because they have to account for multiple architectures as opposed to single ones like the SNES and PSX. Early PC games solved it by having custom software renderers (CPU dependent graphical APIs) that can run on any system regardless of the hardware they have.
e474ed No.16212958
>>16211509
>Because it's been acceptable to sell unfinished games since 2013
I recall an interview on EGM where the the producer of some game (maybe Unreal Championship for the og Xbox) was asked why the game had received a patch, and he pretty much had to *apologize* for that. People expected a game to be perfect out of the box. Fixing after launch? Fuck you, I'm not paying for a broken product.
e32d21 No.16213217
>>16211520
w-what is the plastic down for?
b85a0c No.16213494
YouTube embed. Click thumbnail to play.
>>16212182
I was thinking more about trannies and sjws. At most they could have more inclusive programs, but there is no problem of dumbing down, since there are already kits designed for babies that requires no glue, so they can do that, and probably just that, since they don't want to put the effort in building something more complicated, and if they want to have some kit finished, there are people who sell completed kits already/
Sure there are companies that sell cheap and shit kits, but word of mouth and reviewers filter the good ones(Revell Germany, Tamiya) from the shit ones(Revell America). Scalpers and collectorfags would exist even with no kikes, but now with 3D printing, one day we will be able to make our own parts to build tanks, planes, ships, at least plastic ones, wood will always be more expensive. Even if the parts are 100% exact, neither are the company ones, as you still have to pill them with a nail file, plus with plastic painting is the hardest step, not really the assembly part, though that is difficult as well.
94ec7d No.16213540
Probably because games were made with certain systems in mind, umihara kawase for example has great physics because the programmer knew he wanted the game to run on a SNES, and back then the multiplats were made by different teams, which lead to atrocious ports, like pacman which is absolute dogshit on the atari.
These days you just shit out a generic game, make sure it runs at medium settings on PC and then ship it to soystation/nogaemsbox, only the vita and 3ds had some effort put into them, and even then only because they had subpar specs and gimmicks.
931159 No.16213584
>>16211464
Back in the old days a busted game had to either be given an expensive recall and reprint, or risk being broken forever, so ideally needed to release in a properly playable state to avoid that. Internet connection in consoles and patching has led to a culture for developers to have the printed versions of games be broken under the idea that they can patch it at a later date. Sometimes it's as bulk day one patches, sometimes it's just fucking never. Now, it's not as if there haven't been broken games in the past, but in reducing the cost of the consequences, and the average consumer increasingly tolerant of the state of whatever gets shat out, there's probably less reason for anyone in the production/publishing end to care that much. Fuck, some companies seem to fully embrace their reputation for bug ridden, broken releases, like Bethesda and NISA.
16e875 No.16213620
The difference between retro games and modern games is like the difference between an all steel wrench and a smart phone…
One is very simple and robust and the other very intricate and complex.
Only a fool would expect the smart phone to be as durable as a wrench, and only a fool would expect a wrench to send texts.
699d8d No.16213670
>>16213620
>Retro games are simple and modern games are complex
591ca8 No.16213866
It's a recipe of several things. Big publishers like huge projects they can get a large return on investment from. They also like to push hard shipping deadlines instead of waiting for a game to be finished. Finally they like to cut corners where they can, such as quality control. And huge projects obviously need huge quality control. Combine these things together and you have a recipe for more bugs over the years as big publishers feel the need to consolidate developer into bigger and bigger projects in order to deal with the always shrinking returns on every dollar invested.
a75302 No.16213884
>>16213866
Plus the age of the internet means any release problems can be patched (or you can just have shills say it'll be patched).
b456cc No.16213896
>>16213884
And let's not forget that more and more developers are inundated with women and subhuman minorities, thus the developers are increasingly staffed with low IQ employees that do shoddy work.
591ca8 No.16213898
c5efc7 No.16214075
35192c No.16214087
>more bits means more code
>more code means more logic for the cpu
>more logic means more complex
>more complex cause errors because idiots can't figure it out
don't be a dum dum
56f984 No.16214094
>>16211464
because back in those days the codebase of a game was far smaller and it was made by a much smaller team of people who all knew each other well and knew where they fit into the team
also live patches didn't exist so you only really got 1 shot at putting your game out there, if it was a buggy trash heap you'd get shit sales and nobody would buy your sequels either
these days they barely even bother to hire playtesters because good goy gamers will happily pay top dollar to do "early access" aka pro bono playtesting
b3882c No.16214111
>>16213620
That is some subtle bait, almost made me angry, 9/10. Here is a (You).
2fa04e No.16214319
Rushed development.
Now check 'em.
94e091 No.16214431
1d2980 No.16214442
>>16211646
Wait, are those tweets satire or serious?
55adbb No.16214530
>>16214442
>Wasn't around to see Sunset devs explode
Journalists and their indie developer friends' hatred for gamers can not be underextimated. That hate for their supposed consumer base is a part of what made the "Gamers are dead/over" media blitz so memorable.
7aa3e6 No.16214935
Speaking of broken fucking games. What happens to all the devs that work on trainwrecks like F76, Anthem, Andromeda, etc when they move on to other jobs? Can you imagine having to have that embarrassing shit on a portfolio or resume forever.
919806 No.16214979
>>16214935
they just get moved to other pozzed game studios and work on other shit, noting bad ever happens to them because if it did they would never have gotten a job in the first place
238106 No.16214987
238106 No.16214999
>>16214935
Those who have toyed around with Construction Kit or Creation Kit should realize how complex Fallout 76 is. It's nothing like those offline PS1 games with far fewer objects, attributes, and variables.
b90d5d No.16215475
>>16211464
Modern games are thousands of times bigger and have far more lines of code that some dumb nigger can fuck up. Now that anyone can make video games like diversity hires and feminist ham beasts things have only become worse.
8fe7bc No.16215590
>>16215475
> massive shit-quality gif
5f9602 No.16215873
>>16212856
>Games are getting more and more complicated
Bullshit, I've seen more complexity with the AI in Half Life than any other modern fps.
fucking smis 4 is more simplified than sims 3.
we are just entering an age of lazyness.
8e7856 No.16216113
There's infinitely more things that can go wrong in a modern game engine than a NES. Compounded with the amount of resources (compressed or otherwise) the game needs being higher, 8-bit and 16-bit memory limitations simply don't exist on modern architecture. Consider that 16 bits is only 65536 possible values, whereas modern 64 bit architecture has that number raised to the fourth power possible values. Stuff Moore's law into the equation, and you've got such precision running orders of magnitude faster. It's infeasible to say nothing will go wrong, not that they shouldn't try their damnedest that nothing does go wrong.
And no, I'm not saying that this is the only reason why, I'm giving an example.
26b0d9 No.16216122
>>16215873
>fucking smis 4 is more simplified than sims 3.
This is usually caused by horrible prioritization.
>I've seen more complexity with the AI in Half Life than any other modern fps
The more complex the game is, the harder it is to achieve parity in level design, mechanic depth, AI, etc.
You wont see lazy devs, but you probably will see a bit of wheel spinning caused by, in no particular order, a lack of domain knowledge, outright incompetence, bizarre requirements, cumbersome tech stack, and low morale.
2db153 No.16224143
>>16211464
Modern studios hire shitskins and women for diversity points.
4edf60 No.16224425
>>16215873
>"AI" (aka scripting enemies) is the only complicated thing in game design
You've never made a game
f443c5 No.16234124
>>16216122
>The more complex the game is, the harder it is to achieve parity in level design, mechanic depth, AI, etc.
Then, perhaps, companies and developers should stop creating games that attempt to be 20-30 different things (And, executes them poorly) instead of, at most, 3-5 different things (and, executes them spectacularly).
c5f4b0 No.16234720
>>16215873
>I've seen more complexity with the AI in Half Life than any other modern fps
You DO realize that any "complexity" in AI in games that old is a trick, right? The levels are enclosed and linear so the enemy's behavior is mostly a result of being funneled by the level into certain patterns, and only seems like it's complex. Same thing with the much-vaunted AI in FEAR. Put an AI like that in a modern "open world" game, and it would run around in circles.
379661 No.16237599
>>16234720
Open world is shit to begin with. Proper games and "open world" games are like the difference between a properly prepared meal and being handed a bunch of fucking raw ingredients on a plate.
e8efa7 No.16237612
>Why do modern games are usually more broken than SNES and PSX games?
Why are the worst threads and posts on this board from ESL shitters?
3ffba8 No.16237631
>>16234720
You have a fundamental misunderstanding of AI
2c5002 No.16245216