3891a4 No.16171800
It's time for another thread.
https://www.cesiedgetraining.com/frs-v2/
https://www.youtube.com/watch?v=0BMo2Ulm4PQ
Gameplay videos: https://www.youtube.com/watch?v=HiXAOf56RRE&list=PLIEv5KcGcawxZ6RLuOWAqMhqW8PY__IV2
>If EDGE access is desired for coursework or inclusion in an academic curriculum for students, or if organizations are interested in pursuing commercial EDGE applications, then there may be associated costs. Please contact sales@cesiedgetraining.com for additional information.
All we need is a legit letter and that game will finally be ours. Any volunteers?
>40 players per match
>around 8 unique roles, each one with their own objective
>some have inventory, others (like the dispatcher) play from a GUI while issuing directions to other players
>fully interactive environment
>gameplay involves fire, players can set the fire alarm
>a functional elevator with 26 floors and simulated wait time
>body located damage (leg, foot, arm, hand, shoulder, lower torso, hip, head, neck, upper torso)
>you can get incapacitated instead of simply killed, and other players can save you
>shooting someone's leg makes them look injured and walk slower
>fire intoxication mechanic
>some players can help others evacuate
>NPCS to simulate students, which will interact to players that reveal weapons regardless of these being the school shooter or the law enforcement
>able to carry incapacitated people
>AK-47, 9mm and Pipe Bomb for suspect
>M16, Shotgun and 9mm for law enforcement
>vehicles ranging from ambulances to police cars to fire trucks
>the doctors have a bunch of mechanics and mingames that simulate triage and medical assistance they need to go through to save other players, including diagnosing the problem
>firefighters also have their own mechanics and minigames regarding firefighting, all meant to simulate a real life scenario
>fully functional water hose
>a "KNOX BOX" which the school shooter or the law enforcement can use to control the building's automatic systems and doors for strategic value
>law enforcement has a dispatcher to assign other players instructions
>there is a civilian role for you to fuck around and just watch the spectacle
>you can barricade doors and make defenses against the shooter
0ad4f6 No.16171868
>a functional elevator with 26 floors and simulated wait time
>26 floors
what fucking high school is this
b2c519 No.16171876
>>16171868
A very HIGH school.
36e806 No.16171882
>>16171800
Someone should remake this on UE4
d5e1f6 No.16171898
322a60 No.16171905
>>16171882
It's already on UE4.
7ee9c9 No.16171943
Here's a crazy idea for that letter:
Technically, given the social media explosion in vidya community because of THQ visit here, wouldn't we be able to ask for a demo formally as 8chan?
Think about it: what better feedback for your shitty school shooter game than actual people with a school shooter profile? (which is how everybody will see us, besides accussing of CP and screaming YIK3S!)
b2c519 No.16171980
>>16171943
Then the media would say that Edge is a game that trains school shooters on sites like 8chan, and then the game will be hidden away never to be seen again.
1e2c16 No.16172033
>>16171943
This, tell the government that it will prove invaluable for their first responders to get such training against possible school shooters, making the situations easier to handle with fewer casualties
00f00f No.16172133
>>16171868
You never read Wayside School as a kid? There was even an entire floor that the elevator didn't go to, and it was a horror element. We could have that in game.
a06e96 No.16172142
some of those features seem exaggerated or downright bullshit
>fully interactive environment
what does that mean? is it rainbow six/battlefield tier where everything is destructible?
>a functional elevator with 26 floors and simulated wait time
what? is a map gonna have 26 fucking fully modeled floors? wha kind of computer do you need
50ff58 No.16172190
Is it true that the game is around 200gb?
00f00f No.16172224
>>16171905
That's what he's saying.
>>16171800
They have no idea what they're passing up by not letting us play it. We could give them SUCH great intel on tactics and maneuvers, both to counter (from the (((lone))) shooter's perspective) and to utilize (from the police squad perspective). They're endangering children by NOT letting us play this.
8875df No.16172238
>>16172190
Nope, it's 2-4GB.
8da2ee No.16172334
>>16172190
No, but the site lists that it requires a gtx 1060 minimum, even though it has been seen running on a win7 Elitebook.
8875df No.16172342
>>16172224
>what they're passing up by not letting us
According to their site it's legally possible to obtain this game for a few (thousand) bucks. And it's fully free for U.S First Responders.
Main question is who is brave enough to lie to them and get it all for free.
0ad4f6 No.16172356
>>16172334
that's not even 7, that's fucking Vista, so I'd guess that's somewhere around 2007-2008. Looks great for the time though.
8da2ee No.16172364
>>16172342
>who is brave enough to lie to them and get it all for free
>implying there isn't at least one anon who is a first responder
8da2ee No.16172432
>>16172356
That's what I thought at first, but anon from another thread pointed out to me that he had a similar looking laptop and that it had 7. The point is that that type of laptop was released well before the 1070 GTX, though it could be running off a remote connection.
7ee9c9 No.16172455
Another question that rises for me is: even if someone convinces them of more info, it also says
>there may be associated costs
So we would end up paying for this game. What if the price is too high?
0ad4f6 No.16172467
>>16172432
A lot of Vista laptops were fully capable of running 7, and since it came out a couple years later and was vastly superior, most people just upgraded
Also those stickers are a fucking pain in the dick to get off anyways
5cc73c No.16172480
If I spam
FOREVER EVER
enough, will it happen like it did with Liru?
8875df No.16172506
>>16172455
Five-ten thousand maybe.
935c00 No.16175260
No Hot Potato, no buy.
https://archive.fo/pzAqU
>>16171868
One a student can be shot in, before being tossed out of the window.
faf08e No.16175272
>>16172506
Apparently it's free for U.S First Responders though: >>16172342
6fbbc6 No.16175345
>>16175260
But why would you shoot a kid before throwing him off the 26th floor?
935c00 No.16175358
>>16175345
The "Executing a Banepost" achievement.
8da2ee No.16175361
>>16175345
At least you can talk. Who are you?
4c39ed No.16175374
They are really trying hard to create school shooters aren't they?
2e3821 No.16175389
>>16175272
I mean. I could do it but only if this isn't going to put my license on the line. What exactly would I need to do?
e5196d No.16175424
Threadly reminder that in the time you guys have spent trying to get an official copy, you could have prototyped a half decent clone of the project through either making it from scratch in Unity or just making a Source mod
7ab614 No.16175432
>>16172480
When will we see /leftypol/'s high score?
7a7660 No.16175655
>someone else get this
>someone else
>someone else
>someone else
EVERY FUCKING THREAD
EVERY
THREAD
GET IT FIRST, THEN MAKE THREADS ABOUT IT, OR AT LEAST PLAN OUT YOUR HEIST FOR VIDYA PROPERLY YOU NIGGER FAGGOTS
1c98b7 No.16175897
>>16172334
>They had to put shoddy arrow key stickers over WASD to remind people how to move
Kek
4dc97e No.16175941
>>16171882
I'm down for dumbass edgy unity projects (and have made a multiplayer fps from scratch before, including the netcode and a totally custom physics/terrain construction system) but that seems fucking redundant. It'll leak eventually.
faf08e No.16175994
>>16175389
>>If EDGE access is desired for coursework or inclusion in an academic curriculum for students, or if organizations are interested in pursuing commercial EDGE applications, then there may be associated costs. Please contact sales@cesiedgetraining.com for additional information.
It's in the OP. If you actually deliver, thanks in advance for doing God's work.
0a65e8 No.16176084
Why doesn't someone pretend to be a professor at a local community college as ask for a demo for the game development program?
4dc97e No.16176215
>>16176084
Because they'd want money for that and they probably wouldn't permit it anyway because I bet they're fucking terrified of mods.
Someone in LEO admin/training/whatever could probably get it fairly easily–you could maybe convince them you want to "evaluate" it to explain why your organisation doesn't end up training with it, although you could conceivably also just do that too–but I bet they do custom ID'd builds to keep track of potential leaks.
So the challenge is to leak it in a plausible way where nobody gets busted. Hacking out the hypothetical ID tags isn't a solution because of obscure redundancy. So you'd have to "lose the USB drive in a parking lot" or something.
f7495c No.16176217
>>16175389
>get it for the 'purposes of training' or something equally as vague
>wait a bit maybe
>get behind 7 proxies
>upload it in thred
546925 No.16176420
>legit letter
I work private security, do you think I'd cut it?
4dc97e No.16176473
>>16176420
Probably not but you should enquire and find out. We might learn something important just from their pricing info. Like for example whether you can host your own servers because that's a potential hurdle.
900cbe No.16176531
>>16172133
I thought they only had stairs except for one chapter where they had only one elevator that went up and one that went down.
e7718d No.16176632
someone post the gameplay + pumped up kicks webm
fc7751 No.16176672
>>16171943
Given the current circumstances, 8chan is more likely to be considered an extremist group than a collective participant. Writing the letter would not prove easy, let alone successful. However, forging credentials and posing as someone who'd want to study potential shooter behaviors seems interesting as a concept. And this does give me a more outlandish idea. What if we can get the political left to gift us the game in order to fuel a narrative?
Think about it. We convince someone who hates 8chan to gain access to the game and then gift it to the website as part of a sociological experiment, just to perpetuate a narrative that everyone on this website is a school shooter. We get our game, they get their headline.
d91124 No.16176841
Why would the army make this?
12446b No.16176900
>>16176215
I was under the impression it runs from some specific server. Most likely they want to sell a school or local police department a handful of "licenses" as well as a handful of overpriced laptops to run the game, and you have to get your IP whitelisted to access the server. No server access, no game. They sell 10 laptops and access to the server for $500,000 (thank you taxpayers) and use it once then forget about it.
Above all, it looks very bare-bones and boring. You could probably make a better game in GMOD in a day. This "game" is designed for old boomers who think computers are for email and porn, they have no idea what video games are like these days. While I understand the interest in it, I seriously doubt it's worth fines/potential jail time to scam the DHS into letting you play it.
d6ac8a No.16176907
>>16176841
It's easier to embezzle money when you actually make something
1d3eec No.16176916
>>16175385
If I take that trenchcoat off will you die?
ab5aba No.16176935
>>16172224
00f00f
What are the fucking odds? Seriously? Any mathfags here?
<inb4 this is when you're posting from TOR over VPN over i2p from Palecat on an iPhone 2
7434be No.16176951
>>16176935
1 out of like 16777216,
8da2ee No.16177007
>>16176935
What >>16176951 said.
0-9 and a-f make 16 characters. Unless chodemonkey's rigging ids for some autistic reason, we can assume characters are chosen at random so we have a clean 1/16 probability of one digit. With 6 digits and the event of a character being chosen being independent of all five other events of each of the other characters being chosen, the probability comes out to 1/16 multiplied 6 times = 1/(16)^6 = 1/16777216.
8da2ee No.16177015
>>16177007
Shit, I didn't want to keep that flag.
3c1ac8 No.16177066
>>16172480
Probably, but you have to do it in Ammit's name like how it originated.
1d3eec No.16177076
>>16176969
you're a quiet kid...
ab5aba No.16177164
>>16177015
and why would you want it?
>>16176951
Thanks, both of you
f5cbba No.16177242
>>16177185
Well congratulations, you got yourselves into the school library. Now what's the next step of your master plan?
9c729f No.16177532
>>16177076
That picture reminds me of the Vermintide threads.
dce7c8 No.16177547
>>16177532
We never even found out why he did it. What a strange anon.
4dc97e No.16177716
>>16176900
>I was under the impression it runs from some specific server.
I suspect this may be the case too because besides being an obvious DRM route, their trailer indicates that an internet connection is required (not just a LAN). However, we don't know for sure as far I know.
Even if they do, the server software may still be available under some pricing plan. There are some LEO agencies that probably couldn't train on someone else's server under their security regs. But who knows.
This is all speculative until someone actually gets an answer from them.
>Above all, it looks very bare-bones and boring.
Right, it's shitty (as a dev I'd be embarrassed to release something like this even to gov clients), although it does sound like they put a bit of work into the dispatch/communication system which sounds unique.
But the point is that it would be funny to pervert it.
>>16177574
If we do get a copy you should probably be on the cop team when we play.
>>16176841
Related image.
944764 No.16177763
>>16172224
rolling for a better ID than this.
712cb2 No.16177851
>lnternational distributions are available subject to bi-lateral agreements, treaties, and other applicable US laws. For further details on international distributions, please contact sales@cesiedgetraining.com
Not only Americans can apply to this, it seems. That makes things lots easier.
516a51 No.16178586
During the Global Game Jam I was able to talk to an (((educator))) in game design about getting a copy. He was fine with my reason being "I want to copy it and play it with friends", but I couldn't seal the deal because we were both swamped for the rest of the jam and we couldn't even finish our piece of shit game because the new guy resized his assets individually instead of just scrolling the mouse wheel to zoom in on the map.
19c708 No.16178622
>>16176841
Gotta train up and coming CIA niggers for false flag attacks.
e284fc No.16178642
>>16176672
>8chan is more likely to be considered an extremist group than a collective participant
Then just tell them that our board /v/ is Jewish owned, then they will brush off all critisism and be just fine with it.
1540e7 No.16178649
>>16178642
We're all Nazis ironically.
eb3c3b No.16178657
>>16178622
I'm pretty sure it's one big joke, everything about it just screams shitposting.
e284fc No.16178658
>>16178649
Gas all the kikes!
Race war now!
But ironically!
4dc97e No.16178689
>>16178586
it's super cool when your team gets a dude who can't possibly finish his part in the time limit yet doesn't tell anybody there's a problem even though it would take you 5 minutes to solve
after i realised our new guy was really green i gave him the simplest job ever: write a fucking three-line script to play the level music.
somehow he failed and the amazing stuff our musician worked on for 40 straight hours without sleeping didn't even appear in the game
05d60b No.16178752
>When the goverment made a Fun and Interesting game than EA
this is a scary timeline
faf08e No.16178780
>>16178586
>>16178689
Were these retards niggers or something?
1cd7d7 No.16178787
This looks like more of a honeypot than the game that has a download literally named state sponsored trojan.
516a51 No.16178794
>>16178780
Mine was a mystery meat eurotrash who played LOL almost exclusively.
ee466d No.16178799
>YouTube
>no hooktube links
Or even better, how about posting the videos here directly? Couldn't hurt.
4dc97e No.16178802
>>16178780
deep down aren't we all
1540e7 No.16178822
>>16178814
>It kind of sucks how poor school shooters tactics are.
Herd everyone into a corner and unload at the packed crowd. It's not that fucking hard.
2fb12c No.16178845
These threads will always be pointless until somebody gets it or at least has confirmation that they can get it soon.
faf08e No.16178855
>>16178845
These guys seem to be actually trying to get it, at least:
>>16175389
>>16178586
19c708 No.16178860
>>16178657
The real joke is some feds convinced a shitload of "important" people to give them tax money to make a glorified Hatred sequel.
1540e7 No.16178884
>>16178860
>joke
I call this money well spent.
ef697b No.16179073
>>16179013
Fine, here's your (you)
4dc97e No.16179230
>>16179013
Why hello there faggot. You're trying way too hard.
1e2c16 No.16179332
>>16179319
when is she getting her game? will it have a fingerless glove meter?
84a250 No.16181585
>>16179332
Mods for this game are the answer anon, it'll be right next to the "muffled pumped up kicks in the distance" one
15555c No.16181620
>>16179013
>lmao why are you playing a game related to something you like?
fa83cb No.16181731
>>16181575
>I'm confused. Aren't the cops the ones shooting the kids in the first place?
No, there's two (or more, thanks to the comm channels feature of the game) teams. Each team has an active shooter and a bunch of cops. The cops try to stop the other team's active shooter while the shooters rack up score before the buzzer. Or if one side catches the golden snitch they win instantly.
b5c17e No.16181901
>>16172133
This book was the absolute shit in elementary school. I remember when the teacher would read it to the class, highlight of the day.
b5c17e No.16181952
>>16171800
>that gameplay video
>class is like 70 percent mestizo
>only two white girls are tumblrites with purple hair
This is reality now.
5d41dc No.16183202
>>16183187
The fuck, where is this from?
62afe7 No.16183239
>>16183190
do you have the one from that Japanese movie where a kid in a raincoat kills a bunch of people with an over/under?
62afe7 No.16183315
>>16183284
you're the best anon
149219 No.16185026
>>16183202
you have to go back
3925f3 No.16185087
>>16181731
I'm not even a fan of that franchise but I've been thinking about this all day. An "active shooter" game set in Hogwarts would be dope as fuck.
32abc7 No.16185207
>>16178814
I wonder if they'll be adding more sort of real life incident analogs, I'd be interested to see something like that fed shootout in Miami or that LA bank heist with those guys head-to-toe armored up.
>>16185087
Madman, that sounds fantastic.
71d1a0 No.16185223
WHERE ARE THE VIDEOGAMES EGGMAN?
YOU SAID THERE WOULD BE A GAMENIGHT
>>16175374
>policeman is smaller but same size, implying he's taller but just far away
>somehow in front of swat
This pisses me off more than it should.
e87b15 No.16185269
>>16172133
Bloody hell I remember that book. We had this exchange teacher for a month who came from the US, and he brought this book with him to show us. Absolutely fantastic book, didn't some kid have to deliver something to the teacher on the floor that didn't exist? We loved it back in the day, cheers for the reminder anon.
349b80 No.16185315
>>16185223
>people cant be different height
What are you rambling my dude?
fa83cb No.16185335
>>16185315
He hasn't seen the gif of The Very Thick Policeman is my guess
71d1a0 No.16186093
>>16185315
The swat looks like he's in front of the cop when he's actually behind him, pic related.
5dc9b0 No.16186739
>>16171800
Not gonna lie. The concept of a school shooter team based fps sounds fucking cool as fuck. Seems like an endless stream of good laughing times. Too bad americans are bitches. This game should have been an indie project. Shit, we have games like postal. Why not this one.
00f00f No.16186753
>>16186093
No, you're just retarded.
7434be No.16186772
>>16186093
>implying he doesn't have a small head
>thinking its only the GUN and not this arm
>not having severe autism and it's actually the cop parallel to the gun free zone, so really the cop just has a small head but if you think about it even harder, the post is actually stuck in the road not in the pavement
low functioning autist
1e2c16 No.16186774
why dont we just make our own 8chan™ School Shooting game™? it would come out alot quicker than the goverment one if it ever gets leaked
e5196d No.16186925
>>16186774
>Anons are too lazy to commit
>It might cause moralfags to attack the site if an anon was making good progress on one and posting about it
>Above problem would be exacerbated by the countless articles that'd come out about 8chan making a school shooter game
>If the people involved in it's development somehow got doxed they're guaranteed to get fucking lynched
It's possible but it's either not interesting enough to anyone here who can make games or too risky for those who can but are paranoid. I'd do it myself but I've got other games I want to make.
a8a99a No.16187000
So….did anyone at least send that e-mail asking for the game for free? Should we create a fake mail account and go for it?
>>16186925
>Man of Shad
bb6cbf No.16187262
>>16171868
at my high school that would've been like 10 students a floor
090eb9 No.16187284
I'm hoping it comes out, but what my real fear is that the game will be abandoned after a month or two. The game's got almost no game play, so it'll be 99% Arh Pee, and there's so much fun you can ring out of that. But it will be some high quality fun.
>Game starts after some pre-game bantz
>Immediately the cops get called
>"Help! There's a nigger in my classroom!"
>"We'll be there as fast as we can!"
>Cops bust down the unlocked doors and gun down every student they see
>Shooter gets downed in the crossfire
>Perfect victory
dad651 No.16187303
>>16187284
It will not come out for the public it's a government made sim for emergency services. Our only hope is if someone leaks it.
bb6cbf No.16187305
>>16178826
>>16178823
these gun sound effects are shit
67e18a No.16188029
>>16186774
>>16186925
Like I said earlier in the thread, I'd be down with helping but it seems redundant since it's only a matter of time before we get our hands on this pile of shit.
There's also the fact that half the appeal here is perverting this particular pile of shit. A homegrown asymmetric mp spree fps would be fun, it's not the same thing and won't solve EDGE blueballs.
I'm 100% on board with the hogwarts sim though lol
ac98cd No.16188098
>>16171800
Somebody can easily make this in G-Mod.
It could be like the those town servers but in a high school setting.
I guess it could play like trouble in terrorist town but with a time limit to encourage the shooter to go on an absolute rampage and get as much of a high score as possible before time runs out while avoiding/fighting the campus police.
I guess the way to "win" is to get as high of a high score as possible before time runs out, depending on your score you get ranked from -F to +A.
Players would be able to play as the students and staff to their choosing, but only one can be the shooter.
Staff would be
>Janitor
>Cafeteria chef
>Teacher
>Gym Coach
>Sexy school nurse
>And your only defence against the shooter, the campus cop
Each round one player will be selected to be the shooter and they will get time to prepare their loadout through a 1 minute break.
Depending on the size of the server there even may be 2 or even 3 shooters.
f45895 No.16188108
I've been EDGEing for too long.
8645a4 No.16188120
>>16171800
it looks bad and they probably spent too much money making it
f7495c No.16188121
>anons ITT wanting a different game or mod
the only reason this is funny is because it's supposed to be used for training exercises, and that's precisely why EDGE > anything else.
9e108e No.16188149
Doesn't seem fun whatsoever. FBI, CIA and all other branches of the Fed, I know you're watching right now: please make a Captain Killdozer game instead.
67e18a No.16188155
>>16188098
Missing the point completely.
The core of EDGE seems to be the dispatch/comms system, allowing a mixed-role team to asymmetrically coordinate to limit the damage done by the shooter.
At the point where you're coming up with half-assed gmod ranked game modes you're so fucking far off-base that I wonder if you even watched any of the demos.
ac98cd No.16188166
>>16188155 (checked)
I see your point.
My gamemode still sounds pretty damn fun though doesnt it?
I wish I wasnt a lazy ideas kinda guy, because I would have already started developing it by now.
d7af76 No.16188175
>>16187433
An Ungentlemanly Act.
babe84 No.16188235
>>16178823
>you can press R to reload before the clip is empty
>clip
>clip
>CLIP
67e18a No.16189244
>>16188235
>spree killers can noclip
what harry potter spell is that again
e3c171 No.16189278
>>16189244
Noclipium glitchosa
484e1a No.16189915
>>16188149
It already exists, it's called Brigador and it's pretty fun.
94836b No.16191840
>>16183190
i like this one, slightly lower pitch
2bbec8 No.16191846
>>16189915
>Brigador
No, I mean a tactical FPS where you have to try and take down Killdozer or other unstoppable forces of property destruction.
94836b No.16191873
>>16183202
basketball diaries, predates columbine by about 4 years funnily enough
acf7cb No.16193066
lets be real fellas this game looks like dogshit
its prob unity and takes 10gb ram
maybe its unreal engine with bad art so the lighting looks like unity lighting
but really u know some fucking police cheif's son is like DAD ILL MAKE U A VIDEO GAME FOR COPS and now we have this gay shit
there is already a perfect game called swat4
804ac3 No.16193971
>>16174793
what is this, government-official-ASMR?
350df3 No.16194186
FF/EMT-P anon here, TOS is pretty well written, requesting an account includes direct contact with applicants agency for vetting of information by the creators of the simulation (vetting appears to be handled by DHS).
Use of service sts that registration and use of the Software is on a per account basis, and any deviation/redist/reverse engineering is prohibited, and tampering with Gov't property isn't the best idea when you've handed them all your info.
TL;DR not risking my career for a game, would rather just play erics doom wads.
That being said, any anon with a set of balls and some time to kill, if you're located in a more rural area, lots of fire depts are volunteer in low pop zones, they're pretty easy to get on. You really only need a dept email to get through the vetting. Or have any first responder licensure.
An EMR license is pretty easy to get, might be possible to get in under a month based on when the psychomotor exams are available.
d333a5 No.16194187
>>16186774
Anon, Hatred has an editor/modding tool that allows you to do pretty much everything to the game.
The base is already there for the creation of a school shooting scenario like this.
https://youtube.com/watch?feature=youtu.be&v=P-zLiyEX_E8&t=20m39s
027bdf No.16194199
>>16186774
I know for a fact that Gmod has had some school shooter game mode servers in the past
1e2c16 No.16194576
>>16194199
it still does, just no one plays them
67e18a No.16195088
>>16193200
i've never read a hp book but i don't think the magic works that way
i'd imagine an effective approach would be to cover yourself in protective charms in advance, and do most of the killing with muggle weapons.
maybe enchant your ammunition too
don't forget to magically seal the cafeteria doors after planting whatever the hogwarts equivalent of a fuel bomb is
7eda49 No.16195200
>>16193066
It's simplistic like that because it's principal purpose is to be able to record and playback every inch of what can be a 30mins+ scenario. You'd know this if you bothered to watch the tutorial vids. The last one specifically unveils the plot surrounding this project. It was made for hyperanalysing the way scenarios of these events play out organically when given the opportunity to do so, with participants forced to make immediate decisions. Opening it up to the chaos and illogical events and uncertainties that arise like what happens when a teacher just freezing in paralysis hesitation instead of following the standard trained response to the T like is assumed in more standard hypothetical reconstructions done with pure imagination. Better data, really. People are too kind when tasked with trying to simulate these events like you would a storybook.
d333a5 No.16195387
>>16186925
There is a mod for Hatred already, together with a gay-club shooting in the same map. It isn't as elaborated as the govt game, but it's accessible already lol
80580c No.16195935
>>16194186
you cant just copy it and upload it to mega?
d751f2 No.16196064
>no shadows
Why do those graphics suck so bad
e284fc No.16196281
>>16195200
Thats still not an excuse for the game looking like and playing like shit.
0dafb6 No.16196386
>>16195200
if that were the case then what better way to analyze the data than to get a fuckton of it? Release it publically, for free. Even if there's backlash the conversation will eventually loop back to gun violence in schools and not for such a game being made a tall.
7eda49 No.16196709
>>16196281
It is if any attempted upgrades would impede or bloat the playback function at all. The game's playability is completely unrelated to the reason it exists, it wasn't pitched to be a good game.
>>16196386
They don't care about minmaxers breaking the meta of the game's structural design or RPers fucking around. The only actually actionable data they can get from this is from interaction by actual first-responders and education workers. Actual gamers would just generate nonsense.
3925f3 No.16196711
>>16195088
>whatever the hogwarts equivalent of a fuel bomb is
Probably something that spawns a bunch of rape-goblins, which is great since the player might then have to deal with some of their own goblins if they plan poorly.
A lot of the stuff could be great for gameplay like that, since you're not dealing with unarmed students. Everybody has a wand so you'd need to find ways to neutralise or distract wand-carrying students, teachers, and whatever "break glass for emergency ogre" shit I imagine Hogwarts would have.
That's why you load your M16 with dragons tooth-tipped bullets or dip them in whatever the magical version of Jacob's Ladder is.
We need a major potter nerd in here stat
98e598 No.16196758
>>16196709
That makes sense with the sole exception of the shooter. A shooter can be anybody, with any background, motivation, and equipment.
e284fc No.16196795
>>16196709
>it wasn't pitched to be a good game
So why the fuck does /v/ want to play it?
Its not supposed to even be a good game and was never made with the intention to be fun.
Maybe it will get leaked one day and I'll get proved wrong but so far this all seems kinda moot.
This shit can be done in games like Arma, Gmod, Roblox, Blockland, etc. We can make something similar to this ourselves. Something similar could have been made a long while ago but the politically correct gayman community would have shut it the fuck down.
We could be the makers of something "new" and "original" and do it ourselves but were seemingly too lazy and incompetent to do it so eh.
Its good to dream sometimes
56eb10 No.16196894
>>16171800
Roles should be randomized each round with phases, and the map should be semi-randomized.
>>Phase 1: Prep
>LEOs and Students separated into two instances for planning
>Players allowed to assess map layout, and plot what they're going to do to win the round
>>Phase 2: Zero Day
>Shooter is chosen, randomized loadout options are presented.
>Shooter is allowed to chose when to begin shooting, has a "Mask Up" prompt similar to Payday
>Students have to notify LEOs before they can even see what's going on.
>Proximity chat only
35b24f No.16196896
>>16174793
>its a fucking GOTY
>few are only playing it
AAAAAAAAAAAHHHHHHH
26e2b6 No.16196956
>>16174793
>when u wanna play counter strike w/ the boys but aren't aloud to use steam at work
7eda49 No.16197153
>>16196758
It's kind of hard to find somebody with
>2-3 years School Shooting experience required
to hire for that job. And it's not like they would be hosting enough training rounds of the game to warrant distribution amongst the general populace for matchmaking the mass murder position. Especially with the whole "training school shooters" angle. That's just a hole in the boat that can never be filled, they surely can accept that.
I can see the argument you can make to creating new mass killing strategies in a virtual sandbox so counters can be devised. When the Nice truck attack happened the first words out of my mouth were "About time somebody tried that" (my father, who was visiting at the time, jitteryly said "why would you EVER say that" in response jöj), because I had spent hours in GTA IV just driving SUVs on the sidewalk at top speed just thinking to myself how this was way more effective as a terrorist attack than bombs. But in the end when it comes to mass shooters, police really don't ever have much trouble taking them out once they get to the scene. They have the whole 'stopping the shooter' strategies down pretty well, police have never lacked for training resources when it comes to dealing with armed perps as it's quite an important facet of their job description. That's why this game's purpose seems more tailored to training other aspects of first response to a shooting event. So the possible benefit of preemptive counters to unseen shooter approaches won't be considered worth the 'terrorist training simulator' risk with public distribution. Especially PR-wise.
>>16196795
Because it sounds like it would be fun as fuck to play with friends or like-minded randos. A game doesn't have to be good to be a blast with buddies, and a goddamn fucking actual school shooter simulator would be a golden ticket to side-splittery, no matter how bad the jank.
2fca5d No.16197513
>>16171800
>All we need is a legit letter and that game will finally be ours. Any volunteers?
The question that needs to be asked is, what would the consequence for being caught lying be? Is there any law you would be breaking if you were caught lying about being a fake academic/emergency organization to this "software" right?
Is there anyone here that works in a 911 emergency call department or volunteer fire squad who could "vouch" a bit more credibility to get the game and then leak it online?
7ddba1 No.16197647
>>16197153
>It's kind of hard to find somebody with
>2-3 years School Shooting experience required
Oh my sweet summer child.
666c91 No.16197740
>>16197631
>Using muggle weapons is just cheating, though
pumped_up_kicks.ogg
>up until late in the series they were only learning weaksauce defensive spells, nothing offensive
Well, you definitely don't wanna get disarmed. Plus there are teachers in every classroom who could definitely ruin your day, surrounded by those trash mobs.
4f6b90 No.16197890
>>16197631
>>16197740
The bigger question is why there isn't a fuckhuge explosion spell around ready for hogwarts shooters to use. The shit they did in the books has basically no stamina cost, I'm sure you could put that same energy into an explosion very easily.
dda4b5 No.16198835
>>16195935
Why does no one ever read the fucking description given by the government?
YOU GET A LICENSE
You get a set of accounts to install on a group of computers with similar IP addresses, which all connect to a government-owned server to authenticate and play the game. It's not some random shooter where you can host your own servers. All access to the servers is monitored, so even if you had a license and distributed it to anons, they'd see people from all over the world accessing the game and take your license away before long.
Getting the game wouldn't be all that hard. Keeping it longer than a day would be, as would the person who distributed it not going to jail.
>>16197153
>It's kind of hard to find somebody with >2-3 years School Shooting experience required
If I worked for the government and had to find people like that, I'd definitely point them to this place and some parts of halfchan. It's hard to find a bigger coagulation of people likely to have been bullied in high school with weird tastes and no friends, who most likely put quite a few hours into making up a plan for a school shooting but didn't act on it.
804ac3 No.16199062
>>16198835
>YOU GET A LICENSE
Wouldn't be the first nor the last MP game that has its Server side emulated
dda4b5 No.16199129
>>16199062
Which you can only do by having some turbo-autist probe the server with requests for a long time, which works for normal games where said probing is going to be drowned out in the volume of data throughput, but isn't going to work for a government-hosted simulator with very limited number of people accessing it.
725ae9 No.16199202
>>16199129
Just do it over a very very very long time or use proxies/internets that those same testers use. Or better yet just make your own simulator thats better then this game with all that time you would be wasting.
1e2c16 No.16199240
>>16199202
>make your own
Any good reference images of the columbine school?
3925f3 No.16200929
>>16198835
Sounds like it's as we feared.
Alright, I guess we need to get started on our own EDGY simulator.
Since EDGE is for training cops to respond to active shooters, it's only fair that our software should be aiming to train better shooters*, although replicating a lot of EDGE features will be important for that and also sound like a big part of the fun of the original game and necessary to cure our blue balls.
*(I'm kidding since it's literally the same thing but that's still the comedy angle here)
I'm just starting a new job so I don't know how much time I can commit, but I have experience as technical and design team leader for a studio-produced multiplayer FPS so I think we can pull off this piece of shit.
I'm gonna suggest Unity but if there's good coders out there who have a different engine of choice and want to do all the work that's fucking fine too.
I think the main thing we'd need to get rolling is art assets. Rough work is okay to start with but we should at least aim to out-do EDGE's low effort garbage. I'd suggest keeping it simple art style-wise but something stylised can end up really slick (I have some experience in art direction too) as long as it can be kept cohesive. TBH stock assets are fine but someone would still need to have the job of keeping things stylistically (and polycount-ally) consistent. Although custom work is always best. Any volunteers?
>>16199240
Good thinking, Columbine is a great goal to start with. It's classic and well-documented. We'd know exactly what kind of gear we'd need for player loadouts and trenchcoats are timeless.
dda4b5 No.16201466
>>16200929
>Since EDGE is for training cops to respond to active shooters, it's only fair that our software should be aiming to train better shooters
>trailer with "devs" shrouded in darkness explaining how first responders are getting an edge over the poor honest school shooter and keeping the common man down
>testimonials from people with things under their "name" like "Rick Barris, 19 year school shooting veteran" and "Cheung-Hui Chi, 2007 world champion EDGY player"
b12d20 No.16202021
So if we start making our own EDGE, how should we lay out the gameplay? Something like this comes to mind, in addition to >>16171800 :
Teachers:
>Teachers start out with a bunch of NPC students and quick commands for them
>Teachers' goal is to survive the shooting, bonus points if they call 911 (could/should they pick up weapons?)
>Teachers' get points on how many students survived (not necessarily the Teachers themselves, their first priority is to protect the students)
>should teachers be allowed to leave the classroom until shooter enters the school? I think it would give more weight to teacher's decision to let students out thru the door or just lock/barricade it
<locking/barricading the door might only win some time for students to leave through the windows in case Shooter has explosives or he decides to shoot through the glass
>if we let cellphones stay, that means someone will inevitably insta-call 911 before Shooter even enters the school (leave a few regular phones in library/principal's office? randomize phones' locations?)
>Teachers should give the Cops during the call as much info on the Shooter as possible
>leave PA's as it is?
Shooter:
>Shooter should be able to break the phones
>Shooter gets to pick his own weapons and he has a lot of ammo
>Shooter preferably should be chosen by a skilled player
>Shooter gets points on kill count and survival time, so he can get a technical win if he dies, but takes a large number of victims with him, for example
>he can also just get away, if First Responders are especially retarded
First Responders:
>Cops get their standard issue loadouts with limited ammo to promote teamwork
>when it comes to lethal weapons, Cops get handguns/shotguns, while SWAT can also get assault rifles, SMG's, semi-auto rifles
>Dispatch assigns team leaders as soon as he gets the emergency call, team leaders brief their teams on the situation, depending on the info given by Teachers
>Cops plan out their assault, like in the early Rainbow Six games (I think this should be the only time Cops get to see the school map)
>Dispatch and therefore Cops can't do shit unless a 911 call is given
>while Cops are gearing up, Dispatch also calls Medics and Firefighters
>Cops are the only ones who can resist the Shooter
>Medics are the only ones who can heal anyone
>Firefighters are the only ones who can extinguish large fires in case Shooter starts throwing out Molotovs, for example. Some rooms are more flammable than others, i.e. library
<small fires can be put out with regular fire extinguishers by anyone, but there are only a few of those
>Cops, Firefighters and Medics will have to drive to the school in real-time
>Cops, Firefighters and Medics can talk to each other and to Dispatch with radios (they also are the only people with radios)
>honestly, I have no idea how to balance Cops and SWAT, since everyone would rather want to play as SWAT
>when should the game end? I think it'd be nice to give team leaders some time to debrief their teams when the dust settles
General:
>port gunplay/movement/other mechanics from Arma 3 and its mods? Make them even better?
>a fairly large city map, but only the school and First Responders' respective buildings are detailed?
67e18a No.16205937
>>16202021
I think it's important to foremost keep in mind game flow and who will be playing it (ie it needs to work with smaller groups since unlike a cop training day the game can't rely on getting two dozen people together) as well as the features that make EDGE look interesting, which seem to me to be things like the: communication, co-ordination, asymmetry, and tactical potential.
So regarding the first point, we probably don't want people sitting around doing nothing (ie cops waiting for an initial call–maybe shooters get at most a minute of set-up time? This could include gearing up according to some kind of encumbrance budget, as well as possibly things like buying and placing bombs on a map for expediency), and the game should also be based primarily around shooters v responders, considering that most of the civilians will need to be bots anyway.
It makes sense that a game couldn't end in a civilian "team" win condition anyway. Maybe civilians could be an overflow class for when the primary teams are full? Perhaps earning points by escaping, extinguishing fires (good idea), first aid/stabilising the wounded (mitigating the shooters' score for targets bleeding out), spotting/communicating with cops, or surviving in order to get promoted to one of the other classes based on a score which could persist between rounds to keep them motivated. Maybe it costs more points to promote yourself to shooter than responder in that case.
>cellphones
Gotta keep them. Even back in 1999 every teacher and half the kids would have had a Nokia.
I thought about the communication a lot last night. I agree that cops should have limited information, while civilians and shooters should have some kind of in-depth information available to them, which facilitates useful communication.
Since the primary motivation of the shooters has to be score-based somehow, this could include things like certain students being marked (for everyone besides responders) as known jocks/whatever for which the shooters receive bonus points. It might also be fun to have a Watchdogs style random assignment of several notable attributes per-student (like CHEERLEADER or GOTH or PANTS-WETTER and more obvious stereotypical stuff like religion or politics, and some might factor into the AI's behaviour): things that all the students and teachers know about one another. That way, civilian players might notice a pattern that the shooters appear to be selectively targeting, which could help inform the civ/responders' tactics. This could just be an emergent thing where shooters can decide for themselves, but they could also have a secret random "grudge" attribute for which they gain bonus points.
This is in addition to obvious strategically-useful stuff like position and movement etc.
Regarding the phones though, my thoughts are that we let players communicate with either keyboard or voice chat, and have the choice in-game of speaking or texting.
Although since anons all have aspergers we should be able to "speak" with your keyboard.
The way this could work is that speaking with a microphone is audible to everyone nearby, and if you're using a phone as well then responder players using the DISPATCHER role can hear it. If you choose to type then your character might audibly sob or something (or radio squawks in the case of responders), but it could be a live chat line so that other players can see your text as you type. Maybe floating over your character since it's not part of your teams' chat system.
As for texting, this must be done with a keyboard, and would be silent. But slower… remember how texting worked on old nokias? You might have to mash your numpad to input the letters hahaha. Like to type "HELP" you'd have to input 44335557. Plus there's a character limit and it only sends when you press enter. I just think that'd be fun and I'm sticking to the Columbine thing for brainstorming for now. Also, schools often had payphones in the lobby back then, not sure about that school though.
Civilian bots might also perform some limited amount of automatic reporting to dispatchers too, if there are no or few players in the civ role.
67e18a No.16205940
>>16205937
>Shooters
Agreed with all that. I think ammo should have an encumbrance rating though, so you need to make the decision about taking more ammo vs more guns, more carried or pre-placed bombs, or other useful gear like protective vests, a cellphone (dispatchers won't know whether texts are from shooters or civs), death metal CDs to play over the PA system, etc. If we have things like bonus score for certain targets then strategic play/gear is more attractive vs carrying nothing but ammo.
I think it would also be cool if shooters can take off their trenchcoats and drop or stash their gear, or even start with all their gear in duffle bags/backpacks that they can stash, in order to blend in with regular students. This won't fool the civ team but could let them ninja out of trouble sometimes. The more stuff like this we can come up with for making things tough on responders the better.
Since score prestige is the motivator for shooters I think it would also be fun to have daily/weekly/etc per-server high score tables (tracking body count and overall score) for them.
As I'm imagining every game having two shooters, a dead shooter could just spectate his buddy and cheer them on. It's probably okay to have deadchat… it's not strictly realistic (we could imagine that if they become a little more effective it's an adrenaline boost from their buddy dying) but the gameplay is more important.
>Responders
Agreed on having a number of roles. Players should be able to return to their vehicles to switch roles, and it's also very important that cops have a fear of death otherwise they'll have no reason not to just LEEROY JENKINS it.
One way to do this might be to have the SWAT role only available after 5 minutes or more (they take longer to arrive), and with a limited number of spawns allowed, and restricted to responder players with the highest personal performance points.
They might earn these points in a similar way to civilians, but suffer a penalty if injured and a MASSIVE penalty if killed. That way injured cops are more likely to retreat and respawn than just deathmatch.
Killed responders should be able to respawn as any role, but maybe not in a role that they've previously died as? Except that there must always be at least one or two cops otherwise shooters have free run. Similarly we might have maximum limits on simultaneous police (on school grounds anyway) for gameplay reasons.
Agreed that only cops/SWAT should be able to handle weapons on the responder side, and are stuck with default loadouts. Although maybe civs should be able to pick up and fire found guns too, except with such a massive accuracy penalty (from fear and lack of training) that they're very unlikely to be effective. It's more realistic that way, plus it's a potential means of signalling.
Responders should have per-role as well as all-responders communication channels, which are treated as "voice" only (and even the incoming squawks/messages are audible nearby). It'd be redundant for them to use phones… unless their radios get shot off or something, I guess.
I'm thinking dispatchers need a lot of power since they're such an important role but don't get to run around. Maybe they're limited to having only one dispatcher (who they can votekick if they suck?) but that player can see/hear all civ communications and relay them to the cops, talk on all channels, and cycle between spectating any responder… although that could be too much and too unrealistic. Maybe they can cycle between observation points outside the building, and responders can set up more points as well as connecting them to the school's surveillance cameras by accessing the security room?
67e18a No.16206055
>>16205940
A couple more random ideas since I'm thinking about this shit now:
You know what'd be fun? If when you spawn as a paramedic you get an AI buddy who follows you around and mimics your actions (like if you're stabilising someone he'll start stabilising the most heavily-injured character nearby too) and will help you with the gurney.
If you get shot then you'll take control of your buddy automatically. Maybe all the non-combat responder roles could work like this to make them more effective and appealing (and realistic since having solo paramedics sprinting around is silly).
<Wounding
I vote we avoid videogame-style hitpoints and have location-specific injury.
Actually dying instantly would be uncommon unless you're shot in the head or chest, which have a fairly high chance of killing you if unprotected.
Minor wounds may often inhibit your accuracy, vision, or movement etc in different ways as well as incurring bleeding. Bleed too much for too long and you'll be incapacitated.
Major wounds will generally incapacitate you immediately and may result in heavy bleeding.
Incapacitated characters will bleed out and die depending how badly they're bleeding. This could range from seconds to tens of minutes to never.
Getting shot, hit with concussion from an explosion etc, or protected by a vest may result in a shocked status which leaves you semi-incapacitated for a a few seconds but isn't fatal.
First aid will slow bleeding and eventually stabilise you completely, but won't awaken an incapacitated character. Kids/teachers will generally suck at this and it'll take them a low time to slow bleeding (besides the school nurse?) although they're more effective with consumable first aid kids.
Paramedics are much better at it, and very effective with medical supplies.
Paramedics can save a character by gurneying them out to an ambulance. If a character is saved then the shooters don't even get the points for wounding them.
Uninjured characters can move incapacitated characters by carrying them, but this will worsen their injuries and movement will be slow and restricted, except for firemen who have only a minimal movement penalty (maybe they just can't sprint because that would look silly).
Incapacitated cops can radio for a medic and wait, or can respawn immediately. If they respawn it counts as a death for the cop's performance points, but not for the shooters (until their body actually bleeds out, anyway). If they're fully saved by paramedics they take no performance penalty at all. Teamwork!
Finally, maybe shooters could optionally select performance-enhancing substances (which for realism are taken before the match and don't wear off like they would in most games) which could give various bonuses and penalties to things like encumbrance, aim stability, endurance, shock susceptibility and incapacitation threshold. Not totally sure about this but it seems like a decent idea from a gameplay perspective to give them an EDGE, and because realistically it seems like an awful idea to me to go on a spree without getting methed up first.
fa83cb No.16206250
yfw when EDGE implements all these ideas in the next release and we still can't play it
80580c No.16206494
>>16205937
IRL cops and armed security who are on location at schools during shootings stick their thumbs up their ass and wait for bigguns or are just plain retarded (columbine, parkland, VT, that one in santa monica where the guy fucking pulled a fallingdown and managed to start from shooting his parents, shoot up a highway in broad daylight in the afternoon then wander into a college campus)
951b63 No.16206514
>>16172133
I've been trying to remember the name of this book, thanks anon.
08e283 No.16206567
>>16205937
civilians could get stealth based gameplay, such as hiding in closets, under desks, playing dead among other bodies, as well as attacking with makeshift melee weapons like brooms, throwing items and whatnot
67e18a No.16206584
>>16206567
>stealth based gameplay, such as hiding in closets, under desks, playing dead among other bodies
100%
>attacking with makeshift melee weapons like brooms, throwing items and whatnot
as long as the shooters can't get zerg rushed. it's a problem unless we can think of a way to make civ players fear death
IRL they rarely fight back and ideally there shouldn't be a substantial difference between AI civs and player civs… I think
like… throwing items if it's just a minor distraction seems fine, but if they could sneak up and hit or grab a shooter to slow them down as the pigs close in… in-game they would ALWAYS do this, but irl they'd always get the fuck out of the way
08e283 No.16206607
>>16206584
>as long as the shooters can't get zerg rushed. it's a problem unless we can think of a way to make civ players fear death
to counter civies just rushing the shooter there's a number of ways, first off, just give them gimped health, in fact npcs should have randomised health with a minimum and a maximum, so you can even simulate more and less /fit/ students. then some "panic" mechanic could be implemented, kind of like in amnesia. being in close proximity to the shooter, being under fire, being injured, seeing other people die could increase some invisible meter which would gradually hamper your performance? perhaps make your character audibly whimper disclosing your location, dropping items you're holding, making your aim shake a lot if you're holding a gun you picked up, vision getting clouded, maybe you could even get an adrenaline boost and run a bit faster. all this so that "attacking" the shooter heads on isn't exactly promoted but rather just possible in rare situations and it only serves to buy time, maybe even sacrifice yourself so other players can escape.
oh yeah and the medical team should have limited supplies and limited respawns, the ambulance carrying the bulk of them while the paramedics bring some with themselves (perhaps being able to choose to bring a bag at the cost of slower movement speed, as well as them spending less supplies when healing. all this so that cops and swat can't just yolo and come back 1hp over and over since eventually you'd run out and the paramedics will have to ration their supplies aiding who's in most need and maybe eventually having to risk a trek to the medical room inside the school to gather some.
a67166 No.16206664
>>16205937
>>16205940
>>16206055
Wew, that's a lot to think over, I'll give a proper reply tomorrow. Here's what I think so far:
The gameplay could be adjusted depending on the amount of players - if there's about a dozen anons playing, for example, there could be a lesser amount of cops and paramedics/firefighters would only be NPC's. Old cellphone texting is a great idea. Arma-style commands could be available for no-mic play (SHOOTER. SHOOTS. NIGGERS. AND. EMOS. AT. CAFETERIA. when calling 911). CD's could also be custom if every player has that particular sound file so shooters could play Pumped Up Kicks or Notorious KKK, for example, over the PA system. Arma 3's ACE3 mod has a great wound/healing system, with some quality-of-life and your improvements it'd fit well in EDGE.
14fb05 No.16206668
>>16206607
Make the win-condition for civvies survival/flight from the map, and make their leaderboard position dependent upon how much of their max health they still retain at the end (possibly along with total stamina used, so the guy that just waltzed out of the back door gets first instead of the guy that played Duck Hunt with the shooter).
>>16202021
The whole thing could probable be done as an ARMA mod instead of its own game. It'd be easier to do and more realistic than getting EDGE made public
1e2c16 No.16206707
>>16206668
it should be its own game as you have more flexibility, dont require ARMA to play, wont cause some shitstorm with ARMA, wont create a discussion with fags about how modding is dangerous and why future games shouldnt have mods because this is what could happen knowing full well the devs would give in.
but i think people ITT are overdoing it a bit much, there should be a simple FPS with basic mechanics that you could expand upon instead of all these ideas that may or may not work, too hard to implement or just time consuming to implement. no point in throwing around all these ideas when there isnt even a base to test them out on.
14fb05 No.16206717
>>16206707
I agree that it'd be ideal if it was its own game, but, realistically speaking, even a basic-bitch MP shooter is likely above what we're going to produce. A mod on the other hand, where most of the work was already done for you, is much more realistic.
a67166 No.16206724
>>16206707
I don't think everything should be thrown in right away. A simple FPS with basic mechanics could be done first and the rest could be added later on.
67e18a No.16206746
>ARMA
yeah maybe but let's decide what our specifications are first so that we aren't compromising
I'm totally in favor of taking the path of least resistance, but I have experience building something like this basically from scratch and bringing it all the way to market and it's not as hard as you might think
>>16206707
>wont create a discussion with fags
actually let's aim to make people as angry as possible
and let's brainstorm for now and not limit ourselves too much. i don't think anything so far is especially crazy and honestly playtesting is the most fun part of developing something like this anyway, so we'll figure it out
>>16206717
it's fine. but debating implementation is honestly premature until we have implementation volunteers
like it would be fucking stupid do declare that we're making an ARMA mod today and in doing so turn away some Unreal Engine wizard who would put his hand up tomorrow. so chill for a minute
>>16206724
yeah. we start with basic movement, interaction and netplay and work upwards and outwards from there
a67166 No.16206779
>>16206746
>actually let's aim to make people as angry as possible
And have that anger directed only at us and not Bohemia or other Arma modders. THQN is the latest example - the whole (((game journo))) and RetardERA reeee'ing shitshow got mainly directed at THQN rather than 8ch.
14fb05 No.16206789
>>16206746
>implementation volunteers
I've done a minor amount of Godot and Unity coding. Godot is a bit immature, but it has the gigantic benefit that it's fully open source and so they couldn't ban us even if they tried.
I'd be willing to help out some, though it'd be relatively slow going.
4512e5 No.16206814
The edge-like game could also be done as a Hatred mod (UE4).
Pic related is a school shooting level in Hatred
8da2ee No.16208293
>>16206814
Why not a Doom mod with netplay and voice chat?
940009 No.16210168
>>16206567
You could also have disgruntled teachers, where your goal is to give kids incorrect instructions to help the guy get a better high score while at the same time trying to avoid him
cf4c7a No.16210171
>>16208293
Why not an airsoft course with a realistic school and three teams (shooters/students/responders)?
d9e52b No.16210195
Lol that's nothing. Check this out
https://www.mirror.co.uk/tech/sick-rape-day-video-game-14089279
Wanna talk about Edgelord shit
a93ca0 No.16211345
>>16210171
>implying you can gather 1 k people at once
>implying it'll be any fun for the people playing as the students
>implying you could get all the features such as locked doors, interphone, glass windows, desks, lockers and all that
are you retired anon? oh wait maybe you were just pretending?
eac129 No.16211364
7ddab9 No.16212979
>>16172142
>wha kind of computer do you need
eeaba1 No.16221100
>>16175432
>When will we see /leftypol/'s high score?
I don't think suicide is sufficient to qualify for the high score even if it did result in someone getting killed
1e2c16 No.16221168
Does anyone have some good reference images of the 995 hi-point carbine eric used? all im getting are some low quality images or just the new verison. any info on what the wore to the shooting?
b5eca8 No.16227780
>>16175432
Realistically, a /leftypol/ fag would bring a .22 pistol and shoot himself in the foot just after racking it
fba0e1 No.16239384
>>16193980
Killdozer game absofuckinglutely must be made, same with chocolate rambo
86aa48 No.16239459
Invidious embed. Click thumbnail to play.
>>16212825
>he only killed TWO sluts after ranting about how he was going to kill them all
Pretty sad. It's also fucked how much he looks like a chad I knew in highschool who got bitches with ease. Elliot could have been drowning in pussy if he wasn't socially retarded.
Anyway, EDGE gamenight never. I guess there's always GMod, but that's pretty low tier.
a67f8d No.16239614
Why not make an ioquake3/unity/ue4 game with stock assets? worked for FFXV
186edc No.16239647
>>16208293
Are there any Doom source ports with built in voice chat?
7db427 No.16239697
>>16239490
I made a few models out of bordem, going to do the hi-point next and then Eric and Dylan, if we got together we could easily make a small tech demo in unreal engine 4 or unity for fun. making a game or moding would be far better than begging for some spook to hand out a shady leak.
aa3a7e No.16250775
>>16171800
When's the shrine shooter and Las Vegas mod?
cb7039 No.16250952
>>16239697
those look pretty cool, especially the gay knife and the tec, sucks they're never gonna be used anywhere
77aeda No.16250984
>>16172133
i got the pink maths problems version
c7a0df No.16251772
>shadow deleting posts like this is Reddit
oh no no no
6f5bf1 No.16251864
>>16251772
Fuck you Mark, this is one of the last semi-popular uncensored sites without constant propaganda and cancer hivemind mentality to the max. Doing this shit is just going to drive the last good posters here away and just make this cuck /v/ 2.0.
Nothing wrong with banning annoying shit like spam and constant shitposts but fucking shadow banning? That's how websites ban people with wrongthink, and turn users into chatbots. Fucking despicable.
ea3eff No.16251878
>>16221100
Who is that ginger faggot with the beard and hat?
6f5bf1 No.16251879
>>16227780
LOL, no one remembers weather underground?
Real lefty radicals are always out for blood and a large part of terrorists attacks were done by them, its just they happened before we started using the term terrorist. Fucking commies always go for revolutions rather than trying to be democratic and it always ends up fucking everything up spectacularly. Then again, democratic socialist states still go to shit so maybe its a problem with the fundamental ideology, lol.
86eb30 No.16251900
>>16251864
Meanwhile LOL threads are 100% kosher despite having no video games whatsoever.
6f5bf1 No.16251905
>>16251900
Might try and screencap some threads tomorrow and see if any posts are shadowbanned for proof. Would greatly appreciate others doing the same.
eac129 No.16251982
>>16251864
Nigger shadow banning means that if you posted only you would see your post. Ninja deleting posts after the fact is gay too depending on what they were but shadow banning is far more insidious than anything that's been done
97d8ef No.16252050
>>16252028
Nothing to see here, fellow anonymous poster. Move along.
7db427 No.16252173
>>16250952
I might do a thing if i can get some information on the layout and design of columbine school. and the help of a codefag to make some demo proof of concept to show that we could produce our own school shooter game, if not i could always finish the models off and upload them somewhere so some fag can make a mod with them